Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 14:22:14 Player: cingulata Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (81) 405 Value Destroyed (1729) 1729 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (3398) 3398 TOTAL SCORE: 13132 Bonus ------- Follower Combat Kills 98 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1576/1600 Matter 251/300 Energy 227/230 System Corruption 2% Temperature Cool (7) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Improved VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster Field Propulsion Drive Diametric Drive Impulse Thruster Array Improved Q-thruster > --- UTILITY (13) ----- Advanced Heat Sink Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Transmission Jammer Jamming Amplifier ECM Suite Improved Light Armor Plating Hacking Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Longsword +1 > --- INVENTORY (10) --- Light Fission Core Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster Field Propulsion Drive Diametric Drive Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Transmission Jammer Jamming Amplifier ECM Suite Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Longsword +1 > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Advanced Signal Interpreter [Rating: 131] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Jamming Amplifier Hackware Hacking Suite Protection Power Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 6 | . . . . . 2 1 1 . . 1 1 . Utility 11 | . . . . . 2 1 1 1 2 1 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 82 | 2 12 5 . 5 22 12 3 2 2 7 4 6 Power 11 | . 2 1 . 1 1 . 1 1 . 2 2 . Engine 3 | . 1 1 . 1 . . . . . . . . Core 5 | . 1 . . . 1 . 1 1 . 1 . . Reactor 3 | . . . . . . . . . . 1 2 . Propulsion 27 | . 6 2 . 1 9 4 . . 1 2 1 1 Treads 8 | . . 2 . 1 5 . . . . . . . Leg 2 | . 2 . . . . . . . . . . . Wheel 4 | . 4 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 13 | . . . . . 4 4 . . 1 2 1 1 Utility 31 | 2 2 1 . . 8 6 2 1 1 3 1 4 Device 10 | 2 . . . . 2 3 1 . . 1 . 1 Storage 3 | . 1 . . . . . . . . 1 . 1 Processor 5 | . . . . . 1 1 . . 1 . 1 1 Hackware 6 | . . . . . 1 1 1 1 . 1 . 1 Protection 7 | . 1 1 . . 4 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 13 | . 2 1 . 3 4 2 . . . . . 1 Energy Gun 4 | . . 1 . 2 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 4 | . 2 . . . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . 1 . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . . 2 . 1 Parts Lost 14 | . 5 2 . . . 1 . . . 1 3 2 Power 2 | . 1 1 . . . . . . . . . . Propulsion 5 | . 2 1 . . . 1 . . . . 1 . Utility 5 | . 1 . . . . . . . . 1 1 2 Weapon 2 | . 1 . . . . . . . . . 1 . Highest Loss Streak 3 | . 3 2 . . . 1 . . . 1 2 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 16 | 6 11 20 25 24 24 5 4 4 4 4 4 4 Power 2 | 1 2 2 2 2 2 1 1 . 1 2 2 3 Propulsion 4 | 4 2 5 6 7 8 . . . . . . . Utility 5 | . 2 7 9 7 6 2 2 3 2 1 2 . Weapon 4 | 1 3 5 8 7 6 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 36 | 6 8 . . 3 12 . . 2 . 2 . 3 Power 9 | 1 2 . . . 2 . . . . 1 . 3 Propulsion 10 | 2 2 . . 1 5 . . . . . . . Utility 9 | 1 1 . . 2 3 . . 1 . 1 . . Weapon 8 | 2 3 . . . 2 . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 92 100 100 97 98 99 99 99 96 91 89 Engine 9 | . 13 13 14 14 8 . . . . . . . Core 1 | . . . . . . 7 6 11 10 5 . . Treads 15 | . . 11 28 28 33 . . . . . . . Leg 2 | . 13 8 . . . . . . . . . . Wheel 2 | . 13 7 . . . . . . . . . . Flight 9 | . . . . . 1 36 39 35 31 30 29 26 Device 5 | . 2 . . . 6 14 12 16 15 18 17 15 Storage 9 | . 14 14 14 14 9 . . . . . . 3 Processor 1 | . . . . . . . . . 4 4 7 9 Hackware 4 | . . . . . . 14 20 18 21 19 17 16 Protection 10 | . 8 7 14 14 18 7 6 3 5 4 3 3 Energy Gun 9 | . 3 12 14 19 10 . . . . . . . Ballistic Gun 8 | . 