Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 21:21:29 // Winter2019/RPGLIKE Player: GFYguy Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (62) 310 Value Destroyed (2175) 2175 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2445) 2445 TOTAL SCORE: 9510 Bonus ------- High Alert Combat Kills 45 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/650 Matter 280/300 Energy 375/380 System Corruption 0% Temperature Cool (0) Movement Flying (23) Location -6/Garrison Parts ------- > --- POWER (3) -------- Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (6) ------ Improved Cooling System Modified TNC Improved Melee Analysis Suite Core Analyzer Microactuators > --- WEAPON (3) ------- Spear Spear Spear > --- INVENTORY (3) ---- Advanced Weight Redist. System Advanced Melee Analysis Suite Spear Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Cooling System Modified TNC Improved Melee Analysis Suite Core Analyzer Microactuators Reaction Control System > --- WEAPON ----------- Spear Spear Spear > --- INVENTORY -------- Light Nuclear Core Advanced Melee Analysis Suite Spear [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Reaction Control System Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Spear Energy Gun Medium Laser Energy Cannon YOLO Cannon Ballistic Gun Minigun Slashing Weapon Longsword +1 Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Slots Evolved 13 | 2 . 3 . . . 4 2 . 1 1 . . Power 2 | . . . . . . 1 1 . . . . . Propulsion 4 | 1 . . . . . 2 . . . 1 . . Utility 5 | . . 3 . . . 1 . . 1 . . . Weapon 2 | 1 . . . . . . 1 . . . . . Parts Attached 45 | 5 . 9 . 3 . 10 8 3 5 1 1 . Power 10 | 1 . 1 . . . 2 2 2 1 . 1 . Engine 7 | 1 . 1 . . . 1 1 1 1 . 1 . Core 3 | . . . . . . 1 1 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 9 | 2 . 2 . . . 4 . . . 1 . . Treads . | . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . 2 . . . . . . . . . . Flight 5 | . . . . . . 4 . . . 1 . . Utility 16 | . . 5 . 1 . 2 3 1 4 . . . Device 6 | . . . . . . 1 2 1 2 . . . Storage . | . . . . . . . . . . . . . Processor 8 | . . 3 . 1 . 1 1 . 2 . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 10 | 2 . 1 . 2 . 2 3 . . . . . Energy Gun 3 | 2 . 1 . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 2 | . . . . . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon 3 | . . . . . . . 3 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . . . . . Parts Lost . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 1 | . . . . . . . 1 2 3 1 2 3 Power . | . . . . . . . . . 1 . . . Propulsion . | . . . . . . . 1 1 1 . . . Utility . | . . . . . . . . . . . 1 2 Weapon . | . . . . . . . . 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 3 | . . . . . . . . . . . . 3 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . 2 Weapon 1 | . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 83 86 100 98 100 97 99 95 96 100 99 100 Engine 11 | . 16 13 11 11 11 8 11 6 9 11 13 17 Core 3 | . . . . . . 2 6 8 6 5 3 . Leg 2 | . 33 11 . . . . . . . . . . Hover 7 | . . 10 22 22 22 15 . . . . . . Flight 15 | . . . . . . 6 26 26 25 25 29 29 Device 9 | . . . . . . 6 10 20 17 17 16 17 Processor 21 | . . 15 33 33 33 30 22 13 16 17 17 17 Protection 3 | . . 7 11 10 11 7 . . . . . . Energy Gun 8 | . 33 27 22 20 22 7 . . . . . . Ballistic Gun 2 | . . . . . . 11 2 . . . . . Piercing Weapon 9 | . . . . . . . 16 20 19 17 17 17 Peak Build Rating 70 | 5 5 16 16 33 20 41 53 59 65 68 70 70 Average Rating 39 | 3 5 9 16 17 20 27 47 55 60 64 68 69 On Entrance 33 | . 