Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 21:51:47 Player: huluvu Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1914) 1914 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 5595 Bonus ------- High Alert Combat Kills 131 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 58/150 System Corruption 9% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (2) ------- Power Sword > --- INVENTORY (10) --- Medium Storage Unit Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Structural Scanner Improved Light Armor Plating High-powered Tractor Beam Improved Field Recycling Unit > --- WEAPON ----------- Flak Gun Power Sword > --- INVENTORY -------- Micro Nuclear Core Wheel Compact Wheel Medium Storage Unit Flak Cannon Remote Datajack Power Sword Power Sword [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Field Recycling Unit Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 5 | . . . . 2 1 2 Weapon . | . . . . . . . Parts Attached 66 | 6 4 3 14 6 4 29 Power 9 | 1 1 . 2 . 2 3 Engine 4 | 1 1 . 2 . . . Core 5 | . . . . . 2 3 Reactor . | . . . . . . . Propulsion 17 | 2 . 2 5 1 . 7 Treads 3 | 2 . . . 1 . . Leg 7 | . . 2 5 . . . Wheel 7 | . . . . . . 7 Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 . 1 2 1 9 Device 9 | . . . 1 . 1 7 Storage 2 | 1 . . . . . 1 Processor 2 | . 1 . . 1 . . Hackware 1 | . . . . 1 . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 24 | 2 1 1 6 3 1 10 Energy Gun 1 | . . 1 . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 2 1 . 1 . . 2 Ballistic Cannon 6 | . . . 2 2 1 1 Launcher 5 | . . . 3 1 . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . . 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 40 | . 2 1 2 8 4 23 Power 5 | . 1 . 1 1 . 2 Propulsion 12 | . . 1 . 4 1 6 Utility 14 | . 1 . 1 2 1 9 Weapon 9 | . . . . 1 2 6 Highest Loss Streak 18 | . 1 1 1 3 4 18 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 66 | . 94 96 93 73 25 41 Engine 4 | . 10 14 7 5 . . Treads 2 | . 28 3 . . 1 . Leg 15 | . . 21 41 19 . . Wheel 1 | . . . . . . 3 Device 9 | . . . 1 8 5 19 Storage 8 | . 14 14 11 9 7 6 Processor 5 | . 6 14 9 9 2 . Ballistic Gun 4 | . 28 24 1 . . 1 Ballistic Cannon 6 | . . . 9 13 6 3 Launcher 3 | . . . 8 3 1 1 Peak Build Rating 39 | 6 7 8 16 20 14 39 Average Rating 15 | 4 6 7 13 15 9 22 On Entrance 8 | . 6 7 8 16 10 9 Naked Turns . | . . . . . . . Heaviest Build 46 | 14 17 14 25 25 23 46 Greatest Support 46 | 40 40 40 40 40 20 46 Greatest Overweight (x) 11 | . . . . 2 7 11 Average Overweight (x) 1 | . . . . . 4 6 Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 8 Most Carried 9 | 5 7 7 8 8 8 9 Average Carried 6 | 2 5 6 7 7 4 6 Final Capacity 10 | 8 8 8 8 8 8 10 Final Carried 8 | 4 7 7 8 7 4 3 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1664 | 246 142 62 329 277 29 579 Remotely 78 | . . . . . . 78 Salvage Created 1700 | . 163 88 478 277 29 665 Parts 108 | . 11 6 56 8 1 26 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 4 | . . 1 1 . . 2 Parts Field Recycled 18 | . . . . . 3 15 Retrieved Matter 208 | . . . . . 25 183 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 47 | . 5 2 20 11 1 8 Melee 1 | . . . . . . 1 Guns 12 | . 5 2 1 . . 4 Cannons 18 | . . . 7 9 1 1 AOE 16 | . . . 12 2 . 2 Classes Destroyed 12 | . 3 . 7 1 . 1 Worker 5 | . . . 1 . . 4 Builder 4 | . . . 4 . . . Tunneler 2 | . . . 1 . . 1 Hauler 2 | . . . 2 . . . Recycler 5 | . . . 1 1 . 3 Operator 1 | . . . 1 . . . Watcher 4 | . 1 . 2 . . 1 Swarmer 16 | . 3 . 11 2 . . Grunt 20 | . 2 2 7 6 . 3 Brawler 1 | . . . . 1 . . Sentry 7 | . . . 2 2 1 2 Programmer 3 | . . . . . . 3 Best Kill Streak 11 | . 