Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.20 @ 17:18:08 Player: viper Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (267) 1335 Value Destroyed (14158) 14158 Prototype IDs (21) 420 Alien Tech Used (3) 600 Bonus (6407) 6407 TOTAL SCORE: 29920 Bonus ------- High Alert Combat Kills 2128 Follower Combat Kills 356 Entered Garrisons 400 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -477 Cogmind --------- Core Integrity 0/1450 Matter 42/400 Energy 170/170 System Corruption 9% Temperature Warning (393) Movement Walking (260) Ox2 Location -2/Research Parts ------- > --- POWER (4) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Medium Matter Pod Structural Scanner Advanced Signal Interpreter Terrain Scan Processor Improved Core Shielding Improved System Shield > --- WEAPON (5) ------- KE Penetrator KE Penetrator KE Penetrator Hypervelocity Railgun Compact Mass Driver > --- INVENTORY (20) --- Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Compact Particle Reactor Light Quantum Reactor Myomer Leg Biometal Leg Advanced Sensor Array Advanced Targeting Computer Improved Core Shielding Gauss Rifle Gauss Rifle Coil Gun Railgun Power Sword Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor Matter Drive > --- PROPULSION ------- Armored Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Spectral Analyzer Improved Core Shielding Improved Medium Armor Plating Phase Armor Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Coil Gun KE Penetrator KE Penetrator KE Penetrator Enhanced Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Gauss Rifle Gauss Rifle Coil Gun Heavy Machine Gun Heavy Machine Gun Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Enhanced Force Lance [Rating: 195] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware System Shield Protection Improved Core Shielding Artifact Phase Armor Weapon KE Penetrator Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Slots Evolved 17 | . 1 2 2 2 2 . 2 . . 2 2 . 2 . . Power 3 | . . 1 . . . . . . . 1 1 . . . . Propulsion 4 | . . . . 2 . . 2 . . . . . . . . Utility 7 | . 1 1 . . 2 . . . . 1 . . 2 . . Weapon 3 | . . . 2 . . . . . . . 1 . . . . Parts Attached 255 | 7 5 6 12 8 2 16 8 2 11 14 39 11 2 66 46 Power 50 | 1 . 2 2 2 . 2 . 1 2 2 9 5 . 15 7 Engine 13 | 1 . 2 1 1 . 2 . . 1 1 2 . . 1 1 Core 7 | . . . 1 1 . . . 1 1 . . 1 . 2 . Reactor 30 | . . . . . . . . . . 1 7 4 . 12 6 Propulsion 55 | 2 . 1 4 2 . 10 2 . . 3 10 1 . 12 8 Treads . | . . . . . . . . . . . . . . . . Leg 55 | 2 . 1 4 2 . 10 2 . . 3 10 1 . 12 8 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 90 | 2 3 1 . 2 2 2 3 . 6 6 11 3 2 25 22 Device 46 | . 1 1 . 1 . 2 2 . 4 4 5 . 1 13 12 Storage 6 | 1 2 . . . . . . . . . . . . 1 2 Processor 10 | . . . . . . . . . 1 . 1 . . 3 5 Hackware 7 | . . . . 1 1 . 1 . . 1 2 . . . 1 Protection 19 | 1 . . . . 1 . . . 1 1 3 1 1 8 2 Artifact 2 | . . . . . . . . . . . . 2 . . . Weapon 60 | 2 2 2 6 2 . 2 3 1 3 3 9 2 . 14 9 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 53 | 2 2 2 6 1 . 2 3 1 3 3 9 2 . 11 6 Ballistic Cannon 5 | . . . . 1 . . . . . . . . . 2 2 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . . 1 . . 1 2 3 . . 2 Parts Lost 52 | . . . . 1 . 2 1 . 8 1 4 . . 8 27 Power 10 | . . . . . . . . . 2 . 1 . . 2 5 Propulsion 8 | . . . . . . 1 . . . . . . . . 7 Utility 23 | . . . . 1 . 1 1 . 3 1 1 . . 5 10 Weapon 11 | . . . . . . . . . 3 . 2 . . 1 5 Highest Loss Streak 11 | . . . . 1 . 1 1 . 6 1 1 . . 4 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 98 100 98 100 95 97 100 99 98 99 95 91 89 91 Engine 6 | . 12 19 13 7 6 6 5 5 4 8 3 1 . 2 . Core 2 | . . . 2 6 6 6 5 5 5 5 1 . . . . Reactor 6 | . . . . . . . . . . 1 11 15 12 12 13 Leg 25 | . 25 19 16 28 25 24 33 33 33 30 27 27 25 25 23 Device 9 | . 12 20 16 13 12 10 14 16 13 9 5 1 4 5 9 Storage 5 | . 