Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 06:11:48

Player: deadnoob

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (127)     635
Value Destroyed (3891)     3891
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1744)               1744
              TOTAL SCORE: 10790

 Bonus
-------
High Alert Combat Kills    559
Follower Combat Kills      585
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     279/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
    Cooled VTOL Module
>          --- UTILITY (5) ------
  Advanced Terrain Scan Processor
           Transmission Jammer
           System Shield
           System Shield
>          --- WEAPON (2) -------
           Remote Datajack
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
    Medium Storage Unit
  Advanced Energy Well (500)
           Centrium Light Armor Plating
           Hacking Drone Bay (1/1)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
    Medium Storage Unit
           Machine Analyzer
  Improved Sensor Array
  Improved Signal Interpreter
           Reaction Control System
>          --- WEAPON -----------
           Katana
           Spear
>          --- INVENTORY --------
  Advanced Energy Well
           Transmission Jammer
  Advanced ECM Suite
  Improved Propulsion Shielding
           Centrium Light Armor Plating
           Shield Generator
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Proton Missile Launcher
           Remote Datajack
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   2   .   2   .   2   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             168  | .   13  12  14  1   30  31  36  5   10  5   4   7   .   
  Power                    15   | .   1   2   2   .   2   2   4   1   .   .   .   1   .   
    Engine                 14   | .   1   2   2   .   1   2   4   1   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | .   5   2   6   .   13  3   10  2   4   .   .   .   .   
    Treads                 15   | .   5   .   4   .   5   1   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   2   .   .   3   2   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   1   .   4   .   9   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   1   .   1   2   4   .   .   .   .   
  Utility                  59   | .   5   .   4   .   11  5   14  2   5   4   3   6   .   
    Device                 25   | .   .   .   1   .   4   3   9   .   1   2   1   4   .   
    Storage                9    | .   4   .   .   .   .   .   1   1   1   1   1   .   .   
    Processor              7    | .   1   .   1   .   1   .   2   .   2   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Protection             16   | .   .   .   2   .   6   2   2   1   1   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | .   2   8   2   1   4   21  8   .   1   1   1   .   .   
    Energy Gun             7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   1   .   3   2   2   .   .   .   .   .   .   
    Ballistic Gun          13   | .   2   4   1   .   1   5   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   4   .   1   .   5   2   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   1   2   .   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   2   2   1   1   .   .   .   2   .   
  Corrupted Parts          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   .   3   3   .   11  6   8   5   2   .   2   .   1   
  Power                    8    | .   .   1   1   .   2   1   2   1   .   .   .   .   .   
  Propulsion               13   | .   .   2   .   .   5   2   1   1   2   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   2   2   1   .   .   1   .   1   
  Weapon                   11   | .   .   .   2   .   2   1   3   2   .   .   1   .   .   
  Highest Loss Streak      6    | .   .   2   1   .   6   3   5   5   1   .   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  99  98  100 96  93  88  82  30  48  49  53  .   
  Engine                   9    | .   13  13  10  11  6   6   8   13  .   .   .   2   .   
  Treads                   15   | .   21  22  20  33  16  2   .   .   .   .   .   .   .   
  Leg                      1    | .   6   .   3   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   5   8   .   .   20  .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   7   .   26  20  .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   1   1   13  7   7   7   .   
  Device                   5    | .   .   .   3   .   8   8   12  11  .   11  12  14  .   
  Storage                  9    | .   14  14  11  11  9   9   7   7   4   5   5   .   .   
  Processor                12   | .   11  14  11  11  13  18  13  7   8   14  7   7   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   7   13  .   
  Protection               5    | .   .   .   6   11  12  9   1   4   .   .   1   .   .   
  Energy Cannon            3    | .   .   .   4   6   11  3   1   6   .   .   .   .   .   
  Ballistic Gun            12   | .   27  17  17  11  5   4   4   .   .   .   .   .   .   
  Launcher                 1    | .   .   10  .   4   1   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 12  87  93  94  94  101 102 94  35  13  5   7   14  5   
  Greatest Support         60   | 20  40  40  60  60  60  30  46  42  16  5   7   5   5   
  Greatest Overweight (x)  10   | .   2   4   4   1   10  9   9   2   3   .   .   2   .   
