Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 00:25:25

Player: sasha

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (154)     770
Value Destroyed (5263)     5263
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1305)               1305
              TOTAL SCORE: 11198

 Bonus
-------
High Alert Combat Kills    605
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/850
Matter                     149/300
Energy                     290/290
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
    Reinforced Deuterium Engine
>              --- PROPULSION (3) ---
       Armored Medium Treads
>              --- UTILITY (9) ------
               Targeting Computer
               Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
         Light Angular Momentum Engine
      Enhanced Optical Array
  Experimental Signal Interpreter
               Transmission Jammer

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Heavy Armor Plating
       Improved Heavy Armor Plating
>               --- WEAPON -----------
                Phase Cannon
          Heavy Flak Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
         Medium Treads
        Armored Medium Treads
       Improved Heat Sink
       Advanced Heat Sink
       Enhanced Optical Array
     Long-range Sensor Array
     Long-range Sensor Array
   Experimental Signal Interpreter
                Targeting Computer
                Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Launcher Guidance Computer
                Transmission Jammer
       Improved Heavy Armor Plating
       Improved Heavy Armor Plating
          Heavy Laser
[Rating: 69]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Heavy Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Heavy Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Heavy Flak Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   2   2   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             96   | 6   4   10  9   4   23  7   4   .   29  
  Power                    12   | 1   1   1   2   1   2   .   1   .   3   
    Engine                 7    | 1   1   1   .   1   1   .   .   .   2   
    Core                   5    | .   .   .   2   .   1   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   .   1   2   1   10  3   2   .   9   
    Treads                 30   | 2   .   1   2   1   10  3   2   .   9   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 1   3   5   2   1   4   3   .   .   11  
    Device                 3    | .   .   .   .   .   1   .   .   .   2   
    Storage                7    | 1   3   2   .   .   .   1   .   .   .   
    Processor              13   | .   .   2   1   1   2   2   .   .   5   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   1   .   1   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   3   3   1   7   1   1   .   6   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          16   | 2   .   3   3   1   5   1   1   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   2   .   .   .   4   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   
Parts Lost                 57   | .   1   5   2   3   20  4   3   1   18  
  Power                    6    | .   1   1   1   .   1   .   .   1   1   
  Propulsion               23   | .   .   2   1   1   9   3   2   .   5   
  Utility                  13   | .   .   2   .   1   3   1   .   .   6   
  Weapon                   15   | .   .   .   .   1   7   .   1   .   6   
  Highest Loss Streak      12   | .   1   2   1   3   12  2   2   1   8   
Average Slot Usage (%)     94   | .   93  90  97  97  97  97  99  98  91  
  Engine                   4    | .   13  11  1   3   5   .   .   .   4   
  Core                     3    | .   .   .   6   3   1   7   7   5   1   
  Treads                   20   | .   28  15  18  21  22  22  22  23  17  
  Device                   2    | .   .   .   .   .   4   3   .   .   4   
  Storage                  23   | .   22  26  27  23  23  23  23  23  19  
  Processor                21   | .   .   10  17  23  23  25  30  30  26  
  Protection               2    | .   .   4   8   5   .   .   .   .   3   
  Ballistic Gun            13   | .   28  22  18  15  12  8   15  15  4   
  Ballistic Cannon         2    | .   .   .   .   .   1   5   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 10  54  89  100 103 98  112 109 109 157 
