Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.12 @ 23:14:32 Player: cottonman132 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (188) 188 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 2488 Bonus ------- Pacifist 200 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 23% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Makeshift Power Source Large Storage Unit Advanced Visual Processing Unit Sensor Array Signal Interpreter Reaction Control System Makeshift Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Salvage Targeting Computer Phasing AFG > --- WEAPON ----------- Makeshift Axe Makeshift Sword > --- INVENTORY -------- Makeshift Power Source Large Storage Unit Sensor Array Experimental Sensor Array Signal Interpreter Reaction Control System Makeshift Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Hacking Suite [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Salvage Targeting Computer Device Experimental Sensor Array Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Hammer Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 19 | 4 . . 11 1 3 . Power 2 | 1 . . 1 . . . Engine 1 | 1 . . . . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . 3 . . . Treads . | . . . . . . . Leg 5 | 2 . . 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 . . 5 1 1 . Device 2 | . . . . 1 1 . Storage 2 | 1 . . 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 4 | . . . 2 . 2 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 12 | . . . 4 . . 8 Power 2 | . . . 1 . . 1 Propulsion 5 | . . . 2 . . 3 Utility 3 | . . . 1 . . 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 8 | . . . 4 . . 8 To Critical Strikes 1 | . . . . . . 1 Average Backups 7 | 1 1 4 6 9 9 10 Power 1 | . 1 1 1 1 1 1 Propulsion . | . . 2 . . . . Utility 5 | . . . 3 6 8 9 Weapon . | . . . . 2 . . Tool/Special . | . . . . . . . Unused Backups 11 | . . . . . 3 8 Power 2 | . . . . . 1 1 Propulsion . | . . . . . . . Utility 7 | . . . . . . 7 Weapon 2 | . . . . . 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 57 57 84 100 100 82 Engine 3 | . 14 14 3 . . . Core 8 | . . . 7 11 11 10 Leg 31 | . 28 28 32 33 33 25 Device 5 | . . . . 4 11 7 Storage 11 | . 14 14 11 11 11 11 Processor 7 | . . . 6 11 11 8 Protection 3 | . . . 10 6 . . Impact Weapon 9 | . . . 13 22 6 . Slashing Weapon 6 | . . . . . 15 18 Peak Build Rating 33 | 4 4 4 15 22 33 28 Average Rating 17 | 2 4 4 11 18 26 23 On Entrance 11 | . 4 4 4 15 22 28 Naked Turns . | . . . . . . . Heaviest Build 25 | 8 8 8 25 25 22 21 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 Most Carried 10 | 5 1 5 9 10 10 10 Average Carried 7 | 1 1 4 6 9 9 10 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 1 1 5 9 10 10 10 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 400 | 228 . 12 100 . 60 . Remotely . | . . . . . . . Salvage Created 262 | . . . 174 88 . . Parts 9 | . . . 2 7 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 5 | . . . 2 3 . . Melee 3 | . . . 2 1 . . Classes Destroyed 5 | . . . 3 2 . . Worker 3 | . . . 1 2 . . Tunneler 1 | . . . . 1 . . Watcher 3 | . . . 3 . . . Swarmer 3 | . . . . 3 . . Sentry 2 | . . . 2 . . . Best Kill Streak 3 | . . . 1 3 . . Combat Bots Only 3 | . . . 1 3 . . Max Kills in Single Turn 1 | . . . 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 122 | . 12 23 25 27 . 35 Missed 43 | . 6 10 7 12 . 8 Hits 79 | . 6 13 18 15 . 27 Melee 21 | . . . . . . 21 Projectile 58 | . 6 13 18 15 . 6 Critical Strikes 7 | . . . . . . 7 Damage Taken 1450 | . 82 183 265 117 . 803 Core 499 | . 46 41 44 16 . 352 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 9 | . . . . . 9 . Core Remaining (%) 82 | 100 . 65 . . . . Volleys Fired . | . . . . . . . Largest . | . . . . . . . Hottest . | . . . . . . . Shots Fired . | . . . . . . . Gun . | . . . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak . | . . . . . . . Robot Miss Streak . | . . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 36 | . . . 19 14 . 3 Core Hits 5 | . . . 