Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.18 @ 23:52:34

Player: Skitgris

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (168)     840
Value Destroyed (6640)     6640
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (3148)               3148
              TOTAL SCORE: 17828

 Bonus
-------
High Alert Combat Kills    898
Follower Combat Kills      2520
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -870

 Cogmind 
---------
Core Integrity             0/1300
Matter                     202/300
Energy                     44/420
System Corruption          6%
Temperature                Cool (1115)
Movement                   Hovering (172) Ox2
Location                   -3/Research

 Parts 
-------
>               --- POWER (3) --------
                Particle Reactor
          Light Particle Reactor
>               --- PROPULSION (6) ---
                Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Gyrokinetic Inverter
>               --- UTILITY (9) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                Plasma Cannon
         Cooled Particle Cannon
          Heavy Plasma Cannon
>               --- INVENTORY (20) ---
          Light Antimatter Reactor
     Reinforced Antimatter Reactor
   Experimental Sensor Array
                Quantum Capacitor
       Improved ECM Suite
                Z-Drone Bay (2/2)
                Sensor Drone Bay (20/20)
         Cooled Particle Cannon
       Improved Proton Missile Launcher
                Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Antigrav System
         Cooled Gravmag System
       Improved Antigrav System
       Improved Gyrokinetic Inverter
                Antigrav Array
>               --- UTILITY ----------
       Advanced Heat Sink
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Shield Generator
>               --- WEAPON -----------
                Storm Laser
>               --- INVENTORY --------
          Light Antimatter Reactor
     Reinforced Antimatter Reactor
                Wheel
                Wheel
        Zionite Glidesys I
                Antigrav System
       Advanced Sensor Array
   Experimental Sensor Array
                Quantum Capacitor
       Improved ECM Suite
                Z-Drone Bay
                Sensor Drone Bay
                Quantum Rifle
                Plasma Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
          Heavy Plasma Cannon
       Improved Proton Missile Launcher
                Micro-nuke Launcher
[Rating: 133]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Storm Laser
  Energy Gun               Storm Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Slots Evolved              15   | .   1   .   2   2   2   .   .   .   .   .   .   2   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
  Utility                  7    | .   1   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             138  | 10  4   4   6   17  9   2   4   .   .   4   3   2   .   14  18  10  31  
  Power                    23   | 1   .   .   .   3   1   .   .   .   .   .   1   1   .   1   4   1   10  
    Engine                 11   | 1   .   .   .   3   1   .   .   .   .   .   1   1   .   1   3   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Propulsion               44   | 4   2   .   .   2   .   .   1   .   .   .   .   .   .   6   7   8   14  
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Wheel                  14   | .   2   .   .   2   .   .   1   .   .   .   .   .   .   4   5   .   .   
    Hover                  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   14  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | 3   2   3   2   5   4   .   .   .   .   4   .   .   .   7   6   1   3   
    Device                 20   | .   .   3   1   2   2   .   .   .   .   3   .   .   .   2   3   1   3   
    Storage                5    | 2   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | 1   .   .   1   2   .   .   .   .   .   1   .   .   .   3   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   .   1   4   7   4   2   3   .   .   .   2   1   .   .   1   .   4   
    Energy Gun             11   | 1   .   .   3   3   .   .   1   .   .   .   .   1   .   .   1   .   1   
    Energy Cannon          9    | .   .   .   .   1   2   .   2   .   .   .   1   .   .   .   .   .   3   
    Ballistic Gun          5    | 1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   2   .   4   1   .   1   .   .   1   .   1   .   .   3   .   2   
Parts Lost                 22   | .   .   .   .   1   .   .   .   .   .   .   2   .   .   3   1   1   14  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   
  Utility                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   5   
  Weapon                   4    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   1   1   4   
Average Slot Usage (%)     91   | .   97  100 100 99  100 100 95  100 100 100 99  80  81  80  80  83  76  
  Engine                   6    | .   12  12  10  8   7   7   7   7   7   7   6   6   6   6   4   5   .   
