Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 00:25:25
Player: sasha
Result: Destroyed by G-50 Soldier with Heavy Laser
Performance
-------------
Evolutions (4) 2000
Regions Visited (9) 1800
Robots Destroyed (154) 770
Value Destroyed (5263) 5263
Prototype IDs (3) 60
Alien Tech Used (0) 0
Bonus (1305) 1305
TOTAL SCORE: 11198
Bonus
-------
High Alert Combat Kills 605
Entered Garrisons 200
Used RIF Installer 500
Cogmind
---------
Core Integrity 0/850
Matter 149/300
Energy 290/290
System Corruption 6%
Temperature Cool (9)
Movement Core (250) Ox4
Location -6/Factory
Parts
-------
> --- POWER (1) --------
Reinforced Deuterium Engine
> --- PROPULSION (3) ---
Armored Medium Treads
> --- UTILITY (9) ------
Targeting Computer
Targeting Computer
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Targeting Computer
> --- WEAPON (2) -------
(None)
> --- INVENTORY (4) ----
Light Angular Momentum Engine
Enhanced Optical Array
Experimental Signal Interpreter
Transmission Jammer
Peak State
------------
> --- POWER ------------
Reinforced Deuterium Engine
> --- PROPULSION -------
Armored Medium Treads
Armored Medium Treads
Armored Medium Treads
> --- UTILITY ----------
High-capacity Storage Unit
High-capacity Storage Unit
High-capacity Storage Unit
Advanced Signal Interpreter
Advanced Targeting Computer
Improved Heavy Armor Plating
Improved Heavy Armor Plating
> --- WEAPON -----------
Phase Cannon
Heavy Flak Cannon
> --- INVENTORY --------
Improved Deuterium Engine
Light Angular Momentum Engine
Light Angular Momentum Engine
Medium Treads
Armored Medium Treads
Improved Heat Sink
Advanced Heat Sink
Enhanced Optical Array
Long-range Sensor Array
Long-range Sensor Array
Experimental Signal Interpreter
Targeting Computer
Targeting Computer
Advanced Targeting Computer
Advanced Targeting Computer
Launcher Guidance Computer
Transmission Jammer
Improved Heavy Armor Plating
Improved Heavy Armor Plating
Heavy Laser
[Rating: 69]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Utility High-capacity Storage Unit
Device Long-range Sensor Array
Storage High-capacity Storage Unit
Processor Targeting Computer
Protection Improved Heavy Armor Plating
Weapon High-powered Shotgun
Energy Gun Heavy Laser
Energy Cannon Phase Cannon
Ballistic Gun High-powered Shotgun
Ballistic Cannon Heavy Flak Cannon
Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Slots Evolved 8 | . . 2 2 2 . . . . 2
Power . | . . . . . . . . . .
Propulsion 1 | . . . . 1 . . . . .
Utility 7 | . . 2 2 1 . . . . 2
Weapon . | . . . . . . . . . .
Parts Attached 96 | 6 4 10 9 4 23 7 4 . 29
Power 12 | 1 1 1 2 1 2 . 1 . 3
Engine 7 | 1 1 1 . 1 1 . . . 2
Core 5 | . . . 2 . 1 . 1 . 1
Reactor . | . . . . . . . . . .
Propulsion 30 | 2 . 1 2 1 10 3 2 . 9
Treads 30 | 2 . 1 2 1 10 3 2 . 9
Leg . | . . . . . . . . . .
Wheel . | . . . . . . . . . .
Hover . | . . . . . . . . . .
Flight . | . . . . . . . . . .
Utility 30 | 1 3 5 2 1 4 3 . . 11
Device 3 | . . . . . 1 . . . 2
Storage 7 | 1 3 2 . . . 1 . . .
Processor 13 | . . 2 1 1 2 2 . . 5
Hackware . | . . . . . . . . . .
Protection 7 | . . 1 1 . 1 . . . 4
Artifact . | . . . . . . . . . .
Weapon 24 | 2 . 3 3 1 7 1 1 . 6
Energy Gun 1 | . . . . . . . . . 1
Energy Cannon 1 | . . . . . . . . . 1
Ballistic Gun 16 | 2 . 3 3 1 5 1 1 . .
