Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 01:55:06 Player: Pilow64 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1056) 1056 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1355) 1355 TOTAL SCORE: 6256 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 403 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -195 Cogmind --------- Core Integrity 0/850 Matter 154/300 Energy 100/100 System Corruption 0% Temperature Cool (45) Movement Core (3700) Ox73 Location -6/DSF Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Cargo Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (30) --- Thermal Generator Improved Cooling System Large Battery (200) Light Armor Plating Field Laser Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser CR-A16's Pointy Stick Shock Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Titanium Leg > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Power Shielding Hacking Drone Bay > --- WEAPON ----------- Heavy Particle Cannon Light Assault Rifle Improved Grenade Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Nuclear Core Thermal Generator Cargo Storage Unit Large Battery Core Shielding Light Armor Plating Field Laser Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Datajack Mining Laser Shock Trap [Rating: 48] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . . 2 . . . 6 . Power 3 | . . . 1 . . . 2 . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon 2 | . . . . . . . 2 . Parts Attached 60 | 6 7 1 26 3 2 4 5 6 Power 12 | 1 1 . 6 1 . 2 1 . Engine 8 | 1 1 . 4 1 . 1 . . Core 3 | . . . 2 . . . 1 . Reactor 1 | . . . . . . 1 . . Propulsion 10 | 2 . . 7 . . 1 . . Treads . | . . . . . . . . . Leg 5 | . . . 4 . . 1 . . Wheel 5 | 2 . . 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 4 . 3 2 1 . 1 2 Device 2 | . . . . 1 1 . . . Storage 5 | 1 2 . 1 . . . . 1 Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 6 | . 2 . 1 1 . . 1 1 Artifact . | . . . . . . . . . Weapon 24 | 2 2 1 10 . 1 1 3 4 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 6 | . . . 4 . 1 . . 1 Ballistic Gun 7 | 1 2 . 3 . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . 2 . . 1 . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon 3 | . . 1 1 . . . 1 . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 27 | . 1 . 4 2 . 4 . 16 Power 8 | . 1 . 2 1 . 1 . 3 Propulsion 4 | . . . 1 . . 2 . 1 Utility 6 | . . . 1 1 . . . 4 Weapon 9 | . . . . . . 1 . 8 Highest Loss Streak 16 | . 1 . 1 2 . 2 . 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 89 100 94 91 97 79 80 60 Engine 10 | . 9 14 6 9 11 11 6 4 Core 9 | . . . 12 11 11 10 6 4 Leg 2 | . . . 18 . . . 6 5 Wheel 11 | . 28 28 2 22 22 2 . . Device 15 | . . . . 10 19 22 13 8 Storage 12 | . 14 14 17 11 11 11 6 7 Protection 3 | . 9 14 10 4 . . 6 5 Energy Cannon 6 | . . . 9 . 3 11 6 4 Ballistic Gun 4 | . 24 26 10 . . . 6 3 Launcher 10 | . . . 1 22 18 11 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 224 | 11 88 88 114 106 104 116 126 224 Greatest Support 34 | 26 26 26 34 20 20 20 17 17 Greatest Overweight (x) 74 | . 3 3 37 5 5 36 7 74 Average Overweight (x) 5 | . 1 3 3 4 5 17 7 9 Largest Inventory Capacity 30 | 8 25 25 25 25 25 25 25 30 Average Capacity 24 | 7 16 25 25 25 25 25 25 25 Most Carried 25 | 3 12 16 25 22 23 24 22 20 Average Carried 21 | 1 7 13 20 21 22 23 19 18 Final Capacity 30 | 8 25 25 25 25 25 25 25 30 Final Carried 23 | 3 12 16 23 21 23 23 19 13 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/DSF Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Matter Collected 1180 | 228 66 71 437 37 32 244 . 65 Remotely . | . . . . . . . . . Salvage Created 1241 | . 66 . 1078 48 . . . 49 Parts 80 | . 9 . 61 7 . 2 . 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 28 | . 4 . 18 2 . 1 . 3 Guns 11 | . 4 . 7 . . . . . Cannons 8 | . . . 