Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.09.24 @ 10:30:52

Player: FUMI

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (179)     895
Value Destroyed (7518)     7518
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (746)                746
              TOTAL SCORE: 13799

 Bonus
-------
High Alert Combat Kills    746

 Cogmind 
---------
Core Integrity             0/1150
Matter                     206/300
Energy                     192/380
System Corruption          3%
Temperature                Cool (671)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (4) --------
          Micro Fission Core
          Micro Fission Core
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION (6) ---
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY (6) ------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Improved Light Armor Plating
        Layered Medium Armor Plating
>               --- WEAPON (4) -------
                Coil Gun
                Coil Gun
          Heavy Machine Gun
       Advanced Assault Cannon
>               --- INVENTORY (18) ---
          Micro Fission Core
          Micro Fission Core
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Heat Sink
                Powered Armor
                Hardcell Cannon
          Heavy Shock Bomb Launcher
                Lance

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
          Small Matter Pod
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Machine Gun
                KE Penetrator
                KE Penetrator
                Railgun
>               --- INVENTORY --------
          Micro Fission Core
          Micro Fission Core
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Heat Sink
       Improved Light Armor Plating
                Powered Armor
                Coil Gun
                Coil Gun
                Coil Gun
          Heavy Machine Gun
       Advanced Assault Cannon
                Hardcell Cannon
          Heavy Shock Bomb Launcher
[Rating: 119]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Utility Shielding
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Slots Evolved              13   | .   1   2   .   2   2   2   2   2   
  Power                    3    | .   .   1   .   .   1   1   .   .   
  Propulsion               4    | .   1   1   .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   1   1   1   1   .   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   
Parts Attached             197  | 8   7   9   4   14  21  25  10  99  
  Power                    50   | 1   1   5   .   3   5   9   1   25  
    Engine                 14   | 1   1   1   .   1   2   8   .   .   
    Core                   23   | .   .   4   .   2   3   1   1   12  
    Reactor                13   | .   .   .   .   .   .   .   .   13  
  Propulsion               61   | 2   1   2   4   1   10  5   3   33  
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    57   | 2   1   2   4   1   6   5   3   33  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   4   .   .   .   
  Utility                  26   | 3   .   2   .   2   3   4   3   9   
    Device                 6    | .   .   .   .   1   .   3   .   2   
    Storage                6    | 1   .   1   .   .   .   1   1   2   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             14   | 2   .   1   .   1   3   .   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   5   .   .   8   3   7   3   32  
    Energy Gun             15   | 1   3   .   .   3   .   2   .   6   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   .   
    Ballistic Gun          39   | 1   2   .   .   4   3   1   3   25  
    Ballistic Cannon       3    | .   .   .   .   1   .   1   .   1   
    Launcher               1    | .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 36   | .   1   .   .   1   .   4   .   30  
  Power                    8    | .   .   .   .   .   .   .   .   8   
  Propulsion               9    | .   .   .   .   .   .   .   .   9   
  Utility                  4    | .   .   .   .   1   .   1   .   2   
  Weapon                   15   | .   1   .   .   .   .   3   .   11  
  Highest Loss Streak      11   | .   1   .   .   1   .   1   .   11  
Average Slot Usage (%)     97   | .   98  95  100 96  99  94  82  98  
  Engine                   5    | .   12  6   .   7   1   14  7   .   