12 10 8 7 6 6 5 5 5 5 4 4 4 4 6 Processor 1 | . . . . . . . . . . 5 2 4 4 2 5 Hackware 6 | . . . . 1 12 12 11 11 11 10 13 12 8 4 3 Protection 5 | . 12 10 8 5 6 4 . . 1 4 5 1 8 8 5 Artifact 1 | . . . . . . . . . . . . 2 4 4 1 Ballistic Gun 21 | . 25 19 33 27 25 25 22 22 21 19 21 21 20 17 10 Ballistic Cannon 1 | . . . . . . . . . . . . . . 2 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 186 | 19 53 58 68 68 69 71 83 91 93 112 133 153 155 186 185 Greatest Support 156 | 20 20 20 26 52 52 73 96 96 96 114 156 156 156 156 151 Greatest Overweight (x) 22 | 5 2 2 6 1 1 22 . . . 1 1 1 . 2 1 Average Overweight (x) . | . 1 2 3 1 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 10 9 17 16 14 20 20 20 20 20 20 20 17 20 20 Average Carried 16 | 2 9 7 11 13 13 16 18 19 18 18 19 19 16 18 18 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 8 17 15 13 20 18 20 20 20 19 18 17 19 16 Class Distribution -------------------- 27% | Hacker-Tank 26% | Scavenger-Tank 19% | Hacker-Gunner 12% | Hacker-Mutant 6% | Wizard-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -6/DSF Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Garrison Hacker-Gunner | -5/Extension Scavenger-Gunner | -4/Factory Hacker-Tank | -3/Research Wizard-Tank | -3/Quarantine Hacker-Tank | -2/Research Scavenger-Tank | -2/Garrison Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 ----------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Matter Collected 11791 | 226 250 138 779 70 . 541 845 989 602 292 1994 721 169 2812 1363 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 14906 | . 461 143 1573 50 . 534 1368 1800 842 384 2720 1356 193 2611 871 Parts 705 | . 28 15 77 3 . 29 71 75 51 24 116 58 13 112 33 Haulers Intercepted 7 | . 2 . 4 . . . . . . . . . . . 1 Recyclers Shooed 4 | . 1 . . . . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Combat Hostiles Destroyed 208 | . 5 5 20 1 . 8 17 35 10 6 30 10 6 42 13 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 187 | . 5 5 20 1 . 8 17 35 10 6 30 10 6 31 3 Cannons 19 | . . . . . . . . . . . . . . 11 8 Classes Destroyed 20 | . 5 1 6 1 . 2 . . 1 . 1 1 . 1 1 Worker 6 | . . . 1 . . . . . . . 1 2 . . 2 Builder 7 | . . . 1 . . . 1 . 2 . . . . . 3 Tunneler 1 | . . . . . . . . . . . 1 . . . . Hauler 7 | . 2 . 4 . . . . . . . . . . . 1 Recycler 17 | . 3 . 4 . . . 4 . . . 3 3 . . . Operator 5 | . . . 2 . . . . . . 1 1 . . . 1 Watcher 10 | . 2 . 3 . . . . . 2 1 . 1 . . 1 Swarmer 53 | . 2 3 . . . . 6 14 . 3 2 . 6 15 2 Saboteur 4 | . . . . . . . . . . . . . . 4 . Grunt 66 | . 3 1 13 . . 4 5 7 1 . 17 7 . 8 . Brawler 5 | . . . 1 . . 1 1 . . . 1 . . . 1 Duelist 12 | . . 1 1 . . . . 5 . . 1 . . 3 1 Researcher 4 | . . . . . . . . . . . . 4 . . . Sentry 27 | . . . 4 . . . 3 8 1 1 3 . . 7 . Specialist 2 | . . . . . . 2 . . . . . . . . . Hunter 24 | . . . 1 . . . 2 . 6 2 4 . . 3 6 Programmer 10 | . . . . 1 . . . 1 . . 2 3 . 1 2 Heavy 1 | . . . . . . 1 . . . . . . . . . Q-Series 1 | . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . 2 . . . . 1 . Thug 2 | . . . . . . . . . 2 . . . . . . Best Kill Streak 9 | . 4 3 6 1 . 3 6 9 6 3 7 4 3 8 7 Combat Bots Only 9 | . 2 3 5 1 . 3 6 9 4 3 5 4 3 8 4 Max Kills in Single Turn 4 | . 2 1 2 1 . 1 1 3 2 1 3 4 2 2 2 Gunslinging 1 | . . . 1 . . . . 1 . . . 1 1 . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Damage Taken 15253 | . 68 37 375 28 . 438 463 764 1748 192 2164 634 636 3804 3902 Core 2023 | . 19 4 28 9 . 28 31 189 52 7 66 135 90 970 395 Absorbed by Shields 4 | . . . . . . 4 . . . . . . . . . Redirected to Core 835 | . . . . . . . . . . . . 135 90 519 91 Redirected to Shielding 448 | . 4 4 39 3 . 50 . . . . 11 . . 184 153 Regen/Repaired (Parts) 911 | . . 45 . 31 . . . . . 361 115 359 . . . Core Remaining (%) 92 | 100 92 99 94 98 . 96 . . 72 99 . 84 . . . Volleys Fired 515 | . 29 10 51 3 . 