  Greatest Support         82   | 40  40  40  40  60  66  63  71  71  82  
  Greatest Overweight (x)  43   | .   1   4   2   2   2   2   2   1   43  
  Average Overweight (x)   1    | .   .   2   2   1   1   1   1   1   1   
Largest Inventory Capacity 28   | 6   18  26  26  26  26  28  28  28  28  
  Average Capacity         25   | 5   12  21  26  26  26  26  28  28  27  
  Most Carried             28   | 4   8   26  26  26  26  28  28  25  28  
  Average Carried          21   | 1   4   15  25  25  19  26  27  25  24  
  Final Capacity           28   | 6   18  26  26  26  26  28  28  28  4   
  Final Carried            28   | 2   8   26  26  26  26  28  25  25  4   

 Class Distribution 
--------------------
 85% | Hauler-Mutant
 10% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Garrison
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Fac  
Matter Collected           4394 | 207  222  499  541  105  657  251  284  120  1508 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6147 | .    234  1075 635  225  573  266  354  197  2588 
  Parts                    285  | .    18   69   42   12   34   6    13   6    85   
Haulers Intercepted        7    | .    .    4    2    .    .    .    .    .    1    
Recyclers Shooed           15   | .    1    .    2    1    .    .    .    .    11   
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    12   5    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Low Fac 
Combat Hostiles Destroyed  117  | .   8   23  11  4   16  8   7   5   35  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     78   | .   8   23  11  4   13  3   7   5   4   
  Cannons                  38   | .   .   .   .   .   3   5   .   .   30  
Classes Destroyed          15   | .   4   4   2   .   1   .   1   1   2   
  Worker                   4    | .   .   .   2   .   .   .   .   .   2   
  Builder                  6    | .   1   .   2   1   .   .   .   .   2   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   4   2   .   .   .   .   .   1   
  Recycler                 12   | .   .   2   .   1   .   .   .   .   9   
  Watcher                  7    | .   1   2   1   .   .   1   .   .   2   
  Swarmer                  24   | .   6   10  3   3   2   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   
  Grunt                    56   | .   2   8   3   .   6   6   4   4   23  
  Brawler                  4    | .   .   .   .   .   2   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   5   3   1   2   2   .   .   1   
  Hunter                   11   | .   .   .   2   .   4   .   2   .   3   
  Programmer               5    | .   .   .   .   .   .   .   1   .   4   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | .   5   4   4   6   5   2   3   4   11  
  Combat Bots Only         7    | .   5   4   3   4   5   2   3   4   7   
Max Kills in Single Turn   2    | .   1   2   2   2   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Fac  
Damage Taken               13348 | .    402  750  663  370  3050 565  432  321  6795 
  Core                     1687  | .    69   155  23   18   389  49   54   70   860  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69    | 100  72   61   95   .    .    .    .    17   .    
Volleys Fired              439   | .    37   77   54   10   64   29   15   13   140  
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    
  Hottest                  143   | .    40   46   53   53   69   78   56   56   143  
Shots Fired                807   | .    74   154  97   20   123  55   28   26   230  
  Gun                      571   | .    74   154  97   20   114  28   28   26   30   
  Cannon                   236   | .    .    .    .    .    9    27   .    .    200  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  787   | .    74   154  97   20   123  55   28   26   210  
  Thermal                  20    | .    .    .    .    .    .    .    .    .    20   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         61    | .    8    11   15   11   16   43   46   60   61   
  Robot Miss Streak        13    | .    3    5    5    2    5    2    3    2    13   
  Penetration Max          1     | .    .    .    1    1    .    .    .    .    .    
  Secondary Targets        8     | .    .    4    .    1    2    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    .    .    1    .    
