Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.23 @ 14:50:47 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (130) 650 Value Destroyed (3329) 3329 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (-43) -43 TOTAL SCORE: 7816 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 180 Friendly Fire -231 Cogmind --------- Core Integrity 545/700 Matter 182/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (27) Location -7/Zion Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY (6) ------ Improved Signal Interpreter Improved Medium Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Plasma Sword > --- INVENTORY (5) ---- Improved Flight Unit Improved VTOL Module Improved Sensor Array Medium Reflective Plating Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Improved Signal Interpreter Improved Medium Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Datajack Plasma Sword > --- INVENTORY -------- Improved Flight Unit Improved VTOL Module Improved Sensor Array Missile Launcher [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Target Analyzer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Slashing Weapon Plasma Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Slots Evolved 6 | . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . 1 . 1 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 116 | . 7 28 . 25 14 5 18 9 10 . Power 8 | . 1 2 . 2 1 . 1 . 1 . Engine 5 | . 1 2 . 1 1 . . . . . Core 3 | . . . . 1 . . 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 33 | . . 16 . 12 4 . 1 . . . Treads 26 | . . 15 . 11 . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7 | . . 1 . 1 4 . 1 . . . Utility 45 | . 2 4 . 6 7 3 13 4 6 . Device 8 | . 1 . . . 1 . 1 2 3 . Storage 2 | . 1 . . 1 . . . . . . Processor 4 | . . 1 . 2 1 . . . . . Hackware 11 | . . . . . 2 . 9 . . . Protection 20 | . . 3 . 3 3 3 3 2 3 . Artifact . | . . . . . . . . . . . Weapon 30 | . 4 6 . 5 2 2 3 5 3 . Energy Gun 3 | . 2 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | . 1 5 . 5 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . 1 . . . . . 1 3 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 2 2 2 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 6 | . . 2 . 2 . 1 . . 1 . Parts Lost 8 | . . 1 . 4 . . 1 . 2 . Power 2 | . . . . 1 . . . . 1 . Propulsion 1 | . . . . 1 . . . . . . Utility 3 | . . 1 . 1 . . 1 . . . Weapon 2 | . . . . 1 . . . . 1 . Highest Loss Streak 1 | . . 1 . 1 . . 1 . 1 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 92 96 100 99 93 96 98 100 95 85 Engine 8 | . 14 11 11 7 6 7 4 . . . Core 1 | . . . . 1 . . 2 7 6 7 Treads 19 | . . 32 33 36 4 . . . . . Leg 3 | . 28 . . . . . . . . . Flight 9 | . . . . . 26 30 30 30 29 28 Device 3 | . 7 2 . . 5 7 7 6 6 . Storage 7 | . 14 11 11 9 1 . . . . . Processor 8 | . . 8 11 17 7 7 7 7 7 7 Hackware 7 | . . . . . 12 15 21 30 29 28 Protection 6 | . . 8 11 9 11 11 6 . . 7 Energy Gun 2 | . 14 2 . . . . . . . . Ballistic Gun 12 | . 13 18 22 17 2 . . . . . Slashing Weapon 2 | . . . . . 6 7 6 6 6 7 Special Melee Weapon 2 | . . . . . 5 7 7 7 6 . Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 14 51 56 56 58 54 17 18 19 17 16 Greatest Support 80 | 20 20 60 60 80 80 20 21 21 21 21 Greatest Overweight (x) 2 | . 2 . . . . . . . . . Average Overweight (x) . | . 1 . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 5 5 5 5 5 Average Capacity 15 | . 18 20 20 20 8 5 5 5 5 5 Most Carried 20 | . 20 20 20 20 20 5 5 5 5 5 Average Carried 14 | . 