Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 06:11:48 Player: deadnoob Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (127) 635 Value Destroyed (3891) 3891 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1744) 1744 TOTAL SCORE: 10790 Bonus ------- High Alert Combat Kills 559 Follower Combat Kills 585 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module > --- UTILITY (5) ------ Advanced Terrain Scan Processor Transmission Jammer System Shield System Shield > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (5) ---- Light Angular Momentum Engine Medium Storage Unit Advanced Energy Well (500) Centrium Light Armor Plating Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Combat Airjet Combat Airjet > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Reaction Control System > --- WEAPON ----------- Katana Spear > --- INVENTORY -------- Advanced Energy Well Transmission Jammer Advanced ECM Suite Improved Propulsion Shielding Centrium Light Armor Plating Shield Generator Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Missile Launcher Remote Datajack [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 . 2 . . . . . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . Utility 3 | . . . 1 . 2 . . . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 168 | . 13 12 14 1 30 31 36 5 10 5 4 7 . Power 15 | . 1 2 2 . 2 2 4 1 . . . 1 . Engine 14 | . 1 2 2 . 1 2 4 1 . . . 1 . Core 1 | . . . . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 45 | . 5 2 6 . 13 3 10 2 4 . . . . Treads 15 | . 5 . 4 . 5 1 . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . Wheel 7 | . . 2 . . 3 2 . . . . . . . Hover 14 | . . . 1 . 4 . 9 . . . . . . Flight 8 | . . . . . 1 . 1 2 4 . . . . Utility 59 | . 5 . 4 . 11 5 14 2 5 4 3 6 . Device 25 | . . . 1 . 4 3 9 . 1 2 1 4 . Storage 9 | . 4 . . . . . 1 1 1 1 1 . . Processor 7 | . 1 . 1 . 1 . 2 . 2 . . . . Hackware 2 | . . . . . . . . . . 1 . 1 . Protection 16 | . . . 2 . 6 2 2 1 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 49 | . 2 8 2 1 4 21 8 . 1 1 1 . . Energy Gun 7 | . . . . . . 7 . . . . . . . Energy Cannon 8 | . . . 1 . 3 2 2 . . . . . . Ballistic Gun 13 | . 2 4 1 . 1 5 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 12 | . . 4 . 1 . 5 2 . . . . . . Special Weapon 2 | . . . . . . . 1 . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 2 . . 1 . . . Piercing Weapon 2 | . . . . . . . 1 . 1 . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes 8 | . . . . . 2 2 1 1 . . . 2 . Corrupted Parts 1 | . 1 . . . . . . . . . . . . System Corruption 3 | . 3 . . . . . . . . . . . . Parts Lost 41 | . . 3 3 . 11 6 8 5 2 . 2 . 1 Power 8 | . . 1 1 . 2 1 2 1 . . . . . Propulsion 13 | . . 2 . . 5 2 1 1 2 . . . . Utility 9 | . . . . . 2 2 2 1 . . 1 . 1 Weapon 11 | . . . 2 . 2 1 3 2 . . 1 . . Highest Loss Streak 6 | . . 2 1 . 6 3 5 5 1 . 2 . 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 96 99 98 100 96 93 88 82 30 48 49 53 . Engine 9 | . 13 13 10 11 6 6 8 13 . . . 2 . Treads 15 | . 21 22 20 33 16 2 . . . . . . . Leg 1 | . 6 . 3 . . . . . . . . . . Wheel 3 | . . 5 8 . . 20 . . . . . . . Hover 3 | . . . . . 7 . 26 20 . . . . . Flight 1 | . . . . . . . 1 1 13 7 7 7 . Device 5 | . . . 3 . 8 8 12 11 . 11 12 14 . Storage 9 | . 14 14 11 11 9 9 7 7 4 5 5 . . Processor 12 | . 11 14 11 11 13 18 13 7 8 14 7 7 . Hackware 1 | . . . . . . . . . . . 7 13 . Protection 5 | . . . 6 11 12 9 1 4 . . 1 . . Energy Cannon 3 | . . . 4 6 11 3 1 6 . . . . . Ballistic Gun 12 | . 27 17 17 11 5 4 4 . . . . . . Launcher 1 | . . 10 . 