Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 17:31:34 Player: Minty Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (3824) 3824 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 8698 Bonus ------- High Alert Combat Kills 1025 Follower Combat Kills 93 Friendly Fire -379 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 98/100 System Corruption 33% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (5) ---- Angular Momentum Engine Energy Well (350) Matter Compressor (250) Heavy Flak Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Angular-Nuclear Engine > --- PROPULSION ------- Medium Treads Aluminum-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cooling System Medium Storage Unit Improved Trap Extractor > --- WEAPON ----------- Shotgun Ballistic Assault Construct/C KE HMG Construct/G > --- INVENTORY -------- Cryofiber Web Improved Heat Sink Large Matter Pod Weight Redist. System Authchip [Weapon] System Restoration Module Improved Datajack [Rating: 53] Favorites ----------- Power Constructs Engine Constructs Propulsion Armored Wheel Treads Advanced Treads Leg Constructs Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Authchip [R/Combat] Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Mini Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Slots Evolved 8 | . . . 2 . . 4 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . . 2 2 Weapon 1 | . . . . . . 1 . Parts Attached 80 | . 1 10 8 22 3 13 23 Power 4 | . . 1 . 2 . . 1 Engine 4 | . . 1 . 2 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | . . 2 4 4 . 1 3 Treads 5 | . . . 4 . . 1 . Leg 1 | . . . . . . . 1 Wheel 7 | . . 2 . 4 . . 1 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 33 | . 1 4 2 7 1 11 7 Device 16 | . 1 3 . 2 1 6 3 Storage 3 | . . 1 . . . . 2 Processor 2 | . . . 1 . . 1 . Hackware 6 | . . . 1 . . 4 1 Protection 6 | . . . . 5 . . 1 Artifact . | . . . . . . . . Weapon 29 | . . 3 2 9 2 1 12 Energy Gun 3 | . . . . . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . . 1 . . . . 1 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 16 | . . 1 1 7 . . 7 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 1 1 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . 1 . 1 1 . . Unidentified Prototypes 3 | . . 1 . 1 . . 1 Corrupted Parts 4 | . . . . . . 2 2 System Corruption 24 | . . . . . . 3 21 Parts Lost 31 | . . 1 1 1 1 8 19 Power 3 | . . . . . . 1 2 Propulsion 8 | . . . . 1 1 1 5 Utility 10 | . . 1 . . . 2 7 Weapon 10 | . . . 1 . . 4 5 Highest Loss Streak 6 | . . 1 1 1 1 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 69 | . 92 100 97 94 62 56 32 Engine 8 | . 14 14 11 10 10 7 2 Treads 4 | . . . 31 5 . 4 . Leg 2 | . 28 10 . . . 1 3 Wheel 9 | . . 17 . 22 7 3 . Device 10 | . 7 14 11 2 10 14 11 Storage 9 | . 14 14 11 11 11 7 5 Processor 3 | . . . 9 11 . . . Hackware 1 | . . . . . . 5 . Protection 1 | . . . . 8 . . . Ballistic Gun 2 | . 28 17 . . . . . Ballistic Cannon 1 | . . . . . . 6 2 Launcher 8 | . . 8 11 16 15 1 2 Slashing Weapon 3 | . . . 10 4 6 3 . Naked Turns 1 | . . . . . . . 1 Heaviest Build 49 | 10 11 28 28 29 27 49 36 Greatest Support 66 | 20 20 26 66 66 24 43 36 Greatest Overweight (x) 10 | . . 1 1 2 7 3 10 Average Overweight (x) . | . . . . . 2 . . Largest Inventory Capacity 10 | . 8 10 10 10 10 10 10 Average Capacity 9 | . 8 9 10 10 10 10 8 Most Carried 10 | . 6 10 10 10 10 10 10 Average Carried 8 | . 6 9 9 9 9 8 6 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 6 6 10 10 10 10 7 5 Scrap Engine Consumption 38 | . . . . . 8 18 12 Constructs Created 6 | . . . . . 2 2 2 Constructs Modified 8 | . . . . . . 7 1 Class Distribution -------------------- 79% | Mutant 13% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Matter Collected 2832 | 200 . 127 170 627 335 748 625 Remotely . | . . . . . . . . Salvage Created 3605 | . . 34 576 883 386 761 965 Parts 170 | . . 4 30 54 15 46 21 Haulers Intercepted 6 | . . . . 4 1 . 1 Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 73 | . . 2 9 22 7 18 15 Melee 4 | . . . 1 2 . 1 . Guns 5 | . . 2 . . . . 3 Cannons 16 | . . . . . . 12 4 AOE 46 | . . . 8 20 7 5 6 Classes Destroyed 16 | . . 