Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.05 @ 18:46:44 Player: Horse Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1545) 1545 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 4770 Bonus ------- High Alert Combat Kills 175 Cogmind --------- Core Integrity 149/700 Matter 106/300 Energy 66/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Medium Storage Unit Advanced Salvage Targeting Computer Improved Thermal Shield Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Gravmag System Enhanced Optical Array Long-range Sensor Array Advanced Terrain Scanner Weapon Cycler Transmission Jammer Improved System Backup Module Force Lance Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Salvage Targeting Computer Hacking Suite System Shield Improved System Backup Module > --- WEAPON ----------- Heavy Laser Force Lance > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Improved Heat Sink Advanced Sensor Array Advanced Terrain Scanner Weapon Cycler Transmission Jammer Improved Light Armor Plating Improved Thermal Shield Advanced Shield Generator Improved System Backup Module Mass Driver [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved System Backup Module Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 77 | 6 5 10 14 32 3 7 Power 4 | 1 . 1 . 1 . 1 Engine 3 | 1 . 1 . 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 . 5 3 11 . 2 Treads . | . . . . . . . Leg 18 | 2 . 5 3 8 . . Wheel . | . . . . . . . Hover 5 | . . . . 3 . 2 Flight . | . . . . . . . Utility 25 | 1 3 2 4 10 2 3 Device 5 | . . . . 3 . 2 Storage 4 | 1 2 . . 1 . . Processor 5 | . . . 1 3 1 . Hackware 2 | . . . . 2 . . Protection 9 | . 1 2 3 1 1 1 Artifact . | . . . . . . . Weapon 25 | 2 2 2 7 10 1 1 Energy Gun 16 | 1 . 2 4 9 . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . 2 1 . . Ballistic Cannon 3 | . 1 . 1 . . 1 Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 21 | . . 3 1 7 . 10 Power 3 | . . . . 1 . 2 Propulsion 6 | . . . . 2 . 4 Utility 4 | . . 1 . 1 . 2 Weapon 8 | . . 2 1 3 . 2 Highest Loss Streak 7 | . . 2 1 4 . 7 Average Slot Usage (%) 92 | . 85 79 98 97 86 86 Engine 5 | . . 2 9 7 7 4 Leg 19 | . 28 27 27 20 . . Hover 4 | . . . . 1 23 20 Device 1 | . . . . 1 . 6 Storage 13 | . 22 11 9 12 15 15 Processor 9 | . . . 8 16 7 7 Hackware 6 | . . . . 8 15 15 Protection 7 | . 4 17 17 4 . . Energy Gun 16 | . 14 10 18 22 12 5 Ballistic Gun 1 | . 5 . 5 . . . Ballistic Cannon 2 | . 3 11 2 . . . Piercing Weapon 1 | . . . . . 4 6 Naked Turns . | . . . . . . . Heaviest Build 35 | 10 19 21 28 35 34 34 Greatest Support 45 | 20 20 30 36 45 33 33 Greatest Overweight (x) 2 | 1 . . . 1 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 12 8 8 12 12 12 Average Capacity 10 | 5 10 8 8 10 12 12 Most Carried 12 | 2 9 8 8 12 12 12 Average Carried 9 | 1 6 7 7 10 11 10 Final Capacity 12 | 6 8 8 8 12 12 12 Final Carried 12 | 2 8 8 8 11 12 8 Class Distribution -------------------- 26% | Mutant 17% | Hacker-Mutant 17% | Hacker-Skirmisher 13% | Tank 8% | Scavenger-Mutant 7% | Hacker-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 994 | 264 70 198 159 303 . . Remotely . | . . . . . . . Salvage Created 2151 | 95 151 305 558 1024 . 18 Parts 127 | 2 7 30 40 48 . . Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 3 | . . . . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 44 | . 3 11 16 12 . 2 Guns 28 | . 1 3 13 11 . . Cannons 13 | . 2 8 1 . . 2 AOE 3 | . . . 2 1 . . Classes Destroyed 10 | 1 1 3 1 4 . . Builder 1 | . . 1 . . . . Tunneler 1 | . . . . 