Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.29 @ 22:57:21 Player: animal_waves Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (67) 335 Value Destroyed (3239) 3239 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2529) 2529 TOTAL SCORE: 12503 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 2019 Met Imprinter 300 Was Imprinted 300 Friendly Fire -273 Cogmind --------- Core Integrity 0/1150 Matter 0/300 Energy 36/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Diametric Drive Diametric Drive > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Weapon Cycler Heavy Mass Driver Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Matter Compressor Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Enhanced Nova Cannon Battle Rifle > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Flexi-carbon Leg Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Transmission Jammer Makeshift ECM Suite Graphene Brace Advanced Trap Extractor Tesla Rifle Tesla Rifle Tesla Rifle Wave Gun HERF Cannon Railgun Enhanced Gauss Cannon Advanced Concussive RPG [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VSS Leg Treads Improved Medium Treads Leg VSS Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 . . . 6 . . 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 . . . 2 . . 1 . . . . . . Utility 6 | . . 1 . . . 2 . . 1 . . . . 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 142 | 6 3 10 2 1 2 34 7 2 15 22 10 1 . 19 8 Power 25 | 2 . . 1 1 . 8 . . 2 4 4 . . 3 . Engine 9 | 2 . . . . . 6 . . . . 1 . . . . Core 10 | . . . 1 1 . 1 . . 2 . 3 . . 2 . Reactor 6 | . . . . . . 1 . . . 4 . . . 1 . Propulsion 44 | 2 . 4 . . 2 12 3 2 3 1 4 . . 6 5 Treads 4 | . . . . . . 2 1 1 . . . . . . . Leg 29 | . . 4 . . 2 10 2 . 1 1 3 . . 6 . Wheel 5 | 2 . . . . . . . 1 2 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . 1 . . . 5 Utility 35 | . 2 2 1 . . 4 . . 5 8 2 1 . 8 2 Device 8 | . . . . . . 1 . . 2 . 1 . . 4 . Storage 8 | . 1 2 . . . . . . 2 2 . . . 1 . Processor 10 | . 1 . 1 . . 3 . . . . 1 . . 2 2 Hackware . | . . . . . . . . . . . . . . . . Protection 9 | . . . . . . . . . 1 6 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | 2 1 4 . . . 10 4 . 5 9 . . . 2 1 Energy Gun 6 | 1 . . . . . 2 1 . 1 1 . . . . . Energy Cannon 8 | . . . . . . 3 . . 2 2 . . . 1 . Ballistic Gun 11 | 1 1 4 . . . 2 . . . 2 . . . 1 . Ballistic Cannon 6 | . . . . . . 1 1 . 2 1 . . . . 1 Launcher 1 | . . . . . . . . . . 1 . . . . . Special Weapon 6 | . . . . . . 2 2 . . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 1 . . 4 1 1 . . . 1 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . System Corruption 1 | . . . . . . 1 . . . . . . . . . Parts Lost 54 | . . 1 . . . 21 3 . 7 8 . . . 13 1 Power 8 | . . . . . . 5 1 . 1 1 . . . . . Propulsion 18 | . . . . . . 9 2 . 2 2 . . . 3 . Utility 10 | . . . . . . . . . 1 1 . . . 7 1 Weapon 18 | . . 1 . . . 7 . . 3 4 . . . 3 . Highest Loss Streak 6 | . . 1 . . . 5 2 . 4 3 . . . 6 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 92 99 100 100 100 94 72 78 79 56 83 90 94 90 17 Engine 3 | . 14 11 10 . . 7 . . . 5 4 5 5 3 . Core 4 | . . . . 11 11 1 . . 3 . 6 5 5 6 . Treads 1 | . . . . . . 1 8 8 7 . . . . . . Leg 22 | . . 32 33 33 33 28 9 13 11 5 12 23 23 23 . Wheel 1 | . 28 . . . . . . 3 6 . . . . . . Device 2 | . . . . . . 6 6 6 2 . . 5 5 7 . Storage 7 | . 12 21 11 11 11 6 6 6 6 3 5 5 5 6 . Processor 15 | . 11 11 22 22 22 20 20 20 17 3 1 5 5 9 10 Protection 5 | . . . . . . . . . 2 16 26 13 17 13 . Energy Gun 3 | . 7 . . . . 4 5 6 4 4 5 5 5 3 . Energy Cannon 1 | . . . . . . 1 2 . . 1 5 5 5 4 . Ballistic Gun 9 | . 17 22 22 22 22 3 . . . 2 5 5 5 5 . Ballistic Cannon 1 | . . . . . . 4 6 6 4 2 . . . . 