Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 09:27:56 Player: Tuja Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (153) 765 Value Destroyed (7498) 7498 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (910) 910 TOTAL SCORE: 17193 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 254 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1600 Matter 56/300 Energy 86/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Wheel Advanced Heat Sink Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Advanced Heavy Siege Treads Antigrav Array > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer Improved Weapon Cycler Hardened Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon Gauss Rifle KE Penetrator AWS/Autocannon > --- INVENTORY -------- Light Angular Momentum Engine Antimatter Reactor Light Antimatter Reactor Particle Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Improved Reaction Control System Improved Light Armor Plating Hacking Drone Bay Barrage Gun Gauss Rifle Gauss Rifle Enhanced Hardcell Cannon [Rating: 146] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Advanced Heavy Siege Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device Improved Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Barrage Gun Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Barrage Gun Ballistic Cannon Heavy Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . . . . . . . Utility 10 | . . . . . 1 2 1 . . . 1 1 2 . 2 Weapon 5 | . . . . . 1 . 1 . . . 1 1 . 1 . Parts Attached 124 | 4 5 6 1 1 12 3 5 2 3 13 27 3 3 16 20 Power 10 | 1 . 1 . . . 1 . . 1 1 2 . . 2 1 Engine 4 | 1 . 1 . . . . . . 1 1 . . . . . Core 4 | . . . . . . 1 . . . . 2 . . 1 . Reactor 2 | . . . . . . . . . . . . . . 1 1 Propulsion 37 | 2 . 2 . . 6 . . . 1 6 7 . . 7 6 Treads 4 | . . . . . . . . . . 1 1 . . 2 . Leg 12 | . . 2 . . 6 . . . . 3 . . . 1 . Wheel 14 | 2 . . . . . . . . . . 6 . . . 6 Hover 7 | . . . . . . . . . 1 2 . . . 4 . Flight . | . . . . . . . . . . . . . . . . Utility 39 | 1 3 1 1 . 2 2 4 2 . 1 10 2 3 1 6 Device 11 | . 1 . . . . . 1 1 . 1 4 . . . 3 Storage 6 | 1 1 . 1 . 1 . . 1 . . . 1 . . . Processor 9 | . . . . . . . 2 . . . 1 1 2 1 2 Hackware 2 | . . . . . . 1 . . . . 1 . . . . Protection 11 | . 1 1 . . 1 1 1 . . . 4 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | . 2 2 . 1 4 . 1 . 1 5 8 1 . 6 7 Energy Gun 8 | . 1 2 . . 1 . . . . . 1 1 . 1 1 Energy Cannon 2 | . . . . 1 . . . . . . . . . 1 . Ballistic Gun 16 | . 1 . . . 1 . . . 1 2 5 . . 4 2 Ballistic Cannon 11 | . . . . . 1 . 1 . . 3 2 . . . 4 Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 . 2 . . . . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . System Corruption 4 | . . . . . 4 . . . . . . . . . . Parts Lost 92 | . . 6 . . 7 1 . 4 . 14 17 . . 14 29 Power 9 | . . 1 . . . 1 . . . 2 2 . . 1 2 Propulsion 28 | . . 2 . . 3 . . 1 . 6 5 . . 3 8 Utility 22 | . . . . . 2 . . 2 . 3 5 . . 2 8 Weapon 33 | . . 3 . . 2 . . 1 . 3 5 . . 8 11 Highest Loss Streak 19 | . . 2 . . 5 1 . 2 . 7 8 . . 2 19 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 11 | 2 2 8 8 10 10 12 12 12 12 11 12 12 11 13 11 Power 2 | . 1 . . 1 1 1 1 2 2 2 2 3 3 4 4 Propulsion 1 | . . 3 3 3 . 1 2 3 2 1 . . . 2 2 Utility 3 | . . 2 2 4 3 3 2 1 2 3 4 4 3 3 3 Weapon 4 | 1 1 1 1 2 4 6 5 6 5 4 5 4 5 4 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 27 | . . . . . 3 2 5 . . . 5 1 . 7 4 Power 6 | . . . . . . . . . . . . 