24 46 56 30 11 78 30 7 98 42 Largest 5 | . 2 2 4 4 . 4 4 4 4 4 5 5 5 5 5 Hottest 246 | . 46 46 100 100 . 100 115 115 129 129 156 159 159 199 246 Shots Fired 2178 | . 58 20 203 12 . 96 183 223 120 44 382 149 35 453 200 Gun 2044 | . 58 20 203 12 . 96 183 223 120 44 382 149 35 402 117 Cannon 134 | . . . . . . . . . . . . . . 51 83 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 2178 | . 58 20 203 12 . 96 183 223 120 44 382 149 35 453 200 Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 36 | . 12 14 30 11 . 35 26 35 18 12 34 19 6 30 36 Robot Miss Streak 4 | . 3 1 3 . . 1 3 1 2 2 3 1 2 3 4 Penetration Max 2 | . . . . . . . 1 2 1 . 2 1 . 2 2 Secondary Targets 44 | . 1 . 5 . . 4 3 6 5 1 9 3 2 5 . Max Gunslinging Chain 2 | . 1 . 1 . . 1 1 1 1 1 1 2 1 1 . Shots Hit Robots 1490 | . 42 16 144 10 . 76 115 123 90 27 294 105 21 278 149 Core Hits 610 | . 16 7 67 2 . 25 43 65 34 15 108 46 11 116 55 Critical Kills 44 | . . . 1 . . . 4 5 2 1 6 2 . 19 4 Critical Parts Destroyed 83 | . . . . . . . 8 4 11 . 16 3 1 26 14 Critical Strikes 138 | . . . 1 . . . 12 10 15 1 23 5 1 49 21 Destroy 135 | . . . 1 . . . 12 10 15 1 23 5 1 49 18 Blast 3 | . . . . . . . . . . . . . . . 3 Melee Attacks 5 | . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . 5 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 39201 | . 844 242 2322 210 . 1296 3338 6006 3186 552 6700 3119 517 6379 4490 Guns 36027 | . 635 242 2316 210 . 1296 3338 6006 3186 552 6679 3119 517 5818 2113 Cannons 2556 | . . . . . . . . . . . . . . 530 2026 Explosions 259 | . 209 . . . . . . . . . . . . . 50 Melee 279 | . . . . . . . . . . . . . . . 279 Ramming 80 | . . . 6 . . . . . . . 21 . . 31 22 Kinetic 38583 | . 635 242 2316 210 . 1296 3338 6006 3186 552 6679 3119 517 6348 4139 Thermal . | . . . . . . . . . . . . . . . . Explosive 259 | . 209 . . . . . . . . . . . . . 50 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 279 | . . . . . . . . . . . . . . . 279 Highest Corruption 9 | . 1 . 2 5 . 1 3 3 3 . 3 7 . 4 9 Average Corruption 3 | . 1 . 1 4 . 1 2 3 3 . 2 3 . 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 150 | . . . 8 8 . 1 7 12 13 . 14 10 . 51 26 Message Errors 33 | . . . . . . . 2 3 2 . 4 2 . 14 6 Matter Fused 33 | . . . 1 2 . 1 1 4 5 . 1 2 . 11 5 Heat Flow Errors 15 | . . . 3 . . . 1 2 1 . 3 1 . 2 2 Energy Discharges 13 | . . . 1 . . . 1 . . . 1 2 . 5 3 Parts Rejected 2 | . . . . 1 . . . . . . . . . 1 . Parts Fused 4 | . . . . 1 . . . . . . . . . 2 1 Data Loss (minor) 17 | . . . . 3 . . 1 . 2 . 1 1 . 6 3 Data Loss (major) 6 | . . . . . . . . 1 1 . 1 . . 3 . Misfires 5 | . . . 1 . . . . . 1 . 2 . . . 1 Alerts 8 | . . . . 1 . . . 1 . . 1 1 . 2 2 Weapon Failures 14 | . . . 2 . . . 1 1 1 . . 1 . 5 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 82 | . . . . . . . . . . . . . . . 82 Projectiles 39 | . . . . . . . . . . . . . . . 39 Explosions 43 | . . . . . . . . . . . . . . . 43 Melee . | . . . . . . . . . . . . . . . . Knockbacks 19 | . . . . . . . . . . . . . . 2 17 Impact . | . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . . . . . 2 17 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 52 | . . . . . . . . . . . . . . . 52 Shots 1 | . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 8 | . . . 2 . . . . . . . 1 . . 4 1 Kicked 8 | . . . 2 . . . . . . . 1 . . 4 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 797 | . 4 . 221 167 . 205 189 260 182 45 427 132 244 797 502 Average Temperature 109 | . 2 . 72 87 . 66 63 82 62 19 143 19 100 97 157 Received Heat Transfer 2358 | . 36 18 279 . . 135 120 108 300 . 538 203 . 405 216 Effects 74 | . . . . . . . . 1 . . 17 . . 33 23 Shutdowns 34 | . . . . . . . . . . . 7 . . 17 10 Energy Bleed 6 | . . . . . . . . . . . 4 . . 1 1 Interference 9 | . . . . . . . . 1 . . 2 . . 5 1 Matter Decay 6 | . . . . . . . . . . . 1 . . 2 3 Short Circuit 7 | . . . . . . . . . . . 