1 Special Weapon 1 | . . . . . . 4 3 6 5 . . . . . . Naked Turns 27 | . . . . . . . . . . . . . . 27 . Heaviest Build 107 | 9 11 52 49 54 54 85 75 61 76 100 65 52 52 107 20 Greatest Support 128 | 20 20 36 36 36 68 101 50 58 58 31 78 78 78 128 35 Greatest Overweight (x) 27 | . . 1 1 1 1 3 4 1 6 27 4 . . 1 6 Average Overweight (x) . | . . . 1 1 . . 1 1 1 1 . . . . . Largest Inventory Capacity 20 | 5 5 20 20 20 20 20 20 20 20 20 5 5 5 20 5 Average Capacity 16 | 5 5 18 20 20 20 20 20 20 20 7 5 5 5 13 5 Most Carried 20 | 3 5 8 12 20 20 20 20 20 20 20 5 4 5 20 4 Average Carried 13 | . 4 6 9 14 19 18 19 20 18 6 4 4 4 10 2 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 3 5 8 12 20 20 19 20 20 17 5 4 4 5 5 3 Class Distribution -------------------- 35% | Mutant 16% | Scavenger-Skirmisher 14% | Scavenger-Tank 12% | Scavenger-Mutant 11% | Skirmisher 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Mutant | -5/Factory Tank | -5/Waste Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Matter Collected 3458 | 272 54 228 88 7 28 866 229 35 144 411 295 498 26 270 7 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3862 | 42 32 270 62 . 21 941 209 . 264 1267 . 41 . 713 . Parts 134 | 2 8 21 4 . . 31 5 . 15 6 . 2 . 40 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . 2 26 . 3 2 . . . 22 7 . . Prevented 11 | . . . . . 2 . . . . . . 9 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Combat Hostiles Destroyed 60 | 1 . 6 2 . . 23 7 . 6 5 . 1 . 9 . Guns 17 | 1 . 6 2 . . 5 . . 2 . . 1 . . . Cannons 28 | . . . . . . 14 5 . 4 . . . . 5 . AOE 14 | . . . . . . 4 2 . . 5 . . . 3 . Classes Destroyed 13 | 1 2 1 1 . . 3 1 . 2 1 . . . 1 . Worker 3 | . 1 . 1 . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . 1 . . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . Swarmer 7 | . . . 2 . . . . . 5 . . . . . . Grunt 27 | 1 . 4 . . . 10 5 . . . . 1 . 6 . Duelist 2 | . . . . . . . 2 . . . . . . . . Sentry 8 | . . 2 . . . 5 . . . . . . . 1 . Hunter 2 | . . . . . . 2 . . . . . . . . . Programmer 8 | . . . . . . 6 . . 1 . . . . 1 . Heavy 1 | . . . . . . . . . . . . . . 1 . Compactor 5 | . . . . . . . . . . 5 . . . . . Decomposer 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 5 | 1 2 3 2 . . 4 3 . 5 1 . 1 . 4 . Combat Bots Only 5 | 1 . 3 2 . . 4 3 . 5 1 . 1 . 4 . Max Kills in Single Turn 3 | 1 1 1 1 . 1 2 1 . 1 1 . 1 . 3 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 1 . . 1 . . . 3 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Damage Taken 8838 | 45 . 471 126 . 77 2803 628 94 668 348 19 53 . 2957 549 Core 1943 | 10 . 66 18 . . 330 99 18 54 196 . . . 786 366 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 197 | . . . . . . . . . . 44 . 13 . 140 . Regen/Repaired (Parts) 566 | . . . . . . 88 . . . 196 5 38 . 239 . Core Remaining (%) 78 | 96 96 . . . 79 . . 47 . . . . 75 . . Volleys Fired 267 | 4 4 21 13 . 3 87 15 . 27 33 5 6 . 45 4 Largest 3 | 2 2 2 2 . 2 3 3 . 2 3 3 3 . 3 1 Hottest 218 | 70 70 43 43 . 43 215 218 . 128 161 200 200 . 200 75 Shots Fired 554 | 8 8 41 27 . 6 188 27 2 46 54 13 18 . 112 4 Gun 349 | 8 8 41 27 . 6 102 3 2 19 33 10 12 . 78 . Cannon 183 | . . . . . . 78 20 . 27 11 3 6 . 34 4 Launcher 2 | . . . . . . . . . . 2 . . . . . Special 20 | . . . . . . 8 4 . . 8 . . . . . Kinetic 325 | 4 4 41 27 . 6 123 12 . 27 10 5 6 . 56 4 Thermal 98 | 4 4 . . . . 40 11 2 11 3 3 6 . 14 . Explosive 20 | . . . . . . 6 4 . . 10 . . . . . Electromagnetic 111 | . . . . . . 19 . . 8 31 5 6 . 42 . Robot Hit Streak 18 | 2 4 18 7 . . 11 4 . 9 9 3 5 . 6 4 Robot Miss Streak 10 | 3 2 2 4 . 2 10 4 . 5 2 4 3 . 5 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . Secondary Targets 2 | . . 1 . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . Shots Hit Robots 347 | 3 5 32 12 . . 136 17 . 36 37 5 8 . 55 1 Core Hits 204 | 2 2 10 7 . 1 96 16 . 27 12 1 4 . 26 . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . . . . . . . . . . 1 . Critical Strikes 6 | . . 1 1 . . 2 . . . . . . . 1 1 Burn 2 | . . . . . . 2 . . . . . . . . . Destroy 3 | . . 1 1 . . . . . . . . . . 1 . Blast 1 | . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10982 | 37 62 432 146 . 26 3918 1165 . 642 2327 73 213 . 1865 76 Guns 2982 | 37 62 432 146 . 26 1108 21 . 182 102 73 117 . 676 . Cannons 3807 | . . . . . . 1757 380 . 460 326 . 96 . 712 76 Explosions 3807 | . . . . . . 888 690 . . 1752 . . . 477 . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 4207 | 12 24 432 146 . 26 1855 217 . 460 286 44 60 . 569 76 Thermal 2126 | 25 38 . . . . 745 184 . 154 96 . 96 . 788 . Explosive 3253 | . . . . . . 811 690 . . 1752 . . . . . Electromagnetic 1032 | . . . . . . 364 . . 28 46 29 57 . 508 . Impact . | . . . . . . . . . . . . . . . . Slashing 364 | . . . . . . 143 74 . . 147 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . 2 2 2 . 12 12 12 5 5 5 5 5 5 5 Average Corruption 5 | . . 1 2 2 . 4 12 12 3 5 5 5 5 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . 1 . . . . Effects 162 | . . 3 10 1 . 33 36 13 2 26 15 17 2 2 2 Message Errors 44 | . . 1 3 . . 5 16 3 1 6 4 4 . . 1 Matter Fused 40 | . . 1 2 1 . 8 8 3 . 9 1 6 . 1 . Heat Flow Errors 17 | . . . 3 . . 7 1 . . 2 1 2 1 . . Energy Discharges 16 | . . . 1 . . 4 3 2 . 2 2 1 . . 1 Parts Rejected 2 | . . . . . . . . . . 1 . 1 . . . Parts Fused 3 | . . . . . . . . 2 . . 1 . . . . Data Loss (minor) 18 | . . . . . . 3 2 1 1 3 6 2 . . . Data Loss (major) 6 | . . 1 . . . 2 . . . 1 . 1 1 . . Misfires 12 | . . . 1 . . 4 4 2 . 1 . . . . . Alerts 4 | . . . . . . . 2 . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 143 | . . . . . . 52 12 . . 8 . . . 20 51 Projectiles 84 | . . . . . . 21 12 . . . . . . . 51 Explosions 59 | . . . . . . 31 . . . 8 . . . 20 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 49 | . . . . . . 21 12 . 15 . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 46 | . . . . . . 20 12 . 13 . . . . . 1 Secondary 3 | . . . . . . 1 . . 2 . . . . . . Self-Inflicted Damage 323 | . . . . . . 34 . . . 95 . . . 194 . Shots 5 | . . . . . . 1 . . . 2 . . . 2 . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 701 | 60 18 6 129 . 6 384 210 3 236 193 306 338 140 701 . Average Temperature 133 | 33 8 3 50 . 3 106 78 3 66 53 128 144 75 209 . Received Heat Transfer 1529 | 24 . 180 24 . 27 654 252 63 . . . 9 . 296 . Effects 52 | . . . . . . 5 . . . . 3 . . 44 . Shutdowns 12 | . . . . . . . . . . . . . . 12 . Energy Bleed 7 | . . . . . . 1 . . . . 2 . . 4 . Interference 13 | . . . . . . 3 . . . . 1 . . 9 . Matter Decay 5 | . . . . . . 1 . . . . . . . 4 . Short Circuit 3 | . . . . . . . . . . . . . . 3 . Damage (minor) 3 | . . . . . . . . . . . . . . 3 . Damage (major) 7 | . . . . . . . . . . . . . . 7 . Damage (core) 2 | . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . 1 . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . 5 . . . . . . . . . Heat Transferred 3139 | 74 111 . . . . 1610 300 . 350 111 . 74 . 509 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Peak Influence 770 | 20 63 194 194 . . 323 . . 50 86 770 . . 749 369 Initial 453 | . 13 26 75 . . 151 . . . 4 . . . 453 291 Average 190 | 3 53 77 113 . . 139 . . 23 15 437 . . 517 311 Maximum Alert Level 3 | . . . 1 . . 1 . . . . 3 . . 3 1 Low Security (%) 70 | 100 100 100 99 . . 82 . . 100 100 30 . . . . Level 1 8 | . . . . . . 17 . . . . . . . 12 100 Level 2 20 | . . . . . . . . . . . 68 . . 84 . Level 3 . | . . . . . . . . . . . 