Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 16:39:05 Player: Patches Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (3116) 3116 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6881 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 293/790 System Corruption 6% Temperature Cool (1296) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Energy Well Advanced Targeting Computer Mini Drone Bay (0/3) > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System Large Storage Unit Targeting Computer Maneuvering Thrusters > --- WEAPON ----------- Lightning Gun Arc Projector Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Cooling System Large Storage Unit Matter Compressor Heavy Particle Cannon Gauss Rifle Flak Gun Advanced Assault Cannon Improved Grenade Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 3 | . . . . 1 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 134 | 6 17 1 6 43 23 38 Power 20 | 1 5 . . 7 1 6 Engine 12 | 1 3 . . 2 1 5 Core 8 | . 2 . . 5 . 1 Reactor . | . . . . . . . Propulsion 46 | 2 4 1 4 14 13 8 Treads . | . . . . . . . Leg 46 | 2 4 1 4 14 13 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 1 4 . . 8 4 13 Device 18 | . 2 . . 6 3 7 Storage 7 | 1 1 . . 2 . 3 Processor 3 | . 1 . . . 1 1 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 38 | 2 4 . 2 14 5 11 Energy Gun 16 | 2 2 . 1 5 3 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 18 | . 2 . 1 9 1 5 Ballistic Cannon 3 | . . . . . 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 38 | . . . 1 13 . 24 Power 4 | . . . . 1 . 3 Propulsion 8 | . . . . 4 . 4 Utility 10 | . . . . 2 . 8 Weapon 16 | . . . 1 6 . 9 Highest Loss Streak 16 | . . . 1 10 . 16 Average Slot Usage (%) 97 | . 98 100 99 91 98 97 Engine 6 | . 7 14 11 1 4 7 Core 4 | . 6 . . 7 2 4 Leg 29 | . 27 28 43 32 30 25 Device 9 | . 1 . . 8 12 18 Storage 8 | . 14 14 11 9 7 6 Processor 7 | . 11 14 11 9 8 . Protection 1 | . . . . . . 5 Energy Gun 6 | . 14 . 3 5 8 3 Ballistic Gun 16 | . 13 28 18 17 18 14 Ballistic Cannon 1 | . . . . . 2 3 Naked Turns . | . . . . . . . Heaviest Build 67 | 10 27 25 25 34 47 67 Greatest Support 63 | 20 20 20 43 52 62 63 Greatest Overweight (x) 6 | 1 2 1 . 6 . 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 16 | 6 10 10 10 16 10 16 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 9 | 4 8 9 8 9 9 9 Final Capacity 16 | 6 10 10 10 10 10 16 Final Carried 10 | 6 10 10 9 10 10 . Class Distribution -------------------- 29% | Scavenger-Gunner 23% | Mutant 14% | Scavenger-Mutant 13% | Scavenger-Tank 8% | Gunner 7% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 3086 | 244 231 98 323 752 477 961 Remotely . | . . . . . . . Salvage Created 4037 | . 669 159 353 1222 631 1003 Parts 218 | . 31 6 28 65 34 54 Haulers Intercepted 5 | . 1 . . 2 2 . Recyclers Shooed 6 | . 4 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 67 | . 6 2 12 22 8 17 Guns 62 | . 5 2 12 22 7 14 Cannons 4 | . . . . . 1 3 AOE 1 | . 1 . . . . . Classes Destroyed 11 | . 6 . 2 2 1 . Worker 5 | . 1 . 1 1 . 2 Builder 3 | . . . . 1 1 1 Hauler 5 | . 1 . . 2 2 . Recycler 8 | . 4 1 1 1 . 1 Operator 3 | . 1 . . 1 1 . Watcher 6 | . 2 . 1 2 1 . Swarmer 14 | . . . 7 3 . 4 Grunt 30 | . 6 2 3 15 . 4 Sentry 10 | . . . 2 3 2 3 Hunter 6 | . . . . 1 4 1 Programmer 7 | . . . . . 2 5 Best Kill Streak 6 | . 2 2 4 6 3 5 Combat Bots Only 6 | . 2 1 4 6 2 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 6923 | . 186 244 321 1592 782 3798 Core 1278 | . 16 15 44 216 118 869 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 . 87 89 60 83 . Volleys Fired 252 | . 33 10 39 80 30 60 Largest 4 | . 