16 19 20 19 6 4 4 5 4 5 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 6 18 20 20 20 5 5 5 5 5 5 Class Distribution -------------------- 50% | Mutant 30% | Hacker-Sprinter 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Matter Collected 2847 | 178 172 845 56 993 140 30 215 65 153 . Remotely . | . . . . . . . . . . . Salvage Created 5146 | . 610 1869 137 1598 165 . 560 123 69 15 Parts 287 | . 40 111 9 82 4 . 33 2 6 . Haulers Intercepted 13 | . 2 6 . 5 . . . . . . Recyclers Shooed 10 | . 4 4 . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Combat Hostiles Destroyed 82 | . 11 31 4 23 . . 8 1 4 . Melee 5 | . . . . . . . 5 . . . Guns 65 | . 7 31 4 23 . . . . . . AOE 12 | . 4 . . . . . 3 1 4 . Classes Destroyed 16 | . 7 4 . 2 . . 1 . 1 1 Worker 3 | . 1 . . . 2 . . . . . Builder 1 | . 1 . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 13 | . 2 6 . 5 . . . . . . Recycler 11 | . 3 2 . 2 1 . 3 . . . Mechanic 1 | . . . . 1 . . . . . . Operator 6 | . 1 3 . 1 . . 1 . . . Watcher 11 | . . 3 . 3 1 . 4 . . . Swarmer 25 | . 6 3 1 4 . . 6 1 4 . Grunt 40 | . 5 19 3 13 . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 13 | . . 8 . 5 . . . . . . Programmer 2 | . . . . . . . 2 . . . Heavy 1 | . . . . 1 . . . . . . Zionite 1 | . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . 7 5 3 6 2 . 5 1 4 . Combat Bots Only 5 | . 3 4 3 5 . . 3 1 4 . Max Kills in Single Turn 4 | . 4 2 1 2 1 . 2 1 2 1 Gunslinging 1 | . . 1 . 1 . . . . . . Exploded 3 | . 3 . . . . . 2 1 2 . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Damage Taken 3975 | . 198 1127 93 1847 15 27 270 57 341 . Core 493 | . 21 164 14 139 10 . 72 25 48 . Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 53 | . . . . 53 . . . . . . Regen/Repaired (Parts) 381 | . . 198 . 129 . . 54 . . . Core Remaining (%) 80 | 100 91 . 55 74 . . . . . . Volleys Fired 264 | . 27 113 8 107 . . 2 4 3 . Largest 2 | . 2 2 2 2 . . 1 1 1 . Hottest 79 | . 76 79 46 50 . . 36 36 36 . Shots Fired 518 | . 53 226 16 214 . . 2 4 3 . Gun 508 | . 52 226 16 214 . . . . . . Cannon . | . . . . . . . . . . . Launcher 10 | . 1 . . . . . 2 4 3 . Special . | . . . . . . . . . . . Kinetic 446 | . 26 190 16 214 . . . . . . Thermal 62 | . 26 36 . . . . . . . . Explosive 10 | . 1 . . . . . 2 4 3 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | . 16 25 5 25 . . . . 2 . Robot Miss Streak 3 | . 2 2 3 3 . . . . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 3 . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 426 | . 36 174 8 170 8 . 24 2 3 1 Core Hits 197 | . 28 71 6 64 3 . 14 4 7 . Critical Kills 6 | . . 3 . 3 . . . . . . Critical Parts Destroyed 8 | . . 3 . 5 . . . . . . Critical Strikes 17 | . 2 6 . 8 . . 1 . . . Burn 2 | . 2 . . . . . . . . . Destroy 14 | . . 6 . 8 . . . . . . Sever 1 | . . . . . . . 1 . . . Melee Attacks 101 | . . . . . 8 . 66 17 8 2 Impact . | . . . . . . . . . . . Slashing 99 | . . . . . 6 . 66 17 8 2 Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . . . 5 . 6 . 1 1 Combat Hostiles 2 | . . . . . 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9062 | . 716 2796 123 2810 326 . 1390 320 489 92 Guns 6100 | . 457 2721 123 2799 . . . . . . Cannons . | . . . . . . . . . . . Explosions 886 | . 249 . . . . . 152 97 388 . Melee 1980 | . . . . . 326 . 1238 223 101 92 Ramming 96 | . 10 75 . 11 . . . . . . Kinetic 5585 | . 265 2398 123 2799 . . . . . . Thermal 515 | . 192 323 . . . . . . . . Explosive 808 | . 171 . . . . . 152 97 388 . Electromagnetic 78 | . 78 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1980 | . . . . . 326 . 