1 . 2 3 Propulsion 4 | . . . . . . . 1 . . . . . . 3 . Utility 10 | . . . . . 1 1 2 . . . 3 . . 2 1 Weapon 7 | . . . . . 2 1 2 . . . 2 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 92 84 85 97 85 91 92 82 82 87 93 91 94 82 83 Engine 3 | . 14 11 14 14 9 3 . . 1 3 2 . . . . Core 3 | . . . . . . 2 6 6 4 2 2 5 4 5 1 Treads 1 | . . . . . . . . . . 2 2 . . 3 5 Leg 13 | . . 7 28 28 32 30 25 23 20 16 7 . . 1 . Wheel 3 | . 28 13 . . . . . . . . 8 15 14 3 4 Hover 1 | . . . . . . . . . 1 6 . . . 3 . Device 5 | . 7 10 . . . . . 5 6 5 7 10 9 5 7 Storage 10 | . 14 14 14 14 10 15 13 14 20 18 7 5 4 4 4 Processor 10 | . . . . . . . 7 6 6 6 7 15 19 24 27 Hackware 2 | . . . . . . 6 3 . . . 4 5 4 4 2 Protection 7 | . 1 3 14 14 12 15 13 6 6 4 8 5 7 3 3 Energy Gun 4 | . 14 20 14 14 6 . . . . . . 2 4 2 . Energy Cannon 1 | . . . . 11 2 . . . . . . . . 2 1 Ballistic Gun 8 | . 12 2 . . 6 7 6 3 1 5 13 21 19 12 13 Ballistic Cannon 7 | . . . . . 4 7 12 13 13 12 12 5 4 2 9 Peak Build Rating 146 | 4 7 7 10 12 25 32 42 41 47 61 77 67 74 146 140 Average Rating 61 | 2 6 6 8 11 20 30 40 37 40 47 61 63 73 117 124 On Entrance 37 | . 4 7 7 10 12 25 32 41 38 47 43 60 67 74 128 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 126 | 10 19 20 27 31 50 51 59 57 63 104 108 62 65 126 118 Greatest Support 115 | 26 26 26 20 20 43 43 43 43 33 45 52 36 36 115 115 Greatest Overweight (x) 11 | . . 1 1 1 4 1 1 1 1 3 4 1 1 7 11 Average Overweight (x) 1 | . . . . 1 . 1 1 1 1 . 1 1 1 1 2 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 12 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 4 10 13 14 15 15 15 15 15 15 15 15 14 15 15 Average Carried 13 | 2 2 9 10 13 12 14 14 14 14 13 14 14 13 14 12 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 4 9 13 13 15 15 15 14 15 15 15 15 13 15 5 Class Distribution -------------------- 33% | Scavenger-Executioner 22% | Scavenger-Gunner 15% | Mutant 7% | Scavenger-Tank 7% | Tank 5% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Tank | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Matter Collected 5140 | 240 . 116 10 20 536 5 25 315 61 445 1254 . . 1260 853 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6705 | . . 408 . . 897 43 172 158 . 468 1122 . . 2254 1183 Parts 323 | . . 16 . . 45 2 11 4 . 24 43 . . 115 63 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 2 . . . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 4 . 22 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 119 | . . 9 . . 19 1 1 4 . 20 15 . . 36 14 Guns 52 | . . 8 . . 13 . . . . 4 5 . . 15 7 Cannons 66 | . . . . . 6 1 1 4 . 16 10 . . 21 7 AOE 1 | . . 1 . . . . . . . . . . . . . Classes Destroyed 15 | . . 3 . . 5 . 1 1 . 2 . . . 1 2 Worker 4 | . . . . . 2 . 1 . . . 1 . . . . Builder 8 | . . . . . 1 . 1 . . . 1 . . 2 3 Tunneler 2 | . . . . . 1 . . . . . . . . . 1 Recycler 9 | . . 1 . . 2 . 1 . . . 3 . . 1 1 Operator 1 | . . . . . . . . . . . . . . . 1 Watcher 10 | . . . . . 5 . . . . . 2 . . 2 1 Swarmer 23 | . . 3 . . 6 . . . . 10 . . . 4 . Grunt 35 | . . 6 . . 11 . . 2 . 6 4 . . 4 2 Brawler 1 | . . . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . . . . 1 . Sentry 10 | . . . . . 2 1 . 1 . 1 2 . . 3 . Specialist 2 | . . . . . . . . . . . . . . . 2 Hunter 13 | . . . . . . . . . . 2 4 . . 4 3 Programmer 32 | . . . . . . . 1 . . . 5 . . 19 7 Behemoth 2 | . . . . . . . . . . 1 . . . 1 . Best Kill Streak 11 | . . 3 . . 7 1 3 3 . 