Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.29 @ 11:21:36

Player: M4NZ

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (1261)     1261
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 3074

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     26/100
System Corruption          11%
Temperature                Warm (100)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
        Aluminum Leg
        Carbon-fiber Leg
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
        Particle Gun
>       --- INVENTORY (5) ----
  Large Storage Unit
  Large Matter Pod (150)
        Weight Redist. System
        Visual Processing Unit
        System Restoration Module

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
           Signal Interpreter
           Hardlight Generator
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
     Large Matter Pod
           Weight Redist. System
           Visual Processing Unit
           ECM Suite
           System Restoration Module
           Particle Gun
     Heavy Assault Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             46   | 6   4   19  17  
  Power                    6    | 1   1   2   2   
    Engine                 6    | 1   1   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               20   | 2   2   9   7   
    Treads                 .    | .   .   .   .   
    Leg                    18   | 2   .   9   7   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   1   4   
    Device                 4    | .   .   .   4   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   .   7   4   
    Energy Gun             3    | 1   .   1   1   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          7    | 1   .   4   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 26   | .   .   6   20  
  Power                    4    | .   .   1   3   
  Propulsion               11   | .   .   2   9   
  Utility                  4    | .   .   .   4   
  Weapon                   7    | .   .   3   4   
  Highest Loss Streak      8    | .   .   2   8   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     90   | .   92  94  81  
  Engine                   9    | .   14  10  4   
  Leg                      33   | .   23  36  30  
  Hover                    2    | .   4   2   .   
  Device                   3    | .   .   .   15  
  Storage                  10   | .   14  11  8   
  Processor                9    | .   7   11  9   
  Energy Gun               9    | .   14  11  5   
  Ballistic Gun            8    | .   14  8   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 13  13  32  38  
  Greatest Support         52   | 20  20  52  48  
  Greatest Overweight (x)  12   | 4   .   4   12  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         12   | 7   8   12  14  
  Most Carried             14   | 2   7   14  13  
  Average Carried          8    | 1   3   9   9   
  Final Capacity           15   | 8   8   15  5   
  Final Carried            14   | 2   6   14  5   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1082 | 208 111 540 223 
  Remotely                 .    | .   .   .   .   
Salvage Created            1712 | .   170 955 587 
  Parts                    77   | .   9   48  20  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  30   | .   2   21  7   
  Guns                     22   | .   2   14  6   
  Cannons                  6    | .   .   6   .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          11   | .   3   5   3   
  Worker                   2    | .   .   2   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 3    | .   1   .   2   
  Operator                 1    | .   .   1   .   
  Watcher                  3    | .   1   1   1   
  Swarmer                  3    | .   .   3   .   
  Grunt                    13   | .   2   9   2   
  Brawler                  1    | .   .   1   .   
  Sentry                   10   | .   .   8   2   
  Specialist               2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           3    | .   2   3   3   
  Combat Bots Only         3    | .   2   3   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3240 | .    214  1079 1947 
  Core                     679  | .    12   111  556  
  Absorbed by Shields      8    | .    .    .    8    
  Regen/Repaired (Parts)   131  | .    .    131  .    
Core Remaining (%)         89   | 100  95   72   .    
Volleys Fired              145  | .    21   69   55   
  Largest                  2    | .    2    2    2    
  Hottest                  156  | .    70   156  79   
Shots Fired                235  | .    42   130  63   
  Gun                      215  | .    42   110  63   
  Cannon                   16   | .    .    16   .    
  Launcher                 .    | .    .    .    .    
  Special                  4    | .    .    4    .    
  Kinetic                  95   | .    21   41   33   
  Thermal                  124  | .    21   73   30   
  Explosive                .    | .    .    .    .    
  Electromagnetic          16   | .    .    16   .    
  Robot Hit Streak         12   | .    7    12   10   
  Robot Miss Streak        4    | .    3    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           165  | .    26   93   46   
  Core Hits                69   | .    10   38   21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         11   | .    3    6    2    
    Burn                   9    | .    3    5    1    
    Corrupt                1    | .    .    1    .    
    Smash                  1    | .    .    .    1    
Melee Attacks              4    | .    .    .    4    
  Impact                   4    | .    .    .    4    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2594 | .    247  1508 839  
  Guns                     1984 | .    247  1095 642  
  Cannons                  289  | .    .    289  .    
  Explosions               76   | .    .    76   .    
  Melee                    188  | .    .    .    188  
  Ramming                  9    | .    .    .    9    
  Kinetic                  850  | .    135  403  312  
  Thermal                  1258 | .    112  816  330  
  Explosive                .    | .    .    .    .    
  Electromagnetic          289  | .    .    289  .    
  Impact                   188  | .    .    .    188  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            69   | .    .    .    69   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    69   | .    .    .    69   
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             4    | .    .    .    4    
  Kicked                   4    | .    .    .    4    
  Crushed                  .    | .    .    .    .    
Highest Temperature        411  | .    293  411  91   
  Average Temperature      71   | .    93   75   14   
  Received Heat Transfer   942  | .    123  429  390  
  Effects                  3    | .    .    3    .    
    Matter Decay           2    | .    .    2    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              7    | .    .    1    6    
  Impact Corruptions       3    | .    .    .    3    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    1    5    1    
  Heat Transferred         3876 | .    555  2433 888  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             439  | .   92  439 339 
  Initial                  166  | .   .   38  166 