4 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 102 | 12 87 93 94 94 101 102 94 35 13 5 7 14 5 Greatest Support 60 | 20 40 40 60 60 60 30 46 42 16 5 7 5 5 Greatest Overweight (x) 10 | . 2 4 4 1 10 9 9 2 3 . . 2 . Average Overweight (x) . | . . 2 2 1 1 4 . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 10 10 5 5 5 5 Average Capacity 19 | . 18 25 25 25 25 25 10 9 8 5 5 5 5 Most Carried 25 | . 18 21 25 25 25 25 24 8 6 5 5 5 5 Average Carried 17 | . 13 18 23 25 23 24 10 7 5 4 4 4 5 Final Capacity 25 | 8 25 25 25 25 25 25 10 10 5 5 5 5 5 Final Carried 25 | 6 18 21 25 25 25 24 8 5 5 4 4 5 5 Class Distribution -------------------- 64% | Mutant 21% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Ninja | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Matter Collected 3013 | 200 416 301 443 17 377 380 472 . . 278 1 128 . Remotely . | . . . . . . . . . . . . . . Salvage Created 5014 | . 581 132 1101 38 1448 960 650 . . 104 . . . Parts 279 | . 48 3 73 2 64 53 32 . . 4 . . . Haulers Intercepted 5 | . 2 . 2 . . 1 . . . . . . . Recyclers Shooed 5 | . . 1 1 . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 111 | . 12 20 21 3 25 20 10 . . . . . . Melee 4 | . . . . . . . 4 . . . . . . Guns 43 | . 12 1 16 . 5 9 . . . . . . . Cannons 27 | . . . 5 . 20 2 . . . . . . . AOE 36 | . . 19 . 3 . 8 6 . . . . . . Classes Destroyed 14 | . 5 2 1 . 2 1 2 . . 1 . . . Worker 12 | . 3 . 2 1 3 1 2 . . . . . . Builder 2 | . . . . . . 1 1 . . . . . . Hauler 5 | . 2 . 2 . . 1 . . . . . . . Recycler 6 | . . 1 3 . 1 . 1 . . . . . . Watcher 8 | . 3 . 4 . 1 . . . . . . . . Swarmer 19 | . 5 3 8 3 . . . . . . . . . Grunt 54 | . 7 . 8 . 17 14 8 . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . Sentry 16 | . . . 5 . 5 6 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . . . 2 . . . Assembled 17 | . . 17 . . . . . . . . . . . Best Kill Streak 17 | . 6 17 3 4 5 8 7 . . . . . . Combat Bots Only 17 | . 3 17 3 3 4 8 6 . . . . . . Max Kills in Single Turn 7 | . 2 7 2 4 1 4 3 . . 1 . . . Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 7 | . . 7 . 3 . 4 3 . . . . . . Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Damage Taken 6220 | . 374 401 724 67 1724 1064 986 173 549 . 119 . 39 Core 1408 | . 77 59 102 10 261 190 219 56 356 . 60 . 18 Absorbed by Shields 8 | . . . . . . . . 8 . . . . . Redirected to Shielding 184 | . . . . . 100 . 51 33 . . . . . Regen/Repaired (Parts) 249 | . 182 . . . . 67 . . . . . . . Core Remaining (%) 58 | 100 . 45 . 72 . 18 . . . . . . . Volleys Fired 246 | . 39 13 68 1 76 35 9 . . . . 5 . Largest 2 | . 2 2 2 1 2 2 2 . . . . 1 . Hottest 138 | . 40 66 88 33 136 122 138 . . . . 5 . Shots Fired 482 | . 83 25 136 1 152 69 11 . . . . 5 . Gun 301 | . 83 14 108 . 44 52 . . . . . . . Cannon 151 | . . . 28 . 108 11 4 . . . . . . Launcher 23 | . . 11 . 1 . 6 5 . . . . . . Special 7 | . . . . . . . 2 . . . . 5 . Kinetic 279 | . 83 14 108 . 44 30 . . . . . . . Thermal 169 | . . . 28 . 108 33 . . . . . . . Explosive 18 | . . 11 . 1 . 6 . . . . . . . Electromagnetic 9 | . . . . . . . 9 . . . . . . Robot Hit Streak 23 | . 9 5 10 . 23 15 6 . . . . 6 . Robot Miss Streak 4 | . 3 1 4 . 3 2 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 347 | . 55 10 87 . 113 51 23 . . 3 . 5 . Core Hits 236 | . 31 39 43 4 53 43 21 . . 2 . . . Critical Kills 4 | . . . . . 1 3 . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . Critical Strikes 14 | . . . . . 2 9 2 . . 1 . . . Burn 6 | . . . . . . 6 . . . . . . . Meltdown 2 | . . . . . 1 1 . . . . . . . Destroy 3 | . . . . . 1 2 . . . . . . . Sever 2 | . . . . . . . 2 . . . . . . Impale 1 | . . . . . . . . . . 