Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.03 @ 20:26:20 Player: hanj Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3742) 3742 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 8581 Bonus ------- High Alert Combat Kills 79 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 182/300 Energy 24/100 System Corruption 3% Temperature Critical (755) Movement Core (450) Ox8 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Wave Gun > --- INVENTORY (15) --- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Shield Generator Authchip [R/Combat] Authchip [R/Combat] Authchip [Weapon] Corruption Screen Recalibrator Wave Gun Wave Gun Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Micro Nuclear Core Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Shield Generator Authchip [R/Combat] Authchip [R/Combat] Authchip [Weapon] Corruption Screen Recalibrator Wave Gun Wave Gun Wave Gun Missile Launcher Remote Datajack [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Gauss Cannon Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . Utility 4 | . . 2 1 . 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 111 | 6 16 18 21 19 9 17 5 Power 17 | 1 1 4 2 4 1 3 1 Engine 9 | 1 1 1 2 2 . 2 . Core 8 | . . 3 . 2 1 1 1 Reactor . | . . . . . . . . Propulsion 25 | 2 4 5 4 3 3 4 . Treads 23 | 2 4 3 4 3 3 4 . Leg . | . . . . . . . . Wheel 2 | . . 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 6 5 5 6 3 3 . Device 11 | . 1 3 . 3 2 2 . Storage 4 | 1 1 . 1 1 . . . Processor 2 | . . 1 1 . . . . Hackware . | . . . . . . . . Protection 12 | . 4 1 3 2 1 1 . Artifact . | . . . . . . . . Weapon 40 | 2 5 4 10 6 2 7 4 Energy Gun 11 | 2 1 . . . 2 3 3 Energy Cannon 2 | . 2 . . . . . . Ballistic Gun 11 | . . 2 7 2 . . . Ballistic Cannon 10 | . 2 2 2 3 . 1 . Launcher 4 | . . . . 1 . 2 1 Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 1 . 1 . . . Parts Lost 29 | . 2 . 3 2 3 5 14 Power 3 | . . . . . . . 3 Propulsion 11 | . 1 . 1 1 1 3 4 Utility 9 | . 1 . 2 1 1 1 3 Weapon 6 | . . . . . 1 1 4 Highest Loss Streak 14 | . 1 . 2 1 2 3 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 91 99 92 86 85 86 81 Engine 5 | . 13 4 6 1 . 4 9 Core 4 | . . 6 2 6 7 8 1 Treads 22 | . 21 14 26 22 21 19 15 Device 8 | . 5 14 9 6 10 13 16 Storage 8 | . 8 11 9 7 6 6 6 Processor 6 | . . 11 8 7 6 6 6 Protection 9 | . 12 7 11 8 11 5 4 Energy Gun 1 | . . . . . 3 12 18 Energy Cannon 3 | . 13 4 . . . . . Ballistic Gun 6 | . . 8 11 9 1 . . Ballistic Cannon 9 | . 13 8 6 11 13 1 . Naked Turns . | . . . . . . . . Heaviest Build 72 | 14 38 40 53 64 67 72 71 Greatest Support 80 | 40 40 46 63 60 80 80 80 Greatest Overweight (x) 5 | . 5 1 1 1 1 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 7 15 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 15 Average Carried 12 | 1 5 12 14 14 13 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 1 6 15 14 14 14 15 12 Class Distribution -------------------- 71% | Mutant 13% | Gunner 7% | Tank 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Matter Collected 3089 | 236 286 403 903 559 196 492 14 Remotely . | . . . . . . . . Salvage Created 3421 | . 317 607 1037 512 168 663 117 Parts 182 | . 26 40 56 27 9 19 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Combat Hostiles Destroyed 81 | . 9 14 28 13 4 10 3 Guns 41 | . . 3 23 3 2 7 3 Cannons 37 | . 9 11 5 10 2 . . AOE 3 | . . . . . . 3 . Classes Destroyed 13 | . 3 2 4 2 . 2 . Worker 3 | . . . 2 1 . . . Builder 2 | . . . . 2 . . . Mechanic 1 | . . . 1 . . . . Watcher 9 | . 3 2 3 1 . . . Swarmer 11 | . 3 . 6 . . . 