Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.31 @ 05:27:01 Player: Ms. V3-11A Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (335) 1675 Value Destroyed (16245) 16245 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (5831) 5831 TOTAL SCORE: 31711 Bonus ------- High Alert Combat Kills 2541 Follower Combat Kills 732 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 368 Friendly Fire -810 Cogmind --------- Core Integrity 0/1150 Matter 96/300 Energy 916/1100 System Corruption 6% Temperature Critical (513) Movement Walking (190) Ox1 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY (10) ----- Huge Storage Unit Assembled Biocell Array Experimental Targeting Computer Thermal Barrier > --- WEAPON (3) ------- HERF Cannon Hypervelocity Gauss Rifle KE Penetrator > --- INVENTORY (25) --- Flexi-carbon Leg Experimental Matter Compressor (265) Advanced Sensor Array Long-range Sensor Array Advanced Targeting Computer Improved Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Force Field Improved Force Field Improved Force Field Component Analysis Suite Advanced Recalibrator GOLEM Unit Advanced Plasma Cannon Heavy Phase Cannon KE Penetrator Micro-nuke Launcher Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Advanced Heat Sink Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Suspension Frame Experimental Phase Shifter Assembled Alloy Armor Improved Hardlight Generator GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Enhanced Biometal Leg Advanced Heat Sink Advanced Heat Sink Experimental Matter Compressor Advanced Sensor Array Advanced Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Improved Light Armor Plating Makeshift Armor Plating Thermal Barrier Improved Hardlight Generator Component Analysis Suite GOLEM Unit GOLEM Unit Improved Arc Projector Plasma Storm Vortex Catalyst Activator [Rating: 168] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Medium Treads Leg Assembled Alloy Leg Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Improved Spread Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Array Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Slots Evolved 12 | . . . . . 4 2 . . . . . 2 . . 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 2 . . . . . . Utility 8 | . . . . . 4 1 . . . . . 2 . . . . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 261 | 1 10 1 . 5 29 36 5 3 15 37 . 14 1 16 3 . 6 9 . 37 33 Power 14 | . 1 . . 1 2 6 . . . 3 . . . . . . . 1 . . . Engine 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . Core 7 | . . . . 1 1 5 . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 3 . . . . . . . 1 . . . Propulsion 43 | . 2 . . 1 7 6 . 1 . 6 . 1 . . 2 . 2 1 . 7 7 Treads 20 | . . . . . 7 6 . 1 . 6 . . . . . . . . . . . Leg 23 | . 2 . . 1 . . . . . . . 1 . . 2 . 2 1 . 7 7 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 116 | . 3 . . 3 14 11 3 1 3 11 . 13 1 16 . . 4 7 . 13 13 Device 67 | . 1 . . 1 6 5 3 . 3 5 . 9 . 12 . . 3 6 . 6 7 Storage 8 | . 2 . . . 1 . . . . 1 . . . 3 . . . 1 . . . Processor 6 | . . . . . . 2 . . . . . 1 . . . . 1 . . 2 . Hackware 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . Protection 32 | . . . . 2 7 4 . 1 . 5 . 3 1 . . . . . . 3 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 88 | 1 4 1 . . 6 13 2 1 12 17 . . . . 1 . . . . 17 13 Energy Gun 19 | 1 2 . . . 3 4 . . 4 5 . . . . . . . . . . . Energy Cannon 15 | . . . . . . . . . 2 3 . . . . . . . . . 6 4 Ballistic Gun 24 | . 2 1 . . 3 4 1 1 2 1 . . . . 1 . . . . . 8 Ballistic Cannon 9 | . . . . . . 1 . . . . . . . . . . . . . 7 1 Launcher 16 | . . . . . . 4 1 . 3 4 . . . . . . . . . 4 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . 1 4 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 1 . 2 . . 3 6 . 1 . . . . . 5 . 3 3 Parts Lost 63 | . 1 . . . 2 1 1 . . 14 . 7 2 2 . . 2 . . 10 21 Power 4 | . . . . . . . . . . 2 . . . . . . . . . 1 1 Propulsion 12 | . . . . . . . . . . 2 . . . . . . . . . 3 7 Utility 33 | . . . . . 2 1 1 . . 4 . 7 2 2 . . 2 . . 5 7 Weapon 14 | . 1 . . . . . . . . 6 . . . . . . . . . 1 6 Highest Loss Streak 10 | . 1 . . . 1 1 1 . . 10 . 4 2 2 . . 2 . . 4 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 100 100 99 92 97 99 100 98 83 76 85 71 84 88 88 85 88 88 88 83 Engine 2 | . 13 14 14 6 5 1 7 7 7 . . . . . . . . . . . . Core 3 | . . . . 7 3 12 7 7 7 3 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 6 7 6 6 6 5 5 4 5 5 4 4 Treads 5 | . . . . . 17 15 15 15 15 9 . . . . . . . . . . . Leg 13 | . 27 28 28 28 . . . . . 