Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 00:44:18 Player: sormi Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (4147) 4147 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 8963 Bonus ------- High Alert Combat Kills 483 Friendly Fire -7 Cogmind --------- Core Integrity 0/1000 Matter 34/300 Energy 113/150 System Corruption 10% Temperature Critical (532) Movement Immobile (Siege) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Targeting Computer Improved Transmission Jammer Graphene Brace Mini Drone Bay (2/3) > --- WEAPON (4) ------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Flak Cannon Hypervelocity Gauss Cannon > --- INVENTORY (20) --- Heavy Ion Engine Neutrino Core Micro Fission Core Micro Fission Core Micro Fission Core Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Advanced Sensor Array Hacking Suite Advanced Hacking Suite Improved Component Analysis Suite Tesla Rifle Wave Gun Improved EM Pulse Cannon Heavy Plasma Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Targeting Computer Improved Transmission Jammer Graphene Brace Improved Component Analysis Suite > --- WEAPON ----------- Heavy Plasma Cannon Coil Gun Heavy Flak Cannon Mass Driver > --- INVENTORY -------- Heavy Ion Engine Reinforced Deuterium Engine Neutrino Core Micro Fission Core Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Sensor Array Insulated Plating Hacking Suite Advanced Hacking Suite High-powered Shock Rifle Tesla Rifle Improved EM Pulse Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Flak Cannon Improved Datajack [Rating: 97] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 . 1 . Utility 5 | . . 1 1 1 . 2 Weapon 2 | . . 1 . . 1 . Parts Attached 109 | 7 7 14 12 6 4 59 Power 19 | 1 2 1 2 1 1 11 Engine 8 | 1 2 1 2 1 . 1 Core 11 | . . . . . 1 10 Reactor . | . . . . . . . Propulsion 20 | 2 . 2 4 . 2 10 Treads 16 | 2 . 2 4 . 2 6 Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 27 | 1 2 4 3 3 . 14 Device 16 | . 2 1 1 3 . 9 Storage 5 | 1 . 2 1 . . 1 Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection 4 | . . . . . . 4 Artifact . | . . . . . . . Weapon 43 | 3 3 7 3 2 1 24 Energy Gun 15 | 1 1 3 1 . 1 8 Energy Cannon 7 | . . 2 1 . . 4 Ballistic Gun 10 | 2 2 . . 1 . 5 Ballistic Cannon 7 | . . . 1 . . 6 Launcher 4 | . . 2 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . Parts Lost 43 | . 2 2 4 1 1 33 Power 5 | . 1 . 1 . . 3 Propulsion 10 | . . 1 . . 1 8 Utility 11 | . . 1 1 1 . 8 Weapon 17 | . 1 . 2 . . 14 Highest Loss Streak 9 | . 1 1 3 1 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 96 99 99 99 98 85 Engine 5 | . 14 11 8 15 6 . Core 5 | . . . . . 5 10 Treads 16 | . 28 21 27 23 24 10 Device 14 | . 10 15 6 13 13 16 Storage 8 | . 14 11 10 8 6 7 Processor 9 | . . 6 18 15 13 8 Protection 2 | . . . . . . 4 Energy Gun 5 | . 14 7 . . 6 5 Energy Cannon 3 | . . 7 8 . . 2 Ballistic Gun 8 | . 13 11 9 9 6 7 Ballistic Cannon 3 | . . . 2 7 6 4 Launcher 2 | . . 7 6 4 6 . Naked Turns . | . . . . . . . Heaviest Build 91 | 13 17 56 58 66 71 91 Greatest Support 140 | 40 40 40 62 62 82 140 Greatest Overweight (x) 5 | 1 . 1 . 1 1 5 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 17 | 7 8 12 20 20 20 20 Most Carried 20 | 2 7 17 20 20 20 20 Average Carried 16 | 1 5 10 19 18 19 18 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 2 7 17 20 20 20 17 Class Distribution -------------------- 43% | Scavenger-Tank 40% | Scavenger-Gunner 8% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2985 | 257 166 375 304 61 63 1759 Remotely . | . . . . . . . Salvage Created 3995 | . 406 912 279 37 63 2298 Parts 219 | . 28 62 17 3 5 104 Haulers Intercepted 7 | . . 5 2 . . . Recyclers Shooed 6 | . . 1 3 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 96 | . 