  Average Overweight (x)   .    | .   .   2   2   1   1   4   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  25  10  10  5   5   5   5   
  Average Capacity         19   | .   18  25  25  25  25  25  10  9   8   5   5   5   5   
  Most Carried             25   | .   18  21  25  25  25  25  24  8   6   5   5   5   5   
  Average Carried          17   | .   13  18  23  25  23  24  10  7   5   4   4   4   5   
  Final Capacity           25   | 8   25  25  25  25  25  25  10  10  5   5   5   5   5   
  Final Carried            25   | 6   18  21  25  25  25  24  8   5   5   4   4   5   5   

 Class Distribution 
--------------------
 64% | Mutant
 21% | Scavenger-Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
            Ninja | -7/Factory
 Scavenger-Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Zion
    Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  
Matter Collected           3013 | 200  416  301  443  17   377  380  472  .    .    278  1    128  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5014 | .    581  132  1101 38   1448 960  650  .    .    104  .    .    .    
  Parts                    279  | .    48   3    73   2    64   53   32   .    .    4    .    .    .    
Haulers Intercepted        5    | .    2    .    2    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    1    1    .    3    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Combat Hostiles Destroyed  111  | .   12  20  21  3   25  20  10  .   .   .   .   .   .   
  Melee                    4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Guns                     43   | .   12  1   16  .   5   9   .   .   .   .   .   .   .   
  Cannons                  27   | .   .   .   5   .   20  2   .   .   .   .   .   .   .   
  AOE                      36   | .   .   19  .   3   .   8   6   .   .   .   .   .   .   
Classes Destroyed          14   | .   5   2   1   .   2   1   2   .   .   1   .   .   .   
  Worker                   12   | .   3   .   2   1   3   1   2   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   2   .   .   1   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   1   3   .   1   .   1   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   4   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   5   3   8   3   .   .   .   .   .   .   .   .   .   
  Grunt                    54   | .   7   .   8   .   17  14  8   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   5   .   5   6   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Assembled                17   | .   .   17  .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   6   17  3   4   5   8   7   .   .   .   .   .   .   
  Combat Bots Only         17   | .   3   17  3   3   4   8   6   .   .   .   .   .   .   
Max Kills in Single Turn   7    | .   2   7   2   4   1   4   3   .   .   1   .   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   7   .   3   .   4   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  
Damage Taken               6220 | .    374  401  724  67   1724 1064 986  173  549  .    119  .    39   
  Core                     1408 | .    77   59   102  10   261  190  219  56   356  .    60   .    18   
  Absorbed by Shields      8    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Redirected to Shielding  184  | .    .    .    .    .    100  .    51   33   .    .    .    .    .    
  Regen/Repaired (Parts)   249  | .    182  .    .    .    .    67   .    .    .    .    .    .    .    
Core Remaining (%)         58   | 100  .    45   .    72   .    18   .    .    .    .    .    .    .    
Volleys Fired              246  | .    39   13   68   1    76   35   9    .    .    .    .    5    .    
  Largest                  2    | .    2    2    2    1    2    2    2    .    .    .    .    1    .    
  Hottest                  138  | .    40   66   88   33   136  122  138  .    .    .    .    5    .    
Shots Fired                482  | .    83   25   136  1    152  69   11   .    .    .    .    5    .    
  Gun                      301  | .    83   14   108  .    44   52   .    .    .    .    .    .    .    
  Cannon                   151  | .    .    .    28   .    108  11   4    .    .    .    .    .    .    
  Launcher                 23   | .    .    11   .    1    .    6    5    .    .    .    .    .    .    
  Special                  7    | .    .    .    .    .    .    .    2    .    .    .    .    5    .    
  Kinetic                  279  | .    83   14   108  .    44   30   .    .    .    .    .    .    .    
  Thermal                  169  | .    .    .    28   .    108  33   .    .    .    .    .    .    .    
  Explosive                18   | .    .    11   .    1    .    6    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Robot Hit Streak         23   | .    9    5    10   .    23   15   6    .    .    .    .    6    .    
  Robot Miss Streak        4    | .    3    1    4    .    3    2    1    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           347  | .    55   10   87   .    113  51   23   .    .    3    .    5    .    
  Core Hits                236  | .    31   39   43   4    53   43   21   .    .    2    .    .    .    
  Critical Kills           4    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    .    .    .    .    2    9    2    .    .    1    .    .    .    
    Burn                   6    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    
    Meltdown               2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              76   | .    .    .    .    .    .    9    43   .    4    20   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 43   | .    .    .    .    .    .    6    27   .    .    10   .    .    .    