5 15 13 13 13 23 23 23 23 23 20 20 Device 23 | . 11 14 14 2 25 28 29 30 32 22 7 26 18 30 23 23 27 29 29 20 14 Storage 10 | . 14 14 14 14 9 7 7 7 7 10 15 13 6 12 11 11 11 11 11 9 10 Processor 2 | . . . . . . 6 7 7 4 . . 2 . . . . . . . 9 5 Protection 6 | . . . . 11 12 7 7 7 7 9 15 9 11 6 5 5 5 4 5 4 5 Energy Gun 2 | . 12 . . . 2 7 7 7 4 1 . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . 2 7 15 12 13 13 11 11 8 11 11 11 7 Ballistic Gun 5 | . 15 28 28 28 15 3 6 7 6 2 . . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 198 | 14 51 52 52 54 75 80 80 77 80 128 128 130 126 198 166 166 167 167 163 179 185 Greatest Support 135 | 20 20 20 20 25 40 56 56 56 56 60 60 80 80 80 120 120 120 130 130 135 105 Greatest Overweight (x) 3 | . 2 2 2 2 2 1 1 1 1 2 2 2 2 3 1 1 1 1 1 2 3 Average Overweight (x) 1 | . . 2 2 2 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 21 | 8 14 20 20 20 20 20 20 20 20 20 20 20 6 24 25 25 25 25 25 25 25 Most Carried 25 | 6 13 14 14 20 20 20 20 20 20 20 20 20 20 22 25 25 25 25 25 25 25 Average Carried 19 | 5 10 13 14 17 18 19 19 19 19 18 20 19 5 11 19 25 24 24 24 24 24 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 25 25 25 25 25 25 25 25 Final Carried 25 | 4 13 14 14 20 20 20 19 20 20 20 20 20 4 20 25 25 23 25 25 25 23 Class Distribution -------------------- 45% | Mutant 32% | Golem 13% | Hacker-Golem 4% | Scavenger-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Waste Golem | -6/Factory Hacker-Golem | -5/Factory Hacker-Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Scavenger-Golem | -4/Factory Hacker-Golem | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Matter Collected 7813 | 200 250 42 . 122 526 647 223 214 77 824 6 464 47 335 86 160 53 456 152 1038 1891 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18802 | . 517 28 . 210 967 1181 176 189 . 1572 268 1745 1834 1231 693 243 777 219 501 3219 3232 Parts 789 | . 25 6 . 15 58 65 10 15 . 28 10 92 31 48 40 11 28 6 25 124 152 Haulers Intercepted 6 | . 1 . . . 3 1 . . . . . . . . . . . . . 1 . Recyclers Shooed 4 | . 1 . . . 1 . . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . . . 10 14 . . 10 . . . . 14 36 . 27 . . Prevented 5 | . . . . . . . . 1 . . . . . . . . 4 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 341 | . 7 3 . 6 19 26 6 7 . 49 6 31 8 14 13 4 13 3 11 65 50 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guns 88 | . 6 3 . 6 19 21 6 7 . 2 . . . . . . . . . . 18 Cannons 188 | . . . . . . 3 . . . 3 6 31 7 13 13 4 13 3 11 50 31 AOE 49 | . 1 . . . . 2 . . . 35 . . . . . . . . . 11 . Classes Destroyed 25 | . 5 1 . . 5 2 . . . 4 . 3 1 . 1 . . . 1 1 1 Worker 7 | . 1 . . . . 2 . . . . . 2 . . . . . . . 2 . Builder 8 | . . . . . 1 . . . . . . 2 . . . . . . . 5 . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . 3 1 . . . . . . . . . . . . . 1 . Recycler 5 | . 1 . . 1 . 1 . . . . . . . 2 . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . Operator 5 | . . . . . 1 . . . . . . 1 . 2 . . . . . . 1 Watcher 7 | . 3 . . . . . . . . . . 3 . . . . . . . . 1 Swarmer 52 | . . 3 . 4 3 2 3 5 . . 3 8 . . 4 . . . 5 10 2 Saboteur 10 | . . . . . . . . . . . . 1 . . . . 1 . 1 1 6 Grunt 120 | . 7 . . 2 8 17 2 . . . 1 10 . 7 4 4 9 1 1 33 14 Brawler 7 | . . . . . 1 . . . . . . 2 . . . . 2 2 . . . Duelist 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 Sentry 27 | . . . . . 6 2 . 1 . . 1 1 . . . . . . 1 7 8 Specialist 10 | . . . . . . . . . . . . . . . . . . . 2 . 8 Hunter 18 | . . . . . 1 2 . 1 . . . 3 . 4 . . . . 1 2 4 Programmer 32 | . . . . . . 5 1 . . . 1 4 . 2 5 . 1 . . 9 4 Heavy 3 | . . . . . . . . . . . . 1 . . . . . . . 1 1 Behemoth 3 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 Compactor 6 | . . . . . . . . . . . . . 6 . . . . . . . . Enhanced Grunt 2 | . . . . . . . . . . 2 . . . . . . . . . . . Z-Light 4 | . . . . . . . . . . 4 . . . . . . . . . . . Assembler 1 | . . . . . . . . . . 1 . . . . . . . . . . . Assembled 36 | . . . . . . . . . . 36 . . . . . . . . . . . Golem 11 | . . . . . . . . . . 9 . . 2 . . . . . . . . Best Kill Streak 36 | . 3 3 . 4 4 5 3 3 . 36 5 6 2 4 7 4 9 3 4 13 6 Combat Bots Only 35 | . 3 3 . 4 4 4 3 3 . 35 5 5 2 3 6 4 9 3 4 9 6 Max Kills in Single Turn 24 | . 1 1 . 2 2 2 1 2 . 24 2 2 2 1 1 1 1 1 1 4 2 Gunslinging 1 | . . . . 1 . . . 1 . . . . . . . . . . . . 1 Exploded 23 | . 1 . . . . 1 . . . 23 . . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Damage Taken 21907 | . 150 59 . 59 643 865 179 229 . 2635 154 1871 976 1311 539 121 744 182 192 4360 6638 Core 2777 | . . 20 . 8 82 65 31 47 . 