Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.18 @ 23:52:34 Player: Skitgris Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (168) 840 Value Destroyed (6640) 6640 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3148) 3148 TOTAL SCORE: 17828 Bonus ------- High Alert Combat Kills 898 Follower Combat Kills 2520 Met Imprinter 300 Was Imprinted 300 Friendly Fire -870 Cogmind --------- Core Integrity 0/1300 Matter 202/300 Energy 44/420 System Corruption 6% Temperature Cool (1115) Movement Hovering (172) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- Particle Reactor Light Particle Reactor > --- PROPULSION (6) --- Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Plasma Cannon Cooled Particle Cannon Heavy Plasma Cannon > --- INVENTORY (20) --- Light Antimatter Reactor Reinforced Antimatter Reactor Experimental Sensor Array Quantum Capacitor Improved ECM Suite Z-Drone Bay (2/2) Sensor Drone Bay (20/20) Cooled Particle Cannon Improved Proton Missile Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Cooled Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Shield Generator > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Antimatter Reactor Reinforced Antimatter Reactor Wheel Wheel Zionite Glidesys I Antigrav System Advanced Sensor Array Experimental Sensor Array Quantum Capacitor Improved ECM Suite Z-Drone Bay Sensor Drone Bay Quantum Rifle Plasma Cannon Cooled Particle Cannon Cooled Particle Cannon Heavy Plasma Cannon Improved Proton Missile Launcher Micro-nuke Launcher [Rating: 133] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Slots Evolved 15 | . 1 . 2 2 2 . . . . . . 2 . . 2 2 2 Power 2 | . . . . . . . . . . . . . . . . 1 1 Propulsion 4 | . . . . . . . . . . . . . . . 2 1 1 Utility 7 | . 1 . 2 2 2 . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . 2 . . . . . Parts Attached 138 | 10 4 4 6 17 9 2 4 . . 4 3 2 . 14 18 10 31 Power 23 | 1 . . . 3 1 . . . . . 1 1 . 1 4 1 10 Engine 11 | 1 . . . 3 1 . . . . . 1 1 . 1 3 . . Core 3 | . . . . . . . . . . . . . . . 1 1 1 Reactor 9 | . . . . . . . . . . . . . . . . . 9 Propulsion 44 | 4 2 . . 2 . . 1 . . . . . . 6 7 8 14 Treads 2 | 2 . . . . . . . . . . . . . . . . . Leg 4 | 2 . . . . . . . . . . . . . 2 . . . Wheel 14 | . 2 . . 2 . . 1 . . . . . . 4 5 . . Hover 24 | . . . . . . . . . . . . . . . 2 8 14 Flight . | . . . . . . . . . . . . . . . . . . Utility 40 | 3 2 3 2 5 4 . . . . 4 . . . 7 6 1 3 Device 20 | . . 3 1 2 2 . . . . 3 . . . 2 3 1 3 Storage 5 | 2 1 . . 1 1 . . . . . . . . . . . . Processor 9 | 1 . . 1 2 . . . . . 1 . . . 3 1 . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 6 | . 1 . . . 1 . . . . . . . . 2 2 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 1 4 7 4 2 3 . . . 2 1 . . 1 . 4 Energy Gun 11 | 1 . . 3 3 . . 1 . . . . 1 . . 1 . 1 Energy Cannon 9 | . . . . 1 2 . 2 . . . 1 . . . . . 3 Ballistic Gun 5 | 1 . . . 3 . 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . Launcher 3 | . . . . . 1 1 . . . . 1 . . . . . . Special Weapon 2 | . . 1 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 2 . 4 1 . 1 . . 1 . 1 . . 3 . 2 Parts Lost 22 | . . . . 1 . . . . . . 2 . . 3 1 1 14 Power 4 | . . . . . . . . . . . 1 . . . . . 3 Propulsion 6 | . . . . . . . . . . . . . . 2 . . 4 Utility 8 | . . . . . . . . . . . . . . 1 1 1 5 Weapon 4 | . . . . 1 . . . . . . 1 . . . . . 2 Highest Loss Streak 4 | . . . . 1 . . . . . . 2 . . 