  Piercing                 30   | .    .    .    .    .    .    .    16   .    4    10   .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    .    2    3    .    .    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9544 | .    747  1629 1381 166  2215 1805 1432 .    .    169  .    .    .    
  Guns                     2861 | .    742  106  824  .    419  770  .    .    .    .    .    .    .    
  Cannons                  2538 | .    .    .    536  .    1775 172  55   .    .    .    .    .    .    
  Explosions               3248 | .    .    1523 .    166  .    829  730  .    .    .    .    .    .    
  Melee                    816  | .    .    .    .    .    .    .    647  .    .    169  .    .    .    
  Ramming                  81   | .    5    .    21   .    21   34   .    .    .    .    .    .    .    
  Kinetic                  2515 | .    742  106  824  .    419  424  .    .    .    .    .    .    .    
  Thermal                  3102 | .    .    .    536  .    1775 518  273  .    .    .    .    .    .    
  Explosive                2518 | .    .    1523 .    166  .    829  .    .    .    .    .    .    .    
  Electromagnetic          512  | .    .    .    .    .    .    .    512  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 571  | .    .    .    .    .    .    .    571  .    .    .    .    .    .    
  Piercing                 245  | .    .    .    .    .    .    .    76   .    .    169  .    .    .    
Highest Corruption         21   | .    5    5    .    .    .    3    13   19   21   21   21   21   .    
  Average Corruption       7    | .    4    5    .    .    .    2    6    18   19   21   21   21   .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107  | .    31   22   .    .    .    11   10   5    9    8    10   1    .    
    Message Errors         18   | .    5    4    .    .    .    1    .    1    .    5    2    .    .    
    Matter Fused           30   | .    6    4    .    .    .    6    3    2    4    1    4    .    .    
    Heat Flow Errors       13   | .    7    4    .    .    .    .    .    .    1    .    1    .    .    
    Energy Discharges      13   | .    4    3    .    .    .    1    2    1    .    1    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      13   | .    3    3    .    .    .    1    2    .    2    .    2    .    .    
    Data Loss (major)      7    | .    1    2    .    .    .    1    1    .    .    1    1    .    .    
    Misfires               6    | .    5    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          3    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            195  | .    .    74   .    .    3    21   73   .    .    24   .    .    .    
  Projectiles              3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Explosions               95   | .    .    74   .    .    .    21   .    .    .    .    .    .    .    
  Melee                    97   | .    .    .    .    .    .    .    73   .    .    24   .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      382  | .    .    165  1    27   .    141  48   .    .    .    .    .    .    
  Shots                    10   | .    .    4    .    1    .    3    2    .    .    .    .    .    .    
  Rammed                   15   | .    2    .    3    .    5    5    .    .    .    .    .    .    .    
Targets Rammed             16   | .    2    .    4    .    5    5    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        338  | .    227  240  198  .    338  242  66   .    96   .    .    .    .    
  Average Temperature      74   | .    88   81   63   .    85   71   31   .    51   .    .    .    .    
  Received Heat Transfer   2100 | .    123  .    285  .    846  459  369  .    18   .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             17   | .    .    .    1    .    12   3    1    .    .    .    .    .    .    
  Heat Transferred         5713 | .    .    .    925  .    3219 1269 300  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Peak Influence             873  | .   207 109 364 114 473 873 825 257 330 .   .   .   .   
  Initial                  396  | .   .   16  23  110 .   187 396 257 144 .   .   .   .   
  Average                  217  | .   71  68  196 44  260 488 557 243 229 .   .   .   .   
Maximum Alert Level        3    | .   1   .   1   .   2   3   3   1   1   .   .   .   .   
  Low Security (%)         58   | .   99  100 45  100 32  4   .   .   31  .   .   .   .   
  Level 1                  24   | .   .   .   54  .   48  38  19  100 68  .   .   .   .   
  Level 2                  12   | .   .   .   .   .   19  28  64  .   .   .   .   .   .   
  Level 3                  4    | .   .   .   .   .   .   28  15  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   4   .   1   .   3   7   5   .   .   .   .   .   .   
  Investigation            9    | .   2   .   .   .   3   2   2   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            7    | .   2   .   1   .   .   4   .   .   .   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Distress Signals           8    | .   1   .   3   .   1   2   1   .   .   .   .   .   .   