1 . . Hauler 2 | . . . 2 . . . Recycler 4 | 1 1 . . 2 . . Watcher 2 | . . . . 2 . . Swarmer 16 | . . 4 11 . . 1 Grunt 16 | . 3 4 3 6 . . Duelist 2 | . . . . 2 . . Sentry 8 | . . 3 2 2 . 1 Programmer 2 | . . . . 2 . . Best Kill Streak 6 | 1 4 6 5 4 . 2 Combat Bots Only 5 | . 3 5 5 4 . 2 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 3441 | . 73 456 440 1208 . 1264 Core 741 | . . 83 107 154 . 397 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 100 79 80 . . . Volleys Fired 134 | 4 9 31 25 39 5 21 Largest 3 | 2 2 2 3 3 1 1 Hottest 207 | 70 100 91 145 207 69 69 Shots Fired 261 | 8 14 49 64 100 5 21 Gun 201 | 8 6 18 60 100 5 4 Cannon 57 | . 5 31 4 . . 17 Launcher . | . . . . . . . Special 3 | . 3 . . . . . Kinetic 64 | 4 5 31 6 1 . 17 Thermal 65 | 4 9 18 2 23 5 4 Explosive . | . . . . . . . Electromagnetic 132 | . . . 56 76 . . Robot Hit Streak 25 | 4 6 25 10 8 2 7 Robot Miss Streak 14 | 2 1 2 14 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 2 3 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 170 | 6 6 38 38 65 3 14 Core Hits 95 | 2 5 16 25 42 . 5 Critical Hits 8 | . . 1 . 6 . 1 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 6 | . . 1 . 4 . 1 Melee Attacks 12 | . . . . . . 12 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 12 | . . . . . . 12 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3303 | 60 119 619 776 1140 94 495 Guns 1932 | 60 50 119 505 1066 94 38 Cannons 1101 | . 69 500 75 . . 457 Explosions 256 | . . . 196 60 . . Melee . | . . . . . . . Ramming 14 | . . . . 14 . . Kinetic 1141 | 24 69 500 75 16 . 457 Thermal 840 | 36 50 119 224 279 94 38 Explosive . | . . . . . . . Electromagnetic 1308 | . . . 477 831 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 3 3 Average Corruption 2 | . . . . 2 3 2 Corruption Purged 3 | . . . . . . 3 Effects 6 | . . . . 2 1 3 Message Errors 2 | . . . . 1 . 1 Matter Fused 2 | . . . . . 1 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . 2 . . . 15 Projectiles 17 | . . 2 . . . 15 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 13 | . 1 7 1 . . 4 Impact . | . . . . . . . Kinetic 11 | . 1 5 1 . . 4 Secondary 2 | . . 2 . . . . Self-Inflicted Damage 78 | . . . 27 51 . . Shots 3 | . . . 2 1 . . Rammed 1 | . . . . 1 . . Targets Rammed 2 | . . . . 2 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 336 | 60 75 30 336 259 36 144 Average Temperature 82 | 30 39 10 95 106 20 35 Received Heat Transfer 810 | . 42 114 81 339 . 234 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . . . 2 9 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1523 | 111 148 274 274 457 185 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 705 | 5 106 324 461 705 183 253 Average Influence 324 | 1 32 232 281 509 183 184 Maximum Alert Level 3 | . . 1 2 3 . 1 Low Security (%) 38 | 100 100 31 25 16 100 54 Level 1 24 | . . 68 61 . . 45 Level 2 36 | . . . 12 82 . . Level 3 . | . . . . 1 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 . 3 . 2 Investigation 4 | . 1 1 . . . 2 Extermination 2 | . . . . 2 . . Reinforcement 2 | . . 1 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 3 | . 1 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 6 19 20 23 6 25 Peak Tracking Total 8 | . 5 6 7 3 6 8 Tactical Retreats 10 | . . 2 . 1 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 4 | . 1 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 23 | . 4 2 2 6 . 9 Terminals 15 | . 4 2 1 3 . 5 Fabricators 3 | . . . . 2 . 1 Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 3 | . . . . 