5 5 16 16 20 20 41 53 57 64 68 70 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . 1 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 35 | 9 9 19 19 19 19 25 30 30 30 30 35 35 Greatest Support 35 | 20 20 25 23 23 23 30 30 30 30 35 35 35 Greatest Overweight (x) 1 | . . . . . . 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 3 | . . . . . . 2 2 3 3 3 3 3 Average Capacity 1 | . . . . . . . 2 2 3 3 3 3 Most Carried 3 | . . . . . . 2 2 3 3 2 3 3 Average Carried 1 | . . . . . . . 1 2 3 1 2 3 Final Capacity 3 | . . . . . . 2 2 3 3 3 3 3 Final Carried 3 | . . . . . . 1 2 3 3 1 3 3 Class Distribution -------------------- 44% | Mutant 29% | Sprinter 19% | Scout 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Garrison Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -6/Factory Sprinter | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Matter Collected 1114 | 250 . 110 . . . 475 129 80 50 10 10 . Remotely . | . . . . . . . . . . . . . Salvage Created 2929 | . 23 211 . . . 463 141 722 333 523 457 56 Parts 167 | . 4 14 . . . 45 14 28 17 23 19 3 Haulers Intercepted 3 | . . . . . . 2 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 42 | . . 3 . . . 13 3 6 4 9 2 2 Melee 26 | . . . . . . . 3 6 4 9 2 2 Guns 16 | . . 3 . . . 13 . . . . . . Classes Destroyed 14 | . 2 3 . . . 5 . 1 . 1 1 1 Worker 2 | . . . . . . 2 . . . . . . Builder 3 | . . . . . . 2 . . 1 . . . Hauler 3 | . . . . . . 2 1 . . . . . Recycler 2 | . . . . . . . . . . . 2 . Operator 5 | . 1 . . . . 1 1 . 1 . 1 . Watcher 5 | . 1 2 . . . 1 . . 1 . . . Swarmer 7 | . . . . . . 7 . . . . . . Cutter 2 | . . . . . . . . . . . . 2 Grunt 19 | . . 1 . . . 4 3 4 1 6 . . Brawler 2 | . . 1 . . . 1 . . . . . . Sentry 7 | . . 1 . . . . . 1 3 . 2 . Specialist 1 | . . . . . . . . 1 . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 3 | . . . . . . . . . . 3 . . Best Kill Streak 11 | . 1 3 . . . 11 2 4 3 6 2 2 Combat Bots Only 10 | . . 2 . . . 10 2 4 2 6 1 2 Max Kills in Single Turn 2 | . 1 1 . . . 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 2 | . . . . . . . 1 1 1 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Hostile Shots Fired 399 | . . 14 . . . 93 7 80 102 66 4 33 Missed 196 | . . 6 . . . 30 2 44 70 25 3 16 Hits 203 | . . 8 . . . 63 5 36 32 41 1 17 Melee 6 | . . . . . . . . . . . . 6 Projectile 197 | . . 8 . . . 63 5 36 32 41 1 11 AOE 2 | . . . . . . . . . . . . 2 Critical Strikes 10 | . . . . . . 4 1 . . 3 . 2 Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 2105 | . . 113 . . . 441 47 339 205 640 19 301 Core 1620 | . . 78 . . . 278 41 271 162 522 19 249 Absorbed by Shields 521 | . . . . . . 216 16 144 92 . . 53 Redirected to Core 1214 | . . 51 . . . 249 18 193 108 416 . 179 Regen/Repaired (Parts) 27 | . . . . . . . . . . . 27 . Core Remaining (%) 84 | 100 100 . . . 89 94 . . . 40 . . Volleys Fired 69 | . 7 14 . . . 45 3 . . . . . Largest 2 | . 2 2 . . . 2 2 . . . . . Hottest 106 | . 100 106 . . . 50 50 . . . . . Shots Fired 138 | . 14 28 . . . 90 6 . . . . . Gun 138 | . 14 28 . . . 90 6 . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 96 | . . . . . . 90 6 . . . . . Thermal 42 | . 14 28 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 19 | . 4 12 . . . 19 3 . . . . . Robot Miss Streak 3 | . 3 2 . . . 3 1 . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . Shots Hit Robots 175 | . 8 12 . . . 60 10 30 19 27 7 2 Core Hits 87 | . 4 8 . . . 31 6 13 9 10 4 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . Critical Strikes 18 | . . 1 . . . 