Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.03 @ 16:59:25 Player: Tereza Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (90) 450 Value Destroyed (3235) 3235 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1312) 1312 TOTAL SCORE: 10397 Bonus ------- High Alert Combat Kills 362 Follower Combat Kills 593 Met Imprinter 300 Was Imprinted 300 Friendly Fire -243 Cogmind --------- Core Integrity 0/1150 Matter 121/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Makeshift System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Medium Storage Unit Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Advanced VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Makeshift Hacking Suite Improved Hacking Suite Makeshift System Shield > --- WEAPON ----------- Phase Gun Phase Gun Dispersion Rifle Hypervelocity Gauss Rifle Heavy Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Advanced Targeting Computer Tesla Rifle [Rating: 95] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Core Shielding Weapon Heavy Flak Cannon Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 8 | . . 1 . 2 1 1 . . . . 2 1 Weapon 3 | . . . . . 1 1 . . . . . 1 Parts Attached 92 | 6 4 13 6 3 3 6 5 3 3 3 21 16 Power 11 | 1 . 3 1 . . . 1 . . 1 2 2 Engine 9 | 1 . 3 1 . . . . . . 1 2 1 Core 1 | . . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 25 | 2 . 4 3 1 1 . 1 1 2 . 7 3 Treads 2 | 2 . . . . . . . . . . . . Leg 23 | . . 4 3 1 1 . 1 1 2 . 7 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | 1 . 4 2 2 . 3 1 1 1 2 5 4 Device 7 | . . . . 1 . 3 1 1 . . . 1 Storage 2 | 1 . . 1 . . . . . . . . . Processor 7 | . . . 1 . . . . . . 1 2 3 Hackware 6 | . . 2 . . . . . . 1 1 2 . Protection 4 | . . 2 . 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 30 | 2 4 2 . . 2 3 2 1 . . 7 7 Energy Gun 10 | 2 2 . . . . 1 . . . . 1 4 Energy Cannon 2 | . 1 . . . 1 . . . . . . . Ballistic Gun 12 | . 1 2 . . 1 1 1 1 . . 5 . Ballistic Cannon 5 | . . . . . . 1 1 . . . . 3 Launcher 1 | . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . . System Corruption 3 | . . . . . . . 3 . . . . . Parts Lost 37 | . 1 3 2 . 2 . . . . 2 10 17 Power 4 | . . 1 1 . . . . . . 1 . 1 Propulsion 8 | . . 1 . . . . . . . 1 2 4 Utility 12 | . . 1 1 . 1 . . . . . 4 5 Weapon 13 | . 1 . . . 1 . . . . . 4 7 Highest Loss Streak 13 | . 1 1 1 . 2 . . . . 2 8 13 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 84 79 98 95 83 90 89 94 100 99 90 89 Engine 3 | . 14 8 9 9 7 6 . . . . 5 1 Core 2 | . . . . . . . 5 6 6 5 . . Treads 1 | . 28 10 . . . . . . . . . . Leg 18 | . . 17 33 27 23 20 16 20 20 19 16 14 Device 14 | . . . . 8 7 17 23 26 26 23 4 3 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 5 4 Processor 7 | . . . 1 9 7 6 6 6 6 6 12 20 Hackware 9 | . . . 20 9 7 6 6 6 6 9 17 19 Protection 1 | . . 9 . 5 1 . . . . . 2 . Energy Gun 3 | . 23 . . . . 5 3 . . . 2 7 Energy Cannon 2 | . 1 10 . . 5 6 3 . . . . . Ballistic Gun 11 | . 2 11 22 18 14 8 6 7 13 13 14 12 Ballistic Cannon 6 | . . . . . . 3 9 13 13 13 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 13 14 20 25 34 34 47 47 45 45 48 54 63 Greatest Support 60 | 40 40 40 30 30 30 30 30 35 55 55 60 49 Greatest Overweight (x) 2 | . . 1 . 1 1 1 2 1 1 1 2 1 Average Overweight (x) . | . . . . . 1 1 1 1 . