Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 01:29:35 Player: ThrinagaBattleheart Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2207) 2207 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5057 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 167/300 Energy 405/405 System Corruption 0% Temperature Critical (569) Movement Treading (410) Ox3 Location -7/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine Nuclear Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit Improved Medium Armor Plating System Shield > --- WEAPON (3) ------- Wave Gun Gauss Cannon Gauss Cannon > --- INVENTORY (15) --- Medium Battery (150) Medium Battery (150) Trap Scanner Improved Signal Interpreter Improved Signal Interpreter Improved Spread Laser Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Medium Armor Plating System Shield > --- WEAPON ----------- Wave Gun Wave Gun Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Armored Treads Medium Battery Medium Battery Trap Scanner Improved Signal Interpreter Improved Signal Interpreter Improved Spread Laser Assault Rifle Gauss Cannon Gauss Cannon [Rating: 49] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Wave Gun Ballistic Gun Shotgun Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 59 | 5 4 13 18 16 3 Power 8 | 1 . 2 1 3 1 Engine 4 | 1 . 2 1 . . Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 19 | 2 . 8 7 2 . Treads 5 | . . 2 3 . . Leg 14 | 2 . 6 4 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 1 6 5 1 Device 7 | . 1 . 2 4 . Storage 3 | 1 . 1 1 . . Processor 3 | . . . 3 . . Hackware 1 | . . . . 1 . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 17 | 1 3 2 4 6 1 Energy Gun 4 | . . . . 3 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 1 4 . . Ballistic Cannon 6 | . 2 1 . 3 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . . 7 4 6 7 Power 4 | . . 2 . . 2 Propulsion 10 | . . 3 . 4 3 Utility 2 | . . . 2 . . Weapon 8 | . . 2 2 2 2 Highest Loss Streak 4 | . . 3 2 3 4 To Critical Strikes . | . . . . . . Average Backups 11 | 3 7 9 13 14 10 Power 1 | . . . 2 2 1 Propulsion 2 | 1 2 1 2 3 . Utility 3 | . . 2 3 5 5 Weapon 4 | 1 3 5 5 3 3 Tool/Special . | . . . . . . Unused Backups 11 | . 3 . 1 2 5 Power 2 | . 1 . . 1 . Propulsion 3 | . 2 . 1 . . Utility 5 | . . . . 1 4 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 97 85 96 94 92 Engine 7 | . 14 9 9 . . Core 3 | . . . . 14 12 Treads 9 | . . 1 23 . 21 Leg 21 | . 28 30 12 29 5 Device 10 | . 11 11 10 10 7 Storage 9 | . 14 11 9 7 7 Processor 1 | . . . 5 . . Hackware 1 | . . . . 6 7 Energy Gun 2 | . . . . 5 13 Ballistic Gun 6 | . 3 1 15 7 . Ballistic Cannon 9 | . 15 13 5 9 6 Special Melee Weapon 4 | . 8 6 4 . . Peak Build Rating 49 | 5 7 11 29 42 49 Average Rating 21 | 3 6 8 23 37 45 On Entrance 14 | . 5 7 10 24 38 Naked Turns . | . . . . . . Heaviest Build 62 | 12 17 32 57 57 62 Greatest Support 80 | 20 20 40 80 66 60 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 15 20 15 15 Average Capacity 12 | 7 8 10 15 15 15 Most Carried 17 | 7 8 14 17 15 15 Average Carried 11 | 4 7 9 13 14 10 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 7 8 13 15 15 7 Class Distribution -------------------- 48% | Mutant 18% | Tank 14% | Scavenger-Mutant 14% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2311 | 198 158 571 539 557 288 Remotely 214 | . . . . 214 . Salvage Created 1970 | . 55 600 390 513 412 Parts 108 | . 6 40 24 27 11 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 54 | . 3 16 13 13 9 Guns 20 | . . . 8 7 5 Cannons 31 | . 3 15 5 6 2 AOE 1 | . . 1 . . . Classes Destroyed 9 | . 2 3 1 2 1 Worker 1 | . . . . 1 . Recycler 2 | . . 2 . . . Mechanic 1 | . . . . . 1 Watcher 4 | . . 4 . . . Swarmer 13 | . 2 3 5 . 3 Grunt 21 | . 1 10 . 8 2 Sentry 14 | . . 3 5 3 3 Hunter 4 | . . . 3 1 . Programmer 2 | . . . . 1 1 Best Kill Streak 5 | . 2 5 3 3 3 Combat Bots Only 3 | . 2 3 3 3 3 Max Kills in Single Turn 3 | . 1 3 2 2 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 585 | . 12 99 105 174 195 Missed 205 | . 6 32 32 65 70 Hits 380 | . 6 67 73 109 125 Melee 2 | . . 2 . . . Projectile 378 | . 6 65 73 109 125 AOE 1 | . . 1 . . . Critical Strikes 8 | . . 3 2 2 1 Damage Taken 5307 | . 53 1077 1137 1251 1789 Core 1044 | . 41 164 102 142 595 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 115 | . . . 115 . . Core Remaining (%) 80 | 100 83 59 81 . . Volleys Fired 204 | . 7 63 43 45 46 Largest 3 | . 2 2 3 3 3 Hottest 162 | . 60 60 69 130 162 Shots Fired 422 | . 9 103 99 119 92 Gun 209 | . . 4 71 54 80 Cannon 213 | . 9 99 28 65 12 Launcher . | . . . . . . Special . | . . . . . . Kinetic 316 | . 9 103 99 93 12 Thermal 106 | . . . . 