2 . . 4 1 Damage (minor) 3 | . . . . . . . . . . . 1 . . 2 . Damage (major) 7 | . . . . . . . . . . . . . . . 7 Damage (core) 2 | . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged 6 | . . . . . . . . . . . . . . 3 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Peak Influence 1979 | . 154 147 330 45 . 170 473 1359 598 272 292 250 262 1979 846 Initial 835 | . . . 44 9 . . 66 254 529 133 29 . 105 153 835 Average 390 | . 55 36 145 14 . 91 215 792 447 182 112 70 167 1027 580 Maximum Alert Level 5 | . . . 1 . . . 2 4 2 1 1 1 1 5 3 Low Security (%) 49 | 100 100 100 75 100 100 100 48 . . 31 83 87 73 5 . Level 1 17 | . . . 24 . . . 46 12 31 68 16 12 26 11 15 Level 2 15 | . . . . . . . 5 24 68 . . . . 25 67 Level 3 6 | . . . . . . . . 41 . . . . . 12 16 Level 4 5 | . . . . . . . . 20 . . . . . 21 . Level 5 4 | . . . . . . . . . . . . . . 23 . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . . Squads Dispatched 35 | . . 1 6 2 . 2 1 . 3 . 8 4 . . 8 Investigation 5 | . . . 1 1 . . . . . . 2 . . . 1 Extermination 4 | . . . . 1 . . . . . . 1 1 . . 1 Reinforcement 16 | . . 1 2 . . 2 1 . 2 . 2 3 . . 3 Assault 4 | . . . . . . . . . 1 . 1 . . . 2 Garrison 6 | . . . 3 . . . . . . . 2 . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Distress Signals 7 | . 1 . 3 . . . . . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 289 | . 9 6 28 2 . 8 21 33 22 7 31 16 10 57 39 Peak Tracking Total 15 | . 3 2 5 2 . 3 4 7 8 3 5 4 4 12 15 Tactical Retreats 22 | . 1 . . . . . 3 1 1 . 1 . 1 11 3 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Traps Triggered 19 | . 1 . 2 . . 3 2 . 1 . 1 . . 7 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . 1 . . . Reprogrammed 5 | . . . . . . . 5 . . . . . . . . Reused 2 | . . . . . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 ---------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Machines Disabled 32 | . 3 . 2 . . . 6 6 4 1 . 2 . 6 2 Max in Single Turn 3 | . 3 . 2 . . . 2 1 2 1 . 1 . 1 1 Garrison Access 2 | . . . 1 . . . . . . . 1 . . . . Garrison Relay 8 | . . . . . . . . 3 . . . . . 5 . Energy Cycler 2 | . . . . . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Machines Accessed 38 | . 2 3 5 2 1 . 3 2 4 3 5 4 1 2 1 Terminals 27 | . 2 2 4 1 1 . 2 2 4 2 1 3 . 2 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 5 | . . 1 . 1 . . . . . 1 1 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . 1 . . . 1 . . . 1 . 1 . . Total Hacks 113 | . 8 13 13 4 1 . 14 3 9 7 19 16 1 2 3 Successful 83 | . 8 12 7 2 1 . 11 2 6 7 8 13 1 2 3 Failed 30 | . . 1 6 2 . . 3 1 3 . 11 3 . . . Catastrophic 4 | . . . 2 . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . . . . . Terminals 74 | . 8 5 12 2 1 . 13 3 9 3 5 8 . 2 3 Fabricators 6 | . . . . . . . . . . . 6 . . . . Repair Stations 27 | . . 8 . 2 . . . . . 4 5 8 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . 1 . . . 1 . . . 2 . 1 . . Terminal Hacks 52 | . 8 4 6 . 1 . 9 2 6 3 1 7 . 2 3 Record 5 | . 3 . 2 . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . Open Door 3 | . . . . . . . . 1 1 . . . . 1 . Open DSF 2 | . . . . . 1 . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . 1 . . . . . . . . . . . . 1 Emergency Access Points 5 | . 1 1 . . . . 1 1 . . . . . 1 . Terminal Index 2 | . . . 1 . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . Alert Level 5 | . 1 . 1 . . . 1 . 1 . . . . . 1 Unreport Threat 2 | . . . . . . . . . 1 . . . . . 1 Locate Traps 6 | . 1 . 1 . . . 1 . . 1 . 2 . . . Disarm Traps 1 | . . . . . . . . . . . . 1 . . . Reprogram Traps 2 | . . . . . . . 2 . . . . . . . . Dispatch Records 2 | . 1 . . . . . . . 1 . . . . . . Maintenance Status 3 | . 1 . 1 . . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . Zone Layout 7 | . . 1 . . . . 1 . 1 1 . 3 . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . . . 2 . . . . Repair Station Hacks 22 | . . 8 . 2 . . . . . 4 2 6 . . . Scan Component 11 | . . 4 . 1 . . . . . 2 1 3 . . . Repair 11 | . . 4 . 1 . . . . . 2 1 3 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . 1 . . . 1 . 1 . . Unlock Access 3 | . . . . . . . 1 . . . 1 . 1 . . Seal Access 1 | . . . 1 . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 2 4 1 . . 1 1 3 . 5 3 . 1 1 Full Trace Events 9 | . 1 1 3 1 . . . . . . 2 . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . 1 12 . . . Parts Built 4 | . . . . . . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . 128 . . . . Total Part Build Rating 32 | . . . . . . . . . . . 32 . . . . Parts Repaired 11 | . . 4 . 1 . . . . . 2 1 3 . . . Time 413 | . . 116 . 32 . . . . . 133 44 88 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 ------------ Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 38 | . . . . . . . . 13 . . 3 . . 22 . Machine Destruction 35 | . . . . . . . . 13 . . 3 . . 19 . Programmers 3 | . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Total Allies 14 | . . . . . . . . . 4 . . . . 2 8 Largest Group 8 | . . . . . . . . . 4 . . . . 2 8 Highest-Rated Group 126 | . . . . . . . . . 126 . . . . 84 116 Highest-Rated Ally 46 | . . . . . . . . . 39 . . . . 46 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 97 | . . . . . . . . . 12 . . . . 32 53 Total Damage 2096 | . . . . . . . . . 185 . . . . 1008 903 Kills 7 | . . . . . . . . . . . . . . 3 4 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 2 . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 ------------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Turns Passed 11829 | 72 818 607 1238 402 10 294 761 785 580 547 1611 740 121 2357 886 Spaces Moved 5258 | 56 300 173 308 188 5 96 513 468 305 217 706 450 83 1041 349 Core 21 | 20 . . . . . 1 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 5237 | 36 300 173 308 188 5 95 513 468 305 217 706 450 83 1041 349 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 260 190 190 120 120 120 120 120 111 111 111 111 106 Average Speed 164 | 103 235 260 337 190 190 200 120 120 120 165 141 111 111 177 147 Slowest Speed 1150 | 300 260 260 540 190 190 1150 120 120 120 190 190 182 111 262 186 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . 1 . . . . 1 1 2 Exploration Rate (%) 28 | 3 53 16 40 6 . 49 17 56 41 5 14 41 3 85 5 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 . 1 . 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 11 | . . . . . . . 4 . . . 6 . . 1 . Terrain Destroyed 419 | . 10 . . . . . 75 76 51 21 18 12 3 35 118 Melee . | . . . . . . . . . . . . . . . . Projectile 251 | . . . . . . . 40 76 35 21 15 10 3 32 19 AOE 159 | . 10 . . . . . 35 . 16 . . . . . 98 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Gar Ext Fac Res Qua Res Gar Res Total 7230 | 67 355 310 387 231 6 175 582 574 451 380 1122 613 92 1295 590 Wait 964 | . 15 120 13 26 . 18 4 44 87 122 271 97 . 22 125 Move 5234 | 55 299 172 307 187 4 95 512 467 304 216 705 449 82 1031 349 Hop . | . . . . . . . . . . . . . . . . Pick Up 75 | 5 5 1 2 4 . 2 4 3 9 6 1 9 1 14 9 Fast Attach 71 | 6 . 4 . 1 . 3 2 . 3 4 8 3 . 19 18 Attach 76 | 1 1 2 2 5 2 . 3 . 6 2 7 4 2 23 16 Detach 8 | . . . . . . . 1 . . . 1 . . 5 1 Swap 114 | . 4 . 10 2 . 13 3 2 2 8 27 5 . 26 12 Drop 119 | . 2 1 . 3 . 5 7 2 5 11 23 16 . 32 12 Fire 515 | . 29 10 51 3 . 24 46 56 30 11 78 30 7 98 42 Melee 5 | . . . . . . . . . . . . . . . 5 Ram . | . . . . . . . . . . . . . . . . Kick 8 | . . . 2 . . . . . . . 1 . . 4 1 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . 15 . . 5 . . . . 