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 7 7 8 9 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 5 7 7 8 9 9 9 9 10 9 8 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 7 8 7 10 10 9 10 10 10 9 9 5 Class Distribution -------------------- 38% | Gunner 19% | Hacker-Gunner 18% | Derelict-Gunner 10% | Mutant 5% | Commander-Mutant 4% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Storage Commander-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 2772 | 242 43 347 177 178 61 . 311 131 44 147 904 187 Remotely . | . . . . . . . . . . . . . Salvage Created 3312 | . 187 646 246 172 31 87 81 132 . 194 878 658 Parts 186 | . 12 43 10 9 1 4 7 6 . 13 38 43 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 5 5 . 15 . . Prevented 2 | . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 76 | . 8 17 6 3 3 1 3 3 . 5 14 13 Guns 47 | . 7 2 6 3 1 1 2 1 . 4 8 12 Cannons 22 | . . 15 . . 1 . 1 2 . 1 2 . AOE 6 | . . . . . 1 . . . . . 4 1 Classes Destroyed 12 | . 2 4 1 . . . . . . 2 3 . Worker 2 | . . . 1 . . . . . . . . 1 Builder 2 | . . . . . . . . . . . 2 . Recycler 1 | . . 1 . . . . . . . . . . Operator 3 | . . 1 1 1 . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . Watcher 5 | . . 1 1 . . 1 . . . . 1 1 Swarmer 26 | . 6 7 . . 2 . 3 1 . . . 7 Grunt 33 | . 2 8 4 2 1 1 . 1 . 2 11 1 Sentry 7 | . . 2 2 1 . . . 1 . . 1 . Hunter 1 | . . . . . . . . . . . 1 . Programmer 8 | . . . . . . . . . . 2 1 5 Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | . 3 3 3 2 2 1 3 3 . 2 7 6 Combat Bots Only 6 | . 3 3 2 2 2 1 3 3 . 2 6 5 Max Kills in Single Turn 3 | . 1 1 1 2 1 1 1 1 . 1 3 2 Gunslinging 1 | . . . . 1 . . . . . . . 1 Exploded 1 | . . . . . 1 . . . . . 1 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 637 | . 40 116 25 18 54 8 8 41 . 40 118 169 Missed 200 | . 12 36 5 8 21 3 2 17 . 12 29 55 Damage Taken 7983 | . 267 926 375 212 436 121 94 214 . 555 1961 2822 Core 1914 | . 61 206 48 48 48 . 15 49 . 79 197 1163 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 42 | . . 42 . . . . . . . . . . Core Remaining (%) 79 | 100 75 . 36 91 93 . . . . 83 80 . Volleys Fired 218 | . 23 67 24 10 8 3 3 4 . 11 40 25 Largest 5 | . 2 2 2 2 3 4 4 3 . 4 4 5 Hottest 275 | . 90 80 50 50 113 201 201 136 . 169 172 275 Shots Fired 556 | . 45 134 48 20 17 13 14 14 . 41 127 83 Gun 416 | . 45 67 48 20 14 6 7 5 . 22 99 83 Cannon 132 | . . 67 . . 3 7 7 9 . 19 20 . Launcher 8 | . . . . . . . . . . . 8 . Special . | . . . . . . . . . . . . . Kinetic 381 | . . 67 48 20 14 7 6 14 . 41 111 53 Thermal 133 | . 34 67 . . . . . . . . 8 24 Explosive 8 | . . . . . . . . . . . 8 . Electromagnetic 34 | . 11 . . . 3 6 8 . . . . 6 Robot Hit Streak 16 | . 9 16 6 7 6 3 4 12 . 16 9 11 Robot Miss Streak 8 | . 3 7 5 8 2 3 4 8 . 4 6 3 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 6 | . 1 . . 1 . . . . . . 1 3 Max Gunslinging Chain 2 | . 1 . . 1 . . . . . . 1 2 Shots Hit Robots 327 | . 29 71 32 12 12 8 7 7 . 21 74 54 Core Hits 170 | . 10 33 16 9 3 5 5 6 . 10 48 25 Critical Kills 20 | . . . . . . . . . . 1 9 10 Critical Parts Destroyed 28 | . . . 1 1 1 . . . . . 15 10 Critical Strikes 54 | . 2 . 1 1 1 . . . . 1 25 23 Burn 5 | . 2 . . . . . . . . . . 3 Destroy 48 | . . . 1 1 1 . . . . 1 24 20 Blast 1 | . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6036 | . 346 956 731 285 261 189 188 175 . 632 1538 735 Guns 3669 | . 346 276 624 285 218 88 89 86 . 343 579 735 Cannons 1607 | . . 680 . . 43 101 99 89 . 289 306 . Explosions 755 | . . . 107 . . . . . . . 648 . Melee . | . . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . . 5 . Kinetic 3480 | . . 276 624 285 218 76 79 175 . 632 811 304 Thermal 1306 | . 260 680 . . . . . . . . 74 292 Explosive 755 | . . . 107 . . . . . . . 