Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 14:50:11 Player: Hachimocho Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3210) 3210 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (827) 827 TOTAL SCORE: 9102 Bonus ------- High Alert Combat Kills 127 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Nuclear Core Improved Heat Sink Transmission Jammer Hardened Heavy Armor Plating Hacking Suite Lightning Gun Gatling Laser [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Slots Evolved 10 | . . 2 2 2 . . 2 . 2 . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . Utility 4 | . . 1 . 1 . . . . 2 . Weapon 3 | . . . 2 . . . 1 . . . Parts Attached 122 | 6 12 14 31 9 18 5 1 11 15 . Power 18 | 1 2 2 3 3 2 1 . 2 2 . Engine 10 | 1 2 2 1 2 . 1 . 1 . . Core 8 | . . . 2 1 2 . . 1 2 . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 3 4 6 3 4 1 . 2 3 . Treads 8 | . . . . 3 2 1 . . 2 . Leg 19 | 2 3 4 6 . 1 . . 2 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . Utility 18 | 1 2 3 3 2 4 . 1 1 1 . Device 14 | . 2 3 2 1 4 . 1 . 1 . Storage 3 | 1 . . 1 . . . . 1 . . Processor 1 | . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 58 | 2 5 5 19 1 8 3 . 6 9 . Energy Gun 24 | 1 2 . 8 1 6 1 . 1 4 . Energy Cannon 16 | . 2 3 5 . . . . 4 2 . Ballistic Gun 11 | 1 1 1 5 . . . . . 3 . Ballistic Cannon 4 | . . . 1 . . 2 . 1 . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . . . . . 1 . Parts Lost 55 | . 3 6 11 . 15 1 . 9 10 . Power 9 | . 1 2 1 . 2 . . 1 2 . Propulsion 14 | . 1 2 2 . 5 . . 2 2 . Utility 10 | . . 1 2 . 3 . . 3 1 . Weapon 22 | . 1 1 6 . 5 1 . 3 5 . Highest Loss Streak 10 | . 2 2 6 . 10 1 . 7 9 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 96 96 94 99 51 60 47 48 32 . Engine 5 | . 13 10 1 9 2 2 6 3 . . Core 3 | . . . 6 5 4 3 . 1 4 . Treads 4 | . . . . 14 4 6 6 2 3 . Leg 13 | . 28 31 24 8 . . . 5 2 . Device 14 | . 11 20 16 15 12 15 14 9 4 . Storage 5 | . 14 11 9 7 1 . . . . . Processor 1 | . . . . 6 1 . . . . . Energy Gun 14 | . 11 . 8 30 22 20 13 11 9 . Energy Cannon 6 | . 8 20 14 . . . . 7 1 . Ballistic Gun 2 | . 8 . 11 . . . . . 3 . Ballistic Cannon 1 | . . . . . . 9 6 3 . . Naked Turns 152 | . . . . . 65 . . 18 22 47 Heaviest Build 52 | 11 17 20 33 41 41 26 21 52 39 . Greatest Support 84 | 20 20 33 36 84 56 23 23 28 46 3 Greatest Overweight (x) 10 | . . 1 2 1 10 1 . 4 1 . Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 5 5 5 5 1 Average Carried 5 | 3 5 6 7 7 4 4 4 4 1 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 4 7 8 8 8 5 3 5 5 1 1 Class Distribution -------------------- 26% | Gunner 20% | Scavenger-Mutant 16% | Mutant 15% | Scavenger-Gunner 13% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/DSF Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Matter Collected 1742 | 211 182 183 488 143 211 5 . 158 161 . Remotely . | . . . . . . . . . . . Salvage Created 3861 | . 463 977 1351 544 241 5 . 94 186 . Parts 208 | . 31 57 74 23 12 . . 5 6 . Haulers Intercepted 7 | . 1 3 3 . . . . . . . Recyclers Shooed 5 | . 1 2 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 10 3 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Combat Hostiles Destroyed 72 | . 9 17 21 8 8 1 . 4 4 . Melee 2 | . . . . . 2 . . . . . Guns 35 | . 9 . 10 5 6 . . 1 4 . Cannons 31 | . . 17 10 . . 1 . 3 . . AOE 3 | . . . 1 2 . . . . . . Classes Destroyed 16 | . 5 2 3 2 1 1 . 2 . . Worker 3 | . . . 1 2 . . . . . . Builder 3 | . . . 3 . . . . . . . Hauler 7 | . 1 3 3 . . . . . . . Recycler 7 | . 1 1 2 3 . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 7 | . 3 . 2 1 . . . . 1 . Swarmer 14 | . 3 . 3 . 5 . . . 3 . Grunt 32 | . 6 10 11 4 1 . . . . . Duelist 4 | . . 3 1 . . . . . . . Sentry 13 | . . 4 5 3 . . . . 1 . Specialist 1 | . . . . . . . . 1 . . Hunter 1 | . . . 1 . . . . . . . Programmer 2 | . . . . 1 1 . . . . . Thief 1 | . . . . . . 1 . . . . Assembled 3 | . . . . . . . . 3 . . Mutant 1 | . . . . . 1 . . . . . Best Kill Streak 10 | . 5 7 7 10 3 1 . 3 4 . Combat Bots Only 7 | . 5 7 6 4 3 1 . 3 4 . Max Kills in Single Turn 5 | . 