24 15 14 7 3 . . . . . . . Launcher 1 | . . . . . . 6 6 5 5 4 3 . Slashing Weapon 2 | . . . . . 4 7 6 5 5 4 4 4 Peak Build Rating 131 | 9 11 13 13 14 39 47 53 64 77 109 116 131 Average Rating 34 | 7 8 11 12 13 30 40 51 61 73 99 111 121 On Entrance 41 | 6 9 9 13 13 13 31 42 51 64 77 105 106 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 106 | 13 92 93 93 98 106 96 23 29 28 44 44 56 Greatest Support 80 | 20 20 40 40 40 80 24 30 30 33 47 54 56 Greatest Overweight (x) 29 | . 8 29 2 2 5 4 . . . 1 . . Average Overweight (x) . | . 3 4 2 2 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 10 Average Capacity 19 | 8 18 25 25 25 25 5 5 5 5 5 5 9 Most Carried 25 | 8 16 25 25 25 25 7 5 5 5 5 5 6 Average Carried 17 | 6 11 20 24 24 24 4 4 4 4 4 4 4 Final Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 10 Final Carried 25 | 8 14 25 25 25 8 5 5 5 5 5 5 4 Class Distribution -------------------- 67% | Mutant 15% | Hacker-Sprinter 10% | Hacker-Ninja 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2244 | 232 444 110 . 180 430 175 250 11 . 159 165 88 Remotely . | . . . . . . . . . . . . . Salvage Created 2970 | 108 707 197 . 222 590 175 276 11 . 91 593 . Parts 162 | 6 47 10 . 22 39 8 10 3 . 3 14 . Haulers Intercepted 5 | . 1 . . . 2 1 . . . . 1 . Recyclers Shooed 2 | . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 42 | . 14 5 . 11 12 . . . . . . . Guns 35 | . 14 5 . 8 8 . . . . . . . AOE 7 | . . . . 3 4 . . . . . . . Classes Destroyed 12 | 2 5 1 . 1 3 . . . . . . . Worker 10 | . 1 . . 1 5 . . . . 1 2 . Builder 1 | . . . . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 5 | . 1 . . . 2 1 . . . . 1 . Recycler 10 | 1 . 1 . 1 . 2 2 . . . 3 . Operator 4 | . 3 . . . . . . 1 . . . . Watcher 8 | . 1 . . . 2 . 1 . . 2 2 . Swarmer 16 | . . 3 . 9 4 . . . . . . . Grunt 20 | . 14 2 . 1 3 . . . . . . . Brawler 2 | . . . . 1 1 . . . . . . . Sentry 3 | . . . . . 3 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . Best Kill Streak 9 | 2 3 4 . 4 9 2 1 1 . 2 2 . Combat Bots Only 5 | . 2 3 . 4 5 . . . . . . . Max Kills in Single Turn 3 | 1 1 2 . 3 2 1 1 1 . 1 1 . Gunslinging 1 | . . 1 . 1 . . . . . . . . Exploded 2 | . . . . 2 1 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 304 | . 60 46 . 24 72 10 20 . . 10 45 17 Missed 121 | . 16 9 . 10 21 3 16 . . 7 30 9 Hits 183 | . 44 37 . 14 51 7 4 . . 3 15 8 Melee 1 | . . . . . . . . . . . 1 . Projectile 182 | . 44 37 . 14 51 7 4 . . 3 14 8 AOE 1 | . . . . . . . . . . . 1 . Critical Strikes 9 | . 1 . . . 4 . . . . 1 2 1 Damage Taken 2651 | . 575 425 . 139 630 43 34 . . 178 432 195 Core 430 | . 59 95 . 45 40 21 6 . . 73 67 24 Absorbed by Shields 14 | . . . . . . . . . . . 14 . Redirected to Shielding 51 | . . . . . 51 . . . . . . . Regen/Repaired (Parts) 459 | . 42 . . . 51 . 7 . . . 167 192 Core Remaining (%) 89 | 100 . . . 20 92 97 99 100 100 94 95 98 Volleys Fired 175 | 4 66 14 . 17 58 . . . . . . 16 Largest 2 | 2 2 2 . 2 2 . . . . . . 1 Hottest 121 | 70 70 85 . 121 121 . . . . . . 120 Shots Fired 317 | 8 132 28 . 33 100 . . . . . . 16 Gun 288 | 8 132 28 . 27 93 . . . . . . . Cannon 16 | . . . . . . . . . . . . 16 Launcher 13 | . . . . 6 7 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 186 | 4 113 20 . 8 41 . . . . . . . Thermal 118 | 4 19 8 . 19 52 . . . . . . 16 Explosive 13 | . . . . 6 7 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 17 | 6 13 6 . 7 17 . . . . . . . Robot Miss Streak 5 | 1 4 3 . 5 5 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 2 3 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . Shots Hit Robots 230 | 6 91 18 . 12 69 6 5 1 . 3 19 . Core Hits 116 | 3 44 9 . 12 33 2 2 1 . 2 8 . Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 6 | . . 2 . 1 2 . . . . . 1 . Burn 4 | . . 