10 19 5 4 3 55 Guns 47 | . 10 11 3 . . 23 Cannons 30 | . . 4 . 3 . 23 AOE 18 | . . 4 2 1 3 8 Classes Destroyed 17 | . 3 7 1 . . 6 Worker 4 | . . 1 . . . 3 Builder 1 | . . 1 . . . . Tunneler 2 | . . 1 . . . 1 Hauler 7 | . . 5 2 . . . Recycler 2 | . . 1 1 . . . Operator 2 | . . 1 . . . 1 Watcher 8 | . 2 3 . . 1 2 Swarmer 31 | . 2 10 . 4 3 12 Grunt 32 | . 8 6 2 . . 16 Brawler 3 | . . . . . . 3 Duelist 1 | . . . . . . 1 Sentry 9 | . . 3 2 . . 4 Demolisher 2 | . . . . . . 2 Hunter 2 | . . . . . . 2 Programmer 9 | . . . . . . 9 Heavy 1 | . . . 1 . . . Assembled 6 | . . . . . . 6 Best Kill Streak 7 | . 4 5 3 4 3 7 Combat Bots Only 7 | . 4 4 2 4 3 7 Max Kills in Single Turn 5 | . 1 3 2 1 3 5 Gunslinging . | . . . . . . . Exploded 5 | . . 1 1 1 3 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 550 | . 62 51 34 13 3 387 Missed 117 | . 15 16 9 4 . 73 Damage Taken 9196 | . 570 673 672 145 74 7062 Core 1459 | . 98 142 55 51 . 1113 Absorbed by Shields . | . . . . . . . Reduced by Siege Mode 154 | . . . . . . 154 Ignored by Resistances 31 | . . . . . . 31 Core Remaining (%) 84 | 100 60 64 90 92 100 . Volleys Fired 245 | . 33 42 28 4 2 136 Largest 4 | . 2 3 3 3 4 4 Hottest 263 | . 79 135 122 95 158 263 Shots Fired 676 | . 64 110 66 12 7 417 Gun 448 | . 64 82 28 4 4 266 Cannon 202 | . . 22 30 4 2 144 Launcher 26 | . . 6 8 4 1 7 Special . | . . . . . . . Kinetic 352 | . 31 42 34 8 4 233 Thermal 202 | . 33 62 24 . 2 81 Explosive 26 | . . 6 8 4 1 7 Electromagnetic 96 | . . . . . . 96 Robot Hit Streak 18 | . 6 10 16 18 4 16 Robot Miss Streak 6 | . 5 5 5 2 2 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 1 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 417 | . 35 69 39 6 4 264 Core Hits 274 | . 19 44 19 7 5 180 Critical Kills 4 | . . . . . . 4 Critical Parts Destroyed 5 | . . . . . . 5 Critical Strikes 16 | . 3 1 . . . 12 Burn 4 | . 3 1 . . . . Destroy 9 | . . . . . . 9 Blast 2 | . . . . . . 2 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11192 | . 654 1594 1175 277 218 7274 Guns 5413 | . 647 773 279 30 16 3668 Cannons 3349 | . . 282 323 67 41 2636 Explosions 2323 | . . 517 555 180 153 918 Melee . | . . . . . . . Ramming 107 | . 7 22 18 . 8 52 Kinetic 5265 | . 321 398 391 97 41 4017 Thermal 2918 | . 326 750 211 . 16 1615 Explosive 1887 | . . 399 532 180 153 623 Electromagnetic 1015 | . . 25 23 . . 967 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 3 . . 10 Average Corruption 7 | . . . 3 . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 98 | . . . 6 . . 92 Message Errors 18 | . . . 2 . . 16 Matter Fused 21 | . . . . . . 21 Heat Flow Errors 11 | . . . 1 . . 10 Energy Discharges 14 | . . . . . . 14 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 16 | . . . 1 . . 15 Data Loss (major) 4 | . . . . . . 4 Misfires 5 | . . . . . . 5 Alerts 2 | . . . 1 . . 1 Weapon Failures 5 | . . . 1 . . 4 Overload Shots . | . . . . . . . Overflow Damage 165 | . . 30 5 . 1 129 Projectiles 20 | . . . . . . 20 Explosions 145 | . . 30 5 . 1 109 Melee . | . . . . . . . Knockbacks 35 | . 1 . . . 2 32 Impact 3 | . 1 . . . 1 1 Kinetic 30 | . . . . . 1 29 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 644 | . . 271 28 11 22 312 Shots 15 | . . 5 1 1 1 7 Rammed 14 | . 1 4 4 . 1 4 Targets Rammed 16 | . 1 4 4 . 1 6 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 650 | . 126 33 179 60 27 650 Average Temperature 132 | . 33 13 37 31 18 164 Received Heat Transfer 1360 | . 210 123 162 . . 865 Effects 38 | . . . . . . 38 Shutdowns 13 | . . . . . . 13 Energy Bleed 3 | . . . . . . 3 Interference 5 | . . . . . . 5 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . . . 4 Damage (major) 4 | . . . . . . 4 Damage (core) 3 | . . . . . . 3 Siege Activations 9 | . . . . . . 