1 2 4 2 5 2 1 Burn 1 | . . 1 . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . Impale 16 | . . . . . . . 2 4 2 5 2 1 Melee Attacks 122 | . . . . . . . 10 36 24 35 12 5 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 122 | . . . . . . . 10 36 24 35 12 5 Sneak Attacks 3 | . . . . . . . . . 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . 1 7 5 5 . 2 Damage Inflicted 5662 | . 99 148 . . . 1007 355 1650 885 1034 428 56 Guns 1338 | . 99 148 . . . 1007 84 . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 4324 | . . . . . . . 271 1650 885 1034 428 56 Ramming . | . . . . . . . . . . . . . Kinetic 1091 | . . . . . . 1007 84 . . . . . Thermal 247 | . 99 148 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 4324 | . . . . . . . 271 1650 885 1034 428 56 Highest Corruption 6 | . . . . . . . . . . 6 . . Average Corruption 4 | . . . . . . . . . . 4 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 . . Message Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 2 | . . . . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 398 | . . . . . . . 59 100 45 81 113 . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 398 | . . . . . . . 59 100 45 81 113 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 313 | . 117 195 . . . 121 313 . . . . 1 Average Temperature 78 | . 48 82 . . . 29 124 . . . . 1 Received Heat Transfer 453 | . . 15 . . . 88 32 60 84 144 9 21 Effects 2 | . . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Interference 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . Heat Transferred 814 | . 296 518 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Maximum Alert Level 2 | . . . . . . 1 . 1 1 2 1 1 Low Security (%) 60 | 100 100 100 100 . 100 82 100 43 48 . . 90 Level 1 35 | . . . . . . 17 . 56 51 67 100 9 Level 2 4 | . . . . . . . . . . 32 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 474 | . 7 102 34 . . 259 131 286 306 474 283 266 Initial 248 | . . . 34 . . . 114 80 149 214 248 151 Average 154 | . . 28 34 . . 103 109 191 199 353 254 167 Influence Increases 1596 | . 12 139 . . . 377 111 206 277 260 99 115 Destroy 0b10 Robot/C 840 | . . 60 . . . 260 60 120 80 180 40 40 Destroy 0b10 Robot/NC 115 | . 10 10 . . . 40 10 15 15 . 15 . Destroy Leader 156 | . 2 24 . . . 46 12 . 32 20 20 . Successful Hack 89 | . . 30 . . . . 14 21 . . 24 . Anti-Garrison Action 100 | . . . . . . . . 50 . 50 . . Destroy Structure 11 | . . . . . . 1 . . . 10 . . Partial Spotted 90 | . . 15 . . . 30 . . 30 . . 15 Lose Combat Pursuer 195 | . . . . . . . 15 . 120 . . 60 Influence Decreases 1330 | . 12 50 55 34 . 126 247 35 257 92 356 66 Entered New Map 782 | . . . 55 34 . . 137 35 137 92 226 66 Time Decay 548 | . 12 50 . . . 126 110 . 120 . 130 . Squads Dispatched 8 | . . . . . . 1 3 . 3 . 1 . Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . . 1 . Reinforcement 5 | . . . . . . 1 2 . 2 . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Distress Signals 4 | . . 1 . . . 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 91 | . 3 8 . . . 16 8 7 15 9 10 15 Peak Tracking Total 12 | . 1 4 . . . 7 3 4 6 6 7 12 Tactical Retreats 7 | . . . . . . . 1 . 4 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Traps Triggered 9 | . . 1 . . . . . 3 . 3 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Machines Disabled 1 | . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . 1 . . Garrison Relay 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Machines Accessed 20 | . 1 2 . 1 . . 5 3 2 1 4 1 Terminals 10 | . 