648 . Electromagnetic 490 | . 86 . . . 43 113 109 . . . . 139 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 1 4 4 4 . 1 11 Average Corruption 3 | . . . . . . 1 3 4 4 . 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 93 | . . . . . . 5 46 11 2 . 8 21 Message Errors 25 | . . . . . . 1 11 2 2 . 3 6 Matter Fused 20 | . . . . . . 3 13 2 . . . 2 Heat Flow Errors 11 | . . . . . . . 5 2 . . 1 3 Energy Discharges 13 | . . . . . . . 6 1 . . 2 4 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . 4 . . . 2 3 Data Loss (major) 3 | . . . . . . . 3 . . . . . Misfires 6 | . . . . . . 1 2 2 . . . 1 Alerts 4 | . . . . . . . 2 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 60 | . . . 11 . . . 5 . . . 44 . Projectiles 5 | . . . . . . . 5 . . . . . Explosions 55 | . . . 11 . . . . . . . 44 . Melee . | . . . . . . . . . . . . . Knockbacks 13 | . . . . . . 1 1 . . 3 8 . Impact . | . . . . . . . . . . . . . Kinetic 13 | . . . . . . 1 1 . . 3 8 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 131 | . . . . . . . . . . . 131 . Shots 3 | . . . . . . . . . . . 3 . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . 2 . Kicked 2 | . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . Highest Temperature 390 | . 226 293 3 . 6 66 178 209 . 27 372 390 Average Temperature 87 | . 105 74 3 . 6 35 79 90 . 10 92 106 Received Heat Transfer 1858 | . 66 342 102 102 87 63 . 69 . 207 651 169 Effects 5 | . . . . . . . . . . . 4 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Melted 13 | . 4 4 . . . . . . . . . 5 Heat Transferred 3147 | . 890 1443 . . . . . . . . 148 666 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 753 | . 258 543 519 520 236 130 . . . . 753 566 Initial 279 | . . 108 228 130 145 115 . . . . 243 279 Average 311 | . 111 302 332 292 190 94 . . . . 543 330 Maximum Alert Level 3 | . 1 2 2 2 1 . . . . . 3 2 Low Security (%) 28 | 100 77 28 . 25 66 100 . . . . . 4 Level 1 45 | . 22 42 69 55 33 . . . . . 32 78 Level 2 23 | . . 29 30 19 . . . . . . 52 16 Level 3 2 | . . . . . . . . . . . 14 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 2 2 3 2 . . . . 2 2 Investigation 1 | . 1 . . . . . . . . . . . Extermination 4 | . . . . . . 1 . . . . 1 2 Reinforcement 6 | . . 1 1 1 1 1 . . . . 1 . Assault 1 | . . . . . 1 . . . . . . . Garrison 3 | . . . 1 1 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . . 2 1 2 . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 145 | . 10 28 11 16 7 5 4 3 . 8 23 30 Peak Tracking Total 11 | . 3 8 4 4 5 4 4 3 . 5 7 11 Tactical Retreats 16 | . 2 7 . . 1 . . . . 1 4 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . 1 . 2 . . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 7 | . . 1 2 . . . . . . . 4 . Max in Single Turn 1 | . . 1 1 . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 22 | . 3 2 5 5 1 2 2 . . . 1 1 Terminals 16 | . 3 2 4 4 1 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . . . 1 1 Total Hacks 51 | . 8 3 15 16 1 2 2 . . . 1 3 Successful 26 | . 3 2 8 7 . 2 2 . . . 1 1 Failed 25 | . 5 1 7 9 1 . . . . . . 2 Catastrophic 3 | . . . . 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . 2 2 1 7 1 2 . . . . 3 6 Terminals 40 | . 8 3 12 14 1 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . 3 2 . . . . . . 1 3 Terminal Hacks 23 | . 3 2 7 7 . 2 2 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Open Door 3 | . . . 1 . . . 2 . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Alert Level 4 | . . 1 . 2 . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Dispatch Records 4 | . . . 