Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 11:04:05

Player: Nika Jay

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (650)      650
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1930

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             192/400
Matter                     286/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
       Improved Propulsion Shielding
       Improved Weapon Shielding
                Hacking Suite
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (15) ---
                Ion Engine
                Ion Engine
                Wheel
                Wheel
                Wheel
        Compact Wheel
  High-capacity Matter Pod (200)
                Seismic Detector
       Improved Propulsion Shielding
       Improved Propulsion Shielding
       Improved Weapon Shielding
       Improved Weapon Shielding
         Medium Laser
                Particle Gun
          Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Propulsion Shielding
  Improved Weapon Shielding
           Hacking Suite
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Wheel
           Wheel
           Wheel
   Compact Wheel
           Seismic Detector
           Seismic Detector
  Improved Propulsion Shielding
  Improved Propulsion Shielding
  Improved Weapon Shielding
  Improved Weapon Shielding
    Medium Laser
           Particle Gun
     Heavy Assault Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 8   2   19  .   
  Power                    5    | 1   1   3   .   
    Engine                 5    | 1   1   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   5   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  7    | 2   .   5   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 2   1   7   .   
    Device                 3    | 1   .   2   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   1   .   
    Protection             4    | .   .   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 3   .   4   .   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   5   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      4    | .   .   4   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   100 90  100 
  Engine                   12   | .   14  11  11  
  Wheel                    23   | .   28  19  22  
  Device                   8    | .   14  4   .   
  Storage                  12   | .   14  11  11  
  Hackware                 1    | .   .   .   11  
  Protection               12   | .   .   20  22  
  Energy Gun               7    | .   14  2   .   
  Ballistic Gun            17   | .   14  19  22  
Peak Build Rating          18   | 7   8   18  18  
  Average Rating           9    | 6   7   11  18  
  On Entrance              8    | .   7   8   18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 14  29  36  33  
  Greatest Support         26   | 20  20  26  26  
  Greatest Overweight (x)  3    | .   1   3   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         11   | 7   8   15  15  
  Most Carried             15   | 6   11  15  15  
  Average Carried          9    | 3   7   12  15  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   11  15  15  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           653  | 288 61  304 .   
  Remotely                 26   | .   .   26  .   
Salvage Created            1207 | 197 353 657 .   
  Parts                    76   | 19  17  40  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           7    | .   .   7   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  18   | .   6   10  2   
  Guns                     18   | .   6   10  2   
Classes Destroyed          9    | 2   4   3   .   
  Worker                   2    | .   .   2   .   
  Tunneler                 5    | 5   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 5    | 1   .   4   .   
  Operator                 2    | .   1   1   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   .   6   .   
  Grunt                    9    | .   6   1   2   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           5    | 3   5   4   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        108  | .    28   71   9    
  Missed                   22   | .    3    18   1    
Damage Taken               978  | .    308  570  100  
  Core                     295  | .    87   163  45   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  59   | .    .    32   27   
Core Remaining (%)         82   | 100  65   .    .    
Volleys Fired              122  | 8    41   66   7    
  Largest                  2    | 2    2    2    2    
  Hottest                  70   | 70   70   70   40   
Shots Fired                244  | 16   82   132  14   
  Gun                      244  | 16   82   132  14   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  183  | 8    41   120  14   
  Thermal                  61   | 8    41   12   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | 9    17   8    8    
  Robot Miss Streak        7    | 2    3    7    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           155  | 10   51   86   8    
  Core Hits                74   | 8    22   39   5    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         9    | .    7    2    .    
    Burn                   7    | .    7    .    .    
    Destroy                2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1415 | 116  521  717  61   
  Guns                     1415 | 116  521  717  61   
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  955  | 55   208  631  61   
  Thermal                  460  | 61   313  86   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        316  | 70   316  50   4    
  Average Temperature      59   | 27   102  10   3    
  Received Heat Transfer   351  | .    150  153  48   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         1887 | 185  1443 259  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             354  | 30  282 354 109 
  Initial                  67   | .   19  34  67  
  Average                  155  | 15  168 201 72  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         58   | 100 46  47  100 