21 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Garrison (discovered 2 exits: *Ext x2) -5/Extension -4/Factory -3/Research -3/Quarantine -2/Research -2/Garrison (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 16) 73 | -11/Junkyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 316 | -10/Materials | Build established: Hacker-Mutant 793 | -10/Materials | Identified exit to Materials 793 | -10/Materials | Discovered exit to Materials (range 15) 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1055 | -9/Materials | Repaired Aluminum Leg 1089 | -9/Materials | Repaired Hvy. Assault Rifle 1122 | -9/Materials | Repaired Hvy. Assault Rifle 1150 | -9/Materials | Repaired Ion Engine 1436 | -9/Materials | Identified exit to Materials 1436 | -9/Materials | Discovered exit to Materials (range 11) 1459 | -9/Materials | Identified exit to Mines 1459 | -9/Materials | Identified exit to Storage 1498 | -9/Materials | Entered another Materials area 1498 | -8/Materials | Evolved 2 slots: Weapon x2 1803 | -8/Materials | Build established: Hacker-Tank 2024 | -8/Materials | Garrison activated, responded to threat 2128 | -8/Materials | Garrison activated, responded to threat 2708 | -8/Materials | Identified exit to Factory 2708 | -8/Materials | Discovered exit to Factory (range 4) 2736 | -8/Materials | Entered Factory 2736 | -7/Factory | Evolved 2 slots: Propulsion x2 3033 | -7/Factory | Repaired Cooling System 3108 | -7/Factory | Identified exit to Factory 3108 | -7/Factory | Discovered exit to Factory (range 11) 3138 | -7/Factory | Entered another Factory area 3138 | -6/Factory | Evolved 2 slots: Utility x2 3146 | -6/Factory | Identified exit to DSF 3148 | -6/Factory | Entered DSF 3206 | -6/DSF | Additional patrols routed to DSF 3294 | -6/DSF | Identified exit to Factory 3294 | -6/DSF | Discovered exit to Factory (range 15) 3382 | -6/DSF | Sterilization system engaged 3402 | -6/DSF | Ambient heat levels rising (+10) 3417 | -6/DSF | Ambient heat levels rising (+10) 3432 | -6/DSF | Ambient heat levels rising (+10) 3442 | -6/DSF | Entered Factory 3442 | -5/Factory | Evolved 2 slots: Propulsion x2 3736 | -5/Factory | Build established: Hacker-Gunner 4202 | -5/Factory | Identified exit to Garrison 4203 | -5/Factory | Entered Garrison 4357 | -5/Garrison | Destroyed 9 combat bots 4362 | -5/Garrison | Triggered checkpoint 4371 | -5/Garrison | Triggered checkpoint 4479 | -5/Garrison | Garrison Relay disabled 4494 | -5/Garrison | Triggered checkpoint 4603 | -5/Garrison | Garrison Relay disabled 4667 | -5/Garrison | Identified exit to Extension 4667 | -5/Garrison | Discovered exit to Extension (range 14) 4803 | -5/Garrison | Discovered exit to Extension (range 15) 4807 | -5/Garrison | Crushed by falling debris 4814 | -5/Garrison | Triggered checkpoint 4826 | -5/Garrison | Garrison Relay disabled 4942 | -5/Garrison | Destroyed 8 combat bots 4988 | -5/Garrison | Entered Extension 5036 | -5/Extension | Energy Cycler disabled 5036 | -5/Extension | Rescued a captive Derelict 5037 | -5/Extension | Rescued a captive Derelict 5037 | -5/Extension | Rescued a captive Derelict 5037 | -5/Extension | Rescued a captive Derelict 5038 | -5/Extension | Rescued a captive Derelict 5039 | -5/Extension | Rescued a captive Derelict 5044 | -5/Extension | Rescued a captive Derelict 5044 | -5/Extension | Rescued a captive Derelict 5044 | -5/Extension | Rescued a captive Derelict 5046 | -5/Extension | Rescued a captive Derelict 5052 | -5/Extension | Rescued a captive Derelict 5288 | -5/Extension | First assault squad dispatched 5298 | -5/Extension | Spotted B-75 Beast 5303 | -5/Extension | Spotted B-75 Beast 5327 | -5/Extension | Destroyed B-75 Beast 5352 | -5/Extension | Identified exit to Factory 5352 | -5/Extension | Discovered exit to Factory (range 15) 5366 | -5/Extension | Lost 6 parts (1p3u2w) 5367 | -5/Extension | Destroyed B-75 Beast 5568 | -5/Extension | Entered Factory 5568 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5856 | -4/Factory | Build established: Scavenger-Gunner 5914 | -4/Factory | Repaired Enh. Coil Gun 5960 | -4/Factory | Repaired Imp. Medium Armor Plating 6042 | -4/Factory | Identified exit to Research 6042 | -4/Factory | Discovered exit to Research (range 6) 6077 | -4/Factory | Found Prototype Hackware 6077 | -4/Factory | Identified Exp. System Shield 6115 | -4/Factory | Entered Research 6115 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 6260 | -3/Research | Garrison activated, responded to threat 6356 | -3/Research | Identified exit to Garrison 6365 | -3/Research | Build established: Hacker-Gunner 6678 | -3/Research | Build established: Hacker-Tank 6886 | -3/Research | Repaired Enh. Coil Gun 7050 | -3/Research | Found Prototype Processor 7050 | -3/Research | Identified Spectral Analyzer 7141 | -3/Research | Fabricated Biometal Leg (x2) 7216 | -3/Research | Fabricated Biometal Leg (x2) 7540 | -3/Research | Identified exit to Quarantine 7540 | -3/Research | Discovered exit to Quarantine (range 13) 7726 | -3/Research | Entered Quarantine 7768 | -3/Quarantine | Repaired Broken Coil Gun 7797 | -3/Quarantine | Repaired KE Penetrator 7824 | -3/Quarantine | Repaired Coil Gun 7942 | -3/Quarantine | Found Alien Artifact 7954 | -3/Quarantine | Identified Phase Armor 7988 | -3/Quarantine | Found Enh. Force Lance 8005 | -3/Quarantine | Build established: Wizard-Tank 8016 | -3/Quarantine | Scanned by Researcher 8073 | -3/Quarantine | Identified exit to Research 8358 | -3/Quarantine | Found Alien Reactor 8362 | -3/Quarantine | Identified Matter Drive 8420 | -3/Quarantine | Found Alien Artifact 8421 | -3/Quarantine | Identified Core Reset Matrix 8421 | -3/Quarantine | Used Core Reset Matrix 8425 | -3/Quarantine | Detected hypermatrix surge 8425 | -3/Quarantine | Sensed 8 artifacts in vicinity 8466 | -3/Quarantine | Entered Research 8466 | -2/Research | Evolved 2 slots: Utility x2 8560 | -2/Research | Crushed by falling debris 8586 | -2/Research | Identified exit to Garrison 8587 | -2/Research | Entered Garrison 8630 | -2/Garrison | Crushed by falling debris 8692 | -2/Garrison | Triggered checkpoint 8804 | -2/Garrison | Rescued a captive Derelict 8814 | -2/Garrison | Rescued a captive Derelict 8839 | -2/Garrison | Garrison Relay disabled 8930 | -2/Garrison | Triggered checkpoint 8930 | -2/Garrison | Spotted B-90 Cyclops 8974 | -2/Garrison | Triggered checkpoint 8983 | -2/Garrison | Destroyed B-90 Cyclops 9005 | -2/Garrison | Found Unknown Device 9005 | -2/Garrison | Identified Quantum Capacitor 9049 | -2/Garrison | Build established: Scavenger-Tank 9050 | -2/Garrison | Triggered checkpoint 9154 | -2/Garrison | Identified exit to Research 9154 | -2/Garrison | Discovered exit to Research (range 13) 9184 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9355 | -2/Garrison | Core integrity fell below 50% 9387 | -2/Garrison | Lost 4 parts (3u1w) 9426 | -2/Garrison | Triggered checkpoint 9482 | -2/Garrison | Attempted to install RIF, but system incompatible 9577 | -2/Garrison | Garrison Relay disabled 9592 | -2/Garrison | Garrison Relay disabled 9844 | -2/Garrison | Triggered checkpoint 9890 | -2/Garrison | Destroyed 7 combat bots 9938 | -2/Garrison | Garrison Relay disabled 9983 | -2/Garrison | Garrison Relay disabled 10154 | -2/Garrison | Destroyed 8 combat bots 10324 | -2/Garrison | Triggered checkpoint 10914 | -2/Garrison | Discovered exit to Research (range 14) 10944 | -2/Garrison | Entered Research 10945 | -2/Research | Emitted hypermatrix ping 10950 | -2/Research | Assembled emerged from beneath the floor 11082 | -2/Research | Identified exit to Testing 11348 | -2/Research | Core integrity fell below 20% 11356 | -2/Research | Crushed by falling debris 11387 | -2/Research | Lost 5 parts (1p4u) 11487 | -2/Research | Lost 4 parts (1n1u2w) 11694 | -2/Research | First assault squad dispatched 11700 | -2/Research | Crushed by falling debris 11731 | -2/Research | Lost 11 parts (2p3n3u3w) 11777 | -2/Research | Garrison activated, responded to threat 11794 | -2/Research | Cargo convoy interrupted 11830 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 11820_ Biometal Leg blown off. 11820_ E-15 Imp destroyed. 