Ballistic Cannon 6 | . . . . . 2 . . . 4
Launcher . | . . . . . . . . . .
Special Weapon . | . . . . . . . . . .
Impact Weapon . | . . . . . . . . . .
Slashing Weapon . | . . . . . . . . . .
Piercing Weapon . | . . . . . . . . . .
Special Melee Weapon . | . . . . . . . . . .
Unidentified Prototypes 1 | . . . . 1 . . . . .
Parts Lost 57 | . 1 5 2 3 20 4 3 1 18
Power 6 | . 1 1 1 . 1 . . 1 1
Propulsion 23 | . . 2 1 1 9 3 2 . 5
Utility 13 | . . 2 . 1 3 1 . . 6
Weapon 15 | . . . . 1 7 . 1 . 6
Highest Loss Streak 12 | . 1 2 1 3 12 2 2 1 8
Average Slot Usage (%) 94 | . 93 90 97 97 97 97 99 98 91
Engine 4 | . 13 11 1 3 5 . . . 4
Core 3 | . . . 6 3 1 7 7 5 1
Treads 20 | . 28 15 18 21 22 22 22 23 17
Device 2 | . . . . . 4 3 . . 4
Storage 23 | . 22 26 27 23 23 23 23 23 19
Processor 21 | . . 10 17 23 23 25 30 30 26
Protection 2 | . . 4 8 5 . . . . 3
Ballistic Gun 13 | . 28 22 18 15 12 8 15 15 4
Ballistic Cannon 2 | . . . . . 1 5 . . 6
Naked Turns . | . . . . . . . . . .
Heaviest Build 157 | 10 54 89 100 103 98 112 109 109 157
Greatest Support 82 | 40 40 40 40 60 66 63 71 71 82
Greatest Overweight (x) 43 | . 1 4 2 2 2 2 2 1 43
Average Overweight (x) 1 | . . 2 2 1 1 1 1 1 1
Largest Inventory Capacity 28 | 6 18 26 26 26 26 28 28 28 28
Average Capacity 25 | 5 12 21 26 26 26 26 28 28 27
Most Carried 28 | 4 8 26 26 26 26 28 28 25 28
Average Carried 21 | 1 4 15 25 25 19 26 27 25 24
Final Capacity 28 | 6 18 26 26 26 26 28 28 28 4
Final Carried 28 | 2 8 26 26 26 26 28 25 25 4
Class Distribution
--------------------
85% | Hauler-Mutant
10% | Mutant
3% | Scavenger-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Hauler-Mutant | -9/Materials
Hauler-Mutant | -8/Materials
Hauler-Mutant | -7/Factory
Hauler-Mutant | -7/Garrison
Hauler-Mutant | -7/Factory
Hauler-Mutant | -7/Lower Caves
Hauler-Mutant | -7/Lower Caves
Hauler-Mutant | -6/Factory
Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Matter Collected 4394 | 207 222 499 541 105 657 251 284 120 1508
Remotely . | . . . . . . . . . .
Salvage Created 6147 | . 234 1075 635 225 573 266 354 197 2588
Parts 285 | . 18 69 42 12 34 6 13 6 85
Haulers Intercepted 7 | . . 4 2 . . . . . 1
Recyclers Shooed 15 | . 1 . 2 1 . . . . 11
Parts Field Recycled . | . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . .
Parts Self-Destructed 17 | . . . . . . . 12 5 .
Prevented . | . . . . . . . . . .
Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Combat Hostiles Destroyed 117 | . 8 23 11 4 16 8 7 5 35
Melee 1 | . . . . . . . . . 1
Guns 78 | . 8 23 11 4 13 3 7 5 4
Cannons 38 | . . . . . 3 5 . . 30
Classes Destroyed 15 | . 4 4 2 . 1 . 1 1 2
Worker 4 | . . . 2 . . . . . 2
Builder 6 | . 1 . 2 1 . . . . 2
Tunneler 1 | . . 1 . . . . . . .
Hauler 7 | . . 4 2 . . . . . 1
Recycler 12 | . . 2 . 1 . . . . 9
Watcher 7 | . 1 2 1 . . 1 . . 2
Swarmer 24 | . 6 10 3 3 2 . . . .