11 3 . . 9 5 Combat Bots Only 11 | . . 3 . . 4 1 1 3 . 11 2 . . 6 4 Max Kills in Single Turn 2 | . . 1 . . 2 1 1 1 . 1 2 . . 2 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 . Exploded 1 | . . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 1004 | . . 62 . . 94 37 2 55 . 150 181 . . 146 277 Missed 249 | . . 15 . . 22 16 1 19 . 31 43 . . 30 72 Hits 755 | . . 47 . . 72 21 1 36 . 119 138 . . 116 205 Melee 1 | . . . . . . . . 1 . . . . . . . Projectile 754 | . . 47 . . 72 21 1 35 . 119 138 . . 116 205 Critical Strikes 35 | . . . . . 6 . . 3 . 3 10 . . 5 8 Actively Blocked 2 | . . . . . 1 . . 1 . . . . . . . Damage Taken 14790 | . . 635 . . 1170 181 14 495 . 2209 2438 . . 2932 4716 Core 2896 | . . 147 . . 270 24 . 23 . 179 157 . . 478 1618 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 187 | . . . . . . . . . . . . . . 97 90 Redirected to Shielding 150 | . . . . . 95 16 4 35 . . . . . . . Regen/Repaired (Parts) 619 | . . . . . . . . . 619 . . . . . . Core Remaining (%) 79 | 100 . . . 41 50 96 . . . 76 84 100 100 67 . Volleys Fired 302 | . 4 40 . . 63 2 5 10 . 37 48 . . 55 38 Largest 7 | . 2 2 . . 3 2 3 3 . 4 5 . . 6 7 Hottest 360 | . 70 90 . . 159 75 115 115 . 136 220 . . 256 360 Shots Fired 1092 | . 8 66 . . 137 4 15 28 . 105 221 . . 293 215 Gun 663 | . 8 66 . . 97 2 5 9 . 28 113 . . 201 134 Cannon 427 | . . . . . 38 2 10 19 . 77 108 . . 92 81 Launcher . | . . . . . . . . . . . . . . . . Special 2 | . . . . . 2 . . . . . . . . . . Kinetic 897 | . 4 17 . . 60 4 15 28 . 105 219 . . 240 205 Thermal 135 | . 4 38 . . 61 . . . . . . . . 22 10 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 60 | . . 11 . . 16 . . . . . 2 . . 31 . Robot Hit Streak 27 | . 3 10 . . 12 4 2 12 . 25 8 . . 27 26 Robot Miss Streak 7 | . 3 4 . . 5 1 5 4 . 4 7 . . 3 4 Penetration Max 1 | . . . . . . . 1 . . . 1 . . . . Secondary Targets 3 | . . 1 . . 1 . . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . 1 . Autonomous 81 | . . . . . . . . . . 14 3 . . 64 . Shots Hit Robots 683 | . 3 45 . . 83 4 6 18 . 67 107 . . 219 131 Core Hits 268 | . 1 21 . . 45 2 6 6 . 29 49 . . 71 38 Critical Kills 8 | . . . . . 1 . . . . . . . . 2 5 Critical Parts Destroyed 12 | . . . . . . . . . . . . . . 6 6 Critical Strikes 64 | . . . . . 7 1 . 1 . 7 9 . . 21 18 Destroy 22 | . . . . . 1 . . . . . . . . 9 12 Blast 39 | . . . . . 4 1 . 1 . 7 9 . . 11 6 Corrupt 3 | . . . . . 2 . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21977 | . 32 525 . . 2157 152 313 662 . 2894 2731 . . 8718 3793 Guns 7907 | . 32 482 . . 1035 44 9 146 . 247 1163 . . 2775 1974 Cannons 13792 | . . . . . 1045 108 285 516 . 2647 1568 . . 5925 1698 Explosions 211 | . . 35 . . 77 . . . . . . . . . 99 Melee . | . . . . . . . . . . . . . . . . Ramming 67 | . . 8 . . . . 19 . . . . . . 18 22 Kinetic 19121 | . 7 91 . . 1335 152 294 662 . 2894 2675 . . 7744 3267 Thermal 1842 | . 25 341 . . 484 . . . . . . . . 587 405 Explosive 176 | . . . . . 77 . . . . . . . . . 99 Electromagnetic 771 | . . 85 . . 261 . . . . . 56 . . 369 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 6 . . 3 3 . 2 . . 18 2 Average Corruption 6 | . . . . . 4 . . 3 3 . 1 . . 10 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 173 | . . . . . 33 . . 6 . . 15 . . 107 12 Message Errors 38 | . . . . . 10 . . 1 . . . . . 25 2 Matter Fused 42 | . . . . . 8 . . 1 . . 7 . . 25 1 Heat Flow Errors 18 | . . . . . 2 . . 1 . . 2 . . 