Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 16:26:43 Player: Gyred Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (65) 325 Value Destroyed (2335) 2335 Prototype IDs (50) 1000 Alien Tech Used (4) 800 Bonus (10284) 10284 TOTAL SCORE: 23144 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 251 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1450 Matter 188/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Impulse Thruster Q-thruster Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Experimental Cooling System Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Surveybot 17 Chip Medium Regenerative Plating Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield Quantum Router > --- WEAPON ----------- Enhanced Nova Cannon Light Antimatter Cannon Remote Datajack > --- INVENTORY -------- Cooled Impulse Thruster SGEMP Prototype [Rating: 159] Favorites ----------- Power Light Fission Core Engine Heavy Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Compact Wheel Leg Myomer Exoskeleton Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility Visual Processing Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Advanced Hacking Suite Protection Reactive Plating Weapon Scythe Energy Gun Overtuned Beamcaster Energy Cannon Enhanced Nova Cannon Ballistic Gun Overtuned Coil Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Slots Evolved 16 | . . . 4 . . . 4 . . . . 2 . . . . 2 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . 1 . . . . . . . . 2 . Utility 11 | . . . 3 . . . 3 . . . . 1 . . . . 2 2 . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 161 | 7 8 5 12 16 3 14 9 . . . . 18 7 . 5 1 20 13 1 1 4 17 Power 15 | 2 . . 1 3 . 2 1 . . . . 2 . . 1 . 1 . . . 1 1 Engine 8 | 2 . . . 3 . 2 . . . . . 1 . . . . . . . . . . Core 6 | . . . 1 . . . 1 . . . . 1 . . 1 . 1 . . . 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 54 | 2 4 2 2 2 2 4 2 . . . . 4 6 . . . 5 7 1 . 3 8 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 27 | 2 4 2 2 2 2 4 2 . . . . 4 3 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . . . . . . . . 3 . . . 5 7 1 . 3 7 Utility 47 | 1 3 . 5 4 . 5 2 . . . . 4 1 . 4 . 10 5 . 1 . 2 Device 22 | . 1 . 2 1 . 4 2 . . . . 2 1 . 3 . 2 3 . . . 1 Storage 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . Processor 4 | . . . 2 . . 1 . . . . . . . . . . 1 . . . . . Hackware 10 | . . . . . . . . . . . . . . . . . 7 2 . 1 . . Protection 8 | . . . 1 3 . . . . . . . 2 . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 1 3 4 7 1 3 4 . . . . 8 . . . 1 4 1 . . . 6 Energy Gun 8 | . . . . . . . 1 . . . . 4 . . . 1 1 . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 15 | 2 . 2 1 4 . 2 2 . . . . 1 . . . . . . . . . 1 Ballistic Cannon 6 | . . . 3 1 . . . . . . . . . . . . . . . . . 2 Launcher 3 | . . 1 . 1 . . . . . . . 1 . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 1 1 1 . . . . 1 . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . 3 . . . . . . . 2 . . 3 . . 2 1 2 . 6 Parts Lost 44 | . 2 . 1 2 . . . . . . . 8 . 2 . 1 2 2 2 . 3 19 Power 5 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 2 Propulsion 15 | . 1 . 1 1 . . . . . . . 3 . . . 1 . 1 1 . 1 5 Utility 17 | . . . . 1 . . . . . . . 2 . . . . 1 1 1 . 1 10 Weapon 7 | . 1 . . . . . . . . . . 2 . 1 . . 1 . . . . 2 Highest Loss Streak 15 | . 2 . 1 2 . . . . . . . 4 . 2 . 1 2 2 2 . 3 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 95 100 97 97 95 90 85 86 86 86 86 86 86 87 83 83 86 93 93 91 88 89 Engine 4 | . 14 14 1 7 9 9 2 . . . . . . . . . . . . . . . Core 2 | . . . 7 1 . . 3 6 6 6 6 4 5 4 5 5 5 4 4 4 3 3 Wheel 17 | . 27 28 27 25 22 27 13 13 13 13 13 16 15 17 17 12 . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . 14 18 19 19 23 24 Device 14 | . 11 14 11 9 9 14 19 20 20 20 20 16 16 17 16 17 12 13 14 14 9 8 Storage 6 | . 14 14 9 9 9 9 6 6 6 6 6 5 5 5 5 5 . . . . . . Processor 15 | . . . 15 18 18 20 20 20 20 20 20 17 17 17 17 17 15 14 14 14 13 12 Hackware 5 | . . . . . . . . . . . . . . . . . 26 32 31 29 30 28 Protection 2 | . . . 6 9 9 1 . . . . . 4 5 5 5 5 . . . . . 3 Energy Gun 1 | . . . . . . . 2 . . . . 3 . . 1 9 4 . . . . . Ballistic Gun 5 | . 14 4 . 8 8 . 12 13 13 13 13 5 5 5 5 5 . . . . . . Ballistic Cannon 1 | . . . 16 5 8 . . . . . . . . . . . . . . . . 1 Launcher 1 | . . 9 . . . . . . . . . 2 5 4 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 5 5 5 1 1 4 4 4 4 3 Impact Weapon 1 | . 11 14 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 3 . 8 3 6 6 6 6 1 . . . . 