Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 14:31:36 Player: pinbox Result: Destroyed self with Light Nuclear Core chain reaction Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (44) 220 Value Destroyed (1323) 1323 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (823) 823 TOTAL SCORE: 7946 Bonus ------- Follower Combat Kills 223 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 214/300 Energy 3/100 System Corruption 15% Temperature Cool (12) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- Tesla Bomb Launcher Thunder Hammer > --- INVENTORY (5) ---- Improved Signal Interpreter Improved Signal Interpreter Advanced ECM Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Enhanced Fission Core > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced ECM Suite Reaction Control System > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser > --- INVENTORY -------- Xenon Bombardment Thruster Advanced Sensor Array Improved Field Recycling Unit [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Terrain Scan Processor Device Sensor Array Storage Small Storage Unit Processor Improved Terrain Scan Processor Weapon Minigun Energy Gun Improved Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Tesla Bomb Launcher Special Weapon Welding Torch Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . . . . 2 . . 2 Power 2 | . . . . . . . . . . . 1 . . 1 Propulsion 2 | . . 1 . 1 . . . . . . . . . . Utility 6 | . . 1 2 1 . . . . . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 110 | 6 4 19 7 9 . 11 1 2 1 4 18 . . 28 Power 18 | 1 1 3 1 1 . 1 . 1 . 1 4 . . 4 Engine 10 | 1 1 3 . . . . . 1 . 1 3 . . . Core 8 | . . . 1 1 . 1 . . . . 1 . . 4 Reactor . | . . . . . . . . . . . . . . . Propulsion 29 | 2 . 8 . 3 . 3 1 . . 1 2 . . 9 Treads . | . . . . . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . Flight 25 | . . 7 . 2 . 3 1 . . 1 2 . . 9 Utility 36 | 1 2 2 3 5 . 1 . 1 1 2 7 . . 11 Device 25 | . 2 1 1 3 . 1 . . 1 1 6 . . 9 Storage 1 | 1 . . . . . . . . . . . . . . Processor 10 | . . 1 2 2 . . . 1 . 1 1 . . 2 Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 27 | 2 1 6 3 . . 6 . . . . 5 . . 4 Energy Gun 6 | . . 1 . . . . . . . . 3 . . 2 Energy Cannon 3 | . . 1 . . . 1 . . . . 1 . . . Ballistic Gun 10 | 2 1 3 2 . . 2 . . . . . . . . Ballistic Cannon 3 | . . . . . . 2 . . . . 1 . . . Launcher 1 | . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . 1 . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . . . . 1 Slashing Weapon 1 | . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 2 . . . . 1 . 2 . . 6 Corrupted Parts 4 | . . 2 . . . 1 . . . . . . . 1 System Corruption 19 | . . 14 . . . 2 . . . . . . . 3 Parts Lost 46 | . . 7 . 1 . 3 1 2 . 6 3 . . 23 Power 11 | . . 2 . . . . . 1 . 1 2 . . 5 Propulsion 17 | . . 3 . . . 3 1 . . 2 1 . . 7 Utility 14 | . . . . 1 . . . . . 2 . . . 11 Weapon 4 | . . 2 . . . . . 1 . 1 . . . . Highest Loss Streak 11 | . . 7 . 1 . 3 1 2 . 5 2 . . 11 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | . 3 6 3 4 4 4 4 3 3 3 3 4 4 3 Power . | . 1 . 1 1 1 1 1 . . . . . . . Propulsion . | . . . 1 1 1 1 1 1 1 . . 1 1 . Utility 1 | . . 2 1 . 2 1 1 1 1 2 1 3 3 2 Weapon . | . 1 2 . 1 . . 1 . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 8 | . 2 . 3 . . 1 . . . . . . . 2 Power 1 | . . . 1 . . . . . . . . . . . Propulsion 2 | . 1 . 1 . . . . . . . . . . . Utility 3 | . . . 1 . . . . . . . . . . 2 Weapon 1 | . 1 . . . . . . . . . . . . . Tool/Special 1 | . . . . . . 1 . . . . . . . . Average Slot Usage (%) 89 | . 99 84 95 95 100 98 90 93 100 96 70 93 93 68 Engine 3 | . 14 9 1 . . . . 1 7 7 5 13 13 3 Core 4 | . . . 7 7 7 7 7 4 . . . . . 