11 2 Energy Discharges 21 | . . . . . 4 . . 1 . . 1 . . 12 3 Parts Rejected 4 | . . . . . 2 . . 1 . . . . . 1 . Parts Fused 3 | . . . . . . . . . . . 1 . . 2 . Data Loss (minor) 24 | . . . . . 5 . . 1 . . 1 . . 13 4 Data Loss (major) 6 | . . . . . 2 . . . . . . . . 4 . Misfires 5 | . . . . . . . . . . . 1 . . 4 . Alerts 4 | . . . . . . . . . . . 1 . . 3 . Weapon Failures 8 | . . . . . . . . . . . 1 . . 7 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1354 | . . . . . 177 . 6 . . 86 22 . . 976 87 Projectiles 1269 | . . . . . 146 . 6 . . 86 22 . . 976 33 Explosions 85 | . . . . . 31 . . . . . . . . . 54 Melee . | . . . . . . . . . . . . . . . . Knockbacks 70 | . . . . . 5 . 4 2 . 10 14 . . 24 11 Impact . | . . . . . . . . . . . . . . . . Kinetic 67 | . . . . . 5 . 3 2 . 10 14 . . 22 11 Secondary 3 | . . . . . . . 1 . . . . . . 2 . Self-Inflicted Damage 112 | . . 40 . . 70 . . . . . . . . 2 . Shots 2 | . . 1 . . 1 . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . . . 3 3 Targets Rammed 8 | . . 1 . . . . 1 . . . . . . 3 3 Kicked 2 | . . 1 . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 643 | . 50 211 . . 575 21 53 262 . 219 488 . . 636 643 Average Temperature 134 | . 26 65 . . 130 10 25 110 . 69 164 . . 157 191 Received Heat Transfer 1599 | . . 318 . . 549 42 . 231 . 162 153 . . 99 45 Effects 59 | . . 1 . . 13 . . 1 . . 11 . . 15 18 Shutdowns 11 | . . . . . 2 . . . . . 2 . . 4 3 Energy Bleed 9 | . . 1 . . 3 . . . . . 2 . . 1 2 Interference 13 | . . . . . 4 . . 1 . . 1 . . 3 4 Matter Decay 5 | . . . . . . . . . . . 1 . . 3 1 Short Circuit 3 | . . . . . 2 . . . . . 1 . . . . Damage (minor) 3 | . . . . . 1 . . . . . 1 . . . 1 Damage (major) 12 | . . . . . . . . . . . 3 . . 3 6 Damage (core) 3 | . . . . . 1 . . . . . . . . 1 1 Siege Activations 6 | . . . . . . . . . . . . . . 4 2 Total Turns 112 | . . . . . . . . . . . . . . 63 49 Longest Duration 39 | . . . . . . . . . . . . . . 23 39 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . 1 . . . . . . . . 1 3 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . 2 . . 2 . . . . . . . . . 1 Heat Transferred 2754 | . 74 818 . . 1067 . . . . . . . . 481 314 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . 1 . . . . . 1 . . 2 1 Low Security (%) 79 | 100 100 100 . 100 90 100 100 . . . 63 100 100 85 30 Level 1 19 | . . . . . 9 . . . . . 36 . . 10 69 Level 2 1 | . . . . . . . . . . . . . . 4 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 467 | . . 58 . . 256 107 57 . . . 303 147 . 467 321 Initial 279 | . . . . . . 107 . . . . 107 147 . . 279 Average 94 | . . 12 . . 53 32 10 . . . 125 50 . 110 227 Influence Increases 4169 | . . 240 . . 734 31 91 90 . 445 839 . . 1079 620 Destroy 0b10 Robot/C 2480 | . . 180 . . 380 20 20 80 . 400 400 . . 720 280 Destroy 0b10 Robot/NC 195 | . . 5 . . 55 . 15 . . . 60 . . 25 35 Destroy Leader 514 | . . 40 . . 70 10 10 10 . 30 108 . . 174 62 Allied During Kill 77 | . . . . . . . . . . . 77 . . . . Trap Triggered on 0b10 10 | . . . . . 10 . . . . . . . . . . Successful Hack 84 | . . 9 . . 11 . 14 . . . 16 . . 10 24 Disable Machine 180 | . . . . . 45 . 30 . . . 60 . . 15 30 Destroy Structure 359 | . . 6 . . 43 1 2 . . . 118 . . 60 129 Partial Spotted 30 | . . . . . . . . . . . . . . 15 15 Lose Combat Pursuer 240 | . . . . . 120 . . . . 15 . . . 60 45 Influence Decreases 4098 | . . 240 . . 496 269 91 90 . 273 711 300 . 613 1015 Entered New Map 536 | . . . . . . 