1 1 5 5 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 1 2 . . . . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Hostile Shots Fired 747 | . 96 90 103 78 139 8 . 80 114 39 Missed 211 | . 20 30 21 29 44 2 . 15 34 16 Damage Taken 8670 | . 794 973 1359 523 1654 29 . 1300 1677 361 Core 2675 | . 201 185 146 40 619 . . 484 639 361 Absorbed by Shields 89 | . . . . . . . . . . 89 Regen/Repaired (Parts) 206 | . 55 151 . . . . . . . . Core Remaining (%) 48 | 100 19 53 73 . . 5 . 43 . . Volleys Fired 218 | 2 46 70 57 11 14 4 . 4 10 . Largest 5 | 2 2 2 4 4 4 4 . 5 5 . Hottest 356 | 60 120 120 320 320 309 258 . 356 302 . Shots Fired 595 | 4 92 140 219 42 45 10 . 15 28 . Gun 316 | 4 78 . 112 42 45 6 . 5 24 . Cannon 272 | . 14 133 107 . . 4 . 10 4 . Launcher . | . . . . . . . . . . . Special 7 | . . 7 . . . . . . . . Kinetic 132 | 2 38 . 82 . . 4 . 2 4 . Thermal 429 | 2 54 140 115 42 45 6 . 5 20 . Explosive . | . . . . . . . . . . . Electromagnetic 34 | . . . 22 . . . . 8 4 . Robot Hit Streak 20 | 2 18 9 14 9 20 5 . 11 12 . Robot Miss Streak 13 | 1 4 4 10 2 13 4 . 1 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 3 . . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . Shots Hit Robots 348 | 3 58 73 121 25 31 8 . 8 21 . Core Hits 182 | . 25 31 54 26 23 3 . 6 14 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . 1 . . . 1 . 1 . . Blast 2 | . . . . . . 1 . 1 . . Sever 1 | . . 1 . . . . . . . . Melee Attacks 2 | . . . . . 2 . . . . . Impact . | . . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8010 | 31 674 1332 2688 1640 704 211 . 226 504 . Guns 3577 | 31 567 . 1104 543 660 124 . 115 433 . Cannons 3014 | . 107 1306 1358 . . 87 . 99 57 . Explosions 1323 | . . . 226 1097 . . . . . . Melee . | . . . . . . . . . . . Ramming 73 | . . 3 . . 44 . . 12 14 . Kinetic 1162 | 20 248 . 731 . . 87 . 29 47 . Thermal 5134 | 11 426 1329 1540 543 660 124 . 115 386 . Explosive 1245 | . . . 148 1097 . . . . . . Electromagnetic 396 | . . . 269 . . . . 70 57 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . 1 3 3 . 1 . . Average Corruption 1 | . . . . 1 1 3 . 1 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 29 | . . . . 3 13 13 . . . . Message Errors 8 | . . . . 2 2 4 . . . . Matter Fused 5 | . . . . . 3 2 . . . . Heat Flow Errors 6 | . . . . 1 3 2 . . . . Energy Discharges 3 | . . . . . 1 2 . . . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . 1 2 . . . . Data Loss (major) 2 | . . . . . 1 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 157 | . . 17 28 98 . . . . 14 . Projectiles 59 | . . 17 28 . . . . . 14 . Explosions 98 | . . . . 98 . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 204 | . . . 110 66 19 . . 5 4 . Shots 3 | . . . 2 1 . . . . . . Rammed 25 | . . . . . 11 . . 7 7 . Targets Rammed 26 | . . 1 . . 11 . . 7 7 . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 629 | . 90 312 448 522 629 93 . 243 475 . Average Temperature 124 | . 20 86 105 175 231 46 . 104 197 . Received Heat Transfer 2386 | . 294 351 549 96 9 . . 572 459 56 Effects 28 | . . 1 1 6 15 . . . 5 . Shutdowns 7 | . . . 1 2 2 . . . 2 . Energy Bleed 3 | . . 1 . . 1 . . . 1 . Interference 5 | . . . . 2 2 . . . 1 . Matter Decay 2 | . . . . . 2 . . . . . Short Circuit 3 | . . . . 2 1 . . . . . Damage (major) 7 | . . . . . 6 . . . 1 . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 23 | . 1 8 3 6 4 . . . 1 . Heat Transferred 10410 | 25 947 2849 2618 1173 1398 275 . 250 875 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 4 | . . . . . . 4 . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Peak Influence 567 | . 215 376 567 564 . . 5 35 174 126 Initial 189 | . . 24 105 189 . . . 3 15 61 Average 190 | . 104 207 362 223 . . . 18 78 82 Maximum Alert Level 2 | . 1 1 2 2 . . . . . . Low Security (%) 57 | 100 76 34 8 72 . . 100 100 100 100 Level 1 30 | . 23 65 56 2 . . . . . . Level 2 12 | . . . 35 25 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 1 1 1 . . . 2 2 . Investigation 2 | . . . 1 . . . . . 1 . Extermination 1 | . . . . 1 . . . . . . Reinforcement 5 | . 1 1 . . . . . 