2 1 1 4 Average Slot Usage (%) 91 | . 97 100 100 99 100 100 95 100 100 100 99 80 81 80 80 83 76 Engine 6 | . 12 12 10 8 7 7 7 7 7 7 6 6 6 6 4 5 . Wheel 13 | . 9 25 20 16 14 14 12 14 14 14 14 12 12 10 19 . . Hover 2 | . . . . . . . . . . . . . . . . 24 21 Device 18 | . . 11 20 24 23 21 21 21 21 23 28 25 25 15 11 12 12 Storage 12 | . 12 12 10 8 14 14 14 14 14 14 14 12 12 12 11 10 9 Processor 19 | . 12 12 20 24 21 21 21 21 21 21 21 18 18 21 20 15 13 Protection 3 | . 9 . . . 4 7 7 7 7 4 . . . 5 5 5 1 Energy Gun 5 | . 12 6 14 8 . . 2 7 7 7 . 5 6 6 5 5 3 Energy Cannon 3 | . . . . . 6 7 8 7 7 7 10 . . . . . . Ballistic Gun 1 | . 12 12 . 6 7 3 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 140 | 17 26 26 27 48 86 88 92 90 90 108 113 117 117 122 112 108 140 Greatest Support 115 | 40 40 26 26 28 24 24 24 22 22 22 22 22 22 34 40 92 115 Greatest Overweight (x) 10 | 3 . . 1 1 3 3 7 4 4 4 5 5 5 10 5 2 7 Average Overweight (x) 2 | . . . . 1 3 3 4 4 4 4 4 5 5 4 2 1 . Largest Inventory Capacity 20 | 8 10 10 10 12 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 10 10 11 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 8 10 10 12 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 5 9 8 11 14 19 19 20 20 19 19 19 20 19 19 18 18 Final Capacity 20 | 8 10 10 10 12 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 10 10 12 20 20 20 20 20 20 20 20 20 20 20 19 11 Class Distribution -------------------- 61% | Scavenger-Skirmisher 13% | Hacker-Skirmisher 13% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Matter Collected 2201 | 318 120 89 60 358 104 128 79 . . 37 62 20 . 202 175 100 349 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9790 | 133 215 62 186 1072 62 196 365 . 217 . 84 194 486 1799 1222 312 3185 Parts 353 | 7 17 2 19 61 4 3 8 . 13 . 3 5 2 59 40 8 102 Haulers Intercepted 15 | . . . 1 6 . . 2 . . . . . . 1 2 . 3 Recyclers Shooed 9 | . . 2 3 . . . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 106 | . 6 . 1 13 3 1 5 . 4 . 2 3 2 18 8 3 37 Guns 78 | . 6 . 1 12 . . 1 . . . . 2 . 14 7 3 32 Cannons 14 | . . . . . 2 . 4 . 4 . 2 . . . . . 2 AOE 2 | . . . . . 1 1 . . . . . . . . . . . Classes Destroyed 20 | 2 3 . 2 5 1 1 . . . . . . . 1 1 1 3 Worker 11 | 2 . . . . . . . . . . . . . 2 5 . 2 Builder 6 | . . . 1 . . . . . . . . . . 2 1 . 2 Hauler 15 | . . . 1 6 . . 2 . . . . . . 1 2 . 3 Recycler 8 | 1 . 1 . . . . . . . . . . . 3 2 . 1 Carrier 1 | . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . 1 . . . . . . . . . . . . . Watcher 16 | . 1 . 4 3 . . 1 . . . . . . 2 1 1 3 Swarmer 10 | . 2 . . . 2 . . . . . 1 . . . 1 . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 49 | . 4 . 1 6 . . 4 . 3 . . 1 . 11 2 . 17 Brawler 4 | . . . . 1 . . 1 . . . . . . 1 . . 1 Duelist 3 | . . . . 1 . . . . 1 . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 14 | . . . . 4 . . . . . . . 2 . 3 2 1 2 Hunter 8 | . . . . 1 . . . . . . 1 . . 1 2 . 3 Programmer 11 | . . . . . 1 . . . . . . . . 1 . 2 7 Behemoth 2 | . . . . . . . . . . . . . . 1 1 . . Compactor 3 | . . . . . . 1 . . . . . . 2 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . 1 . Wasp 2 | . . . . . . 2 . . . . . . . . . . . Best Kill Streak 8 | 2 2 1 3 6 1 1 2 . 2 . 1 1 1 5 4 2 8 Combat Bots Only 7 | . 2 . 1 4 1 1 2 . 2 . 1 1 1 3 2 2 7 Max Kills in Single Turn 2 | 2 1 1 1 1 1 2 1 . 1 . 1 1 1 2 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Damage Taken 5113 | . 240 47 . 