9 Total Turns 124 | . . . . . . 124 Longest Duration 45 | . . . . . . 45 Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 2 3 1 . . . Heat Transferred 5722 | . 1061 1728 444 . 37 2452 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 873 | . 284 522 501 138 182 873 Initial 208 | . . 35 208 138 58 88 Average 295 | . 140 298 324 124 83 360 Maximum Alert Level 3 | . 1 2 2 . . 3 Low Security (%) 41 | 100 65 23 . 100 100 36 Level 1 29 | . 34 43 79 . . 22 Level 2 25 | . . 32 20 . . 33 Level 3 3 | . . . . . . 7 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 1 1 . . 10 Investigation . | . . . . . . . Extermination 5 | . . . . . . 5 Reinforcement 7 | . 2 1 1 . . 3 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 12 | . 1 3 4 . . 4 Communications Jammed 26 | . . . . . . 26 Distress Signals 24 | . . . . . . 24 Times Spotted 151 | . 20 32 15 4 5 75 Peak Tracking Total 9 | . 7 4 4 4 3 9 Tactical Retreats 7 | . . 1 1 . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 8 | . 2 . 1 . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 18 | . 1 6 4 1 . 6 Max in Single Turn 2 | . 1 2 2 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 11 | . 1 3 4 . 1 2 Terminals 10 | . 1 3 3 . 1 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 1 4 9 . 1 2 Successful 11 | . 1 4 5 . . 1 Failed 6 | . . . 4 . 1 1 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 1 4 7 . 1 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 4 4 . . 1 Record 5 | . . 2 3 . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 1 3 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 3 | . . . . . . 3 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5984 | 89 412 1046 544 493 250 3150 Spaces Moved 2742 | 51 183 466 266 198 135 1443 Core 3 | 3 . . . . . . Treads 2650 | 48 183 466 266 198 135 1354 Legs 47 | . . . . . . 47 Wheels . | . . . . . . . Hover 42 | . . . . . . 42 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 155 235 156 160 Average Speed 175 | 154 160 181 157 235 173 171 Slowest Speed 400 | 160 160 240 160 235 235 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 33 50 25 5 6 24 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . . 9 . . . Terrain Destroyed 294 | . . 71 49 22 11 141 Melee . | . . . . . . . Projectile 34 | . . . . . . 34 AOE 260 | . . 71 49 22 11 107 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3388 | 58 237 577 330 219 145 1822 Wait 132 | . 6 17 4 . . 105 Move 2736 | 50 182 465 265 197 134 1443 Hop . | . . . . . . . Pick Up 89 | 1 6 21 11 8 3 39 Fast Attach 23 | 6 . 2 . . . 15 Attach 47 | . 3 3 7 4 3 27 Detach 5 | . . . . . . 5 Swap 39 | 1 4 9 5 2 1 17 Drop 56 | . 2 14 6 4 1 29 Fire 245 | . 33 42 28 4 2 136 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush 14 | . 1 4 4 . 1 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 8) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 712 | -9/Materials | Identified exit to Mines 1073 | -9/Materials | Build established: Scavenger-Gunner 1501 | -9/Materials | Discovered new exit (range 12) 1548 | -9/Materials | Entered another Materials area 1548 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1943 | -8/Materials | Discovered new exit (range 8) 1974 | -8/Materials | Identified exit to Factory 1986 | -8/Materials | Lost 3 parts (1p1u1w) 2092 | -8/Materials | Entered Factory 2092 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2218 | -7/Factory | Discovered new exit (range 8) 2234 | -7/Factory | Identified exit to Lower Caves 2340 | -7/Factory | Discovered new exit (range 11) 2363 | -7/Factory | Identified exit to Factory 2585 | -7/Factory | Entered another Factory area 2585 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2816 | -6/Factory | Discovered new exit (range 7) 2833 | -6/Factory | Identified exit to Factory 2835 | -6/Factory | Entered another Factory area 2835 | -5/Factory | Evolved 2 slots: Utility x2 3121 | -5/Factory | Build established: Scavenger-Tank 3199 | -5/Factory | Lost 9 parts (1p1n3u4w) 3337 | -5/Factory | Lost 3 parts (2n1w) 4352 | -5/Factory | Lost 5 parts (1p2u2w) 4645 | -5/Factory | Core integrity fell below 50% 5142 | -5/Factory | System corruption reached 10% 5835 | -5/Factory | First assault squad dispatched 5950 | -5/Factory | Core integrity fell below 20% 5986 | -5/Factory | Core destroyed Last Messages --------------- 05977_ G-50 Soldier destroyed. 05978_ Overheating: System interference. 05978_ Hvy. Flak Cannon temporarily disabled. 05979_ G-50 Soldier suffers critical hit (Destroy). 05979_ G-50 Soldier destroyed. 05980_ Overheating: Hvy. Treads damaged (-65). 05981_ HV Slug penetrates G-67 Veteran. 05981_ G-67 Veteran suffers critical hit (Destroy). 05981_ G-67 Veteran destroyed. 05982_ Power failure, Mic. Fission Core shutdown. 05982_ Overheating: Energy bleed (-37). 05983_ System corrupted: Hyp. Gauss Cannon jammed. 05984_ Overheating: Matter decay (-7). 05985_ Hyp. Gauss Cannon broken. 05985_ Overheating: Short circuit. 05986_ Overheating: Core damaged (-120). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#######???????????????????????????????????? | | ?????### ###?????????????????????????????????? | | ?????#"""""""""#?????????????????????????????????? | | ???### ##????????????????????????????????? | | #### # "#????###?????????????????????????? | | ####### "###??#%#?????????????????????????? | | *% =%/+ "#"#######????????????????????????? | | #[##### % + !##?????##########????????## | | #!## # [ """#### ##?????# #????????# | | # ## ####??#!#?######! #????????# | | # ## #?????# #? # #????????# | | # ## " #?????#=# ! # #????????# | | # ## #"""""""#########*# # !!! #????????# | | # #### # ###?# !*%=+ !# !!! #????????# | | # #??#######??## ##### # # !! ######???# | | #+####????????## #?###%# # ## ###?# | | # ???????## #???# #?###### ## #?## | | # """"???????##!#???# #??????####+## ### ######## | | # """"????????# #??##g########## % = | | #! """"????????# #??# %%[ +%% % [ * | | # """" #?????# #?##=!^= ###### " =" | | # """" #??#### ###%%= * ## #?# "" ### ### | | # """" #??# !%%%+^= n #?##?# G # # # | | + """" #??# ####* %%@ #????# "" ## # | | # #??# #??# #????# " """" # | | ##+########## #??##+#####????# # """" # | | #???# #????????# ### """" # | | # T## #???# #????????# #?# """" # | | ##### #???# #????????# """ ### """" # | | #???# #???# #????????# """ + ""?? # | | ## #???# #???# #????????# """ # "????# | | ?# #???######### #???# #????????# ? # ????? | | ?# #????# ??# #???# #????????# "?" # ????? | | ?# #????#! # ##### ####?????# "?" # ?????? | | ?# #????# """ + #?????# """ # ?????? | | ?# #????# """ # ######## #?????+ ##?????? | | ?# #????# """ # #??????# #?????# """ ######## | | ?# #????# + #??????# #????## """ ## ! | | ?# #????######## #??????# #????# """ ## | | ?# #????########+######?# #????# ?# | | # #????#! !] ### ###??# ??+ ! | | + #????# !] [ """"" # #??# #???# / | | # #????# ] """"" # #??# #???# [ | | ?# #????# """ + #??# ###### | | ?# #????# # #??# | | ?# #????# [ ] ! # #??# | | ?# ############################## | | ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 39 Energy Capacity 400 Matter Stores 383 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: TH 10 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Significant Disruption Total Silence Challenges ------------ None Game ------ Seed BoreDamperGravjet Manual? 0 Play Time 01:35:57 Cumulative 12.7 hours Start 2024.06.30 @ 22:44:19 End 2024.07.01 @ 00:44:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ffabe0a-b30f-4e45-9ec3-06c86c18e79e