26 80 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 2 4 13 17 6 Robot Miss Streak 9 | . 3 5 9 5 3 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . . . 2 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 242 | . 7 59 59 74 43 Core Hits 105 | . 3 28 28 33 13 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . 4 . 5 2 Destroy 1 | . . . . 1 . Blast 10 | . . 4 . 4 2 Melee Attacks 10 | . 3 6 1 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . 2 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5052 | . 64 1356 859 1510 1263 Guns 2316 | . . 47 573 693 1003 Cannons 2412 | . 64 985 286 817 260 Explosions 324 | . . 324 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3400 | . 64 1032 859 1185 260 Thermal 1328 | . . . . 325 1003 Explosive 324 | . . 324 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 . . . Average Corruption 3 | . . 3 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . 8 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 3 | . . 3 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 75 | . . 66 . 9 . Projectiles 25 | . . 16 . 9 . Explosions 50 | . . 50 . . . Melee . | . . . . . . Knockbacks 21 | . 1 10 . 10 . Impact . | . . . . . . Kinetic 19 | . 1 8 . 10 . Secondary 2 | . . 2 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 604 | . 6 198 26 90 604 Average Temperature 127 | . 6 30 5 28 225 Received Heat Transfer 1425 | . 6 348 162 486 423 Effects 20 | . . . . . 20 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 5 | . . . . . 5 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 1 | . . . 1 . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 3 | . . . . 1 2 Heat Transferred 2209 | . . . . 692 1517 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 190 | . 42 190 80 115 94 Initial 40 | . . 10 27 20 40 Average 41 | . 3 81 26 37 55 Influence Increases 1702 | . 80 483 441 394 304 Destroy 0b10 Robot/C 1080 | . 60 320 260 260 180 Destroy 0b10 Robot/NC 40 | . . 30 . 5 5 Destroy Leader 308 | . 10 68 100 70 60 Trap Triggered on 0b10 10 | . 10 . . . . Successful Hack 32 | . . 14 6 12 . Disable Machine 60 | . . 15 15 15 15 Destroy Structure 67 | . . 6 . 32 29 Lose Combat Pursuer 105 | . . 30 60 . 15 Influence Decreases 1634 | . 54 443 462 350 325 Entered New Map 129 | . . 16 39 25 49 Time Decay 1265 | . 54 357 383 265 206 Lost Part 240 | . . 70 40 60 70 Squads Dispatched 12 | . 2 1 2 5 2 Investigation 2 | . 1 . 1 . . Extermination 2 | . . . . 2 . Reinforcement 7 | . 1 1 1 3 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 7 | . . 3 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 8 30 24 19 12 Peak Tracking Total 5 | . 3 5 4 3 3 Tactical Retreats 6 | . . 2 3 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 4 | . . 3 1 . . Indirectly . | . . . . . . Trap Hack Attempts 115 | . 55 60 . . . Triggered . | . . . . . . Disarmed 13 | . 6 3 4 . . Reprogrammed 3 | . 3 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 4 | . . 1 1 1 1 Max in Single Turn 1 | . . 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 15 | . 4 5 3 3 . Terminals 10 | . 3 5 1 1 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 11 11 11 5 . Successful 22 | . 6 5 8 3 . Failed 16 | . 5 6 3 2 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 5 | . 1 1 3 . . Terminals 22 | . 7 11 3 1 . Fabricators 1 | . . . . 1 . Repair Stations 10 | . . . 7 3 . Recycling Units 5 | . 4 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 5 1 1 . Record 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Locate Traps 4 | . 2 2 . . . Disarm Traps 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 7 | . . . 6 1 . Scan Component 4 | . . . 3 1 . Repair 3 | . . . 3 . . Recycling Unit Hacks 3 | . 2 . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 3 2 2 . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 106 | . . . . 106 . Total Part Build Rating 12 | . . . . 12 . Parts Repaired 3 | . . . 3 . . Time 84 | . . . 84 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 7 | . 2 4 1 . . Non-combat 5 | . 2 3 . . . Combat 2 | . . 1 1 . . Robot Hacks Applied 8 | . 2 5 1 . . parse_system 4 | . 1 2 1 . . no_distress 2 | . 1 1 . . . find_recycling 1 | . . 1 . . . check_alert 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 2933 | . 544 1086 1151 152 . Optics 108 | . . . 108 . . Terrain 2246 | . 544 1086 616 . . Traps 579 | . . . 427 152 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 4243 | 69 635 1086 1276 750 427 Spaces Moved 2292 | 53 445 586 669 385 154 Core 16 | 16 . . . . . Treads 506 | . . 19 333 . 