1 . 1 2 . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . Melee Attacks 157 | . . . . . 10 32 19 10 2 12 36 36 Impact . | . . . . . . . . . . . . . Slashing 157 | . . . . . 10 32 19 10 2 12 36 36 Piercing . | . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . 3 3 2 . . 1 7 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6250 | 72 1187 259 . 649 1700 428 393 61 . 202 1299 . Guns 2574 | 72 1187 259 . 183 873 . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 906 | . . . . 455 451 . . . . . . . Melee 2759 | . . . . . 376 428 393 61 . 202 1299 . Ramming 11 | . . . . 11 . . . . . . . . Kinetic 1554 | 34 1002 145 . 38 335 . . . . . . . Thermal 1020 | 38 185 114 . 145 538 . . . . . . . Explosive 906 | . . . . 455 451 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2759 | . . . . . 376 428 393 61 . 202 1299 . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . . . 1 2 Average Corruption 1 | . . . . . . . 2 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . 2 5 Matter Fused 3 | . . . . . . . . . . . 1 2 Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 701 | . . . . 52 133 88 99 . . 71 258 . Projectiles . | . . . . . . . . . . . . . Explosions 52 | . . . . 52 . . . . . . . . Melee 649 | . . . . . 133 88 99 . . 71 258 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . 23 . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 339 | 27 144 339 . 192 330 10 213 . . 42 108 135 Average Temperature 59 | 13 33 172 . 70 128 3 81 . . 12 11 55 Received Heat Transfer 732 | . 336 129 . 6 234 . . . . . 18 9 Effects 4 | . . 2 . . 1 . 1 . . . . . Energy Bleed 3 | . . 1 . . 1 . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . 1 3 . . . . . . . Heat Transferred 2923 | 111 555 333 . 444 1480 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 152 | 10 110 75 . 113 152 22 21 14 22 30 25 80 Initial 31 | . . . . . 31 . 6 . 1 11 . . Average 23 | 2 31 7 . 28 45 3 3 3 6 7 5 27 Influence Increases 2382 | 10 404 168 . 406 512 108 111 63 40 110 129 321 Destroy 0b10 Robot/C 920 | . 280 140 . 260 240 . . . . . . . Destroy 0b10 Robot/NC 195 | 10 30 5 . 10 50 15 15 5 . 15 40 . Destroy Leader 226 | . 84 20 . 40 68 2 2 . . 4 6 . Allied During Kill 12 | . . 3 . 9 . . . . . . . . Successful Hack 258 | . 7 . . . 37 8 35 40 6 15 20 90 Disable Machine 120 | . . . . 30 60 15 . . . 15 . . Destroy Structure 381 | . 3 . . 57 42 23 14 18 4 16 48 156 Partial Spotted 120 | . . . . . . 30 30 . 30 15 15 . Lose Combat Pursuer 150 | . . . . . 15 15 15 . . 30 . 75 Influence Decreases 2354 | 10 404 168 . 325 593 94 125 59 22 130 131 293 Entered New Map 74 | . . . . . 50 . 8 . 3 11 2 . Time Decay 2035 | 10 374 168 . 305 415 94 117 33 19 117 110 273 Lost Part 71 | . 30 . . . . . . . . 2 19 20 Lost Ally 20 | . . . . 20 . . . . . . . . Purge Threat 154 | . . . . . 128 . . 26 . . . . Squads Dispatched 22 | . 5 . . . . 1 3 . 1 2 5 5 Investigation 3 | . 1 . . . . . . . . 1 . 1 Extermination 9 | . . . . . . 1 1 . . 1 2 4 Reinforcement 8 | . 4 . . . . . . . 1 . 3 . Assault 2 | . . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . 1 . . . 4 . . . . . 2 . Communications Jammed 16 | . . . . . . . . . . . 10 6 Distress Signals 15 | . . . . . . . . . . . 9 6 Times Spotted 166 | . 31 7 . 11 26 4 9 1 . 11 52 14 Peak Tracking Total 18 | . 3 3 . 4 5 2 4 1 . 4 18 5 Tactical Retreats 22 | . . . . . 1 2 3 . . 6 5 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 . . . . . 2 . . 1 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 9 | . . 1 . 2 4 1 . . . 1 . . Max in Single Turn 1 | . . . . 1 1 1 . . . 1 . . Garrison Access 5 | . . . . . . 1 2 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 60 | . 6 . 2 . 5 10 10 8 1 4 6 8 Terminals 36 | . 4 . . . 3 6 7 6 1 2 3 4 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 7 | . 