Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 16:22:04 Player: jes Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (93) 465 Value Destroyed (3257) 3257 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (723) 723 TOTAL SCORE: 8405 Bonus ------- High Alert Combat Kills 23 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Core Analyzer Graphene Brace Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core High-capacity Matter Pod (200) Transmission Jammer System Shield GAL Module Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Advanced Treads Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Graphene Brace Makeshift Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- High-capacity Matter Pod Advanced Targeting Computer Transmission Jammer Advanced ECM Suite System Shield Tractor Beam Heavy Assault Rifle Improved Datajack CR-A16's Pointy Stick GAL Module [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Graphene Brace Storage Medium Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 4 | . . . . . 2 . . 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 103 | 6 4 1 5 . 3 9 38 14 5 4 7 7 Power 14 | 1 . 1 . . 1 1 5 1 1 1 1 1 Engine 8 | 1 . 1 . . . . 2 1 . 1 1 1 Core 6 | . . . . . 1 1 3 . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 39 | 2 1 . 3 . . 3 15 5 2 2 2 4 Treads 20 | 2 1 . 1 . . . 8 4 . 1 . 3 Leg 15 | . . . 2 . . 3 5 1 2 . 2 . Wheel 2 | . . . . . . . 2 . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . 1 . . Utility 26 | 1 2 . . . 2 3 9 6 . . 2 1 Device 16 | . 1 . . . 1 2 6 4 . . 1 1 Storage 3 | 1 1 . . . . . 1 . . . . . Processor 5 | . . . . . 1 1 1 2 . . . . Hackware 1 | . . . . . . . . . . . 1 . Protection 1 | . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 24 | 2 1 . 2 . . 2 9 2 2 1 2 1 Energy Gun 3 | 1 . . . . . . 2 . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 11 | 1 . . 1 . . 1 4 . 1 1 1 1 Ballistic Cannon 4 | . 1 . . . . . 1 1 1 . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . . System Corruption 2 | . . . . . . . 2 . . . . . Parts Lost 39 | . . 1 . . . 5 12 1 . 4 5 11 Power 6 | . . 1 . . . . 3 . . . . 2 Propulsion 20 | . . . . . . 3 5 1 . 3 2 6 Utility 5 | . . . . . . 1 3 . . . 1 . Weapon 8 | . . . . . . 1 1 . . 1 2 3 Highest Loss Streak 6 | . . 1 . . . 3 6 1 . 2 5 6 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 9 | 2 7 9 9 10 8 9 9 9 10 9 9 6 Power 1 | . 1 . 1 1 1 1 1 1 1 1 . . Propulsion 1 | 1 3 4 2 2 2 1 1 . . . . . Utility 3 | . . 1 2 4 2 2 4 3 4 5 5 3 Weapon 2 | . 3 4 3 2 2 1 1 2 3 2 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 23 | . . . 7 1 . 1 10 . . . 1 3 Power 8 | . . . 2 . . 1 4 . . . . 1 Propulsion 3 | . . . . . . . 3 . . . . . Utility 8 | . . . 1 1 . . 3 . . . 1 2 Weapon 4 | . . . 4 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 88 100 99 100 97 96 97 99 100 92 83 77 Engine 6 | . 14 14 11 11 4 . 6 7 1 7 7 5 Core 1 | . . . . . 4 9 1 . 5 . . . Treads 20 | . 28 28 33 44 36 18 19 20 23 22 12 4 Leg 8 | . . . 10 . . 17 11 4 7 . 3 12 Wheel 2 | . . . . . . . 4 4 . . . . Device 17 | . 3 14 11 11 15 16 17 23 23 23 18 14 Storage 8 | . 14 14 11 11 9 9 9 7 7 7 7 6 Processor 10 | . . . . . 9 7 9 14 15 15 15 15 Ballistic Gun 11 | . 14 14 11 11 9 9 13 9 5 14 13 7 Ballistic Cannon 4 | . 5 14 11 11 9 5 1 4 8 . . . Peak Build Rating 45 | 6 8 8 11 11 15 19 33 43 44 44 45 43 Average Rating 29 | 4 6 7 10 11 14 16 27 38 43 41 40 37 On Entrance 20 | . 