  Wheel                    13   | .   9   25  20  16  14  14  12  14  14  14  14  12  12  10  19  .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  21  
  Device                   18   | .   .   11  20  24  23  21  21  21  21  23  28  25  25  15  11  12  12  
  Storage                  12   | .   12  12  10  8   14  14  14  14  14  14  14  12  12  12  11  10  9   
  Processor                19   | .   12  12  20  24  21  21  21  21  21  21  21  18  18  21  20  15  13  
  Protection               3    | .   9   .   .   .   4   7   7   7   7   4   .   .   .   5   5   5   1   
  Energy Gun               5    | .   12  6   14  8   .   .   2   7   7   7   .   5   6   6   5   5   3   
  Energy Cannon            3    | .   .   .   .   .   6   7   8   7   7   7   10  .   .   .   .   .   .   
  Ballistic Gun            1    | .   12  12  .   6   7   3   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             140  | 17  26  26  27  48  86  88  92  90  90  108 113 117 117 122 112 108 140 
  Greatest Support         115  | 40  40  26  26  28  24  24  24  22  22  22  22  22  22  34  40  92  115 
  Greatest Overweight (x)  10   | 3   .   .   1   1   3   3   7   4   4   4   5   5   5   10  5   2   7   
  Average Overweight (x)   2    | .   .   .   .   1   3   3   4   4   4   4   4   5   5   4   2   1   .   
Largest Inventory Capacity 20   | 8   10  10  10  12  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   8   10  10  11  19  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 8   8   10  10  12  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 4   5   9   8   11  14  19  19  20  20  19  19  19  20  19  19  18  18  
  Final Capacity           20   | 8   10  10  10  12  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   8   10  10  12  20  20  20  20  20  20  20  20  20  20  20  19  11  

 Class Distribution 
--------------------
 61% | Scavenger-Skirmisher
 13% | Hacker-Skirmisher
 13% | Hacker-Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -10/Mines
        Hacker-Mutant | -9/Materials
    Hacker-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Waste
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Waste
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  Res  
Matter Collected           2201 | 318  120  89   60   358  104  128  79   .    .    37   62   20   .    202  175  100  349  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9790 | 133  215  62   186  1072 62   196  365  .    217  .    84   194  486  1799 1222 312  3185 
  Parts                    353  | 7    17   2    19   61   4    3    8    .    13   .    3    5    2    59   40   8    102  
Haulers Intercepted        15   | .    .    .    1    6    .    .    2    .    .    .    .    .    .    1    2    .    3    
Recyclers Shooed           9    | .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Combat Hostiles Destroyed  106  | .   6   .   1   13  3   1   5   .   4   .   2   3   2   18  8   3   37  
  Guns                     78   | .   6   .   1   12  .   .   1   .   .   .   .   2   .   14  7   3   32  
  Cannons                  14   | .   .   .   .   .   2   .   4   .   4   .   2   .   .   .   .   .   2   
  AOE                      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | 2   3   .   2   5   1   1   .   .   .   .   .   .   .   1   1   1   3   
  Worker                   11   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   2   
  Builder                  6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   2   
  Hauler                   15   | .   .   .   1   6   .   .   2   .   .   .   .   .   .   1   2   .   3   
  Recycler                 8    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   3   2   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   1   .   4   3   .   .   1   .   .   .   .   .   .   2   1   1   3   
  Swarmer                  10   | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    49   | .   4   .   1   6   .   .   4   .   3   .   .   1   .   11  2   .   17  
  Brawler                  4    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   .   4   .   .   .   .   .   .   .   2   .   3   2   1   2   
  Hunter                   8    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   2   .   3   
  Programmer               11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   7   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Compactor                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Wasp                     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   2   1   3   6   1   1   2   .   2   .   1   1   1   5   4   2   8   
  Combat Bots Only         7    | .   2   .   1   4   1   1   2   .   2   .   1   1   1   3   2   2   7   
Max Kills in Single Turn   2    | 2   1   1   1   1   1   2   1   .   1   .   1   1   1   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -4    -3    
--------                   Run   | Scr   Mat   Min   Mat   Mat   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Fac   Fac   Res   
Damage Taken               5113  | .     240   47    .     211   164   .     107   12    10    .     376   46    13    593   190   163   2941  
  Core                     1649  | .     44    15    .     13    9     .     11    .     .     .     85    17    .     65    .     34    1356  
  Absorbed by Shields      365   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    331   
Core Remaining (%)         93    | 100   .     76    100   97    .     .     .     .     .     .     85    .     .     90    100   97    .     
