Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 11:04:05 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (650) 650 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1930 Bonus ------- None Cogmind --------- Core Integrity 192/400 Matter 286/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Propulsion Shielding Improved Weapon Shielding Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Ion Engine Wheel Wheel Wheel Compact Wheel High-capacity Matter Pod (200) Seismic Detector Improved Propulsion Shielding Improved Propulsion Shielding Improved Weapon Shielding Improved Weapon Shielding Medium Laser Particle Gun Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Propulsion Shielding Improved Weapon Shielding Hacking Suite > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Wheel Wheel Wheel Compact Wheel Seismic Detector Seismic Detector Improved Propulsion Shielding Improved Propulsion Shielding Improved Weapon Shielding Improved Weapon Shielding Medium Laser Particle Gun Heavy Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 29 | 8 2 19 . Power 5 | 1 1 3 . Engine 5 | 1 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads . | . . . . Leg . | . . . . Wheel 7 | 2 . 5 . Hover . | . . . . Flight . | . . . . Utility 10 | 2 1 7 . Device 3 | 1 . 2 . Storage 2 | 1 1 . . Processor . | . . . . Hackware 1 | . . 1 . Protection 4 | . . 4 . Artifact . | . . . . Weapon 7 | 3 . 4 . Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 5 | 1 . 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . 5 . Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 4 | . . 4 . To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 100 90 100 Engine 12 | . 14 11 11 Wheel 23 | . 28 19 22 Device 8 | . 14 4 . Storage 12 | . 14 11 11 Hackware 1 | . . . 11 Protection 12 | . . 20 22 Energy Gun 7 | . 14 2 . Ballistic Gun 17 | . 14 19 22 Peak Build Rating 18 | 7 8 18 18 Average Rating 9 | 6 7 11 18 On Entrance 8 | . 7 8 18 Naked Turns . | . . . . Heaviest Build 36 | 14 29 36 33 Greatest Support 26 | 20 20 26 26 Greatest Overweight (x) 3 | . 1 3 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 11 | 7 8 15 15 Most Carried 15 | 6 11 15 15 Average Carried 9 | 3 7 12 15 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 11 15 15 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 653 | 288 61 304 . Remotely 26 | . . 26 . Salvage Created 1207 | 197 353 657 . Parts 76 | 19 17 40 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 7 | . . 7 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 18 | . 6 10 2 Guns 18 | . 6 10 2 Classes Destroyed 9 | 2 4 3 . Worker 2 | . . 2 . Tunneler 5 | 5 . . . Hauler 1 | . 1 . . Recycler 5 | 1 . 4 . Operator 2 | . 1 1 . Watcher 3 | . 3 . . Swarmer 6 | . . 6 . Grunt 9 | . 6 1 2 Sentry 3 | . . 3 . Best Kill Streak 5 | 3 5 4 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 108 | . 28 71 9 Missed 22 | . 3 18 1 Damage Taken 978 | . 308 570 100 Core 295 | . 87 163 45 Absorbed by Shields . | . . . . Redirected to Shielding 59 | . . 32 27 Core Remaining (%) 82 | 100 65 . . Volleys Fired 122 | 8 41 66 7 Largest 2 | 2 2 2 2 Hottest 70 | 70 70 70 40 Shots Fired 244 | 16 82 132 14 Gun 244 | 16 82 132 14 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 183 | 8 41 120 14 Thermal 61 | 8 41 12 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | 9 17 8 8 Robot Miss Streak 7 | 2 3 7 2 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 155 | 10 51 86 8 Core Hits 74 | 8 22 39 5 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 9 | . 7 2 . Burn 7 | . 7 . . Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1415 | 116 521 717 61 Guns 1415 | 116 521 717 61 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 955 | 55 208 631 61 Thermal 460 | 61 313 86 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 316 | 70 316 50 4 Average Temperature 59 | 27 102 10 3 Received Heat Transfer 351 | . 150 153 48 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1887 | 185 1443 259 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 354 | 30 282 354 109 Initial 67 | . 19 34 67 Average 155 | 15 168 201 72 Maximum Alert Level 1 | . 1 1 . Low Security (%) 58 | 100 46 47 100 Level 1 41 | . 53 52 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 1 . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 10 23 2 Peak Tracking Total 6 | . 3 6 2 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 7 | . 5 1 1 Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 9 3 1 Successful 7 | . 4 2 1 Failed 6 | . 5 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 12 | . 9 3 . Terminals 10 | . 7 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 1 1 Open Door 1 | . . . 1 Terminal Index 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 3 1 . Terminals 2 | . 1 1 . Botnet 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 31 | . . . 31 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 1 | . . . 1 Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1106 | 131 402 470 103 Spaces Moved 692 | 114 277 225 76 Core 1 | 1 . . . Treads . | . . . . Legs . | . . . . Wheels 691 | 113 277 225 76 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 105 Average Speed 90 | 79 81 102 105 Slowest Speed 125 | 80 95 125 105 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 5 45 17 22 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 2 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 961 | 136 381 356 88 Wait 82 | . 53 26 3 Move 689 | 113 276 224 76 Hop . | . . . . Pick Up 23 | 6 6 10 1 Fast Attach 10 | 7 . 3 . Attach 5 | 1 . 4 . Detach 1 | 1 . . . Swap 14 | . 2 12 . Drop 15 | . 3 11 1 Fire 122 | 8 41 66 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 16) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x2 673 | -9/Materials | Lost 4 parts (2n1u1w) 825 | -9/Materials | Discovered new exit (range 12) 961 | -9/Materials | Build established: Scavenger-Mutant 1004 | -9/Materials | Entered Mines 1007 | -9/Mines | Received a Mining Laser from a helpful Derelict 1034 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1082 | -9/Mines | Excavation squad dispatched 1082 | -9/Mines | A large section of the Mines collapsed 1097 | -9/Mines | Core integrity fell below 50% 1107 | -9/Mines | Self-destructed Last Messages --------------- 01033_ Current location identified: Mines >>Open Door Sealed Doors opened. 01034_ 22-J9F(g): "So I found this thing but I have no idea how to use it. And who the hell trapped this place to begin with?!" 01034_ 22-J9F(g): "I give up! Here you try, I'm outta here before something nasty happens..." 01034_ Tosses Imp. Trap Extractor to the ground. 01034_ 22-J9F(g) triggered EMP Trap. 01034_ A bubble of electromagnetic force engulfs the area. 01034_ Machine disabled. 01052_ N0-IDD(g): "Mining lasers are a lot more useful than you might think..." 01052_ Dropped Seismic Detector. 01052_ Acquired Hcp. Matter Pod. 01082_ G-34 Mercenary crushed by falling debris. 01082_ N0-IDD(g) crushed by falling debris. 01082_ ALERT: Suspicious cave-in, suspected derelict activity in mines. Dispatching escorted excavation squad. 01090_ G-34 Mercenary destroyed. 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