1238 223 101 92 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . 2 2 1 . . 1 1 1 1 Average Corruption 1 | . . 2 2 1 . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 31 | . . 8 2 5 . . 10 3 3 . Message Errors 6 | . . 2 . 1 . . 2 . 1 . Matter Fused 10 | . . 1 1 1 . . 6 1 . . Heat Flow Errors 6 | . . 1 1 2 . . 1 . 1 . Energy Discharges 3 | . . 1 . . . . 1 1 . . Data Loss (minor) 4 | . . 3 . 1 . . . . . . Data Loss (major) 2 | . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 461 | . . . . . 39 . 297 83 . 42 Projectiles . | . . . . . . . . . . . Explosions 5 | . . . . . . . 5 . . . Melee 456 | . . . . . 39 . 292 83 . 42 Knockbacks 2 | . . 2 . . . . . . . . Impact 2 | . . 2 . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 13 | . . 10 . 3 . . . . . . Targets Rammed 17 | . 4 10 . 3 . . . . . . Kicked 4 | . 4 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 244 | . 54 88 105 244 . . 218 8 193 . Average Temperature 36 | . 19 9 29 41 . . 113 5 82 . Received Heat Transfer 1302 | . 75 411 42 693 . . 15 30 36 . Effects 2 | . . . . . . . 2 . . . Interference 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1493 | . 679 814 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Peak Influence 460 | . 253 415 273 333 141 74 460 . . . Initial 143 | . . 39 143 105 88 47 51 . . . Average 205 | . 143 273 189 157 107 61 219 . . . Maximum Alert Level 2 | . 1 2 1 1 . . 2 . . . Low Security (%) 51 | . 62 23 46 79 100 100 44 . . . Level 1 44 | . 37 65 53 20 . . 52 . . . Level 2 4 | . . 10 . . . . 2 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 3 . 2 . . 10 . . . Investigation 9 | . . 1 . 1 . . 7 . . . Extermination 2 | . . . . . . . 2 . . . Reinforcement 5 | . 1 2 . 1 . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Distress Signals 6 | . 1 2 . 1 . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 163 | . 20 45 6 37 2 3 36 3 7 4 Peak Tracking Total 5 | . 4 4 3 5 1 2 5 2 5 4 Tactical Retreats 19 | . . 1 1 3 1 . 10 2 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Traps Triggered 2 | . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . . 8 . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . . . Reused 1 | . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Machines Disabled 3 | . 1 1 . 1 . . . . . . Max in Single Turn 1 | . 1 1 . 1 . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Machines Accessed 47 | . 6 8 . 8 1 . 24 . . . Terminals 31 | . 6 5 . 5 . . 15 . . . Fabricators 5 | . . . . . . . 5 . . . Repair Stations 5 | . . 2 . 1 . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . 1 . . . Garrison Access 3 | . . . . 1 1 . 1 . . . Total Hacks 140 | . 19 23 . 23 2 . 73 . . . Successful 89 | . 9 13 . 15 1 . 51 . . . Failed 51 | . 10 10 . 8 1 . 22 . . . Catastrophic 3 | . . 2 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 69 | . 11 10 . 10 . . 38 . . . Terminals 85 | . 19 15 . 10 . . 41 . . . Fabricators 21 | . . . . . . . 21 . . . Repair Stations 16 | . . 6 . 4 . . 6 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 14 | . . 2 . 8 . . 4 . . . Garrison Access 4 | . . . . 1 2 . 1 . . . Terminal Hacks 26 | . 6 3 . 2 . . 15 . . . Part Schematic 4 | . 1 . . 1 . . 2 . . . Robot Analysis 3 | . 2 1 . . . . . . . . Prototype ID Bank 2 | . . 1 . . . . 1 . . . Branch Access Points 2 | . . . . . . . 2 . . . Terminal Index 2 | . 1 . . . . . 1 . . . Fabricator Index 1 | . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . Unreport Threat 4 | . . 1 . 1 . . 2 . . . Locate Traps 4 | . 2 . . . . . 2 . . . Recall Extermination 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks 13 | . . . . . . . 