Volleys Fired              369   | 6     33    12    30    56    13    4     28    4     7     .     9     6     9     33    25    8     86    
  Largest                  4     | 2     2     2     2     2     2     1     2     2     2     .     2     1     1     1     1     1     4     
  Hottest                  354   | 70    70    100   100   100   96    36    165   165   165   .     126   250   250   250   250   250   354   
Shots Fired                527   | 12    65    20    41    109   23    4     41    7     13    .     10    6     9     33    25    8     101   
  Gun                      429   | 12    65    19    33    107   10    .     12    4     7     .     .     6     9     33    25    8     79    
  Cannon                   79    | .     .     .     .     2     10    .     29    3     6     .     7     .     .     .     .     .     22    
  Launcher                 10    | .     .     .     .     .     3     4     .     .     .     .     3     .     .     .     .     .     .     
  Special                  9     | .     .     1     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  112   | 6     33    11    .     52    10    .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  405   | 6     32    9     41    57    10    .     41    7     13    .     7     6     9     33    25    8     101   
  Explosive                10    | .     .     .     .     .     3     4     .     .     .     .     3     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         53    | 6     27    10    15    53    8     11    35    22    27    .     13    25    15    33    28    14    30    
  Robot Miss Streak        9     | 2     1     1     1     1     2     .     1     .     1     .     .     2     3     8     3     4     9     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        2     | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           456   | 8     55    9     29    100   13    3     39    7     10    .     8     6     9     33    24    7     96    
  Core Hits                406   | 4     13    4     10    39    4     5     10    .     4     .     2     9     14    69    45    15    159   
  Critical Hits            5     | .     .     .     .     2     2     .     1     .     .     .     .     .     .     .     .     .     .     
  Critical Kills           4     | .     .     .     .     2     1     .     1     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           21875 | 128   631   112   374   1714  502   471   1149  215   373   .     425   588   1360  3653  1996  866   7318  
  Guns                     18430 | 128   631   109   374   1674  110   .     251   83    105   .     .     588   1360  3653  1996  866   6502  
  Cannons                  2449  | .     .     .     .     40    144   .     898   132   268   .     336   .     .     .     .     .     631   
  Explosions               993   | .     .     .     .     .     248   471   .     .     .     .     89    .     .     .     .     .     185   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  3     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1476  | 65    289   59    .     953   110   .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  19403 | 63    342   50    374   761   144   .     1149  215   373   .     336   588   1360  3653  1996  866   7133  
  Explosive                993   | .     .     .     .     .     248   471   .     .     .     .     89    .     .     .     .     .     185   
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         6     | .     .     .     .     .     2     2     2     2     2     2     .     .     .     1     .     .     6     
  Average Corruption       1     | .     .     .     .     .     1     2     2     2     2     2     .     .     .     1     .     .     2     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  30    | .     .     .     .     .     1     2     5     6     8     3     .     .     .     2     .     .     3     
    Message Errors         10    | .     .     .     .     .     1     2     1     1     4     .     .     .     .     .     .     .     1     
    Heat Flow Errors       2     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     
    Energy Discharges      6     | .     .     .     .     .     .     .     1     .     2     1     .     .     .     1     .     .     1     
    Data Loss (minor)      10    | .     .     .     .     .     .     .     2     3     2     2     .     .     .     1     .     .     .     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Targeting Errors       1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Overload Shots             29    | .     .     .     .     .     .     .     8     2     6     .     7     .     .     .     .     .     6     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            250   | .     .     .     .     .     49    .     22    .     9     .     42    .     .     .     .     .     128   
  Projectiles              107   | .     .     .     .     .     11    .     22    .     9     .     42    .     .     .     .     .     23    
  Explosions               143   | .     .     .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     105   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      30    | .     .     1     .     .     .     .     .     .     .     .     29    .     .     .     .     .     .     