1 4 6 4 1 . Worker 3 | . . . . 1 . 2 . Builder 8 | . . . . 3 1 2 2 Tunneler 2 | . . . . . 2 . . Hauler 6 | . . . . 4 1 . 1 Recycler 7 | . . . 2 1 3 1 . Mechanic 1 | . . . . 1 . . . Operator 2 | . . . . 1 . 1 . Watcher 3 | . . . . 2 . . 1 Swarmer 3 | . . 2 . 1 . . . Grunt 49 | . . . 7 15 . 15 12 Brawler 1 | . . . . . 1 . . Duelist 6 | . . . 1 3 1 . 1 Protector 1 | . . . . . 1 . . Sentry 11 | . . . 1 5 3 1 1 Hunter 2 | . . . . . 1 1 . Programmer 2 | . . . . . . 1 1 Best Kill Streak 9 | . . 1 8 9 7 5 6 Combat Bots Only 6 | . . 1 6 6 5 5 3 Max Kills in Single Turn 6 | . . 1 2 6 4 2 4 Gunslinging . | . . . . . . . . Exploded 5 | . . . 2 5 3 2 3 Melee 1 | . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Hostile Shots Fired 464 | . . 5 26 45 15 164 209 Missed 149 | . . 2 9 17 4 47 70 Damage Taken 6123 | . . 42 248 727 366 1884 2856 Core 1371 | . . . 33 98 64 314 862 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 391 | . . . . 23 31 275 62 Core Remaining (%) 76 | 100 . 100 . . 51 55 . Volleys Fired 212 | . 2 5 13 34 10 62 86 Largest 2 | . 2 2 1 2 2 2 2 Hottest 183 | . 40 56 36 60 60 183 112 Shots Fired 255 | . 4 7 13 43 15 80 93 Gun 39 | . 4 5 . . . . 30 Cannon 108 | . . . . . . 67 41 Launcher 108 | . . 2 13 43 15 13 22 Special . | . . . . . . . . Kinetic 64 | . 4 5 . . . 5 50 Thermal 80 | . . . . . . 62 18 Explosive 72 | . . . 1 43 15 13 . Electromagnetic 39 | . . 2 12 . . . 25 Robot Hit Streak 15 | . 2 2 3 10 13 13 15 Robot Miss Streak 5 | . 1 3 3 3 . 4 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 190 | . 2 3 7 33 21 54 70 Core Hits 185 | . . 2 13 62 25 36 47 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 4 | . . . . . 1 1 2 Destroy 2 | . . . . . . . 2 Blast 1 | . . . . . . 1 . Sever 1 | . . . . . 1 . . Melee Attacks 32 | . . . 1 11 12 8 . Impact . | . . . . . . . . Slashing 26 | . . . 1 11 6 8 . Piercing . | . . . . . . . . Sneak Attacks 17 | . . . . 6 10 1 . Combat Hostiles 5 | . . . . . 5 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10702 | . 16 33 588 2802 1597 2740 2926 Guns 470 | . 16 25 . . . . 429 Cannons 2557 | . . . . . . 1902 655 Explosions 6692 | . . . 564 2373 1319 594 1842 Melee 940 | . . . 24 429 278 209 . Ramming 43 | . . 8 . . . 35 . Kinetic 980 | . 16 25 . . . 107 832 Thermal 2554 | . . . 36 . . 1795 723 Explosive 4398 | . . . 73 2373 1319 594 39 Electromagnetic 1787 | . . . 455 . . . 1332 Impact . | . . . . . . . . Slashing 940 | . . . 24 429 278 209 . Piercing . | . . . . . . . . Highest Corruption 33 | . . . 1 1 3 4 33 Average Corruption 5 | . . . 1 1 2 3 26 Corruption Purged 5 | . . . . . . 4 1 Corruption Blocked . | . . . . . . . . Effects 55 | . . . . 7 11 11 26 Message Errors 11 | . . . . 1 3 2 5 Matter Fused 10 | . . . . 1 3 3 3 Heat Flow Errors 7 | . . . . 1 1 2 3 Energy Discharges 10 | . . . . . 3 1 6 Data Loss (minor) 4 | . . . . 2 1 1 . Data Loss (major) 4 | . . . . 2 . . 2 Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Misdirections 4 | . . . . . . . 4 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 512 | . . . . 163 124 149 76 Projectiles 115 | . . . . . . 104 11 Explosions 233 | . . . . 91 72 5 65 Melee 164 | . . . . 72 52 40 . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 961 | . . 12 48 363 203 8 327 Shots 42 | . . 1 3 11 10 1 16 Rammed . | . . . . . . . . Targets Rammed 9 | . . 2 . . . 7 . Kicked 8 | . . 2 . . . 6 . Crushed 1 | . . . . . . 1 . Highest Temperature 330 | . . . 4 240 163 330 230 Average Temperature 75 | . . . 2 69 47 81 77 Received Heat Transfer 2010 | . . . 96 183 63 939 729 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 5 | . . . 1 . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 1 1 Heat Transferred 2209 | . . . 50 . . 1387 772 Parts Sabotaged 1 | . . . . . . . 1 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 2 . . . 4 Alert | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Peak Influence 1213 | . 6 65 306 1213 661 1054 816 Initial 572 | . . 1 25 128 414 572 479 Average 563 | . 2 5 137 806 520 775 663 Maximum Alert Level 4 | . . . 1 4 2 3 3 Low Security (%) 21 | . 100 100 72 14 . . . Level 1 3 | . . . 