131 . . . . 65 153 . . 187 Time Decay 2852 | . . 220 . . 441 138 91 80 . 243 451 147 . 503 538 Lost Part 670 | . . 20 . . 55 . . 10 . 30 155 . . 110 290 Lost Ally 40 | . . . . . . . . . . . 40 . . . . Squads Dispatched 23 | . 1 . . . 1 1 1 . . . 6 . . 7 6 Investigation . | . . . . . . . . . . . . . . . . Extermination 15 | . . . . . . 1 1 . . . 3 . . 7 3 Reinforcement 8 | . 1 . . . 1 . . . . . 3 . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Distress Signals 15 | . . . . . 8 . . . . . 1 . . 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 180 | . 1 9 . . 34 2 3 4 . 20 33 . . 45 29 Peak Tracking Total 11 | . 1 2 . . 5 1 2 3 . 11 4 . . 7 8 Tactical Retreats 12 | . . . . . 4 . . . . 1 . . . 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Traps Triggered 12 | . . . . . 2 . 2 . . . 4 . . 4 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Machines Disabled 15 | . . . . . 3 . 2 . . 3 4 . . 1 2 Max in Single Turn 2 | . . . . . 2 . 1 . . 1 . . . 1 2 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Machines Accessed 29 | . 2 1 1 . 6 1 1 . . 1 5 3 1 5 2 Terminals 23 | . 2 1 . . 6 . 1 . . 1 4 3 . 3 2 Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 1 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Total Hacks 58 | . 4 2 1 . 10 2 2 . . 2 20 6 1 5 3 Successful 27 | . . 2 1 . 3 . 1 . . 2 11 2 1 3 1 Failed 30 | . 4 . . . 7 2 1 . . . 9 3 . 2 2 Catastrophic 8 | . 3 . . . 2 1 . . . . 1 . . 1 . Database Lockouts 1 | . . . . . . . . . . . . 1 . . . Manual 28 | . 4 . 1 . 4 . . . 1 . 9 2 2 3 2 Terminals 49 | . 4 2 . . 10 . 2 . . 2 17 6 . 3 3 Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 1 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . . . . Terminal Hacks 20 | . . 2 1 . 3 . 1 . . 2 9 1 . . 1 Record 5 | . . . . . . . . . . 2 2 1 . . . Level Access Points 2 | . . . . . . . . . . . 1 . . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . 1 . . . . . 1 . . . . Alert Level 2 | . . . . . 1 . . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . Reinforcement Status 2 | . . . . . . . . . . . 2 . . . . Zone Layout 3 | . . 1 . . . . 1 . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 5 | . . . . . . . . . . . 1 1 1 2 . Terminals 3 | . . . . . . . . . . . 1 1 . 1 . Botnet 3 | . . . . . . . . . . . 1 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 1 1 . Monitor 2 | . . . . . . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 1 . . 6 1 1 . . 1 3 2 2 3 2 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Total Allies 5 | . . 2 . . . . . . . . 3 . . . . Largest Group 2 | . . 2 2 . . . . . . . 2 . . . . Highest-Rated Group 192 | . . 42 42 . . . . . . . 192 . . . . Highest-Rated Ally 96 | . . 31 31 . . . . . . . 96 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . . . . 43 . . . . Total Damage 1449 | . . . . . . . . . . . 1449 . . . . Kills 11 | . . . . . . . . . . . 11 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Active Infowar (turns) 947 | . 46 820 . . 1 . 80 . . . . . . . . Sensors 867 | . 46 820 . . 1 . . . . . . . . . . Seismic 80 | . . . . . . . 80 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Turns Passed 14507 | 45 86 1120 705 183 1621 406 694 292 1704 909 1716 453 95 2955 1523 Spaces Moved 7639 | 42 72 831 457 95 792 198 322 131 891 389 880 368 78 1377 716 Core 13 | 12 . . . . . . . . . . . . . . 1 Treads 1052 | . . . . . . . . . . 73 20 . . 621 338 Legs 3780 | . . 