6 8 8 11 11 15 18 28 43 44 39 39 Avg Prop Armor Cover (%) 5 | . . . 4 . 13 10 5 5 5 1 5 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 35 | 14 21 21 22 22 24 25 33 32 34 35 30 29 Greatest Support 90 | 40 40 40 80 80 40 40 80 62 62 90 42 76 Greatest Overweight (x) 2 | 1 . . . . . . 2 . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 10 10 10 10 9 10 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 10 8 9 9 9 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 8 8 9 10 10 10 9 5 Class Distribution -------------------- 69% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Matter Collected 4080 | 223 168 106 410 39 . 358 1621 420 251 212 1 271 Remotely 407 | . . . . . . 322 85 . . . . . Salvage Created 4121 | . 270 155 304 . . 338 1914 422 170 389 138 21 Parts 204 | . 15 7 15 . . 13 93 27 8 17 7 2 Haulers Intercepted 5 | . 1 . . . . . 4 . . . . . Recyclers Shooed 5 | . 3 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 5 17 . 2 Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 70 | . 5 2 8 . . 8 28 6 2 8 2 1 Melee 2 | . . . . . . . . . . . 1 1 Guns 54 | . 5 1 6 . . 4 26 2 1 8 1 . Cannons 14 | . . 1 2 . . 4 2 4 1 . . . Classes Destroyed 17 | . 2 2 2 . . 3 6 . . . 2 . Worker 2 | . . . . . . . 1 1 . . . . Builder 3 | . . 1 . . . . 1 1 . . . . Hauler 5 | . 1 . . . . . 4 . . . . . Recycler 7 | . . 1 1 . . . 4 1 . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 4 | . . . . . . . 1 3 . . . . Swarmer 9 | . . . 3 . . . 3 2 . . . 1 Grunt 36 | . 5 2 2 . . 5 17 . . 5 . . Brawler 1 | . . . . . . 1 . . . . . . Duelist 3 | . . . . . . . 1 . . 2 . . Sentry 11 | . . . 3 . . . 5 2 . 1 . . Specialist 1 | . . . . . . 1 . . . . . . Hunter 3 | . . . . . . . 1 . 2 . . . Programmer 3 | . . . . . . 1 . 2 . . . . Heavy 1 | . . . . . . . 1 . . . . . Zionite 1 | . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . 1 . Best Kill Streak 5 | . 2 4 2 . . 5 5 3 1 4 3 1 Combat Bots Only 5 | . 2 2 2 . . 5 5 1 1 4 2 1 Max Kills in Single Turn 2 | . 1 1 1 . . 1 1 1 1 2 1 1 Gunslinging 1 | . . . . . . . . . . 1 . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 764 | . 29 7 32 . . 89 215 81 42 50 73 146 Missed 228 | . 3 2 8 . . 29 48 33 10 15 24 56 Hits 536 | . 26 5 24 . . 60 167 48 32 35 49 90 Melee 11 | . . . . . . 2 6 . . 2 1 . Projectile 525 | . 26 5 24 . . 58 161 48 32 33 48 90 AOE 2 | . . . . . . . . 2 . . . . Critical Strikes 21 | . 1 . 1 . . 3 6 . 2 1 6 1 Actively Blocked 10 | . . . . . . . . . 2 1 6 1 Part Disruptions 2 | . . . . . . . . . . . 2 . Damage Taken 7492 | . 300 72 294 . . 803 2792 485 465 427 600 1254 Core 1292 | . 54 16 43 . . 36 428 41 . 42 194 438 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 72 . 89 . . 15 . . . . . Volleys Fired 286 | . 31 7 23 . . 35 123 30 9 19 7 2 Largest 2 | . 2 2 2 . . 2 2 2 2 2 2 2 Hottest 88 | . 70 50 53 . . 53 86 68 88 76 51 46 Shots Fired 538 | . 62 14 46 . . 63 226 59 18 39 8 3 Gun 416 | . 60 7 23 . . 38 203 34 6 34 8 3 Cannon 121 | . 2 7 23 . . 24 23 25 12 5 . . Launcher . | . . . . . . . . . . . . . Special 1 | . . . . . . 1 . . . . . . Kinetic 479 | . 33 14 46 . . 62 197 59 18 39 8 3 Thermal 45 | . 29 . . . . 1 15 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 14 | . . . . . . . 14 . . . . . Robot Hit Streak 17 | . 12 6 14 . . 9 17 5 9 7 5 1 Robot Miss Streak 6 | . 2 1 3 . . 2 4 2 2 6 2 2 Penetration Max 1 | . . . . . . . 1 1 1 . . . Secondary Targets 10 | . 1 . . . . . 6 . . 