Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.22 @ 00:16:33 Player: array Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (169) 845 Value Destroyed (5402) 5402 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (814) 814 TOTAL SCORE: 12361 Bonus ------- High Alert Combat Kills 468 Follower Combat Kills 37 Entered DSFs 500 Friendly Fire -191 Cogmind --------- Core Integrity 1009/1150 Matter 0/300 Energy 300/300 System Corruption 7% Temperature Cool (0) Movement Walking (260) Ox2 Location -4/DSF Parts ------- > --- POWER (4) -------- Angular Momentum Engine Fusion Compressor > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Signal Interpreter Improved Targeting Computer Cloaking Device > --- WEAPON (4) ------- Coil Gun Improved KE Penetrator Mini Assault Cannon Enhanced Gauss Cannon > --- INVENTORY (5) ---- Component Analysis Suite System Restoration Module High-powered Shotgun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Angular Momentum Engine Fusion Compressor Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Compact Matter Pod Advanced Signal Interpreter Improved Targeting Computer Cloaking Device Remote Shield Component Analysis Suite > --- WEAPON ----------- Pulse Rifle Advanced Beam Rifle Improved KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Focal Shield Improved Shock Absorption System System Restoration Module Mini Assault Cannon [Rating: 84] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Signal Interpreter Weapon Heavy Battle Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Slots Evolved 12 | . . . 2 2 2 . 2 2 2 . Power 3 | . . . . . . . 2 . 1 . Propulsion 2 | . . . . 1 1 . . . . . Utility 5 | . . . 1 1 1 . . 1 1 . Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 120 | 7 9 4 10 5 38 17 15 7 3 5 Power 10 | 1 . . 1 . 3 . 4 . 1 . Engine 6 | 1 . . 1 . 3 . 1 . . . Core 4 | . . . . . . . 3 . 1 . Reactor . | . . . . . . . . . . . Propulsion 25 | 3 . . 1 2 13 3 2 1 . . Treads . | . . . . . . . . . . . Leg 24 | 2 . . 1 2 13 3 2 1 . . Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 42 | 1 1 1 4 2 8 8 8 4 2 3 Device 31 | . 1 1 3 2 6 5 5 4 1 3 Storage 5 | 1 . . 1 . . 1 1 . 1 . Processor 6 | . . . . . 2 2 2 . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 43 | 2 8 3 4 1 14 6 1 2 . 2 Energy Gun 12 | 2 1 . 1 . 5 2 1 . . . Energy Cannon 8 | . 1 1 2 1 3 . . . . . Ballistic Gun 5 | . . 1 . . 2 . . 1 . 1 Ballistic Cannon 4 | . . . . . . 2 . 1 . 1 Launcher 10 | . 3 1 1 . 3 2 . . . . Special Weapon 4 | . 3 . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 34 | . . . . . 11 7 6 . . 10 Power 4 | . . . . . 1 1 . . . 2 Propulsion 10 | . . . . . 3 1 4 . . 2 Utility 11 | . . . . . 4 2 1 . . 4 Weapon 9 | . . . . . 3 3 1 . . 2 Highest Loss Streak 7 | . . . . . 2 2 3 . . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 93 100 98 88 91 96 92 92 94 75 Engine 8 | . 14 14 10 9 6 5 4 5 5 5 Core 2 | . . . . . . . 14 11 15 7 Leg 24 | . 28 28 22 25 27 29 19 16 15 11 Device 15 | . 7 14 21 18 15 16 10 23 21 20 Storage 8 | . 14 14 11 9 7 11 3 . 5 1 Processor 7 | . . . . . 10 7 18 11 10 10 Energy Gun 6 | . 15 7 . . 6 6 9 11 10 4 Energy Cannon 6 | . 5 12 10 9 5 7 2 . . . Ballistic Gun 5 | . . 6 11 9 5 4 . 4 5 6 Ballistic Cannon 1 | . . . . . . . 6 5 5 6 Launcher 3 | . 5 1 10 9 3 2 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 13 17 19 34 43 46 43 51 54 60 65 Greatest Support 67 | 20 20 20 20 30 67 65 60 55 55 55 Greatest Overweight (x) 2 | . . . 1 1 1 . 1 1 1 2 Average Overweight (x) . | . . . 1 1 . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 Average Capacity 8 | 6 8 8 8 10 10 10 7 5 5 5 Most Carried 10 | 5 8 8 8 10 10 10 10 5 4 5 Average Carried 7 | 1 5 7 7 8 8 8 6 4 3 3 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 Final Carried 10 | 1 8 8 8 10 10 7 4 4 4 3 Class Distribution -------------------- 33% | Tank 28% | Gunner 19% | Mutant 11% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Storage Gunner | -6/Factory Tank | -5/Factory Tank | -4/Factory Tank | -4/DSF Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Matter Collected 3058 | 242 98 57 272 299 1071 431 453 . . 135 Remotely . | . . . . . . . . . . . Salvage Created 5494 | . 151 6 946 516 2335 865 447 . . 228 Parts 309 | . 17 3 77 35 117 30 25 . . 5 Haulers Intercepted 3 | . . . . . 2 1 . . . . Recyclers Shooed 6 | . . . 1 2 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Combat Hostiles Destroyed 121 | . 7 3 24 9 46 20 9 . . 3 Guns 42 | . 2 . 8 1 21 6 3 . . 1 Cannons 28 | . 1 . 3 3 12 2 5 . . 2 AOE 48 | . 4 3 13 5 12 10 1 . . . Classes Destroyed 18 | . 4 . 5 . 7 1 . . . 1 Worker 8 | . . . 2 2 4 . . . . . Builder 15 | . . . 2 3 8 1 1 . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 3 | . . . . . 2 1 . . . . Recycler 9 | . . . 4 1 3 . 1 . . . Mechanic 2 | . 1 . . . 1 . . . . . Operator 2 | . . . 1 . 1 . . . . . Drone 1 | . . . . . 1 . . . . . Watcher 15 | . 2 . 4 2 3 1 3 . . . Swarmer 27 | . 3 3 10 . 6 . 5 . . . Grunt 60 | . 4 . 9 7 27 11 2 . . . Brawler 2 | . . . . . 1 1 . . . . Duelist 1 | . . . . . 1 . . . . . Protector 1 | . . . . . . 1 . . . . Sentry 17 | . . . 5 2 4 5 1 . . . Hunter 5 | . . . . . 2 1 . . . 2 Programmer 7 | . . . . . 5 1 1 . . . Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 12 | . 3 3 6 6 12 10 2 . . 2 Combat Bots Only 9 | . 3 3 6 2 6 9 2 . . 2 Max Kills in Single Turn 5 | . 2 3 4 3 5 3 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 3 3 2 3 2 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Hostile Shots Fired 869 | . 17 8 18 32 288 228 124 . . 154 Missed 325 | . 3 1 8 11 104 108 46 . . 44 Damage Taken 4805 | . 116 40 75 237 1468 968 685 . . 1216 Core 658 | . 9 13 25 . 190 151 129 . . 141 Absorbed by Shields 1372 | . . . 30 95 479 201 44 . . 523 Ignored by Resistances 2046 | . 40 14 33 98 590 353 293 . . 625 Regen/Repaired (Parts) 163 | . . . 15 . 148 . . . . . Core Remaining (%) 88 | 100 . 91 93 100 . 51 84 100 . . Volleys Fired 279 | . 18 2 32 21 100 51 39 . . 16 Largest 4 | . 2 2 3 3 3 3 3 . . 4 Hottest 214 | . 150 66 134 134 203 174 174 . . 214 Shots Fired 687 | . 30 4 84 52 256 128 89 . . 44 Gun 376 | . 13 2 32 21 152 77 52 . . 27 Cannon 214 | . 3 . 32 21 62 42 37 . . 17 Launcher 83 | . 6 2 20 10 36 9 . . . . Special 14 | . 8 . . . 6 . . . . . Kinetic 231 | . . 2 32 21 76 37 29 . . 34 Thermal 345 | . 21 . 32 21 119 82 60 . . 10 Explosive 83 | . 6 2 20 10 36 9 . . . . Electromagnetic 28 | . 3 . . . 25 . . . . . Robot Hit Streak 30 | . 9 7 12 12 17 28 30 . . 18 Robot Miss Streak 3 | . 1 . 3 2 3 3 3 . . 1 Penetration Max 1 | . . . . . 1 1 . . . 1 Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 434 | . 16 1 32 31 165 84 67 . . 38 Core Hits 327 | . 16 4 44 32 146 50 23 . . 12 Critical Kills 3 | . . . . 1 . 2 . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . 1 Critical Strikes 15 | . . . . 2 . 5 5 . . 3 Burn 6 | . . . . . . 3 3 . . . Meltdown 2 | . . . . . . 2 . . . . Destroy 3 | . . . . 2 . . . . . 1 Blast 4 | . . . . . . . 2 . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16165 | . 522 181 1837 1503 6327 3244 1610 . . 941 Guns 5778 | . 131 . 374 364 2429 1108 839 . . 533 Cannons 3878 | . 35 . 279 313 1320 752 771 . . 408 Explosions 6461 | . 308 181 1184 826 2578 1384 . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3786 | . . . 374 364 1176 502 582 . . 788 Thermal 5997 | . 169 . 279 313 2697 1358 1028 . . 153 Explosive 6172 | . 308 181 1184 826 2289 1384 . . . . Electromagnetic 210 | . 45 . . . 165 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 6 6 1 . . 6 Average Corruption 4 | . . . . . 3 6 1 . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 51 | . . . . . 