2 4 4 4 4 2 Peak Build Rating 159 | 6 8 14 28 29 29 32 63 63 63 63 63 76 71 62 68 67 97 117 117 121 132 159 Average Rating 51 | 4 6 10 24 26 28 25 61 63 63 63 63 64 61 61 63 66 90 112 113 112 127 133 On Entrance 58 | . 6 7 13 28 28 25 32 63 63 63 63 63 55 62 56 67 66 95 117 109 121 132 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 13 50 52 63 68 68 61 65 63 63 63 63 77 75 75 73 74 74 26 26 26 26 28 Greatest Support 100 | 32 32 30 42 42 48 56 36 32 32 32 32 44 40 40 40 40 27 28 28 31 46 100 Greatest Overweight (x) 23 | . 2 1 2 2 2 1 1 1 1 1 1 2 23 1 1 3 3 1 . . . 3 Average Overweight (x) . | . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 2 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Average Capacity 16 | 7 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Most Carried 20 | 1 12 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 5 5 5 4 5 Average Carried 15 | . 6 15 19 19 19 19 18 20 20 20 19 18 18 18 18 19 5 4 4 3 3 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 1 12 20 20 19 20 20 20 20 20 20 20 20 18 19 20 20 5 5 3 5 3 5 Class Distribution -------------------- 18% | Scrapper 18% | Scavenger-Mutant 16% | Skirmisher 15% | Mutant 10% | Wizard-Ninja 8% | Scavenger-Assassin 8% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -8/Recycling Scavenger-Mutant | -8/Scraptown Scrapper | -6/Factory Scrapper | -6/Lower Caves Scrapper | -6/Lower Caves Scrapper | -6/Data Miner Scrapper | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Zhirov Scrapper | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -3/Armory Wizard-Ninja | -3/Lab Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Resources | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Matter Collected 3159 | 202 368 120 311 622 82 10 280 . 9 . . 98 324 78 . 96 131 261 . . 31 136 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2601 | . 368 50 216 380 274 . 112 . . . . 834 . 14 . 115 . 162 . . 31 45 Parts 113 | . 9 3 15 17 11 . 3 . . . . 35 . . . 11 . 5 . . 3 1 Haulers Intercepted 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Recyclers Shooed 4 | . . . 1 1 . . 1 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . . . . . 10 . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Combat Hostiles Destroyed 40 | . 6 1 6 9 1 . . . . . . 9 . 1 . 5 . 2 . . . . Melee 5 | . 1 1 . 1 . . . . . . . . . . . . . 2 . . . . Guns 21 | . 3 . 1 4 1 . . . . . . 7 . . . 5 . . . . . . Cannons 9 | . . . 5 4 . . . . . . . . . . . . . . . . . . AOE 3 | . . . . . . . . . . . . 2 . 1 . . . . . . . . Classes Destroyed 12 | . 4 1 1 2 . . 1 . . . . 3 . . . . . . . . . . Worker 5 | . . . . 1 . . . . . . . 4 . . . . . . . . . . Builder 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Hauler 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Recycler 7 | . 1 . 1 . 3 . . . . . . 2 . . . . . . . . . . Operator 3 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 . Watcher 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . 1 Swarmer 10 | . . . 3 . . . . . . . . . . 1 . 5 . 1 . . . . Grunt 20 | . 6 . 3 5 . . . . . . . 5 . . . . . 1 . . . . Sentry 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Subdweller 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 3 1 3 4 3 . 1 . . . . 11 . 1 . 5 . 1 . . 1 1 Combat Bots Only 5 | . 3 1 3 4 1 . . . . . . 2 . 1 . 5 . 1 . . . . Max Kills in Single Turn 9 | . 1 1 1 1 1 . 1 . . . . 9 . 1 . 1 . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 . 1 . . . . . . . . Melee 1 | . 1 1 . 1 . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Hostile Shots Fired 543 | . 47 . 25 33 2 . . . 20 . . 116 . 30 . 12 40 30 1 6 27 154 Missed 181 | . 14 . 7 11 . . . . 8 . . 29 . 12 . 2 23 20 . 3 14 38 Damage Taken 7279 | . 455 . 230 326 29 . 41 . 231 . . 1933 . 280 . 122 308 224 85 74 268 2673 Core 2204 | . 196 . 64 13 . . 16 . 38 . . 240 . 31 . 12 67 111 45 25 92 1254 Absorbed by Shields 7 | . . . . . . . . . . . . . . . . . . . . . 7 . Ignored by Resistances 216 | . . . . . 4 . . . . . . 123 . 52 . 37 . . . . . . Regen/Repaired (Parts) 224 | . . . . 29 . . . . . . . 38 13 20 . 10 . . . . . 114 Core Remaining (%) 80 | 100 . 21 . . . 86 . . . . 93 . . . . 71 94 . . 98 . . Volleys Fired 190 | . 22 . 26 33 5 . 3 . . . . 35 13 12 . 8 8 10 . . 1 14 Largest 3 | . 2 . 2 2 2 . 3 . . . . 3 1 1 . 2 1 1 . . 1 2 Hottest 212 | . 40 . 96 69 69 . 142 . . . . 212 32 32 . 132 80 5 . . 5 180 Shots Fired 312 | . 36 . 52 64 11 . 8 . . . . 65 13 12 . 13 8 10 . . 1 19 Gun 190 | . 36 . 5 34 4 . 8 . . . . 64 13 10 . 13 3 . . . . . Cannon 102 | . . . 47 30 7 . . . . . . . . . . . . . . . . 18 Launcher 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . Special 17 | . . . . . . . . . . . . . . . . . 5 10 . . 1 1 Kinetic 259 | . 