Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.10 @ 14:47:23 Player: Knucke Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (7) 35 Value Destroyed (118) 118 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2873 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Advanced ECM Suite Advanced ECM Suite Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Weight Redist. System Signal Interpreter Improved Terrain Scanner Seismic Detector ECM Suite > --- WEAPON ----------- Backup Laser I > --- INVENTORY -------- Aluminum Leg Weight Redist. System Advanced ECM Suite Rocket Launcher Mini Grenade Launcher [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Weapon Backup Laser I Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 1 1 . Weapon . | . . . . . . Parts Attached 27 | 6 5 6 6 4 . Power 5 | 1 . 1 2 1 . Engine 5 | 1 . 1 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 1 2 4 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 8 | . 1 2 4 1 . Utility 8 | 1 3 2 . 2 . Device 6 | . 2 2 . 2 . Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 4 | 2 1 1 . . . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 12 | . . . 6 4 2 Power 3 | . . . 2 1 . Propulsion 5 | . . . 2 3 . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Highest Loss Streak 6 | . . . 6 3 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 65 | . 86 80 72 64 11 Engine 7 | . 14 11 8 6 . Wheel 3 | . 19 . . . . Flight 12 | . 5 14 14 17 . Device 21 | . 13 31 24 26 4 Storage 1 | . 10 . . . . Processor 7 | . 4 11 9 7 7 Energy Gun 5 | . 10 2 9 5 . Ballistic Gun 4 | . 10 11 7 . . Naked Turns . | . . . . . . Heaviest Build 13 | 12 13 8 8 8 1 Greatest Support 32 | 32 32 10 9 12 3 Greatest Overweight (x) 2 | . . . 2 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 8 | 4 8 4 5 5 5 Average Carried 4 | 2 4 3 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 4 5 3 4 5 5 Class Distribution -------------------- 93% | Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 510 | 243 140 . . 127 . Remotely . | . . . . . . Salvage Created 151 | . 110 . 41 . . Parts 12 | . 6 . 6 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 7 | . 4 . 3 . . Guns 7 | . 4 . 3 . . Classes Destroyed 2 | . 2 . . . . Swarmer 5 | . 2 . 3 . . Grunt 2 | . 2 . . . . Best Kill Streak 4 | . 4 . 3 . . Combat Bots Only 4 | . 4 . 3 . . Max Kills in Single Turn 1 | . 1 . 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 1504 | . 117 11 489 201 686 Core 906 | . 39 . 153 57 657 Absorbed by Shields 37 | . . . . . 37 Regen/Repaired (Parts) 48 | . . 13 . 35 . Core Remaining (%) 89 | 100 84 100 72 . . Volleys Fired 12 | . 5 . 7 . . Largest 2 | . 2 . 2 . . Hottest 60 | . 60 . 50 . . Shots Fired 24 | . 10 . 14 . . Gun 24 | . 10 . 14 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 12 | . 5 . 7 . . Thermal 7 | . . . 7 . . Explosive . | . . . . . . Electromagnetic 5 | . 5 . . . . Robot Hit Streak 3 | . 3 . 3 . . Robot Miss Streak 2 | . 2 . 2 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 14 | . 6 . 8 . . Core Hits 9 | . 5 . 4 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 195 | . 74 . 85 . 36 Guns 159 | . 74 . 85 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 36 | . . . . . 36 Kinetic 76 | . 27 . 49 . . Thermal 36 | . . . 36 . . Explosive . | . . . . . . Electromagnetic 47 | . 47 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 1 . 2 5 Average Corruption 2 | . . 1 . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 16 | . . . . . 16 Shots . | . . . . . . Rammed 10 | . . . . . 10 Targets Rammed 10 | . . . . . 10 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 26 | . 12 . 26 . . Average Temperature 11 | . 10 . 13 . . Received Heat Transfer 312 | . 36 6 153 12 105 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 148 | . . . 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 299 | . 153 204 265 163 299 Initial 111 | . . 64 85 111 109 Average 120 | . 73 135 157 140 163 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 92 | 100 100 97 62 100 82 Level 1 7 | . . 