2 Grunt 38 | . 6 10 11 6 . 4 1 Brawler 2 | . . . 1 . . 1 . Duelist 1 | . . 1 . . . . . Sentry 17 | . . 3 8 1 4 1 . Specialist 3 | . . . . . . 3 . Hunter 3 | . . . 2 1 . . . Programmer 4 | . . . . 4 . . . Heavy 1 | . . . . . . 1 . Thug 1 | . . . . 1 . . . Best Kill Streak 6 | . 2 3 6 4 2 4 3 Combat Bots Only 5 | . 2 3 5 3 2 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Damage Taken 7703 | . 614 386 1504 837 1159 1051 2152 Core 1318 | . 68 69 177 47 103 56 798 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 600 | . 114 115 116 255 . . . Core Remaining (%) 82 | 100 72 82 67 93 . . . Volleys Fired 299 | . 40 36 114 52 18 26 13 Largest 3 | . 2 2 2 3 3 3 3 Hottest 243 | . 95 83 60 124 124 198 243 Shots Fired 539 | . 73 71 174 98 33 55 35 Gun 284 | . 6 36 114 38 18 37 35 Cannon 240 | . 67 35 60 60 15 3 . Launcher 8 | . . . . . . 8 . Special 7 | . . . . . . 7 . Kinetic 387 | . 37 52 174 98 23 3 . Thermal 131 | . 30 19 . . 10 37 35 Explosive 8 | . . . . . . 8 . Electromagnetic 6 | . 6 . . . . . . Robot Hit Streak 17 | . 6 13 9 12 6 17 9 Robot Miss Streak 6 | . 5 2 5 6 2 2 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 363 | . 38 51 125 60 28 41 20 Core Hits 215 | . 14 24 68 41 19 40 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 14 | . 3 2 3 5 . 1 . Burn 1 | . . . . . . 1 . Destroy 1 | . . . 1 . . . . Blast 12 | . 3 2 2 5 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8523 | . 718 860 2329 1504 698 1857 557 Guns 4229 | . 90 415 1705 492 361 609 557 Cannons 3008 | . 628 445 624 916 337 58 . Explosions 1286 | . . . . 96 . 1190 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5224 | . 328 579 2329 1408 522 58 . Thermal 1923 | . 300 281 . . 176 609 557 Explosive 1190 | . . . . . . 1190 . Electromagnetic 186 | . 90 . . 96 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 . 3 3 Average Corruption 3 | . . . . 4 . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 46 | . . . . 40 . 4 2 Message Errors 11 | . . . . 10 . 1 . Matter Fused 12 | . . . . 11 . 1 . Heat Flow Errors 3 | . . . . 3 . . . Energy Discharges 5 | . . . . 5 . . . Data Loss (minor) 7 | . . . . 7 . . . Data Loss (major) 3 | . . . . 2 . . 1 Misfires 3 | . . . . 1 . 1 1 Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 27 | . 1 8 18 . . . . Projectiles 27 | . 1 8 18 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 26 | . 7 2 9 8 . . . Impact . | . . . . . . . . Kinetic 25 | . 6 2 9 8 . . . Secondary 1 | . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 995 | . 452 2 16 270 331 241 995 Average Temperature 159 | . 203 2 9 73 176 95 461 Received Heat Transfer 2187 | . 297 90 603 228 330 237 402 Effects 39 | . 11 . . . 6 . 22 Shutdowns 9 | . 5 . . . . . 4 Energy Bleed 2 | . . . . . 1 . 1 Interference 8 | . . . . . 5 . 3 Matter Decay 4 | . 1 . . . . . 3 Short Circuit 2 | . 1 . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 9 | . 4 . . . . . 5 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 3885 | . 629 592 . . 400 1450 814 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Peak Influence 539 | . 127 275 539 344 186 368 276 Initial 276 | . . . 52 245 74 130 276 Average 181 | . 34 119 341 168 148 283 261 Maximum Alert Level 2 | . . 1 2 1 . 1 1 Low Security (%) 62 | 100 100 78 15 69 100 35 . Level 1 29 | . . 21 51 30 . 64 100 Level 2 7 | . . . 33 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 16 | . 1 2 2 6 3 2 . Investigation 3 | . . 1 1 1 . . . Extermination 4 | . . . . 4 . . . Reinforcement 6 | . 1 1 1 1 . 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Distress Signals 3 | . . . 