Saboteur 1 | . . . . . . . . . 1
Grunt 56 | . 2 8 3 . 6 6 4 4 23
Brawler 4 | . . . . . 2 . . . 2
Duelist 1 | . . . . . . . . . 1
Sentry 14 | . . 5 3 1 2 2 . . 1
Hunter 11 | . . . 2 . 4 . 2 . 3
Programmer 5 | . . . . . . . 1 . 4
Thief 1 | . . . . . . . . 1 .
Best Kill Streak 11 | . 5 4 4 6 5 2 3 4 11
Combat Bots Only 7 | . 5 4 3 4 5 2 3 4 7
Max Kills in Single Turn 2 | . 1 2 2 2 1 1 1 1 2
Gunslinging . | . . . . . . . . . .
Exploded . | . . . . . . . . . .
Melee 1 | . . . . . . . . . 1
Uniques/NPCs Destroyed . | . . . . . . . . . .
Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
-------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Damage Taken 13348 | . 402 750 663 370 3050 565 432 321 6795
Core 1687 | . 69 155 23 18 389 49 54 70 860
Absorbed by Shields . | . . . . . . . . . .
Core Remaining (%) 69 | 100 72 61 95 . . . . 17 .
Volleys Fired 439 | . 37 77 54 10 64 29 15 13 140
Largest 2 | . 2 2 2 2 2 2 2 2 2
Hottest 143 | . 40 46 53 53 69 78 56 56 143
Shots Fired 807 | . 74 154 97 20 123 55 28 26 230
Gun 571 | . 74 154 97 20 114 28 28 26 30
Cannon 236 | . . . . . 9 27 . . 200
Launcher . | . . . . . . . . . .
Special . | . . . . . . . . . .
Kinetic 787 | . 74 154 97 20 123 55 28 26 210
Thermal 20 | . . . . . . . . . 20
Explosive . | . . . . . . . . . .
Electromagnetic . | . . . . . . . . . .
Robot Hit Streak 61 | . 8 11 15 11 16 43 46 60 61
Robot Miss Streak 13 | . 3 5 5 2 5 2 3 2 13
Penetration Max 1 | . . . 1 1 . . . . .
Secondary Targets 8 | . . 4 . 1 2 . . 1 .
Max Gunslinging Chain 1 | . . 1 . 1 1 . . 1 .
Shots Hit Robots 642 | . 43 104 71 17 106 46 26 23 206
Core Hits 468 | . 16 51 34 10 57 18 38 22 222
Critical Hits 4 | . . . . . 1 . 1 1 1
Critical Kills 2 | . . . . . . . 1 1 .
Critical Parts Destroyed 2 | . . . . . 1 . . . 1
Melee Attacks . | . . . . . . . . . .
Impact . | . . . . . . . . . .
Slashing . | . . . . . . . . . .
Piercing . | . . . . . . . . . .
Sneak Attacks . | . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . .
Damage Inflicted 13269 | . 417 1337 1344 444 1793 1201 502 582 5649
Guns 7289 | . 417 1337 1344 444 1641 456 502 582 566
Cannons 5957 | . . . . . 152 745 . . 5060
Explosions . | . . . . . . . . . .
Melee . | . . . . . . . . . .
Ramming 23 | . . . . . . . . . 23
Kinetic 12845 | . 417 1337 1344 444 1793 1201 502 582 5225
Thermal 401 | . . . . . . . . . 401
Explosive . | . . . . . . . . . .
Electromagnetic . | . . . . . . . . . .
Impact . | . . . . . . . . . .
Slashing . | . . . . . . . . . .
Piercing . | . . . . . . . . . .
Highest Corruption 6 | . . . . . 3 3 3 3 6
Average Corruption 3 | . . . . . 2 3 3 3 3
Corruption Purged . | . . . . . . . . . .
Effects 79 | . . . . . 11 20 7 11 30
Message Errors 20 | . . . . . 5 . 3 3 9
Matter Fused 16 | . . . . . 1 8 . 1 6
Heat Flow Errors 12 | . . . . . 3 3 3 1 2
Energy Discharges 11 | . . . . . 1 5 1 2 2
Parts Rejected 2 | . . . . . . . . . 2
Data Loss (minor) 8 | . . . . . . 2 . 3 3
Targeting Errors 9 | . . . . . 1 1 . 1 6
Weapon Failures 1 | . . . . . . 1 . . .