  Shots                    1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Rammed                   2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Targets Rammed             2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        1316  | .     198   38    17    163   .     .     162   85    85    .     14    162   172   404   198   193   1316  
  Average Temperature      134   | .     62    10    13    29    .     .     54    27    30    .     6     58    77    117   88    112   207   
  Received Heat Transfer   1030  | .     204   27    .     81    .     .     63    .     9     .     51    30    9     201   18    6     331   
  Effects                  65    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     61    
    Shutdowns              20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    
    Energy Bleed           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     8     
    Interference           10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
    Matter Decay           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     
    Short Circuit          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Damage (minor)         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     
    Damage (major)         8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
    Damage (core)          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              13    | .     .     .     .     1     .     .     .     .     .     .     .     1     2     4     1     .     4     
  Combat Hostiles          12    | .     .     .     .     1     .     .     .     .     .     .     .     1     2     4     1     .     3     
  Parts Melted             105   | .     .     .     1     5     2     .     3     .     .     .     .     3     10    20    19    2     40    
  Heat Transferred         29488 | 185   999   148   1110  1961  222   .     1534  285   435   .     300   950   2000  5250  2900  1175  10034 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  Res  
Peak Influence             1135 | 15   174  42   157  329  224  73   339  .    .    .    .    181  44   292  358  261  1135 
  Initial                  105  | .    7    22   .    47   105  53   37   .    .    .    .    .    43   23   20   45   101  
  Average                  183  | 5    82   18   79   182  122  55   196  .    .    .    .    98   43   107  169  115  639  
Maximum Alert Level        4    | .    .    .    .    1    1    .    1    .    .    .    .    .    .    1    1    1    4    
  Low Security (%)         71   | 100  100  100  100  54   93   100  40   .    .    .    .    100  100  82   68   95   7    
  Level 1                  19   | .    .    .    .    45   6    .    59   .    .    .    .    .    .    17   31   4    17   
  Level 2                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          37   | .    1    1    1    3    1    .    3    .    .    .    .    .    .    11   5    .    11   
  Investigation            6    | .    1    1    .    1    .    .    .    .    .    .    .    .    .    1    1    .    1    
  Extermination            6    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    .    2    
  Reinforcement            13   | .    .    .    1    2    .    .    3    .    .    .    .    .    .    2    .    .    5    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Garrison                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Distress Signals           10   | .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   1   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              225  | .   11  2   6   25  4   5   20  1   5   .   7   7   6   27  20  9   70  
  Peak Tracking Total      6    | .   3   2   2   4   3   3   3   1   3   .   5   3   2   4   3   3   6   
  Tactical Retreats        9    | .   2   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Traps Triggered            8    | .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Machines Disabled          9    | .   .   .   .   2   1   .   1   .   1   .   .   .   .   .   1   .   3   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Machines Accessed          14   | .   5   3   3   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   5   1   3   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   24  3   11  5   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Successful               30   | .   15  3   8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Failed                   14   | .   9   .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   20  1   11  5   .   .   1   .   .   1   .   6   .   8   7   4   8   
  Terminals                42   | .   24  1   11  5   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   9   2   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Record                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   6   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   6   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   3   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        4    | .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  Res  
Total Allies               47    | .    .    .    .    .    .    19   .    .    .    6    .    .    1    3    5    5    8    
  Largest Group            19    | .    .    .    .    .    .    19   10   6    6    12   12   10   8    8    7    6    4    
  Highest-Rated Group      520   | .    .    .    .    .    .    487  317  178  178  516  516  391  331  327  520  495  279  
  Highest-Rated Ally       103   | .    .    .    .    .    .    35   35   32   32   94   94   94   94   91   85   103  103  
Zionite Dispatches         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    2    4    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
  Light                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               623   | .    .    .    .    .    .    152  100  11   16   .    46   23   32   31   123  26   63   
  Total Damage             18002 | .    .    .    .    .    .    4757 2229 175  165  .    1139 655  643  532  2714 1140 3853 
  Kills                    86    | .    .    .    .    .    .    10   20   1    1    .    5    3    4    4    16   6    16   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  Res  
Turns Passed               10472 | 194  333  583  247  736  343  270  558  458  580  1447 733  305  274  1122 1030 331  928  
Spaces Moved               7314  | 97   195  597  152  487  232  185  373  357  449  1121 530  201  98   681  792  243  524  
  Core                     30    | 30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   122   | 56   66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     35    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    
  Wheels                   6361  | .    129  597  152  487  232  185  373  357  449  1121 530  201  98   657  792  1    .    