3 Leg 3 | . 28 17 . . . . . . . . . . . . Flight 22 | . . 7 27 29 30 29 28 30 30 29 16 26 26 16 Device 15 | . 13 12 26 19 15 13 7 7 7 3 10 13 13 13 Storage 2 | . 14 11 1 . . . . . . . . . . . Processor 23 | . . 7 17 25 30 30 30 31 38 40 34 33 33 25 Ballistic Gun 9 | . 28 17 8 10 15 11 15 12 7 5 . . . . Peak Build Rating 73 | 6 7 12 19 40 37 46 42 42 52 44 49 49 49 73 Average Rating 30 | 4 6 8 14 31 37 37 41 41 42 40 36 49 49 54 On Entrance 30 | . 6 7 9 18 37 37 42 42 41 42 27 49 49 49 Avg Prop Armor Cover (%) 10 | . . 11 . . . . . . . . 10 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 34 | 13 15 17 15 25 14 30 15 17 17 19 23 16 16 34 Greatest Support 30 | 20 20 30 12 20 20 21 21 21 21 21 24 24 24 28 Greatest Overweight (x) 5 | . . 5 1 4 . 2 . . . . 1 . . 5 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 7 5 4 5 5 4 5 4 5 4 4 5 Average Carried 4 | . 3 6 3 4 4 4 4 3 3 3 3 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 2 7 7 5 4 4 5 4 2 4 3 4 4 4 4 Class Distribution -------------------- 33% | Mutant 22% | Scout 20% | Sprinter 11% | Scavenger-Scout 9% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Ninja | -8/Materials Scout | -7/Factory Scavenger-Scout | -7/Waste Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Matter Collected 1896 | 153 34 341 206 93 . 422 40 212 40 35 . . . 320 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1505 | . 54 402 232 93 . 444 40 59 . 70 . . . 111 Parts 104 | . 5 29 19 15 . 24 2 2 . 3 . . . 5 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled 37 | . . . . 1 . 19 . . . . 9 . . 8 Retrieved Matter 538 | . . . . 22 . 305 . . . . 119 . . 92 Parts Self-Destructed 6 | . . . . . . . 2 3 . 1 . . . . Prevented 5 | . . . . . . . . . . 5 . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 33 | . 3 10 5 2 . 6 1 1 . 1 . . . 4 Melee 2 | . . 2 . . . . . . . . . . . . Guns 24 | . 3 7 5 2 . 4 1 1 . 1 . . . . Cannons 2 | . . . . . . 2 . . . . . . . . AOE 5 | . . 1 . . . . . . . . . . . 4 Classes Destroyed 13 | . 2 4 3 2 . 2 . . . . . . . . Worker 2 | . . . 1 . . 1 . . . . . . . . Builder 2 | . . 1 . . . 1 . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 2 | . . . . . . 2 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . . . Swarmer 13 | . 3 3 3 . . . . . . . . . . 4 Grunt 8 | . . 3 2 . . 3 . . . . . . . . Duelist 2 | . . 1 . . . . . . . 1 . . . . Sentry 3 | . . 3 . . . . . . . . . . . . Hunter 3 | . . . . . . 1 1 1 . . . . . . Programmer 4 | . . . . 2 . 2 . . . . . . . . Best Kill Streak 5 | . 3 4 5 1 . 3 1 1 . 1 . . . 4 Combat Bots Only 4 | . 2 4 3 1 . 2 1 1 . 1 . . . 4 Max Kills in Single Turn 2 | . 1 2 2 1 . 2 1 1 . 1 . . . 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . . . . . . 2 Melee 1 | . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Hostile Shots Fired 495 | . 10 77 20 17 . 62 12 11 . 35 9 10 3 229 Missed 206 | . 2 21 10 8 . 27 5 2 . 19 4 9 2 97 Hits 289 | . 8 56 10 9 . 35 7 9 . 16 5 1 1 132 Melee 4 | . . 3 . . . . . . . . . . . 1 Projectile 285 | . 8 53 10 9 . 35 7 9 . 16 5 1 1 131 AOE 2 | . . . . . . . . . . . 2 . . . Critical Strikes 15 | . . 4 2 1 . 4 1 1 . . . . . 2 Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 4956 | . 74 836 115 107 . 497 135 214 . 318 281 5 17 2357 Core 1833 | . 8 299 17 33 . 99 12 47 . 119 158 . . 1041 Absorbed by Shields 52 | . . . . . . 52 . . . . . . . . Ignored by Resistances 78 | . . . . . . . . . . . . . . 78 Regen/Repaired (Parts) 74 | . . 74 . . . . . . . . . . . . Core Remaining (%) 75 | 100 96 25 96 . . . . . . 55 . . 81 . Volleys Fired 125 | . 9 23 14 9 . 41 6 5 . 6 . . . 12 Largest 2 | . 2 2 2 2 . 2 2 2 . 2 . . . 2 Hottest 130 | . 40 65 50 50 . 94 56 56 . 