154 Legs 1770 | 37 445 567 336 385 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 127 122 170 Average Speed 137 | 98 120 132 149 131 177 Slowest Speed 250 | 120 120 190 190 196 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 63 44 47 13 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 16 | . . . . . 16 Terrain Destroyed 67 | . . 5 . 31 31 Melee . | . . . . . . Projectile 62 | . . . . 31 31 AOE 5 | . . 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3022 | 69 534 786 856 541 236 Wait 231 | . 8 40 89 70 24 Move 2286 | 52 444 585 667 384 154 Hop . | . . . . . . Pick Up 58 | 12 6 9 17 14 . Fast Attach 11 | . . 4 3 3 1 Attach 30 | 5 2 5 7 5 6 Detach 1 | . . . 1 . . Swap 47 | . 6 11 18 9 3 Drop 28 | . 3 3 9 11 2 Fire 204 | . 7 63 43 45 46 Melee 10 | . 3 6 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . 1 . . Rewire . | . . . . . . Trap 115 | . 55 60 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Propulsion x2 1164 | -9/Materials | Lost 3 parts (1p1n1w) 1524 | -9/Materials | Build established: Scavenger-Mutant 1781 | -9/Materials | Discovered new exit (range 5) 1791 | -9/Materials | Entered another Materials area 1791 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2083 | -8/Materials | Repaired Imp. Ion Engine 2110 | -8/Materials | Repaired Lgt. Cannon 2138 | -8/Materials | Repaired Lgt. Treads 2159 | -8/Materials | Build established: Mutant 2716 | -8/Materials | Discovered new exit (range 7) 2845 | -8/Materials | Build established: Tank 2922 | -8/Materials | Discovered new exit (range 4) 3067 | -8/Materials | Entered Factory 3067 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3114 | -7/Factory | Identified exit to DSF 3514 | -7/Factory | Build established: Gunner 3699 | -7/Factory | Fabricated Wave Gun (x2) 3794 | -7/Factory | Discovered new exit (range 8) 3817 | -7/Factory | Entered Storage 3867 | -7/Storage | Lost 4 parts (1p3n) 4083 | -7/Storage | Garrison activated, responded to threat 4161 | -7/Storage | Core integrity fell below 50% 4242 | -7/Storage | Core integrity fell below 20% 4245 | -7/Storage | Core destroyed Last Messages --------------- 04224_ K-01 Serf collects debris. 04226_ R-06 Scavenger collects Shock Rifle. 04228_ K-01 Serf collects debris. 04229_ P-60 Hacker destroyed. 04232_ K-01 Serf collects debris. 04232_ R-06 Scavenger destroyed. 04232_ Arm. Treads destroyed. 04233_ U-05 Engineer builds a Wall. 04238_ Slug penetrates Wall. 04238_ Slug penetrates Y-54 Guardian. 04240_ Arm. Treads destroyed. 04241_ Power failure, Imp. Ion Engine shutdown. 04241_ Y-54 Guardian suffers critical hit (Blast). 04241_ Y-54 Guardian destroyed. 04241_ Slug penetrates M-28 Smith. 04241_ M-28 Smith destroyed. 04242_ Overheating: Core damaged (-126). 04244_ R-06 Scavenger collects Lgt. Treads. 04245_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????? ????????????????????????? | | ????????? ????????????????????????? | | ????????? ????????????????????????? | | ????????# ????????????????????????? | | ????????;Y????????????????????????? | | ????????#%????????????????????????? | | ????????#%##??????????????????????? | | ?########%###?????????????????????? | | ?# #r#!##????????????????????? | | ?# +% * +????????????????????? | | ?# """ %=* #????????????????????? | | ?# """ ;%% #????????????????????? | | ?# """ #=[ #????????????????????? | | ?# #u #????????????????????? | | ##+###+## #????????????????????? | | # + @ #????????????????????? | | # # ####????????????????????? | | # # ##??????????????????????? | | # # # #?????????????????????? | | # # # ###???????????????????? | | # # #"# #######?????????????? | | ###### ^^^# #?????????????? | | ##"""## # """ """ #?????????????? | | # # # "" """ #?????????????? | | # """ # # """ """ #?????????????? | | # """ # + #?????????????? | | # """ # # #?????????????? | | # # # #?????????????? | | # """ + # #?????????????? | | # """ # #####" "###?????????????? | | # """ # ##??#"G"#???????????????? | | # # ##??#"""#???????????????? | | # # #???#####???????????????? | | # # #???????????????????????? | | # # #???????????????????????? | | ####### #???????????????????????? | | # # #???????????????????????? | | # # #???????????????????????? | | # + #???????????????????????? | | # # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Wave Gun | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Ion Engine | 67% | -8/Materials Lgt. Cannon | 60% | -8/Materials Lgt. Treads | 68% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Oops Use The Force Challenges ------------ None Game ------ Seed ImprovedZhirovNukerbomber Manual? 0 Play Time 00:50:16 Cumulative 7.5 hours Start 2025.05.07 @ 00:40:16 End 2025.05.07 @ 01:29:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73ef3e5d-df1f-4b1c-b238-0a3185bf2819