1 . . . Melee Attacks 76 | . . . . . . 9 43 . 4 20 . . . Impact . | . . . . . . . . . . . . . . Slashing 43 | . . . . . . 6 27 . . 10 . . . Piercing 30 | . . . . . . . 16 . 4 10 . . . Sneak Attacks 8 | . . . . . . 2 3 . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9544 | . 747 1629 1381 166 2215 1805 1432 . . 169 . . . Guns 2861 | . 742 106 824 . 419 770 . . . . . . . Cannons 2538 | . . . 536 . 1775 172 55 . . . . . . Explosions 3248 | . . 1523 . 166 . 829 730 . . . . . . Melee 816 | . . . . . . . 647 . . 169 . . . Ramming 81 | . 5 . 21 . 21 34 . . . . . . . Kinetic 2515 | . 742 106 824 . 419 424 . . . . . . . Thermal 3102 | . . . 536 . 1775 518 273 . . . . . . Explosive 2518 | . . 1523 . 166 . 829 . . . . . . . Electromagnetic 512 | . . . . . . . 512 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 571 | . . . . . . . 571 . . . . . . Piercing 245 | . . . . . . . 76 . . 169 . . . Highest Corruption 21 | . 5 5 . . . 3 13 19 21 21 21 21 . Average Corruption 7 | . 4 5 . . . 2 6 18 19 21 21 21 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 107 | . 31 22 . . . 11 10 5 9 8 10 1 . Message Errors 18 | . 5 4 . . . 1 . 1 . 5 2 . . Matter Fused 30 | . 6 4 . . . 6 3 2 4 1 4 . . Heat Flow Errors 13 | . 7 4 . . . . . . 1 . 1 . . Energy Discharges 13 | . 4 3 . . . 1 2 1 . 1 . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 13 | . 3 3 . . . 1 2 . 2 . 2 . . Data Loss (major) 7 | . 1 2 . . . 1 1 . . 1 1 . . Misfires 6 | . 5 1 . . . . . . . . . . . Alerts 2 | . . 1 . . . . . . 1 . . . . Misdirections 3 | . . . . . . . 2 . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 195 | . . 74 . . 3 21 73 . . 24 . . . Projectiles 3 | . . . . . 3 . . . . . . . . Explosions 95 | . . 74 . . . 21 . . . . . . . Melee 97 | . . . . . . . 73 . . 24 . . . Knockbacks 1 | . . . 1 . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 382 | . . 165 1 27 . 141 48 . . . . . . Shots 10 | . . 4 . 1 . 3 2 . . . . . . Rammed 15 | . 2 . 3 . 5 5 . . . . . . . Targets Rammed 16 | . 2 . 4 . 5 5 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . Highest Temperature 338 | . 227 240 198 . 338 242 66 . 96 . . . . Average Temperature 74 | . 88 81 63 . 85 71 31 . 51 . . . . Received Heat Transfer 2100 | . 123 . 285 . 846 459 369 . 18 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 17 | . . . 1 . 12 3 1 . . . . . . Heat Transferred 5713 | . . . 925 . 3219 1269 300 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Peak Influence 873 | . 207 109 364 114 473 873 825 257 330 . . . . Initial 396 | . . 16 23 110 . 187 396 257 144 . . . . Average 217 | . 71 68 196 44 260 488 557 243 229 . . . . Maximum Alert Level 3 | . 1 . 1 . 2 3 3 1 1 . . . . Low Security (%) 58 | . 99 100 45 100 32 4 . . 31 . . . . Level 1 24 | . . . 54 . 48 38 19 100 68 . . . . Level 2 12 | . . . . . 19 28 64 . . . . . . Level 3 4 | . . . . . . 28 15 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 4 . 1 . 3 7 5 . . . . . . Investigation 9 | . 2 . . . 3 2 2 . . . . . . Extermination 1 | . . . . . . . 1 . . . . . . Reinforcement 7 | . 2 . 1 . . 4 . . . . . . . Assault 3 | . . . . . . 1 2 . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Distress Signals 8 | . 1 . 3 . 1 2 1 . . . . . . Communications Jammed 11 | . . . . . . . 11 . . . . . . Distress Signals 11 | . . . . . . . 11 . . . . . . Times Spotted 226 | . 22 20 34 3 40 45 30 6 16 . 8 . 2 Peak Tracking Total 19 | . 3 19 4 3 6 9 7 6 7 . 9 . . Tactical Retreats 23 | . . . 3 . 1 5 6 . 5 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Traps Triggered 12 | . 3 . . . 2 2 3 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Machines Disabled 6 | . . . . . 