1 1 . . . . . 3 1 1 2 1 Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . 1 . Total Hacks 46 | . 2 8 . 8 . . 7 6 2 2 9 2 Successful 25 | . 2 3 . 8 . . 1 2 2 1 5 1 Failed 21 | . . 5 . . . . 6 4 . 1 4 1 Catastrophic 6 | . . . . . . . 3 2 . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . Terminals 23 | . 2 6 . . . . . 6 1 2 4 2 Fabricators 4 | . . . . . . . 4 . . . . . Repair Stations 4 | . . . . . . . . . . . 4 . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . 1 . 1 . Terminal Hacks 20 | . 2 3 . 8 . . . 2 1 1 2 1 Record 9 | . . . . 8 . . . . . . 1 . Prototype ID Bank 2 | . . 1 . . . . . . . . 1 . Open Door 2 | . . . . . . . . 1 . . . 1 Open DSF 1 | . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . 1 . . . . 1 . Used 1 | . . . . . . . . . . . 1 . Hacking Detections 15 | . . 2 . . . . 5 2 1 1 3 1 Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 38 | . . . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . . . . 1 . 1 . 1 Zone Cloak 1 | . . . . . . . . . . . . 1 Patrol Navigation 1 | . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Active Infowar (turns) 2018 | . . . . 88 117 429 225 241 253 296 272 97 Optics 630 | . . . . . . 71 224 241 94 . . . T.N.C. 2008 | . . . . 88 117 429 215 241 253 296 272 97 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Turns Passed 2674 | 51 131 228 6 328 117 429 225 241 253 296 272 97 Spaces Moved 4303 | 42 92 227 11 557 171 263 654 363 771 308 613 231 Core 10 | 10 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 175 | 32 92 51 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 1080 | . . 176 11 557 171 165 . . . . . . Flight 3038 | . . . . . . 98 654 363 771 308 613 231 Fastest Speed 23 | 50 120 56 56 56 56 26 26 26 26 23 23 23 Average Speed 37 | 103 120 72 56 56 56 55 26 26 26 26 23 23 Slowest Speed 120 | 120 120 120 56 56 56 116 26 26 26 99 23 23 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . 6 . 1 . 2 6 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 22 28 6 92 46 32 19 39 20 36 18 37 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Total 5076 | 47 98 261 10 572 191 470 684 462 796 490 730 265 Wait 392 | 1 . . . . 21 131 . 6 . 111 103 19 Move 4267 | 41 91 226 10 556 170 262 643 362 769 307 609 221 Hop 12 | . . . . . . . 5 . 1 . 2 4 Pick Up 11 | . . . . . . 2 4 . 1 . 4 . Fast Attach 43 | 5 . 9 . 8 . 9 5 2 4 . . 1 Attach 5 | . . . . . . 1 2 . . 1 1 . Detach 1 | . . . . . . . . 1 . . . . Swap 7 | . . 2 . . . . 1 2 1 . 1 . Drop 38 | . . 7 . 8 . 6 7 4 4 1 1 . Fire 69 | . 7 14 . . . 45 3 . . . . . Melee 90 | . . . . . . . 8 28 16 26 9 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 92 | . . . . . . . . 45 . 30 . 17 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 49 | . . 3 . . . 14 6 12 . 14 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 6 | -11/Scrapyard | Discovered new exit (range 16) 26 | -11/Scrapyard | Upgraded with Weapon slot (x1) 52 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Entered another Materials area 185 | -9/Materials | Reached level 2 299 | -9/Materials | Upgraded with Utility slot (x3) 325 | -9/Materials | Build established: Mutant 407 | -9/Materials | Discovered new exit (range 8) 411 | -9/Materials | Entered Mines 415 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 415 | -9/Mines | Discovered new exit (range 5) 417 | -9/Mines | Entered Exiles 426 | -9/Exiles | Discovered new exit (range 16) 435 | -9/Exiles | Met 8R-AWN 443 | -9/Exiles | Met EX-HEX 464 | -9/Exiles | Met EX-DEC 496 | -9/Exiles | Discovered new