97 . . . 130 Shots Fired 231 | . 18 44 24 18 1 78 12 9 . 12 . . . 15 Gun 190 | . 18 44 24 18 1 46 12 9 . 6 . . . 12 Cannon 38 | . . . . . . 32 . . . 6 . . . . Launcher 3 | . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 200 | . 18 38 24 18 1 74 12 9 . 6 . . . . Thermal 12 | . . . . . . . . . . . . . . 12 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 19 | . . 6 . . . 4 . . . 6 . . . 3 Robot Hit Streak 10 | . 3 9 10 6 . 5 7 5 . 5 . . . 3 Robot Miss Streak 6 | . 2 4 2 3 . 6 1 1 . 1 . . . 1 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 3 | . . 1 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . . . . . Shots Hit Robots 142 | . 9 38 16 11 . 36 10 7 . 8 . . . 7 Core Hits 64 | . 5 18 10 6 . 14 2 3 . 3 . . . 3 Critical Kills 2 | . . 1 . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . Critical Strikes 6 | . . 2 . . . 2 1 . . . . . . 1 Burn 1 | . . . . . . . . . . . . . . 1 Destroy 3 | . . 2 . . . . 1 . . . . . . . Blast 2 | . . . . . . 2 . . . . . . . . Melee Attacks 7 | . . 4 2 . . . . . . . . . . 1 Impact 3 | . . . 2 . . . . . . . . . . 1 Slashing 4 | . . 4 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3162 | . 82 827 327 217 . 945 143 98 . 152 . . . 371 Guns 1891 | . 82 437 284 217 . 466 143 98 . 74 . . . 90 Cannons 557 | . . . . . . 479 . . . 78 . . . . Explosions 464 | . . 256 . . . . . . . . . . . 208 Melee 243 | . . 127 43 . . . . . . . . . . 73 Ramming 7 | . . 7 . . . . . . . . . . . . Kinetic 2061 | . 82 342 284 217 . 821 143 98 . 74 . . . . Thermal 248 | . . 158 . . . . . . . . . . . 90 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 603 | . . 193 . . . 124 . . . 78 . . . 208 Impact 116 | . . . 43 . . . . . . . . . . 73 Slashing 127 | . . 127 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . 14 2 1 7 10 10 10 10 . . . . 15 Average Corruption 7 | . . 13 2 1 5 8 10 10 10 . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 111 | . . 42 11 1 3 32 1 8 . . . . . 13 Message Errors 26 | . . 10 3 1 . 8 1 . . . . . . 3 Matter Fused 24 | . . 5 3 . 1 7 . 4 . . . . . 4 Heat Flow Errors 14 | . . 6 . . . 5 . 1 . . . . . 2 Energy Discharges 9 | . . 3 1 . . 3 . 1 . . . . . 1 Parts Rejected 1 | . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . . . . Data Loss (minor) 11 | . . 3 2 . 1 1 . 2 . . . . . 2 Data Loss (major) 7 | . . 4 . . . 3 . . . . . . . . Misfires 4 | . . 2 . . 1 1 . . . . . . . . Alerts 3 | . . 1 1 . . 1 . . . . . . . . Misdirections 5 | . . 4 . . . . . . . . . . . 1 Weapon Failures 6 | . . 4 . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 106 | . . 41 21 . . 16 . . . . . . . 28 Projectiles 16 | . . . . . . 16 . . . . . . . . Explosions 63 | . . 35 . . . . . . . . . . . 28 Melee 27 | . . 6 21 . . . . . . . . . . . Knockbacks 4 | . . . . . . 4 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . 4 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 216 | . . 118 . . . . . . . . . . . 98 Shots 6 | . . 3 . . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 284 | . . 203 39 20 20 284 . 261 . 85 . . . 221 Average Temperature 78 | . . 54 17 11 11 94 . 122 . 40 . . . 92 Received Heat Transfer 618 | . . 270 72 . . 18 . 27 . 57 36 . . 138 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 7 | . . . 1 . . . . . . 2 . . . 4 Impact Corruptions 1 | . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 485 | . . 300 . . . . . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 . . . . 100 . . 95 Level 1 . | . . . . . . . . . . . . . . 4 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 265 | . 51 117 110 46 21 84 . . . . 52 . . 265 Initial 52 | . . 13 33 41 21 . . . . . 52 . . 19 Average 19 | . 12 25 13 6 8 18 . . . . 