Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.22 @ 09:51:31 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (119) 595 Value Destroyed (3636) 3636 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 9130 Bonus ------- High Alert Combat Kills 219 Cogmind --------- Core Integrity 787/1000 Matter 203/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Enhanced Optical Array Hardened Medium Armor Plating Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Weapon Cycler Weapon Cycler Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Light Fission Core Improved Carbon-fiber Leg Flexi-carbon Leg Compact Matter Pod Enhanced Optical Array Improved Target Analyzer Improved Target Analyzer Hardened Medium Armor Plating Heavy Assault Cannon [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Combat Airjet Utility Advanced Targeting Computer Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun Spread Laser Ballistic Gun Coil Gun Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Slots Evolved 10 | . . . 2 2 2 . . 2 2 . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . Utility 9 | . . . 2 2 2 . . 2 1 . Weapon . | . . . . . . . . . . . Parts Attached 122 | 5 10 6 7 21 5 3 42 17 5 1 Power 16 | 1 2 1 2 3 . . 3 3 1 . Engine 8 | 1 2 . 2 1 . . 2 . . . Core 8 | . . 1 . 2 . . 1 3 1 . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 2 1 1 4 . 1 10 3 1 . Treads . | . . . . . . . . . . . Leg 21 | 2 2 . . 2 . 1 10 3 1 . Wheel . | . . . . . . . . . . . Hover 4 | . . 1 1 2 . . . . . . Flight . | . . . . . . . . . . . Utility 53 | 1 4 2 3 6 3 2 21 9 1 1 Device 28 | . 1 2 . 3 1 1 12 7 . 1 Storage 6 | 1 1 . 1 . 1 . 2 . . . Processor 6 | . . . 1 1 . . 4 . . . Hackware 1 | . . . . . 1 . . . . . Protection 12 | . 2 . 1 2 . 1 3 2 1 . Artifact . | . . . . . . . . . . . Weapon 28 | 1 2 2 1 8 2 . 8 2 2 . Energy Gun 16 | . 2 2 1 8 2 . 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 1 . . . . . . 5 . 2 . Ballistic Cannon 4 | . . . . . . . 2 2 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 1 . 2 1 . . Parts Lost 31 | . 2 1 1 4 . 5 9 . . 9 Power 6 | . . . 1 2 . 1 1 . . 1 Propulsion 9 | . 1 1 . 1 . 1 3 . . 2 Utility 12 | . 1 . . . . 2 5 . . 4 Weapon 4 | . . . . 1 . 1 . . . 2 Highest Loss Streak 9 | . 2 1 1 3 . 5 4 . . 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 84 93 72 83 96 78 86 92 99 95 Engine 2 | . 14 1 6 2 7 4 2 . . . Core 4 | . . 12 1 6 . . 2 6 5 4 Leg 13 | . 26 16 . 1 15 10 13 13 17 15 Hover 2 | . . 5 14 16 . . . . . . Device 17 | . 3 14 11 11 23 16 16 25 23 22 Storage 7 | . 14 14 11 9 13 12 5 6 5 4 Processor 17 | . . . 3 10 15 15 24 26 23 23 Protection 6 | . 5 . 3 8 . 1 7 6 11 10 Energy Gun 6 | . 9 28 20 17 14 9 . . . . Ballistic Gun 3 | . 9 . . . . . 6 . 10 10 Ballistic Cannon 2 | . . . . . . . 3 6 . . Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 53 | 10 20 22 22 20 21 21 53 40 48 44 Greatest Support 52 | 20 20 20 19 26 26 26 40 40 52 52 Greatest Overweight (x) 2 | 2 1 2 1 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 10 10 10 10 Average Capacity 9 | 7 9 10 8 8 8 7 7 10 10 9 Most Carried 10 | . 10 10 8 8 8 8 10 10 10 10 Average Carried 8 | . 5 9 6 7 7 7 7 9 8 9 Final Capacity 10 | 8 10 10 8 8 8 5 10 10 10 5 Final Carried 10 | . 8 8 6 8 8 5 10 10 10 5 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Matter Collected 3206 | 224 420 60 70 170 . . 1367 645 217 33 Remotely . | . . . . . . . . . . . Salvage Created 4293 | . 506 86 364 634 . . 1507 544 217 435 Parts 258 | . 29 7 24 46 . . 102 26 15 9 Haulers Intercepted 8 | . 1 . . 2 . . 