36 . 52 64 11 . 6 . . . . 46 13 10 . 8 . . . . . 13 Thermal 33 | . . . . . . . 2 . . . . 18 . . . 5 3 . . . . 5 Explosive 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 9 . 4 11 4 . 2 . . . . 7 . 2 . 2 3 3 . . . 1 Robot Miss Streak 7 | . 4 . 5 7 2 . 4 . . . . 3 . 1 . 3 2 1 . . 1 7 Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . . . . . . . . 1 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 . . . 1 . . . . . . Shots Hit Robots 206 | . 47 1 23 49 7 . 7 . . . . 40 . 2 . 4 5 12 . . 3 6 Core Hits 110 | . 11 1 13 30 8 . 2 . . . . 27 . 5 . 5 1 4 . . 2 1 Critical Kills 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 5 | . 3 . . . . . . . . . . 2 . . . . . . . . . . Critical Strikes 10 | . 3 . . 1 . . . . . . . 4 . . . . . 1 . . 1 . Burn 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Destroy 4 | . . . . 1 . . . . . . . 3 . . . . . . . . . . Smash 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Melee Attacks 181 | . 43 28 . 7 . . 6 1 . . 8 3 . . . . 20 30 1 5 7 22 Impact 71 | . 43 28 . . . . . . . . . . . . . . . . . . . . Slashing 110 | . . . . 7 . . 6 1 . . 8 3 . . . . 20 30 1 5 7 22 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . 2 . . 2 . . 2 . . . . . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6582 | . 929 16 637 1045 131 . 246 . . . . 2330 . 205 . 142 77 344 . . 160 320 Guns 2017 | . 254 . 19 332 62 . 54 . . . . 1087 . 21 . 142 46 . . . . . Cannons 1257 | . . . 618 479 69 . . . . . . . . . . . . . . . . 91 Explosions 1427 | . . . . . . . . . . . . 1243 . 184 . . . . . . . . Melee 1875 | . 675 16 . 234 . . 192 . . . . . . . . . 31 344 . . 160 223 Ramming 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Kinetic 2908 | . 254 . 637 811 131 . 54 . . . . 820 . 21 . 142 . . . . . 38 Thermal 1609 | . . . . . . . . . . . . 1510 . . . . 46 . . . . 53 Explosive 184 | . . . . . . . . . . . . . . 184 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 691 | . 675 16 . . . . . . . . . . . . . . . . . . . . Slashing 1184 | . . . . 234 . . 192 . . . . . . . . . 31 344 . . 160 223 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . 2 2 2 2 . . . . . . . . . . . . . 1 . 22 Average Corruption 2 | . . . 1 2 2 2 . . . . . . . . . . . . . 1 . 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 47 | . . . 9 5 4 23 . . . . . . . . . . . . . . . 6 Message Errors 9 | . . . 4 . . 5 . . . . . . . . . . . . . . . . Matter Fused 9 | . . . 2 1 . 5 . . . . . . . . . . . . . . . 1 Heat Flow Errors 6 | . . . . . . 4 . . . . . . . . . . . . . . . 2 Energy Discharges 6 | . . . 1 2 . 2 . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . 1 . . 3 . . . . . . . . . . . . . . . . Data Loss (major) 6 | . . . 1 . 1 3 . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 721 | . 112 . . 1 . . 32 . . . . 460 . 2 . . 7 37 . . 46 24 Projectiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Explosions 462 | . . . . . . . . . . . . 460 . 2 . . . . . . . . Melee 258 | . 112 . . . . . 32 . . . . . . . . . 7 37 . . 46 24 Knockbacks 19 | . 5 . 1 11 1 . . . . . . . . . . . . . . . . 1 Impact 5 | . 5 . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . 1 11 1 . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 462 | . . . . . . . . . . . . 459 . . . . . . . . . 3 Shots 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 428 | . 12 . 186 96 45 144 222 . . . . 428 10 5 . 390 47 9 . . 56 400 Average Temperature 81 | . 7 . 59 36 15 63 93 . . . . 165 6 5 . 177 20 9 . . 14 78 Received Heat Transfer 1031 | . 270 . 117 189 9 . 12 . 93 . . 208 . 36 . . 9 73 . . 15 . Effects 8 | . . . . . . . . . . . . 7 . . . . . . . . . 1 Shutdowns 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Interference 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . 5 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . 8 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 9 | . 9 . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Heat Transferred 1511 | . . . . . . . . . . . . 1400 . . . . 74 . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Peak Influence 751 | . 160 . 230 357 313 . 109 . . . . 751 . . . . 277 414 179 . 62 237 Initial 161 | . . . . 40 139 . . . . . . . . . . . 63 113 161 . . 34 Average 195 | . 85 . 108 177 260 . 45 . . . . 547 . . . . 74 215 165 . 19 104 Maximum Alert Level 3 | . . . 1 1 1 . . . . . . 3 . . . . 1 2 . . . 1 Low Security (%) 64 | 100 100 . 83 54 26 . 100 . . . . 6 . . . . 87 36 100 . 100 79 Level 1 18 | . . . 16 45 73 . . . . . . . . . . . 12 60 . . . 20 Level 2 16 | . . . . . . . . . . . . 89 . . . . . 3 . . . . Level 3 . | . . . . . . . . . . . . 