  Level 1                  41   | .   53  52  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   3   1   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   10  23  2   
  Peak Tracking Total      6    | .   3   6   2   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          7    | .   5   1   1   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   9   3   1   
  Successful               7    | .   4   2   1   
  Failed                   6    | .   5   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   9   3   .   
  Terminals                10   | .   7   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   1   1   
  Open Door                1    | .   .   .   1   
  Terminal Index           2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   3   1   .   
  Terminals                2    | .   1   1   .   
    Botnet                 2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      31   | .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               1    | .   .   .   1   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1106 | 131 402 470 103 
Spaces Moved               692  | 114 277 225 76  
  Core                     1    | 1   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   691  | 113 277 225 76  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  95  105 
  Average Speed            90   | 79  81  102 105 
  Slowest Speed            125  | 80  95  125 105 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 5   45  17  22  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .   2   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      961  | 136 381 356 88  
  Wait                     82   | .   53  26  3   
  Move                     689  | 113 276 224 76  
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 6   6   10  1   
  Fast Attach              10   | 7   .   3   .   
  Attach                   5    | 1   .   4   .   
  Detach                   1    | 1   .   .   .   
  Swap                     14   | .   2   12  .   
  Drop                     15   | .   3   11  1   
  Fire                     122  | 8   41  66  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  132 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 16)
  304 | -10/Materials | Build established: Mutant
  494 | -10/Materials | Discovered new exit (range 16)
  534 | -10/Materials | Entered another Materials area
  534 | -9/Materials  | Evolved 2 slots: Utility x2
  673 | -9/Materials  | Lost 4 parts (2n1u1w)
  825 | -9/Materials  | Discovered new exit (range 12)
  961 | -9/Materials  | Build established: Scavenger-Mutant
 1004 | -9/Materials  | Entered Mines
 1007 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1034 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1082 | -9/Mines      | Excavation squad dispatched
 1082 | -9/Mines      | A large section of the Mines collapsed
 1097 | -9/Mines      | Core integrity fell below 50%
 1107 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01033_ Current location identified: Mines
>>Open Door
Sealed Doors opened.
01034_ 22-J9F(g): "So I found this thing but I have no idea how to use it.
  And who the hell trapped this place to begin with?!"
01034_ 22-J9F(g): "I give up! Here you try, I'm outta here before
  something nasty happens..."
01034_ Tosses Imp. Trap Extractor to the ground.
01034_ 22-J9F(g) triggered EMP Trap.
01034_ A bubble of electromagnetic force engulfs the area.
01034_ Machine disabled.
01052_ N0-IDD(g): "Mining lasers are a lot more useful than you might
  think..."
01052_ Dropped Seismic Detector.
01052_ Acquired Hcp. Matter Pod.
01082_ G-34 Mercenary crushed by falling debris. <x2>
01082_ N0-IDD(g) crushed by falling debris.
01082_ ALERT: Suspicious cave-in, suspected derelict activity in mines.
  Dispatching escorted excavation squad.
01090_ G-34 Mercenary destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????###############?????????????????? |
| ?????????????????#             #?????????????????? |
| ?????????????????#             #?????????????????? |
| ?????????????????#             #?????????????????? |
| ?????????????????#     ! !     #?????????????????? |
| ?????????????????#     !!      #?????????????????? |
| ?????????????????#   ! !       #?########????????? |
| ?????????????????#    !!!      #?#"""" "#??###???? |
| ?????????????????#             #?#=[]![!#?#  ##??? |
| ?????????????????#             #??# !^ #?#    #??? |
| ?????????????????#             #??#!  !##     #??? |
| ?????????????????#             #?###  ##      #?## |
| ?????????????????########## ######    X      #?##  |
| ??????????????????????????#                #####   |
| ??????????????????????????# ######        ###      |
| ??????????????????????????# #????###     ##?#      |
| ???????????????????######## #??????##  ###??# ###  |
| ???????????????????#        #???????# ##????# #?#  |
| ???????????????????# ########???????# #?????# #?#  |
| ???????????????????# #??????????????# #?????# #?#  |
| ???????????????????# ###????????????# #?##### #?## |
| ???????????????????#   ##??#   ###### ###     #??# |
| ???????????????????#  ###?#               #####??? |
| ???????????????????#  # ###    ##### #### #??????? |
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| ???????????#########   ####    #???# ???# #??????? |
| ???????????????????##  # ###  ##???# ???# #??????? |
| ????????????????????#### #???##????# ???# #??????? |
| ???????????????????????? #?????????  ???# #??????? |
| ???????????????????????? #?????????# ???  #??????? |
| ????????????????????????  ?????????##???   ??????? |
| ????????????????????????  ??????????????   ??????? |
| ????????????????????????  ??????????????   ??????? |
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| ?????????????????????????##?????????????   ??????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlReactiveWarhead
  Manual?         0
Play Time         00:19:14
  Cumulative      57.7 hours
  Start           2024.10.31 @ 10:46:43
  End             2024.10.31 @ 11:04:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           31
  Adventurer      2
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          40
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11b05b6a-1cd1-4ebd-b329-3b4ffd025a58