  Hover                    766   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    242  524  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            41    | 50   90   90   90   100  120  120  115  125  125  125  125  135  135  125  100  100  41   
  Average Speed            116   | 153  113  90   94   100  120  120  127  125  125  125  129  135  135  133  104  105  94   
  Slowest Speed            350   | 200  160  90   100  105  120  120  160  125  125  125  135  135  135  220  130  106  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 5    38   95   22   51   8    89   18   70   68   88   70   8    76   24   24   11   23   
  Regions Visited          17
    Branch Regions         5
  Pre-discovered Areas     6     | .    .    1    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    
  Known Exits Taken        13    | 1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    1    .    .    .    .    .    2    2    2    1    .    .    .    .    .    .    
Spaces Dug                 9     | .    .    1    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          80    | .    .    1    8    2    20   20   .    .    1    .    15   .    .    .    .    .    13   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               15    | .    .    1    8    2    1    .    .    .    1    .    .    .    .    .    .    .    2    
  AOE                      65    | .    .    .    .    .    19   20   .    .    .    .    15   .    .    .    .    .    11   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Fac  Res  
Total                      8448 | 132  240  619  197  631  272  229  415  362  455  1168 565  219  213  795  921  290  725  
  Wait                     430  | .    2    .    6    34   6    32   1    2    .    35   23   3    107  53   48   23   55   
  Move                     7299 | 96   194  596  151  486  232  184  372  356  448  1120 529  201  97   680  791  242  524  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  108  | 16   5    4    3    17   10   3    5    .    .    2    1    4    .    5    17   4    12   
  Fast Attach              20   | .    .    .    .    3    .    .    1    .    .    1    1    .    .    4    7    .    3    
  Attach                   45   | 10   1    .    2    3    3    .    1    .    .    .    1    1    .    3    2    3    15   
  Detach                   3    | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Swap                     74   | .    3    4    4    12   6    2    2    .    .    3    1    1    .    7    9    7    13   
  Drop                     97   | 3    2    2    1    20   1    4    5    .    .    6    .    3    .    10   21   3    16   
  Fire                     369  | 6    33   12   30   56   13   4    28   4    7    .    9    6    9    33   25   8    86   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / Min)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Sto / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-3/Research (discovered 1 exit: *Tes)

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    10 | -11/Scrapyard      | Identified exit to Materials
    10 | -11/Scrapyard      | Discovered exit to Materials (range 16)
   195 | -11/Scrapyard      | Entered Materials
   195 | -10/Materials      | Evolved 1 slot: Utility x1
   314 | -10/Materials      | Build established: Hacker-Mutant
   439 | -10/Materials      | Identified exit to Materials
   439 | -10/Materials      | Discovered exit to Materials (range 8)
   469 | -10/Materials      | Identified exit to Mines
   528 | -10/Materials      | Entered Mines
   559 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   560 | -10/Mines          | Found Prototype Device
   561 | -10/Mines          | Identified Exp. Sensor Array
   750 | -10/Mines          | Found the Drone Emporium
   754 | -10/Mines          | Found Prototype Device
   755 | -10/Mines          | Identified Sensor Drone Bay