3 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 1 1 . . 3 . . . . 7 . 1 . . 2 7 1 . . 6 Investigation 10 | . . . 1 1 . . 2 . . . . 1 . . . . 1 3 1 . . . Extermination 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Reinforcement 9 | . 1 . . . . . 1 . . . . 1 . . . . . 4 . . . 2 Assault 5 | . . . . . . . . . . . . 4 . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Distress Signals 11 | . . . 1 1 . . 1 . . . . 1 . . . . 4 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 199 | . 16 1 13 13 1 . 7 . 8 . . 18 . 12 . 5 38 28 . 1 10 28 Peak Tracking Total 11 | . 4 1 4 6 1 . 4 . 4 . . 4 . 7 . 5 11 6 1 1 7 11 Tactical Retreats 35 | . 1 . 1 . . . . . 1 . . 5 . 4 . . 11 9 . . . 3 Traps | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Traps Triggered 10 | . 1 . 3 4 . . . . . . . . . . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Machines Disabled 26 | . . . 3 1 . . 1 . . . . 17 . . . . . 1 . 1 . 2 Max in Single Turn 13 | . . . 1 1 . . 1 . . . . 13 . . . . . . . 1 . 1 Garrison Access 7 | . . . . 1 . . . . . . . 1 . . . . 3 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Machines Accessed 82 | . 5 . 4 6 7 5 3 . 1 4 . 4 . 1 5 . 10 12 1 1 6 7 Terminals 44 | . 5 . 4 4 3 . 1 . . . . 2 . . . . 6 8 1 . 5 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Recycling Units 11 | . . . . . 4 . 2 . . . . 1 . . . . 1 3 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 7 | . . . . 1 . . . . . . . 1 . . . . 3 . . . 1 1 Total Hacks 339 | . 14 . 11 12 16 34 8 . 1 29 . 6 . 1 18 . 47 61 8 1 34 38 Successful 249 | . 7 . 3 9 11 34 3 . 1 29 . 3 . 1 18 . 32 45 5 1 23 24 Failed 88 | . 7 . 8 3 5 . 5 . . . . 3 . . . . 15 15 3 . 11 13 Catastrophic 12 | . 2 . . . 2 . . . . . . . . . . . . 2 . . 1 5 Database Lockouts 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Manual 163 | . 12 . 6 3 10 . 7 . . . . 4 . . . . 32 46 5 1 11 26 Terminals 215 | . 14 . 11 7 7 . 5 . . . . 3 . . . . 42 54 8 . 33 31 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . 4 . . . . . . . . . . . . . . . . . 6 Recycling Units 17 | . . . . . 9 . 3 . . . . 1 . . . . 1 3 . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Garrison Access 9 | . . . . 1 . . . . . . . 2 . . . . 4 . . . 1 1 Terminal Hacks 182 | . 4 . 2 5 1 34 . . 1 29 . . . 1 18 . 21 31 4 1 16 14 Record 50 | . . . . . . 29 . . . 11 . . . . 6 . . 1 . 1 2 . Part Schematic 18 | . . . . . . . . . . 10 . . . . 4 . 1 2 1 . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 40 | . . . . . . 5 . . . . . . . . 4 . 12 14 . . 2 3 Prototype ID Bank 11 | . . . . . . . . . . 3 . . . . 4 . . 2 1 . 1 . Open Door 5 | . . . . 3 . . . . 1 . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 7 | . 1 . 1 1 . . . . . . . . . . . . 1 1 1 . 1 . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 Alert Level 6 | . 2 . . . . . . . . . . . . . . . 1 . 1 . 1 1 Unreport Threat 4 | . . . . . . . . . . . . . . . . . 1 . . . . 3 Locate Traps 3 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . Disarm Traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Dispatch Records 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 3 | . . . . . . . . . . . . . . . . . . 2 . . 1 . Recall Reinforcements 5 | . . . . . . . . . . . . . . . . . . 3 . . . 2 Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Registered Components 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Registered Prototypes 3 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . Zone Layout 5 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . . . . . . . . . . . . . . . . 4 Scan Component 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 Repair 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 Recycling Unit Hacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Report Inventory 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 6 | . . . . 1 . . . . . . . . . . . . 3 . . . 1 1 Seal Access 6 | . . . . 1 . . . . . . . . . . . . 3 . . . 1 1 Unauthorized Hacks 48 | . 3 . 1 1 6 . 3 . . . . 3 . . . . 8 11 1 . 6 5 Terminals 37 | . 3 . 1 1 2 . 1 . . . . 2 . . . . 7 8 1 . 6 5 Assimilate 4 | . . . . . . . . . . . . . . . . . 1 1 . . 1 1 Botnet 33 | . 3 . 1 1 2 . 1 . . . . 2 . . . . 6 7 1 . 5 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . 2 . . . . 1 . . . . 1 3 . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Fedlink 4 | . . . . . . . 1 . . . . 1 . . . . . 2 . . . . Scrapoids 3 | . . . . . . . 1 . . . . . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 4 3 3 . 1 . . . . 2 . . . . 5 8 1 . 3 6 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . . 10 . . . . 4 . 1 3 1 . . 