14 . . 45 Influence Increases 2270 | . 83 363 143 188 . 271 30 45 . 274 72 60 . 741 Destroy 0b10 Robot/C 760 | . 60 200 100 40 . 120 20 20 . 60 20 . . 120 Destroy 0b10 Robot/NC 55 | . 5 10 15 5 . 20 . . . . . . . . Destroy Leader 216 | . 12 62 22 20 . 40 10 10 . 10 10 . . 20 Allied During Kill 39 | . . . . . . . . . . 9 5 . . 25 Successful Hack 136 | . 5 14 5 63 . 27 . . . . 17 . . 5 Disable Machine 105 | . . 45 . . . 45 . . . . . . . 15 Destroy Structure 29 | . 1 2 1 . . 4 . . . . 5 . . 16 Partial Spotted 105 | . . 30 . 30 . . . . . . . . . 45 Lose Combat Pursuer 825 | . . . . 30 . 15 . 15 . 195 15 60 . 495 Influence Decreases 1975 | . 52 313 132 219 61 215 61 60 10 190 156 20 8 478 Entered New Map 247 | . . 18 48 51 40 . 21 6 10 . 32 . 8 13 Time Decay 1277 | . 52 250 84 168 21 185 30 54 . 100 98 20 . 215 Lost Part 295 | . . 45 . . . 30 10 . . 50 10 . . 150 Lost Ally 156 | . . . . . . . . . . 40 16 . . 100 Squads Dispatched 17 | . . 1 1 2 . 3 . . . 1 4 . . 5 Investigation 2 | . . . . . . 1 . . . . . . . 1 Extermination 7 | . . . . 2 . 2 . . . . 1 . . 2 Reinforcement 7 | . . 1 1 . . . . . . . 3 . . 2 Assault 1 | . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Distress Signals 4 | . . 1 . 2 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 173 | . 5 24 17 14 6 9 1 3 . 25 6 3 1 59 Peak Tracking Total 16 | . 3 7 7 8 6 3 1 1 . 11 3 5 1 16 Tactical Retreats 39 | . 1 4 5 1 . 1 . 1 . 5 1 2 . 18 ECM-based Alert Blocks 30 | . 1 8 10 . . . . . . . . . . 11 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Traps Triggered 12 | . . . 1 4 . 3 . 1 . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Machines Disabled 7 | . . 3 . . . 3 . . . . . . . 1 Max in Single Turn 2 | . . 2 . . . 2 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Machines Accessed 46 | . 3 5 5 10 . 11 . . . . 5 . . 7 Terminals 23 | . 2 3 5 3 . 7 . . . . 1 . . 2 Fabricators 7 | . . . . 2 . 3 . . . . 1 . . 1 Repair Stations 4 | . . 1 . 1 . . . . . . 1 . . 1 Recycling Units 8 | . 1 1 . 2 . . . . . . 1 . . 3 Scanalyzers 2 | . . . . 1 . . . . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . Total Hacks 98 | . 8 15 8 23 . 24 . . . . 11 . . 9 Successful 44 | . 3 8 2 12 . 10 . . . . 5 . . 4 Failed 54 | . 5 7 6 11 . 14 . . . . 6 . . 5 Catastrophic 12 | . 2 1 2 1 . 3 . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 53 | . 6 4 5 1 . . . . . . 16 . . 21 Terminals 50 | . 6 8 8 7 . 16 . . . . 2 . . 3 Fabricators 12 | . . . . 3 . 4 . . . . 3 . . 2 Repair Stations 7 | . . 2 . 2 . . . . . . 2 . . 1 Recycling Units 17 | . 2 5 . 6 . . . . . . 1 . . 3 Scanalyzers 5 | . . . . 2 . . . . . . 3 . . . Garrison Access 7 | . . . . 3 . 4 . . . . . . . . Terminal Hacks 15 | . . 2 1 3 . 6 . . . . 1 . . 2 Record 6 | . . . 1 1 . 4 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open DSF 5 | . . . . 1 . 1 . . . . 1 . . 2 Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 2 . 1 . . . . 1 . . 1 Network Status 4 | . . . . 1 . 1 . . . . 1 . . 1 Build 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks 3 | . . 2 . . . . . . . . 1 . . . Scan Component 2 | . . 1 . . . . . . . . 1 . . . Repair 1 | . . 1 . . . . . . . . . . . . Recycling Unit Hacks 11 | . 2 3 . 5 . . . . . . . . . 1 Recycle Component 1 | . . . . 1 . . . . . . . . . . Process 4 | . 1 1 . 2 . . . . . . . . . . Report Inventory 3 | . 1 1 . 1 . . . . . . . . . . Retrieve Matter 3 | . . 1 . 1 . . . . . . . . . 1 Scanalyzer 3 | . . . . 1 . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . . 1 . . . Retrieve Study 2 | . . . . 1 . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . 3 . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Coupler Status 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks 4 | . 