23 26 . . . 2 Message Errors 9 | . . . . . 3 6 . . . . Matter Fused 10 | . . . . . 5 3 . . . 2 Heat Flow Errors 8 | . . . . . 3 5 . . . . Energy Discharges 7 | . . . . . 5 2 . . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . 4 4 . . . . Data Loss (major) 3 | . . . . . 1 2 . . . . Misfires 3 | . . . . . 1 2 . . . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 236 | . . . 25 20 127 40 22 . . 2 Projectiles 110 | . . . 16 . 47 23 22 . . 2 Explosions 126 | . . . 9 20 80 17 . . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . . 2 2 . . 3 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . 1 2 . . 3 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 139 | . 1 . 23 . 73 42 . . . . Shots 9 | . 1 . 2 . 4 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 582 | . 216 12 189 228 582 517 480 . . 129 Average Temperature 110 | . 54 7 68 80 137 118 119 . . 76 Received Heat Transfer 1078 | . 78 . 29 110 364 338 153 . . 6 Effects 34 | . . . . . 17 10 7 . . . Shutdowns 8 | . . . . . 6 1 1 . . . Energy Bleed 7 | . . . . . 4 1 2 . . . Interference 5 | . . . . . 2 3 . . . . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 2 | . . . . . 1 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . . Damage (major) 10 | . . . . . 2 4 4 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . 1 2 . . . . Combat Hostiles 3 | . . . . . 1 2 . . . . Parts Melted 15 | . 2 . . 1 4 6 2 . . . Heat Transferred 10579 | . 433 . 518 555 4362 2380 2035 . . 296 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Peak Influence 645 | . 197 94 612 497 645 526 238 37 19 42 Initial 239 | . . . 30 214 133 239 162 37 15 11 Average 261 | . 44 8 390 337 388 369 132 37 15 21 Maximum Alert Level 2 | . . . 2 2 2 2 1 . . . Low Security (%) 41 | 100 100 100 16 . 20 . 71 100 100 100 Level 1 28 | . . . 28 72 27 59 28 . . . Level 2 29 | . . . 55 27 51 40 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 2 . 3 1 20 5 2 . . 1 Investigation 7 | . 2 . 2 . 3 . . . . . Extermination 7 | . . . . . 4 2 1 . . . Reinforcement 12 | . . . 1 1 7 1 1 . . 1 Assault 2 | . . . . . . 2 . . . . Garrison 6 | . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . . 4 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Distress Signals 10 | . . . 4 1 3 1 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 9 3 28 18 54 28 20 . . 9 Peak Tracking Total 10 | . 5 3 4 6 6 10 4 . . 6 Tactical Retreats 3 | . . . . . 1 1 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Traps Triggered 11 | . 2 . 1 . 5 1 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Machines Disabled 17 | . 2 1 5 1 5 3 . . . . Max in Single Turn 2 | . 1 1 2 1 2 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Machines Accessed 27 | . 4 1 7 2 7 3 2 . 1 . Terminals 17 | . 4 . 3 1 4 3 1 . 1 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 3 | . . . 1 . 2 . . . . . Recycling Units 3 | . . . 2 . . . 1 . . . Scanalyzers 2 | . . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 64 | . 10 1 19 5 18 6 4 . 1 . Successful 41 | . 5 1 13 3 14 1 3 . 1 . Failed 23 | . 5 . 6 2 4 5 1 . . . Catastrophic 5 | . 1 . . 1 1 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . 1 . . . . 2 . . . . Terminals 40 | . 10 . 8 4 9 6 2 . 1 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 10 | . . . 2 . 8 . . . . . Recycling Units 8 | . . . 6 . . . 2 . . . Scanalyzers 4 | . . . 3 1 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . 5 1 3 2 6 1 1 . 1 . Record 8 | . 1 . 2 1 4 . . . . . Prototype ID Bank 4 | . 2 . 1 . 1 . . . . . Open Door 2 | . . 1 . . . 1 . . . . Open DSF 3 | . . . . . 1 . 1 . 1 . Unreport Threat 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 9 | . . . 2 . 7 . . . . . Scan Component 5 | . . . 1 . 4 . . . . . Repair 4 | . . . 1 . 3 . . . . . Recycling Unit Hacks 7 | . . . 