2 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Distress Signals 2 | . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 153 | . 17 26 25 9 19 4 . 31 18 4 Peak Tracking Total 21 | . 7 5 6 3 7 3 . 21 10 4 Tactical Retreats 14 | . . 3 . . 5 1 . 4 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Traps Triggered 6 | . . 1 . 2 . . . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 9 | . 3 . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . 2 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Machines Disabled 26 | . . 1 3 21 1 . . . . . Max in Single Turn 6 | . . 1 1 6 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Machines Accessed 23 | . 4 6 5 1 1 . 1 . 3 2 Terminals 18 | . 3 4 5 1 . . 1 . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 44 | . 9 17 8 1 1 . 1 . 4 3 Successful 23 | . 6 10 3 . 1 . 1 . 2 . Failed 21 | . 3 7 5 1 . . . . 2 3 Catastrophic 7 | . . 1 1 1 . . . . 2 2 Database Lockouts . | . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . Terminals 30 | . 7 7 8 1 . . 1 . 3 3 Fabricators . | . . . . . . . . . . . Repair Stations 8 | . 2 6 . . . . . . . . Recycling Units 4 | . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 15 | . 4 5 3 . 1 . 1 . 1 . Record 2 | . 2 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Open DSF 2 | . . . . . . . 1 . 1 . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Disarm Traps 2 | . 1 . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 2 4 . . . . . . . . Scan Component 3 | . 1 2 . . . . . . . . Repair 3 | . 1 2 . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 3 5 3 1 . . . . 1 2 Full Trace Events 4 | . . 1 1 . . . . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 2 . . . . . . . . Time 78 | . 26 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Turns Passed 6357 | 128 560 1080 830 977 1224 735 181 227 368 47 Spaces Moved 3435 | 95 276 595 423 482 723 304 110 126 240 61 Core 389 | 10 . . . . 249 . . 28 41 61 Treads 1139 | . . . . 331 278 304 110 54 62 . Legs 1751 | 85 276 595 423 151 40 . . 44 137 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 156 | . . . . . 156 . . . . . Fastest Speed 35 | 50 120 120 120 160 35 160 160 50 50 50 Average Speed 142 | 112 120 120 124 169 151 209 160 140 118 50 Slowest Speed 550 | 120 120 190 260 190 550 240 160 400 190 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 6 37 38 37 15 70 25 2 89 11 7 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . Scrap Searched 3 | . . . . . 3 . . . . . Spaces Dug 1 | . . . . . 1 . . . . . Terrain Destroyed 88 | . . . 43 43 1 1 . . . . Melee 1 | . . . . . 1 . . . . . Projectile 11 | . . . 10 . . 1 . . . . AOE 76 | . . . 33 43 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Gar Total 4408 | 112 416 814 595 611 811 393 117 165 297 77 Wait 415 | . 63 107 40 91 15 79 . 4 16 . Move 3426 | 94 275 594 422 481 722 303 109 126 239 61 Hop . | . . . . . . . . . . . Pick Up 118 | 10 14 19 29 10 17 2 4 7 6 . Fast Attach . | . . . . . . . . . . . Attach 77 | 6 5 8 13 2 17 4 1 7 14 . Detach 12 | . . . . . 5 . 1 2 4 . Swap 46 | . 7 7 18 7 1 1 . 4 1 . Drop 53 | . 6 8 16 9 7 . 2 5 . . Fire 218 | 2 46 70 57 11 14 4 . 4 10 . Melee 2 | . . . . . 2 . . . . . Ram 19 | . . . . . 10 . . 6 3 . Kick 1 | . . 1 . . . . . . . . Crush 5 | . . . . . 1 . . . 4 . Escape Stasis 16 | . . . . . . . . . . 16 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac / Low / DSF) -6/DSF -5/Factory -5/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Core integrity fell below 50% 310 | -10/Materials | Build established: Mutant 372 | -10/Materials | Core integrity fell below 20% 466 | -10/Materials | Repaired Sml. Laser 664 | -10/Materials | Discovered new exit (range 8) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -9/Materials | Repaired Aluminum Leg 759 | -9/Materials | Build established: Scavenger-Mutant 765 | -9/Materials | Repaired Aluminum Leg 1029 | -9/Materials | Identified exit to Mines 1029 | -9/Materials | Identified exit to Storage 1234 | -9/Materials | Destroyed 7 combat bots 1718 | -9/Materials | Discovered new exit (range 15) 1769 | -9/Materials | Entered