1 1 1 1 . . . . . . . . . . Terminals 4 | . 1 1 1 1 . . . . . . . . . . Botnet 4 | . 1 1 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 5 5 6 . 9 . . . . 4 . . 6 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 81 | . . . . 81 . . . . . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 1 . . . . . . 1 . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . . . . Recycled Matter 108 | . 8 39 . 61 . . . . . . . . . . Retrieved Matter 79 | . . 39 . 40 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Total Allies 17 | . . . . 1 . . . . 4 . 3 . . 9 Largest Group 4 | . . . . 1 . . . . 4 4 3 . . 4 Highest-Rated Group 210 | . . . . 10 . . . . 153 153 210 . . 192 Highest-Rated Ally 96 | . . . . 10 . . . . 40 40 70 . . 96 Zionite Dispatches 6 | . . . . . . . . . . . 2 . . 4 Light 1 | . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . 1 . . . . . . . . . . ROAM 1 | . . . . 1 . . . . . . . . . . Ally Attacks 78 | . . . . . . . . . . 39 16 . . 23 Total Damage 1309 | . . . . . . . . . . 544 259 . . 506 Kills 5 | . . . . . . . . . . 2 1 . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Active Infowar (turns) 6052 | . 217 920 856 1296 75 1054 73 218 374 121 144 . . 704 Sensors 5477 | . . 660 856 1296 75 1054 73 218 374 39 143 . . 689 Terrain 3253 | . 28 262 840 1242 75 794 . . . . . . . 12 Traps 82 | . . . . . . . . . . 82 . . . . Seismic 66 | . . . . . . . . . . . . . . 66 ECM 2028 | . 189 104 792 752 . . . . . . 22 . . 169 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 1 . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 2 . . 1 Branch Access 1 | . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Turns Passed 6709 | 60 224 945 856 1296 75 1067 73 218 377 249 336 63 6 864 Spaces Moved 7796 | 44 149 610 486 571 97 944 205 579 682 748 703 223 19 1736 Core 157 | 5 . 8 . 1 . . . . . . . . . 143 Treads . | . . . . . . . . . . . . . . . Legs 545 | 39 149 357 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . Flight 7093 | . . 245 486 569 97 944 205 579 682 748 703 223 19 1593 Fastest Speed 26 | 50 120 34 34 29 29 26 26 26 26 26 28 28 28 28 Average Speed 38 | 112 120 89 34 30 29 33 26 26 26 26 36 28 28 38 Slowest Speed 300 | 120 120 300 114 250 29 165 26 26 26 29 112 28 28 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 34 | . . 1 . 2 . 7 . . . 1 1 . . 22 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 33 36 29 18 69 29 40 69 72 80 21 42 7 36 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 10 | . . 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . . 2 4 4 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 9 | . . 1 . . . 8 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 8 | . . . . . . 8 . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Total 11213 | 51 178 961 1155 1680 143 1618 211 636 881 786 785 222 18 1888 Wait 2956 | . 7 270 620 1047 47 576 . 50 194 25 28 . . 92 Move 7717 | 43 148 607 485 568 96 930 204 578 681 745 700 222 18 1692 Hop 32 | . . 1 . 1 . 6 . . . 1 1 . . 22 Pick Up 38 | 2 5 7 4 4 . 3 . . 2 1 5 . . 5 Fast Attach 89 | 6 4 10 7 5 . 13 . 1 1 2 15 . . 25 Attach 65 | . . 15 6 7 . 5 1 2 1 2 13 . . 13 Detach 49 | . 2 9 5 5 . 5 . . 1 . 12 . . 10 Swap 11 | . . 3 1 3 . 3 . . . . . . . 1 Drop 74 | . 3 11 11 5 . 15 . . 1 2 11 . . 15 Fire 125 | . 9 23 14 9 . 41 6 5 . 6 . . . 12 Melee 7 | . . 4 2 . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . 26 . 21 . . . . . . . . Rewire 2 | . . . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 12) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 425 | -9/Materials | Lost 7 parts (2p3n2w) 447 | -9/Materials | System corruption reached 10% 624 | -9/Materials | Core integrity fell below 50% 767 | -9/Materials | Repaired Hvy. Assault Rifle 1224 | -9/Materials | Discovered new exit (range 13) 1228 | -9/Materials | Identified exit to Materials 1230 | -9/Materials | Entered another Materials area 1230 | -8/Materials | Evolved 2 slots: Utility x2 1677 | -8/Materials | Build established: Ninja 2082 | -8/Materials | Discovered new exit (range 10) 2086 | -8/Materials | Identified exit to Factory 2086 | -8/Materials | Entered Factory 2086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2547 | -7/Factory | Build established: Scout 3059 | -7/Factory | Fabricated A-02 Transporter (x1) 3382 | -7/Factory | Sucked down chute 3382 | -7/Factory | Entered Waste 3397 | -7/Waste | EMP discharged 3423 | -7/Waste | Spotted C-40 Crusher 3446 | -7/Waste | Spotted C-40 Crusher 3449 | -7/Waste | Spotted C-40 Crusher 3450 | -7/Waste | Spotted C-40 Crusher 3453 | -7/Waste | Spotted C-40 Crusher 3453 | -7/Waste | Spotted C-40 Crusher 3453 | -7/Waste | Discovered new exit (range 16) 3457 | -7/Waste | Identified exit to Factory 3457 | -7/Waste | Entered Factory 3612 | -7/Factory | Build established: Scavenger-Scout 4112 | -7/Factory | Identified exit to Garrison 4122 | -7/Factory | Build established: Scout 4211 | -7/Factory | System corruption reached 10% 4494 | -7/Factory | Lost 3 parts (3n) 4523 | -7/Factory | Discovered new exit (range 5) 4524 | -7/Factory | Identified exit to Lower Caves 4524 | -7/Factory | Entered Lower Caves 4574 | -7/Lower Caves | Learned location of 1 exit from Factory 4594 | -7/Lower Caves | Learned location of Zion (-7) 4595 | -7/Lower Caves | Discovered new exit (range 7) 4596 | -7/Lower Caves | Identified exit to Lower Caves 4597 | -7/Lower Caves | Entered another Lower Caves area 4603 | -7/Lower Caves | Encountered a Warlord checkpoint 4785 | -7/Lower Caves | Build established: Sprinter 4815 | -7/Lower Caves | Discovered new exit (range 3) 4815 | -7/Lower Caves | Identified exit to Zion 4815 | -7/Lower Caves | Entered Zion 4842 | -7/Zion | Found Prototype Device 4842 | -7/Zion | Identified Phasing AFG 4850 | -7/Zion | System corruption cleaned by Quarantine Array 4929 | -7/Zion | Given A8's code to call for help 4941 | -7/Zion | Met Imprinter 4947 | -7/Zion | Imprinted 4949 | -7/Zion | Declared Zion's savior 4996 | -7/Zion | Discovered new exit (range 12) 4999 | -7/Zion | Identified exit to Proximity Caves 5192 | -7/Zion | Entered Proximity Caves 5192 | -6/Proximity Caves | Accompanied by 4 allies 5283 | -6/Proximity Caves | Lost 3 allies 5309 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5425 | -6/Proximity Caves | Spotted B-75 Beast 5435 | -6/Proximity Caves | Discovered new exit (range 5) 5436 | -6/Proximity Caves | Identified exit to Factory 5441 | -6/Proximity Caves | Entered Factory 5441 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5442 | -6/Factory | Identified exit to Extension 5460 | -6/Factory | Lost 5 parts (1p2n1u1w) 5581 | -6/Factory | Retrieved Zion intel report: Branch Access 5581 | -6/Factory | Identified exit to Lower Caves 5582 | -6/Factory | Zion Light squad teleported in 5689 | -6/Factory | Zion Recon squad teleported in 5690 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5777 | -6/Factory | Entered Lower Caves 5792 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5835 | -6/Lower Caves | Discovered new exit (range 13) 5839 | -6/Lower Caves | Identified exit to Lower Caves 5840 | -6/Lower Caves | Entered another Lower Caves area 5842 | -6/Lower Caves | Learned Factory terminal intel 5842 | -6/Lower Caves | Discovered new exit (range 8) 5844 | -6/Lower