211 164 . 107 12 10 . 376 46 13 593 190 163 2941 Core 1649 | . 44 15 . 13 9 . 11 . . . 85 17 . 65 . 34 1356 Absorbed by Shields 365 | . . . . . . . . . . . . . . . . 34 331 Core Remaining (%) 93 | 100 . 76 100 97 . . . . . . 85 . . 90 100 97 . Volleys Fired 369 | 6 33 12 30 56 13 4 28 4 7 . 9 6 9 33 25 8 86 Largest 4 | 2 2 2 2 2 2 1 2 2 2 . 2 1 1 1 1 1 4 Hottest 354 | 70 70 100 100 100 96 36 165 165 165 . 126 250 250 250 250 250 354 Shots Fired 527 | 12 65 20 41 109 23 4 41 7 13 . 10 6 9 33 25 8 101 Gun 429 | 12 65 19 33 107 10 . 12 4 7 . . 6 9 33 25 8 79 Cannon 79 | . . . . 2 10 . 29 3 6 . 7 . . . . . 22 Launcher 10 | . . . . . 3 4 . . . . 3 . . . . . . Special 9 | . . 1 8 . . . . . . . . . . . . . . Kinetic 112 | 6 33 11 . 52 10 . . . . . . . . . . . . Thermal 405 | 6 32 9 41 57 10 . 41 7 13 . 7 6 9 33 25 8 101 Explosive 10 | . . . . . 3 4 . . . . 3 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 53 | 6 27 10 15 53 8 11 35 22 27 . 13 25 15 33 28 14 30 Robot Miss Streak 9 | 2 1 1 1 1 2 . 1 . 1 . . 2 3 8 3 4 9 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 456 | 8 55 9 29 100 13 3 39 7 10 . 8 6 9 33 24 7 96 Core Hits 406 | 4 13 4 10 39 4 5 10 . 4 . 2 9 14 69 45 15 159 Critical Hits 5 | . . . . 2 2 . 1 . . . . . . . . . . Critical Kills 4 | . . . . 2 1 . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 21875 | 128 631 112 374 1714 502 471 1149 215 373 . 425 588 1360 3653 1996 866 7318 Guns 18430 | 128 631 109 374 1674 110 . 251 83 105 . . 588 1360 3653 1996 866 6502 Cannons 2449 | . . . . 40 144 . 898 132 268 . 336 . . . . . 631 Explosions 993 | . . . . . 248 471 . . . . 89 . . . . . 185 Melee . | . . . . . . . . . . . . . . . . . . Ramming 3 | . . 3 . . . . . . . . . . . . . . . Kinetic 1476 | 65 289 59 . 953 110 . . . . . . . . . . . . Thermal 19403 | 63 342 50 374 761 144 . 1149 215 373 . 336 588 1360 3653 1996 866 7133 Explosive 993 | . . . . . 248 471 . . . . 89 . . . . . 185 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 2 2 2 2 2 . . . 1 . . 6 Average Corruption 1 | . . . . . 1 2 2 2 2 2 . . . 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 30 | . . . . . 1 2 5 6 8 3 . . . 2 . . 3 Message Errors 10 | . . . . . 1 2 1 1 4 . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . 1 1 . . . . . . . . . Energy Discharges 6 | . . . . . . . 1 . 2 1 . . . 1 . . 1 Data Loss (minor) 10 | . . . . . . . 2 3 2 2 . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 . . . . . . . . . Overload Shots 29 | . . . . . . . 8 2 6 . 7 . . . . . 6 Effects 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Overflow Damage 250 | . . . . . 49 . 22 . 9 . 42 . . . . . 128 Projectiles 107 | . . . . . 11 . 22 . 9 . 42 . . . . . 23 Explosions 143 | . . . . . 38 . . . . . . . . . . . 105 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . 1 . . . . . . . . 29 . . . . . . Shots 1 | . . . . . . . . . . . 1 . . . . . . Rammed 2 | . . 1 . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 1316 | . 198 38 17 163 . . 162 85 85 . 14 162 172 404 198 193 1316 Average Temperature 134 | . 62 10 13 29 . . 54 27 30 . 6 58 77 117 88 112 207 Received Heat Transfer 1030 | . 204 27 . 81 . . 63 . 9 . 51 30 9 201 18 6 331 Effects 65 | . . . . . . . . . . . . . . 4 . . 61 Shutdowns 20 | . . . . . . . . . . . . . . . . . 20 Energy Bleed 9 | . . . . . . . . . . . . . . 1 . . 8 Interference 10 | . . . . . . . . . . . . . . . . . 