Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.23 @ 23:43:01 Player: Nell Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1363) 1363 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4273 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 685/700 Matter 250/300 Energy 455/455 System Corruption 2% Temperature Warm (139) Movement Treading (170) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Medium Storage Unit Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON (3) ------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY (10) --- Light Ion Engine Improved Ion Engine Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Field Recycling Unit (100) Ion Cannon Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Field Recycling Unit Ion Cannon Flak Cannon Flak Cannon [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . . . 1 . Parts Attached 68 | 5 4 22 17 20 . Power 10 | 1 1 1 4 3 . Engine 10 | 1 1 1 4 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 5 2 4 . Treads 9 | . . 3 2 4 . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 30 | . 2 12 7 9 . Device 17 | . 1 10 3 3 . Storage 2 | . 1 1 . . . Processor 1 | . . 1 . . . Hackware 2 | . . . 2 . . Protection 8 | . . . 2 6 . Artifact . | . . . . . . Weapon 15 | 2 1 4 4 4 . Energy Gun 4 | 1 . 3 . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 1 . 1 2 . . Ballistic Cannon 5 | . . . 2 3 . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . 2 3 . . Power 1 | . . . 1 . . Propulsion 3 | . . 2 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 81 89 98 99 100 Engine 11 | . 14 11 8 15 15 Treads 19 | . . 1 35 29 30 Leg 12 | . 28 29 . . . Device 5 | . 13 11 3 . . Storage 9 | . 11 11 9 7 7 Processor 4 | . . 10 1 . . Hackware 8 | . . . 16 15 15 Protection 3 | . . . 5 6 7 Energy Gun 5 | . . 12 4 . . Energy Cannon 1 | . . . . 4 . Ballistic Gun 2 | . . 1 6 . . Ballistic Cannon 7 | . . . 6 17 23 Launcher 1 | . 14 1 . . . Naked Turns . | . . . . . . Heaviest Build 49 | 5 12 31 37 49 49 Greatest Support 88 | 20 20 66 88 86 82 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 Average Capacity 9 | 5 7 9 10 10 10 Most Carried 10 | . 3 10 10 10 9 Average Carried 7 | . 2 5 9 8 9 Final Capacity 10 | 5 8 10 10 10 10 Final Carried 10 | . 3 10 10 9 9 Class Distribution -------------------- 47% | Mutant 24% | Hacker-Mutant 23% | Hacker-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1387 | 255 1 293 545 126 167 Remotely . | . . . . . . Salvage Created 1251 | 42 9 326 559 125 190 Parts 82 | . 1 17 38 6 20 Haulers Intercepted 3 | . . 1 1 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled 43 | . . 24 . 19 . Retrieved Matter 386 | . . 195 . 191 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 32 | 1 2 5 17 2 5 Guns 16 | 1 . 3 12 . . Cannons 12 | . . . 5 2 5 AOE 4 | . 2 2 . . . Classes Destroyed 10 | 1 . 4 3 . 2 Worker 2 | . . . 2 . . Hauler 3 | . . 1 1 1 . Recycler 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 3 | . . 1 2 . . Swarmer 7 | . . . 7 . . Grunt 13 | 1 2 1 8 1 . Duelist 1 | . . . . . 1 Sentry 8 | . . 4 2 1 1 Programmer 3 | . . . . . 3 Best Kill Streak 5 | 1 2 1 5 1 5 Combat Bots Only 5 | 1 2 1 4 1 5 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 229 | 6 9 37 120 23 34 Missed 76 | 2 4 18 27 14 11 Damage Taken 2026 | 46 66 412 1182 59 261 Core 257 | . 10 143 89 . 15 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 265 | . . . . 265 . Core Remaining (%) 85 | 100 96 64 83 . . Volleys Fired 119 | 5 7 36 53 7 11 Largest 3 | 2 1 2 2 3 3 Hottest 148 | 60 30 112 112 148 132 Shots Fired 220 | 10 7 43 106 21 33 Gun 119 | 10 . 30 79 . . Cannon 81 | . . . 27 21 33 Launcher 20 | . 7 13 . . . Special . | . . . . . . Kinetic 133 | 5 . . 80 15 33 Thermal 67 | 5 . 30 26 6 . Explosive 20 | . 7 13 . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 6 2 20 7 6 5 Robot Miss Streak 15 | 2 4 2 15 7 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 150 | 7 2 35 75 16 15 Core Hits 108 | 2 4 20 60 14 8 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 2 . . Destroy 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2936 | 68 211 475 1428 340 414 Guns 1389 | 68 . 309 1012 . . Cannons 1170 | . . . 416 340 414 Explosions 377 | . 211 166 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1926 | 25 . . 1238 249 414 Thermal 633 | 43 . 309 190 91 . Explosive 377 | . 211 166 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 33 | . . 22 . . 11 Projectiles 11 | . . . . . 11 Explosions 22 | . . 22 . . . Melee . | . . . . . . Knockbacks 18 | . . . 8 4 6 Impact . | . . . . . . Kinetic 17 | . . . 8 4 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 153 | . 13 140 . . . Shots 5 | . 1 4 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 551 | 44 1 126 200 231 551 Average Temperature 115 | 22 1 43 66 89 326 Received Heat Transfer 780 | 24 30 96 594 12 24 Effects 12 | . . . . . 