7 . . . . 1 AOE 9 | . . . 4 2 . 1 . 2 Classes Destroyed 11 | . 2 . 6 . . 1 . 2 Worker 3 | . . . 2 1 . . . . Builder 2 | . . . 2 . . . . . Recycler 4 | . . . 4 . . . . . Operator 1 | . . . 1 . . . . . Drone 1 | . . . . . . 1 . . Watcher 3 | . . . 3 . . . . . Swarmer 7 | . 3 . 4 . . . . . Grunt 12 | . 1 . 11 . . . . . Sentry 5 | . . . 3 2 . . . . Specialist 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 Best Kill Streak 8 | . 2 . 8 2 . 1 . 3 Combat Bots Only 4 | . 2 . 4 1 . 1 . 3 Max Kills in Single Turn 4 | . 2 . 4 2 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . 3 1 . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Hostile Shots Fired 371 | . 52 . 132 18 . 17 . 152 Missed 102 | . 22 . 27 4 . 5 . 44 Damage Taken 4883 | . 253 . 1477 227 . 383 . 2543 Core 1242 | . 49 . 304 12 . 15 . 862 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 141 | . . . . 35 . . . 106 Regen/Repaired (Parts) 485 | . . . . . 485 . . . Core Remaining (%) 65 | 100 . 80 . . . 17 . . Volleys Fired 111 | 1 16 . 66 5 . 13 . 10 Largest 3 | 2 2 . 2 2 . 2 . 3 Hottest 150 | 60 60 . 150 72 . 111 . 102 Shots Fired 198 | 2 33 . 111 10 . 22 . 20 Gun 104 | 2 33 . 66 . . . . 3 Cannon 59 | . . . 39 . . 13 . 7 Launcher 35 | . . . 6 10 . 9 . 10 Special . | . . . . . . . . . Kinetic 90 | 1 20 . 66 . . . . 3 Thermal 73 | 1 13 . 39 . . 13 . 7 Explosive 35 | . . . 6 10 . 9 . 10 Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | . 3 . 12 2 . 3 . 10 Robot Miss Streak 7 | . 7 . 4 3 . 5 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 101 | . 11 . 62 4 . 10 . 14 Core Hits 82 | . 5 . 48 6 . 8 . 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3187 | . 122 . 1635 166 . 684 . 580 Guns 486 | . 122 . 348 . . . . 16 Cannons 881 | . . . 597 . . 183 . 101 Explosions 1820 | . . . 690 166 . 501 . 463 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 465 | . 101 . 348 . . . . 16 Thermal 1019 | . 21 . 714 . . 183 . 101 Explosive 1703 | . . . 573 166 . 501 . 463 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . Average Corruption 1 | . 1 1 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . 2 4 . . . . . . Message Errors 2 | . . 2 . . . . . . Matter Fused 1 | . 1 . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Misfires 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . 9 . . 8 . . Projectiles . | . . . . . . . . . Explosions 17 | . . . 9 . . 8 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 230 | . . . 75 19 . 98 . 38 Shots 7 | . . . 1 1 . 3 . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 563 | . 20 88 563 28 . 364 . 26 Average Temperature 155 | . 11 45 177 12 . 116 . 19 Received Heat Transfer 1368 | . 18 . 777 63 . 24 . 486 Effects 22 | . . . 22 . . . . . Shutdowns 8 | . . . 8 . . . . . Energy Bleed 4 | . . . 4 . . . . . Interference 1 | . . . 1 . . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 5 | . . . 5 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1519 | . 50 . 1025 . . 259 . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Peak Influence 750 | . 92 35 303 208 . . 750 551 Initial 750 | . . 35 . 117 . . 750 525 Average 152 | . 57 23 143 171 . . 750 516 Maximum Alert Level 3 | . . . 1 1 . . 3 2 Low Security (%) 75 | 100 100 100 78 48 . . . . Level 1 13 | . . . 21 51 . . . . Level 2 7 | . . . . . . . . 100 Level 3 3 | . . . . . . . 100 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 2 . 1 . . . . 2 Investigation 2 | . 1 . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Distress Signals 3 | . . . 2 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 55 | . 7 . 22 2 . 13 . 11 Peak Tracking Total 6 | . 3 . 4 1 . 4 . 6 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Machines Disabled 8 | . . . 6 2 . . . . Max in Single Turn 3 | . . . 3 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Machines Accessed 4 | . 