Shots Hit Robots           642   | .    43   104  71   17   106  46   26   23   206  
  Core Hits                468   | .    16   51   34   10   57   18   38   22   222  
  Critical Hits            4     | .    .    .    .    .    1    .    1    1    1    
  Critical Kills           2     | .    .    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    1    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13269 | .    417  1337 1344 444  1793 1201 502  582  5649 
  Guns                     7289  | .    417  1337 1344 444  1641 456  502  582  566  
  Cannons                  5957  | .    .    .    .    .    152  745  .    .    5060 
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  23    | .    .    .    .    .    .    .    .    .    23   
  Kinetic                  12845 | .    417  1337 1344 444  1793 1201 502  582  5225 
  Thermal                  401   | .    .    .    .    .    .    .    .    .    401  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    3    3    3    3    6    
  Average Corruption       3     | .    .    .    .    .    2    3    3    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  79    | .    .    .    .    .    11   20   7    11   30   
    Message Errors         20    | .    .    .    .    .    5    .    3    3    9    
    Matter Fused           16    | .    .    .    .    .    1    8    .    1    6    
    Heat Flow Errors       12    | .    .    .    .    .    3    3    3    1    2    
    Energy Discharges      11    | .    .    .    .    .    1    5    1    2    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      8     | .    .    .    .    .    .    2    .    3    3    
    Targeting Errors       9     | .    .    .    .    .    1    1    .    1    6    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            63    | .    .    .    .    .    .    20   .    .    43   
  Projectiles              63    | .    .    .    .    .    .    20   .    .    43   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 128   | .    .    .    .    .    2    8    .    .    118  
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  113   | .    .    .    .    .    2    8    .    .    103  
  Secondary                14    | .    .    .    .    .    .    .    .    .    14   
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    3    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    1    
Highest Temperature        696   | .    18   9    38   9    259  147  126  163  696  
  Average Temperature      128   | .    9    5    21   6    158  35   55   55   154  
  Received Heat Transfer   3738  | .    87   228  189  36   720  240  135  162  1941 
  Effects                  34    | .    .    .    .    .    1    .    .    .    33   
    Shutdowns              8     | .    .    .    .    .    .    .    .    .    8    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    .    6    
    Interference           5     | .    .    .    .    .    1    .    .    .    4    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    
    Short Circuit          5     | .    .    .    .    .    .    .    .    .    5    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    3    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    3    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    3    
  Heat Transferred         553   | .    .    .    .    .    .    .    .    .    553  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Low Fac 
Peak Influence             811  | .   211 326 325 242 499 460 .   .   811 
  Initial                  251  | .   .   .   137 147 179 251 .   .   50  
  Average                  311  | .   111 204 230 162 376 300 .   .   453 
Maximum Alert Level        3    | .   1   1   1   1   2   2   .   .   3   
  Low Security (%)         31   | 100 70  46  34  84  6   .   .   .   25  
  Level 1                  38   | .   29  53  65  15  38  96  .   .   2   
  Level 2                  26   | .   .   .   .   .   55  3   .   .   58  
  Level 3                  4    | .   .   .   .   .   .   .   .   .   13  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   1   2   1   .   1   .   .   11  
  Investigation            3    | .   .   1   .   .   .   1   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   
  Reinforcement            5    | .   .   .   2   .   .   .   .   .   3   
  Assault                  3    | .   .   .   .   .   .   .   .   .   3   
  Garrison                 2    | .   .   .   .   1   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   2   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Low Low Fac 
Distress Signals           12   | .   1   3   2   .   .   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   10  28  13  5   19  13  8   5   62  
  Peak Tracking Total      14   | .   5   5   5   5   5   3   4   4   14  
  Tactical Retreats        9    | .   1   1   .   .   1   3   1   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Low Fac 
Traps Triggered            10   | .   1   .   .   .   5   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac Low Low Fac 
Machines Disabled          5    | .   .   .   2   .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Low Low Fac 
Machines Accessed          10   | .   3   3   .   1   .   1   .   .   2   
  Terminals                8    | .   3   3   .   .   .   1   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                32   | .   8   12  .   1   .   1   .   .   10  
  Successful               18   | .   3   8   .   1   .   1   .   .   5   
  Failed                   14   | .   5   4   .   .   .   .   .   .   5   
    Catastrophic           2    | .   .   1   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   5   2   .   .   .   .   .   .   4   
  Terminals                25   | .   8   12  .   .   .   1   .   .   4   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   6   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             14   | .   3   8   .   .   .   1   .   .   2   
  Record                   6    | .   .   6   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   .   .   2   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   3   
  Build                    3    | .   .   .   .   .   .   .   .   .   3   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   3   .   .   .   .   .   .   2   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   6   
    Matter                 636  | .   .   .   .   .   .   .   .   .   636 
    Time                   318  | .   .   .   .   .   .   .   .   .   318 
  Total Part Build Rating  36   | .   .   .   .   .   .   .   .   .   36  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac Low Low Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac Low Low Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      146  | .   .   .   .   .   .   .   .   146 .   