3 1 1 . Recyclers Shooed 9 | . 3 . 1 1 . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Combat Hostiles Destroyed 70 | . 8 5 7 14 . . 20 12 2 2 Guns 45 | . 8 5 7 14 . . 7 . 2 2 Cannons 22 | . . . . . . . 12 10 . . AOE 3 | . . . . . . . 1 2 . . Classes Destroyed 15 | . 6 1 2 1 . . 4 . . 1 Worker 7 | . . . 1 1 . . 4 1 . . Builder 12 | . 1 . 1 2 . . 8 . . . Hauler 8 | . 1 . . 2 . . 3 1 1 . Recycler 11 | . 2 . 1 1 . . 6 1 . . Watcher 11 | . 3 . 2 2 . . 2 2 . . Swarmer 14 | . 2 3 . 2 . . 4 3 . . Grunt 25 | . 6 1 6 7 . . 2 3 . . Duelist 2 | . . . . 1 . . . 1 . . Sentry 9 | . . . 1 4 . . 2 2 . . Demolisher 1 | . . 1 . . . . . . . . Specialist 2 | . . . . . . . 2 . . . Hunter 3 | . . . . . . . 3 . . . Programmer 11 | . . . . . . . 6 3 2 . Heavy 1 | . . . . . . . 1 . . . Compactor 2 | . . . . . . . . . . 2 Best Kill Streak 13 | . 3 3 5 7 . . 13 4 2 1 Combat Bots Only 7 | . 2 3 4 7 . . 4 4 2 1 Max Kills in Single Turn 7 | . 1 1 2 1 . . 7 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . 1 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Damage Taken 4495 | . 532 254 207 613 . 138 2094 195 105 357 Core 939 | . 82 38 85 154 . 71 262 34 . 213 Absorbed by Shields 31 | . . . . . . . 31 . . . Redirected to Shielding 208 | . 10 . 10 29 . 9 150 . . . Regen/Repaired (Parts) 224 | . . . . . 11 . 213 . . . Core Remaining (%) 75 | 100 . 52 78 72 . . 52 96 . . Volleys Fired 328 | . 81 7 24 51 . . 99 45 5 16 Largest 2 | . 2 2 2 2 . . 2 1 2 2 Hottest 134 | . 130 130 130 134 . . 60 60 60 60 Shots Fired 474 | . 94 14 45 100 . . 135 44 10 32 Gun 361 | . 94 14 45 100 . . 66 . 10 32 Cannon 113 | . . . . . . . 69 44 . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 289 | . 68 . . . . . 135 44 10 32 Thermal 181 | . 26 14 45 96 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 4 | . . . . 4 . . . . . . Robot Hit Streak 31 | . 14 5 18 31 . . 9 9 17 17 Robot Miss Streak 8 | . 8 6 6 2 . . 5 2 . 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 2 | . . . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 Shots Hit Robots 357 | . 66 14 40 90 . . 82 28 9 28 Core Hits 305 | . 39 15 54 111 . . 58 17 6 5 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 15 | . 1 . . . . . 5 7 . 2 Destroy 3 | . 1 . . . . . . . . 2 Blast 12 | . . . . . . . 5 7 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10520 | . 831 137 603 1583 . . 4115 2359 243 649 Guns 5209 | . 831 137 603 1583 . . 1182 . 243 630 Cannons 3727 | . . . . . . . 2021 1706 . . Explosions 1565 | . . . . . . . 912 653 . . Melee . | . . . . . . . . . . . Ramming 19 | . . . . . . . . . . 19 Kinetic 6341 | . 559 . . . . . 3203 1706 243 630 Thermal 3183 | . 272 137 603 1490 . . 586 95 . . Explosive 558 | . . . . . . . . 558 . . Electromagnetic 419 | . . . . 93 . . 326 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . . . 9 20 3 . 12 Average Corruption 11 | . . . . . . 9 13 2 . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 103 | . . . . . . 4 93 2 . 4 Message Errors 29 | . . . . . . 3 24 . . 2 Matter Fused 24 | . . . . . . . 23 1 . . Heat Flow Errors 10 | . . . . . . 1 9 . . . Energy Discharges 10 | . . . . . . . 10 . . . Parts Rejected 2 | . . . . . . . 1 . . 1 Data Loss (minor) 11 | . . . . . . . 10 . . 1 Data Loss (major) 6 | . . . . . . . 6 . . . Misfires 6 | . . . . . . . 6 . . . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 4 | . . . . . . . 3 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 732 | . . . . . . . 511 221 . . Projectiles 508 | . . . . . . . 327 181 . . Explosions 224 | . . . . . . . 184 40 . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . . 7 2 . . Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . 7 2 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . 42 . . 8 Shots 1 | . . . . . . . 1 . . . Rammed 5 | . . . . . . . . . . 5 Targets Rammed 6 | . . . . . . . . . . 6 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 372 | . 372 132 177 352 . 107 331 51 . . Average Temperature 73 | . 111 45 54 78 . 77 81 18 . . Received Heat Transfer 801 | . 204 . 96 288 . . 186 27 . . Effects 4 | . 1 . . 1 . . 2 . . . Shutdowns 2 | . 1 . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 . 2 . . . . . . Heat Transferred 3881 | . 335 175 750 2171 . . 400 50 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Peak Influence 760 | . 182 132 425 673 231 25 760 665 161 20 Initial 372 | . . 52 11 179 224 10 . 372 161 20 Average 235 | . 72 54 178 434 221 9 254 381 113 18 Maximum Alert Level 3 | . . . 2 2 1 . 3 2 . . Low Security (%) 50 | 100 100 100 57 8 2 100 56 . 100 100 Level 1 28 | . . . 37 28 97 . 13 66 . . Level 2 18 | . . . 4 62 . . 21 33 . . Level 3 2 | . . . . . . . 8 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 3 . 2 1 . . 13 4 2 . Investigation 3 | . . . 1 . . . 2 . . . Extermination 10 | . . . . . . . 4 4 2 . Reinforcement 12 | . 3 . 1 1 . . 7 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Distress Signals 6 | . 2 . 1 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 21 12 17 21 . 4 28 11 2 6 Peak Tracking Total 11 | . 3 11 4 6 . 4 5 3 1 4 Tactical Retreats 14 | . 2 . 3 1 . . 8 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Traps Triggered 5 | . . . . . 1 . 2 1 1 . Indirectly 2 | . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Machines Disabled 20 | . . . . . . . 14 6 . . Max in Single Turn 6 | . . . . . . . 6 2 . . Garrison Access 2 | . . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . 4 . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Machines Accessed 14 | . 2 1 2 . 1 . 5 1 2 . Terminals 2 | . 2 . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 4 | . . . 1 . 1 . 1 . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access 3 | . . . . . . . 1 1 1 . Total Hacks 30 | . 4 1 9 . 2 . 8 2 4 . Successful 17 | . 2 1 5 . 2 . 5 . 2 . Failed 13 | . 2 . 4 . . . 3 2 2 . Catastrophic 4 | . 1 . 1 . . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . 2 . . . . . 3 . . . Terminals 4 | . 4 . . . . . . . . . Fabricators 3 | . . . . . . . 3 . . . Repair Stations 11 | . . . 3 . 2 . 3 . 3 . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . 6 . . . 1 . . . Garrison Access 4 | . . . . . . . 1 2 1 . Terminal Hacks 3 | . 2 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . 1 . 2 . 2 . 1 . Scan Component 4 | . . . 1 . 1 . 1 . 1 . Repair 2 | . . . . . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Seal Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks 2 | . . . . . . . 2 . . . Terminals . | . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . Fabnet 1 | . . . . . . . 1 . . . Overload 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 . 1 . 2 1 1 . Full Trace Events 3 | . . . 2 . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . 1 . . . Time 174 | . . . . . 136 . 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Turns Passed 7705 | 70 696 642 357 482 410 97 2317 1805 708 121 Spaces Moved 4285 | 45 362 357 279 283 317 100 1096 1023 361 62 Core 63 | 9 . . . . . 39 15 . . . Treads . | . . . . . . . . . . . Legs 3519 | 36 362 196 . 20 317 61 1081 1023 361 62 Wheels . | . . . . . . . . . . . Hover 703 | . . 