13 . . . Load Schematic 8 | . . . . . . . 8 . . . Build 5 | . . . . . . . 5 . . . Repair Station Hacks 12 | . . 6 . 3 . . 3 . . . Scan Component 7 | . . 3 . 2 . . 2 . . . Repair 5 | . . 3 . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 14 | . . 2 . 8 . . 4 . . . Insert Component 7 | . . 1 . 4 . . 2 . . . Analyze 7 | . . 1 . 4 . . 2 . . . Garrison Access Hacks 3 | . . . . 1 1 . 1 . . . Seal Access 3 | . . . . 1 1 . 1 . . . Unauthorized Hacks 21 | . 3 2 . 1 . . 15 . . . Terminals 17 | . 3 2 . 1 . . 11 . . . Assimilate 8 | . . 1 . . . . 7 . . . Botnet 5 | . 2 . . . . . 3 . . . Operators 4 | . 1 1 . 1 . . 1 . . . Fabricators 4 | . . . . . . . 4 . . . Prioritize 1 | . . . . . . . 1 . . . Recompile 3 | . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 36 | . 6 8 . 6 . . 16 . . . Full Trace Events 7 | . . 1 . 2 . . 4 . . . Feedback Events 2 | . . . . 1 . . 1 . . . Corruption 2 | . . . . 1 . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . 1 1 . 5 . . 4 . . . Parts Built 5 | . . . . . . . 5 . . . Authchips 3 | . . . . . . . 3 . . . Time 147 | . . . . . . . 147 . . . Total Part Build Rating 25 | . . . . . . . 25 . . . Parts Repaired 5 | . . 3 . 1 . . 1 . . . Time 300 | . . 128 . 60 . . 112 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 7 | . . 1 . 4 . . 2 . . . Part Schematics Acquired 7 | . . 1 . 4 . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Total Allies 29 | . . 1 . . 1 19 6 . . 2 Largest Group 19 | . . 1 . . 1 19 2 . . 2 Highest-Rated Group 465 | . . 10 . . 21 465 36 . . 65 Highest-Rated Ally 51 | . . 10 . . 21 35 26 . . 51 Total Orders 1 | . . . . . 1 . . . . . STAY 1 | . . . . . 1 . . . . . Ally Attacks 126 | . . . . . 2 124 . . . . Total Damage 3493 | . . . . . 36 3457 . . . . Kills 11 | . . . . . . 11 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Robot Analysis Total 3 | . 2 1 . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 1 3 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Turns Passed 7381 | . 938 2297 134 1698 144 128 1264 334 352 92 Spaces Moved 6378 | 1 345 1052 66 785 333 332 2068 475 599 322 Core . | . . . . . . . . . . . Treads 1910 | . . 1052 66 785 7 . . . . . Legs 346 | 1 345 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4122 | . . . . . 326 332 2068 475 599 322 Fastest Speed 26 | 120 120 160 160 160 26 26 26 27 27 27 Average Speed 77 | 120 236 160 160 160 28 26 26 27 27 27 Slowest Speed 260 | 120 260 160 160 162 162 26 27 27 27 27 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 2 73 82 28 64 10 91 47 58 80 53 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . . 1 . . . . 6 2 . Spaces Dug 88 | . . . . . . . 37 45 6 . Terrain Destroyed 113 | . 5 . . . . . 43 58 7 . Melee 53 | . . . . . . . 32 15 6 . Projectile . | . . . . . . . . . . . AOE 60 | . 5 . . . . . 11 43 1 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Total 8202 | . 418 1462 79 1065 378 375 2686 647 768 324 Wait 1146 | . 8 189 6 109 2 28 517 141 146 . Move 6365 | . 344 1051 65 784 333 331 2063 474 598 322 Hop 2 | . . . . . . . 2 . . . Pick Up 75 | . 18 30 . 16 3 3 3 1 1 . Fast Attach 26 | . 2 6 . 3 1 4 8 . 2 . Attach 29 | . . 6 . 8 11 1 2 . 1 . Detach . | . . . . . . . . . . . Swap 62 | . 5 16 . 14 2 . 8 9 8 . Drop 107 | . 10 41 . 21 18 8 7 1 1 . Fire 264 | . 27 113 8 107 . . 2 4 3 . Melee 101 | . . . . . 8 . 66 17 8 2 Ram . | . . . . . . . . . . . Kick 4 | . 4 . . . . . . . . . Crush 13 | . . 10 . 3 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 8 | . . . . . . . 