Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 02:29:23 Player: LameThyst Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (986) 986 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3711 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Plasma Cannon Mini Assault Cannon Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Hover Unit > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit Improved Melee Analysis Suite Microactuators > --- WEAPON ----------- Mini Assault Cannon Flail > --- INVENTORY -------- Light Nuclear Core High-powered Shotgun Proton Missile Launcher Heavy Rocket Launcher Plasma Cutter [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . 1 1 Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 43 | 7 13 3 3 10 7 Power 5 | 1 1 1 . 1 1 Engine 5 | 1 1 1 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 8 1 1 4 1 Treads 1 | . . . . 1 . Leg 9 | 2 6 . . . 1 Wheel . | . . . . . . Hover 4 | . 2 1 1 . . Flight 3 | . . . . 3 . Utility 12 | 2 2 1 1 3 3 Device 5 | 1 2 . . 1 1 Storage 1 | 1 . . . . . Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 3 | . . 1 . 2 . Artifact . | . . . . . . Weapon 9 | 2 2 . 1 2 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 . . 1 1 Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 14 | . 1 . 1 4 8 Power 1 | . . . . . 1 Propulsion 5 | . . . 1 2 2 Utility 5 | . 1 . . . 4 Weapon 3 | . . . . 2 1 Highest Loss Streak 4 | . 1 . 1 1 4 To Critical Strikes . | . . . . . . Average Backups 6 | 3 7 7 7 7 4 Power 1 | . . 1 1 1 1 Propulsion . | . 1 1 . . . Utility 1 | . 1 2 3 2 . Weapon 2 | 1 3 3 3 3 2 Tool/Special . | . . . . . . Unused Backups 18 | . 7 . . 4 7 Power 4 | . 1 . . 1 2 Propulsion 2 | . 2 . . . . Utility 5 | . 3 . . 2 . Weapon 6 | . 1 . . 1 4 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 78 | . 95 98 98 82 38 Engine 9 | . 14 11 11 8 1 Leg 11 | . 27 . . . 1 Hover 7 | . . 33 31 13 4 Flight 1 | . . . . 5 . Device 11 | . 9 14 11 15 9 Storage 9 | . 14 11 11 8 . Processor 5 | . . . 3 8 13 Protection 1 | . . 7 7 1 . Ballistic Gun 16 | . 23 21 20 16 . Impact Weapon 3 | . 4 1 . . 6 Peak Build Rating 21 | 7 9 11 12 18 21 Average Rating 10 | 5 7 10 11 14 13 On Entrance 6 | . 7 8 11 11 . Naked Turns 34 | . . . . 16 18 Heaviest Build 25 | 15 15 20 22 25 10 Greatest Support 20 | 20 20 18 18 20 10 Greatest Overweight (x) 5 | . 2 1 1 5 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 7 5 Most Carried 8 | 6 8 8 8 8 5 Average Carried 6 | 3 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 5 8 8 7 5 5 Class Distribution -------------------- 86% | Mutant 8% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1316 | 247 345 55 79 385 205 Remotely . | . . . . . . Salvage Created 1331 | 44 573 55 25 377 257 Parts 85 | 7 42 3 7 23 3 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 32 | . 13 1 4 10 4 Melee 2 | . . . . . 2 Guns 23 | . 13 1 . 8 1 Cannons 2 | . . . . 2 . AOE 4 | . . . 4 . . Classes Destroyed 9 | 1 6 1 . 1 . Builder 1 | . 1 . . . . Tunneler 3 | 2 . . . . 1 Hauler 2 | . 2 . . . . Recycler 2 | . 1 . . . 1 Watcher 1 | . 1 . . . . Swarmer 14 | . 7 . 4 3 . Grunt 13 | . 6 . . 4 3 Brawler 1 | . . . . 1 . Sentry 4 | . . 1 . 2 1 Best Kill Streak 7 | 1 7 1 4 3 2 Combat Bots Only 6 | . 6 1 4 3 2 Max Kills in Single Turn 3 | 1 1 1 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 228 | . 39 12 5 79 93 Missed 66 | . 9 2 3 23 29 Hits 162 | . 30 10 2 56 64 Melee 2 | . . . . 2 . Projectile 160 | . 30 10 2 54 64 Critical Strikes 3 | . . . . 3 . Part Disruptions 1 | . . . . . 1 Damage Taken 2282 | . 273 143 46 726 1094 Core 860 | . 40 17 16 84 703 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 19 | . . . . . 19 Core Remaining (%) 89 | 100 84 . 91 84 . Volleys Fired 105 | 6 56 7 2 32 2 Largest 2 | 2 2 2 2 2 1 Hottest 56 | 40 40 40 53 56 25 Shots Fired 184 | 12 89 14 4 63 2 Gun 176 | 12 89 14 2 57 2 Cannon 6 | . . . . 6 . Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 182 | 12 89 14 2 63 2 Thermal . | . . . . . . Explosive 2 | . . . 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 3 10 8 2 15 3 Robot Miss Streak 5 | 4 5 1 2 3 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 130 | 5 48 12 2 46 17 Core Hits 58 | 2 27 2 4 18 5 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 5 | . 1 . . 1 3 Destroy 1 | . 1 . . . . Blast 1 | . . . . 1 . Smash 3 | . . . . . 3 Melee Attacks 27 | . 1 1 . . 25 Impact 27 | . 1 1 . . 25 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2630 | 68 666 147 222 667 860 Guns 1477 | 68 666 147 13 542 41 Cannons 125 | . . . . 125 . Explosions 209 | . . . 209 . . Melee 609 | . . . . . 609 Ramming 210 | . . . . . 210 Kinetic 1602 | 68 666 147 13 667 41 Thermal . | . . . . . . Explosive 209 | . . . 209 . . Electromagnetic . | . . . . . . Impact 609 | . . . . . 609 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 40 | . 3 . . . 40 Average Corruption 7 | . 2 . . . 24 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 2 . . . 1 Message Errors 2 | . 1 . . . 1 Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 155 | . . . . 5 150 Projectiles 5 | . . . . 5 . Explosions . | . . . . . . Melee 150 | . . . . . 150 Knockbacks 2 | . . . . 1 1 Impact 1 | . . . . . 1 Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 242 | . . . 32 . 210 Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 66 | . 11 5 . 66 . Average Temperature 16 | . 5 3 . 22 . Received Heat Transfer 606 | . 78 45 . 288 195 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions 5 | . . . . . 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 172 | 5 172 69 98 93 56 Initial 38 | . . 29 15 29 38 Average 47 | . 75 46 40 36 22 Influence Increases 1047 | 10 387 60 103 292 195 Destroy 0b10 Robot/C 640 | . 260 20 80 200 80 Destroy 0b10 Robot/NC 45 | 10 25 . . . 10 Destroy Leader 146 | . 56 10 10 50 20 Successful Hack 80 | . . . . 11 69 Disable Machine 45 | . 15 15 . 15 . Destroy Structure 16 | . 1 . 13 1 1 Partial Spotted 30 | . . 15 . 15 . Lose Combat Pursuer 45 | . 30 . . . 15 Influence Decreases 1047 | 10 317 91 64 285 280 Entered New Map 161 | . . 41 24 49 47 Time Decay 780 | 10 307 50 35 171 207 Lost Part 66 | . 10 . 5 25 26 Purge Threat 40 | . . . . 40 . Squads Dispatched 8 | . 2 . . 3 3 Investigation 2 | . 1 . . . 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 4 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 25 1 4 16 7 Peak Tracking Total 7 | . 7 1 3 7 3 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 3 | . 1 1 . 1 . Max in Single Turn 1 | . 1 1 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 15 | . 5 . . 4 6 Terminals 11 | . 4 . . 3 4 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 42 | . 14 . . 14 14 Successful 22 | . 5 . . 10 7 Failed 20 | . 9 . . 4 7 Catastrophic 5 | . 2 . . 1 2 Database Lockouts . | . . . . . . Manual 32 | . 12 . . 11 9 Terminals 34 | . 12 . . 13 9 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . . . . 3 . Branch Access Points 1 | . . . . 1 . Unreport Threat 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 15 | . 5 . . 6 4 Terminals 14 | . 4 . . 6 4 Botnet 6 | . 2 . . 3 1 Skim 8 | . 2 . . 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 5 . . 3 5 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 8 | . . . . . 8 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1637 | 19 565 102 80 422 449 Optics 432 | . . . . . 432 Sensors 642 | . 103 102 80 357 . Structural 799 | . 3 30 . 393 373 Seismic 478 | 19 459 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2050 | 117 832 102 80 438 481 Spaces Moved 1389 | 66 488 74 87 195 479 Core 104 | 3 . . . 33 68 Treads 14 | . . . . 14 . Legs 595 | 63 475 . . . 57 Wheels . | . . . . . . Hover 639 | . 13 74 87 111 354 Flight 37 | . . . . 