3 2 11 4 1 5 Combat Bots Only 8 | . 3 2 8 4 1 2 Max Kills in Single Turn 5 | . 2 1 5 2 1 4 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . . 4 2 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 683 | . 59 9 76 106 101 332 Missed 213 | . 10 5 23 32 33 110 Damage Taken 5213 | . 523 52 595 960 524 2559 Core 1497 | . 61 . 116 226 243 851 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 . 75 71 58 65 . Volleys Fired 161 | . 17 9 37 41 4 53 Largest 2 | . 2 2 2 2 1 1 Hottest 109 | . 40 40 109 88 44 69 Shots Fired 227 | . 34 18 59 60 4 52 Gun 107 | . 34 18 17 . . 38 Cannon 95 | . . . 25 58 4 8 Launcher 25 | . . . 17 2 . 6 Special . | . . . . . . . Kinetic 183 | . 34 18 26 58 4 43 Thermal 16 | . . . 16 . . . Explosive 25 | . . . 17 2 . 6 Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 14 | . 6 8 14 9 7 12 Robot Miss Streak 13 | . 2 3 7 13 2 6 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 176 | . 24 13 30 53 4 52 Core Hits 198 | . 11 6 55 47 7 72 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . 1 . . . Burn 1 | . . . 1 . . . Destroy 1 | . 1 . . . . . Melee Attacks 6 | . . . . . . 6 Impact . | . . . . . . . Slashing 6 | . . . . . . 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5624 | . 301 134 1921 1169 109 1990 Guns 1357 | . 301 134 128 . . 794 Cannons 1695 | . . . 514 868 102 211 Explosions 2342 | . . . 1279 301 . 762 Melee 223 | . . . . . . 223 Ramming 7 | . . . . . 7 . Kinetic 2844 | . 301 134 522 868 102 917 Thermal 434 | . . . 120 . . 314 Explosive 2028 | . . . 1279 301 . 448 Electromagnetic 88 | . . . . . . 88 Impact . | . . . . . . . Slashing 223 | . . . . . . 223 Piercing . | . . . . . . . Highest Corruption 9 | . . . 2 . . 9 Average Corruption 3 | . . . 1 . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . 1 . . 7 Matter Fused 2 | . . . 1 . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 236 | . . . 117 4 . 115 Projectiles 16 | . . . . . . 16 Explosions 220 | . . . 117 4 . 99 Melee . | . . . . . . . Knockbacks 44 | . . . 9 34 . 1 Impact . | . . . . . . . Kinetic 37 | . . . 9 27 . 1 Secondary 7 | . . . . 7 . . Self-Inflicted Damage 180 | . . . 89 29 . 62 Shots 7 | . . . 3 1 . 3 Rammed 5 | . . . . . 5 . Targets Rammed 5 | . . . . . 5 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 283 | . 52 15 188 117 14 283 Average Temperature 54 | . 28 12 61 29 8 121 Received Heat Transfer 1545 | . 171 30 75 378 159 732 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 570 | . . . 370 . . 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 649 | . 122 102 648 649 300 365 Initial 285 | . . 47 39 273 285 142 Average 274 | . 65 96 392 470 288 190 Maximum Alert Level 2 | . . . 2 2 1 1 Low Security (%) 41 | 100 100 100 15 . . 63 Level 1 35 | . . . 36 25 100 36 Level 2 23 | . . . 48 74 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . 3 1 . 5 Investigation 2 | . . . 1 1 . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 1 . 2 . . 1 Assault 1 | . . . . . . 1 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 10 | . . . 5 3 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 11 2 27 19 2 18 Peak Tracking Total 7 | . 3 2 7 6 1 6 Tactical Retreats 5 | . . . 1 4 . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 19 | . . . 6 . . 13 Max in Single Turn 9 | . . . 1 . . 9 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 4 | . 1 . 1 1 1 . Terminals 3 | . . . 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 3 . 2 6 2 . Successful 8 | . 1 . 1 5 1 . Failed 5 | . 2 . 1 1 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 4 | . . . 2 2 . . Terminals 10 | . . . 