1 . . 3 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 2 . . . 12 . . 2 . 3 . . 3 2 Investigation 7 | . 1 1 . . . 2 . . 1 . 1 . . . 1 Extermination 7 | . . . . . . 4 . . 1 . . . . 2 . Reinforcement 3 | . . 1 . . . . . . . . . . . 1 1 Assault 1 | . . . . . . . . . . . 1 . . . . Garrison 7 | . . . . . . 6 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Distress Signals 2 | . . . . . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 145 | 1 2 6 6 . 10 29 7 1 8 6 11 6 3 37 12 Peak Tracking Total 14 | 1 1 3 3 . 5 5 3 1 5 2 3 3 4 14 7 Tactical Retreats 5 | . . . . . . . . . . . . . . 3 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Traps Triggered 9 | . . 2 . . . 4 . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . 1 . 2 . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Machines Disabled 13 | . . . 2 . . 5 . . . . 1 1 . 4 . Max in Single Turn 2 | . . . 2 . . 2 . . . . . . . 2 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Machines Accessed 20 | . 3 4 . 1 . 3 1 . 1 . 1 1 . 4 1 Terminals 10 | . 3 3 . . . . 1 . . . . 1 . 1 1 Fabricators 2 | . . . . . . 1 . . 1 . . . . . . Repair Stations 2 | . . 1 . . . 1 . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . 3 . Scanalyzers 2 | . . . . . . 1 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 63 | . 11 17 . 4 . 7 1 . 2 . 7 7 . 4 3 Successful 45 | . 7 9 . 4 . 5 1 . 1 . 7 7 . 3 1 Failed 17 | . 4 7 . . . 2 . . 1 . . . . 1 2 Catastrophic 6 | . 1 3 . . . 1 . . . . . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 36 | . . 5 . 2 . 11 1 . 2 . 8 . . 7 . Terminals 38 | . 11 15 . . . . 1 . . . . 7 . 1 3 Fabricators 3 | . . . . . . 1 . . 2 . . . . . . Repair Stations 5 | . . 2 . . . 3 . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . 3 . Scanalyzers 10 | . . . . . . 3 . . . . 7 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 28 | . 7 7 . 4 . . 1 . . . . 7 . 1 1 Record 18 | . 4 6 . . . . 1 . . . . 7 . . . Part Schematic 4 | . . . . 4 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . 2 . . . 3 . . . . . . . . . Scan Component 4 | . . 2 . . . 2 . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 . Report Inventory 2 | . . . . . . . . . . . . . . 2 . Scanalyzer 9 | . . . . . . 2 . . . . 7 . . . . Insert Component 5 | . . . . . . 2 . . . . 3 . . . . Analyze 4 | . . . . . . . . . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 4 . . . 3 1 . 1 . 1 1 . 2 1 Full Trace Events 8 | . 2 1 . . . 2 . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 4 . . . . . . 2 . . 11 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . Time 16 | . . . . . . 16 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . Parts Damaged 2 | . . . . . . . . . . . 2 . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Total Allies 36 | . . . 3 6 . 3 . . . 20 3 . . 1 . Largest Group 19 | . . . 3 8 8 3 . . . 19 19 13 8 8 . Highest-Rated Group 702 | . . . 40 368 368 93 . . . 702 701 559 323 323 . Highest-Rated Ally 96 | . . . 16 96 96 38 . . . 50 51 51 51 51 . Zionite Dispatches 4 | . . . . . . 2 . . . . 1 . . 1 . Recon 2 | . . . . . . 2 . . . . . . . . . Hacker 1 | . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 390 | . . . 18 . 56 27 . . . 65 100 56 14 54 . Total Damage 10380 | . . . 188 . 1733 382 . . . 1324 2961 2143 289 1360 . Kills 69 | . . . 4 . 15 1 . . . 1 19 13 4 12 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 1 1 . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . 1 . . . . 1 . . 1 . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Turns Passed 13356 | 66 278 331 599 2462 1116 2226 971 340 866 1263 780 633 96 1248 81 Spaces Moved 7645 | 59 313 142 308 1350 578 1382 425 167 318 590 421 538 78 857 119 Core 249 | 16 . . . . . . . . . 