  Average                  167  | .   36  171 242 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         68   | 100 100 74  34  
  Level 1                  29   | .   .   21  65  
  Level 2                  2    | .   .   3   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   .   4   5   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            8    | .   .   3   5   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   .   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   4   34  20  
  Peak Tracking Total      6    | .   2   4   6   
  Tactical Retreats        8    | .   .   3   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   .   5   .   
  Terminals                3    | .   .   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   .   15  .   
  Successful               10   | .   .   10  .   
  Failed                   5    | .   .   5   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   2   .   
  Terminals                9    | .   .   9   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   4   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   4   .   
  Locate Traps             2    | .   .   2   .   
  Zone Layout              2    | .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   
  Scan Component           2    | .   .   2   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   .   4   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     64   | .   .   64  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2169 | 65   257  1312 535  
Spaces Moved               1241 | 43   169  779  250  
  Core                     25   | 17   .    7    1    
  Treads                   .    | .    .    .    .    
  Legs                     1011 | 26   102  634  249  
  Wheels                   .    | .    .    .    .    
  Hover                    205  | .    67   138  .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   56   56   120  
  Average Speed            115  | 127  94   116  128  
  Slowest Speed            650  | 250  120  250  650  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       23   | 4    27   45   17   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    .    2    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      2    | .    .    2    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      1717 | 50   227  1049 391  
  Wait                     245  | .    29   159  57   
  Move                     1238 | 42   168  778  250  
  Hop                      .    | .    .    .    .    
  Pick Up                  21   | 2    3    13   3    
  Fast Attach              18   | 6    1    8    3    
  Attach                   18   | .    2    3    13   
  Detach                   5    | .    2    2    1    
  Swap                     10   | .    1    8    1    
  Drop                     9    | .    .    9    .    
  Fire                     145  | .    21   69   55   
  Melee                    4    | .    .    .    4    
  Ram                      .    | .    .    .    .    
  Kick                     4    | .    .    .    4    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Discovered new exit (range 4)
  308 | -10/Materials | Identified exit to Materials
  323 | -10/Materials | Entered another Materials area
  323 | -9/Materials  | Evolved 2 slots: Propulsion x2
  649 | -9/Materials  | Build established: Mutant
  895 | -9/Materials  | Repaired Imp. Aluminum Leg
  928 | -9/Materials  | Repaired Imp. Aluminum Leg
 1253 | -9/Materials  | Build established: Scavenger-Mutant
 1378 | -9/Materials  | Discovered new exit (range 15)
 1397 | -9/Materials  | Identified exit to Mines
 1565 | -9/Materials  | Discovered new exit (range 15)
 1633 | -9/Materials  | Identified exit to Materials
 1635 | -9/Materials  | Entered another Materials area
 1635 | -8/Materials  | Evolved 2 slots: Utility x2
 1878 | -8/Materials  | Core integrity fell below 50%
 1910 | -8/Materials  | Lost 8 parts (2p4n2w)
 2000 | -8/Materials  | Lost 3 parts (1p1u1w)
 2056 | -8/Materials  | Core integrity fell below 20%
 2093 | -8/Materials  | Lost 3 parts (2n1w)
 2170 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02128_ Penetrated by Slug. <x2>
02132_ K-01 Serf collects debris.
02135_ Kicked K-01 Serf.
02139_ Acquired 10 matter.
02157_ Kicked X-62 Marksman.
02157_ Penetrated by Slug.
02158_ Kicked X-62 Marksman. <x2>
02160_ Penetrated by Slug.
02160_ Aluminum Leg destroyed.
02160_ X-62 Marksman suffers critical hit (Burn).
02166_ Penetrated by Slug.
02166_ Imp. Aluminum Leg destroyed.
02167_ ECM Suite destroyed.
02167_ System corrupted by crushing effect (+2).
02169_ Penetrated by Slug.
02170_ Critical hit (Smash).
02170_ Signal Interpreter destroyed.
02170_ Sensor Array destroyed.
02170_ System corrupted by crushing effect (+5).
02170_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????# #???#   !!#?                |
| ???????????????????### ###?#   !!#?                |
| ???????????????????#     #?#   ==#?                |
| ???????????????????#     #?#   ==#?                |
| ?????????????????###     #?# #####?                |
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| ???????????????????#     ??# #?????                |
| ????????????????????#   ####+#####?                |
| ????????????????????#   #         #                |
| ????????????????????+   + """ """ #                |
| ????????????????????#   # """ """ #                |
| ????????????????????#  %# """ """ #                |
| ????????????????????"   #         #                |
| ????????????????????#   # /       #                |
| ?????????????#####??#   ###########                |
| ?????????????#  !  ?# % #??????????                |
| ?????????????#/x   ?#   #??????????                |
| ?????????????#  """ #%  #??????????                |
| ?????????????#[ """ #   #??????????                |
| ?????????????#  """ +   +??????????                |
| ?????????????#      #   #??????????                |
| ?????????????########   #??????????                |
| ????????????????????#  %########???                |
| ???????????????xx???#   #      #???                |
| ????????????????????+   x%     #???                |
| ????????????????????#  x#@     #???                |
| ????????????????????# ] #b     #???                |
| ???????#????????????#=%=#      #???                |
| ###+####T############==!#   g  #???                |
|                      =%=####g###???                |
|                         #??# ######                |
|               x         #??# #    #                |
| ?????#############+###  #??# #    #                |
| ????????????????     # %#### #    #                |
| ?????????????? T """ #  %    +    #                |
| ?????????????#   """ #########    #                |
| ?????????????# = """ #???????#    #                |
| ?????????????#       #???????#    #                |
| ?????????????#########???????######                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
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| ???????????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulationSensorClaws
  Manual?         0
Play Time         00:30:54
  Cumulative      45.1 hours
  Start           2022.12.28 @ 20:07:39
  End             2022.12.29 @ 11:21:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          29
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f062fee-d83f-4283-9b60-2fa904a9593f