2 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 Time 58 | . . . . 26 . . . . . . . . . . . . . . . . . 32 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . . . . . . . . 3 8 . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . 1 . . . . no_distress 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Manual 10 | . . . . . . . . . . . . . . . . . 3 7 . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Total Allies 19 | . . . . . . . 5 . . . . . . . . . 6 6 . . 1 1 Largest Group 6 | . . . . . . . 5 2 . . . . . . . . 5 6 . . 1 1 Highest-Rated Group 371 | . . . . . . . 149 56 . . . . . . . . 235 371 . . 26 26 Highest-Rated Ally 67 | . . . . . . . 31 28 . . . . . . . . 47 67 . . 26 26 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 137 | . . . . . . . 61 6 . . . . . . . . 33 37 . . . . Total Damage 2600 | . . . . . . . 876 84 . . . . . . . . 655 985 . . . . Kills 19 | . . . . . . . 7 . . . . . . . . . 4 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Robot Analysis Total 40 | . . . . . . 5 . . . . . . . . 4 . 12 14 . . 2 3 Derelict Logs Recovered 10 | . . . . . . 5 . . 1 . . . 1 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Turns Passed 9758 | 40 826 583 435 353 326 1972 628 221 241 88 201 962 298 327 168 228 688 603 37 76 97 360 Spaces Moved 10640 | 31 571 461 306 196 263 1643 585 237 229 86 191 805 237 269 143 167 1516 1561 49 195 236 663 Core 30 | 1 . . . . . . . . . . . . 1 . . . . . . . . 28 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Wheels 6425 | 30 571 461 306 196 263 1643 585 237 229 86 191 805 236 269 143 167 7 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 4184 | . . . . . . . . . . . . . . . . . 1509 1561 49 195 236 634 Fastest Speed 18 | 50 100 105 108 108 108 106 92 92 92 92 92 96 108 108 108 108 35 24 24 23 19 18 Average Speed 76 | 98 105 105 108 109 117 113 94 92 92 92 92 103 112 108 108 126 36 27 24 25 23 24 Slowest Speed 1200 | 100 115 107 120 120 120 117 97 92 92 92 92 120 1200 108 108 135 135 108 26 26 25 240 Overloaded Moves 49 | . . . . . . . . . . . . . . . . . . . . 4 24 21 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . . . . 7 7 . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 47 | 4 81 51 32 50 52 93 17 50 47 73 42 26 55 39 62 41 46 48 4 94 9 75 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 14 | . . 1 . . 4 5 . . . 1 . . . . 3 . . . . . . . Known Exits Taken 19 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . 5 . . . 2 . . . . 1 . 1 2 . 1 . . . . . . Spaces Dug 113 | . 5 4 . . . . 1 1 . . 8 9 18 . . . 18 23 1 . 4 21 Terrain Destroyed 267 | . 5 4 26 . . . 4 1 . . 8 93 21 25 . 6 19 23 1 . 4 27 Melee 82 | . 5 4 . . . . 1 1 . . 8 3 . . . . 18 23 1 . 4 14 Projectile 111 | . . . 26 . . . 3 . . . . 27 21 14 . 6 1 . . . . 13 AOE 74 | . . . . . . . . . . . . 63 . 11 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Total 11739 | 37 685 507 359 270 273 1744 650 238 259 94 204 899 262 298 156 177 1610 1674 71 209 263 800 Wait 417 | . 33 . 2 7 . 65 37 1 31 9 4 22 . 17 . . 31 56 20 3 14 65 Move 10584 | 30 570 460 305 195 262 1642 584 236 228 85 190 804 236 268 142 166 1501 1546 48 194 235 657 Hop 17 | . . . . . . . . . . . . . . . . . 7 7 . . . 3 Pick Up 70 | . 8 10 4 3 1 9 5 . . . 1 11 . 1 3 1 3 5 . 3 . 2 Fast Attach 70 | 6 2 2 7 12 1 1 . . . . . 2 3 . 5 . 5 7 . 3 2 12 Attach 47 | . 1 1 2 1 . 1 5 . . . . 9 4 . 1 . 10 3 2 1 2 4 Detach 12 | . . 1 3 1 . 2 . . . . . . 3 . . . . . . . . 2 Swap 50 | 1 5 2 3 3 2 12 4 . . . . 7 . . . 1 5 3 . . . 2 Drop 88 | . 1 3 7 8 2 12 2 . . . 1 6 3 . 5 1 20 7 . . . 10 Fire 190 | . 22 . 26 33 5 . 3 . . . . 35 13 12 . 8 8 10 . . 1 14 Melee 181 | . 43 28 . 7 . . 6 1 . . 8 3 . . . . 20 30 1 5 7 22 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . 4 . . . . . . . . . . . . . 2 5 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Subcaves -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 6 exits: *Res x3 / *Arm / Qua x2) -3/Armory (discovered 2 exits: Res / *Lab) -3/Lab -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing (discovered 1 exit: *Acc) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 457 | -10/Materials | Identified exit to Mines 591 | -10/Materials | Discovered new exit (range 16) 749 | -10/Materials | Core integrity fell below 50% 860 | -10/Materials | Discovered new exit (range 4) 867 | -10/Materials | Entered Subcaves 907 | -10/Subcaves | Learned location of Zion (-7) 907 | -10/Subcaves | Met a Zionite searching for "candidates" 1245 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1246 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1432 | -10/Subcaves | Discovered new