12 Shutdowns 6 | . . . . . 6 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 1 . 3 2 . . Heat Transferred 1475 | 100 . 746 481 148 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 314 | 20 126 248 314 191 132 Initial 74 | . 13 52 33 74 22 Average 109 | 2 66 99 183 67 73 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 79 | 100 100 76 58 100 100 Level 1 20 | . . 23 41 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 2 3 1 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 6 | . 1 2 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | 1 5 9 23 5 5 Peak Tracking Total 5 | 1 3 2 5 2 5 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 3 | . . 2 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 7 | . 2 . 1 4 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . 11 . 8 14 . Successful 28 | . 8 . 8 12 . Failed 5 | . 3 . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 5 . . 7 . Fabricators . | . . . . . . Repair Stations 6 | . . . . 6 . Recycling Units 6 | . 6 . . . . Scanalyzers 8 | . . . 8 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 3 . . 5 . Record 5 | . 3 . . 2 . Open DSF 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . 6 . Scan Component 3 | . . . . 3 . Repair 3 | . . . . 3 . Recycling Unit Hacks 5 | . 5 . . . . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 8 | . . . 8 . . Insert Component 4 | . . . 4 . . Analyze 4 | . . . 4 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . . 4 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 108 | . . . . 108 . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3067 | 89 172 1101 863 756 86 Spaces Moved 1729 | 66 119 701 442 371 30 Core 16 | 16 . . . . . Treads 870 | . . 27 442 371 30 Legs 843 | 50 119 674 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 148 163 Average Speed 136 | 103 120 122 145 159 166 Slowest Speed 225 | 120 120 225 148 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 6 25 33 26 10 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 130 | . 39 91 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 130 | . 39 91 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2223 | 75 139 897 556 515 41 Wait 256 | . 7 117 23 109 . Move 1724 | 65 118 700 441 370 30 Hop . | . . . . . . Pick Up 24 | . 2 10 11 1 . Fast Attach 18 | 5 2 7 3 1 . Attach 10 | . . 4 4 2 . Detach 7 | . 1 6 . . . Swap 40 | . 2 11 10 17 . Drop 25 | . . 6 11 8 . Fire 119 | 5 7 36 53 7 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 1166 | -9/Materials | Discovered new exit (range 7) 1226 | -9/Materials | Discovered new exit (range 9) 1363 | -9/Materials | Entered another Materials area 1363 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1781 | -8/Materials | Build established: Hacker-Mutant 1795 | -8/Materials | Discovered new exit (range 14) 2226 | -8/Materials | Entered Factory 2226 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2371 | -7/Factory | Repaired Adv. Treads 2403 | -7/Factory | Repaired Imp. Ion Engine 2451 | -7/Factory | Repaired Hrd. Medium Armor Plating 2531 | -7/Factory | Build established: Hacker-Tank 2981 | -7/Factory | Identified exit to Garrison 2982 | -7/Factory | Entered Garrison 3068 | -7/Garrison | Self-destructed Last Messages --------------- Overheating: Short circuit. Acquired 30 matter. Acquired 45 matter. Destroyed Imp. Melee Analysis Suite. L-41 Fighter knocked back. Power failure, Imp. Deuterium Engine shutdown. L-41 Fighter knocked back. L-41 Fighter destroyed. Power failure, Imp. Ion Engine shutdown. P-60 Hacker destroyed. Overheating: System interference. Assault Cannon temporarily disabled. Power failure, Imp. Deuterium Engine shutdown. Overheating: Matter decay (-32). Acquired 6 matter. Acquired 36 matter. Power failure, Imp. Ion Engine shutdown. Acquired 35 matter. Acquired 6 matter. Acquired 9 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#[ #??????????????????????? | | ?????????????########## | #??????????????????????? | | ?????? %!+!!!#??????????????????????? | | ?????????????##########=[[#??????????????????????? | | ??????????????????????#[ |#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#= !#??????????????????????? | | ??????????????????????#*[@#??????????????????????? | | ??????????????????????#=!%#??????????????????????? | | ??????????????????????# !*; ?????????????????????? | | ??????????????????????+% ###????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# "??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????+ #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Made in Tau Ceti IV More Dakka Please Storm Trooper Challenges ------------ None Game ------ Seed AuthchipMomentumRail Manual? 0 Play Time 01:13:25 Cumulative 2.1 hours Start 2024.07.10 @ 00:15:42 End 2024.07.23 @ 23:43:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a67ea958-d010-4767-a062-36880afad6af