517 12 240 124 145 60 19 134 22 18 348 885 Absorbed by Shields 3891 | . . . . . 296 322 67 86 . 20 . 507 49 . 396 120 144 72 270 879 663 Redirected to Shielding 65 | . . . . 6 59 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 63 | . 52 . . . . . . . . . . . . . . . . 11 . . . Core Remaining (%) 65 | 100 . . . 88 85 . . . . . 4 . . 40 . . . . 74 . . Volleys Fired 845 | . 27 4 . 9 51 82 12 10 1 71 7 109 41 57 29 9 22 14 20 131 139 Largest 3 | . 2 2 . 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 3 3 Hottest 218 | . 73 46 . 46 79 128 103 103 75 130 50 50 50 50 50 50 50 50 50 218 213 Shots Fired 1719 | . 53 8 . 18 95 145 23 21 1 121 14 175 76 107 50 17 39 25 40 305 386 Gun 587 | . 53 8 . 18 95 124 22 21 . 78 . . . . . . . . . . 168 Cannon 1103 | . . . . . . 16 . . 1 32 14 175 76 107 50 17 39 25 40 293 218 Launcher 29 | . . . . . . 5 1 . . 11 . . . . . . . . . 12 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 551 | . 35 8 . 18 81 70 11 11 . 20 . . . . . . . . . 83 214 Thermal 1052 | . 8 . . . 7 70 11 10 1 27 14 175 76 107 50 17 39 25 40 205 170 Explosive 27 | . . . . . . 5 1 . . 9 . . . . . . . . . 12 . Electromagnetic 89 | . 10 . . . 7 . . . . 65 . . . . . . . . . 5 2 Robot Hit Streak 45 | . 11 3 . 13 25 25 21 14 . 38 6 40 45 29 10 18 26 17 15 38 37 Robot Miss Streak 5 | . 3 3 . 3 5 3 3 2 . 2 1 4 1 2 2 . 1 1 1 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 11 | . 1 . . 2 1 2 1 2 . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 1 . . . . . . . . . . . . 1 Shots Hit Robots 1314 | . 34 6 . 17 81 116 16 16 . 108 8 113 70 74 37 15 33 19 31 199 321 Core Hits 827 | . 25 3 . 7 53 110 21 25 . 181 5 48 19 21 16 8 18 6 12 136 113 Critical Kills 14 | . . . . . . . . . . . . . . . . . . . . 3 11 Critical Parts Destroyed 20 | . . . . . . . . . . . . . . . . . . . . 1 19 Critical Strikes 43 | . . . . . 1 2 . . . . . . . . . . . . . 8 32 Burn 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . 3 . Destroy 31 | . . . . . . . . . . . . . . . . . . . . 1 30 Blast 7 | . . . . . . 1 . . . . . . . . . . . . . 4 2 Melee Attacks 20 | . . . . . . . . . 14 6 . . . . . . . . . . . Impact 20 | . . . . . . . . . 14 6 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52752 | . 602 93 . 266 1533 3171 386 366 . 4708 486 5446 3498 3679 1889 623 1491 818 1384 11901 10412 Guns 10305 | . 558 93 . 266 1533 2444 386 366 . 1335 . . . . . . . . . . 3324 Cannons 35217 | . . . . . . 377 . . . 591 486 5446 3498 3679 1889 623 1491 818 1384 7847 7088 Explosions 7203 | . 44 . . . . 349 . . . 2782 . . . . . . . . . 4028 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 27 | . . . . . . 1 . . . . . . . . . . . . . 26 . Kinetic 9900 | . 409 93 . 266 1342 1217 110 119 . 291 . . . . . . . . . 1893 4160 Thermal 34158 | . 83 . . . 92 1604 276 247 . 514 486 5446 3498 3679 1889 623 1491 818 1384 5848 6180 Explosive 7069 | . . . . . . 349 . . . 2748 . . . . . . . . . 3972 . Electromagnetic 1598 | . 110 . . . 99 . . . . 1155 . . . . . . . . . 162 72 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 5 5 5 5 . . 5 20 21 . . 4 4 2 3 6 Average Corruption 7 | . . . . . . 3 5 5 5 . . 4 17 20 . . 3 4 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 351 | . . . . . . 45 19 20 2 . . 23 53 103 . . 11 3 2 17 53 Message Errors 80 | . . . . . . 13 6 6 2 . . 4 8 23 . . 2 2 . 4 10 Matter Fused 85 | . . . . . . 6 3 5 . . . 10 10 26 . . 2 . 1 6 16 Heat Flow Errors 37 | . . . . . . 6 3 . . . . 4 5 12 . . 1 . 1 1 4 Energy Discharges 37 | . . . . . . 4 4 2 . . . . 7 11 . . 3 . . 3 3 Parts Rejected 5 | . . . . . . 2 1 1 . . . . . . . . 1 . . . . Parts Fused 5 | . . . . . . 2 . . . . . . . . . . . 1 . . 2 Data Loss (minor) 37 | . . . . . . 3 1 3 . . . 1 8 14 . . 2 . . 1 4 Data Loss (major) 17 | . . . . . . 2 . 1 . . . 1 3 4 . . . . . 1 5 Misfires 21 | . . . . . . 4 . 2 . . . 1 2 5 . . . . . . 7 Alerts 5 | . . . . . . . 1 . . . . 1 2 1 . . . . . . . Weapon Failures 22 | . . . . . . 3 . . . . . 1 8 7 . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1359 | . . . . . . . . . . 45 47 256 . 345 153 . 8 . 80 338 87 Projectiles 1171 | . . . . . . . . . . . 47 256 . 345 153 . 8 . 80 195 87 Explosions 188 | . . . . . . . . . . 45 . . . . . . . . . 143 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 28 | . . . . . . 3 . . . . . . . . . . . . . 20 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . 3 . . . . . . . . . . . . . 17 5 Secondary 3 | . . . . . . . . . . . . . . . . . . . . 3 . Self-Inflicted Damage 297 | . 33 . . . . 22 . . . 