Communications Jammed      11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Distress Signals         11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   
Times Spotted              226  | .   22  20  34  3   40  45  30  6   16  .   8   .   2   
  Peak Tracking Total      19   | .   3   19  4   3   6   9   7   6   7   .   9   .   .   
  Tactical Retreats        23   | .   .   .   3   .   1   5   6   .   5   .   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Traps Triggered            12   | .   3   .   .   .   2   2   3   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Machines Disabled          6    | .   .   .   .   .   1   3   2   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Machines Accessed          38   | .   10  .   3   .   3   10  8   .   2   .   1   1   .   
  Terminals                28   | .   7   .   3   .   2   9   4   .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   
Total Hacks                111  | .   37  .   10  .   10  29  16  .   3   .   2   4   .   
  Successful               62   | .   22  .   4   .   3   19  7   .   1   .   2   4   .   
  Failed                   48   | .   14  .   6   .   7   10  9   .   2   .   .   .   .   
    Catastrophic           5    | .   1   .   .   .   .   2   1   .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   13  .   6   .   7   10  4   .   3   .   .   .   .   
  Terminals                76   | .   23  .   10  .   7   24  7   .   3   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   11  .   .   .   .   5   1   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   3   .   4   .   .   .   .   .   .   
Terminal Hacks             33   | .   9   .   2   .   1   12  2   .   1   .   2   4   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   8   .   .   .   .   4   .   .   .   .   .   .   .   
  Scan Component           6    | .   4   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   6    | .   4   .   .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   5   .   2   .   1   3   1   .   .   .   .   .   .   
  Terminals                9    | .   3   .   2   .   1   3   .   .   .   .   .   .   .   
    Track                  4    | .   2   .   1   .   .   1   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   1   .   1   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   6   .   3   .   3   9   7   .   1   .   .   .   .   
  Full Trace Events        5    | .   .   .   1   .   1   2   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   4   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     156  | .   104 .   .   .   .   52  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   2   1   .   .   .   .   3   .   
  Non-combat               4    | .   .   .   .   .   .   1   1   .   .   .   .   2   .   
  Combat                   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   2   1   .   .   .   .   5   .   
  parse_system             7    | .   .   .   .   .   .   2   .   .   .   .   .   5   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  
Total Allies               11   | .    .    .    .    3    .    1    .    .    .    .    .    7    .    
  Largest Group            6    | .    .    .    .    3    3    1    .    .    .    .    .    6    .    
  Highest-Rated Group      205  | .    .    .    .    40   40   100  .    .    .    .    .    205  .    
  Highest-Rated Ally       100  | .    .    .    .    16   16   100  .    .    .    .    .    38   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               82   | .    .    .    .    .    48   29   .    .    .    .    .    5    .    
  Total Damage             2328 | .    .    .    .    .    601  1662 .    .    .    .    .    65   .    
  Kills                    24   | .    .    .    .    .    6    18   .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro 
Robot Analysis Total       3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  
Turns Passed               9291 | .    1764 768  1252 1223 1100 960  876  104  156  190  191  706  1    
Spaces Moved               6123 | 1    691  270  414  509  307  461  965  101  372  280  362  1389 1    
  Core                     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Treads                   1624 | .    537  182  208  509  188  .    .    .    .    .    .    .    .    
  Legs                     155  | 1    154  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   787  | .    .    88   206  .    24   461  8    .    .    .    .    .    .    
  Hover                    1130 | .    .    .    .    .    95   .    957  78   .    .    .    .    .    
  Flight                   2426 | .    .    .    .    .    .    .    .    23   371  280  362  1389 1    
  Fastest Speed            30   | 120  120  140  140  240  125  125  58   32   30   35   32   35   35   
  Average Speed            116  | 120  209  261  190  240  245  143  61   69   33   35   34   40   35   
  Slowest Speed            480  | 120  320  320  240  240  480  215  215  220  200  35   35   165  35   
  Overloaded Moves         73   | .    .    .    .    .    .    .    .    .    .    .    73   .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       51   | 2    87   70   50   94   31   72   17   78   15   54   61   88   3    
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     3    | .    2    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    1    .    .    .    1    1    1    .    
Scrap Searched             14   | .    .    1    .    1    .    .    .    .    .    9    1    2    .    
Spaces Dug                 62   | .    .    11   .    8    .    5    18   .    4    16   .    .    .    
Terrain Destroyed          167  | .    .    51   .    8    .    60   28   .    4    16   .    .    .    