exit (range 12) 1450 | -10/Subcaves | Entered Materials 1450 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1808 | -8/Materials | Build established: Scavenger-Mutant 1813 | -8/Materials | Identified exit to Storage 1885 | -8/Materials | Entered Storage 2024 | -8/Storage | Identified exit to Recycling 2077 | -8/Storage | Repaired Com. Wheel 2233 | -8/Storage | Used back door to open Recycling access 2238 | -8/Storage | Entered Recycling 2536 | -8/Recycling | Scanned before Scraplab entrance 2554 | -8/Recycling | Entered Scraplab 2563 | -8/Recycling | Discovered new exit (range 2) 2563 | -8/Recycling | Identified exit to Scraptown 2564 | -8/Recycling | Entered Scraptown 2797 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2853 | -8/Scraptown | Build established: Scavenger-Assassin 2916 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 2921 | -8/Scraptown | Learned location of Warlord (-4) 2923 | -8/Scraptown | Learned Factory non-interactive machine intel 2924 | -8/Scraptown | Learned Research security intel 2925 | -8/Scraptown | Learned Factory stockpile data 2974 | -8/Scraptown | Visited The Evicted 3036 | -8/Scraptown | Visited Red Mages 3072 | -8/Scraptown | Visited Bundlers 3107 | -8/Scraptown | Visited Comm Corps 3201 | -8/Scraptown | Visited UFD Registry 3201 | -8/Scraptown | Registered with UFD as "Rustbank" 3204 | -8/Scraptown | Build established: Scavenger-Mutant 3218 | -8/Scraptown | Visited SPCMW 3234 | -8/Scraptown | Visited Junk Repository 3289 | -8/Scraptown | Discovered new exit (range 11) 3311 | -8/Scraptown | Guru changed UFD alias to "Armorrigger" 3414 | -8/Scraptown | Visited Shadow of the Wyrm 3513 | -8/Scraptown | Visited Curators Association 3569 | -8/Scraptown | Visited Chapter 10 3610 | -8/Scraptown | Visited Junk Repository 3809 | -8/Scraptown | Visited Abandonware Association 3822 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 3822 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 3847 | -8/Scraptown | Visited Scrapoid Pod Storage 3864 | -8/Scraptown | Visited Analyses Database 3924 | -8/Scraptown | Visited Observation Area 3970 | -8/Scraptown | Visited Cartography Club 4011 | -8/Scraptown | Found Surveybot 17 Chip 4054 | -8/Scraptown | Learned location of Proximity Caves (-5) 4054 | -8/Scraptown | Learned location of Testing (-2) 4054 | -8/Scraptown | Learned 8 Factory zone layouts 4054 | -8/Scraptown | Learned 12 Factory zone layouts 4054 | -8/Scraptown | Learned 8 Research zone layouts 4054 | -8/Scraptown | Learned 12 Research zone layouts 4054 | -8/Scraptown | Learned 8 Lower Caves zone layouts 4054 | -8/Scraptown | Learned 16 Lower Caves zone layouts 4054 | -8/Scraptown | Learned 20 Upper Caves zone layouts 4054 | -8/Scraptown | Learned 12 Upper Caves zone layouts 4054 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 4054 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 4054 | -8/Scraptown | Learned location of 2 exits from Factory 4054 | -8/Scraptown | Learned location of 2 exits from Upper Caves 4054 | -8/Scraptown | Identified exit to Factory 4317 | -8/Scraptown | Build established: Scavenger-Assassin 4339 | -8/Scraptown | Visited Modified Component R&D 4407 | -8/Scraptown | Found Scrap Suit 4410 | -8/Scraptown | Found Scrap Suit 4536 | -8/Scraptown | Entered Factory 4536 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 4537 | -6/Factory | Identified exit to Factory 4538 | -6/Factory | Identified exit to Lower Caves 4541 | -6/Factory | Loaded intel: 180 non-interactive machine locations 4843 | -6/Factory | Scrapoids reinforcements arrived? 5164 | -6/Factory | Entered Lower Caves 5164 | -6/Lower Caves | Accompanied by 2 allies 5165 | -6/Lower Caves | Identified exit to Lower Caves 5199 | -6/Lower Caves | Encountered a Warlord checkpoint 5307 | -6/Lower Caves | Build established: Scrapper 5385 | -6/Lower Caves | Entered another Lower Caves area 5386 | -6/Lower Caves | Identified exit to Data Miner 5392 | -6/Lower Caves | Discovered exit to Factory (range 15) 5613 | -6/Lower Caves | Learned Factory trap positions 5626 | -6/Lower Caves | Entered Data Miner 5626 | -6/Data Miner | Discovered new exit (range 6) 5642 | -6/Data Miner | Met Data Miner 5667 | -6/Data Miner | Learned location of Section 7 (-3) 5667 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5693 | -6/Data Miner | Received God Mode back door access code from Data Miner 5713 | -6/Data Miner | Identified exit to Proximity Caves 5714 | -6/Data Miner | Entered Proximity Caves 5878 | -5/Proximity Caves | Spotted B-75 Beast 5915 | -5/Proximity Caves | Entered Factory 5915 