3 . . . . Communications Jammed 1 | . . . . . 1 . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 14 17 44 17 4 10 15 Peak Tracking Total 14 | . 3 5 7 3 1 4 14 Tactical Retreats 4 | . 1 . 3 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Traps Triggered 7 | . 2 1 1 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Machines Disabled 7 | . 2 . . 5 . . . Max in Single Turn 2 | . 1 . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Machines Accessed 29 | . 10 4 7 7 1 . . Terminals 21 | . 7 3 4 6 1 . . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 1 1 1 . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 57 | . 21 7 12 16 1 . . Successful 39 | . 15 4 9 10 1 . . Failed 18 | . 6 3 3 6 . . . Catastrophic 3 | . . . 1 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 40 | . 16 5 5 13 1 . . Fabricators . | . . . . . . . . Repair Stations 10 | . 3 2 2 3 . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 11 2 2 8 1 . . Record 9 | . 4 . 1 4 . . . Prototype ID Bank 3 | . . 1 1 1 . . . Open DSF 2 | . . . . 1 1 . . Alert Level 4 | . 3 . . 1 . . . Unreport Threat 2 | . 2 . . . . . . Locate Traps 4 | . 2 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 2 2 2 . . . Scan Component 4 | . 1 1 1 1 . . . Repair 4 | . 1 1 1 1 . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . Report Inventory 3 | . 2 . 1 . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 7 4 4 5 . . . Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 1 1 1 . . . Time 97 | . 26 26 26 19 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Turns Passed 6922 | 61 1302 917 1593 2298 297 341 113 Spaces Moved 3392 | 36 673 526 751 1132 116 121 37 Core 9 | 8 1 . . . . . . Treads 3172 | 28 672 315 751 1132 116 121 37 Legs . | . . . . . . . . Wheels 211 | . . 211 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 90 160 160 162 160 160 Average Speed 166 | 135 161 137 160 185 182 184 175 Slowest Speed 320 | 160 300 160 240 245 245 320 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 89 45 65 27 3 79 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 56 | . . . . 11 2 43 . Melee . | . . . . . . . . Projectile 14 | . . . . 11 2 1 . AOE 42 | . . . . . . 42 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac DSF Gar Total 4171 | 48 814 649 973 1253 174 195 65 Wait 184 | . 60 31 59 5 19 . 10 Move 3385 | 35 672 525 750 1131 115 120 37 Hop . | . . . . . . . . Pick Up 120 | 7 19 25 16 24 9 20 . Fast Attach 2 | . 1 . . 1 . . . Attach 52 | 6 9 4 8 6 7 9 3 Detach 4 | . 1 1 1 1 . . . Swap 57 | . 6 14 13 12 2 8 2 Drop 68 | . 6 13 12 21 4 12 . Fire 299 | . 40 36 114 52 18 26 13 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 16) 888 | -10/Materials | Repaired Lgt. Treads 1001 | -10/Materials | Discovered new exit (range 9) 1364 | -10/Materials | Entered another Materials area 1364 | -9/Materials | Evolved 2 slots: Utility x2 1366 | -9/Materials | Discovered new exit (range 11) 1608 | -9/Materials | Repaired Lgt. Cannon? 1856 | -9/Materials | Discovered new exit (range 10) 2102 | -9/Materials | Discovered new exit (range 14) 2281 | -9/Materials | Entered another Materials area 2281 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2828 | -8/Materials | Repaired Lgt. Treads 3362 | -8/Materials | Discovered new exit (range 6) 3874 | -8/Materials | Entered Factory 3874 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4840 | -7/Factory | Build established: Gunner 4863 | -7/Factory | P-60 Hacker assimilated allied 8H-3H8(g) 5640 | -7/Factory | Repaired Hvy. Armor Plating 5928 | -7/Factory | Build