27 8 . . . Level 2 38 | . . . . 9 100 27 60 Level 3 33 | . . . . 56 . 72 39 Level 4 2 | . . . . 11 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 . 1 6 . 6 9 Investigation 9 | . 1 . 1 2 . 3 2 Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . . . 2 . 1 2 Assault 5 | . . . . 2 . 1 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Distress Signals 4 | . . . . 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 1 4 7 31 4 34 40 Peak Tracking Total 8 | . 2 3 5 6 2 7 8 Tactical Retreats 10 | . . 1 . 1 . 4 4 Traps | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Traps Triggered 3 | . . . . 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 43 | . . 12 . 31 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 5 | . . 2 . 3 . . . Reused 5 | . . 1 . 1 . 3 . Traps Extracted 5 | . . 2 . 3 . . . Installed 5 | . . 1 . 1 . 3 . Triggered 5 | . . 1 . 1 . 3 . Most Traps Carried 3 | . . 2 1 3 3 3 . Machines | -11 -10 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Disabled 27 | . . . 2 14 1 2 8 Max in Single Turn 3 | . . . 1 2 1 1 3 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 2 | . . . . 1 1 . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Accessed 21 | . 1 1 1 3 9 4 2 Terminals 13 | . 1 . 1 2 6 2 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 57 | . 3 1 3 7 27 12 4 Successful 28 | . 1 1 1 6 16 2 1 Failed 29 | . 2 . 2 1 11 10 3 Catastrophic 14 | . 2 . . 1 5 4 2 Database Lockouts . | . . . . . . . . Manual 27 | . 3 . . 4 13 3 4 Terminals 39 | . 3 . 3 5 19 7 2 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . 2 . . . Recycling Units 8 | . . . . . 8 . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . . 3 2 Terminal Hacks 11 | . 1 1 1 3 4 1 . Part Schematic 2 | . . . . . 2 . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 2 | . . 1 . 1 . . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . Alert Level 3 | . . . . 1 1 1 . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 8 | . . . . . 8 . . Process 1 | . . . . . 1 . . Report Inventory 4 | . . . . . 4 . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 2 | . . . . . 2 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . . . . 1 4 . 1 Terminals 5 | . . . . 1 4 . . Botnet 3 | . . . . . 3 . . Sabotage 2 | . . . . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Redirect 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 . 1 1 7 4 2 Full Trace Events 12 | . 1 . 1 . 6 3 1 Feedback Events 3 | . . . . . 2 1 . Corruption 3 | . . . . . 2 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter 40 | . . . . . 40 . . Retrieved Matter 40 | . . . . . 40 . . Retrieved Components 4 | . . . . . 4 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . Machine Destruction 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total Allies 7 | . . . . 5 2 . . Largest Group 5 | . . . . 5 2 2 . Highest-Rated Group 48 | . . . . 48 33 33 . Highest-Rated Ally 18 | . . . . 16 18 18 . Total Orders . | . . . . . . . . Ally Attacks 34 | . . . . 33 1 . . Total Damage 372 | . . . . 345 27 . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Turns Passed 3960 | . 41 496 262 814 795 825 727 Spaces Moved 2525 | 1 29 389 144 586 388 493 495 Core 405 | . . . . . 115 . 290 Treads 373 | . . . 140 40 . 193 . Legs 433 | 1 29 117 . . . 81 205 Wheels 1314 | . . 272 4 546 273 219 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 90 105 86 90 85 50 Average Speed 118 | 120 120 110 144 99 181 119 88 Slowest Speed 550 | 120 120 190 225 145 400 139 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 2 12 67 9 82 76 11 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 512 | . . . 11 287 97 79 38 Melee 1 | . . . . 1 . . . Projectile 12 | . . . . . . 12 . AOE 499 | . . . 11 286 97 67 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total 3206 | . 31 451 185 759 457 632 691 Wait 199 | . . 10 7 55 32 34 61 Move 2518 | . 28 388 143 585 387 492 495 Hop . | . . . . . . . . Pick Up 34 | . . 11 5 4 4 6 4 Fast Attach 32 | . 1 3 5 6 1 2 14 Attach 22 | . . 3 2 1 . 7 9 Detach 18 | . . . 1 . 2 4 11 Swap 27 | . . 5 1 15 2 4 . Drop 54 | . . 11 7 16 6 3 11 Fire 212 | . 2 5 13 34 10 62 86 Melee 32 | . . . 