2 37 . 17 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 9 6 16 8 17 Peak Tracking Total 11 | . 5 4 9 7 11 Tactical Retreats 5 | . . 1 1 1 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 13 | . 2 3 1 7 . Terminals 4 | . 1 1 . 2 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 . 1 . Recycling Units 4 | . 1 1 1 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Total Hacks 22 | . 3 7 1 11 . Successful 17 | . 3 6 1 7 . Failed 5 | . . 1 . 4 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 1 1 . 2 . Fabricators 2 | . . . . 2 . Repair Stations 5 | . . 3 . 2 . Recycling Units 8 | . 2 3 1 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 4 | . 1 1 . 2 . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Repair Station Index 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 5 | . . 3 . 2 . Scan Component 2 | . . 1 . 1 . Repair 2 | . . 1 . 1 . Refit 1 | . . 1 . . . Recycling Unit Hacks 6 | . 2 2 1 1 . Report Inventory 3 | . 1 1 1 . . Retrieve Matter 1 | . . . . 1 . Retrieve Components 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 1 1 6 . Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . 1 . Time 64 | . . 51 . 13 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 1 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 878 | 86 141 109 128 324 90 Spaces Moved 1504 | 75 161 128 254 745 141 Core 201 | 4 . . 2 54 141 Treads . | . . . . . . Legs . | . . . . . . Wheels 139 | 71 68 . . . . Hover . | . . . . . . Flight 1164 | . 93 128 252 691 . Fastest Speed 32 | 50 40 37 37 32 50 Average Speed 44 | 97 65 38 37 36 50 Slowest Speed 150 | 100 100 40 150 100 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . 1 . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 35 19 33 19 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1689 | 86 192 185 270 796 160 Wait 95 | . 1 51 . 43 . Move 1493 | 74 160 125 253 740 141 Hop 3 | . . 1 . 2 . Pick Up 17 | 6 6 . 2 3 . Fast Attach 18 | 4 2 4 5 3 . Attach 9 | 2 3 2 1 1 . Detach 7 | . 6 1 . . . Swap . | . . . . . . Drop 16 | . 9 1 2 4 . Fire 12 | . 5 . 7 . . Melee . | . . . . . . Ram 10 | . . . . . 10 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 9 | . . . . . 9 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 15) 227 | -10/Materials | Identified exit to Materials 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 317 | -9/Materials | Repaired Imp. Flight Unit 328 | -9/Materials | Discovered new exit (range 14) 333 | -9/Materials | Identified exit to Materials 337 | -9/Materials | Entered another Materials area 337 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 463 | -8/Materials | Discovered new exit (range 4) 464 | -8/Materials | Identified exit to Factory 465 | -8/Materials | Entered Factory 465 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 472 | -7/Factory | Lost 6 parts (2p2n1u1w) 482 | -7/Factory | Repaired Lgt. Ion Engine 788 | -7/Factory | Identified exit to Garrison 789 | -7/Factory | Entered Garrison 795 | -7/Garrison | Lost 3 parts (1p2n) 812 | -7/Garrison | Triggered checkpoint 826 | -7/Garrison | Core integrity fell below 50% 842 | -7/Garrison | Core integrity fell below 20% 856 | -7/Garrison | Triggered checkpoint 879 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00809_ Field strength at 88. 00810_ Field strength at 82. 00811_ Field strength at 76. 00812_ Beams of light sweep through the air. An alarm sounds. 00812_ Field strength at 61. 00813_ Field strength at 55. 00814_ Field strength at 35. 00815_ Field strength at 29. 00816_ Field strength at 13. 00817_ Field strength at 3. 00818_ Stasis field depleted. 00824_ Slammed into Y-54 Guardian. 00825_ Weight Redist. System destroyed. 00826_ Slammed into Y-54 Guardian. 00829_ Destabilizing: System corrupted (+2). 00830_ Slammed into Y-54 Guardian. 00856_ Beams of light sweep through the air. An alarm sounds. 00875_ Slammed into S-27 Virus. 00875_ Destabilizing: System corrupted (+1). 00877_ Slammed into G-47 Trooper. 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