  Melee                    43   | .    .    .    .    .    .    5    18   .    4    16   .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      124  | .    .    51   .    8    .    55   10   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  
Total                      7671 | .    923  304  747  510  491  688  1177 132  394  340  428  1536 1    
  Wait                     861  | .    167  4    204  .    47   113  84   24   3    32   60   123  .    
  Move                     6105 | .    690  269  413  508  306  460  965  100  365  279  361  1388 1    
  Hop                      3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Pick Up                  95   | .    12   6    26   .    13   13   14   2    2    2    1    4    .    
  Fast Attach              54   | .    5    .    1    .    10   14   9    3    7    2    .    3    .    
  Attach                   49   | .    .    3    4    .    10   4    14   2    3    3    3    3    .    
  Detach                   16   | .    .    .    .    .    3    1    2    .    4    .    2    4    .    
  Swap                     65   | .    8    9    9    1    10   13   13   .    .    .    1    1    .    
  Drop                     88   | .    .    .    18   .    11   21   27   1    3    2    .    5    .    
  Fire                     246  | .    39   13   68   1    76   35   9    .    .    .    .    5    .    
  Melee                    73   | .    .    .    .    .    .    9    40   .    4    20   .    .    .    
  Ram                      6    | .    .    .    1    .    .    5    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    2    .    3    .    5    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  532 | -10/Materials      | Discovered new exit (range 8)
  599 | -10/Materials      | Discovered new exit (range 16)
  827 | -10/Materials      | Central database locked down
  927 | -10/Materials      | Repaired Lgt. Treads
  954 | -10/Materials      | Repaired Lgt. Treads
  982 | -10/Materials      | Repaired Assault Rifle
 1009 | -10/Materials      | Repaired Lgt. Ion Engine
 1765 | -10/Materials      | Entered Mines
 1987 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
 2302 | -10/Mines          | Learned Materials security intel
 2372 | -10/Mines          | Assembled infested the area
 2381 | -10/Mines          | Core integrity fell below 50%
 2407 | -10/Mines          | Destroyed 17 combat bots
 2512 | -10/Mines          | Discovered new exit (range 15)
 2533 | -10/Mines          | Entered Materials
 2533 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3092 | -9/Materials       | Discovered new exit (range 15)
 3709 | -9/Materials       | Discovered new exit (range 16)
 3785 | -9/Materials       | Entered Mines
 4006 | -9/Mines           | Discovered new exit (range 5)
 4469 | -9/Mines           | Learned Materials interactive machine intel
 4679 | -9/Mines           | Discovered new exit (range 4)
 4745 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 4869 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 5008 | -9/Mines           | Entered Materials
 5008 | -8/Materials       | Accompanied by 3 allies
 5008 | -8/Materials       | Evolved 2 slots: Utility x2
 5009 | -8/Materials       | Loaded intel: 19 interactive machine locations
 5300 | -8/Materials       | Build established: Scavenger-Mutant
 5604 | -8/Materials       | Discovered new exit (range 8)
 5687 | -8/Materials       | Lost 3 parts (2n1u)
 5790 | -8/Materials       | Lost 6 parts (2p2n1u1w)
 5935 | -8/Materials       | Identified exit to Storage
 6108 | -8/Materials       | Entered Storage
 6252 | -8/Storage         | Core integrity fell below 50%
 6359 | -8/Storage         | Repaired Wheel
 6386 | -8/Storage         | Repaired Wheel
 6462 | -8/Storage         | Met 01-MTF
 6703 | -8/Storage         | Garrison activated, responded to threat
 6832 | -8/Storage         | Lost 3 parts (1p1n1u)
 6977 | -8/Storage         | Core integrity fell below 20%
 6998 | -8/Storage         | Destroyed 8 combat bots
 7003 | -8/Storage         | Discovered new exit (range 14)
 7068 | -8/Storage         | Entered Factory
 7068 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 7505 | -7/Factory         | First assault squad dispatched
 7788 | -7/Factory         | Crushed by falling debris
 7788 | -7/Factory         | System corruption reached 10%
 7855 | -7/Factory         | Lost 5 parts (1p1u3w)
 7944 | -7/Factory         | Sucked down chute
 7944 | -7/Factory         | Entered Waste
 7959 | -7/Waste           | EMP discharged
 7964 | -7/Waste           | Spotted C-40 Crusher