  Core                     10   | .   .   12  20  8   19  5   4   9   
  Reactor                  2    | .   .   .   .   .   .   .   .   9   
  Leg                      30   | .   35  35  40  33  27  25  21  29  
  Device                   7    | .   .   .   .   .   7   12  16  12  
  Storage                  9    | .   12  10  10  8   7   6   5   12  
  Protection               9    | .   12  10  10  12  13  11  5   4   
  Energy Gun               6    | .   14  10  10  13  7   4   5   2   
  Ballistic Gun            10   | .   9   10  10  9   7   5   8   16  
  Ballistic Cannon         2    | .   .   .   .   .   7   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 15  20  33  33  44  55  89  76  119 
  Greatest Support         150  | 20  30  40  43  48  65  76  80  150 
  Greatest Overweight (x)  1    | 1   .   1   .   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 8   8   10  10  10  10  12  18  18  
  Average Capacity         12   | 6   8   9   10  10  10  11  12  17  
  Most Carried             18   | 5   8   10  10  10  10  12  12  18  
  Average Carried          11   | 2   7   9   9   9   9   10  11  16  
  Final Capacity           18   | 8   8   10  10  10  10  12  12  18  
  Final Carried            12   | 5   8   10  10  10  10  10  12  9   

 Class Distribution 
--------------------
 36% | Scavenger-Tank
 33% | Hacker-Tank
 24% | Hacker-Mutant
  5% | Generator-Tank

 Dominant Class 
----------------
  Hacker-Mutant | -10/Materials
  Hacker-Mutant | -9/Materials
  Hacker-Mutant | -9/Mines
 Scavenger-Tank | -8/Materials
    Hacker-Tank | -7/Factory
    Hacker-Tank | -6/Factory
 Scavenger-Tank | -5/Factory
 Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  
Matter Collected           5543 | 259  104  162  88   269  717  859  170  2915 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            8487 | .    168  334  312  790  731  1485 367  4300 
  Parts                    432  | .    9    30   18   37   38   77   24   199  
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    1    
Recyclers Shooed           9    | .    .    .    .    .    .    3    1    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  130  | .   5   9   6   14  13  25  7   51  
  Guns                     97   | .   5   9   6   13  6   8   1   49  
  Cannons                  28   | .   .   .   .   .   7   15  6   .   
  AOE                      5    | .   .   .   .   1   .   2   .   2   
Classes Destroyed          14   | .   2   2   1   2   3   3   .   1   
  Worker                   13   | .   .   .   .   .   4   1   .   8   
  Builder                  11   | .   .   .   .   .   .   4   1   6   
  Tunneler                 2    | .   .   .   .   .   .   1   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   
  Recycler                 7    | .   .   .   .   1   .   1   .   5   
  Operator                 4    | .   .   .   .   .   2   .   1   1   
  Watcher                  11   | .   .   2   .   2   3   2   .   2   
  Swarmer                  26   | .   2   5   .   3   2   5   3   6   
  Grunt                    37   | .   3   2   2   5   5   11  2   7   
  Brawler                  5    | .   .   .   2   1   1   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   1   .   2   
  Sentry                   16   | .   .   2   2   4   2   2   .   4   
  Hunter                   32   | .   .   .   .   1   1   5   2   23  
  Programmer               11   | .   .   .   .   .   2   1   .   8   
Best Kill Streak           10   | .   2   3   2   3   8   9   5   10  
  Combat Bots Only         5    | .   2   3   2   3   4   4   5   5   
Max Kills in Single Turn   5    | .   1   2   1   2   2   2   2   5   
  Gunslinging              1    | .   .   1   .   1   .   .   .   1   
  Exploded                 2    | .   .   .   .   1   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -6    -5    -4    
--------                   Run   | Scr   Mat   Mat   Min   Mat   Fac   Fac   Fac   Fac   
Damage Taken               9798  | .     150   121   107   296   470   1073  159   7422  
  Core                     1553  | .     30    36    27    13    82    107   11    1247  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     
Core Remaining (%)         91    | 100   88    .     84    97    88    87    98    .     
Volleys Fired              366   | .     19    19    15    35    50    63    15    150   
  Largest                  4     | .     2     2     2     3     3     3     4     4     
  Hottest                  257   | .     90    68    68    138   121   188   203   257   
Shots Fired                1149  | .     35    37    30    89    132   179   55    592   
  Gun                      978   | .     35    37    30    89    82    90    35    580   
  Cannon                   171   | .     .     .     .     .     50    89    20    12    
  Launcher                 .     | .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     
  Kinetic                  823   | .     18    19    15    42    100   109   20    500   
  Thermal                  176   | .     .     .     .     28    .     55    20    73    
  Explosive                .     | .     .     .     .     .     .     .     .     .     