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5916 | -5/Factory | Identified exit to Upper Caves 5917 | -5/Factory | Loaded intel: 132 trap records 6215 | -5/Factory | First assault squad dispatched 6233 | -5/Factory | Incoming assault squad redirected 6253 | -5/Factory | Lost 4 parts (1p2n1u) 6541 | -5/Factory | Incoming assault squad redirected 6542 | -5/Factory | Incoming assault squad redirected 6628 | -5/Factory | Build established: Skirmisher 6730 | -5/Factory | Discovered new exit (range 17) 6877 | -5/Factory | Entered Upper Caves 6878 | -5/Upper Caves | Identified exit to Upper Caves 6913 | -5/Upper Caves | Encountered a Warlord checkpoint 7022 | -5/Upper Caves | Learned Factory terminal intel 7175 | -5/Upper Caves | Entered another Upper Caves area 7176 | -5/Upper Caves | Identified exit to Factory 7176 | -5/Upper Caves | Identified exit to Zhirov 7316 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7466 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7502 | -5/Upper Caves | Entered Zhirov 7503 | -5/Zhirov | Discovered new exit (range 3) 7523 | -5/Zhirov | Met Zhirov 7547 | -5/Zhirov | Learned location of Quarantine (-3) 7561 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7588 | -5/Zhirov | Found Alien Artifact 7588 | -5/Zhirov | Identified Integrated Reactor 7588 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7630 | -5/Zhirov | Found Alien Artifact 7669 | -5/Zhirov | Identified exit to Proximity Caves 7670 | -5/Zhirov | Entered Proximity Caves 7868 | -4/Proximity Caves | Discovered exit to Factory (range 15) 7873 | -4/Proximity Caves | Learned Research terminal intel 7894 | -4/Proximity Caves | Learned Research stockpile data 7898 | -4/Proximity Caves | Entered Factory 7898 | -4/Factory | Evolved 2 slots: Utility x2 7899 | -4/Factory | Loaded intel: 26 terminal locations 8024 | -4/Factory | Identified exit to Upper Caves 8097 | -4/Factory | Spotted B-86 Titan 8200 | -4/Factory | Discovered new exit (range 17) 8216 | -4/Factory | Build established: Wizard-Scout 8497 | -4/Factory | Scrapoid reinforcements arrived 8584 | -4/Factory | Lost 5 allies 8586 | -4/Factory | Identified exit to Research 8586 | -4/Factory | Entered Research 8586 | -3/Research | Evolved 2 slots: Utility x2 8587 | -3/Research | Identified exit to Research 8590 | -3/Research | Loaded intel: 23 terminal locations 8617 | -3/Research | Build established: Wizard-Ninja 8647 | -3/Research | Identified exit to Armory 8647 | -3/Research | Identified exit to Quarantine 8693 | -3/Research | Discovered exit to Research (range 21) 8726 | -3/Research | Spotted B-86 Titan 8775 | -3/Research | Scrapoids reinforcements arrived? 8793 | -3/Research | Discovered exit to Research (range 24) 8959 | -3/Research | Central database locked down 9054 | -3/Research | Spotted B-86 Titan 9189 | -3/Research | Entered Armory 9210 | -3/Armory | Identified Transdimensional Reconstructor 9210 | -3/Armory | Warped through subspace to slip node 9210 | -3/Armory | Discovered new exit (range 1) 9210 | -3/Armory | Identified exit to Lab 9215 | -3/Armory | Discovered exit to Research (range 24) 9226 | -3/Armory | Entered Lab 9226 | -3/Lab | Discovered exit to Research (range 9) 9230 | -3/Lab | Unable to decrypt terminal 9230 | -3/Lab | Opened the door to a hidden lab 9230 | -3/Lab | Detected by scanners 9231 | -3/Lab | Gained access to the hidden lab's interior 9231 | -3/Lab | Unable to decrypt terminal 9232 | -3/Lab | Found Alien Artifact 9232 | -3/Lab | Identified Core Reset Matrix 9232 | -3/Lab | Used Core Reset Matrix 9236 | -3/Lab | Sensed 3 artifacts in vicinity 9238 | -3/Lab | Found Integrated Reactor 9238 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 9243 | -3/Lab | Discovered exit to Research (range 20) 9246 | -3/Lab | Found Core Regenerator 9246 | -3/Lab | Used Core Regenerator, restored core integrity (+236) 9255 | -3/Lab | Found Transdimensional Reconstructor 9283 | -3/Lab | Found Prototype Hackware 9284 | -3/Lab | Identified Quantum Router 9286 | -3/Lab | Found Prototype Protection 9297 | -3/Lab | Confronted by A5 9302 | -3/Lab | Entered Research 9302 | -2/Research | Evolved 2 slots: Propulsion x2 9358 | -2/Research | Identified exit to Access 9366 | -2/Research | Spotted B-90 Cyclops 9373 | -2/Research | Lost 3 parts (1p1n1u) 9382 | -2/Research | Discovered new exit (range 19) 9385 | -2/Research | Identified exit to Testing 9399 | -2/Research | Entered Testing 9399 | -2/Testing | Accompanied by 1 ally 9420 | -2/Testing | Repaired Field Propulsion Drive 9435 | -2/Testing | Repaired Remote Datajack 9445 | -2/Testing | Central