2 6 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . . 5 1 . Record 3 | . . . . 3 . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Assimilate 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 1 1 1 . Full Trace Events 2 | . . . 1 1 . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 16 | . 16 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2565 | 69 237 79 724 340 239 877 Spaces Moved 977 | 43 106 39 392 143 63 191 Core 179 | 13 . . . . 38 128 Treads 173 | 30 106 2 . 10 25 . Legs 562 | . . 37 392 133 . . Wheels 63 | . . . . . . 63 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 120 160 85 Average Speed 187 | 126 160 122 120 149 306 359 Slowest Speed 600 | 160 160 160 120 260 400 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 13 | 3 24 8 34 14 2 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . . 8 . . Terrain Destroyed 194 | . . . 121 15 . 58 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 194 | . . . 121 15 . 58 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 1469 | 58 139 53 589 209 104 317 Wait 182 | . 7 . 122 17 22 14 Move 971 | 42 105 38 391 142 62 191 Hop . | . . . . . . . Pick Up 61 | 10 6 2 15 3 2 23 Fast Attach . | . . . . . . . Attach 45 | 6 3 1 4 4 4 23 Detach 2 | . . . . . 2 . Swap 21 | . 1 2 10 2 . 6 Drop 15 | . . 1 10 . 3 1 Fire 161 | . 17 9 37 41 4 53 Melee 6 | . . . . . . 6 Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush 3 | . . . . . 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 307 | -10/Materials | Entered Mines 372 | -10/Mines | Discovered new exit (range 7) 386 | -10/Mines | Entered Materials 386 | -9/Materials | Evolved 2 slots: Propulsion x2 613 | -9/Materials | Destroyed 8 combat bots 1086 | -9/Materials | Discovered new exit (range 15) 1103 | -9/Materials | Build established: Scavenger-Mutant 1110 | -9/Materials | Entered another Materials area 1110 | -8/Materials | Evolved 2 slots: Utility x2 1171 | -8/Materials | Identified exit to Factory 1348 | -8/Materials | Lost 3 parts (1p1n1u) 1450 | -8/Materials | Entered Factory 1450 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1553 | -7/Factory | Lost 4 parts (1n1u2w) 1616 | -7/Factory | Build established: Mutant 1661 | -7/Factory | Discovered new exit (range 8) 1689 | -7/Factory | Entered another Factory area 1689 | -6/Factory | Evolved 2 slots: Utility x2 2293 | -6/Factory | Lost 3 parts (2u1w) 2372 | -6/Factory | Garrison activated, responded to threat 2410 | -6/Factory | Core integrity fell below 50% 2558 | -6/Factory | Core integrity fell below 20% 2566 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02552_ U-05 Engineer lays Concrete. 02553_ Wheel destroyed. 02553_ U-05 Engineer lays Concrete. 02555_ Power Sword destroyed. 02555_ U-05 Engineer lays Concrete. 02558_ Flak Gun destroyed. 02558_ Imp. Field Recycling Unit destroyed. 02558_ M-28 Smith repairs Welding Torch. 02559_ U-05 Engineer lays Concrete. 02562_ Acquired 23 matter. 02562_ U-05 Engineer lays Concrete. 02562_ Imp. Heat Sink destroyed. 02562_ U-05 Engineer lays Concrete. 02563_ Imp. Heat Sink destroyed. 02563_ U-05 Engineer lays Concrete. 02564_ M-28 Smith repairs U-05 Engineer. 02564_ U-05 Engineer lays Concrete. 02565_ Com. Wheel destroyed. 02565_ Wheel destroyed. 02565_ U-05 Engineer lays Concrete. 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""" ""? ## "###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed GunSuperdenseClaws Manual? 0 Play Time 00:33:20 Cumulative 11.8 hours Start 2024.09.02 @ 21:26:42 End 2024.09.03 @ 21:51:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb7e0de4-12ca-4132-98ba-e57e34c11dea