37 . Fastest Speed 50 | 50 116 52 52 50 50 Average Speed 95 | 116 120 80 78 104 68 Slowest Speed 460 | 120 180 112 112 460 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 88 7 25 22 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 17 | . . . 16 . 1 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 16 | . . . 16 . . Terrain Rammed 35 | . . . . . 35 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1902 | 91 651 100 92 368 600 Wait 227 | 6 60 10 . 114 37 Move 1384 | 65 487 73 86 194 479 Hop . | . . . . . . Pick Up 31 | 6 12 2 . 6 5 Fast Attach 23 | 7 4 . . 4 8 Attach 11 | . 1 2 1 3 4 Detach 5 | . 2 . . 1 2 Swap 23 | . 9 4 3 7 . Drop 32 | 1 19 1 . 7 4 Fire 105 | 6 56 7 2 32 2 Melee 27 | . 1 1 . . 25 Ram 34 | . . . . . 34 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 10) 205 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 13) 817 | -10/Materials | Discovered new exit (range 16) 899 | -10/Materials | Discovered new exit (range 13) 950 | -10/Materials | Entered another Materials area 950 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 976 | -9/Materials | Discovered new exit (range 9) 1052 | -9/Materials | Entered Mines 1053 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1108 | -9/Mines | Met a Derelict bent on vengeance 1125 | -9/Mines | Discovered new exit (range 13) 1132 | -9/Mines | Identified exit to Materials 1132 | -9/Mines | Entered Materials 1132 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -8/Materials | Garrison activated, responded to threat 1554 | -8/Materials | Released all parts (11) 1565 | -8/Materials | Discovered new exit (range 11) 1570 | -8/Materials | Entered Factory 1570 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1728 | -7/Factory | Repaired Structural Scanner 1991 | -7/Factory | Lost 4 parts (1p1n2u) 2021 | -7/Factory | System corruption reached 10% 2028 | -7/Factory | Core integrity fell below 50% 2037 | -7/Factory | System corruption reached 30% 2043 | -7/Factory | Core integrity fell below 20% 2051 | -7/Factory | Core destroyed Last Messages --------------- 02041_ Slammed into Wall. 02042_ Destabilizing: Core damaged (-21). 02042_ Destabilizing: System corrupted (+2). 02043_ Slammed into Wall. 02043_ Destabilizing: Core damaged (-14). 02044_ Slammed into Wall. 02045_ Destabilizing: System corrupted (+1). 02045_ Destabilizing: System corrupted (+2). 02046_ Slammed into Wall. 02046_ Destabilizing: System corrupted (+1). 02047_ Slammed into Wall. 02047_ Destabilizing: System corrupted (+1). 02047_ Destabilizing: Core damaged (-14). 02048_ Slammed into Wall. 02048_ Destabilizing: System corrupted (+1). 02048_ Destabilizing: Core damaged (-35). 02049_ Slammed into Wall. 02050_ Destabilizing: System corrupted (+1). 02051_ Slammed into Wall. 02051_ Destabilizing: Core damaged (-7). 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""""""""" # """""" T############ | | ????????# # """""" "############ | | ????????# """"""""" # """""" "##?????????? | | ????????# # """""" "##?????????? | | ????????# """"""""" + ###?????????? | | ????????# # ###?????????? | | ????????################### ##??????????? | | ???????????? # """T""" # ##??????????? | | ???????????? # """ """ # ##??????????? | | ???????????? # # !* ##??????????? | | ???????????? # ! # ** ##??????????? | | ???????????? # # ##??????????? | | ???????????? # + ##??????????? | | ???????????? # # #####??????????? | | ???????????? # # #####??????????? | | ???????????? # # ##?????????????? | | ????????????## ==! # ####### | | ????????????## =!! # ################ | | ????????????## =! # | | ????????????###########%### | | ??????????################# | | ??????????## | | ??????????## ???########### | | ????????????????#### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 5% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialLargeScanner Manual? 0 Play Time 00:29:22 Cumulative 84.7 hours Start 2025.07.15 @ 02:00:22 End 2025.07.15 @ 02:29:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0ddeefc4-bfcb-4651-8d01-345e7361cea2