3 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . 1 . . Shots Hit Robots 396 | . 51 10 31 . . 41 173 38 12 29 9 2 Core Hits 178 | . 14 6 13 . . 15 68 15 6 33 7 1 Critical Kills 3 | . . . 1 . . 1 1 . . . . . Critical Parts Destroyed 4 | . . . . . . . 2 1 . 1 . . Critical Strikes 18 | . 2 . 2 . . 1 7 4 1 1 . . Burn 5 | . 2 . . . . . 3 . . . . . Destroy 7 | . . . 1 . . 1 3 1 . 1 . . Blast 6 | . . . 1 . . . 1 3 1 . . . Melee Attacks 79 | . . . 1 . . 17 49 4 . . 5 3 Impact 64 | . . . 1 . . 17 46 . . . . . Slashing 3 | . . . . . . . . 1 . . 2 . Piercing 6 | . . . . . . . . . . . 3 3 Sneak Attacks 6 | . . . . . . . 3 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7106 | . 643 169 491 . . 683 3244 819 258 542 208 49 Guns 4959 | . 610 67 249 . . 374 2506 408 97 526 108 14 Cannons 1974 | . 33 102 242 . . 309 700 411 161 16 . . Explosions 38 | . . . . . . . 38 . . . . . Melee 135 | . . . . . . . . . . . 100 35 Ramming . | . . . . . . . . . . . . . Kinetic 6244 | . 345 169 491 . . 683 2815 819 258 542 108 14 Thermal 466 | . 298 . . . . . 168 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 261 | . . . . . . . 261 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 135 | . . . . . . . . . . . 100 35 Highest Corruption 7 | . . . . . . 5 7 1 1 1 1 . Average Corruption 4 | . . . . . . 5 6 1 1 1 1 . Corruption Purged 1 | . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . Effects 123 | . . . . . . 17 88 3 10 4 1 . Message Errors 22 | . . . . . . 3 15 2 2 . . . Matter Fused 30 | . . . . . . 3 22 . 3 1 1 . Heat Flow Errors 16 | . . . . . . 3 11 1 . 1 . . Energy Discharges 16 | . . . . . . 1 15 . . . . . Parts Rejected 3 | . . . . . . 1 2 . . . . . Parts Fused 2 | . . . . . . . 2 . . . . . Data Loss (minor) 12 | . . . . . . 2 7 . 2 1 . . Data Loss (major) 7 | . . . . . . 1 4 . 2 . . . Misfires 6 | . . . . . . 1 4 . . 1 . . Alerts 7 | . . . . . . 1 5 . 1 . . . Weapon Failures 2 | . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 62 | . . 2 . . . . 46 14 . . . . Projectiles 62 | . . 2 . . . . 46 14 . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 18 | . 1 2 4 . . 7 1 1 2 . . . Impact . | . . . . . . . . . . . . . Kinetic 16 | . 1 2 3 . . 6 1 1 2 . . . Secondary 2 | . . . 1 . . 1 . . . . . . Self-Inflicted Damage 30 | . . . . . . . 30 . . . . . Shots 1 | . . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 394 | . 202 6 21 . . 216 394 130 18 235 17 . Average Temperature 101 | . 88 3 7 . . 69 123 51 10 91 12 . Received Heat Transfer 2168 | . 189 39 126 . . 180 1080 96 36 162 200 60 Effects 4 | . . . . . . . 4 . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 3 . . . . . 1 . . . . . Heat Transferred 1591 | . 1036 . . . . . 555 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . . . . 2 . . . . . Low Security (%) 95 | 100 100 100 100 100 100 100 90 100 . . . . Level 1 2 | . . . . . . . 4 . . . . . Level 2 2 | . . . . . . . 4 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 441 | . 50 50 65 . . 176 441 197 . . . . Initial 197 | . . . 15 . . . 80 197 . . . . Average 55 | . 12 9 20 . . 104 59 63 . . . . Influence Increases 2255 | . 159 60 270 . . 216 942 283 80 180 . 65 Destroy 0b10 Robot/C 1360 | . 100 40 160 . . 160 560 120 40 160 . 20 Destroy 0b10 Robot/NC 115 | . 5 10 5 . . . 60 30 5 . . . Destroy Leader 358 | . 22 10 50 . . 10 170 56 20 20 . . Trap Triggered on 0b10 20 | . . . . . . . 20 . . . . . Successful Hack 85 | . 16 . 9 . . . 