  Electromagnetic          150   | .     17    18    15    19    32    15    15    19    
  Robot Hit Streak         38    | .     15    20    12    23    27    38    15    28    
  Robot Miss Streak        5     | .     2     3     2     2     4     5     2     4     
  Penetration Max          1     | .     .     .     .     1     .     .     .     1     
  Secondary Targets        21    | .     1     1     1     2     .     .     .     16    
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     .     1     
Shots Hit Robots           903   | .     27    28    19    67    114   146   43    459   
  Core Hits                455   | .     11    18    12    37    70    101   18    188   
  Critical Hits            15    | .     .     1     .     .     .     .     1     13    
  Critical Kills           6     | .     .     .     .     .     .     .     .     6     
  Critical Parts Destroyed 9     | .     .     1     .     .     .     .     1     7     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     
Damage Inflicted           20702 | .     341   401   312   1291  2184  3952  988   11233 
  Guns                     15619 | .     261   401   312   1152  1389  1700  585   9819  
  Cannons                  2891  | .     .     .     .     .     678   1639  403   171   
  Explosions               1958  | .     80    .     .     110   110   471   .     1187  
  Melee                    .     | .     .     .     .     .     .     .     .     .     
  Ramming                  234   | .     .     .     .     29    7     142   .     56    
  Kinetic                  13210 | .     112   179   137   500   1548  1859  320   8555  
  Thermal                  4284  | .     80    .     .     424   45    1671  375   1689  
  Explosive                719   | .     .     .     .     .     .     .     .     719   
  Electromagnetic          2255  | .     149   222   175   338   584   280   293   214   
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
Highest Corruption         3     | .     .     .     .     .     2     .     .     3     
  Average Corruption       1     | .     .     .     .     .     1     .     .     2     
  Corruption Purged        2     | .     .     .     .     .     .     .     .     2     
  Effects                  16    | .     .     .     .     .     4     .     .     12    
    Message Errors         3     | .     .     .     .     .     1     .     .     2     
    Matter Fused           3     | .     .     .     .     .     .     .     .     3     
    Heat Flow Errors       1     | .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      3     | .     .     .     .     .     3     .     .     .     
    Targeting Errors       5     | .     .     .     .     .     .     .     .     5     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     
Overflow Damage            382   | .     .     .     .     12    18    212   .     140   
  Projectiles              65    | .     .     .     .     .     18    47    .     .     
  Explosions               299   | .     .     .     .     12    .     151   .     136   
  Melee                    18    | .     .     .     .     .     .     14    .     4     
Knockbacks                 12    | .     .     .     .     .     2     8     .     2     
  Impact                   3     | .     .     .     .     .     1     1     .     1     
  Kinetic                  9     | .     .     .     .     .     1     7     .     1     
  Secondary                .     | .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      466   | .     19    .     .     45    .     88    .     314   
  Shots                    11    | .     1     .     .     2     .     2     .     6     
  Rammed                   3     | .     .     .     .     .     .     3     .     .     
Targets Rammed             19    | .     .     .     1     3     1     9     .     5     
  Kicked                   16    | .     .     .     1     3     1     6     .     5     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     
Highest Temperature        1077  | .     112   110   212   445   324   237   72    1077  
  Average Temperature      102   | .     40    39    74    127   72    68    17    185   
  Received Heat Transfer   1233  | .     102   45    66    171   189   219   72    369   
  Effects                  53    | .     .     .     .     11    .     .     .     42    
    Shutdowns              18    | .     .     .     .     2     .     .     .     16    
    Energy Bleed           5     | .     .     .     .     2     .     .     .     3     
    Interference           6     | .     .     .     .     2     .     .     .     4     
    Matter Decay           3     | .     .     .     .     1     .     .     .     2     
    Short Circuit          4     | .     .     .     .     .     .     .     .     4     
    Damage (minor)         3     | .     .     .     .     .     .     .     .     3     
    Damage (major)         10    | .     .     .     .     4     .     .     .     6     
    Damage (core)          4     | .     .     .     .     .     .     .     .     4     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     1     
  Impact Corruptions       3     | .     .     .     .     .     .     2     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | .     .     .     .     1     .     5     .     .     