2 2 2 3 4 4 Hottest 236 | . 80 46 88 155 186 236 Shots Fired 693 | . 66 20 78 188 119 222 Gun 627 | . 66 20 78 188 108 167 Cannon 66 | . . . . . 11 55 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 489 | . 14 20 70 126 80 179 Thermal 142 | . 35 . 8 62 . 37 Explosive . | . . . . . . . Electromagnetic 62 | . 17 . . . 39 6 Robot Hit Streak 22 | . 14 11 8 22 14 12 Robot Miss Streak 15 | . 2 1 4 3 4 15 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 501 | . 52 18 63 152 84 132 Core Hits 232 | . 27 8 25 66 34 72 Critical Hits 4 | . . . 2 . . 2 Critical Kills 3 | . . . 1 . . 2 Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7598 | . 655 215 699 1970 1381 2678 Guns 6475 | . 627 214 699 1970 1108 1857 Cannons 635 | . . . . . 205 430 Explosions 487 | . 28 . . . 68 391 Melee . | . . . . . . . Ramming 1 | . . 1 . . . . Kinetic 4810 | . 143 214 640 1245 792 1776 Thermal 2032 | . 306 . 59 725 68 874 Explosive . | . . . . . . . Electromagnetic 755 | . 206 . . . 521 28 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 4 6 Average Corruption 4 | . . . . . 3 4 Corruption Purged . | . . . . . . . Effects 63 | . . . . . 2 61 Message Errors 15 | . . . . . 1 14 Matter Fused 10 | . . . . . . 10 Heat Flow Errors 7 | . . . . . 1 6 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Targeting Errors 17 | . . . . . . 17 Overload Shots . | . . . . . . . Overflow Damage 183 | . . . . . 33 150 Projectiles 33 | . . . . . 33 . Explosions 150 | . . . . . . 150 Melee . | . . . . . . . Knockbacks 5 | . . . . . 3 2 Impact . | . . . . . . . Kinetic 5 | . . . . . 3 2 Secondary . | . . . . . . . Self-Inflicted Damage 173 | . 24 . . . 51 98 Shots 4 | . 1 . . . 1 2 Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . 1 . . . 1 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 1523 | . 147 10 72 180 86 1523 Average Temperature 226 | . 50 4 25 52 27 458 Received Heat Transfer 1581 | . 90 144 60 567 72 648 Effects 52 | . . . . . . 52 Shutdowns 13 | . . . . . . 13 Energy Bleed 6 | . . . . . . 6 Interference 6 | . . . . . . 6 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 6 | . . . . . . 6 Damage (major) 11 | . . . . . . 11 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 5 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . . . 2 Heat Transferred 3613 | . 700 . 80 1625 100 1108 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 389 | . 166 93 372 220 302 389 Initial 118 | . . . 35 117 72 118 Average 150 | . 56 76 218 84 174 234 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 64 | 100 100 100 23 98 54 31 Level 1 35 | . . . 76 1 45 68 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 2 . 3 3 4 6 Investigation 8 | . 1 . 2 2 2 1 Extermination 5 | . . . . . 2 3 Reinforcement 4 | . 1 . 1 1 . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 7 | . 1 . 2 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 14 3 21 29 13 29 Peak Tracking Total 5 | . 3 2 4 5 3 4 Tactical Retreats 11 | . 1 1 2 2 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 6 | . 2 . 1 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 7 | . . . . . 1 6 Max in Single Turn 2 | . . . . . 1 2 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 46 | . 10 1 3 11 13 8 Terminals 24 | . 7 1 2 6 5 3 Fabricators 3 | . . . . . 3 . Repair Stations 7 | . 1 . . 2 2 2 Recycling Units 6 | . 2 . . 1 1 2 Scanalyzers 5 | . . . 1 2 1 1 Garrison Access 1 | . . . . . 1 . Total Hacks 142 | . 39 5 9 42 26 21 Successful 81 | . 25 2 4 26 16 8 Failed 61 | . 14 3 5 16 10 13 Catastrophic 5 | . 1 . 1 . 2 1 Database Lockouts . | . . . . . . . Manual 47 | . 16 5 1 9 9 7 Terminals 67 | . 