established: Tank 6055 | -7/Factory | Discovered new exit (range 16) 6172 | -7/Factory | Entered another Factory area 6172 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6467 | -6/Factory | Identified exit to DSF 6469 | -6/Factory | Entered DSF 6537 | -6/DSF | Additional patrols routed to DSF 6570 | -6/DSF | Lost 3 parts (1n1u1w) 6673 | -6/DSF | Sterilization system engaged 6693 | -6/DSF | Ambient heat levels rising (+10) 6708 | -6/DSF | Ambient heat levels rising (+10) 6723 | -6/DSF | Ambient heat levels rising (+10) 6738 | -6/DSF | Ambient heat levels rising (+10) 6753 | -6/DSF | Ambient heat levels rising (+10) 6768 | -6/DSF | Ambient heat levels rising (+10) 6777 | -6/DSF | Discovered new exit (range 16) 6783 | -6/DSF | Ambient heat levels rising (+10) 6798 | -6/DSF | Ambient heat levels rising (+10) 6810 | -6/DSF | Entered Garrison 6849 | -6/Garrison | Spotted B-75 Beast 6862 | -6/Garrison | Triggered checkpoint 6875 | -6/Garrison | Triggered checkpoint 6908 | -6/Garrison | Core integrity fell below 50% 6916 | -6/Garrison | Core integrity fell below 20% 6924 | -6/Garrison | Core destroyed Last Messages --------------- Knocked back. Mic. Nuclear Core destroyed. Power failure, Rnf. Deuterium Engine shutdown. Overheating: Wave Gun damaged (-26). Overheating: Rnf. Deuterium Engine damaged (-16). Overheating: Matter decay (-49). Rnf. Deuterium Engine destroyed. Wave Gun destroyed. Knocked back. Wave Gun destroyed. Overheating: Adv. Targeting Computer damaged (-1). Overheating: Core damaged (-161). Knocked back. Acquired 12 matter. Overheating: Matter decay (-31). System corrupted: FCS attempts to trigger Wave Gun. System corrupted: Wave Gun misfires. Overheating: Broken Transmission Jammer damaged (-8). Overheating: Energy bleed (-2). Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????? ??????? ????????????????????? | | ?????????????????? ?????? ????????????????????? | | ????????????? ?? ??????" ????????????????????? | | ?????????????# ?# ????#%" #????????????????????? | | ?????????????# ## ???##^ ##???????????????????? | | ?????????????" ??? ^ ???????????????????? | | ??????????????? ??? ???????????????????? | | ???????????????? ?? ????????????????????? | | ????????????????? ?? ????????????????????? | | ?????????????#????# ?# #????????????????????? | | ?????????????# ## ## #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# = #????????????????????? | | ?????????????# ## #[=%##????????????????????? | | ??????????????????#% ???#%=#?????????????????????? | | ??????????????????#?????#g #?????????????????????? | | ????????????????????????#=g#?????????????????????? | | ????????????????????????;BB;?????????????????????? | | ????????????????????????#BB#?????????????????????? | | ????????????????????????#gg#?????????????????????? | | ????????????????????????# ########??????????????? | | ????????????????????????# % #??????????????? | | ????????????????????????#@ #######"""#????? | | ????????????????????????##;##### # | | ?????????????????????????? #???# ###########????? | | ???????????????????????????#???# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# ###????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Authchip Count 3 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Made in Tau Ceti IV Oops Serviceable Loadout Challenges ------------ None Game ------ Seed CloakingAntigravBlade Manual? 0 Play Time 01:58:39 Cumulative 7.8 hours Start 2022.12.03 @ 18:27:27 End 2022.12.03 @ 20:26:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fb384dff-4622-4e0c-85ad-8e806ab7f485