  Heat Transferred         6233  | .     100   .     .     803   50    2388  666   2226  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     1     .     .     2     1     1     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Peak Influence             797  | .   114 182 200 325 225 337 335 797 
  Initial                  121  | .   .   .   45  .   46  37  121 120 
  Average                  214  | .   64  76  97  143 94  133 261 508 
Maximum Alert Level        3    | .   .   .   1   1   1   1   1   3   
  Low Security (%)         60   | 100 100 100 68  70  86  78  14  6   
  Level 1                  21   | .   .   .   31  29  13  21  85  22  
  Level 2                  12   | .   .   .   .   .   .   .   .   47  
  Level 3                  5    | .   .   .   .   .   .   .   .   22  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   .   .   4   4   2   9   
  Investigation            4    | .   .   .   .   .   1   1   2   .   
  Extermination            5    | .   .   .   .   .   1   1   .   3   
  Reinforcement            8    | .   .   .   .   .   1   2   .   5   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   2   .   3   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Distress Signals           7    | .   .   1   .   2   1   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              178  | .   5   15  6   20  25  32  11  64  
  Peak Tracking Total      7    | .   2   5   2   4   3   4   3   7   
  Tactical Retreats        10   | .   .   3   .   1   1   2   2   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Traps Triggered            8    | .   .   1   .   .   3   .   1   3   
  Indirectly               2    | .   .   .   .   .   2   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Machines Disabled          26   | .   1   .   1   .   4   4   .   16  
  Max in Single Turn       5    | .   1   .   1   .   4   4   .   5   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Machines Accessed          21   | .   3   1   .   1   10  2   2   2   
  Terminals                12   | .   3   1   .   1   3   1   1   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   1   1   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                36   | .   4   1   .   1   17  4   6   3   
  Successful               19   | .   1   1   .   1   11  2   3   .   
  Failed                   17   | .   3   .   .   .   6   2   3   3   
    Catastrophic           2    | .   .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   4   3   .   1   4   1   3   3   
  Terminals                18   | .   4   1   .   1   5   1   3   3   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          9    | .   .   .   .   .   3   3   3   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             6    | .   1   1   .   1   2   1   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Level Access Points      3    | .   .   .   .   1   1   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   3   1   3   .   
  Scan Component           5    | .   .   .   .   .   2   1   2   .   
  Repair                   2    | .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   
  Recycle Component        2    | .   .   .   .   .   2   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   2   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   1   .   .   5   1   2   2   
  Full Trace Events        4    | .   .   .   .   .   1   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   1   .   
  Time                     60   | .   .   .   .   .   38  .   22  .   
Parts Recycled             2    | .   .   .   .   .   2   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   4   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  
Turns Passed               7216 | 89   477  650  507  608  1488 1184 373  1840 
Spaces Moved               4341 | 67   321  415  380  337  988  690  214  929  
  Core                     12   | 12   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     4329 | 55   321  415  380  337  988  690  214  929  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  122  125  125  120  
  Average Speed            123  | 108  120  131  120  120  124  126  125  120  
  Slowest Speed            157  | 120  120  150  120  120  155  157  125  125  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    65   30   76   30   29   17   9    23   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          188  | .    2    .    .    5    9    48   .    124  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               50   | .    .    .    .    .    4    11   .    35   
  AOE                      138  | .    2    .    .    5    5    37   .    89   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  
Total                      5404 | 80   382  489  407  475  1143 865  285  1278 
  Wait                     303  | .    24   31   .    63   57   45   36   47   
  Move                     4333 | 66   320  414  379  336  987  689  213  929  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  63   | 5    6    7    2    9    10   10   2    12   
  Fast Attach              55   | 7    3    5    .    3    7    7    5    18   
  Attach                   53   | 1    1    1    .    3    4    7    3    33   
  Detach                   7    | 1    .    .    .    .    .    3    3    .    