1 3 2 . . . . . . Max in Single Turn 1 | . . . . . 1 1 1 . . . . . . Garrison Access 4 | . . . . . 1 1 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Machines Accessed 38 | . 10 . 3 . 3 10 8 . 2 . 1 1 . Terminals 28 | . 7 . 3 . 2 9 4 . 2 . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . 1 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . . . Total Hacks 111 | . 37 . 10 . 10 29 16 . 3 . 2 4 . Successful 62 | . 22 . 4 . 3 19 7 . 1 . 2 4 . Failed 48 | . 14 . 6 . 7 10 9 . 2 . . . . Catastrophic 5 | . 1 . . . . 2 1 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 43 | . 13 . 6 . 7 10 4 . 3 . . . . Terminals 76 | . 23 . 10 . 7 24 7 . 3 . 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 17 | . 11 . . . . 5 1 . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . Garrison Access 7 | . . . . . 3 . 4 . . . . . . Terminal Hacks 33 | . 9 . 2 . 1 12 2 . 1 . 2 4 . Record 2 | . . . . . . . . . . . 2 . . Part Schematic 4 | . . . . . . . . . . . . 4 . Robot Analysis 3 | . 2 . . . . 1 . . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 . . . . . . Open Door 3 | . . . . . . 3 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . Alert Level 3 | . . . . . . 2 1 . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . Locate Traps 3 | . 2 . . . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 12 | . 8 . . . . 4 . . . . . . . Scan Component 6 | . 4 . . . . 2 . . . . . . . Repair 6 | . 4 . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . . 1 . 1 . . . . . . Unauthorized Hacks 12 | . 5 . 2 . 1 3 1 . . . . . . Terminals 9 | . 3 . 2 . 1 3 . . . . . . . Track 4 | . 2 . 1 . . 1 . . . . . . . Botnet 5 | . 1 . 1 . 1 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 29 | . 6 . 3 . 3 9 7 . 1 . . . . Full Trace Events 5 | . . . 1 . 1 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 6 | . 4 . . . . 2 . . . . . . . Time 156 | . 104 . . . . 52 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . 2 1 . . . . 3 . Non-combat 4 | . . . . . . 1 1 . . . . 2 . Combat 2 | . . . . . . 1 . . . . . 1 . Robot Hacks Applied 8 | . . . . . . 2 1 . . . . 5 . parse_system 7 | . . . . . . 2 . . . . . 5 . find_chute 1 | . . . . . . . 1 . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Total Allies 11 | . . . . 3 . 1 . . . . . 7 . Largest Group 6 | . . . . 3 3 1 . . . . . 6 . Highest-Rated Group 205 | . . . . 40 40 100 . . . . . 205 . Highest-Rated Ally 100 | . . . . 16 16 100 . . . . . 38 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 82 | . . . . . 48 29 . . . . . 5 . Total Damage 2328 | . . . . . 601 1662 . . . . . 65 . Kills 24 | . . . . . 6 18 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Robot Analysis Total 3 | . 2 . . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Turns Passed 9291 | . 1764 768 1252 1223 1100 960 876 104 156 190 191 706 1 Spaces Moved 6123 | 1 691 270 414 509 307 461 965 101 372 280 362 1389 1 Core 1 | . . . . . . . . . 1 . . . . Treads 1624 | . 537 182 208 509 188 . . . . . . . . Legs 155 | 1 154 . . . . . . . . . . . . Wheels 787 | . . 88 206 . 24 461 8 . . . . . . Hover 1130 | . . . . . 95 . 957 78 . . . . . Flight 2426 | . . . . . . . . 23 371 280 362 1389 1 Fastest Speed 30 | 120 120 140 140 240 125 125 58 32 30 35 32 35 35 Average Speed 116 | 120 209 261 190 240 245 143 61 69 33 35 34 40 35 Slowest Speed 480 | 120 320 320 240 240 480 215 215 220 200 35 35 165 35 Overloaded Moves 73 | . . . . . . . . . . . 73 . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . Exploration Rate (%) 51 | 2 87 70 50 94 31 72 17 78 15 54 61 88 3 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . 2 . . . . . . . . . . 1 . Known Exits Taken 2 | . . . . . 1 . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 . . . 1 1 1 . Scrap Searched 14 | . . 1 . 1 . . . . . 9 1 2 . Spaces Dug 62 | . . 11 . 8 . 5 18 . 4 16 . . . Terrain Destroyed 167 | . . 51 . 8 . 60 28 . 4 16 . . . Melee 43 | . . . . . . 5 18 . 4 16 . . . Projectile . | . . . . . . . . . . . . . . AOE 124 | . . 51 . 8 . 55 10 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Total 7671 | . 923 304 747 510 491 688 1177 132 394 340 428 1536 1 Wait 861 | . 167 4 204 . 47 113 84 24 3 32 60 123 . Move 6105 | . 690 269 413 508 306 460 965 100 365 279 361 1388 1 Hop 3 | . . . . . . . . . 3 . . . . Pick Up 95 | . 12 6 26 . 13 13 14 2 2 2 1 4 . Fast Attach 54 | . 5 . 1 . 10 14 9 3 7 2 . 3 . Attach 49 | . . 3 4 . 10 4 14 2 3 3 3 3 . Detach 16 | . . . . . 3 1 2 . 4 . 2 4 . Swap 65 | . 8 9 9 1 10 13 13 . . . 1 1 . Drop 88 | . . . 18 . 11 21 27 1 3 2 . 5 . Fire 246 | . 39 13 68 1 76 35 9 . . . . 5 . Melee 73 | . . . . . . 9 40 . 4 20 . . . Ram 6 | . . . 1 . . 5 . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 10 | . 2 . 3 . 5 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 8) 599 | -10/Materials | Discovered new exit (range 16) 827 | -10/Materials | Central database locked down 927 | -10/Materials | Repaired Lgt. Treads 954 | -10/Materials | Repaired Lgt. Treads 982 | -10/Materials | Repaired Assault Rifle 1009 | -10/Materials | Repaired Lgt. Ion Engine 1765 | -10/Materials | Entered Mines 1987 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2302 | -10/Mines | Learned Materials security intel 2372 | -10/Mines | Assembled infested the area 2381 | -10/Mines | Core integrity fell below 50% 2407 | -10/Mines | Destroyed 17 combat bots 2512 | -10/Mines | Discovered new exit (range 15) 2533 | -10/Mines | Entered Materials 2533 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3092 | -9/Materials | Discovered new exit (range 15) 3709 | -9/Materials | Discovered new exit (range 16) 3785 | -9/Materials | Entered Mines 4006 | -9/Mines | Discovered new exit (range 5) 4469 | -9/Mines | Learned Materials interactive machine intel 4679 | -9/Mines | Discovered new exit (range 4) 4745 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4869 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5008 | -9/Mines | Entered Materials 5008 | -8/Materials | Accompanied by 3 allies 5008 | -8/Materials | Evolved 2 slots: Utility x2 5009 | -8/Materials | Loaded intel: 19 interactive machine locations 5300 | -8/Materials | Build established: Scavenger-Mutant 5604 | -8/Materials | Discovered new exit (range 8) 5687 | -8/Materials | Lost 3 parts (2n1u) 5790 | -8/Materials | Lost 6 parts (2p2n1u1w) 5935 | -8/Materials | Identified exit to Storage 6108 | -8/Materials | Entered Storage 6252 | -8/Storage | Core integrity fell below 50% 6359 | -8/Storage | Repaired Wheel 6386 | -8/Storage | Repaired Wheel 6462 | -8/Storage | Met 01-MTF 6703 | -8/Storage | Garrison activated, responded to threat 6832 | -8/Storage | Lost 3 parts (1p1n1u) 6977 | -8/Storage | Core integrity fell below 20% 6998 | -8/Storage | Destroyed 8 combat bots 7003 | -8/Storage | Discovered new exit (range 14) 7068 | -8/Storage | Entered Factory 7068 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7505 | -7/Factory | First assault squad dispatched 7788 | -7/Factory | Crushed by falling debris 7788 | -7/Factory | System corruption reached 10% 7855 | -7/Factory | Lost 5 parts (1p1u3w) 7944 | -7/Factory | Sucked down chute 7944 | -7/Factory | Entered Waste 7959 | -7/Waste | EMP discharged 7964 | -7/Waste | Spotted C-40 Crusher 7984 | -7/Waste | Spotted C-40 Crusher 7999 | -7/Waste | Spotted C-40 Crusher 8000 | -7/Waste | Spotted C-40 Crusher 8004 | -7/Waste | Spotted C-40 Crusher 8007 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8015 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8024 | -7/Waste | Spotted C-40 Crusher 8031 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8034 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8039 | -7/Waste | Discovered new exit (range 16) 8048 | -7/Waste | Entered Factory 8065 | -7/Factory | Lost 5 parts (1p1n1u2w) 8123 | -7/Factory | Identified exit to Lower Caves 8126 | -7/Factory | Core integrity fell below 50% 8151 | -7/Factory | Core integrity fell below 20% 8204 | -7/Factory | Entered Lower Caves 8317 | -7/Lower Caves | Encountered a Warlord checkpoint 8388 | -7/Lower Caves | Discovered new exit (range 13) 8394 | -7/Lower Caves | Entered another Lower Caves area 8404 | -7/Lower Caves | Learned 8 Factory zone layouts 8415 | -7/Lower Caves | Build established: Mutant 8583 | -7/Lower Caves | Discovered new exit (range 8) 8585 | -7/Lower Caves | Entered Zion 8603 | -7/Zion | System corruption cleaned by Quarantine Array 8619 | -7/Zion | Discovered new exit (range 15) 8645 | -7/Zion | Given the Hacking Drone Bay 8645 | -7/Zion | Found Prototype Device 8651 | -7/Zion | Identified Hacking Drone Bay 8697 | -7/Zion | Gained Derelict followers 8899 | -7/Zion | Found GAL Module 8959 | -7/Zion | Found Prototype Device 8959 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9002 | -7/Zion | Given A8's code to call for help 9037 | -7/Zion | Imprinted 9039 | -7/Zion | Declared Zion's savior 9051 | -7/Zion | Build established: Hacker-Mutant 9291 | -7/Zion | Entered Proximity Caves 9291 | -6/Proximity Caves | Accompanied by 6 allies 9292 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- >>parse_system Reading system data... 09047_ VM-2TT(M): "We'll do our best to protect you while preparations are underway." OR-3LP(M): I saw one of those reputed "Heroes" once, and if you ask me I'd prefer they stay away from here. In just a few salvos some crazy bot named "AD-0RF" melted an entire patrol, together with almost all the Warlord bots trying to fight it off. 09079_ Acquired 67 matter. 09082_ Acquired 12 matter. 09089_ Acquired Lgt. Angular Momentum Engine. 09273_ VM-2TT(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very moment!" 09290_ Dropped GAL Module. LOCATION=UNKNOWN GOAL=ESCAPE 09292_ Slug penetrates OG-BZM(M). 09292_ Imp. Sensor Array destroyed. 09292_ Slug penetrates OG-BZM(M). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ????????????# ?????####??????????????????????? | | ????????????? ???##M ##?????????????????????? | | ???????????????# ### M ########??????????????? | | ????????????????# ???????????????? | | ??????????????????# hh ???????????????????? | | ???????????????????# M #??????????????????????? | | ???????????????????# @#??????????????????????? | | ???????????????????# g ?????????????????????? | | ???????????????? M ???????????????????? | | ???????????? l #?????????????????? | | ???????????# ## #????????????????? | | ???????????? ### ### ##?####????????????????? | | ???????????# ???###??#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Defensive Hacking 20 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcSwordAxe Manual? 0 Play Time 01:21:18 Cumulative 84.5 hours Start 2022.09.17 @ 04:49:08 End 2022.09.17 @ 06:11:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27c036fc-249a-4ddc-a351-50cfc1229c22