10 Matter Decay 5 | . . . . . . . . . . . . . . 1 . . 4 Short Circuit 3 | . . . . . . . . . . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . . . . . . 2 . . 3 Damage (major) 8 | . . . . . . . . . . . . . . . . . 8 Damage (core) 5 | . . . . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . . 1 . . . . . . . 1 2 4 1 . 4 Combat Hostiles 12 | . . . . 1 . . . . . . . 1 2 4 1 . 3 Parts Melted 105 | . . . 1 5 2 . 3 . . . . 3 10 20 19 2 40 Heat Transferred 29488 | 185 999 148 1110 1961 222 . 1534 285 435 . 300 950 2000 5250 2900 1175 10034 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Peak Influence 1135 | 15 174 42 157 329 224 73 339 . . . . 181 44 292 358 261 1135 Initial 105 | . 7 22 . 47 105 53 37 . . . . . 43 23 20 45 101 Average 183 | 5 82 18 79 182 122 55 196 . . . . 98 43 107 169 115 639 Maximum Alert Level 4 | . . . . 1 1 . 1 . . . . . . 1 1 1 4 Low Security (%) 71 | 100 100 100 100 54 93 100 40 . . . . 100 100 82 68 95 7 Level 1 19 | . . . . 45 6 . 59 . . . . . . 17 31 4 17 Level 2 3 | . . . . . . . . . . . . . . . . . 27 Level 3 5 | . . . . . . . . . . . . . . . . . 46 Level 4 . | . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 1 1 3 1 . 3 . . . . . . 11 5 . 11 Investigation 6 | . 1 1 . 1 . . . . . . . . . 1 1 . 1 Extermination 6 | . . . . . 1 . . . . . . . . 2 1 . 2 Reinforcement 13 | . . . 1 2 . . 3 . . . . . . 2 . . 5 Assault 3 | . . . . . . . . . . . . . . . . . 3 Garrison 9 | . . . . . . . . . . . . . . 6 3 . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 . . . . . . 1 . . 2 Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Distress Signals 10 | . . . 1 1 . . 1 . . . . . . 1 1 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 225 | . 11 2 6 25 4 5 20 1 5 . 7 7 6 27 20 9 70 Peak Tracking Total 6 | . 3 2 2 4 3 3 3 1 3 . 5 3 2 4 3 3 6 Tactical Retreats 9 | . 2 . . . 1 . . . . . . 1 . 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Traps Triggered 8 | . . . . . 1 . 2 . . . . 1 . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Machines Disabled 9 | . . . . 2 1 . 1 . 1 . . . . . 1 . 3 Max in Single Turn 1 | . . . . 1 1 . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Machines Accessed 14 | . 5 3 3 2 . . 1 . . . . . . . . . . Terminals 12 | . 5 1 3 2 . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 44 | . 24 3 11 5 . . 1 . . . . . . . . . . Successful 30 | . 15 3 8 4 . . . . . . . . . . . . . Failed 14 | . 9 . 3 1 . . 1 . . . . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 72 | . 20 1 11 5 . . 1 . . 1 . 6 . 8 7 4 8 Terminals 42 | . 24 1 11 5 . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 18 | . 9 2 5 2 . . . . . . . . . . . . . Record 2 | . 2 . . . . . . . . . . . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 1 . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 6 1 3 2 . . . . . . . . . . . . . Terminals 12 | . 6 1 3 2 . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 9 | . 3 1 3 2 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 5 . 2 2 . . 1 . . . . . . . . . . Full Trace Events 4 | . 3 . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Total Allies 47 | . . . . . . 19 . . . 6 . . 1 3 5 5 8 Largest Group 19 | . . . . . . 19 10 6 6 12 12 10 8 8 7 6 4 Highest-Rated Group 520 | . . . . . . 487 317 178 178 516 516 391 331 327 520 495 279 Highest-Rated Ally 103 | . . . . . . 35 35 32 32 94 94 94 94 91 85 103 103 Zionite Dispatches 11 | . . . . . . . . . . . . . . 