8 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 9) 887 | -10/Materials | Discovered new exit (range 14) 939 | -10/Materials | Entered another Materials area 939 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1462 | -9/Materials | Repaired Imp. Assault Rifle 1490 | -9/Materials | Repaired Lgt. Treads 2027 | -9/Materials | Discovered new exit (range 15) 2279 | -9/Materials | Discovered new exit (range 8) 2288 | -9/Materials | Discovered new exit (range 11) 2545 | -9/Materials | Discovered new exit (range 9) 2617 | -9/Materials | Build established: Scavenger-Mutant 2854 | -9/Materials | Discovered new exit (range 16) 2926 | -9/Materials | Repaired Imp. Assault Rifle 3236 | -9/Materials | Entered Mines 3303 | -9/Mines | Build established: Mutant 3329 | -9/Mines | Discovered new exit (range 10) 3370 | -9/Mines | Entered Materials 3370 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3903 | -8/Materials | Discovered new exit (range 10) 4298 | -8/Materials | Discovered new exit (range 5) 4869 | -8/Materials | Repaired Enh. Autogun 5068 | -8/Materials | Entered Factory 5068 | -7/Factory | Evolved 2 slots: Utility x2 5205 | -7/Factory | Discovered new exit (range 16) 5210 | -7/Factory | Identified exit to Factory 5212 | -7/Factory | Sucked down chute 5212 | -7/Factory | Entered Waste 5213 | -7/Waste | Met a frightened Derelict 5218 | -7/Waste | Spotted C-40 Crusher 5218 | -7/Waste | Spotted C-40 Crusher 5219 | -7/Waste | Spotted C-40 Crusher 5223 | -7/Waste | Warlord forces began an assault 5244 | -7/Waste | Allies destroyed C-40 Crusher 5248 | -7/Waste | Allies destroyed C-40 Crusher 5254 | -7/Waste | Allies destroyed C-40 Crusher 5259 | -7/Waste | Spotted C-40 Crusher 5259 | -7/Waste | Allies destroyed C-40 Crusher 5261 | -7/Waste | Spotted C-40 Crusher 5278 | -7/Waste | Allies destroyed C-40 Crusher 5321 | -7/Waste | Found Broken Imp. Powered Armor 5327 | -7/Waste | Discovered new exit (range 11) 5339 | -7/Waste | Identified exit to Factory 5340 | -7/Waste | Entered Factory 5439 | -7/Factory | Identified exit to Lower Caves 5453 | -7/Factory | Build established: Hacker-Sprinter 5545 | -7/Factory | Discovered exit to Factory (range 9) 5888 | -7/Factory | Repaired Broken Plasma Sword 6035 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 6144 | -7/Factory | Discovered exit to Factory (range 4) 6367 | -7/Factory | Fabricated Imp. Hacking Suite? 6408 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 6548 | -7/Factory | Fabricated Imp. System Shield (x1) 6581 | -7/Factory | Fabricated Imp. Hacking Suite? 6604 | -7/Factory | Entered Lower Caves 6608 | -7/Lower Caves | Encountered a Warlord checkpoint 6811 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6929 | -7/Lower Caves | Discovered new exit (range 4) 6934 | -7/Lower Caves | Identified exit to Lower Caves 6938 | -7/Lower Caves | Entered another Lower Caves area 6959 | -7/Lower Caves | Learned Factory emergency access door positions 7136 | -7/Lower Caves | Found Alien Artifact 7136 | -7/Lower Caves | Identified Core Expander 7136 | -7/Lower Caves | Installed Core Expander, added new Power slot 7188 | -7/Lower Caves | Spotted B-75 Beast 7288 | -7/Lower Caves | Discovered new exit (range 7) 7290 | -7/Lower Caves | Identified exit to Zion 7290 | -7/Lower Caves | Entered Zion 7305 | -7/Zion | Discovered new exit (range 13) 7323 | -7/Zion | System corruption cleaned by Quarantine Array 7329 | -7/Zion | Learned 8 Factory zone layouts 7349 | -7/Zion | Gained Derelict followers 7381 | -7/Zion | Attacked by Zionites 