  Highest-Rated Ally       146  | .   .   .   .   .   .   .   .   146 .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Low Low Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Fac  
Turns Passed               7409 | 76   413  1128 733  278  830  763  514  692  1982 
Spaces Moved               2784 | 43   159  405  268  130  326  345  250  354  504  
  Core                     9    | 5    .    .    .    .    .    .    .    .    4    
  Treads                   2775 | 38   159  405  268  130  326  345  250  354  500  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  200  180  180  180  183  183  183  
  Average Speed            189  | 147  169  208  200  182  181  180  183  183  197  
  Slowest Speed            2200 | 160  180  240  200  200  200  200  205  183  2200 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    29   48   32   4    63   11   44   65   13   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    .    .    .    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    1    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          20   | .    .    .    .    .    .    1    2    1    16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    .    .    1    2    1    16   
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Fac  
Total                      4156 | 56   236  547  378  151  442  430  278  373  1265 
  Wait                     662  | .    25   18   13   .    1    35   6    7    557  
  Move                     2776 | 42   158  404  267  130  325  344  249  353  504  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128  | 8    10   31   20   5    21   11   2    .    20   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   82   | 6    2    7    7    3    22   4    3    .    28   
  Detach                   1    | .    .    .    .    .    .    .    .    .    1    
  Swap                     14   | .    2    3    2    1    1    3    1    .    1    
  Drop                     45   | .    2    7    15   2    3    4    2    .    10   
  Fire                     439  | .    37   77   54   10   64   29   15   13   140  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    .    .    4    
  Escape Stasis            4    | .    .    .    .    .    4    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Discovered new exit (range 15)
   77 | -11/Scrapyard  | Entered Materials
  307 | -10/Materials  | Build established: Mutant
  449 | -10/Materials  | Identified exit to Materials
  490 | -10/Materials  | Entered another Materials area
  490 | -9/Materials   | Evolved 2 slots: Utility x2
 1316 | -9/Materials   | Discovered new exit (range 7)
 1394 | -9/Materials   | Build established: Hauler-Mutant
 1570 | -9/Materials   | Discovered new exit (range 16)
 1615 | -9/Materials   | Identified exit to Materials
 1618 | -9/Materials   | Entered another Materials area
 1618 | -8/Materials   | Evolved 2 slots: Utility x2
 2257 | -8/Materials   | Discovered new exit (range 14)
 2349 | -8/Materials   | Identified exit to Factory
 2351 | -8/Materials   | Entered Factory
 2351 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2566 | -7/Factory     | Garrison activated, responded to threat
 2620 | -7/Factory     | Lost 3 parts (1n1u1w)
 2629 | -7/Factory     | Identified exit to Garrison
 2629 | -7/Factory     | Entered Garrison
 2672 | -7/Garrison    | Triggered checkpoint
 2764 | -7/Garrison    | Triggered checkpoint
 2868 | -7/Garrison    | Core integrity fell below 50%
 2900 | -7/Garrison    | Lost 12 parts (4n3u5w)
 3024 | -7/Garrison    | Discovered new exit (range 8)
 3220 | -7/Garrison    | Lost 4 parts (1p2n1w)
 3418 | -7/Garrison    | Discovered new exit (range 10)
 3452 | -7/Garrison    | Installed Relay Interface Framework
 3459 | -7/Garrison    | Entered Factory
 4125 | -7/Factory     | Discovered new exit (range 15)
 4168 | -7/Factory     | Discovered new exit (range 7)
 4222 | -7/Factory     | Entered Lower Caves