2 3 2 4 Heavy 3 | . . . . . . . . . . . . . . . 1 1 1 Light 2 | . . . . . . . . . . . . . . 1 1 . . Recon 2 | . . . . . . . . . . . . . . 1 1 . . Fire 1 | . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 623 | . . . . . . 152 100 11 16 . 46 23 32 31 123 26 63 Total Damage 18002 | . . . . . . 4757 2229 175 165 . 1139 655 643 532 2714 1140 3853 Kills 86 | . . . . . . 10 20 1 1 . 5 3 4 4 16 6 16 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Turns Passed 10472 | 194 333 583 247 736 343 270 558 458 580 1447 733 305 274 1122 1030 331 928 Spaces Moved 7314 | 97 195 597 152 487 232 185 373 357 449 1121 530 201 98 681 792 243 524 Core 30 | 30 . . . . . . . . . . . . . . . . . Treads 122 | 56 66 . . . . . . . . . . . . . . . . Legs 35 | 11 . . . . . . . . . . . . . 24 . . . Wheels 6361 | . 129 597 152 487 232 185 373 357 449 1121 530 201 98 657 792 1 . Hover 766 | . . . . . . . . . . . . . . . . 242 524 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 41 | 50 90 90 90 100 120 120 115 125 125 125 125 135 135 125 100 100 41 Average Speed 116 | 153 113 90 94 100 120 120 127 125 125 125 129 135 135 133 104 105 94 Slowest Speed 350 | 200 160 90 100 105 120 120 160 125 125 125 135 135 135 220 130 106 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 38 95 22 51 8 89 18 70 68 88 70 8 76 24 24 11 23 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 6 | . . 1 . . . . . . 2 3 . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 8 | . . 1 . . . . . 2 2 2 1 . . . . . . Spaces Dug 9 | . . 1 8 . . . . . . . . . . . . . . Terrain Destroyed 80 | . . 1 8 2 20 20 . . 1 . 15 . . . . . 13 Melee . | . . . . . . . . . . . . . . . . . . Projectile 15 | . . 1 8 2 1 . . . 1 . . . . . . . 2 AOE 65 | . . . . . 19 20 . . . . 15 . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Fac Fac Res Total 8448 | 132 240 619 197 631 272 229 415 362 455 1168 565 219 213 795 921 290 725 Wait 430 | . 2 . 6 34 6 32 1 2 . 35 23 3 107 53 48 23 55 Move 7299 | 96 194 596 151 486 232 184 372 356 448 1120 529 201 97 680 791 242 524 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 108 | 16 5 4 3 17 10 3 5 . . 2 1 4 . 5 17 4 12 Fast Attach 20 | . . . . 3 . . 1 . . 1 1 . . 4 7 . 3 Attach 45 | 10 1 . 2 3 3 . 1 . . . 1 1 . 3 2 3 15 Detach 3 | 1 . . . . 1 . . . . . . . . . 1 . . Swap 74 | . 3 4 4 12 6 2 2 . . 3 1 1 . 7 9 7 13 Drop 97 | 3 2 2 1 20 1 4 5 . . 6 . 3 . 10 21 3 16 Fire 369 | 6 33 12 30 56 13 4 28 4 7 . 9 6 9 33 25 8 86 Melee . | . . . . . . . . . . . . . . . . . . Ram 2 | . . 1 . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 195 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Evolved 1 slot: Utility x1 314 | -10/Materials | Build established: Hacker-Mutant 439 | -10/Materials | Identified exit to Materials 439 | -10/Materials | Discovered exit to Materials (range 8) 469 | -10/Materials | Identified exit to Mines 528 | -10/Materials | Entered Mines 559 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 560 | -10/Mines | Found Prototype Device 561 | -10/Mines | Identified Exp. Sensor Array 750 | -10/Mines | Found the Drone Emporium 754 | -10/Mines | Found Prototype Device 755 | -10/Mines | Identified Sensor Drone Bay 842 | -10/Mines | Discovered exit to Materials (range 13) 848 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1012 | -10/Mines | Met a Derelict shopkeep closing up shop 1070 | -10/Mines | Discovered exit to Materials (range 