11823_ Wall collapses. 11823_ Slug penetrates B-74 Champion. 11823_ B-74 Champion suffers critical hit (Destroy). 11823_ Destroyed Unknown Treads. 11823_ HV Slug penetrates B-74 Champion. 11823_ B-74 Champion suffers critical hit (Destroy). 11823_ B-74 Champion destroyed. 11823_ G-73 Enforcer suffers critical hit (Destroy). 11823_ Destroyed Myomer Leg. 11824_ K-01 Serf collects debris. 11826_ Power failure, Lgt. Quantum Reactor shutdown. 11826_ Slug penetrates B-74 Champion. 11827_ Slug penetrates Earth. 11827_ Slug penetrates B-74 Champion. 11827_ Adv. VSS Leg destroyed. 11829_ Lgt. Quantum Reactor destroyed. 11829_ Adv. Phase Shifter destroyed. 11830_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #? #??? ?#????????????????????????????? | | ######## ##?????#???????????????????????? | | ##????##??????????????????????? | | ##????????????????????????????? | | * #?????#???????????????????????? | | ! [ #?????????????????????????????? | | #+############# #?#???????????????????????????? | | ?# # ##????????????????????????????? | | ## # ########??????????????????????? | | ? ##"" * + ##?????????????????????? | | ? ##"" # ##?????????????????????? | | ?? ?#"T # ##?????????????????????? | | ?????#"" # ##?????#???????????????? | | ??? ?#"" ######## ##???????#?????????????? | | ?????# #?#???## ##?????????????????????? | | ??? ?# #####?## ##?????????????????????? | | ? ???##############?## ##?????????????????????? | | ?????????##### ####### ##?????????????????????? | | ????????##### # #### ##?????????????????????? | | ????????### # ##?????????????????????? | | ????????## # # ###????????????????????? | | ????????#### # ##?????????????????????? | | ????????### # # %##?????????????????????? | | ????????## # + =##?????????????????????? | | ????###?## [#=^^^##????#????????????????? | | ????## # !# ==@# ##???????????????????? | | ????###### # %![b=###########????????????? | | ????####### # ;[==%="#########????????????? | | ?????????# # #### #*!=kg! % ??????? | | ????????# # ##%*%=!= "% ??????? | | ????????####### #####|[% * % " ??????? | | ????????##############! =%! ??????? | | ?????????????#####??## gYg#=###############??????? | | ???????????????#????## #################??????? | | ???????????? ??????? # g ####???????????????????? | | ???????????????????? # % ##?????????????????????? | | ???????????????????? # ##?????????????????????? | | ???????????????????? + ##?????????????????????? | | ???????????????????? # ##?????????????????????? | | ???????????????????? # % ##?????????????????????? | | ??????????????????? #% ##?????????????????????? | | ???????????????????? #" # ?????????????????????? | | ????????????????????## # ?????????????????????? | | ????????????????????## # ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 79 Energy Capacity 805 Matter Stores 369 Matter Capacity 400 Sight Range 24 Terrain Scan Range 14 Terrain Scan Density 85 EM Shielding 4 Armor Coverage 825 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Kinecelleration 40 Offensive Hacking 34 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -3/Research Biometal Leg | x2 | -3/Research Alien Tech Used ----------------- Phase Armor Matter Drive Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapTargetingFacilitator Manual? 0 Play Time 01:55:02 Cumulative 1289.3 hours Start 2023.03.18 @ 11:24:35 End 2023.03.20 @ 17:18:08 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 828 Rogue 62 Adventurer 0 Explorer 766 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43c19601-9592-4e54-8fa4-c690eeb1bfd6