22 5 4 19 9 8 Fabricators 8 | . . . . . 8 . Repair Stations 35 | . 12 . . 12 4 7 Recycling Units 13 | . 5 . . 4 1 3 Scanalyzers 17 | . . . 5 7 2 3 Garrison Access 2 | . . . . . 2 . Terminal Hacks 14 | . 3 . 1 7 2 1 Record 5 | . . . . 3 1 1 Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Unreport Threat 2 | . . . . 2 . . Locate Traps 3 | . 1 . 1 . 1 . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 7 | . . . . . 7 . Network Status 1 | . . . . . 1 . Load Schematic 2 | . . . . . 2 . Build 4 | . . . . . 4 . Repair Station Hacks 25 | . 10 . . 10 3 2 Scan Component 13 | . 5 . . 5 2 1 Repair 12 | . 5 . . 5 1 1 Recycling Unit Hacks 5 | . 3 . . 1 . 1 Process 1 | . 1 . . . . . Retrieve Components 4 | . 2 . . 1 . 1 Scanalyzer 7 | . . . 2 4 . 1 Insert Component 4 | . . . 1 2 . 1 Analyze 3 | . . . 1 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 23 | . 9 2 1 4 4 3 Terminals 20 | . 9 2 . 3 3 3 Track 12 | . 5 1 . 3 1 2 Botnet 7 | . 4 . . . 2 1 Detonate 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 1 . . Extract 2 | . . . 1 1 . . Garrison Access 1 | . . . . . 1 . Jam 1 | . . . . . 1 . Data Cores Recovered 2 | . 1 . . . 1 . Used 2 | . 1 . . . 1 . Hacking Detections 44 | . 9 1 3 11 12 8 Full Trace Events 3 | . . . . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 20 | . . . 15 5 . . Parts Built 5 | . . . . . 5 . Matter 628 | . . . . . 628 . Time 288 | . . . . . 288 . Total Part Build Rating 13 | . . . . . 13 . Parts Repaired 12 | . 5 . . 5 1 1 Time 369 | . 130 . . 188 32 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 6 . . 4 . 9 Parts Scanalyzed 3 | . . . 1 2 . . Part Schematics Acquired 3 | . . . 1 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches 3 | . . . . . . 3 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 6958 | 73 1219 236 552 1413 1511 1954 Spaces Moved 3668 | 57 657 120 304 635 768 1127 Core 25 | 23 . . . 2 . . Treads . | . . . . . . . Legs 3643 | 34 657 120 304 633 768 1127 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 Average Speed 125 | 98 139 150 120 123 120 122 Slowest Speed 350 | 120 180 150 120 350 122 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 35 | 3 94 28 35 45 20 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . 3 . . . 13 76 Melee . | . . . . . . . Projectile 21 | . . . . . 4 17 AOE 71 | . 3 . . . 9 59 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 5522 | 73 896 157 414 1134 1293 1555 Wait 1285 | . 157 23 54 323 437 291 Move 3662 | 56 656 119 303 634 767 1127 Hop . | . . . . . . . Pick Up 92 | 11 16 1 7 29 11 17 Fast Attach 38 | 1 11 . . 10 7 9 Attach 44 | 5 . . 3 19 1 16 Detach 2 | . 1 . . 1 . . Swap 52 | . 6 1 3 14 15 13 Drop 93 | . 16 2 5 24 25 21 Fire 252 | . 33 10 39 80 30 60 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 3) 629 | -10/Materials | Discovered new exit (range 5) 988 | -10/Materials | Repaired Ion Engine 1015 | -10/Materials | Repaired Aluminum Leg 1043 | -10/Materials | Repaired Aluminum Leg 1070 | -10/Materials | Repaired Aluminum Leg 1097 | -10/Materials | Repaired Aluminum Leg 1254 | -10/Materials | Discovered new exit (range 9) 1293 | -10/Materials | Entered Mines 1296 | -10/Mines | Discovered new exit (range 9) 1466 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1529 | -10/Mines | Entered Materials 1529 | -9/Materials | Evolved 2 slots: Propulsion x2 1841 | -9/Materials | Build established: Scavenger-Mutant 2036 | -9/Materials | Discovered new exit (range 11) 2081 | -9/Materials | Entered another Materials area 2081 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2290 | -8/Materials | Lost 10 parts (1p4n5w) 2678 | -8/Materials | Discovered