12) 1071 | -10/Mines | Learned location of Storage (-7) 1111 | -10/Mines | Entered Materials 1111 | -9/Materials | Evolved 2 slots: Utility x2 1130 | -9/Materials | Identified exit to Mines 1130 | -9/Materials | Identified exit to Materials 1358 | -9/Materials | Entered another Materials area 1358 | -8/Materials | Evolved 2 slots: Utility x2 1696 | -8/Materials | Identified exit to Factory 1696 | -8/Materials | Discovered exit to Factory (range 17) 1871 | -8/Materials | Build established: Hacker-Skirmisher 1942 | -8/Materials | Discovered exit to Factory (range 17) 2094 | -8/Materials | Entered Factory 2094 | -7/Factory | Evolved 2 slots: Utility x2 2397 | -7/Factory | Build established: Scavenger-Skirmisher 2437 | -7/Factory | Sucked down chute 2437 | -7/Factory | Entered Waste 2484 | -7/Waste | Warlord forces began an assault 2569 | -7/Waste | Spotted C-40 Crusher 2572 | -7/Waste | Spotted C-40 Crusher 2581 | -7/Waste | Allies destroyed C-40 Crusher 2583 | -7/Waste | Allies destroyed C-40 Crusher 2585 | -7/Waste | Spotted C-40 Crusher 2586 | -7/Waste | Spotted C-40 Crusher 2597 | -7/Waste | Allies destroyed C-40 Crusher 2600 | -7/Waste | Allies destroyed C-40 Crusher 2619 | -7/Waste | Spotted C-40 Crusher 2622 | -7/Waste | Allies destroyed C-40 Crusher 2660 | -7/Waste | Spotted C-40 Crusher 2671 | -7/Waste | Destroyed C-40 Crusher 2677 | -7/Waste | Identified exit to Factory 2677 | -7/Waste | Discovered exit to Factory (range 11) 2707 | -7/Waste | Entered Factory 2707 | -7/Factory | Accompanied by 10 allies 2832 | -7/Factory | Identified exit to Storage 2832 | -7/Factory | Discovered exit to Storage (range 17) 3223 | -7/Factory | Identified exit to Lower Caves 3223 | -7/Factory | Discovered exit to Lower Caves (range 17) 3265 | -7/Factory | Entered Lower Caves 3265 | -7/Lower Caves | Accompanied by 6 allies 3359 | -7/Lower Caves | Identified exit to Lower Caves 3420 | -7/Lower Caves | Encountered a Warlord checkpoint 3575 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3723 | -7/Lower Caves | Entered another Lower Caves area 3723 | -7/Lower Caves | Accompanied by 6 allies 3735 | -7/Lower Caves | Identified exit to Factory 3735 | -7/Lower Caves | Discovered exit to Factory (range 7) 3763 | -7/Lower Caves | Learned location of Extension (-5) 4260 | -7/Lower Caves | Identified exit to Zion 4260 | -7/Lower Caves | Discovered exit to Zion (range 16) 4268 | -7/Lower Caves | Encountered a Warlord checkpoint 4291 | -7/Lower Caves | Learned location of Zion (-7) 4303 | -7/Lower Caves | Entered Zion 4303 | -7/Zion | Accompanied by 6 allies 4346 | -7/Zion | Found Prototype Energy Gun 4399 | -7/Zion | Given A8's code to call for help 4427 | -7/Zion | Identified exit to Proximity Caves 4427 | -7/Zion | Discovered exit to Proximity Caves (range 17) 4518 | -7/Zion | System corruption cleaned by Quarantine Array 4553 | -7/Zion | Learned location of Data Miner (-6) 4599 | -7/Zion | Learned 4 Factory zone layouts 4662 | -7/Zion | Learned location of Recycling (-7) 5175 | -7/Zion | Found Prototype Device 5175 | -7/Zion | Identified Phasing AFG 5294 | -7/Zion | Imprinted 5296 | -7/Zion | Declared Zion's savior 5431 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5438 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5750 | -7/Zion | Entered Proximity Caves 5750 | -6/Proximity Caves | Accompanied by 12 allies 6042 