2 2 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . 3 1 . . Critical Strikes 5 | . . . 4 1 . . Smash 5 | . . . 4 1 . . Melee Attacks 48 | . . . 24 19 . 5 Impact 43 | . . . 24 19 . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks 7 | . . . 1 6 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . 4 . . Damage Inflicted 1269 | . . . 627 566 . 76 Guns . | . . . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 1269 | . . . 627 566 . 76 Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 1193 | . . . 627 566 . . Slashing 76 | . . . . . . 76 Piercing . | . . . . . . . Highest Corruption 23 | . . . . . . 23 Average Corruption 17 | . . . . . . 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 386 | . . . 201 185 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 386 | . . . 201 185 . . Knockbacks 2 | . . . 1 1 . . Impact 2 | . . . 1 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature . | . . . . . . . Average Temperature . | . . . . . . . Received Heat Transfer 207 | . 45 90 54 . . 18 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . 2 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 8 | . . . 4 4 . . Impact Corruptions 16 | . . . 7 9 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 44 | . . 44 35 40 . . Initial 13 | . . . 13 . . . Average 4 | . . 3 4 5 . . Influence Increases 373 | . . 60 118 75 . 120 Destroy 0b10 Robot/C 100 | . . . 40 60 . . Destroy 0b10 Robot/NC 35 | . . . 20 15 . . Destroy Leader 26 | . . . 26 . . . Successful Hack 17 | . . . 17 . . . Disable Machine 15 | . . . 15 . . . Lose Combat Pursuer 180 | . . 60 . . . 120 Influence Decreases 363 | . . 24 154 75 . 110 Entered New Map 23 | . . . 23 . . . Time Decay 240 | . . 24 111 75 . 30 Lost Part 100 | . . . 20 . . 80 Squads Dispatched 2 | . 1 . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 40 | . 6 10 13 4 . 7 Peak Tracking Total 9 | . 5 4 4 4 . 9 Tactical Retreats 5 | . . 2 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 1 1 4 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 1 1 7 . . . Successful 7 | . 1 1 5 . . . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 6 | . . . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . 1 4 . . . Robot Analysis 2 | . . . 2 . . . Open Door 1 | . . 1 . . . . Locate Traps 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1438 | . . . . 209 1129 100 Sensors 1438 | . . . . 209 1129 100 Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 7 | . . 1 . 2 3 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3063 | 40 38 486 762 472 1130 135 Spaces Moved 2385 | 38 32 394 557 356 927 81 Core 20 | 20 . . . . . . Treads . | . . . . . . . Legs 2365 | 18 32 394 557 356 927 81 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 83 120 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 11 78 39 61 85 7 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . 2 1 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2525 | 46 31 407 608 372 947 114 Wait 42 | . . 10 4 . . 28 Move 2379 | 37 31 393 556 355 926 81 Hop . | . . . . . . . Pick Up 29 | 5 . 4 12 1 7 . Fast Attach 2 | . . . 1 . 1 . Attach 12 | 4 . . 8 . . . Detach . | . . . . . . . Swap 7 | . . . 2 1 4 . Drop 10 | . . . 1 . 9 . Fire . | . . . . . . . Melee 44 | . . . 24 15 . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 8) 79 | -10/Materials | Entered Mines 80 | -10/Mines | Assembled infested the area 85 | -10/Mines | Assisted by a Guerilla fighting off Assembled 128 | -10/Mines | Met a Derelict bent on vengeance 209 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 308 | -10/Mines | Build established: Mutant 391 | -10/Mines | Discovered new exit (range 8) 400 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 417 | -10/Mines | Learned location of Storage (-8) 530 | -10/Mines | Discovered new exit (range 8) 565 | -10/Mines | Entered Materials 565 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 810 | -9/Materials | Lost 4 parts (1p2n1u) 1039 | -9/Materials | Discovered new exit (range 15) 1097 | -9/Materials | Build established: Scavenger-Mutant 1258 | -9/Materials | Discovered new exit (range 6) 1327 | -9/Materials | Entered Mines 1381 | -9/Mines | Found a hidden stash of uninstalled traps 1587 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1589 | -9/Mines | Found Prototype Device 1590 | -9/Mines | Identified Exp. Sensor Array 1761 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1799 | -9/Mines | Entered Zion 1883 | -7/Zion | Learned location of 1 exit from Proximity Caves 2135 | -7/Zion | Met Imprinter 2476 | -7/Zion | Received a hallucinogenic algorithm 2835 | -7/Zion | Found Prototype Device 2838 | -7/Zion | Identified Phasing AFG 2893 | -7/Zion | Learned Factory security intel 2915 | -7/Zion | Discovered new exit (range 10) 2929 | -7/Zion | Entered Proximity Caves 2930 | -6/Proximity Caves | Identified exit to Factory 2980 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3040 | -6/Proximity Caves | System corruption reached 10% 3048 | -6/Proximity Caves | Core integrity fell below 50% 3063 | -6/Proximity Caves | Core integrity fell below 20% 3064 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03029_ Exp. Sensor Array destroyed. 03029_ Aluminum Leg destroyed. 03029_ System corrupted by crushing effect (+3). 03029_ System corrupted by crushing effect (+4). 03035_ Mak. Axe destroyed. 03035_ System corrupted by crushing effect (+1). 03038_ Aluminum Leg destroyed. 03038_ System corrupted by crushing effect (+1). 03039_ Salvage Targeting Computer destroyed. 03039_ System corrupted by crushing effect (+5). 03042_ System corrupted: Matter fused (-8). 03043_ Aluminum Leg destroyed. 03043_ Mak. Sword destroyed. 03043_ System corrupted by crushing effect (+5). 03043_ System corrupted by crushing effect (+3). 03056_ Critical hit (Smash). 03056_ Lgt. Nuclear Core destroyed. 03056_ System corrupted by crushing effect (+1). 03061_ Slug penetrates Wall. 03064_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????## ##????????????????????????? | | ?????????????????# #????????????????????????? | | ??????????????????# #?#############??????????? | | ???????????????????# ### #??????????? | | ???????????????????# #??????????? | | ???????????????????## ######## #??????????? | | ????????????????????# ##??????# #??????????? | | ????????????????????## ####???????# #??????????? | | ?????????????????????## #??????????# #??????????? | | ??????????????????????# #??????????# #??????????? | | ??????????????????????# #??????????# #??????????? | | ??????????????????????# #??????????# #??????????? | | ??????????????????????# #??????????# #??????????? | | ??????????????????????# #??????????# #??????????? | | ??????????????????????# #??????????# #??????????? | | ??????????????????????# ####???????# #??????????? | | ??????????????????????# #???????# #??????????? | | ??????????????????????### #???????# #??????????? | | ????????????????????????#Y #???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ????????????????????????# #???????# ??????????? | | ????????????????????????# #???????# ??????????? | | ????????????????????????# #??????? #??????????? | | ????????????????????????#@b#??????? ??????????? | | ????????????????????????# b #?????? =??????????? | | ????????????????????????# #????? *%??????????? | | ????????????????????????# #????? ![??????????? | | ????????????????????????## #???? ??????????? | | ??????????????????????????# ??? ??????????? | | ??????????????????????????? ?? #??????????? | | ???????????????????????????# ???????????????? | | ???????????????????????????? ##??????????????? | | ???????????????????????????? ###???????????????? | | ???????????????????????????? ##?????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotInertialMediator Manual? 0 Play Time 00:20:10 Cumulative 7.6 hours Start 2025.09.12 @ 22:54:57 End 2025.09.12 @ 23:14:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 9 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a08444a9-2de4-4578-a8a1-dc3e33bcd275