Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 19:37:19 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2477) 2477 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 6555 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 706/850 Matter 241/300 Energy 100/100 System Corruption 9% Temperature Cool (94) Movement Treading (240) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (6) ------ High-capacity Storage Unit Damper Plating > --- WEAPON (4) ------- Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Heavy Ion Engine Heavy Treads Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Utility Shielding Hardened Medium Armor Plating Improved Shield Generator High-powered Tractor Beam High-powered Shock Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Light Treads Armored Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Damper Plating > --- WEAPON ----------- Advanced Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Treads Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Utility Shielding Hardened Medium Armor Plating Improved Shield Generator High-powered Tractor Beam High-powered Shock Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Grenade Launcher Heavy Hammer [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . . . 1 1 . . 2 . Weapon 2 | . . 2 . . . . . . Parts Attached 84 | 6 5 10 23 2 13 . 13 12 Power 9 | 1 2 3 2 . . . . 1 Engine 8 | 1 2 3 2 . . . . . Core . | . . . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 17 | 2 . 2 4 1 4 . . 4 Treads 17 | 2 . 2 4 1 4 . . 4 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 3 1 9 1 3 . 6 4 Device 13 | . . . 5 . 2 . 3 3 Storage 4 | 1 2 . 1 . . . . . Processor 1 | . . . . . . . 1 . Hackware 1 | . . . 1 . . . . . Protection 9 | . 1 1 2 1 1 . 2 1 Artifact . | . . . . . . . . . Weapon 30 | 2 . 4 8 . 6 . 7 3 Energy Gun 7 | . . . 2 . 2 . 2 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 23 | 2 . 4 6 . 4 . 5 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 17 | . . 2 5 . 3 . . 7 Power 3 | . . 1 1 . . . . 1 Propulsion 6 | . . . 1 . 2 . . 3 Utility 2 | . . . 1 . . . . 1 Weapon 6 | . . 1 2 . 1 . . 2 Highest Loss Streak 4 | . . 2 3 . 2 . . 4 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 97 | . 92 98 98 100 99 100 99 75 Engine 8 | . 14 11 8 7 7 7 6 2 Treads 26 | . 28 21 26 30 29 30 26 18 Device 9 | . . . 12 7 10 15 18 12 Storage 8 | . 14 11 9 7 7 7 6 6 Hackware 1 | . . . . 7 3 . . . Protection 7 | . 7 11 5 7 6 7 9 5 Energy Gun 9 | . . . 8 15 15 15 20 2 Ballistic Gun 23 | . 28 43 27 15 14 15 5 19 Naked Turns . | . . . . . . . . . Heaviest Build 110 | 10 28 36 61 68 68 68 68 110 Greatest Support 110 | 40 40 40 60 80 88 88 88 110 Greatest Overweight (x) 1 | . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 18 | 6 10 15 19 20 20 20 20 20 Most Carried 20 | 4 10 15 20 20 20 17 18 20 Average Carried 15 | 2 7 11 16 18 18 17 16 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 4 10 15 20 20 17 17 18 17 Class Distribution -------------------- 58% | Scavenger-Tank 16% | Tank 13% | Scavenger-Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Matter Collected 1953 | 248 108 198 607 . 388 . 70 334 Remotely . | . . . . . . . . . Salvage Created 3490 | . 247 565 1102 . 894 . 154 528 Parts 156 | . 17 36 54 . 36 . 3 10 Haulers Intercepted 3 | . 1 . 2 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 36 | . . . . . 36 . . . Prevented 2 | . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 63 | . 9 12 17 . 20 . 3 2 Guns 62 | . 9 12 17 . 19 . 3 2 Classes Destroyed 14 | . 3 4 5 . 1 . . 1 Worker 2 | . . . 2 . . . . . Builder 3 | . . 2 1 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 3 | . 1 . 2 . . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . . 1 . . . . . Swarmer 19 | . 6 3 . . 9 . 1 . Grunt 27 | . 3 6 12 . 6 . . . Brawler 2 | . . 1 . . 1 . . . Duelist 3 | . . . 1 . 1 . 1 . Sentry 6 | . . 2 2 . 2 . . . Hunter 3 | . . . 2 . . . 1 . Behemoth 1 | . . . . . 1 . . . Compactor 2 | . . . . . . . . 2 Best Kill Streak 10 | . 4 4 10 . 9 . 2 1 Combat Bots Only 9 | . 4 4 8 . 9 . 2 1 Max Kills in Single Turn 2 | . 1 2 2 . 2 . 1 1 Gunslinging 1 | . . 1 . . 1 . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Damage Taken 4169 | . 240 481 1141 51 970 . 400 886 Core 419 | . 36 31 113 18 77 . 38 106 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 7 | . . . . . . . 7 . Regen/Repaired (Parts) 262 | . . 142 . . . . 120 . Core Remaining (%) 88 | 100 85 92 79 . . 86 . . Volleys Fired 175 | . 25 24 58 . 37 . 7 24 Largest 4 | . 2 4 4 . 4 . 4 4 Hottest 244 | . 40 83 173 . 244 . 244 124 Shots Fired 626 | . 50 96 231 . 148 . 28 73 Gun 626 | . 50 96 231 . 148 . 28 73 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 498 | . 50 96 211 . 70 . 6 65 Thermal 128 | . . . 20 . 78 . 22 8 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 9 14 10 . 10 . 5 19 Robot Miss Streak 5 | . 2 5 4 . 4 . 2 2 Penetration Max 1 | . . . 1 . 1 . . . Secondary Targets 19 | . 1 3 7 . 6 . 2 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . Shots Hit Robots 409 | . 38 59 153 . 85 . 13 61 Core Hits 161 | . 18 27 60 . 35 . 8 13 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 4 | . . 1 2 . . . . 1 Critical Strikes 17 | . . 1 4 . 6 . 1 5 Burn 9 | . . . 2 . 5 . 1 1 Destroy 8 | . . 1 2 . 1 . . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5668 | . 315 588 1913 . 1686 . 235 931 Guns 5575 | . 315 549 1902 . 1670 . 208 931 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 93 | . . 39 11 . 16 . 27 . Kinetic 4221 | . 315 549 1700 . 858 . 28 771 Thermal 1354 | . . . 202 . 812 . 180 160 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 Average Corruption 9 | . . . . . . . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . . . 10 Message Errors 2 | . . . . . . . . 2 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 9 | . 1 5 1 . 1 . 1 . Targets Rammed 11 | . 1 7 1 . 1 . 1 . Kicked . | . . . . . . . . . Crushed 2 | . . 2 . . . . . . Highest Temperature 344 | . 12 237 87 . 344 . 188 261 Average Temperature 83 | . 8 80 26 . 141 . 90 105 Received Heat Transfer 1086 | . 60 195 468 45 318 . . . Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 11 | . . . 1 . 5 . 5 . Heat Transferred 3145 | . . . 518 . 1850 . 407 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Peak Influence 452 | . 268 452 382 20 . . 189 66 Initial 113 | . . 113 24 8 . . 86 66 Average 133 | . 162 213 142 11 . . 132 40 Maximum Alert Level 2 | . 1 2 1 . . . . . Low Security (%) 74 | 100 58 58 66 100 . . 100 100 Level 1 24 | . 41 37 33 . . . . . Level 2 . | . . 4 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 1 5 1 . . . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 1 5 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 16 18 26 2 23 . 4 4 Peak Tracking Total 12 | . 3 12 4 2 9 . 3 2 Tactical Retreats 4 | . . 1 . . 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Machines Disabled 4 | . . . 3 . . . 1 . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Machines Accessed 9 | . 1 3 3 1 . . 1 . Terminals 6 | . 1 2 3 . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 3 11 7 4 . . 2 . Successful 20 | . 2 10 4 2 . . 2 . Failed 7 | . 1 1 3 2 . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 1 5 6 . . . . . Terminals 15 | . 3 5 7 . . . . . Fabricators 4 | . . . . 4 . . . . Repair Stations 8 | . . 6 . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 2 3 4 . . . . . Part Schematic 2 | . . . 2 . . . . . Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Unreport Threat 4 | . . 2 2 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 8 | . . 6 . . . . 2 . Scan Component 4 | . . 3 . . . . 1 . Repair 4 | . . 3 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . Terminals 1 | . . 1 . . . . . . Botnet 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 3 3 1 . . 1 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 36 | . . . . 36 . . . . Total Part Build Rating 6 | . . . . 6 . . . . Parts Repaired 4 | . . 3 . . . . 1 . Time 104 | . . 78 . . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 1 1 . Highest-Rated Group 48 | . . . . . 48 32 32 . Highest-Rated Ally 32 | . . . . . 32 32 32 . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . 3 . 2 . Total Damage 255 | . . . . . 78 . 177 . Kills 2 | . . . . . 1 . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Turns Passed 3896 | 84 308 646 891 297 1089 48 328 205 Spaces Moved 1829 | 47 141 284 365 169 567 30 156 70 Core 3 | 3 . . . . . . . . Treads 1826 | 44 141 284 365 169 567 30 156 70 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 165 160 Average Speed 165 | 152 160 160 181 160 162 165 165 174 Slowest Speed 245 | 160 160 160 240 160 165 165 165 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 34 30 29 5 83 8 6 49 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Total 2340 | 56 181 427 477 197 649 29 209 115 Wait 166 | . 4 86 7 19 23 . 26 1 Move 1822 | 46 140 283 364 168 566 29 156 70 Hop . | . . . . . . . . . Pick Up 41 | 4 4 12 12 5 . . 3 1 Fast Attach 19 | 6 1 3 3 . . . 1 5 Attach 25 | . . 4 7 2 3 . 4 5 Detach 2 | . . . 1 . . . 1 . Swap 40 | . 4 3 13 . 10 . 8 2 Drop 32 | . 2 5 11 3 2 . 2 7 Fire 175 | . 25 24 58 . 37 . 7 24 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 11 | . 1 7 1 . 1 . 1 . Escape Stasis . | . . . . . . . . . Rewire 7 | . . . . . 7 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 4) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Weapon x2 552 | -9/Materials | Repaired Lgt. Treads 579 | -9/Materials | Repaired Lgt. Treads 607 | -9/Materials | Repaired Lgt. Assault Rifle 687 | -9/Materials | Build established: Tank 982 | -9/Materials | Discovered new exit (range 4) 1039 | -9/Materials | Entered another Materials area 1039 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1348 | -8/Materials | Build established: Scavenger-Tank 1356 | -8/Materials | Lost 3 parts (1p1n1u) 1389 | -8/Materials | Destroyed 8 combat bots 1707 | -8/Materials | Discovered new exit (range 4) 1734 | -8/Materials | Discovered new exit (range 16) 1828 | -8/Materials | Build established: Scavenger-Gunner 1930 | -8/Materials | Entered Factory 1930 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2108 | -7/Factory | Discovered new exit (range 3) 2185 | -7/Factory | Fabricated Arm. Treads (x2) 2227 | -7/Factory | Entered Lower Caves 2240 | -7/Lower Caves | Build established: Scavenger-Tank 2280 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2412 | -7/Lower Caves | Encountered a Warlord checkpoint 2479 | -7/Lower Caves | Spotted B-75 Beast 2816 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2900 | -7/Lower Caves | Destroyed 9 combat bots 3079 | -7/Lower Caves | Destroyed B-75 Beast 3223 | -7/Lower Caves | Learned location of 1 exit from Factory 3307 | -7/Lower Caves | Discovered new exit (range 4) 3316 | -7/Lower Caves | Entered another Lower Caves area 3316 | -7/Lower Caves | Accompanied by 1 ally 3319 | -7/Lower Caves | Encountered a Warlord checkpoint 3348 | -7/Lower Caves | Discovered new exit (range 12) 3364 | -7/Lower Caves | Entered Factory 3364 | -6/Factory | Accompanied by 1 ally 3364 | -6/Factory | Evolved 2 slots: Utility x2 3365 | -6/Factory | Identified exit to Factory 3539 | -6/Factory | Repaired Lgt. Treads 3692 | -6/Factory | Sucked down chute 3692 | -6/Factory | Entered Waste 3707 | -6/Waste | EMP discharged 3734 | -6/Waste | Spotted C-40 Crusher 3738 | -6/Waste | Destroyed C-40 Crusher 3757 | -6/Waste | Spotted C-40 Crusher 3768 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3771 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3774 | -6/Waste | Crushed by Compactor (1 part destroyed) 3777 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3780 | -6/Waste | Crushed by Compactor (1 part destroyed) 3786 | -6/Waste | Destroyed C-40 Crusher 3800 | -6/Waste | Found Damper Plating 3807 | -6/Waste | EMP discharged 3811 | -6/Waste | Lost 4 parts (1p1n1u1w) 3854 | -6/Waste | Spotted C-40 Crusher 3874 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3880 | -6/Waste | Crushed by Compactor (1 part destroyed) 3882 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3885 | -6/Waste | Spotted C-40 Crusher 3895 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3897 | -6/Waste | Self-destructed Last Messages --------------- 03811_ Acquired 60 matter. 03816_ System corrupted: Component data lost. 03842_ LXL HP#J7ZN|8NKYXVW =#< 03856_ C-40 Crusher suffers critical hit (Burn). 03859_ System corrupted: Adv. Beam Rifle failed to cycle. 03859_ C-40 Crusher suffers critical hit (Destroy). 03859_ Destroyed Antimatter Reactor. 03874_ Imp. Cooling System crushed. 03874_ Critical hit (Destroy). 03880_ Lgt. Assault Rifle crushed. 03880_ Critical hit (Destroy). 03882_ Lgt. Treads crushed. 03882_ Lgt. Assault Rifle crushed. 03883_ Critical hit (Destroy). 03890_ Imp. Cooling System crushed. 03895_ System corrupted: Energy discharge (-120). 03895_ Antimatter Reactor crushed. 03895_ Critical hit (Destroy). 03896_ Arm. Treads destroyed. 03897_ ALERT: Foreign system detected. Charging EMP. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????######??????????????????????? | | ?????????# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### #??????# #??????????????????????? | | #??????# #??????????????????????? | | ! #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #### #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ???????### #??????# CC@######## ???????????? | | ???????# #??????#[CC CC ???????????? | | ???????# #??????# CC ???????????? | | ???????# #??????# ???????????? | | ???????# #??????# ???????????? | | ???????### #??????# ######## ???????????? | | ?????????# #??????# #????????? ???????????? | | ?????????#= #??????# #???????????#??????????? | | ?????????# % !#??????# #???????????#??????????? | | ???????###=!% ######## ######## #??????????? | | ???????#[ ! ?????????? | | ???????# ?????????? | | ???????# ?????????? | | ???????# ?????????? | | ???????### ] ######## ######## #??????????? | | ?????????# #??????# #????????? ????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????######??????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1600 Resistance: EM 90 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 40 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Hacked Imp. Assault Rifle | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdLightningNeutralizer Manual? 0 Play Time 00:19:12 Cumulative 719.2 hours Start 2022.04.14 @ 19:19:48 End 2022.04.14 @ 19:37:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1101 Rogue 1101 Adventurer 0 Explorer 0 Win Type - Total 68 Types 41/1/10/12/4/0/0/0/0 Lore% 90 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68df8039-0901-4ae3-b31a-101891b2074a