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6056 | -6/Proximity Caves | Build established: Scavenger-Mutant 6115 | -6/Proximity Caves | Spotted B-75 Beast 6130 | -6/Proximity Caves | Allies destroyed B-75 Beast 6458 | -6/Proximity Caves | Discovered exit to Factory (range 5) 6464 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 6483 | -6/Proximity Caves | Entered Factory 6483 | -6/Factory | Accompanied by 10 allies 6483 | -6/Factory | Evolved 2 slots: Weapon x2 6490 | -6/Factory | Identified Storm Laser 6603 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6788 | -6/Factory | Sucked down chute 6788 | -6/Factory | Entered Waste 6789 | -6/Waste | Met a frightened Derelict 6915 | -6/Waste | Spotted C-40 Crusher 6918 | -6/Waste | Destroyed C-40 Crusher 6925 | -6/Waste | Spotted C-40 Crusher 6931 | -6/Waste | Allies destroyed C-40 Crusher 6944 | -6/Waste | Spotted C-40 Crusher 6948 | -6/Waste | Allies destroyed C-40 Crusher 6950 | -6/Waste | 7 allies followed down the chute 6956 | -6/Waste | Spotted C-40 Crusher 6956 | -6/Waste | Spotted C-40 Crusher 6961 | -6/Waste | Allies destroyed C-40 Crusher 6968 | -6/Waste | Allies destroyed C-40 Crusher 6998 | -6/Waste | Spotted C-40 Crusher 7006 | -6/Waste | Destroyed C-40 Crusher 7023 | -6/Waste | Identified exit to Factory 7023 | -6/Waste | Discovered exit to Factory (range 17) 7062 | -6/Waste | Entered Factory 7062 | -6/Factory | Accompanied by 8 allies 7095 | -6/Factory | Spotted B-75 Beast 7120 | -6/Factory | Destroyed B-75 Beast 7150 | -6/Factory | Garrison activated, responded to threat 7742 | -6/Factory | Garrison activated, responded to threat 7861 | -6/Factory | Zion Light squad teleported in 8049 | -6/Factory | Zion Recon squad teleported in 8053 | -6/Factory | Build established: Hacker-Skirmisher 8162 | -6/Factory | Identified exit to Factory 8162 | -6/Factory | Discovered exit to Factory (range 15) 8184 | -6/Factory | Entered another Factory area 8184 | -5/Factory | Accompanied by 2 allies 8184 | -5/Factory | Evolved 2 slots: Propulsion x2 8191 | -5/Factory | Spotted B-75 Beast 8200 | -5/Factory | Destroyed B-75 Beast 8235 | -5/Factory | Zion Heavy squad teleported in 8256 | -5/Factory | Zion Light squad teleported in 8724 | -5/Factory | Zion Recon squad teleported in 8803 | -5/Factory | Build established: Scavenger-Skirmisher 8873 | -5/Factory | Identified exit to Factory 8873 | -5/Factory | Discovered exit to Factory (range 5) 8958 | -5/Factory | Identified exit to Upper Caves 8958 | -5/Factory | Discovered exit to Upper Caves (range 21) 8964 | -5/Factory | Garrison activated, responded to threat 9051 | -5/Factory | Found Prototype Protection 9051 | -5/Factory | Identified Zio. Weapon Casing 9214 | -5/Factory | Entered another Factory area 9214 | -4/Factory | Accompanied by 1 ally 9214 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9337 | -4/Factory | Found Quantum Capacitor 9366 | -4/Factory | Zion Hacker squad teleported in 9379 | -4/Factory | Zion Heavy squad teleported in 9471 | -4/Factory | Identified exit to Research 9471 | -4/Factory | Discovered exit to Research (range 21) 9545 | -4/Factory | Entered Research 9545 | -3/Research | Accompanied by 2 allies 9545 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9652 | -3/Research | Zion Fire squad teleported in 9715 | -3/Research | Zion Heavy squad teleported in 9795 | -3/Research | First assault squad dispatched 9904 | -3/Research | Zion Demo squad teleported in 10004 | -3/Research | Identified exit to Testing 10004 | -3/Research | Discovered exit to Testing (range 7) 10012 | -3/Research | Zion Heavy Resupply teleported in 10284 | -3/Research | Destroyed 7 combat bots 10401 | -3/Research | Lost 4 parts (1n2u1w) 10463 | -3/Research | Core integrity fell below 50% 10473 | -3/Research | Core integrity fell below 20% 10474 | -3/Research | Core destroyed Last Messages --------------- 10461_ G-67 Veteran destroyed. 