228 457 95 792 198 322 131 891 316 350 . . . . Wheels 2693 | 30 72 603 . . . . . . . . 510 368 78 655 377 Hover 101 | . . . . . . . . . . . . . . 101 . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 120 190 120 190 190 190 190 120 101 101 101 101 95 Average Speed 155 | 78 90 111 152 190 158 190 190 190 190 195 144 101 101 162 152 Slowest Speed 600 | 90 90 120 190 190 400 190 190 190 190 400 400 101 101 250 600 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 15 88 63 29 45 6 10 19 85 57 20 9 3 26 16 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . . . . Known Exits Taken 7 | . . . . . 1 . 1 . 1 1 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 . 1 . . . 1 . . . Scrap Searched 8 | . . 1 . 1 . . . . 2 4 . . . . . Spaces Dug 9 | . . . . . 2 . . . . . 2 . . . 5 Terrain Destroyed 208 | . . 6 . . 51 1 . 7 . 17 45 . . 21 60 Melee . | . . . . . . . . . . . . . . . . Projectile 152 | . . . . . 14 1 . 7 . 17 45 . . 21 47 AOE 56 | . . 6 . . 37 . . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Total 9693 | 53 85 965 467 98 1031 224 394 148 903 464 1240 449 93 2006 1073 Wait 1336 | . . 78 . 2 121 15 30 3 5 8 218 73 13 495 275 Move 7624 | 41 71 830 456 94 791 197 321 130 890 388 879 367 77 1376 716 Hop . | . . . . . . . . . . . . . . . . Pick Up 186 | 8 4 10 6 1 25 5 15 2 4 14 38 4 . 35 15 Fast Attach . | . . . . . . . . . . . . . . . . Attach 127 | 4 3 5 . 1 16 3 5 3 2 13 29 2 2 19 20 Detach 5 | . . . . . . . . . . 1 . . . 2 2 Swap 20 | . 2 1 1 . 3 . 2 . 1 1 4 1 1 2 1 Drop 67 | . 1 . 4 . 11 2 10 . 1 2 12 2 . 19 3 Fire 302 | . 4 40 . . 63 2 5 10 . 37 48 . . 55 38 Melee . | . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . 1 1 Kick 2 | . . 1 . . . . 1 . . . . . . . . Crush 4 | . . . . . . . . . . . . . . 2 2 Escape Stasis 13 | . . . . . . . 5 . . . 8 . . . . Rewire 4 | . . . . . . . . . . . 4 . . . . Trap 1 | . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -3/Research -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 13) 132 | -10/Materials | Entered Mines 157 | -10/Mines | Met a Derelict bent on vengeance 316 | -10/Mines | Build established: Mutant 407 | -10/Mines | Learned Materials non-interactive machine intel 454 | -10/Mines | Found a hidden stash of uninstalled traps 458 | -10/Mines | Discovered new exit (range 15) 469 | -10/Mines | Learned 2 Materials zone layouts 655 | -10/Mines | Discovered new exit (range 9) 700 | -10/Mines | Discovered new exit (range 8) 948 | -10/Mines | Core integrity fell below 50% 1237 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1238 | -10/Mines | Discovered new exit (range 5) 1252 | -10/Mines | Entered Exiles 1252 | -10/Exiles | Accompanied by 2 allies 1281 | -10/Exiles | Met 8R-AWN 1282 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1302 | -10/Exiles | Met EX-HEX 1338 | -10/Exiles | Met EX-BIN 1352 | -10/Exiles | Aligned with FarCom system 1353 | -10/Exiles | Given EX-Vault access code 1381 | -10/Exiles | Opened EX-Vault 1390 | -10/Exiles | Found AWS/Autocannon 1413 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1448 | -10/Exiles | Met EX-DEC 1502 | -10/Exiles | Discovered new exit (range 14) 1957 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1957 | -10/Exiles | Entered Mines 2115 | -9/Mines | Learned Materials emergency access door positions 2125 | -9/Mines | Discovered new exit (range 8) 2140 | -9/Mines | Entered Materials 2140 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2141 | -8/Materials | Identified exit to Factory 2143 | -8/Materials | Loaded intel: 36 non-interactive machine locations 2717 | -8/Materials | Build established: Scavenger-Skirmisher 2891 | -8/Materials | Lost 5 parts (3n1u1w) 3233 | -8/Materials | Build established: Skirmisher 3705 | -8/Materials | Discovered exit to Factory (range 9) 3761 | -8/Materials | Entered Factory 3761 | -7/Factory | Evolved 2 slots: Utility x2 4144 | -7/Factory | Discovered new exit (range 13) 4167 | -7/Factory | Entered another Factory area 4167 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4293 | -6/Factory | Build established: Scavenger-Tank 4831 | -6/Factory | Discovered new exit (range 11) 4859 | -6/Factory | Identified exit to Lower Caves 4861 | -6/Factory | Entered Lower Caves 5019 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5134 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5153 | -6/Lower Caves | Entered Zion 5212 | -6/Zion | System corruption cleaned by Quarantine Array 5415 | -6/Zion | Build established: Scavenger-Gunner 5424 | -6/Zion | Given the Hacking Drone Bay 5424 | -6/Zion | Found Prototype Device 5727 | -6/Zion | Identified exit to Proximity Caves 5993 | -6/Zion | Visited the Megawrench Repair Shop 5993 | -6/Zion | Megawrench repaired 10 parts 6252 | -6/Zion | Given A8's code to call for help 6383 | -6/Zion | Rebuked by Imprinter 6857 | -6/Zion | Entered Proximity Caves 6916 | -5/Proximity Caves | Learned 8 Factory zone layouts 7199 | -5/Proximity Caves | Spotted B-75 Beast 7218 | -5/Proximity Caves | Destroyed B-75 Beast 7424 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 7607 | -5/Proximity Caves | Lost 7 parts (1p2n2u2w) 7626 | -5/Proximity Caves | Destroyed 11 combat bots 7665 | -5/Proximity Caves | Identified exit to Factory 7665 | -5/Proximity Caves | Learned Factory garrison access intel 7766 | -5/Proximity Caves | Entered Factory 7766 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7768 | -5/Factory | Loaded intel: 4 garrison access locations 8107 | -5/Factory | Build established: Tank 8606 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8616 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8644 | -5/Factory | Lost 8 parts (1p2n3u2w) 8809 | -5/Factory | Identified Hacking Drone Bay 9023 | -5/Factory | Lost 6 parts (2n2u2w) 9181 | -5/Factory | Identified exit to Upper Caves 9181 | -5/Factory | Identified exit to Factory 9325 | -5/Factory | Build established: Scavenger-Gunner 9482 | -5/Factory | Entered another Factory area 9482 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9784 | -4/Factory | Build established: Scavenger-Executioner 9894 | -4/Factory | Discovered new exit (range 14) 9895 | -4/Factory | Central database locked down 9935 | -4/Factory | Entered Research 9935 | -3/Research | Evolved 2 slots: Utility x2 9999 | -3/Research | Discovered new exit (range 5) 10014 | -3/Research | Identified exit to Research 10030 | -3/Research | Entered another Research area 10030 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 11255 | -2/Research | System corruption reached 10% 11383 | -2/Research | Spotted B-90 Cyclops 11389 | -2/Research | Destroyed B-90 Cyclops 12955 | -2/Research | Discovered new exit (range 11) 12976 | -2/Research | Identified exit to Access 12985 | -2/Research | Entered Access 12985 | -1/Access | Evolved 2 slots: Utility x2 13252 | -1/Access | Identified exit to Surface 13643 | -1/Access | Lost 5 parts (1p1n2u1w) 14469 | -1/Access | Spotted B-99 Colossus 14473 | -1/Access | Spotted B-99 Colossus 14496 | -1/Access | Core integrity fell below 50% 14505 | -1/Access | Core integrity fell below 20% 14508 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 14501_ Slug penetrates Wall. 14501_ Penetrated by Slug. 14501_ Wheel destroyed. 