exit (range 14) 537 | -9/Exiles | Visited The Gauntlet 625 | -9/Exiles | Met EX-BIN 631 | -9/Exiles | Aligned with FarCom system 632 | -9/Exiles | Given EX-Vault access code 645 | -9/Exiles | Opened EX-Vault 649 | -9/Exiles | Found Prototype Energy Cannon 649 | -9/Exiles | Identified YOLO Cannon 657 | -9/Exiles | Found Prototype Processor 657 | -9/Exiles | Identified Modified TNC 676 | -9/Exiles | Warned to stay clear of 0b10 Research branches 688 | -9/Exiles | Found Prototype Slashing Weapon 688 | -9/Exiles | Identified Longsword +1 745 | -9/Exiles | Left Exiles lab with Modified TNC 745 | -9/Exiles | Entered Mines 747 | -8/Mines | Reached level 3 832 | -8/Mines | Discovered new exit (range 11) 862 | -8/Mines | Entered Materials 864 | -8/Materials | Reached level 4 998 | -8/Materials | Upgraded with Utility slot (x1) 1108 | -8/Materials | Reached level 5 1109 | -8/Materials | Core integrity fell below 50% 1129 | -8/Materials | Destroyed 10 combat bots 1151 | -8/Materials | Upgraded with Propulsion slot (x1) 1198 | -8/Materials | Upgraded with Power slot (x1) 1198 | -8/Materials | Upgraded with Propulsion slot (x1) 1289 | -8/Materials | Discovered new exit (range 5) 1291 | -8/Materials | Entered Factory 1293 | -7/Factory | Reached level 6 1332 | -7/Factory | Upgraded with Power slot (x1) 1332 | -7/Factory | Upgraded with Weapon slot (x1) 1516 | -7/Factory | Identified exit to Garrison 1516 | -7/Factory | Entered Garrison 1525 | -7/Garrison | Discovered new exit (range 51) 1525 | -7/Garrison | Discovered new exit (range 31) 1525 | -7/Garrison | Discovered new exit (range 55) 1563 | -7/Garrison | Reached level 7 1716 | -7/Garrison | Installed Relay Interface Framework 1757 | -7/Garrison | Entered Factory 1817 | -7/Factory | Build established: Scout 1898 | -7/Factory | Reached level 8 1901 | -7/Factory | Upgraded with Utility slot (x1) 1983 | -7/Factory | Garrison activated, responded to threat 2010 | -7/Factory | Identified exit to Garrison 2010 | -7/Factory | Entered Garrison 2026 | -7/Garrison | Triggered checkpoint 2037 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 2039 | -7/Garrison | Garrison Relay disabled 2145 | -7/Garrison | Build established: Sprinter 2187 | -7/Garrison | Core integrity fell below 50% 2203 | -7/Garrison | Core integrity fell below 20% 2214 | -7/Garrison | Reached level 9 2234 | -7/Garrison | Upgraded with Propulsion slot (x1) 2271 | -7/Garrison | Discovered new exit (range 9) 2306 | -7/Garrison | Entered Factory 2307 | -6/Factory | Core integrity fell below 50% 2308 | -6/Factory | Reached level 10 2371 | -6/Factory | Discovered new exit (range 10) 2430 | -6/Factory | Repaired Reaction Control System 2578 | -6/Factory | Identified exit to Garrison 2578 | -6/Factory | Entered Garrison 2592 | -6/Garrison | Triggered checkpoint 2614 | -6/Garrison | Spotted B-75 Beast 2640 | -6/Garrison | Triggered checkpoint 2644 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 2644 | -6/Garrison | Reached level 11 2661 | -6/Garrison | Core integrity fell below 20% 2668 | -6/Garrison | Triggered checkpoint 2675 | -6/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 02644_ Acquired Reaction Control System. 02648_ C-17 Slicer knocked back. 02655_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 02665_ C-17 Slicer knocked back. 02665_ Knocked back. 02667_ Triggered Stasis Trap. 02667_ A bubble of rippling energy engulfs the area. 02667_ Field strength at 94. 02667_ Field strength at 88. 02668_ Beams of light sweep through the air. An alarm sounds. 