10463_ Overheating: Core damaged (-260). 10464_ Power failure, Lgt. Particle Reactor shutdown. 10464_ Overheating: Matter decay (-33). 10464_ Overload: Energy bleed (-48). 10464_ K-01 Serf collects debris. 10465_ Power failure, Particle Reactor shutdown. 10465_ Overheating: Core damaged (-234). 10465_ Quantum Rifle destroyed. 10468_ Overheating: Energy bleed (-2). 10468_ Adv. Sensor Array destroyed. 10469_ Overheating: System interference. 10469_ Adv. Signal Interpreter temporarily disabled. 10469_ Adv. Targeting Computer temporarily disabled. 10469_ Cld. Particle Cannon temporarily disabled. 10472_ Power failure, Lgt. Particle Reactor shutdown. 10472_ Overheating: Energy bleed (-6). 10472_ U-05 Engineer builds a Wall. 10473_ Overheating: Core damaged (-143). 10474_ Overheating: Core damaged (-221). Map ----- +----------------------------------------------------+ | ???????????# # #???????????????????? | | ???????????# # ###+###?????????????? | | ???????????# # # #?????????####+ | | ???????????# #[ # #???????? | | ???????????######+######%! + ######## | | ???????????????#=*= !=/%*| # | | ????########???# ######[= # ]]! | | ????# ??# #????#% # ]]! | | ????# * ??# ############ ]!! | | ????# ! ## ## ## ! | | ????# # # ## | | ????# + # ##! | | ????# # # *##! | | ????# #!% # [!+%*! ################# | | ????# ?##= ## *[#### # #??? | | ????#########??# ## %#??# #! #??? | | ???????????????# ## [[ %* #??# # """S""" #??? | | ??????????????## ##=*[%! #??#!# """ """ #??? | | ??????????????#; ####+#########%# #### | | ??????????????# %%=* !# ! + | | ??????????????# =*% # #### | | ??????????????# + """ """ #??? | | ??????????????# u!% # """ """ #??? | | ??????????????# ###k###########] """ """ #??? | | ??????????????# #[gig #??# #??? | | ??????????????# # = @ = #??# #??? | | ????????????? # #??##############??? | | ??????????? ^ # #??????????????????? | | ????????? # #??????????????????? | | ??????? %" ############??????????????????? | | ??????##+###### #?????????????????????????????? | | ?????? ??????# #?????????????????????????????? | | ????? ???????# #?????????????????????????????? | | ??? ?????????# #?????????????????????????????? | | ??? ?????????? #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# ?????????????????????????? | | ??????????????# ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 61 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Evasion (%) 56 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Generalissimo Help From High Places Maximum Efficiency Oh No You Don't! Overkill Preemptive Strike Challenges ------------ None Game ------ Seed ProcessingInertialBoosters Manual? 0 Play Time 02:46:34 Cumulative 38.7 hours Start 2021.09.18 @ 20:31:26 End 2021.09.18 @ 23:52:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 45 Rogue 17 Adventurer 25 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c31f0641-f445-429b-904f-ce599c9874b2