new exit (range 13) 2968 | -8/Materials | Repaired Enh. Autogun 3007 | -8/Materials | Repaired Carbon-fiber Leg 3062 | -8/Materials | Repaired Lrg. Storage Unit 3095 | -8/Materials | Repaired Hvy. Assault Rifle 3129 | -8/Materials | Repaired Hvy. Assault Rifle 3423 | -8/Materials | Build established: Scavenger-Gunner 3494 | -8/Materials | Entered Factory 3494 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3864 | -7/Factory | Fabricated Carbon-fiber Leg? 3953 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4075 | -7/Factory | Fabricated Lrg. Storage Unit (x1) 4287 | -7/Factory | Repaired Cooling System 4952 | -7/Factory | Build established: Gunner 4999 | -7/Factory | Discovered new exit (range 5) 5005 | -7/Factory | Entered another Factory area 5005 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5237 | -6/Factory | Crushed by falling debris 5268 | -6/Factory | Lost 5 parts (1p2u2w) 5747 | -6/Factory | Build established: Scavenger-Tank 6432 | -6/Factory | Repaired Deuterium Engine 6491 | -6/Factory | Build established: Scavenger-Skirmisher 6903 | -6/Factory | Garrison activated, responded to threat 6928 | -6/Factory | Core integrity fell below 50% 6954 | -6/Factory | Core integrity fell below 20% 6959 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06952_ Power failure, Imp. Deuterium Engine shutdown. 06953_ System corrupted: Mni. Drone Bay rejected. 06953_ Acquired Mni. Drone Bay. 06954_ Overheating: Lrg. Storage Unit damaged (-117). 06954_ Overheating: Adv. Targeting Computer damaged (-6). 06956_ Mini Drone released from Mni. Drone Bay. 06956_ Slammed into Y-54 Guardian. 06956_ U-05 Engineer lays Concrete. 06956_ K-01 Serf destroyed. You have a new controllable ally. Review and give out orders from the Allies menu (F6). 06957_ Mini Drone released from Mni. Drone Bay. 06957_ Overheating: Core damaged (-102). 06957_ U-05 Engineer lays Concrete. 06957_ K-01 Serf collects debris. 06958_ Mini Drone released from Mni. Drone Bay. 06958_ U-05 Engineer lays Concrete. 06958_ U-05 Engineer builds a Wall. 06959_ Overheating: Energy bleed (-77). 06959_ U-05 Engineer lays Concrete. 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" | | ???????????????????????"????R###?????????# T | | ????????????????????????????k??#??????? ?# """k" | | ???????????????????????????? ????????????# """"" " | | ???????????????????????????? ?#??????#???# """"" " | | ???????????????????????????? ????????????# | | ????????????????????????????????##############k### | | ??????????????????????????????? k | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? k uk | | ????????????????????????????????#######+######k### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 600 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Integration Mediator | -9/Materials | Extracted Power Shielding | -9/Materials | Extracted Salvage Targeting Computer | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Mining Claw | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Sml. Laser | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Lgt. Assault Rifle | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Extracted Katana | -8/Materials | Extracted Assault Cannon | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -7/Factory Lrg. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control More Dakka Please Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed AssembledShadeWeb Manual? 0 Play Time 01:31:06 Cumulative 9.4 hours Start 2021.10.16 @ 15:00:08 End 2021.10.16 @ 16:39:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70a623a8-5eb2-4c36-b868-68d1acc8d6d7