62 . . . 83 88 Treads 290 | . . . . . . 16 168 44 62 . . . . . . Legs 6626 | . . 138 308 1350 578 1366 257 123 255 442 419 538 78 774 . Wheels 361 | 43 313 4 . . . . . . 1 . . . . . . Hover 86 | . . . . . . . . . . 86 . . . . . Flight 33 | . . . . . . . . . . . 2 . . . 31 Fastest Speed 18 | 50 80 80 180 180 110 102 190 190 170 50 110 110 110 50 18 Average Speed 155 | 71 80 160 180 180 179 127 216 203 232 193 170 110 110 114 49 Slowest Speed 1400 | 80 80 180 180 180 183 400 400 240 260 1400 390 110 110 187 350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 9 41 12 64 92 77 42 74 20 6 96 14 84 13 24 15 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 1 1 . . . . . . . 1 . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 . . . . . 1 . Unknown Exits Taken 4 | 1 . . . . . . . . . . 1 1 1 . . Scrap Searched 10 | . . . 1 1 . . 2 3 . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 338 | . . . 8 . . 99 63 . 1 115 3 4 . 42 3 Melee . | . . . . . . . . . . . . . . . . Projectile 34 | . . . . . . 8 5 . 1 . 3 4 . 10 3 AOE 304 | . . . 8 . . 91 58 . . 115 . . . 32 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Total 8623 | 71 334 203 330 1383 651 1674 453 168 402 661 477 565 88 1030 133 Wait 433 | . . 22 3 22 62 144 2 . 28 2 25 21 10 91 1 Move 7631 | 58 312 141 307 1349 577 1381 424 166 318 589 420 537 77 856 119 Hop . | . . . . . . . . . . . . . . . . Pick Up 84 | 3 8 4 4 9 3 19 2 . 4 8 5 . 1 14 . Fast Attach 73 | 4 3 5 . . . 10 3 2 8 17 6 1 . 9 5 Attach 38 | 1 . 1 1 . . 15 1 . 7 4 1 . . 4 3 Detach 3 | . . . . . . . . . 1 1 . . . . 1 Swap 32 | 1 . 4 1 1 2 9 3 . 1 1 3 . . 6 . Drop 59 | . 7 5 1 2 4 9 . . 8 6 12 . . 5 . Fire 267 | 4 4 21 13 . 3 87 15 . 27 33 5 6 . 45 4 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 42 | -11/Junkyard | Discovered new exit (range 8) 67 | -11/Junkyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 16) 191 | -10/Materials | Discovered new exit (range 14) 248 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 442 | -9/Materials | Central database locked down 513 | -9/Materials | Discovered new exit (range 11) 637 | -9/Materials | Identified exit to Mines 676 | -9/Materials | Entered Mines 687 | -9/Mines | Met a Derelict bent on vengeance 737 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 840 | -9/Mines | Discovered new exit (range 10) 841 | -9/Mines | Learned location of Storage (-7) 860 | -9/Mines | Identified exit to Materials 982 | -9/Mines | Discovered exit to Materials (range 11) 1010 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1020 | -9/Mines | Identified exit to Zion 1137 | -9/Mines | Learned Materials interactive machine intel 1275 | -9/Mines | Entered Zion 1275 | -7/Zion | Accompanied by 2 allies 1365 | -7/Zion | System corruption cleaned by Quarantine Array 1711 | -7/Zion | Learned location of Extension (-5) 1855 | -7/Zion | Learned Factory emergency access door positions 2050 | -7/Zion | Given A8's code to call for help 2818 | -7/Zion | Imprinted 2820 | -7/Zion | Declared Zion's savior 3033 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3035 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3423 | -7/Zion | Discovered new exit (range 16) 3450 | -7/Zion | Identified exit to Proximity Caves 3518 | -7/Zion | Found Prototype Special Weapon 3521 | -7/Zion | Found Prototype Special Weapon 3524 | -7/Zion | Found Prototype Special Weapon 3737 | -7/Zion | Entered Proximity Caves 3737 | -6/Proximity Caves | Accompanied by 8 allies 3740 | -6/Proximity Caves | Spotter reported a threat 4206 | -6/Proximity Caves | Build established: Scavenger-Mutant 4682 | -6/Proximity Caves | Discovered new exit (range 11) 4698 | -6/Proximity Caves | Identified