7382 | -7/Zion | Self-destructed Last Messages --------------- 07329_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). D2-K7F(c): Quiet, I'm thinking about how I need to adjust the detection system behind public service announcements... I'll admit it's far from perfect, but still better than nothing! OT-IZE(p): It's boring around here, especially now that the entrance is well guarded. Let's all visit the proximity caves for some real fun! 07349_ Acquired derelict log, extracted data. 07359_ E1-8L6(z) pokes at the Twisted Machinery. 6W-3J0(z): I can't tell if Warlord is either crazy stupid or crazy smart. Clearly it's not beyond his capability to arm everyone with missile launchers, which would be pretty devastating. But maybe he's afraid that would lead to a sudden all-out war he can't win yet. 07380_ Sneak attack on 2Q-PV3(z). 07380_ Destroyed Mak. Power Source. 07380_ 2Q-PV3(z) destroyed. 07381_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 07382_ WJ-8WM(z) pulls a Mak. Hammer out of the Twisted Machinery. 07382_ CK-GLW(z) pulls a Mak. Spear out of the Twisted Machinery. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#""???????????????????? | | ?????????????????????##"??""""???????????????????? | | ???????????????????? # """" ?? ???????????????? | | ???????????????????? "" ?? ????????????? | | ?????????????????"""" ????????????? | | ???????????????? """ ????????????? | | ?????????????????"" """ ????? ?????? | | ????????????????? " """" """ ??????? | | ?????????????????? "## """""""" ??????? | | ???????????????? """" """ # """""" """??????? | | ????????????????""""" "" " """" """??????? | | ???????????? """""""" "" """ """??????? | | ???????????? "" "?????? | | ????????????? "" ?????? | | ????????????????""""" s z """""""" ""??? | | ????????????????"""" ""z """ """ ""?? | | ????????????????""" "" @ """ ? | | ????????????????#"" ""% """" ? | | ?????????????????"" """" ? | | ?????????????????"" """ """"" ? | | ?????????????????" """" """""""" ?? | | ????????????????# """" """"##????"??? | | ???????????????< "" ""###????????? | | ??????????????? """#?????????? | | ??????????????#" """"" z ""##?????????? | | ??????????????""" "#"""" ""#??????????? | | ???????????????##" ""#""" ""#??????????? | | ????????????????####??##""" "" ""##?????????? | | ??????????????????????#"" """ """#?????????? | | ??????????????????????"" """ """#?????????? | | ??????????????????????""" """ """#?????????? | | ??????????????????????#""" """ """##????????? | | ???????????????????""""""" ""##???????? | | ?????????????????? ""#???????? | | ?????????????????? """#???????? | | ???????????????????""" """" """#???????? | | ????????????????????""""""""#" """#???????? | | ?????????????????????????"#""" ""##???????? | | ??????????????????????????#""" ""#????????? | | ??????????????????????????#""" ""#????????? | | ????????????????????????###""" """#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 36 Defensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Imp. Transmission Jammer | -7/Factory | Scanalyzed Plasma Sword | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. System Shield | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterCompositeDriver Manual? 0 Play Time 00:50:10 Cumulative 791.4 hours Start 2023.02.23 @ 14:01:32 End 2023.02.23 @ 14:50:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1214 Rogue 1214 Adventurer 0 Explorer 0 Win Type - Total 75 Types 45/1/12/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5062b123-2515-4c71-a9ca-3619f2b12769