Overload Shots . | . . . . . . . . . .
Overflow Damage 63 | . . . . . . 20 . . 43
Projectiles 63 | . . . . . . 20 . . 43
Explosions . | . . . . . . . . . .
Melee . | . . . . . . . . . .
Knockbacks 128 | . . . . . 2 8 . . 118
Impact 1 | . . . . . . . . . 1
Kinetic 113 | . . . . . 2 8 . . 103
Secondary 14 | . . . . . . . . . 14
Self-Inflicted Damage . | . . . . . . . . . .
Shots . | . . . . . . . . . .
Rammed 3 | . . . . . . . . . 3
Targets Rammed 4 | . . . . . . . . . 4
Kicked . | . . . . . . . . . .
Crushed 1 | . . . . . . . . . 1
Highest Temperature 696 | . 18 9 38 9 259 147 126 163 696
Average Temperature 128 | . 9 5 21 6 158 35 55 55 154
Received Heat Transfer 3738 | . 87 228 189 36 720 240 135 162 1941
Effects 34 | . . . . . 1 . . . 33
Shutdowns 8 | . . . . . . . . . 8
Energy Bleed 6 | . . . . . . . . . 6
Interference 5 | . . . . . 1 . . . 4
Matter Decay 2 | . . . . . . . . . 2
Short Circuit 5 | . . . . . . . . . 5
Damage (minor) 3 | . . . . . . . . . 3
Damage (major) 3 | . . . . . . . . . 3
Damage (core) 2 | . . . . . . . . . 2
Siege Activations . | . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . .
Parts Fried . | . . . . . . . . . .
Impact Corruptions . | . . . . . . . . . .
Robots Melted . | . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . .
Parts Melted 3 | . . . . . . . . . 3
Heat Transferred 553 | . . . . . . . . . 553
Parts Sabotaged 4 | . . . . . . . . . 4
Parts Stolen . | . . . . . . . . . .
Parts Stripped . | . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . .
Missiles Intercepted . | . . . . . . . . . .
Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Peak Influence 811 | . 211 326 325 242 499 460 . . 811
Initial 251 | . . . 137 147 179 251 . . 50
Average 311 | . 111 204 230 162 376 300 . . 453
Maximum Alert Level 3 | . 1 1 1 1 2 2 . . 3
Low Security (%) 31 | 100 70 46 34 84 6 . . . 25
Level 1 38 | . 29 53 65 15 38 96 . . 2
Level 2 26 | . . . . . 55 3 . . 58
Level 3 4 | . . . . . . . . . 13
Level 4 . | . . . . . . . . . .
Level 5 . | . . . . . . . . . .
High Security . | . . . . . . . . . .
Max Security . | . . . . . . . . . .
Squads Dispatched 16 | . . 1 2 1 . 1 . . 11
Investigation 3 | . . 1 . . . 1 . . 1
Extermination 3 | . . . . . . . . . 3
Reinforcement 5 | . . . 2 . . . . . 3
Assault 3 | . . . . . . . . . 3
Garrison 2 | . . . . 1 . . . . 1
Intercept . | . . . . . . . . . .
Construction Impeded 4 | . . . 2 . . . . . 2
Haulers Reinforced . | . . . . . . . . . .
Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
--------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Distress Signals 12 | . 1 3 2 . . . . . 6
Communications Jammed . | . . . . . . . . . .
Distress Signals . | . . . . . . . . . .
Times Spotted 163 | . 10 28 13 5 19 13 8 5 62
Peak Tracking Total 14 | . 5 5 5 5 5 3 4 4 14
Tactical Retreats 9 | . 1 1 . . 1 3 1 . 2
Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Traps Triggered 10 | . 1 . . . 5 2 . . 2
Indirectly . | . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . .
Triggered . | . . . . . . . . . .
Disarmed . | . . . . . . . . . .
Reprogrammed . | . . . . . . . . . .
Reused . | . . . . . . . . . .
Traps Extracted . | . . . . . . . . . .
Installed . | . . . . . . . . . .
Triggered . | . . . . . . . . . .
Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Machines Disabled 5 | . . . 2 . . . . . 3
Max in Single Turn 1 | . . . 1 . . . . . 1
Machines Sabotaged . | . . . . . . . . . .
Garrisons Compromised . | . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . .
Fab Network Shutdowns 1 | . . . . . . . . . 1
Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
--------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Machines Accessed 10 | . 3 3 . 1 . 1 . . 2
Terminals 8 | . 3 3 . . . 1 . . 1
Fabricators 1 | . . . . . . . . . 1
Repair Stations . | . . . . . . . . . .
Recycling Units . | . . . . . . . . . .
Scanalyzers . | . . . . . . . . . .
Garrison Access 1 | . . . . 1 . . . . .
Total Hacks 32 | . 8 12 . 1 . 1 . . 10
Successful 18 | . 3 8 . 1 . 1 . . 5
Failed 14 | . 5 4 . . . . . . 5
Catastrophic 2 | . . 1 . . . . . . 1
Database Lockouts . | . . . . . . . . . .
Manual 11 | . 5 2 . . . . . . 4
Terminals 25 | . 8 12 . . . 1 . . 4
Fabricators 6 | . . . . . . . . . 6
Repair Stations . | . . . . . . . . . .
Recycling Units . | . . . . . . . . . .
Scanalyzers . | . . . . . . . . . .
Garrison Access 1 | . . . . 1 . . . . .
Terminal Hacks 14 | . 3 8 . . . 1 . . 2
Record 6 | . . 6 . . . . . . .
Part Schematic 1 | . . . . . . 1 . . .
Robot Analysis 1 | . 1 . . . . . . . .
Prototype ID Bank 1 | . . 1 . . . . . . .
Level Access Points 1 | . 1 . . . . . . . .
Unreport Threat 3 | . 1 . . . . . . . 2
Zone Layout 1 | . . 1 . . . . . . .
Fabricator Hacks 3 | . . . . . . . . . 3
Build 3 | . . . . . . . . . 3
Repair Station Hacks . | . . . . . . . . . .
Recycling Unit Hacks . | . . . . . . . . . .
Scanalyzer . | . . . . . . . . . .
Garrison Access Hacks 1 | . . . . 1 . . . . .
Unlock Access 1 | . . . . 1 . . . . .
Unauthorized Hacks . | . . . . . . . . . .
Terminals . | . . . . . . . . . .
Fabricators . | . . . . . . . . . .
Repair Stations . | . . . . . . . . . .
Recycling Units . | . . . . . . . . . .
Scanalyzers . | . . . . . . . . . .
Garrison Access . | . . . . . . . . . .
Data Cores Recovered . | . . . . . . . . . .
Used . | . . . . . . . . . .
Hacking Detections 6 | . 1 3 . . . . . . 2
Full Trace Events 1 | . . 1 . . . . . . .
Feedback Events . | . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . .
Robots Built . | . . . . . . . . . .
Matter . | . . . . . . . . . .
Time . | . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . .
Part Schematics Acquired 1 | . . . . . . 1 . . .
Parts Built 6 | . . . . . . . . . 6
Matter 636 | . . . . . . . . . 636
Time 318 | . . . . . . . . . 318
Total Part Build Rating 36 | . . . . . . . . . 36
Parts Repaired . | . . . . . . . . . .
Time . | . . . . . . . . . .
Parts Recycled . | . . . . . . . . . .
Recycled Matter . | . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . .
Retrieved Components . | . . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . .
Parts Damaged . | . . . . . . . . . .
Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Used RIF Installer 1 | . . . . . 1 . . . .
Robots Hacked . | . . . . . . . . . .
Non-combat . | . . . . . . . . . .
Combat . | . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . .
Relay Couplers Released 3 | . . . . . . . . . 3
Programmers 3 | . . . . . . . . . 3
Robots Rewired . | . . . . . . . . . .
Allies Hacked . | . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . .
Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
-------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Total Allies 1 | . . . . . . . . 1 .
Largest Group 1 | . . . . . . . . 1 .
Highest-Rated Group 146 | . . . . . . . . 146 .
Highest-Rated Ally 146 | . . . . . . . . 146 .
Total Orders . | . . . . . . . . . .
Ally Attacks . | . . . . . . . . . .