14501_ Slug penetrates Wall. 14502_ Knocked back. 14502_ Penetrated by Slug. 14502_ Slug penetrates Wall. 14502_ U-05 Engineer builds a Wall. 14503_ Wall collapses. 14504_ Slug penetrates Wall. 14505_ B-99 Colossus exits siege mode. 14505_ Hvy. Laser destroyed. 14505_ Slug penetrates Earth. 14505_ Slug penetrates Wall. 14505_ Slammed into P-80 Master. 14505_ Adv. Signal Interpreter broken. 14505_ Destabilizing: Short circuit. 14505_ Lrg. Storage Unit destroyed. 14505_ Penetrated by Slug. 14505_ Slug penetrates P-80 Master. Map ----- +----------------------------------------------------+ | ????################### #???????????????????????? | | ????+ #???????????????????????? | | ????# ##### #????????????????? ??? #? | | ????# #???# #????????????????? "? +? | | ????+ #?### ###?????????????? """ ?? | | ????############## #?# #########??????""" ??? | | ?????????????????# #?# # * #?????? " ???? | | ????????????????## ### " + #????? ????? | | ????????????????# ## # #????? ?????? | | ????????????????# " ## #####/########/##+####? | | ????????????????# ### ####?# ? | | #???????????????## ##?# # # ######## | | ##########?######/#### # # # * | | #?# # #!! / + | | #?# # #! # ########## | | #?# " # # ??# #????????# [ | | "" #?# """ # #????# #????????######## | | """ #?# """ g+g #p???# #?????????????# | | """"" ### " g #g #????# #???######????### | | ! + + # p????# #?? "??????? | | ### # ##?####h## "??????? | | #########?########### #######!#; B "??????? | | ???? ##%%=%h] "??????? | | #####??????????######### ##"%|!=* % "??????? | | #??????????????????????#g##;%=%%[* "??????? | | #??????????????????????#p@!% %[%u BB "??????? | | #??????????????????????# ##%%==!u## "??????? | | ########################%###!!%=##? % % "??????? | | # p = #?? "??????? | | # #???#######??????? | | # #????????????????? | | + #????????????????? | | # #????????????????? | | # #????????????????? | | # #????????????????? | | # #################### #????????????????? | | # # #?????????# +????????????????? | | # # #?????????# #????????????????? | | # +^ #?????????# #????????????????? | | # # * ########### #????????????????? | | # # # """"" # #????????????????? | | # # # ""T"" # % #????????????????? | | # # # ! #w #????????????????? | | # # # !%*+= #????????????????? | | # # # =| |=![# #????????????????? | | # # + !*=# #?????##?????????? | | # # # |!!# #????# #?????????? | | # # # # ##### #??????????? | | # # ########### # # #???????????? | | # #???### ## #!#"#########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 34 Energy Capacity 490 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 32 Target Analysis 11 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places True Hacker Challenges ------------ None Game ------ Seed ControlSapperRegenerator Manual? 0 Play Time 02:46:11 Cumulative 52.9 hours Start 2025.08.10 @ 18:44:49 End 2025.08.11 @ 09:27:56 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 28 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0856d824-dbad-48a4-89a6-26811b00502d