1 . . . 1 1 1 . . . 1 2 Recycling Units 6 | . 1 . . . . 1 1 1 . 1 . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 7 | . . . . . . 1 1 1 . 1 2 1 Total Hacks 155 | . 14 . 2 . 12 19 37 24 6 12 10 19 Successful 89 | . 10 . 2 . 8 8 24 14 5 3 5 10 Failed 66 | . 4 . . . 4 11 13 10 1 9 5 9 Catastrophic 15 | . . . . . . 5 3 1 . 1 3 2 Database Lockouts . | . . . . . . . . . . . . . Manual 73 | . 4 . 1 . 7 12 18 13 3 5 4 6 Terminals 114 | . 11 . . . 9 15 31 20 6 7 5 10 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 18 | . 2 . . . 2 1 4 . . . 3 6 Recycling Units 8 | . 1 . . . . 1 1 2 . 2 . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 11 | . . . . . . 1 1 2 . 3 2 2 Terminal Hacks 53 | . 6 . 2 . 3 2 17 10 5 1 2 5 Record 5 | . . . 1 . . 1 3 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 2 . . . . . 1 1 . . . . Open Door 1 | . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . 1 . Level Access Points 5 | . . . . . . . 1 1 1 . 1 1 Terminal Index 3 | . . . . . . . 1 1 . . . 1 Unreport Threat 2 | . . . . . 1 . . 1 . . . . Locate Traps 15 | . 3 . . . 1 . 5 3 1 1 . 1 Recall Extermination 1 | . . . . . . . 1 . . . . . Hauler Manifests 4 | . . . . . 1 1 . 1 1 . . . Registered Components 3 | . . . . . . . 1 1 1 . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . Zone Layout 6 | . . . . . . . 4 1 . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 12 | . 2 . . . 2 . 2 . . . 2 4 Scan Component 6 | . 1 . . . 1 . 1 . . . 1 2 Repair 6 | . 1 . . . 1 . 1 . . . 1 2 Recycling Unit Hacks 5 | . 1 . . . . 1 1 1 . . . 1 Retrieve Components 5 | . 1 . . . . 1 1 1 . . . 1 Scanalyzer 1 | . . . . . 1 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 1 . . 1 1 . Seal Access 4 | . . . . . . 1 1 . . 1 1 . Unauthorized Hacks 13 | . 1 . . . 2 3 3 3 . 1 . . Terminals 13 | . 1 . . . 2 3 3 3 . 1 . . Assimilate 1 | . . . . . . . . 1 . . . . Botnet 10 | . . . . . 2 2 3 2 . 1 . . Operators 2 | . 1 . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 49 | . 5 . . . 3 9 7 8 1 4 5 7 Full Trace Events 2 | . . . . . . . . . . 1 . 1 Feedback Events 3 | . . . . . . . . . . . . 3 Corruption 1 | . . . . . . . . . . . . 1 Hackware Fried 2 | . . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . 1 . . . 1 . 1 . . . 1 2 Time 114 | . 26 . . . 26 . 13 . . . 19 30 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . 4 . . . . . . . . . . Largest Group 4 | . . 4 1 1 . . . . . . . . Highest-Rated Group 71 | . . 71 16 16 . . . . . . . . Highest-Rated Ally 31 | . . 31 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 23 | . . 11 . 12 . . . . . . . . Total Damage 195 | . . 131 . 64 . . . . . . . . Kills 6 | . . 4 . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 3125 | 23 249 . . . 47 517 632 149 52 328 308 820 Optics 1069 | . . . . . . . . . . . 249 820 Terrain 17 | 17 . . . . . . . . . . . . Structural 2851 | . . . . . 47 517 632 149 52 326 308 820 Seismic 255 | 6 249 . . . . . . . . . . . Jamming 1734 | . . . . . . 37 136 124 52 257 308 820 ECM 1486 | . . . . . . 176 88 25 . 195 307 695 Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10420 | 48 1241 1474 840 2096 1905 527 632 149 52 328 308 820 Spaces Moved 8759 | 22 626 619 263 623 626 1176 1337 451 158 766 761 1331 Core 2 | . . 2 . . . . . . . . . . Treads 1687 | . . 186 263 623 615 . . . . . . . Legs 64 | 22 42 . . . . . . . . . . . Wheels 1015 | . 584 431 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5991 | . . . . . 11 1176 1337 451 158 766 761 1331 Fastest Speed 19 | 120 80 175 320 320 240 26 22 22 22 19 19 20 Average Speed 92 | 120 138 222 320 320 251 26 23 22 22 22 20 22 Slowest Speed 1500 | 120 200 1500 320 320 413 338 26 22 23 101 23 23 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . 8 . . 