   842 | -10/Mines          | Discovered exit to Materials (range 13)
   848 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1012 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1070 | -10/Mines          | Discovered exit to Materials (range 12)
  1071 | -10/Mines          | Learned location of Storage (-7)
  1111 | -10/Mines          | Entered Materials
  1111 | -9/Materials       | Evolved 2 slots: Utility x2
  1130 | -9/Materials       | Identified exit to Mines
  1130 | -9/Materials       | Identified exit to Materials
  1358 | -9/Materials       | Entered another Materials area
  1358 | -8/Materials       | Evolved 2 slots: Utility x2
  1696 | -8/Materials       | Identified exit to Factory
  1696 | -8/Materials       | Discovered exit to Factory (range 17)
  1871 | -8/Materials       | Build established: Hacker-Skirmisher
  1942 | -8/Materials       | Discovered exit to Factory (range 17)
  2094 | -8/Materials       | Entered Factory
  2094 | -7/Factory         | Evolved 2 slots: Utility x2
  2397 | -7/Factory         | Build established: Scavenger-Skirmisher
  2437 | -7/Factory         | Sucked down chute
  2437 | -7/Factory         | Entered Waste
  2484 | -7/Waste           | Warlord forces began an assault
  2569 | -7/Waste           | Spotted C-40 Crusher
  2572 | -7/Waste           | Spotted C-40 Crusher
  2581 | -7/Waste           | Allies destroyed C-40 Crusher
  2583 | -7/Waste           | Allies destroyed C-40 Crusher
  2585 | -7/Waste           | Spotted C-40 Crusher
  2586 | -7/Waste           | Spotted C-40 Crusher
  2597 | -7/Waste           | Allies destroyed C-40 Crusher
  2600 | -7/Waste           | Allies destroyed C-40 Crusher
  2619 | -7/Waste           | Spotted C-40 Crusher
  2622 | -7/Waste           | Allies destroyed C-40 Crusher
  2660 | -7/Waste           | Spotted C-40 Crusher
  2671 | -7/Waste           | Destroyed C-40 Crusher
  2677 | -7/Waste           | Identified exit to Factory
  2677 | -7/Waste           | Discovered exit to Factory (range 11)
  2707 | -7/Waste           | Entered Factory
  2707 | -7/Factory         | Accompanied by 10 allies
  2832 | -7/Factory         | Identified exit to Storage
  2832 | -7/Factory         | Discovered exit to Storage (range 17)
  3223 | -7/Factory         | Identified exit to Lower Caves
  3223 | -7/Factory         | Discovered exit to Lower Caves (range 17)
  3265 | -7/Factory         | Entered Lower Caves
  3265 | -7/Lower Caves     | Accompanied by 6 allies
  3359 | -7/Lower Caves     | Identified exit to Lower Caves
  3420 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3575 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3723 | -7/Lower Caves     | Entered another Lower Caves area
  3723 | -7/Lower Caves     | Accompanied by 6 allies
  3735 | -7/Lower Caves     | Identified exit to Factory
  3735 | -7/Lower Caves     | Discovered exit to Factory (range 7)
  3763 | -7/Lower Caves     | Learned location of Extension (-5)
  4260 | -7/Lower Caves     | Identified exit to Zion
  4260 | -7/Lower Caves     | Discovered exit to Zion (range 16)
  4268 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4291 | -7/Lower Caves     | Learned location of Zion (-7)
  4303 | -7/Lower Caves     | Entered Zion
  4303 | -7/Zion            | Accompanied by 6 allies
  4346 | -7/Zion            | Found Prototype Energy Gun
  4399 | -7/Zion            | Given A8's code to call for help
  4427 | -7/Zion            | Identified exit to Proximity Caves
  4427 | -7/Zion            | Discovered exit to Proximity Caves (range 17)
  4518 | -7/Zion            | System corruption cleaned by Quarantine Array
  4553 | -7/Zion            | Learned location of Data Miner (-6)
  4599 | -7/Zion            | Learned 4 Factory zone layouts
  4662 | -7/Zion            | Learned location of Recycling (-7)
  5175 | -7/Zion            | Found Prototype Device
  5175 | -7/Zion            | Identified Phasing AFG
  5294 | -7/Zion            | Imprinted