3 1 . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . Surveillance Status 3 | . 1 1 . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . 1 1 Seal Access 3 | . . . 1 . . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 3 1 3 3 1 2 . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 14 | . . . 10 . . . . . 4 . . . Largest Group 10 | . . . 10 10 3 . . . 4 4 3 . Highest-Rated Group 155 | . . . 88 88 32 . . . 155 155 114 . Highest-Rated Ally 41 | . . . 16 16 16 . . . 41 41 39 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 164 | . . . 1 102 5 . . . . 23 33 . Total Damage 2706 | . . . 10 1039 40 . . . . 659 958 . Kills 22 | . . . 1 12 . . . . . 4 5 . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 1 1 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . 5 14 Traps 9 | . . . . . . . . . . . . 9 Emergency Access 8 | . . . . . . . . . . . 4 4 Exits 2 | . . . . . . . . . . . 1 1 Zionite Intel Received 2 | . . . . . . . . . . . 1 1 Trap Installations 1 | . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 8872 | 93 298 696 446 421 157 505 2064 511 1212 526 872 1071 Spaces Moved 4783 | 52 139 305 283 239 69 254 929 258 835 355 446 619 Core 119 | 4 . . . . . . . . . . . 115 Treads 315 | 48 139 128 . . . . . . . . . . Legs 4349 | . . 177 283 239 69 254 929 258 835 355 446 504 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 190 190 190 190 126 133 120 50 Average Speed 161 | 151 160 137 120 157 190 190 219 190 140 136 131 143 Slowest Speed 260 | 160 160 190 120 190 190 190 260 190 190 210 260 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 41 30 49 28 2 7 93 50 84 48 12 16 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 10 | . . . . . . . . . 1 . 9 . Known Exits Taken 3 | . . . . . . 1 . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 11 | . . . . . . . 5 3 2 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 50 | . . . 10 . . . 1 3 . 6 29 1 Melee . | . . . . . . . . . . . . . Projectile 12 | . . . . . . . 1 3 . 6 2 . AOE 33 | . . . 10 . . . . . . . 23 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Total 5523 | 64 170 467 344 270 80 268 952 272 874 371 642 749 Wait 328 | . 2 65 17 5 . . 9 2 29 1 124 74 Move 4771 | 51 138 304 282 238 68 253 928 257 834 354 445 619 Hop . | . . . . . . . . . . . . . Pick Up 46 | 7 1 6 5 8 1 1 2 2 3 . 5 5 Fast Attach 39 | 5 1 9 1 2 . 5 3 2 . 2 4 5 Attach 28 | 1 2 . 3 . 2 1 2 . . 1 8 8 Detach 10 | . 2 . 2 . . . 2 . . 1 . 3 Swap 26 | . 1 4 2 1 1 1 . 1 3 . 9 3 Drop 52 | . . 12 6 6 . 3 3 4 5 1 5 7 Fire 218 | . 23 67 24 10 8 3 3 4 . 11 40 25 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . 2 . . 1 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 186 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 3) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 991 | -9/Materials | Core integrity fell below 50% 997 | -9/Materials | Build established: Scavenger-Mutant 1011 | -9/Materials | Discovered new exit (range 15) 1088 | -9/Materials | Entered Storage 1357 | -9/Storage | Build established: Hacker-Mutant 1416 | -9/Storage | Garrison activated, responded to threat 1434 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1499 | -9/Storage | Discovered new exit (range 15) 1534 | -9/Storage | Entered Materials 1534 | -8/Materials | Accompanied by 10 allies 1534 | -8/Materials | Evolved 2 slots: Utility x2 1735 | -8/Materials | Build established: Commander-Mutant 1886 | -8/Materials | Garrison activated, responded to threat 1889 | -8/Materials | Discovered new exit (range 10) 1948 | -8/Materials | Lost 5 allies 1955 | -8/Materials | Entered Factory 1955 | -7/Factory | Accompanied by 3 allies 1955 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1982 | -7/Factory | Garrison activated, responded to threat 2068 | -7/Factory | Discovered new exit (range 15) 2112 | -7/Factory | Entered another Factory area 2112 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2162 | -6/Factory | Discovered new exit (range 7) 2276 | -6/Factory | Build established: Gunner 2460 | -6/Factory | Discovered new exit (range 7) 2500 | -6/Factory | Identified exit to Lower Caves 2617 | -6/Factory | Entered Lower Caves 3097 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 3837 | -6/Lower Caves | Learned Factory interactive machine intel 4668 | -6/Lower Caves | Discovered new exit (range 4) 4681 | -6/Lower Caves | Entered another Lower Caves area 4682 | -6/Lower Caves | Encountered a Warlord checkpoint 4829 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5058 | -6/Lower Caves | Learned Factory interactive machine intel 5170 | -6/Lower Caves | Discovered new exit (range 15) 5192 | -6/Lower Caves | Entered Zion 5259 | -6/Zion | System corruption cleaned by Quarantine Array 5454 | -6/Zion | Learned Factory repair station intel 5663 | -6/Zion | Imprinted 5665 | -6/Zion | Declared Zion's savior 5695 | -6/Zion | Build established: Derelict-Gunner 6374 | -6/Zion | Discovered new exit (range 15) 6404 | -6/Zion | Entered Proximity Caves 6404 | -5/Proximity Caves | Accompanied by 4 allies 6405 | -5/Proximity Caves | Identified exit to Factory 6407 | -5/Proximity Caves | Spotter reported a threat 6419 | -5/Proximity Caves | Learned Factory trap positions 6930 | -5/Proximity Caves | Entered Factory 6930 | -5/Factory | Accompanied by 3 allies 6930 | -5/Factory | Evolved 2 slots: Utility x2 6931 | -5/Factory | Loaded intel: 74 trap records 6932 | -5/Factory | Loaded intel: 54 interactive machine locations 6933 | -5/Factory | Loaded intel: 6 repair station locations 7177 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7284 | -5/Factory | Lost 3 allies 7407 | -5/Factory | Lost 8 parts (2n2u4w) 7640 | -5/Factory | Build established: Hacker-Gunner 7759 | -5/Factory | Identified exit to Factory 7802 | -5/Factory | Entered another Factory area 7802 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7803 | -4/Factory | Loaded intel: 51 interactive machine locations 8282 | -4/Factory | Retrieved Zion intel report: Trap Installations 8743 | -4/Factory | Spotted B-86 Titan 8756 | -4/Factory | Lost 3 parts (1u2w) 8824 | -4/Factory | Core integrity fell below 50% 8841 | -4/Factory | Lost 13 parts (1p4n3u5w) 8845 | -4/Factory | System corruption reached 10% 8867 | -4/Factory | Identified exit to Research 8871 | -4/Factory | Core integrity fell below 20% 8873 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- R-10 Processor collects Corrupted Field Laser. K-01 Serf collects debris. Slug penetrates Wall. W-44 Eye sends out distress signal. Adv. Targeting Computer destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. K-01 Serf cleans the Fusion Modulator. Knocked back. >> DECODED: Research access location. Nuclear Reactor explodes. A-15 Conveyor destroyed. Nuclear Reactor explodes. P-70 Sage destroyed. Nuclear Reactor explodes. P-70 Sage destroyed. Penetrated by Slug. Knocked back. The unstable cave ceiling collapses. K-01 Serf collects debris. 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