2 17 3 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 96 97 61 96 47 33 36 14 5 23 36 38 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . Spaces Dug 128 | . . . . . 4 23 14 9 2 8 16 52 Terrain Destroyed 238 | . . . . 63 51 23 14 9 2 8 16 52 Melee 112 | . . . . . 4 23 14 9 2 8 16 36 Projectile 16 | . . . . . . . . . . . . 16 AOE 110 | . . . . 63 47 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 10603 | 34 869 687 264 693 859 1350 1625 489 172 906 855 1800 Wait 1235 | 5 140 37 . 29 79 102 262 19 7 101 50 404 Move 8690 | 21 625 618 262 622 625 1175 1321 450 157 761 729 1324 Hop 26 | . . . . . . . 7 . . 2 14 3 Pick Up 80 | 2 15 12 1 6 18 7 3 4 2 5 2 3 Fast Attach 21 | 1 5 1 . . 2 1 1 . . 4 2 4 Attach 34 | . 2 2 . 1 6 4 2 2 2 5 1 7 Detach 6 | . . 1 . . . . . . . 2 . 3 Swap 86 | 1 6 2 . 8 25 20 9 2 1 8 4 . Drop 76 | . 10 . 1 8 36 9 1 2 1 6 2 . Fire 175 | 4 66 14 . 17 58 . . . . . . 16 Melee 157 | . . . . . 10 32 19 10 2 12 36 36 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 49 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 9) 383 | -10/Materials | Discovered new exit (range 8) 662 | -10/Materials | Discovered new exit (range 16) 861 | -10/Materials | Lost 3 parts (1p1n1w) 895 | -10/Materials | Discovered new exit (range 16) 1032 | -10/Materials | Repaired Lgt. Treads 1290 | -10/Materials | Entered Mines 1346 | -10/Mines | Discovered new exit (range 7) 1534 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1534 | -10/Mines | Discovered new exit (range 5) 1579 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1713 | -10/Mines | Received a Mining Laser from a helpful Derelict 1913 | -10/Mines | Discovered new exit (range 15) 2079 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2127 | -10/Mines | Core integrity fell below 50% 2615 | -10/Mines | Learned location of Zion (-7) 2764 | -10/Mines | Entered Exiles 2764 | -10/Exiles | Accompanied by 1 ally 2816 | -10/Exiles | Discovered new exit (range 15) 2857 | -10/Exiles | Met 8R-AWN 2915 | -10/Exiles | Met EX-HEX 3040 | -10/Exiles | Met EX-DEC 3113 | -10/Exiles | Met EX-BIN 3158 | -10/Exiles | Aligned with FarCom system 3161 | -10/Exiles | Given EX-Vault access code 3254 | -10/Exiles | Opened EX-Vault 3274 | -10/Exiles | Found Longsword +1 3332 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3569 | -10/Exiles | Discovered new exit (range 14) 3604 | -10/Exiles | Left Exiles lab with Longsword +1 3604 | -10/Exiles | Entered Mines 3604 | -9/Mines | Accompanied by 1 ally 3608 | -9/Mines | Met a Derelict bent on vengeance 4313 | -9/Mines | Discovered new exit (range 12) 4850 | -9/Mines | Found a hidden stash of uninstalled traps 4869 | -9/Mines | Learned Materials emergency access door positions 5668 | -9/Mines | Discovered new exit (range 10) 5700 | -9/Mines | Entered Materials 5700 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6399 | -8/Materials | Build established: Scavenger-Mutant 6619 | -8/Materials | Discovered new exit (range 3) 6932 | -8/Materials | Build established: Mutant 7331 | -8/Materials | Repaired Lgt. Armor Plating 7520 | -8/Materials | Identified exit to Factory 7605 | -8/Materials | Entered Factory 7605 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7757 | -7/Factory | Discovered new exit (range 4) 7991 | -7/Factory | Build established: Hacker-Sprinter 8086 | -7/Factory | Discovered new exit (range 5) 8132 | -7/Factory | Identified exit to Factory 8132 | -7/Factory | Entered another Factory area 8132 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8173 | -6/Factory | Identified exit to Factory 8240 | -6/Factory | Noticed a derelict Sapper rigging charges 8758 | -6/Factory | Repaired Flight Unit 8764 | -6/Factory | Entered another Factory area 8764 