40 20 . . . . Disable Machine 60 | . . . 30 . . . 15 15 . . . . Destroy Structure 92 | . 1 . 1 . . 46 32 12 . . . . Lose Combat Pursuer 165 | . 15 . 15 . . . 45 30 15 . . 45 Influence Decreases 2236 | . 159 20 310 . . 50 674 684 113 180 . 46 Entered New Map 361 | . . . 25 . . . 86 237 13 . . . Time Decay 1608 | . 159 20 237 . . . 480 446 100 150 . 16 Lost Part 219 | . . . . . . 50 108 1 . 30 . 30 Purge Threat 48 | . . . 48 . . . . . . . . . Squads Dispatched 11 | . 1 . 1 . . . 5 4 . . . . Investigation 2 | . 1 . 1 . . . . . . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 6 | . . . . . . . 5 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Distress Signals 3 | . 1 . . . . . 2 . . . . . Communications Jammed 4 | . . . . . . . . 4 . . . . Distress Signals 4 | . . . . . . . . 4 . . . . Times Spotted 116 | . 6 2 11 . . 16 38 14 3 8 7 11 Peak Tracking Total 7 | . 3 2 3 . . 6 5 3 1 4 7 6 Tactical Retreats 17 | . 1 . 1 . . 6 4 1 1 . . 3 ECM-based Alert Blocks 13 | . . . . . . 10 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 3 | . 1 . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 36 | . . . . . . . 36 . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . Reprogrammed 2 | . . . . . . . 2 . . . . . Reused 2 | . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . 2 . . . 1 1 . . . . Max in Single Turn 1 | . . . 1 . . . 1 1 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 18 | . 2 . 2 . 1 1 8 4 . . . . Terminals 13 | . 2 . 2 . . 1 6 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . Garrison Access 3 | . . . . . 1 . 1 1 . . . . Total Hacks 53 | . 6 . 6 . 3 3 25 10 . . . . Successful 28 | . 4 . 3 . 1 1 15 4 . . . . Failed 23 | . 2 . 3 . 2 2 9 5 . . . . Catastrophic 8 | . . . 1 . . . 5 2 . . . . Database Lockouts 2 | . . . . . . . 1 1 . . . . Manual 12 | . 2 . 2 . . . 5 3 . . . . Terminals 38 | . 6 . 6 . . 3 16 7 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . 8 2 . . . . Garrison Access 5 | . . . . . 3 . 1 1 . . . . Terminal Hacks 17 | . 4 . 3 . . 1 7 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 2 . . . . . Emergency Access Points 3 | . 1 . 1 . . 1 . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . Locate Traps 4 | . . . . . . . 3 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . 7 1 . . . . Retrieve Study 8 | . . . . . . . 7 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 2 . 1 1 7 2 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . 7 1 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked 4 | . . . . . . . 1 3 . . . . Non-combat 4 | . . . . . . . 1 3 . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . 2 3 . . . . no_distress 3 | . . . . . . . 1 2 . . . . find_chute 1 | . . . . . . . . 1 . . . . check_alert 1 | . . . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Active Infowar (turns) 8824 | . 144 147 698 46 33 805 2832 1650 1061 636 404 368 Sensors 5181 | . 144 147 698 46 33 4 1270 738 1061 636 404 . Terrain 584 | . . . . . . . 584 . . . . . Structural 1683 | . . . . . . . 773 910 . . . . Jamming 3501 | . . . . . . . 48 1648 1061 636 108 . ECM 1856 | . . . . . 32 805 649 2 . . . 368 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . 1 . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Turns Passed 9677 | 84 598 147 698 46 33 805 2952 1650 1061 636 488 479 Spaces Moved 4594 | 49 198 76 325 30 18 326 1257 800 576 361 288 290 Core 68 | 7 . . . . . . . . . . . 