  5296 | -7/Zion            | Declared Zion's savior
  5431 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  5438 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  5750 | -7/Zion            | Entered Proximity Caves
  5750 | -6/Proximity Caves | Accompanied by 12 allies
  6042 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6056 | -6/Proximity Caves | Build established: Scavenger-Mutant
  6115 | -6/Proximity Caves | Spotted B-75 Beast
  6130 | -6/Proximity Caves | Allies destroyed B-75 Beast
  6458 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  6464 | -6/Proximity Caves | Build established: Scavenger-Skirmisher
  6483 | -6/Proximity Caves | Entered Factory
  6483 | -6/Factory         | Accompanied by 10 allies
  6483 | -6/Factory         | Evolved 2 slots: Weapon x2
  6490 | -6/Factory         | Identified Storm Laser
  6603 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  6788 | -6/Factory         | Sucked down chute
  6788 | -6/Factory         | Entered Waste
  6789 | -6/Waste           | Met a frightened Derelict
  6915 | -6/Waste           | Spotted C-40 Crusher
  6918 | -6/Waste           | Destroyed C-40 Crusher
  6925 | -6/Waste           | Spotted C-40 Crusher
  6931 | -6/Waste           | Allies destroyed C-40 Crusher
  6944 | -6/Waste           | Spotted C-40 Crusher
  6948 | -6/Waste           | Allies destroyed C-40 Crusher
  6950 | -6/Waste           | 7 allies followed down the chute
  6956 | -6/Waste           | Spotted C-40 Crusher
  6956 | -6/Waste           | Spotted C-40 Crusher
  6961 | -6/Waste           | Allies destroyed C-40 Crusher
  6968 | -6/Waste           | Allies destroyed C-40 Crusher
  6998 | -6/Waste           | Spotted C-40 Crusher
  7006 | -6/Waste           | Destroyed C-40 Crusher
  7023 | -6/Waste           | Identified exit to Factory
  7023 | -6/Waste           | Discovered exit to Factory (range 17)
  7062 | -6/Waste           | Entered Factory
  7062 | -6/Factory         | Accompanied by 8 allies
  7095 | -6/Factory         | Spotted B-75 Beast
  7120 | -6/Factory         | Destroyed B-75 Beast
  7150 | -6/Factory         | Garrison activated, responded to threat
  7742 | -6/Factory         | Garrison activated, responded to threat
  7861 | -6/Factory         | Zion Light squad teleported in
  8049 | -6/Factory         | Zion Recon squad teleported in
  8053 | -6/Factory         | Build established: Hacker-Skirmisher
  8162 | -6/Factory         | Identified exit to Factory
  8162 | -6/Factory         | Discovered exit to Factory (range 15)
  8184 | -6/Factory         | Entered another Factory area
  8184 | -5/Factory         | Accompanied by 2 allies
  8184 | -5/Factory         | Evolved 2 slots: Propulsion x2
  8191 | -5/Factory         | Spotted B-75 Beast
  8200 | -5/Factory         | Destroyed B-75 Beast
  8235 | -5/Factory         | Zion Heavy squad teleported in
  8256 | -5/Factory         | Zion Light squad teleported in
  8724 | -5/Factory         | Zion Recon squad teleported in
  8803 | -5/Factory         | Build established: Scavenger-Skirmisher
  8873 | -5/Factory         | Identified exit to Factory
  8873 | -5/Factory         | Discovered exit to Factory (range 5)
  8958 | -5/Factory         | Identified exit to Upper Caves
  8958 | -5/Factory         | Discovered exit to Upper Caves (range 21)
  8964 | -5/Factory         | Garrison activated, responded to threat
  9051 | -5/Factory         | Found Prototype Protection
  9051 | -5/Factory         | Identified Zio. Weapon Casing
  9214 | -5/Factory         | Entered another Factory area
  9214 | -4/Factory         | Accompanied by 1 ally
  9214 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  9337 | -4/Factory         | Found Quantum Capacitor
  9366 | -4/Factory         | Zion Hacker squad teleported in
  9379 | -4/Factory         | Zion Heavy squad teleported in
  9471 | -4/Factory         | Identified exit to Research