5 . . . 2 . . . Process 3 | . . . 2 . . . 1 . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Matter 3 | . . . 2 . . . 1 . . . Scanalyzer 4 | . . . 3 1 . . . . . . Insert Component 3 | . . . 2 1 . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 4 . 5 1 6 2 1 . . . Full Trace Events 3 | . . . 1 . 2 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . 1 . 3 . . . . . Time 152 | . . . 32 . 120 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 307 | . . . 254 . . . 53 . . . Retrieved Matter 407 | . . . 289 . . . 118 . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Programmers 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Total Allies 2 | . . . . . . 2 . . . . Largest Group 2 | . . . . . . 2 . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . 9 1 13 . . . . Total Damage 208 | . . . . . . 208 . . . . Kills 1 | . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 16 | . . . . 9 7 . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Turns Passed 8028 | 73 813 372 1044 720 2311 963 997 384 116 235 Spaces Moved 4383 | 56 582 295 462 333 1187 473 566 284 59 86 Core 17 | 17 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4366 | 39 582 295 462 333 1187 473 566 284 59 86 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 120 120 190 120 Average Speed 143 | 98 120 120 190 190 138 121 143 122 190 192 Slowest Speed 260 | 120 120 120 190 190 193 122 190 190 190 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 64 48 49 22 29 53 13 4 2 46 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . Spaces Dug 5 | . 5 . . . . . . . . . Terrain Destroyed 615 | . 55 16 175 97 213 56 2 . . 1 Melee . | . . . . . . . . . . . Projectile 31 | . 5 . 13 5 2 4 2 . . . AOE 583 | . 50 16 162 92 211 52 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac DSF Total 5525 | 74 648 311 561 379 1617 758 674 320 63 120 Wait 560 | 1 26 . 38 . 245 192 32 17 . 9 Move 4373 | 55 581 294 461 332 1186 472 565 283 58 86 Hop . | . . . . . . . . . . . Pick Up 123 | 9 11 5 11 12 31 15 16 8 2 3 Fast Attach 5 | . . . 1 . 3 . 1 . . . Attach 56 | 7 1 . 4 2 15 10 8 3 2 4 Detach 2 | . . . . 1 . 1 . . . . Swap 59 | . 8 4 5 3 20 7 6 4 1 1 Drop 67 | 2 3 6 9 8 17 10 7 5 . . Fire 279 | . 18 2 32 21 100 51 39 . . 16 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/DSF History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 7) 445 | -10/Materials | Discovered new exit (range 12) 448 | -10/Materials | Discovered new exit (range 13) 572 | -10/Materials | Discovered new exit (range 9) 887 | -10/Materials | Entered Mines 894 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 932 | -10/Mines | Found the Drone Emporium 939 | -10/Mines | Learned Materials emergency access door positions 953 | -10/Mines | Found Prototype Device 1080 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1111 | -10/Mines | Learned location of Storage (-7) 1113 | -10/Mines | Discovered new exit (range 3) 1219 | -10/Mines | Discovered new exit (range 9) 1259 | -10/Mines | Entered Materials 1259 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1309 | -9/Materials | Identified Bomb Drone Bay 1793 | -9/Materials | Build established: Gunner 1905 | -9/Materials | Discovered new exit (range 11) 2090 | -9/Materials | Repaired Shield Generator 2226 | -9/Materials | Discovered new exit (range 16) 2303 | -9/Materials | Entered another Materials area 2303 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2457 | -8/Materials | Lost 9 allies 2601 | -8/Materials | Build established: Tank 2822 | -8/Materials | Discovered new exit (range 7) 3023 | -8/Materials | Entered Factory 3023 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3261 | -7/Factory | Lost 7 allies 3322 | -7/Factory | Build established: Gunner 3438 | -7/Factory | Garrison activated, responded to