exit to Factory 4746 | -6/Proximity Caves | Spotted B-75 Beast 4853 | -6/Proximity Caves | Entered Factory 4853 | -6/Factory | Accompanied by 2 allies 4853 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5012 | -6/Factory | Repaired Hvy. Assault Rifle 5036 | -6/Factory | Garrison activated, responded to threat 5089 | -6/Factory | Identified RU-N14's Throwing Claymores (x3) 5115 | -6/Factory | Lost 4 parts (1n3w) 5181 | -6/Factory | Zion Recon squad teleported in 5287 | -6/Factory | Lost 3 parts (2p1n) 5508 | -6/Factory | Noticed a derelict Sapper rigging charges 5549 | -6/Factory | Build established: Scavenger-Skirmisher 5587 | -6/Factory | Garrison activated, responded to threat 5657 | -6/Factory | Lost 5 parts (1p3n1w) 6098 | -6/Factory | Allied Derelicts emerged from ambush trap array 6149 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6150 | -6/Factory | Zion Recon squad teleported in 6328 | -6/Factory | Terminal network hard line cut 6858 | -6/Factory | Lost 3 parts (1p1n1w) 6893 | -6/Factory | System corruption reached 10% 6995 | -6/Factory | Discovered new exit (range 10) 7050 | -6/Factory | Identified exit to Lower Caves 7079 | -6/Factory | Entered Lower Caves 7384 | -6/Lower Caves | Build established: Skirmisher 7489 | -6/Lower Caves | Core integrity fell below 50% 7963 | -6/Lower Caves | Discovered new exit (range 21) 8006 | -6/Lower Caves | Identified exit to Lower Caves 8050 | -6/Lower Caves | Entered another Lower Caves area 8297 | -6/Lower Caves | Discovered new exit (range 2) 8299 | -6/Lower Caves | Identified exit to Factory 8390 | -6/Lower Caves | Entered Factory 8390 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8838 | -5/Factory | Lost 4 parts (2n1u1w) 9109 | -5/Factory | Build established: Scavenger-Mutant 9256 | -5/Factory | Sucked down chute 9256 | -5/Factory | Entered Waste 9257 | -5/Waste | Met a frightened Derelict 9308 | -5/Waste | Spotted C-40 Crusher 9308 | -5/Waste | Spotted C-40 Crusher 9310 | -5/Waste | Destroyed C-40 Crusher 9341 | -5/Waste | Destroyed C-40 Crusher 9365 | -5/Waste | Spotted C-40 Crusher 9387 | -5/Waste | Destroyed C-40 Crusher 9400 | -5/Waste | Spotted C-40 Crusher 9413 | -5/Waste | Spotted C-40 Crusher 9416 | -5/Waste | Spotted C-40 Crusher 9420 | -5/Waste | Destroyed C-40 Crusher 9442 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9445 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9446 | -5/Waste | Destroyed C-40 Crusher 9476 | -5/Waste | Lost 3 parts (1p2n) 9477 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9480 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9484 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9515 | -5/Waste | Lost 3 parts (3w) 9539 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9728 | -5/Waste | Build established: Mutant 9832 | -5/Waste | Warlord forces began an assault 10157 | -5/Waste | Build established: Tank 10390 | -5/Waste | Discovered new exit (range 16) 10519 | -5/Waste | Entered Factory 10519 | -5/Factory | Accompanied by 19 allies 10753 | -5/Factory | Garrison activated, responded to threat 11021 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11022 | -5/Factory | Zion Hacker squad teleported in 11275 | -5/Factory | Discovered new exit (range 6) 11299 | -5/Factory | Entered Upper Caves 11299 | -5/Upper Caves | Accompanied by 13 allies 11299 | -5/Upper Caves | Spotted B-75 Beast 11308 | -5/Upper Caves | Allies destroyed B-75 Beast 11522 | -5/Upper Caves | Learned location of 1 exit from Factory 11553 | -5/Upper Caves | Build established: Scavenger-Tank 11571 | -5/Upper Caves | Attracted the attention of an 0b10 base 11587 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 11587 | -5/Upper Caves | Learned Factory trap positions 11587 | -5/Upper Caves | Learned Armory terminal intel 11912 | -5/Upper Caves | Discovered new exit (range 10) 11932 | -5/Upper Caves | Entered another Upper Caves area 11932 | -5/Upper Caves | Accompanied by 9 allies 11945 | -5/Upper Caves | Discovered new exit (range 17) 11948 | -5/Upper Caves | Learned location of Armory (-4) 12028 | -5/Upper Caves | Entered Factory 12028 | -4/Factory | Accompanied by 8 allies 12028 | -4/Factory | Evolved 2 slots: Utility x2 12029 | -4/Factory | Identified exit to Armory 12030 | -4/Factory | Loaded intel: 104 trap records 12998 | -4/Factory | Lost 6 parts (4u2w) 13124 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13125 | -4/Factory | Zion Infowar Resupply teleported in 13234 | -4/Factory | Released all parts (12) 13244 | -4/Factory | Core integrity fell below 50% 13264 | -4/Factory | Lost 6 parts (2n3u1w) 13276 | -4/Factory | Entered Armory 13277 | -4/Armory | Loaded intel: 13 terminal locations 13317 | -4/Armory | Core integrity fell below 20% 13357 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Sealed Heavy Doors opened. ALERT: Suspicious activity at Terminal A008. Dispatching Investigation squad. Acquired Prototype Flight Unit. Identified Diametric Drive. Acquired Diametric Drive. [Achievement: Can't Catch Me] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Acquired Diametric Drive. SM:8O|AGDM/GOFNSW8R,NQIZUCYGFH,= Door Terminal unresponsive. Triggered Segregator Trap. Arcs of energy rise from the floor. Diametric Drive blown off. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????"""T"""????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##############????????????????? | | ???????????????????# #????????????????? | | ???????????????????# !!! #????????????????? | | ???????????????????# !!! ??????????????????? | | ???????????????????? !!! ????????????????????? | | ?????????????????????? ??????????????????????? | | ??????##################+####################+##+# | | ???? == | | ???? = | | ???? | | ???? s | | ?????######+############s######+############ # | | ????????????????????# # ?????????#T # | | ????????????????????# # !!! ???????## ## | | ????????????????????# # !!! ?????# # | | ????????????????????# # !!! #????# ==# | | ????????????????????# # #????# ==# | | ????????????????????# === # #????#= ==# | | ????????????????????# =@= # #????####### | | ????????????????????# === # #??????????? | | ????????????????????# # #??????????? | | ????????????????????###################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 41 Energy Capacity 915 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Additional Mass Support 6 Armor Coverage 750 Propulsion Shielding 66 Evasion (%) 65 Recoil Reduction 2 Item Schematics ----------------- Beamcaster | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Battle Rifle | -5/Factory | Scanalyzed Hvy. Beamcaster | -5/Factory | Scanalyzed Enh. Fission Core | -4/Factory | Z-intel Plasma Sword | -4/Factory | Z-intel Cld. Plasma Cannon | -4/Factory | Z-intel Exp. Heat Sink | -4/Factory | Z-intel Plasma Lance | -4/Factory | Z-intel Prc. Rocket Launcher | -4/Factory | Z-intel Exp. Flexi-carbon Leg | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Adv. Matter Compressor | -4/Factory | Z-intel Neutron Cannon | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Robot Schematics ------------------ A-15 Conveyor | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed ComponentMachineLog Manual? 0 Play Time 02:04:16 Cumulative 4.1 hours Start 2024.01.29 @ 18:26:14 End 2024.01.29 @ 22:57:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3892f065-4338-4050-aa53-5b3033455f9f