  9471 | -4/Factory         | Discovered exit to Research (range 21)
  9545 | -4/Factory         | Entered Research
  9545 | -3/Research        | Accompanied by 2 allies
  9545 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
  9652 | -3/Research        | Zion Fire squad teleported in
  9715 | -3/Research        | Zion Heavy squad teleported in
  9795 | -3/Research        | First assault squad dispatched
  9904 | -3/Research        | Zion Demo squad teleported in
 10004 | -3/Research        | Identified exit to Testing
 10004 | -3/Research        | Discovered exit to Testing (range 7)
 10012 | -3/Research        | Zion Heavy Resupply teleported in
 10284 | -3/Research        | Destroyed 7 combat bots
 10401 | -3/Research        | Lost 4 parts (1n2u1w)
 10463 | -3/Research        | Core integrity fell below 50%
 10473 | -3/Research        | Core integrity fell below 20%
 10474 | -3/Research        | Core destroyed

 Last Messages 
---------------
10461_ G-67 Veteran destroyed.
10463_ Overheating: Core damaged (-260).
10464_ Power failure, Lgt. Particle Reactor shutdown.
10464_ Overheating: Matter decay (-33).
10464_ Overload: Energy bleed (-48).
10464_ K-01 Serf collects debris.
10465_ Power failure, Particle Reactor shutdown.
10465_ Overheating: Core damaged (-234).
10465_ Quantum Rifle destroyed.
10468_ Overheating: Energy bleed (-2).
10468_ Adv. Sensor Array destroyed.
10469_ Overheating: System interference.
10469_ Adv. Signal Interpreter temporarily disabled.
10469_ Adv. Targeting Computer temporarily disabled.
10469_ Cld. Particle Cannon temporarily disabled.
10472_ Power failure, Lgt. Particle Reactor shutdown.
10472_ Overheating: Energy bleed (-6).
10472_ U-05 Engineer builds a Wall.
10473_ Overheating: Core damaged (-143).
10474_ Overheating: Core damaged (-221).

 Map 
-----
+----------------------------------------------------+
| ???????????#           #     #???????????????????? |
| ???????????#           #     ###+###?????????????? |
| ???????????#           #     #     #?????????####+ |
| ???????????#           #[    #     #????????       |
| ???????????######+######%!   +     ########        |
| ???????????????#=*=  !=/%*|  #                     |
| ????########???#  ######[=   #              ]]!    |
| ????#        ??#  #????#%    #              ]]!    |
| ????#   *    ??#  ############              ]!!    |
| ????#     !   ##  ##        ##                  !  |
| ????#         #    #        ##                     |
| ????#         +    #        ##!                    |
| ????#         #    #       *##!                    |
| ????#         #!%  #      [!+%*! ################# |
| ????#        ?##= ##      *[#### #            #??? |
| ????#########??#  ##       %#??# #!           #??? |
| ???????????????#  ##  [[ %* #??# #   """S"""  #??? |
| ??????????????##  ##=*[%!   #??#!#   """ """  #??? |
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| ??????????????#      %%=*       !#     !      +    |
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| ???????????  ^     #          #??????????????????? |
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| ????????????????   ??????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Coolant Potential          65
Energy Generation          61
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           100
Evasion (%)                56
Targeting Accuracy         16
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Generalissimo
Help From High Places
Maximum Efficiency
Oh No You Don't!
Overkill
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              ProcessingInertialBoosters
  Manual?         0
Play Time         02:46:34
  Cumulative      38.7 hours
  Start           2021.09.18 @ 20:31:26
  End             2021.09.18 @ 23:52:34
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          45
  Rogue           17
  Adventurer      25
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c31f0641-f445-429b-904f-ce599c9874b2