 7984 | -7/Waste           | Spotted C-40 Crusher
 7999 | -7/Waste           | Spotted C-40 Crusher
 8000 | -7/Waste           | Spotted C-40 Crusher
 8004 | -7/Waste           | Spotted C-40 Crusher
 8007 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 8015 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 8024 | -7/Waste           | Spotted C-40 Crusher
 8031 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 8034 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 8039 | -7/Waste           | Discovered new exit (range 16)
 8048 | -7/Waste           | Entered Factory
 8065 | -7/Factory         | Lost 5 parts (1p1n1u2w)
 8123 | -7/Factory         | Identified exit to Lower Caves
 8126 | -7/Factory         | Core integrity fell below 50%
 8151 | -7/Factory         | Core integrity fell below 20%
 8204 | -7/Factory         | Entered Lower Caves
 8317 | -7/Lower Caves     | Encountered a Warlord checkpoint
 8388 | -7/Lower Caves     | Discovered new exit (range 13)
 8394 | -7/Lower Caves     | Entered another Lower Caves area
 8404 | -7/Lower Caves     | Learned 8 Factory zone layouts
 8415 | -7/Lower Caves     | Build established: Mutant
 8583 | -7/Lower Caves     | Discovered new exit (range 8)
 8585 | -7/Lower Caves     | Entered Zion
 8603 | -7/Zion            | System corruption cleaned by Quarantine Array
 8619 | -7/Zion            | Discovered new exit (range 15)
 8645 | -7/Zion            | Given the Hacking Drone Bay
 8645 | -7/Zion            | Found Prototype Device
 8651 | -7/Zion            | Identified Hacking Drone Bay
 8697 | -7/Zion            | Gained Derelict followers
 8899 | -7/Zion            | Found GAL Module
 8959 | -7/Zion            | Found Prototype Device
 8959 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 9002 | -7/Zion            | Given A8's code to call for help
 9037 | -7/Zion            | Imprinted
 9039 | -7/Zion            | Declared Zion's savior
 9051 | -7/Zion            | Build established: Hacker-Mutant
 9291 | -7/Zion            | Entered Proximity Caves
 9291 | -6/Proximity Caves | Accompanied by 6 allies
 9292 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
>>parse_system
Reading system data...
09047_ VM-2TT(M): "We'll do our best to protect you while preparations are
  underway."
OR-3LP(M): I saw one of those reputed "Heroes" once, and if you ask me I'd
  prefer they stay away from here.
In just a few salvos some crazy bot named "AD-0RF" melted an entire
  patrol, together with almost all the Warlord bots trying to fight it
  off.
09079_ Acquired 67 matter.
09082_ Acquired 12 matter.
09089_ Acquired Lgt. Angular Momentum Engine.
09273_ VM-2TT(M): "There's no telling where there might be Unaware spies,
  waiting in hiding for this very moment!"
09290_ Dropped GAL Module.
LOCATION=UNKNOWN
GOAL=ESCAPE
09292_ Slug penetrates OG-BZM(M).
09292_ Imp. Sensor Array destroyed.
09292_ Slug penetrates OG-BZM(M).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????#   ??????????????????????????????????? |
| ???????????#    ?????????????????????????????????? |
| ????????????#     ?????####??????????????????????? |
| ?????????????      ???##M ##?????????????????????? |
| ???????????????#    ### M  ########??????????????? |
| ????????????????#                 ???????????????? |
| ??????????????????#    hh     ???????????????????? |
| ???????????????????#    M #??????????????????????? |
| ???????????????????#     @#??????????????????????? |
| ???????????????????#    g   ?????????????????????? |
| ????????????????      M       ???????????????????? |
| ????????????               l   #?????????????????? |
| ???????????#               ##   #????????????????? |
| ????????????   ###  ###   ##?####????????????????? |
| ???????????#  ???###??#####??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       410
ECM Strength               2
Jamming Range              12
Additional Mass Support    9
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           3
Defensive Hacking          20

 Item Schematics 
-----------------
   Beamcaster | -7/Zion | Free
     Riot Gun | -7/Zion | Free
 Battle Rifle | -7/Zion | Free
  Enh. Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcSwordAxe
  Manual?         0
Play Time         01:21:18
  Cumulative      84.5 hours
  Start           2022.09.17 @ 04:49:08
  End             2022.09.17 @ 06:11:48
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           113
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          61
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27c036fc-249a-4ddc-a351-50cfc1229c22