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8878 | -5/Factory | Identified exit to Factory 8913 | -5/Factory | Entered another Factory area 8913 | -4/Factory | Evolved 2 slots: Utility x2 8931 | -4/Factory | Identified exit to Research 8965 | -4/Factory | Entered Research 8965 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9203 | -3/Research | Discovered new exit (range 13) 9293 | -3/Research | Entered another Research area 9293 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9346 | -2/Research | Repaired Imp. Light Armor Plating 9496 | -2/Research | Spotted B-90 Cyclops 9551 | -2/Research | Spotted B-90 Cyclops 9579 | -2/Research | Identified exit to Access 9601 | -2/Research | Entered Access 9601 | -1/Access | Evolved 2 slots: Utility x2 9642 | -1/Access | Build established: Hacker-Ninja 9773 | -1/Access | Spotted B-99 Colossus 9839 | -1/Access | Repaired Imp. Light Armor Plating 9997 | -1/Access | Repaired Field Propulsion Drive 10031 | -1/Access | Identified exit to Surface 10031 | -1/Access | Imp. Hacking Suite fried by hacking feedback 10031 | -1/Access | Hacking Suite fried by hacking feedback 10421 | *** | Escaped! Last Messages --------------- Downloaded map data. 10318_ Connecting with Terminal... >>Traps(Locate) No traps found in local area. 10329_ System corrupted: Energy discharge (-50). 10333_ U-05 Engineer builds a Wall. 10336_ K-01 Serf cleans the Terminal. 10357_ U-05 Engineer builds a Wall. 10368_ System corrupted: Energy discharge (-87). 10375_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1G. 10376_ U-05 Engineer builds a Wall. 10392_ W-44 Eye distress signal jammed. 10415_ K-01 Serf destroyed. 10417_ W-44 Eye distress signal jammed. 10419_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10420_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ????????????????????????????#####???## ##???????? | | ???????????????????################### ##???????? | | ???????????????????########### ####### ##???????? | | ???????????????????"" ##???????? | | ###???????????BB????" ##???????? | | ###???????????BB????" ##???????? | | s s?????????" ##???????? | | ss s????????" "@ ##???????? | | ?????????" "" ##???????? | | ?????????" ##???????? | | ######+### ???BB????" ##???????? | | # ???BB????" """ """ ##???????? | | ???????????????????"" """T""" ##???????? | | ???????????????????########### ####### ##???????? | | ???????????????????################### ##???????? | | ????????????????????????????#####???## ##???????? | | ????????????????????????????????????## # ???????? | | ????????????????????????????????????## # ???????? | | ????????????????###################### + ???????? | | ???????????????####################### # ???????? | | ???????????????## =g # ???????? | | ???????????????## =% # ???????? | | ???????????## ########/###*###### # ???????? | | ################# ## ##### # ???????? | | ##??# # ## ##?## # ???????? | | ##??# + ## ##?## ##???????? | | ##??# # ## ##?## ##???????? | | ##?## # ## "" ##?## ???????? | | ##?# # ## """" ##?## ????????? | | ##?## # ## """" ##?## ???????? | | =##??# # ## """" ##?## ???????? | | ##??# # ## """" ##??? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 41 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 72 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 70% | -10/Materials Lgt. Armor Plating | 43% | -8/Materials Flight Unit | 65% | -6/Factory Imp. Light Armor Plating | 7% | -2/Research Imp. Light Armor Plating | 6% | -1/Access Field Propulsion Drive | 20% | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyTractorLattice Manual? 0 Play Time 02:31:02 Cumulative 56.4 hours Start 2025.07.15 @ 09:28:30 End 2025.07.15 @ 14:22:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9d2c62c-ebb3-4320-bf4e-c135473526d7