24 . . . . . . . . . 218 . Shots 8 | . 1 . . . . 1 . . . 1 . . . . . . . . . 5 . Rammed 2 | . . . . . . 2 . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 768 | . 93 . . 1 17 139 151 . . 199 22 120 229 190 . . 61 . 248 310 768 Average Temperature 107 | . 28 . . 1 10 53 66 . . 106 9 47 100 79 . . 61 . 133 68 144 Received Heat Transfer 5425 | . 108 . . 27 385 366 24 20 . 495 51 274 . 444 176 91 336 4 34 879 1711 Effects 29 | . . . . . . . . . . . . . . . . . . . . 1 28 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . 2 Interference 7 | . . . . . . . . . . . . . . . . . . . . 1 6 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . . . . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . . 3 Damage (major) 10 | . . . . . . . . . . . . . . . . . . . . . 10 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . 1 . . . . 9 . . . . . . . . . . . Combat Hostiles 9 | . . . . . . . . . . 9 . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . 1 . . . . . 4 . Combat Hostiles 5 | . . . . . . . . . . . . . . 1 . . . . . 4 . Parts Melted 24 | . . . . . 2 2 . . . 2 . 1 . 1 1 . 1 . . 8 6 Heat Transferred 22817 | . 111 . . . 296 1790 215 205 . 730 250 2900 1850 1875 975 375 850 462 698 4622 4613 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Peak Influence 1280 | . 173 78 . 140 247 437 . . . . . 492 57 382 259 . . . . 1280 933 Initial 338 | . . 8 . . . 69 . . . . . 71 56 . 14 . . . . 88 338 Average 207 | . 34 76 . 20 96 132 . . . . . 178 16 162 55 . . . . 581 556 Maximum Alert Level 4 | . . . . . 1 2 . . . . . 2 . 1 1 . . . . 4 3 Low Security (%) 64 | 100 100 100 . 100 87 67 . . . . . 59 100 54 96 . . . . 23 . Level 1 20 | . . . . . 12 29 . . . . . 34 . 45 3 . . . . 15 38 Level 2 6 | . . . . . . 3 . . . . . 5 . . . . . . . 24 20 Level 3 7 | . . . . . . . . . . . . . . . . . . . . 28 40 Level 4 . | . . . . . . . . . . . . . . . . . . . . 7 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 1 . . 1 2 12 . . . . . 7 . 6 4 . 1 . . 12 9 Investigation 10 | . 1 . . 1 1 4 . . . . . . . 1 1 . . . . . 1 Extermination 21 | . . . . . . 4 . . . . . 4 . 2 3 . . . . 5 3 Reinforcement 15 | . . . . . 1 4 . . . . . 2 . 3 . . . . . 2 3 Assault 8 | . . . . . . . . . . . . 1 . . . . 1 . . 4 2 Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Distress Signals 14 | . . . . . 2 2 . . . . . 4 . . 1 . . 1 . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 469 | . 20 3 . 6 28 37 6 8 . 59 6 40 13 20 16 5 16 9 16 89 72 Peak Tracking Total 37 | . 3 3 . 2 5 5 2 4 . 37 5 6 4 4 8 5 7 5 7 9 8 Tactical Retreats 17 | . . . . . 2 . . 1 . 3 . 1 6 . . . . . . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Traps Triggered 6 | . 2 . . . . 1 . . . . . 1 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . 1 . . 1 . . . . . 1 12 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Machines Disabled 44 | . . . . . . 7 . . . 3 . 3 . 7 1 . . 1 . 18 4 Max in Single Turn 6 | . . . . . . 2 . . . 1 . 2 . 1 1 . . 1 . 6 1 Garrison Access 6 | . . . . . . 1 . . . . . 1 . 1 1 . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Machines Accessed 51 | . 8 . 1 1 4 11 . . . . . 3 . 2 2 1 . 6 . 7 5 Terminals 31 | . 7 . . . 3 8 . . . . . 2 . . . 1 . . . 6 4 Fabricators 4 | . . . . . . 2 . . . . . . . 1 1 . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . 1 1 . . . . 1 . Total Hacks 115 | . 19 . 1 1 25 25 . . . . . 5 . 2 4 1 . 6 . 17 9 Successful 71 | . 15 . 1 1 15 14 . . . . . 3 . 2 3 1 . 6 . 7 3 Failed 44 | . 4 . . . 10 11 . . . . . 2 . . 1 . . . . 10 6 Catastrophic 6 | . 2 . . . . 1 . . . . . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 1 . . . 9 14 . . 1 . . 2 . 2 . . . . . 16 7 Terminals 80 | . 15 . . . 19 19 . . . . . 3 . . . 1 . . . 16 7 Fabricators 9 | . . . . . . 5 . . . . . . . 1 3 . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers 8 | . . . . . 6 . . . . . . 2 . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . 1 1 . . . . 1 . Terminal Hacks 35 | . 10 . 1 1 6 4 . . . . . 1 . . . 1 . 6 . 4 1 Record 7 | . . . 1 . . . . . . . . . . . . 1 . 5 . . . Part Schematic 2 | . . . . . . 2 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 1 . . . . . . . . . . . . . 1 . Terminal Index 5 | . . . . . 1 1 . . . . . 1 . . . . . . . 1 1 Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . 2 . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 4 . . . . . . . . 2 . . . . . . Load Schematic 3 | . . . . . . 2 . . . . . . . . 1 . . . . . . Build 3 | . . . . . . 2 . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 8 | . . . . . 6 . . . . . . 