1 . 2 Total Hacks 68 | . 9 4 9 19 . 27 Successful 39 | . 4 2 6 15 . 12 Failed 29 | . 5 2 3 4 . 15 Catastrophic 7 | . 1 1 . . . 5 Database Lockouts . | . . . . . . . Manual 34 | . 6 5 . 9 . 14 Terminals 45 | . 9 4 3 11 . 18 Fabricators 7 | . . . . 5 . 2 Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access 6 | . . . . 3 . 3 Terminal Hacks 13 | . 4 1 . 5 . 3 Part Schematic 1 | . . . . 1 . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 Machine Index 1 | . . . . 1 . . Terminal Index 1 | . . . . . . 1 Locate Traps 2 | . . . . 1 . 1 Dispatch Records 1 | . . . . 1 . . Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks 5 | . . . . 3 . 2 Load Schematic 2 | . . . . 1 . 1 Build 3 | . . . . 2 . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 32 | . . 3 . 16 . 13 Terminals 7 | . . 1 . 3 . 3 Botnet 4 | . . . . 2 . 2 Disrupt 1 | . . 1 . . . . Operators 2 | . . . . 1 . 1 Fabricators 2 | . . . . 2 . . Report 1 | . . . . 1 . . Siphon 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 2 . 1 Reprogram 1 | . . . . 1 . . Watchers 2 | . . . . 1 . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 3 2 2 5 . 8 Full Trace Events 5 | . 2 . 1 . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 3 1 . . Parts Built 3 | . . . . 2 . 1 Matter 336 | . . . . 190 . 146 Time 131 | . . . . 95 . 36 Total Part Build Rating 13 | . . . . 10 . 3 Parts Repaired 1 | . . . . . . 1 Time 39 | . . . . . . 39 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 32 | . . . . 32 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 2 | . . . . 2 . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 2929 | 63 262 352 471 1225 153 403 Spaces Moved 2160 | 37 177 187 283 749 241 486 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 1329 | 30 177 187 283 652 . . Wheels . | . . . . . . . Hover 824 | . . . . 97 241 486 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 52 52 52 Average Speed 98 | 113 120 120 120 120 52 56 Slowest Speed 180 | 120 120 120 120 150 112 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 38 24 26 13 74 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 13 | . 3 . . . . 10 Terrain Destroyed 32 | . 3 . 7 6 . 16 Melee 10 | . . . . . . 10 Projectile 9 | . 3 . . . . 6 AOE 13 | . . . 7 6 . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2714 | 48 205 266 364 995 265 571 Wait 225 | . 8 30 18 125 8 36 Move 2155 | 36 176 186 282 749 240 486 Hop . | . . . . . . . Pick Up 47 | 2 5 4 11 18 3 4 Fast Attach 27 | 6 1 3 2 13 2 . Attach 22 | . . 3 3 9 1 6 Detach 14 | . 1 . . 9 2 2 Swap 28 | . 4 4 9 10 . 1 Drop 45 | . 1 5 14 18 4 3 Fire 134 | 4 9 31 25 39 5 21 Melee 12 | . . . . . . 12 Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . 3 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 611 | -9/Materials | Discovered new exit (range 15) 678 | -9/Materials | Entered another Materials area 678 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1101 | -8/Materials | Discovered new exit (range 16) 1149 | -8/Materials | Entered Factory 1149 | -7/Factory | Evolved 2 slots: Utility x2 1266 | -7/Factory | Fabricated Imp. System Backup Module (x2) 1292 | -7/Factory | Build established: Tank 1351 | -7/Factory | Local fabrication network quarantined 1905 | -7/Factory | Discovered new exit (range 20) 1979 | -7/Factory | Build established: Hacker-Skirmisher 2261 | -7/Factory | Lost 4 parts (2n2w) 2374 | -7/Factory | Sucked down chute 2374 | -7/Factory | Entered Waste 2380 | -7/Waste | Spotted C-40 Crusher 2381 | -7/Waste | Spotted C-40 Crusher 2386 | -7/Waste | Spotted C-40 Crusher 2414 | -7/Waste | Spotted C-40 Crusher 2458 | -7/Waste | Spotted C-40 Crusher 2461 | -7/Waste | Spotted C-40 Crusher 2521 | -7/Waste | Discovered new exit (range 10) 2527 | -7/Waste | Entered Factory 2744 | -7/Factory | Identified exit to Storage 2744 | -7/Factory | Identified exit to Lower Caves 2760 | -7/Factory | Build established: Hacker-Mutant 2768 | -7/Factory | Repaired Adv. Shield Generator? 