161 279 263 . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 66 66 120 50 50 120 123 123 Average Speed 130 | 111 122 163 90 81 120 92 125 160 123 125 Slowest Speed 260 | 150 190 260 150 190 120 120 200 195 123 195 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 82 64 35 41 9 93 27 34 6 43 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 35 | . . . . . . . 29 6 . . Terrain Destroyed 126 | . . . . . . . 82 44 . . Melee . | . . . . . . . . . . . Projectile 57 | . . . . . . . 38 19 . . AOE 69 | . . . . . . . 44 25 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Total 6007 | 62 519 403 337 435 347 102 1934 1162 621 85 Wait 1128 | 13 51 20 23 56 19 . 653 48 245 . Move 4277 | 44 361 356 278 282 317 99 1095 1022 361 62 Hop . | . . . . . . . . . . . Pick Up 56 | . 9 5 1 7 2 . 19 10 3 . Fast Attach 66 | 5 7 4 3 16 4 2 20 4 . 1 Attach 21 | . . . 3 3 . . 7 4 4 . Detach 8 | . 1 . 1 2 . . 2 2 . . Swap 35 | . 3 2 1 2 1 1 15 9 1 . Drop 82 | . 6 9 3 16 4 . 24 18 2 . Fire 328 | . 81 7 24 51 . . 99 45 5 16 Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . . 5 Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 5) 670 | -10/Materials | Discovered new exit (range 16) 767 | -10/Materials | Entered Mines 807 | -10/Mines | Met a Derelict bent on vengeance 835 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1098 | -10/Mines | Assembled infested the area 1103 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1187 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1190 | -10/Mines | Found Prototype Device 1190 | -10/Mines | Identified Exp. Sensor Array 1390 | -10/Mines | Discovered new exit (range 6) 1409 | -10/Mines | Entered Materials 1409 | -9/Materials | Evolved 2 slots: Utility x2 1755 | -9/Materials | Discovered new exit (range 16) 1766 | -9/Materials | Entered another Materials area 1766 | -8/Materials | Evolved 2 slots: Utility x2 1878 | -8/Materials | Destroyed 7 combat bots 1888 | -8/Materials | Lost 3 parts (1p1n1w) 2175 | -8/Materials | Build established: Scavenger-Mutant 2211 | -8/Materials | Discovered new exit (range 14) 2247 | -8/Materials | Identified exit to Factory 2248 | -8/Materials | Entered Factory 2248 | -7/Factory | Evolved 2 slots: Utility x2 2621 | -7/Factory | Repaired Broken Exp. Sensor Array 2658 | -7/Factory | Sucked down chute 2658 | -7/Factory | Entered Waste 2673 | -7/Waste | EMP discharged 2695 | -7/Waste | Spotted C-40 Crusher 2707 | -7/Waste | Spotted C-40 Crusher 2710 | -7/Waste | Spotted C-40 Crusher 2714 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2719 | -7/Waste | Spotted C-40 Crusher 2732 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2735 | -7/Waste | Spotted C-40 Crusher 2737 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2750 | -7/Waste | Discovered new exit (range 12) 2755 | -7/Waste | Identified exit to Factory 2755 | -7/Waste | Entered Factory 2768 | -7/Factory | Lost 5 parts (1p1n2u1w) 3023 | -7/Factory | Build established: Mutant 3475 | -7/Factory | System corruption reached 10% 3627 | -7/Factory | Build established: Scavenger-Mutant 3927 | -7/Factory | Lost 3 parts (1n2u) 4096 | -7/Factory | Lost 4 parts (2n2u) 4448 | -7/Factory | Repaired Hvy. Assault Cannon 4810 | -7/Factory | Discovered new exit (range 16) 4988 | -7/Factory | Discovered new exit (range 16) 5016 | -7/Factory | Identified exit to Factory 5072 | -7/Factory | Entered another Factory area 5072 | -6/Factory | Evolved 2 slots: Utility x2 6542 | -6/Factory | Spotted B-75 Beast 6636 | -6/Factory | Discovered new exit (range 16) 6663 | -6/Factory | Identified exit to Factory 6877 | -6/Factory | Entered another Factory area 6877 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7230 | -5/Factory | Build established: Mutant 7585 | -5/Factory | Sucked down chute 7585 | -5/Factory | Entered Waste 7600 | -5/Waste | EMP discharged 7606 | -5/Waste | Spotted C-40 Crusher 7611 | -5/Waste | Destroyed C-40 Crusher 7625 | -5/Waste | Spotted C-40 Crusher 7636 | -5/Waste | Build established: Scavenger-Mutant 7636 | -5/Waste | Destroyed C-40 Crusher 7653 | -5/Waste | Spotted C-40 Crusher 7653 | -5/Waste | Spotted C-40 Crusher 7653 | -5/Waste | Spotted C-40 Crusher 7653 | -5/Waste | Spotted C-40 Crusher 7693 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7696 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7699 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7699 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7700 | -5/Waste | EMP discharged 7700 | -5/Waste | System corruption reached 10% 7702 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7702 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7705 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7705 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7706 | -5/Waste | Self-destructed Last Messages --------------- 07699_ Med. Storage Unit crushed. 07699_ Critical hit (Destroy). 07699_ Mic. Fission Core destroyed. 07700_ Com. Matter Pod fried beyond repair. 07700_ Imp. Carbon-fiber Leg fried beyond repair. 07700_ Lgt. Fission Core fried beyond repair. 07700_ Adv. Heat Sink fried beyond repair. 07700_ System corrupted (+6). 07700_ Slammed into C-40 Crusher. 07702_ Imp. Target Analyzer crushed. 07702_ Coil Gun crushed. 07702_ Exp. Sensor Array crushed. 07702_ Core Analyzer crushed. 07702_ Weapon Cycler crushed. 07703_ Slammed into C-40 Crusher. 07705_ Weapon Cycler crushed. 07705_ Adv. Targeting Computer crushed. 07705_ Weapon Cycler crushed. 07705_ Adv. Targeting Computer crushed. 07705_ Imp. Signal Interpreter crushed. Map ----- +----------------------------------------------------+ | ???????# #??# #??????? #??????????? | | ???????# #### #??????? #####??????? | | ???????# #??????? ???????? | | ???????# #??????? ????????? | | ???????# #??????? ! ?????????? | | ???????# #??????# ??????????? | | ???????# #### #??????# #??????????? | | ???????# #??# #??????# #??????????? | | ???????# #??# #??????# #??????????? | | ???????############??# #??????# #??????????? | | ???????????????????### ######## ######## ? | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ???????????????????### ######## ######## | | ?????????????????????# #??????# #??????????? | | ?????????????????????# #??????# #??????????? | | ?????????????????????# #??????# #??????????? | | ???????????????????### #??????# #??????????? | | ???????????????????# #??????# ??????????? | | ???????????????????# #??????# ?????????? | | ???????????????????# CC #??????? ????????? | | ???????????????????# CCCC#??????? ???????? | | ???????????????????###CCCC#??????? #####??????? | | ?????????????????????#CC!@#??????? #??????????? | | ?????????????????????# CC!#??????? #??????????? | | ?????????????????????# CC!#??????? #??????????? | | ?????????????????????# = #??????? ????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartChargeFlamer Manual? 0 Play Time 00:46:40 Cumulative 278.4 hours Start 2022.05.21 @ 19:38:27 End 2022.05.22 @ 09:51:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 517 Rogue 362 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebe94995-006f-49e9-bc25-3fc1ce916afa