1 . 2 . 1 . . . Terminals 3 | . 1 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 3 . 5 . 6 . . . Successful 11 | . 2 . 3 . 6 . . . Failed 1 | . 1 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts 2 | . . . 2 . . . . . Manual 1 | . . . . . 1 . . . Terminals 8 | . 3 . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 2 . 3 . 6 . . . Record 4 | . 2 . 2 . . . . . Part Schematic 6 | . . . . . 6 . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 21 | . . . . . 21 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Total Allies 6 | . . . . . 6 . . . Largest Group 6 | . . . . . 6 3 1 1 Highest-Rated Group 344 | . . . . . 344 230 96 96 Highest-Rated Ally 96 | . . . . . 96 96 96 96 Total Orders . | . . . . . . . . . Ally Attacks 76 | . . . . . . 72 . 4 Total Damage 2005 | . . . . . . 1864 . 141 Kills 13 | . . . . . . 12 . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 3 1 . . Drone Launches 2 | . . . . . . 1 1 . Drone Recoveries 2 | . . . . . . 1 . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Turns Passed 7896 | 55 278 586 1052 178 2499 2981 80 187 Spaces Moved 2982 | 43 185 431 272 104 1563 350 13 21 Core 148 | 2 . . 4 . . 141 . 1 Treads . | . . . . . . . . . Legs 238 | . . . 204 . . 1 13 20 Wheels 2596 | 41 185 431 64 104 1563 208 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 135 135 140 155 155 620 550 Average Speed 248 | 87 112 135 302 154 155 839 620 755 Slowest Speed 3750 | 90 135 135 1900 155 155 1850 620 3750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 31 74 32 31 90 63 1 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 6 | . . . . . 5 1 . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 3 . 1 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 277 | . . . 114 81 . 50 . 32 Melee . | . . . . . . . . . Projectile 5 | . . . 5 . . . . . AOE 272 | . . . 109 81 . 50 . 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Total 3298 | 58 223 435 397 111 1639 374 18 43 Wait 82 | . . . 5 . 72 5 . . Move 2974 | 42 184 430 271 103 1562 349 12 21 Hop . | . . . . . . . . . Pick Up 54 | 9 13 4 21 . 3 3 . 1 Fast Attach . | . . . . . . . . . Attach 32 | 6 3 . 6 2 1 3 5 6 Detach 1 | . . . . . . . 1 . Swap 28 | . 4 1 20 1 1 1 . . Drop 11 | . 3 . 8 . . . . . Fire 111 | 1 16 . 66 5 . 13 . 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Ext / DSF) -6/DSF History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 9) 334 | -10/Materials | Entered Mines 402 | -10/Mines | Met a Derelict bent on vengeance 485 | -10/Mines | Found a hidden stash of uninstalled traps 617 | -10/Mines | Discovered new exit (range 5) 840 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 843 | -10/Mines | Found Prototype Device 914 | -10/Mines | Discovered new exit (range 5) 920 | -10/Mines | Entered Materials 920 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 990 | -9/Materials | Central database locked down 990 | -9/Materials | Central database locked down 1475 | -9/Materials | Discovered new exit (range 16) 1475 | -9/Materials | Discovered new exit (range 5) 1738 | -9/Materials | Core integrity fell below 50% 1972 | -9/Materials | Entered Mines 1984 | -9/Mines | Identified Exp. Sensor Array 2137 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2150 | -9/Mines | Entered Zion 2287 | -7/Zion | Learned Factory security intel 2447 | -7/Zion | Learned location of Quarantine (-3) 2498 | -7/Zion | Learned 4 Factory zone layouts 2529 | -7/Zion | Learned location of Warlord (-5) 2753 | -7/Zion | Given the Hacking Drone Bay 2753 | -7/Zion | Found Prototype Device 2754 | -7/Zion | Identified Hacking Drone Bay 3192 | -7/Zion | Imprinted 3194 | -7/Zion | Declared Zion's savior 3432 | -7/Zion | Visited the Megawrench Repair Shop 3432 | -7/Zion | Megawrench repaired 8 parts 3508 | -7/Zion | Found CR-A16's Pointy Stick 4033 | -7/Zion | Given A8's code to call for help 4038 | -7/Zion | Discovered new exit (range 16) 4335 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4339 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4649 | -7/Zion | Entered Proximity Caves 4649 | -6/Proximity Caves | Accompanied by 3 allies 4736 | -6/Proximity Caves | Spotted B-75 Beast 4749 | -6/Proximity Caves | Spotter reported a threat 4760 | -6/Proximity Caves | Allies destroyed B-75 Beast 4802 | -6/Proximity Caves | Spotter reported a threat 4886 | -6/Proximity Caves | Spotter reported a threat 4915 | -6/Proximity Caves | Spotter reported a threat 4987 | -6/Proximity Caves | Spotter reported a threat 5017 | -6/Proximity Caves | Core integrity fell below 20% 7239 | -6/Proximity Caves | Discovered new exit (range 4) 7630 | -6/Proximity Caves | Entered Factory 7630 | -6/Factory | Accompanied by 1 ally 7630 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 7631 | -6/Factory | Identified exit to Extension 7644 | -6/Factory | Identified exit to DSF 7710 | -6/Factory | Entered DSF 7710 | -6/DSF | Accompanied by 2 allies 7758 | -6/DSF | Additional patrols routed to DSF 7865 | -6/DSF | Core integrity fell below 50% 7892 | -6/DSF | Core integrity fell below 20% 7897 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07855_ The unstable cave ceiling collapses. 07855_ Imp. Grenade Launcher destroyed. 07856_ H-61 Shepherd destroyed. 07856_ Grenade Launcher destroyed. 07856_ Hacking Drone Bay destroyed. 07861_ The unstable cave ceiling collapses. 07861_ Titanium Leg destroyed. 07865_ X-67 Chaingunner destroyed. 07868_ The unstable cave ceiling collapses. 07868_ Imp. Grenade Launcher destroyed. [Achievement: Tank] 07874_ Beam Cannon destroyed. 07876_ The unstable cave ceiling collapses. 07884_ C-30 ARC bursts open, deploying its payload. 07884_ B-48 Gladiator unfolds itself. 07884_ G-50 Soldier unfolds itself. 07884_ Core Shielding destroyed. 07894_ The unstable cave ceiling collapses. 07897_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????###???????????????????? | | ?????????????????????# #????????????#""????? | | ?????????????????????# %##???????????#"#????? | | ????????????????????##;%;####???????##"####?? | | ????????????????#####!!!!!% #########"""""#?? | | ????????????## # #!!!! # # ##"""""#?? | | ???????"" @ ^ ^ ""##" | | ???????"" gg ^ """"" | | ???????"" ## #]]]# #% # #!!## ""### | | ?????????????#??#]]] b # # #!!### ###?? | | ????????????????#### // #######?# #???? | | ????????????????????#// ?????? ^^!#??? | | ????????????????????#// #????? !#??? | | ???????????????????? # #????## ##??? | | ???????????????????? #????? ???? | | ????????????????????# g ##????? ???? | | ?????????????????????!! g ##?????? #??? | | ?????????????????????## g####???????# ##??? | | ??????????????????????# % #??????????# ???? | | ?????????????????????? A??????????# ???? | | ?????????????????????? ???????????? ???? | | ??????????????????????? ???????????? ???? | | ?????????????????????????????????????? ???? | | ?????????????????????????????????????? !???? | | ?????????????????????????????????????? !???? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 41 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 Armor Coverage 150 Core Shielding 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 42 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I'm Back, Baby! Made in Tau Ceti IV Remodeling Robot Respite Tank The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed MolecularTitaniumImmobilizer Manual? 0 Play Time 01:06:03 Cumulative 3.5 hours Start 2024.07.05 @ 23:26:31 End 2024.07.06 @ 01:55:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 29% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b26d646c-f632-443f-944a-a1f0b70da867