Total Damage . | . . . . . . . . . .
Kills . | . . . . . . . . . .
Allies Corrupted . | . . . . . . . . . .
Allies Melted . | . . . . . . . . . .
Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Robot Analysis Total 1 | . 1 . . . . . . . .
Derelict Logs Recovered 1 | . . . . . . . . 1 .
Drone Launches . | . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . .
Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Turns Passed 7409 | 76 413 1128 733 278 830 763 514 692 1982
Spaces Moved 2784 | 43 159 405 268 130 326 345 250 354 504
Core 9 | 5 . . . . . . . . 4
Treads 2775 | 38 159 405 268 130 326 345 250 354 500
Legs . | . . . . . . . . . .
Wheels . | . . . . . . . . . .
Hover . | . . . . . . . . . .
Flight . | . . . . . . . . . .
Fastest Speed 50 | 50 160 180 200 180 180 180 183 183 183
Average Speed 189 | 147 169 208 200 182 181 180 183 183 197
Slowest Speed 2200 | 160 180 240 200 200 200 200 205 183 2200
Overloaded Moves . | . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . .
Robots Hopped . | . . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . . .
Exploration Rate (%) 31 | 3 29 48 32 4 63 11 44 65 13
Regions Visited 9
Branch Regions 2
Pre-discovered Areas . | . . . . . . . . . .
Known Exits Taken 4 | . 1 1 1 1 . . . . .
Unknown Exits Taken 4 | 1 . . . . . 1 1 1 .
Scrap Searched 3 | . . . . . . . 1 2 .
Spaces Dug . | . . . . . . . . . .
Terrain Destroyed 20 | . . . . . . 1 2 1 16
Melee . | . . . . . . . . . .
Projectile 20 | . . . . . . 1 2 1 16
AOE . | . . . . . . . . . .
Terrain Rammed . | . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . .
Machines Disabled . | . . . . . . . . . .
Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6
--------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac
Total 4156 | 56 236 547 378 151 442 430 278 373 1265
Wait 662 | . 25 18 13 . 1 35 6 7 557
Move 2776 | 42 158 404 267 130 325 344 249 353 504
Hop . | . . . . . . . . . .
Pick Up 128 | 8 10 31 20 5 21 11 2 . 20
Fast Attach . | . . . . . . . . . .
Attach 82 | 6 2 7 7 3 22 4 3 . 28
Detach 1 | . . . . . . . . . 1
Swap 14 | . 2 3 2 1 1 3 1 . 1
Drop 45 | . 2 7 15 2 3 4 2 . 10
Fire 439 | . 37 77 54 10 64 29 15 13 140
Melee . | . . . . . . . . . .
Ram . | . . . . . . . . . .
Kick . | . . . . . . . . . .
Crush 4 | . . . . . . . . . 4
Escape Stasis 4 | . . . . . 4 . . . .
Rewire 1 | . . . . . 1 . . . .
Trap . | . . . . . . . . . .
Miscellaneous . | . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: Fac)
History
---------
Turn | Location | Event
16 | -11/Scrapyard | Discovered new exit (range 15)
77 | -11/Scrapyard | Entered Materials
307 | -10/Materials | Build established: Mutant
449 | -10/Materials | Identified exit to Materials
490 | -10/Materials | Entered another Materials area
490 | -9/Materials | Evolved 2 slots: Utility x2
1316 | -9/Materials | Discovered new exit (range 7)
1394 | -9/Materials | Build established: Hauler-Mutant
1570 | -9/Materials | Discovered new exit (range 16)
1615 | -9/Materials | Identified exit to Materials
1618 | -9/Materials | Entered another Materials area
1618 | -8/Materials | Evolved 2 slots: Utility x2
2257 | -8/Materials | Discovered new exit (range 14)
2349 | -8/Materials | Identified exit to Factory
2351 | -8/Materials | Entered Factory
2351 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1
2566 | -7/Factory | Garrison activated, responded to threat
2620 | -7/Factory | Lost 3 parts (1n1u1w)
2629 | -7/Factory | Identified exit to Garrison
2629 | -7/Factory | Entered Garrison
2672 | -7/Garrison | Triggered checkpoint
2764 | -7/Garrison | Triggered checkpoint