2 . . . . . . . . . Insert Component 4 | . . . . . 3 . . . . . . 1 . . . . . . . . . Analyze 4 | . . . . . 3 . . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Unauthorized Hacks 15 | . 1 . . . 3 6 . . . . . . . 2 . . . . . 2 1 Terminals 11 | . 1 . . . 3 4 . . . . . . . . . . . . . 2 1 Botnet 10 | . 1 . . . 2 4 . . . . . . . . . . . . . 2 1 Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Jam 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 7 . . . 4 9 . . . . . 3 . 1 1 . . . . 6 5 Full Trace Events 5 | . . . . . 1 3 . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . 3 2 . . 15 . . 1 . . . . . . . . . Parts Built 4 | . . . . . . 4 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 241 | . . . . . . 157 . . . . . . . . 84 . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . . . . . Time 58 | . 58 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Scanalyzed 4 | . . . . . 3 . . . . . . 1 . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . . . 1 . 1 4 1 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . . . . . . . . . . 1 . 1 4 1 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 . . . . . 1 . . . . . . . 2 . Machine Destruction 3 | . . . . . . . . . . . . 1 . . . . . . . 2 . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 3 3 1 1 1 Autooverrided 8 | . . . . . . . . . . . . . . . 1 . 1 4 1 1 . Robots Rewired 8 | . . . . . . . . . . . . . . . . . 1 . . . 7 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Total Allies 26 | . . . . . . 5 . . 5 . . . . . 1 . 2 4 1 1 7 Largest Group 7 | . . . . . . 3 . . 5 5 . . . . . . 1 1 1 1 7 Highest-Rated Group 360 | . . . . . . 48 . . 279 279 . . . . . . 54 29 54 30 360 Highest-Rated Ally 96 | . . . . . . 21 . . 96 96 . . . . . . 54 29 54 30 56 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 212 | . . . . . . 49 . . . 105 . . . . . . 8 5 1 4 40 Total Damage 5267 | . . . . . . 607 . . . 2809 . . . . . . 80 71 25 183 1492 Kills 35 | . . . . . . 4 . . . 19 . . . . . . . . . 1 11 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 . . 1 2 2 . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Turns Passed 33540 | 3 1597 317 676 1869 1550 3176 879 854 2707 3913 247 2778 1060 2076 1466 752 705 1514 788 2470 2143 Spaces Moved 11508 | 1 739 117 261 637 515 1116 345 330 1084 1208 108 657 421 634 310 388 194 726 398 834 485 Core . | . . . . . . . . . . . . . . . . . . . . . . Treads 4163 | . . . . . 488 1116 345 330 1084 800 . . . . . . . . . . . Legs 7345 | 1 739 117 261 637 27 . . . . 408 108 657 421 634 310 388 194 726 398 834 485 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 260 260 260 240 240 240 240 240 160 210 180 180 180 185 185 185 180 180 172 185 Average Speed 215 | 120 189 260 260 260 243 242 240 240 240 234 210 203 205 189 185 185 185 184 180 181 186 Slowest Speed 330 | 120 260 260 260 260 260 245 240 240 240 330 210 210 210 240 185 185 185 185 180 242 285 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 50 | 2 97 21 69 102 42 28 58 53 85 77 29 23 100 10 10 61 39 80 56 20 42 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 3 | . . . 1 2 . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . 1 1 . . . . 1 . . 1 1 . . . . 1 . Unknown Exits Taken 12 | 1 . 1 1 1 . . 1 1 1 1 . . . . . 1 1 1 1 . . Scrap Searched 19 | . . . . 2 . . 3 3 3 . 1 . . . . 2 1 . 4 . . Spaces Dug 56 | . . . . . . 7 . . 3 . . 12 . 7 . . . 2 . 23 2 Terrain Destroyed 398 | . 5 . . . . 39 16 . 3 . 4 85 2 20 6 2 5 4 10 181 16 Melee 3 | . . . . . . . . . 3 . . . . . . . . . . . . Projectile 190 | . . . . . . 4 . . . . 4 50 2 20 6 2 5 4 10 67 16 AOE 205 | . 5 . . . . 35 16 . . . . 35 . . . . . . . 114 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp War Pro Fac Arm Total 18702 | 3 884 122 260 833 723 1443 372 374 1162 2164 115 1935 535 1405 1157 406 504 882 430 1559 1434 Wait 5551 | . 92 . . 172 87 153 9 29 31 784 1 1123 68 644 800 10 269 104 11 481 683 Move 11488 | . 738 116 260 636 514 1115 344 329 1083 1207 107 657 420 633 309 387 193 725 397 833 485 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 154 | . 12 1 . 7 16 19 1 1 5 12 . 7 . 25 7 . . 7 1 24 9 Fast Attach 103 | . 5 . . 2 8 12 1 1 8 13 . 7 1 7 1 . 3 8 . 14 12 Attach 60 | . 2 . . . 10 5 1 . 2 13 . 4 . . 2 . . . . 10 11 Detach 33 | . 1 . . . 5 3 . . . 10 . 2 . 5 . . . 1 . 2 4 Swap 98 | 1 3 1 . 3 11 19 3 2 5 11 . 3 . 9 . . 3 1 . 13 10 Drop 290 | 2 4 . . 4 21 33 1 2 13 37 . 23 5 25 9 . 12 22 1 45 31 Fire 845 | . 27 4 . 9 51 82 12 10 1 71 7 109 41 57 29 9 22 14 20 131 139 Melee 20 | . . . . . . . . . 