another Materials area 1769 | -8/Materials | Evolved 2 slots: Weapon x2 2065 | -8/Materials | Build established: Scavenger-Gunner 2469 | -8/Materials | Lost 6 parts (1p2n1u2w) 2580 | -8/Materials | Discovered new exit (range 14) 2599 | -8/Materials | Entered Factory 2599 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2792 | -7/Factory | Build established: Scavenger-Skirmisher 3252 | -7/Factory | Build established: Skirmisher 3569 | -7/Factory | Discovered new exit (range 4) 3574 | -7/Factory | Identified exit to Lower Caves 3576 | -7/Factory | Entered Lower Caves 3642 | -7/Lower Caves | Lost 3 parts (2n1w) 3810 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3864 | -7/Lower Caves | Core integrity fell below 50% 3882 | -7/Lower Caves | Lost 10 parts (2p1n3u4w) 3955 | -7/Lower Caves | Core integrity fell below 20% 4012 | -7/Lower Caves | Encountered a Warlord checkpoint 4347 | -7/Lower Caves | Build established: Gunner 4482 | -7/Lower Caves | Learned 8 Factory zone layouts 4566 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4779 | -7/Lower Caves | Discovered new exit (range 13) 4800 | -7/Lower Caves | Entered another Lower Caves area 5516 | -7/Lower Caves | Discovered new exit (range 8) 5535 | -7/Lower Caves | Entered Factory 5535 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5536 | -6/Factory | Identified exit to Factory 5536 | -6/Factory | Identified exit to Lower Caves 5574 | -6/Factory | Spotted B-75 Beast 5715 | -6/Factory | Identified exit to DSF 5716 | -6/Factory | Entered DSF 5726 | -6/DSF | Assembled infested the area 5738 | -6/DSF | Additional patrols routed to DSF 5932 | -6/DSF | Discovered exit to Factory (range 15) 5943 | -6/DSF | Entered Factory 5943 | -5/Factory | Evolved 2 slots: Utility x2 5956 | -5/Factory | Lost 7 parts (1p2n1u3w) 6298 | -5/Factory | Core integrity fell below 50% 6310 | -5/Factory | Identified exit to Garrison 6311 | -5/Factory | Entered Garrison 6326 | -5/Garrison | Triggered checkpoint 6329 | -5/Garrison | Lost 9 parts (2p2n1u4w) 6351 | -5/Garrison | Core integrity fell below 20% 6358 | -5/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06349_ Slug penetrates Wall. 06349_ Penetrated by Slug. 06350_ Slug penetrates Wall. 06352_ Triggered Stasis Trap. 06352_ A bubble of rippling energy engulfs the area. 06352_ Field strength at 94. 06352_ Field strength at 88. 06352_ Penetrated by Slug. 06353_ Field strength at 70. 06353_ Slug penetrates Wall. 06353_ Penetrated by Slug. 06354_ Field strength at 53. 06355_ Slug penetrates Wall. 06355_ Penetrated by Slug. 06355_ Field strength at 30. 06355_ Slug penetrates Wall. 06356_ Field strength at 17. 06356_ Penetrated by Slug. 06357_ Stasis field depleted. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ????????????????????????????###??????????? | | ????????????????????????????? ###???????? | | ????????????????????????????### #???????? | | ????????????????????????????#"# #???????? | | ????????????????????????????#" "???????? | | ????????????????????????????#" "???????? | | ????????????????????????????#" "???????? | | ????????????????????????????#"# #???????? | | ?????????????????###????????### #?##????? | | ????????????????##T############ # # #??? | | ????????????????# h h x #??? | | ?????????? ; @ Y # #????? | | ????????????????# ### ###### ##???????? | | ????????????????# #?# ?????# #????????? | | ????????????????# #?###?????## #????????? | | ????????????????# #?????????#" #????????? | | ????????????????# #?????????#T #????????? | | ????????????????# #?????????#""#????????? | | ????????????????# #?????????####????????? | | ??????????????### #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????### #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 23 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Hunted Streaker Challenges ------------ None Game ------ Seed DecoyRecoilTerrabomb Manual? 0 Play Time 01:09:29 Cumulative 7.4 hours Start 2024.04.03 @ 13:22:20 End 2024.04.03 @ 14:50:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc20b060-baed-4b65-a665-738627aebdce