database locked down 9467 | -2/Testing | Found Prototype Energy Gun 9467 | -2/Testing | Identified Tachyon Dispersion Ray 9469 | -2/Testing | Identified Med. Regenerative Plating 9524 | -2/Testing | Found Prototype Leg 9524 | -2/Testing | Identified Myomer Exoskeleton 9538 | -2/Testing | Spotted PL-A0QURKQHW8 9635 | -2/Testing | Build established: Wizard-Scout 9637 | -2/Testing | Crushed by falling debris 9648 | -2/Testing | Spotted Striker 9648 | -2/Testing | Spotted Striker 9651 | -2/Testing | Spotted Alpha 7 9652 | -2/Testing | Stole the SGEMP Prototype 9668 | -2/Testing | Lost 3 parts (1n1u1w) 9676 | -2/Testing | Warped through subspace 9713 | -2/Testing | Intercept squad dispatched 9719 | -2/Testing | Spotted Tracker 9720 | -2/Testing | Spotted Tracker 9732 | -2/Testing | Spotted Combat Programmer 9734 | -2/Testing | Spotted Combat Programmer 9741 | -2/Testing | System corruption reached 10% 9743 | -2/Testing | Scanned by Researcher 9745 | -2/Testing | Core integrity fell below 50% 9751 | -2/Testing | Core integrity fell below 20% 9759 | -2/Testing | Destroyed by Tracker with Linked Autogun Last Messages --------------- 09751_ K-01 Serf collects debris. 09751_ Acquired 78 matter. 09752_ Extracted schematic archive: Adv. Thermal Defense Suite. 09753_ Combat Programmer resets P-80 Master, system corruption cleaned. 09755_ EMDS Slug penetrates Wall. 09757_ EMDS Slug penetrates Combat Programmer. 09757_ R-10 Processor destroyed. 09757_ EMDS Slug penetrates P-80 Master. 09757_ Adv. Hacking Suite destroyed. 09757_ K-01 Serf collects debris. 09758_ Penetrated by Slug. 09758_ K-01 Serf cleans the Quantum Generator. 09758_ P-80 Master resets Combat Programmer, system corruption cleaned. 09758_ P-80 Master resets P-80 Master, system corruption cleaned. 09758_ K-01 Serf collects debris. 09759_ EMDS Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ## " # """"" ! ########### ##?#?##???????? | | ## "" ### """"" ########### ##?#?##??#????? | | ## "" ### """"" # ### ####??#??#???? | | ## "" ### ! / < #?#?#????????? | | + S ### """"" # ##????#??????# | | ## "" ### """"" # * ##?###???##??? | | ## "" ### """"" # ######?#######??? | | ## "" ### # """"" # """""? ##?????? | | ## ### # """"" # """"" ??#?????? | | ######"## # """"" + """"" ???##??#? | | ################ """"" # """"" #??#???? | | ################ # ?###?#?? | | #########"""" # # ? #?????#? | | #########"" # ######## ?#?#?#?# | | #########" # ######## #?###??? | | #########"" # h######## ####???? | | "" #########"" " + ###################???#? | | """" #########""""" # ##################?##??? | | """ ################ ##################?#???? | | " ################ k #######################? | | ################ k ################# | | """ #########""""" #!%= T################# | | " " #########"""" # ###""""################# | | " #########" " !+% #### #############?#?# | | ##########" "!# ###T "################# | | ########## " " # @###"""################## | | ##########"" " # ### ################# | | ###################### ######################## | | ###################### ######################## | | ###################### # [ ###########?## | | !! === + ############## | | !!= === # """ """ #######?###### | | !!= == # """ """ ############## | | # """ """ ############## | | # ## ############## | | # ## ############## | | # sp## ! ############## | | # """ """ """ """ """pp ######################### | | # """ """ """ """ "" ######################### | | #" """ """ """ """ "" p # """"" ##### | | #" """ """ """ """ p $$$ # """""" ###?# | | #" """ """ """ """ ^^# """"" ##### | | #T """ """ """ """ + * ] ##### | | #" """ """ """ """ %# !] ##### | | #" ###""""+########## | | #" # =%*######### | | # # !!#?####### | | + # ######### | | # ##########+##+## # ######### | | # ### # + """###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 39 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1210 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Evasion (%) 65 Offensive Hacking 52 Defensive Hacking 63 Item Schematics ----------------- Enh. Gamma Bomb Array | -2/Testing | Archive Adv. Thermal Defense Suite | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Regenerator Achievements -------------- Anyone Home? Challenges ------------ None Game ------ Seed AutogunTeslaTelecube Manual? 0 Play Time 02:55:32 Cumulative 106.8 hours Start 2025.02.18 @ 12:42:50 End 2025.02.18 @ 16:26:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/2/0/0/0/0/0/0 Lore% 60 Gallery% 58 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9450a073-0223-4960-8eaa-9abdd6fed73b