1 11 12 8 . Ram . | . . . . . . . . Kick 8 | . . 2 . . . 6 . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap 48 | . . 13 . 32 . 3 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 13 | -10/Materials | Discovered new exit (range 16) 42 | -10/Materials | Entered Mines 163 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 309 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 312 | -10/Mines | Found Prototype Device 312 | -10/Mines | Identified Exp. Sensor Array 337 | -10/Mines | Build established: Mutant 341 | -10/Mines | Learned Materials security intel 480 | -10/Mines | Learned location of 1 exit from Materials 492 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 535 | -10/Mines | Discovered new exit (range 5) 538 | -10/Mines | Entered Materials 538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 539 | -9/Materials | Identified exit to Storage 800 | -9/Materials | Entered Storage 859 | -9/Storage | Repaired Deuterium Engine 1158 | -9/Storage | Discovered new exit (range 8) 1166 | -9/Storage | Identified exit to Materials 1181 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1200 | -9/Storage | First assault squad dispatched 1300 | -9/Storage | Lost 4 allies 1537 | -9/Storage | Identified exit to Recycling 1610 | -9/Storage | Used back door to open Recycling access 1614 | -9/Storage | Entered Recycling 1626 | -9/Recycling | Found Scrap Engine 2232 | -9/Recycling | Discovered new exit (range 5) 2409 | -9/Recycling | Entered Factory 2409 | -7/Factory | Accompanied by 2 allies 2409 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3045 | -7/Factory | Build established: Construct 3225 | -7/Factory | Discovered new exit (range 6) 3234 | -7/Factory | Entered another Factory area 3234 | -6/Factory | Evolved 2 slots: Utility x2 3242 | -6/Factory | Lost 3 parts (1p1n1w) 3386 | -6/Factory | Garrison activated, responded to threat 3584 | -6/Factory | First assault squad dispatched 3622 | -6/Factory | System corruption reached 10% 3703 | -6/Factory | Lost 5 parts (1p2n1u1w) 3776 | -6/Factory | Core integrity fell below 50% 3817 | -6/Factory | Build established: Mutant 3823 | -6/Factory | System corruption reached 30% 3861 | -6/Factory | Core integrity fell below 20% 3908 | -6/Factory | Lost 6 parts (2n3u1w) 3961 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03900_ Acquired Hrd. Medium Armor Plating. 03908_ Acquired Hvy. Flak Cannon. 03915_ System corrupted: Heat flow error (+111). 03921_ Manufacturing Mainframe disabled. 03923_ P-60 Hacker destroyed. 03925_ K-01 Serf collects debris. 03932_ Dropped Imp. Trap Extractor. 03934_ ALERT: Significant disruption in Zone 9Y, assault force dispatched. 03934_ K-01 Serf collects debris. 03935_ System corrupted: Substantial component data lost. 03938_ K-01 Serf collects debris. 03943_ Dropped Hrd. Medium Armor Plating. 03953_ EWREH>0W1%7I9CVNBYK5Y0EC4EM 03961_ K-01 Serf collects debris. 03961_ Acquired 23 matter. 03961_ C-30 ARC bursts open, deploying its payload. 03961_ G-67 Veteran unfolds itself. 03961_ G-50 Soldier unfolds itself. 03961_ B-48 Gladiator unfolds itself. 03961_ M-28 Smith unfolds itself. 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""???# | | ????????????###"""""####### #?????????""" ""???# | | ????????????#" # #??????????"" ""???# | | ???????????##" "" # #?????????? ??????# | | ???????????# " T" # ################+### | | ???????????# " " # | | ???????????##" # | | ???????????# " / | | ????????????#" " | | ????????????#" " | | ????????????#" "##+#+#####+############ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 41 Energy Capacity 604 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: EM 25 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Lrg. Storage Unit | -9/Recycling | Hacked Imp. Deuterium Engine | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedLatentLaser Manual? 0 Play Time 00:34:41 Cumulative 709.3 hours Start 2024.04.09 @ 16:27:14 End 2024.04.09 @ 17:31:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 753 Rogue 478 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73ecaf1d-d034-4000-9c74-9244789e73b4