2871 | -7/Factory | Fabricated System Shield? 2894 | -7/Factory | Core integrity fell below 50% 2930 | -7/Factory | Self-destructed Last Messages --------------- 02880_ Gravmag System destroyed. 02893_ Imp. System Backup Module destroyed. 02900_ Mic. Nuclear Core destroyed. 02903_ Slug penetrates Y-54 Guardian. 02905_ Y-54 Guardian destroyed. 02907_ Slug penetrates S-27 Virus. 02911_ Destroyed VTOL Module. 02911_ S-27 Virus knocked back. 02917_ Slug penetrates S-27 Virus. 02917_ S-27 Virus suffers critical hit. 02917_ Destroyed Lgt. Nuclear Core. 02917_ S-27 Virus knocked back. 02918_ Imp. Light Armor Plating destroyed. 02922_ U-05 Engineer builds a Wall. 02922_ Destroyed Autogun. 02922_ S-27 Virus knocked back. 02924_ S-27 Virus destroyed. 02926_ U-05 Engineer builds a Wall. 02929_ Mass Driver destroyed. 02929_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????????????????# + / ####+## | | ????????????????????# #####+#### ## | | ????????????????????####+????? ]?# ## | | ????????????????????????????# ] # / | | ????????????????????????????# !!! # ## | | ????????????????????????????# !!! # """" ## | | ????????????????????????????# !!! # """" ### # | | ???????????????????????????? # """" #?# # | | ???????????????????????????## ! # """" #?# # | | ????????????????????????????######### """" #?# # | | ??????????????????????? ??????????# """" ### # | | ??????????????????????# ??????????# # | | ??????????????????????# ?????????######/## | | ??????????????????????#u ?????????# T" | | ??????????????????????# ?????????+ " | | ??????????????????????# h ?????????# | | ??????????????????????; kn?????????# ##### = | | ??????????????????????# ss#???###### #???# | | ??????????????????????# #???# #???####+## | | ??????????????????????# #???# #?????????? | | ??????????????????????# #???# #?????????? | | ??????????????????????# ##??# ######?????????? | | ?????????????????????## ;#?## ##?????????????? | | ?????????????????????# #?# #?????????????? | | ????????????????????## ### !u ##????????????? | | ????????????????????#; %@ u##????????????? | | ????????????????????## ### ##????????????? | | ?????????????????????# #?# #?????????????? | | ?????????????????????#######?#######?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????>???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 25 Propulsion Shielding 33 Evasion (%) 54 Targeting Accuracy 5 Target Analysis 5 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Transmission Jammer | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Enh. Optical Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. System Backup Module | x2 | -7/Factory | Preloaded System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterLegArray Manual? 0 Play Time 00:48:05 Cumulative 809.3 hours Start 2019.11.24 @ 10:00:25 End 2019.12.05 @ 18:46:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 290 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/1/0/0/0/0 Lore% 76 Gallery% 85 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5de1bd47-9d4f-4935-be30-a82f55e0cc24