Caves | Learned Factory garrison access intel 5845 | -6/Lower Caves | Identified exit to Factory 5846 | -6/Lower Caves | Entered Factory 5846 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5847 | -5/Factory | Identified exit to Upper Caves 5848 | -5/Factory | Loaded intel: 26 terminal locations 5849 | -5/Factory | Loaded intel: 4 garrison access locations 5854 | -5/Factory | Identified exit to DSF 6067 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6068 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6194 | -5/Factory | Build established: Mutant 6206 | -5/Factory | Zion Fire squad teleported in 6261 | -5/Factory | Lost 3 allies 6316 | -5/Factory | Zion Hacker squad teleported in 6551 | -5/Factory | Retrieved Zion intel report: Guard Positions 6552 | -5/Factory | Zion Kinetic Resupply teleported in 6574 | -5/Factory | System corruption reached 10% 6585 | -5/Factory | Zion Trap Resupply teleported in 6629 | -5/Factory | Lost 11 parts (2p5n4u) 6663 | -5/Factory | Core integrity fell below 50% 6682 | -5/Factory | Core integrity fell below 20% 6687 | -5/Factory | Found Prototype Launcher 6687 | -5/Factory | Identified Tesla Bomb Launcher 6710 | -5/Factory | Destroyed self with Light Nuclear Core chain reaction Last Messages --------------- Imp. Terrain Scan Processor destroyed. Imp. Signal Interpreter destroyed. System corrupted: Component data lost. Acquired Imp. Signal Interpreter. Acquired Prototype Launcher. Identified Tesla Bomb Launcher. S-27 Virus destroyed. 1S9V4#N C8FFF:PU1BOJOB98LIFHLIER8EIEJS0U Acquired Corrupted Prototype Impact Weapon. Identified Thunder Hammer. Integrated Corrupted Thunder Hammer (+3). Lgt. Nuclear Core destroyed. Lgt. Nuclear Core fried. S-27 Virus destroyed. Destroyed Autogun. Lgt. Nuclear Core fried. VTOL Module fried. S-27 Virus destroyed. Chain reaction triggered in Corrupted Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | "" """????????????????? | | """????????????????? | | ### ?????????????? | | #??? """ ??????????????? | | #?????"???"""????????????? | | #??????????T"????????????? | | #?????????"""? ??????????? | | #????????????? ??????????? | | #????????????? #?????????? | | #????????????? #?????????? | | "" #????????????? #?????????? | | "" ###????????????? #?????????? | | "" #??????????????? #?????????? | | "" #??????????????# #?????????? | | "" ##########+##### #?????????? | | "" """"" #?????????? | | "" F" #?????????? | | "" "" +?????????? | | #?????????? | | #?????????? | | #?????????? | | """ #?????????? | | """ ########??? | | ^ """ ##### # #??? | | ##### #???# # ! #??? | | ????# #???# # @ ! #??? | | ????##############???#%*% #??? | | ?????????????????????###= ! #??? | | ???????????????????????# !#??? | | ???????????????????????########??? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????"?"?????????? | | ?????????????????????"G"?????????? | | ??????????????????????"??????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 35 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 510 ECM Strength 2 Resistance: KI 25 Evasion (%) 73 Targeting Accuracy 5 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Repaired ---------- Hvy. Assault Rifle | 35% | -9/Materials Studied --------- Lgt. Deuterium Engine | -7/Factory | Hacked Cesium-ion Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Knowing Is Half The Battle My Command Is Your Wish Omniscient Cartographer Challenges ------------ None Game ------ Seed BombCloakSightfinder Manual? 0 Play Time 02:36:43 Cumulative 12.4 hours Start 2026.06.25 @ 10:30:03 End 2026.06.25 @ 14:31:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4ab967a6-8796-4a40-9fa6-e932cc87925b