61 Treads 3907 | 42 198 76 325 30 18 279 975 800 512 361 259 32 Legs 582 | . . . . . . 47 269 . 64 . 29 173 Wheels 13 | . . . . . . . 13 . . . . . Hover 24 | . . . . . . . . . . . . 24 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 120 155 155 152 140 50 Average Speed 155 | 147 160 160 160 160 160 154 154 159 166 154 152 117 Slowest Speed 260 | 160 160 160 160 160 160 160 170 160 260 156 210 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 36 21 24 9 4 42 64 17 61 57 14 37 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . Scrap Searched 4 | . . . . . . . . . 2 2 . . Spaces Dug 27 | . . . . . . 1 23 1 . . 2 . Terrain Destroyed 52 | . . . . . . 1 27 11 8 3 2 . Melee 26 | . . . . . . 1 22 1 . . 2 . Projectile 23 | . . . . . . . 2 10 8 3 . . AOE 3 | . . . . . . . 3 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Total 6509 | 58 417 88 463 31 22 526 1990 1112 661 401 319 421 Wait 1206 | . 176 4 87 . . 116 387 248 64 16 . 108 Move 4583 | 48 197 75 324 29 18 325 1256 799 575 360 287 290 Hop . | . . . . . . . . . . . . . Pick Up 72 | 4 6 1 10 1 . 4 33 3 1 1 5 3 Fast Attach 40 | 6 2 . . . . 2 15 4 2 2 4 3 Attach 38 | . . 1 3 . 2 5 16 3 . 1 2 5 Detach 15 | . 1 . . . . 1 8 3 . . 1 1 Swap 79 | . 2 . 5 . 1 18 31 13 4 1 3 1 Drop 75 | . 2 . 10 1 1 3 36 5 6 1 5 5 Fire 286 | . 31 7 23 . . 35 123 30 9 19 7 2 Melee 79 | . . . 1 . . 17 49 4 . . 5 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 36 | . . . . . . . 36 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 14) 683 | -10/Materials | Entered Mines 781 | -10/Mines | Discovered new exit (range 10) 830 | -10/Mines | Entered Materials 830 | -9/Materials | Evolved 2 slots: Propulsion x2 1502 | -9/Materials | Discovered new exit (range 13) 1528 | -9/Materials | Entered Mines 1538 | -9/Mines | Learned Materials stockpile data 1562 | -9/Mines | Discovered new exit (range 6) 1574 | -9/Mines | Entered Materials 1574 | -8/Materials | Evolved 2 slots: Utility x2 1607 | -8/Materials | Identified exit to Garrison 1607 | -8/Materials | Entered Garrison 2052 | -8/Garrison | Installed Relay Interface Framework 2054 | -8/Garrison | Build established: Scavenger-Mutant 2253 | -8/Garrison | Discovered new exit (range 3) 2372 | -8/Garrison | Lost 3 parts (2n1w) 2412 | -8/Garrison | Entered Materials 2952 | -8/Materials | Lost 3 parts (1p1n1w) 3113 | -8/Materials | Lost 6 parts (2p3n1u) 3411 | -8/Materials | Discovered new exit (range 10) 3921 | -8/Materials | Core integrity fell below 50% 4234 | -8/Materials | Central database locked down 4325 | -8/Materials | Discovered new exit (range 15) 5164 | -8/Materials | Core integrity fell below 20% 5364 | -8/Materials | Entered Factory 5364 | -7/Factory | Evolved 2 slots: Utility x2 5528 | -7/Factory | Central database locked down 6763 | -7/Factory | Cargo convoy interrupted 6837 | -7/Factory | Discovered new exit (range 4) 6843 | -7/Factory | Identified exit to Lower Caves 6966 | -7/Factory | Discovered new exit (range 6) 6974 | -7/Factory | Identified exit to Storage 7014 | -7/Factory | Entered Lower Caves 7760 | -7/Lower Caves | Spotted B-75 Beast 7949 | -7/Lower Caves | Discovered new exit (range 8) 7959 | -7/Lower Caves | Identified exit to Lower Caves 8075 | -7/Lower Caves | Entered another Lower Caves area 8531 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8673 | -7/Lower Caves | Discovered new exit (range 15) 8700 | -7/Lower Caves | Identified exit to Factory 8709 | -7/Lower Caves | Identified exit to Zion 8711 | -7/Lower Caves | Entered Zion 8718 | -7/Zion | Build established: Mutant 8818 | -7/Zion | Found GAL Module 8830 | -7/Zion | Discovered new exit (range 11) 8845 | -7/Zion | Identified exit to Proximity Caves 8929 | -7/Zion | Found CR-A16's Pointy Stick 9109 | -7/Zion | RIF detected upon attempting to enter Zion 9109 | -7/Zion | Attacked by Zionites 9109 | -7/Zion | Spotted UC-909(B) 9109 | -7/Zion | Spotted 0I-4WT(B) 9164 | -7/Zion | Lost 5 parts (2n1u2w) 9199 | -7/Zion | Entered Proximity Caves 9354 | -6/Proximity Caves | Spotted B-75 Beast 9587 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 9612 | -6/Proximity Caves | Core integrity fell below 50% 9666 | -6/Proximity Caves | Core integrity fell below 20% 9678 | -6/Proximity Caves | Lost 6 parts (5n1w) 9678 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09573_ Acquired Med. Treads. 09609_ Med. Treads destroyed. 09611_ Lgt. Treads+ destroyed. 09615_ Mak. Leg destroyed. 09620_ S-27 Virus destroyed. 09623_ Med. Treads destroyed. 09625_ Dropped Tractor Beam. 09626_ VTOL Module fries itself beyond repair. 09626_ Dropped Med. Storage Unit. 09627_ Dropped Mak. ECM Suite. 09628_ Dropped Imp. Datajack+. 09628_ Acquired Neutrino Core. 09629_ Autogun fries itself beyond repair. 09629_ Acquired 34 matter. 09643_ Gravmag System destroyed. 09647_ CR-A16's Pointy Stick destroyed. 09662_ Acquired 32 matter. 09672_ Penetrated by Slug. 09675_ Slug penetrates Wall. 09675_ Slug penetrates H-66 Slayer. Map ----- +----------------------------------------------------+ | #?# ### #??????????????????????????????? | | ## #?## # #??????????????????????????????? | | #??# ## #??????????????????????????????? | | #??# ##### #??##??????????????????????????? | | ####??# #???# ### #??????????????????????????? | | ###### #???# #??????????????????????????? | | #???# #??????????????????????????? | | % ########???#### ##?????????????????????????? | | * #???????????## #?????????????????????????? | | #??????###?## #?????????????????????????? | | #?????## ### ##?????????????????????????? | | #?????# ###??????????????????????????? | | ## #?????# ##????????????????????????????? | | ?# #?????# ##?????????????????????????????? | | ## #??#### #####??????????????????????????????? | | #?## ##??????????????????????????????????? | | ### ##??????????????????????????????????? | | ##?????????????????????????????????? | | #?????????????????????????????????? | | ## #?????????????????????????????????? | | #### ##?###?????????????????????????????? | | ##??# #### ##????????????????????????????? | | #???## ##????##?????????????????????? | | #???###### ##?## ##????????????????????? | | #???????##### ### #????????????????????? | | # ##???????????# h @ #????????????????????? | | ###????????????## #????????????????????? | | #???????????????#### h #????????????????????? | | #??????????????????## #????????????????????? | | ???????????????????# ##????????????????????? | | # ??????????????????? ##?????????????????????? | | ?##?????????????????? ##??????????????????????? | | ????????????????????? ##???????????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Minigun | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearTransportDisplacer Manual? 0 Play Time 02:04:59 Cumulative 80.0 hours Start 2025.11.14 @ 10:22:28 End 2025.11.14 @ 16:22:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c943baf-2a8e-495a-a6db-d124ef0f9fc3