02668_ Field strength at 79. 02669_ Spear follow-up attack on C-17 Slicer. 02670_ Reaction Control System severed. 02671_ C-17 Slicer suffers critical hit (Impale). 02671_ C-17 Slicer destroyed. 02671_ Spear follow-up attack on C-17 Slicer. 02671_ C-17 Slicer destroyed. [Achievement: Ambidextrous] Map ----- +----------------------------------------------------+ | ?# ######### #?????????????????????? | | ?# #?????????????????????? | | ?# ###########?????????????????????? | | ?# ^#???????????????????????????????? | | ?# #???????????????????????????????? | | ## #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #####???????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?#??????????????????????????????????? | | ? ??????????????????????????????????? | | ? ??????????????????????????????????? | | #+## ?????###???????????????????? | | ????#! !#??????????????????? | | #?????????#! !#??????????????????? | | # #??????????! !???????????????????? | | # #??????????# #???????????????????? | | # #?########## ###########?????????? | | # # g #?????????? | | # #?### ###############* #?????????? | | # #???# #?????????????#%%#?????????? | | # #???# #???????????###c%#?????????? | | # #???# #?????Y?????#s%*@#?????????? | | # ##### ########????#s !#?????????? | | #????#s #?????????? | | #????### #?????????? | | # ######## ## #??????# #?????????? | | # #???????##??????????####?????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #??????????????????????????Y?????? | | # #???????????????????????????Y????? | | # #????????????????????????????????? | | + #????????????????????????????????? | | + #????????????????????????????????? | | # #????????????????????????????????? | | ! !#???????????????????????????????? | | ! !#???????????????????????????????? | | #####???????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 38 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 2 Terrain Scan Density 110 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 73 Targeting Accuracy 18 Melee Accuracy 6 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Reaction Control System | 10% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Infiltrator You Will Be Upgraded Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Levels Raised 10 | . . 1 . . 1 2 1 1 1 1 1 1 XP Earned 18266 | 3000 . 2050 500 350 500 3000 1920 1805 550 1621 1920 1050 XP Spent 14875 | 1000 . 3350 . . . 4550 1600 1250 1700 1425 . . Upgrades 25 | 2 . 9 . . . 6 2 3 1 2 . . Power Slot 2 | . . . . . . 1 1 . . . . . Propulsion Slot 4 | 1 . . . . . 2 . . . 1 . . Utility Slot 5 | . . 3 . . . 1 . . 1 . . . Weapon Slot 2 | 1 . . . . . . 1 . . . . . Core Integrity 1 | . . . . . . . . . . 1 . . Heat Dissipation 1 | . . 1 . . . . . . . . . . Mass Support 2 | . . 2 . . . . . . . . . . Inventory Capacity 3 | . . . . . . 2 . 1 . . . . Sight Range 1 | . . 1 . . . . . . . . . . Sensor Range 1 | . . 1 . . . . . . . . . . Terrain Scan Density 1 | . . 1 . . . . . . . . . . Melee Accuracy 2 | . . . . . . . . 2 . . . . Protomatter Created 471 | . . 38 . . . 153 85 89 56 50 . . Integrity Restored 1046 | . . 55 . . . 306 100 267 . 318 . . Core 968 | . . 17 . . . 306 60 267 . 318 . . Parts 78 | . . 38 . . . . 40 . . . . . Protomatter Decayed 166 | . . 18 . . . 46 20 82 . . . . Game ------ Seed FlightEfficiencyAxe Manual? 0 Play Time 00:52:13 Cumulative 45.4 hours Start 2025.11.14 @ 20:30:54 End 2025.11.14 @ 21:21:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5aeafd44-9e06-4a9f-8c88-b846575fe256