2868 | -7/Garrison | Core integrity fell below 50%
2900 | -7/Garrison | Lost 12 parts (4n3u5w)
3024 | -7/Garrison | Discovered new exit (range 8)
3220 | -7/Garrison | Lost 4 parts (1p2n1w)
3418 | -7/Garrison | Discovered new exit (range 10)
3452 | -7/Garrison | Installed Relay Interface Framework
3459 | -7/Garrison | Entered Factory
4125 | -7/Factory | Discovered new exit (range 15)
4168 | -7/Factory | Discovered new exit (range 7)
4222 | -7/Factory | Entered Lower Caves
4714 | -7/Lower Caves | Discovered new exit (range 12)
4736 | -7/Lower Caves | Entered another Lower Caves area
4778 | -7/Lower Caves | Learned location of 1 exit from Factory
5314 | -7/Lower Caves | Core integrity fell below 20%
5411 | -7/Lower Caves | NK-0LA showed up to help
5413 | -7/Lower Caves | NK-0LA revealed a hidden path
5428 | -7/Lower Caves | Entered Factory
5428 | -6/Factory | Evolved 2 slots: Utility x2
5429 | -6/Factory | Identified exit to Factory
5441 | -6/Factory | Found Prototype Processor
5619 | -6/Factory | Fabricated Arm. Medium Treads (x2)
5725 | -6/Factory | Fabricated Arm. Medium Treads (x2)
5837 | -6/Factory | Fabricated Arm. Medium Treads (x2)
5929 | -6/Factory | Local fabrication network quarantined
6128 | -6/Factory | First assault squad dispatched
6340 | -6/Factory | Garrison activated, responded to threat
6410 | -6/Factory | Destroyed 7 combat bots
6845 | -6/Factory | Lost 4 parts (2n1u1w)
7312 | -6/Factory | Core integrity fell below 50%
7326 | -6/Factory | Lost 3 parts (1n1u1w)
7373 | -6/Factory | Core integrity fell below 20%
7410 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser
Last Messages
---------------
07377_ K-01 Serf cleans the Fabricator. <x2>
07384_ W-25 Informer sends out distress signal.
07384_ Critical hit.
07385_ K-01 Serf cleans the Fabricator.
07387_ Imp. Heavy Armor Plating destroyed.
07390_ P-60 Hacker resets K-01 Serf, system corruption cleaned.
07392_ Broken Arm. Medium Treads destroyed.
07398_ K-01 Serf cleans the Fabricator.
07398_ Slammed into P-60 Hacker.
07399_ K-01 Serf cleans the Terminal.
07400_ Med. Treads destroyed.
07401_ K-01 Serf cleans the Fabricator.
07401_ P-60 Hacker destroyed.
07401_ Adv. Heat Sink destroyed.
07402_ K-01 Serf cleans the Manufacturing Mainframe.
07402_ Dropped Hcp. Storage Unit. <x3>
07407_ K-01 Serf collects debris.
07408_ K-01 Serf cleans the Terminal.
07409_ K-01 Serf cleans the Manufacturing Mainframe.
07410_ R-10 Processor collects Lrn. Sensor Array.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 56
Energy Generation 16
Energy Capacity 290
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 20
Terrain Scan Density 10
Armor Coverage 1200
Evasion (%) 40
Targeting Accuracy 26
Recoil Reduction 3
Item Schematics
-----------------
Adv. System Shield | -7/Factory | Hacked
Robot Schematics
------------------
None
Fabricated
------------
Arm. Medium Treads | x2 | -6/Factory | Preloaded
Arm. Medium Treads | x2 | -6/Factory | Preloaded
Arm. Medium Treads | x2 | -6/Factory | Preloaded
Alien Tech Used
-----------------
None
Achievements
--------------
Tank
Challenges
------------
None
Game
------
Seed NeutrinoVisualNanoactuators
Manual? 0
Play Time 01:01:46
Cumulative 24.7 hours
Start 2020.12.20 @ 22:42:41
End 2020.12.21 @ 00:25:25
Sessions 2
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 29
Rogue 29
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 16
Gallery% 29
Achievement% 24
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 2
Font 24/Smallcaps
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 69705b78-d9fb-4ee4-a280-75c533be6b98