  Swap                     89   | .    3    3    4    8    10   11   2    48   
  Drop                     116  | .    6    9    6    15   17   21   6    36   
  Fire                     366  | .    19   19   15   35   50   63   15   150  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     19   | .    .    .    1    3    1    9    .    5    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Identified exit to Materials
    9 | -11/Scrapyard | Discovered exit to Materials (range 16)
   90 | -11/Scrapyard | Entered Materials
   90 | -10/Materials | Evolved 1 slot: Propulsion x1
  218 | -10/Materials | Met 8R-AWN
  242 | -10/Materials | Identified exit to Mines
  242 | -10/Materials | Discovered exit to Mines (range 15)
  307 | -10/Materials | Build established: Hacker-Mutant
  488 | -10/Materials | Identified exit to Materials
  488 | -10/Materials | Discovered exit to Materials (range 15)
  567 | -10/Materials | Entered another Materials area
  567 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1179 | -9/Materials  | Identified exit to Mines
 1179 | -9/Materials  | Discovered exit to Mines (range 9)
 1217 | -9/Materials  | Entered Mines
 1222 | -9/Mines      | Identified exit to Materials
 1222 | -9/Mines      | Discovered exit to Materials (range 8)
 1524 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1716 | -9/Mines      | Discovered exit to Materials (range 7)
 1724 | -9/Mines      | Entered Materials
 1724 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1815 | -8/Materials  | Identified exit to Factory
 2223 | -8/Materials  | Build established: Scavenger-Tank
 2332 | -8/Materials  | Entered Factory
 2332 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2498 | -7/Factory    | Identified exit to Lower Caves
 2498 | -7/Factory    | Discovered exit to Lower Caves (range 12)
 2736 | -7/Factory    | Build established: Hacker-Tank
 2919 | -7/Factory    | Garrison activated, responded to threat
 3551 | -7/Factory    | Repaired Carbon-fiber Leg
 3759 | -7/Factory    | Identified exit to Factory
 3820 | -7/Factory    | Entered another Factory area
 3820 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3911 | -6/Factory    | Identified exit to Lower Caves
 3911 | -6/Factory    | Discovered exit to Lower Caves (range 16)
 3913 | -6/Factory    | Identified exit to Factory
 4028 | -6/Factory    | Spotted B-75 Beast
 4325 | -6/Factory    | Build established: Generator-Tank
 4666 | -6/Factory    | Build established: Hacker-Tank
 5004 | -6/Factory    | Entered another Factory area
 5004 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5223 | -5/Factory    | Repaired Imp. Titanium Leg
 5343 | -5/Factory    | Identified exit to Factory
 5343 | -5/Factory    | Discovered exit to Factory (range 16)
 5351 | -5/Factory    | Found Powered Armor
 5375 | -5/Factory    | Build established: Scavenger-Tank
 5377 | -5/Factory    | Entered another Factory area
 5377 | -4/Factory    | Evolved 2 slots: Propulsion x2
 6127 | -4/Factory    | First assault squad dispatched
 6477 | -4/Factory    | Lost 11 parts (4p4n1u2w)
 6512 | -4/Factory    | Spotted B-86 Titan
 7199 | -4/Factory    | Core integrity fell below 50%
 7215 | -4/Factory    | Core integrity fell below 20%
 7218 | -4/Factory    | Core destroyed

 Last Messages 
---------------
07211_ Wave Gun destroyed.
07211_ U-05 Engineer lays Concrete. <x2>
07213_ Power failure, Lgt. Antimatter Reactor shutdown.
07213_ Coil Gun permanently disabled.
07213_ Overheating: Short circuit.
07214_ Overheating: System interference.
07214_ Coil Gun temporarily disabled.
07214_ Adv. Heat Sink temporarily disabled.
07214_ Coil Gun temporarily disabled.
07214_ G-67 Veteran knocked back.
07214_ U-05 Engineer lays Concrete.
07215_ Power failure, Lgt. Antimatter Reactor shutdown.
07215_ Power failure, Mic. Fission Core shutdown.
07215_ Overheating: Core damaged (-184).
07215_ U-05 Engineer lays Concrete.
07216_ Overheating: Lrg. Storage Unit damaged (-102).
07216_ U-05 Engineer builds a Wall.
07217_ Hvy. Machine Gun permanently disabled.
07217_ Overheating: Short circuit.
07218_ Overheating: Core damaged (-172).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          66
Energy Capacity            630
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Assault Rifle | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              GuidedDisruptorTorch
  Manual?         0
Play Time         01:51:15
  Cumulative      27.1 hours
  Start           2020.09.18 @ 13:33:16
  End             2020.09.24 @ 10:30:52
Sessions          9
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          21
  Rogue           13
  Adventurer      0
  Explorer        8
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          22
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a6939f0-2714-4d66-8307-dffe209f0bee