threat 3767 | -7/Factory | Repaired Rocket Launcher 4063 | -7/Factory | Build established: Scavenger-Gunner 4235 | -7/Factory | Garrison activated, responded to threat 4537 | -7/Factory | Repaired Imp. Shield Generator 4583 | -7/Factory | Repaired Imp. Deuterium Engine 5128 | -7/Factory | Build established: Tank 5312 | -7/Factory | Discovered new exit (range 9) 5333 | -7/Factory | Identified exit to Storage 5334 | -7/Factory | Entered Storage 6065 | -7/Storage | Met a pair of Derelict thieves 6148 | -7/Storage | Discovered new exit (range 12) 6171 | -7/Storage | Destroyed 9 combat bots 6295 | -7/Storage | Identified exit to Factory 6297 | -7/Storage | Entered Factory 6297 | -6/Factory | Evolved 2 slots: Power x2 6754 | -6/Factory | Lost 3 parts (1n1u1w) 6949 | -6/Factory | Build established: Gunner 7251 | -6/Factory | Discovered new exit (range 15) 7290 | -6/Factory | Identified exit to Factory 7294 | -6/Factory | Entered another Factory area 7294 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7391 | -5/Factory | Discovered new exit (range 16) 7412 | -5/Factory | Build established: Tank 7417 | -5/Factory | Discovered new exit (range 4) 7439 | -5/Factory | Identified exit to Factory 7678 | -5/Factory | Entered another Factory area 7678 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7792 | -4/Factory | Identified exit to DSF 7794 | -4/Factory | Entered DSF 7840 | -4/DSF | Additional patrols routed to DSF 7944 | -4/DSF | Lost 7 parts (2p1n2u2w) 8029 | -4/DSF | Self-destructed Last Messages --------------- C-30 ARC bursts open, deploying its payload. P-70 Sage unfolds itself. System corrupted: Matter fused (-10). Slug penetrates Wall. Slug penetrates P-70 Sage. Slug penetrates Wall. System corrupted: Matter fused (-6). Carbon-fiber Leg destroyed. Force Field destroyed. Triggered Alarm Trap. An alarm sounds. Imp. Shock Absorption System destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. G-67 Veteran unfolds itself. Field strength at 62. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????##????????????????????????????????????? | | ?????????""#???????????????????????????????????? | | ?????????#"#???????????????????????????????????? | | ??????####%##???????#########??????????????????? | | ??????#"""%"######### #??????????????????? | | ??????#"%%%"##!!#!!!# #??????????????????? | | ????"##"% %% #??????????????????? | | ????""""" p #??????????????????? | | ????###"" ## #!!!###p ###??????????????????? | | ??????### ### #!!!#?#@ #????????????????????? | | ???????## ##########!! ^ #??????????????????? | | ???????#! !!#??????#!! #??????????????????? | | ???????#! !!#??????#!! #??????????????????? | | ???????## ###??????### ###??????????????????? | | ???????#! #????????] !????????????????????? | | ???????#! #????????] !!???????????????????? | | ???????#! #????????] !!???????????????????? | | ????##### "#####?????# ###??????????????????? | | ???## # ## #?????? g#????????????????????? | | ???# # ! !## #!!!##? gg ????????????????????? | | ???# " ! % g% ???????????????????? | | ???####!! % =% % ???????????????????? | | ?????#"!! % ! % ! ???????????????????? | | ?????##!! ## "!!!## %% %#???????????????????? | | ??????#!! #? #!!!#?? #????????????????????? | | ??????######?####?###??????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 54 Energy Capacity 850 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Resistance: KI 40 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control Hey, That's Mine! I Spy Made in Tau Ceti IV Release The Drones! Serviceable Loadout Challenges ------------ None Game ------ Seed ShadeFusionBrace Manual? 0 Play Time 02:03:25 Cumulative 7.6 hours Start 2024.07.21 @ 22:08:25 End 2024.07.22 @ 00:16:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d210283a-b3cc-426e-8df5-99f5bc3311c1