 4714 | -7/Lower Caves | Discovered new exit (range 12)
 4736 | -7/Lower Caves | Entered another Lower Caves area
 4778 | -7/Lower Caves | Learned location of 1 exit from Factory
 5314 | -7/Lower Caves | Core integrity fell below 20%
 5411 | -7/Lower Caves | NK-0LA showed up to help
 5413 | -7/Lower Caves | NK-0LA revealed a hidden path
 5428 | -7/Lower Caves | Entered Factory
 5428 | -6/Factory     | Evolved 2 slots: Utility x2
 5429 | -6/Factory     | Identified exit to Factory
 5441 | -6/Factory     | Found Prototype Processor
 5619 | -6/Factory     | Fabricated Arm. Medium Treads (x2)
 5725 | -6/Factory     | Fabricated Arm. Medium Treads (x2)
 5837 | -6/Factory     | Fabricated Arm. Medium Treads (x2)
 5929 | -6/Factory     | Local fabrication network quarantined
 6128 | -6/Factory     | First assault squad dispatched
 6340 | -6/Factory     | Garrison activated, responded to threat
 6410 | -6/Factory     | Destroyed 7 combat bots
 6845 | -6/Factory     | Lost 4 parts (2n1u1w)
 7312 | -6/Factory     | Core integrity fell below 50%
 7326 | -6/Factory     | Lost 3 parts (1n1u1w)
 7373 | -6/Factory     | Core integrity fell below 20%
 7410 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07377_ K-01 Serf cleans the Fabricator. <x2>
07384_ W-25 Informer sends out distress signal.
07384_ Critical hit.
07385_ K-01 Serf cleans the Fabricator.
07387_ Imp. Heavy Armor Plating destroyed.
07390_ P-60 Hacker resets K-01 Serf, system corruption cleaned.
07392_ Broken Arm. Medium Treads destroyed.
07398_ K-01 Serf cleans the Fabricator.
07398_ Slammed into P-60 Hacker.
07399_ K-01 Serf cleans the Terminal.
07400_ Med. Treads destroyed.
07401_ K-01 Serf cleans the Fabricator.
07401_ P-60 Hacker destroyed.
07401_ Adv. Heat Sink destroyed.
07402_ K-01 Serf cleans the Manufacturing Mainframe.
07402_ Dropped Hcp. Storage Unit. <x3>
07407_ K-01 Serf collects debris.
07408_ K-01 Serf cleans the Terminal.
07409_ K-01 Serf cleans the Manufacturing Mainframe.
07410_ R-10 Processor collects Lrn. Sensor Array.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ???????????????????????????#?????????????????????? |
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| ????????????????????????#   %    """" ""?????????? |
| ????????????????????????#  //    """" """"  ?????? |
| ????????????????????????#  /%%              +????? |
| ????????????????????????#        """" """????????? |
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| ????????????????????????#  """   """" """"  #????? |
| ????????????????????????# !!kg              #????? |
| ????????????????????????#*[%g*              #????? |
| ?????????????????????######Y####+#######+####????? |
| ?????????????????????#    gw!!   #???????????????? |
| ?????????????????????#  R k""""" #???????????????? |
| ?????????????????????#   @ ""T"" #???????????????? |
| ?????????????????????#           #???????????????? |
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| ??????????         ??#     #???????#       %       |
| ?????????          ??#     #???????#               |
| ????????##########???#     #???????#           %   |
| ?????????????????????#     #########          !% % |
| ?????????????????????#       ^    %          !=%== |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             1200
Evasion (%)                40
Targeting Accuracy         26
Recoil Reduction           3

 Item Schematics 
-----------------
 Adv. System Shield | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Medium Treads | x2 | -6/Factory | Preloaded
 Arm. Medium Treads | x2 | -6/Factory | Preloaded
 Arm. Medium Treads | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tank

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoVisualNanoactuators
  Manual?         0
Play Time         01:01:46
  Cumulative      24.7 hours
  Start           2020.12.20 @ 22:42:41
  End             2020.12.21 @ 00:25:25
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69705b78-d9fb-4ee4-a280-75c533be6b98