14 6 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . 1 . Crush 2 | . . . . . . 2 . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . 5 . Rewire 52 | . . . . . . . . . . . . . . . . . 2 . . . 50 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 13) 473 | -10/Materials | Discovered new exit (range 15) 679 | -10/Materials | Identified exit to Mines 1107 | -10/Materials | Discovered new exit (range 11) 1241 | -10/Materials | Repaired Shotgun 1268 | -10/Materials | Repaired Ion Engine 1601 | -10/Materials | Entered Mines 1905 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1907 | -10/Mines | Discovered new exit (range 5) 1918 | -10/Mines | Entered Exiles 1960 | -10/Exiles | Discovered new exit (range 15) 2025 | -10/Exiles | Met 8R-AWN 2069 | -10/Exiles | Met EX-HEX 2147 | -10/Exiles | Met EX-BIN 2178 | -10/Exiles | Met EX-DEC 2197 | -10/Exiles | Learned location of Zion (-7) 2356 | -10/Exiles | Visited The Gauntlet 2561 | -10/Exiles | Discovered new exit (range 14) 2594 | -10/Exiles | Entered Mines 2601 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2868 | -9/Mines | Discovered new exit (range 9) 2926 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2931 | -9/Mines | Found Prototype Device 2932 | -9/Mines | Identified Exp. Sensor Array 3442 | -9/Mines | Met a Derelict shopkeep closing up shop 3555 | -9/Mines | Discovered new exit (range 6) 4169 | -9/Mines | Learned location of Recycling (-9) 4463 | -9/Mines | Entered Materials 4463 | -8/Materials | Evolved 4 slots: Utility x4 5181 | -8/Materials | Identified exit to Factory 5366 | -8/Materials | Build established: Scavenger-Mutant 5729 | -8/Materials | Build established: Mutant 6013 | -8/Materials | Entered Factory 6013 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6036 | -7/Factory | Build established: Scavenger-Mutant 6522 | -7/Factory | Build established: Mutant 6788 | -7/Factory | Fabricated Arm. Treads (x2) 7314 | -7/Factory | Discovered new exit (range 14) 7940 | -7/Factory | Fabricated Med. Treads (x2) 8589 | -7/Factory | Identified exit to Lower Caves 9189 | -7/Factory | Entered Lower Caves 9378 | -7/Lower Caves | Learned Factory terminal intel 9432 | -7/Lower Caves | Spotted B-75 Beast 10009 | -7/Lower Caves | Discovered new exit (range 16) 10068 | -7/Lower Caves | Entered another Lower Caves area 10094 | -7/Lower Caves | Discovered new exit (range 16) 10127 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10209 | -7/Lower Caves | Spotted B-75 Beast 10517 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 10531 | -7/Lower Caves | Learned location of 1 exit from Factory 10566 | -7/Lower Caves | Encountered a Warlord checkpoint 10895 | -7/Lower Caves | Discovered new exit (range 13) 10922 | -7/Lower Caves | Entered Zion 10947 | -7/Zion | Given A8's code to call for help 11021 | -7/Zion | System corruption cleaned by Quarantine Array 11229 | -7/Zion | Discovered new exit (range 12) 11571 | -7/Zion | Learned 4 Factory zone layouts 11658 | -7/Zion | Found Prototype Launcher 11658 | -7/Zion | Identified Rocket Array 11666 | -7/Zion | Found Prototype Launcher 11666 | -7/Zion | Identified Gui. Missile Launcher 12775 | -7/Zion | Discovered new exit (range 4) 12778 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13239 | -7/Zion | Gained Derelict followers 13575 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13577 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13629 | -7/Zion | Entered Deep Caves 13629 | -7/Deep Caves | Accompanied by 5 allies 13755 | -7/Deep Caves | Z-Facility disabled 13811 | -7/Deep Caves | Attacked by Z-Imprinter 13826 | -7/Deep Caves | Allies destroyed Z-Imprinter 15032 | -7/Deep Caves | Discovered new exit (range 11) 15128 | -7/Deep Caves | Spotted as-80953 15147 | -7/Deep Caves | Destroyed as-80953 15172 | -7/Deep Caves | Lost 3 parts (2u1w) 15400 | -7/Deep Caves | Found Prototype Protection 15400 | -7/Deep Caves | Identified Zio. Heavy Carapace 15697 | -7/Deep Caves | Triggered Deep Caves wall 15697 | -7/Deep Caves | Spotted AS-20369 15698 | -7/Deep Caves | Exposed GOLEM chamber 15705 | -7/Deep Caves | Destroyed AS-22505 15707 | -7/Deep Caves | Allies destroyed AS-20369 15726 | -7/Deep Caves | Destroyed 35 combat bots 15741 | -7/Deep Caves | Found GOLEM Unit 15756 | -7/Deep Caves | Spotted as-27881 15771 | -7/Deep Caves | Core integrity fell below 50% 15824 | -7/Deep Caves | Core integrity fell below 20% 15842 | -7/Deep Caves | Destroyed as-27881 15859 | -7/Deep Caves | Lost 10 parts (2p2n1u5w) 16490 | -7/Deep Caves | Build established: Golem 16552 | -7/Deep Caves | Found GOLEM Unit 16561 | -7/Deep Caves | Found GOLEM Unit 16567 | -7/Deep Caves | Found GOLEM Unit 16573 | -7/Deep Caves | Found GOLEM Unit 16579 | -7/Deep Caves | Found GOLEM Unit 16614 | -7/Deep Caves | Found Prototype Energy Cannon 16614 | -7/Deep Caves | Identified Gui. Plasma Cannon 16779 | -7/Deep Caves | Found GOLEM Unit 17542 | -7/Deep Caves | Entered Proximity Caves 17543 | -6/Proximity Caves | Identified exit to Factory 17662 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17789 | -6/Proximity Caves | Entered Factory 17789 | -6/Factory | Evolved 2 slots: Utility x2 17790 | -6/Factory | Identified exit to Factory 17792 | -6/Factory | Loaded intel: 26 terminal locations 19557 | -6/Factory | Crushed by falling debris 19594 | -6/Factory | Lost 4 parts (4u) 19824 | -6/Factory | Spotted B-75 Beast 19839 | -6/Factory | Destroyed B-75 Beast 20567 | -6/Factory | Sucked down chute 20567 | -6/Factory | Entered Waste 20580 | -6/Waste | Spotted C-40 Crusher 20582 | -6/Waste | EMP discharged 20588 | -6/Waste | Destroyed C-40 Crusher 20595 | -6/Waste | Spotted C-40 Crusher 20674 | -6/Waste | Spotted C-40 Crusher 20680 | -6/Waste | Crushed by Compactor (1 part destroyed) 20682 | -6/Waste | EMP discharged 20682 | -6/Waste | System corruption reached 10% 20683 | -6/Waste | Crushed by Compactor (1 part destroyed) 20689 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 20691 | -6/Waste | Spotted C-40 Crusher 20697 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 20724 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 20727 | -6/Waste | Destroyed C-40 Crusher 20741 | -6/Waste | Spotted C-40 Crusher 20760 | -6/Waste | Destroyed C-40 Crusher 20760 | -6/Waste | Destroyed C-40 Crusher 20772 | -6/Waste | Spotted C-40 Crusher 20782 | -6/Waste | EMP discharged 20843 | -6/Waste | Destroyed C-40 Crusher 20846 | -6/Waste | Destroyed C-40 Crusher 20882 | -6/Waste | EMP discharged 20882 | -6/Waste | Found Damper Plating 20982 | -6/Waste | EMP discharged 21082 | -6/Waste | EMP discharged 21182 | -6/Waste | EMP discharged 21183 | -6/Waste | Destroyed as-82723 21282 | -6/Waste | EMP discharged 21325 | -6/Waste | Discovered new exit (range 16) 21382 | -6/Waste | EMP discharged 21482 | -6/Waste | EMP discharged 21582 | -6/Waste | EMP discharged 21627 | -6/Waste | Entered Factory 21663 | -6/Factory | Discovered exit to Factory (range 5) 21957 | -6/Factory | Spotted B-75 Beast 22041 | -6/Factory | Core integrity fell below 50% 22053 | -6/Factory | Destroyed B-75 Beast 23687 | -6/Factory | Build established: Hacker-Golem 23703 | -6/Factory | Entered another Factory area 23703 | -5/Factory | Evolved 2 slots: Propulsion x2 23704 | -5/Factory | Identified exit to Upper Caves 25169 | -5/Factory | Entered Upper Caves 25907 | -5/Upper Caves | Discovered new exit (range 8) 25921 | -5/Upper Caves | Entered another Upper Caves area 26027 | -5/Upper Caves | Learned Factory terminal intel 26038 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 26138 | -5/Upper Caves | Destroyed 9 combat bots 26378 | -5/Upper Caves | Build established: Golem 26444 | -5/Upper Caves | Spotted B-75 Beast 26591 | -5/Upper Caves | Discovered new exit (range 12) 26626 | -5/Upper Caves | Entered Warlord 26697 | -5/Warlord | Discovered new exit (range 12) 26737 | -5/Warlord | System corruption cleaned by Quarantine Array 26869 | -5/Warlord | Found Prototype Energy Gun 27239 | -5/Warlord | Visited the Vortex Lab 27250 | -5/Warlord | Warlord's base attacked by MAIN.C 27260 | -5/Warlord | Found Prototype Launcher 27572 | -5/Warlord | Met Warlord 27593 | -5/Warlord | Found Prototype Reactor 27593 | -5/Warlord | Identified Vortex Chain Reactor 27600 | -5/Warlord | Warlord forces counterattacked 27613 | -5/Warlord | Found Prototype Processor 27617 | -5/Warlord | Found Prototype Device 27617 | -5/Warlord | Identified Thermal Barrier 27626 | -5/Warlord | Found Prototype Device 27626 | -5/Warlord | Identified Exp. Phase Shifter 27925 | -5/Warlord | Warlord base infiltrated, sounded retreat 27947 | -5/Warlord | Spotted Executioner 27976 | -5/Warlord | Found Prototype Processor 28140 | -5/Warlord | Entered Proximity Caves 28331 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28664 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 28699 | -4/Proximity Caves | Discovered new exit (range 11) 28928 | -4/Proximity Caves | Entered Factory 28928 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 28929 | -4/Factory | Loaded intel: 27 terminal locations 28990 | -4/Factory | Identified Exp. Armor Integrity Analyzer 28992 | -4/Factory | Identified Exp. Targeting Computer 29283 | -4/Factory | Build established: Scavenger-Golem 29715 | -4/Factory | Build established: Golem 29850 | -4/Factory | Garrison activated, responded to threat 30224 | -4/Factory | Identified exit to Upper Caves 30224 | -4/Factory | Identified exit to Extension 30224 | -4/Factory | Identified exit to Armory 30378 | -4/Factory | Build established: Scavenger-Golem 30428 | -4/Factory | First assault squad dispatched 30577 | -4/Factory | Destroyed 7 combat bots 30680 | -4/Factory | Destroyed 8 combat bots 30689 | -4/Factory | Lost 4 parts (1p1n1u1w) 30998 | -4/Factory | Destroyed 9 combat bots 31189 | -4/Factory | Destroyed 8 combat bots 31250 | -4/Factory | Build established: Hacker-Golem 31398 | -4/Factory | Entered Armory 32646 | -4/Armory | Core integrity fell below 50% 32686 | -4/Armory | Lost 5 parts (2n2u1w) 32697 | -4/Armory | First assault squad dispatched 32740 | -4/Armory | Discovered new exit (range 10) 32745 | -4/Armory | Lost 3 parts (1n2u) 33249 | -4/Armory | Found Prototype Device 33249 | -4/Armory | Identified Active Sensor Suite 33269 | -4/Armory | Spotted B-86 Titan 33310 | -4/Armory | Destroyed B-86 Titan 33385 | -4/Armory | Core integrity fell below 20% 33421 | -4/Armory | Lost 5 parts (2n1u2w) 33542 | -4/Armory | Core destroyed Last Messages --------------- 33530_ Asb. Flux Generator destroyed. 33530_ Asb. Focal Cannon destroyed. 33530_ Active Sensor Suite destroyed. 33532_ Hyp. Gauss Rifle broken. 33532_ Overheating: Short circuit. 33533_ Overheating: Broken GOLEM Unit damaged (-31). 33533_ Overheating: Asb. Biocell Array damaged (-6). 33533_ Overheating: Adv. Plasma Cannon damaged (-1). 33533_ Overheating: Myomer Leg damaged (-48). 33533_ System corrupted: FCS attempts to trigger KE Penetrator. 33533_ System corrupted: KE Penetrator misfires. 33533_ Slug penetrates X-77 Beamer. 33534_ Overheating: System interference. 33534_ KE Penetrator temporarily disabled. 33535_ Overheating: Enh. Flexi-carbon Leg damaged (-29). 33536_ Overheating: Exp. Targeting Computer damaged (-1). 33537_ Adv. Plasma Cannon destroyed. 33537_ Discarded Broken GOLEM Unit. 33538_ X-77 Beamer destroyed. 33542_ Overheating: Core damaged (-138). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###########??????????????????????? | | ????????????????# """""@#??????????????????????? | | ????????????????+ ""Y""%#??????????????????????? | | ????????????????# !!!*!???????????#??????????? | | ????????????????# """""g=#??????????? ??????????? | | ????????????????# """"!%#+###+###### ??##### | | ?????????????????? """%%=+ ??? | | ????????????#???#= *=!# ??? !? | | ???????????? ???# = ## ######### #??????#%#? | | ????????????# ??###"######## #???????# ?#######%## | | ????????????# ????# ########+######??# ## =!*! | | ????????????# ????# # #??# ## *= | | ????????????# ????# # */! #??# ## " | | ????????????# ##### # ![* #??# ## "" | | ????????????+^^ T " =] #??# ##*! "" | | ????????????#^^ # #??# # ! "" | | ????????????# = " #??# != "" | | ????????????# ####"##########??# " " | | ????????????#! ! # #?????????# # | | ????????????# =# %#?????????# # | | ????????????# ! %|[ #?????????# # | | ????????????## ##==%*]] #?????????# # % | | ?????????????# ##%!= ]! #?????????# ########## | | ?????????????#####*[# #?????????# #????????? | | ?????????????????# ########?????????# #????????? | | ?????????????????#]!#????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 65 Energy Generation 55 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 20 Base Temperature (-) 150 Armor Coverage 1700 Resistance: KI 50 Resistance: TH 70 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 32 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Adv. Treads | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Spear | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Coil Gun | -7/Zion | Archive Rocket Array | -6/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Arm. Treads | x2 | -7/Factory Med. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayHypercooledLog Manual? 0 Play Time 03:27:49 Cumulative 197.4 hours Start 2023.05.31 @ 01:07:03 End 2023.05.31 @ 05:27:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 152 Rogue 63 Adventurer 63 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 69 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: e601d41f-b801-4c43-907f-aac216b63457