Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.14 @ 20:51:40 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (3236) 3236 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7186 Bonus ------- None Cogmind --------- Core Integrity 704/850 Matter 243/500 Energy 500/500 System Corruption 1% Temperature Warm (135) Movement Walking (195) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Coolant Injector Huge Storage Unit Medium Matter Pod Medium Matter Pod Advanced Targeting Computer > --- WEAPON (4) ------- Autogun Improved Light Cannon > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg VSS Leg Improved Coolant Injector Medium Matter Pod (100) Propulsion Shielding System Restoration Module Shock Maul Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector Huge Storage Unit Medium Matter Pod Medium Matter Pod Advanced Targeting Computer > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Angular Momentum Engine Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Coolant Injector Medium Matter Pod Propulsion Shielding System Restoration Module Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Shock Maul Power Sword [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Improved Coolant Injector Storage Huge Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 1 | . 1 . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . . 2 2 Weapon 2 | . . . . 2 . . Parts Attached 58 | 7 12 3 8 6 9 13 Power 13 | 1 5 . 4 . . 3 Engine 13 | 1 5 . 4 . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 1 3 2 3 5 2 Treads . | . . . . . . . Leg 18 | 2 1 3 2 3 5 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 1 . . 1 4 2 Device 2 | . . . . . 1 1 Storage 4 | 1 1 . . . 1 1 Processor 3 | 1 . . . 1 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 17 | 2 5 . 2 2 . 6 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 3 . . . . 4 Ballistic Cannon 8 | . 2 . 2 2 . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . . . . . . 12 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon 8 | . . . . . . 8 Highest Loss Streak 6 | . . . . . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 100 99 99 94 Engine 19 | . 24 20 20 16 14 10 Leg 30 | . 25 40 40 33 28 22 Device 1 | . . . . . 4 11 Storage 11 | . 12 10 10 8 13 18 Processor 9 | . 12 10 10 8 7 6 Ballistic Gun 5 | . 13 . . . . 4 Ballistic Cannon 18 | . 11 20 20 32 28 19 Naked Turns . | . . . . . . . Heaviest Build 129 | 17 96 96 104 112 115 129 Greatest Support 76 | 20 20 40 40 48 76 76 Greatest Overweight (x) 8 | 5 8 2 3 2 3 2 Average Overweight (x) 2 | . 3 2 2 2 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 Average Capacity 24 | 8 23 25 25 25 25 25 Most Carried 24 | 5 18 17 24 23 20 21 Average Carried 15 | 2 14 16 20 12 14 19 Final Capacity 25 | 10 25 25 25 25 25 25 Final Carried 24 | 5 18 17 24 12 20 14 Class Distribution -------------------- 66% | Hacker-Mutant 33% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Matter Collected 3135 | 229 648 137 548 566 386 621 Remotely . | . . . . . . . Salvage Created 3556 | . 547 218 1269 485 145 892 Parts 213 | . 38 16 59 37 6 57 Haulers Intercepted 7 | . 1 . 3 1 . 2 Recyclers Shooed 3 | . . . 1 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 69 | . 9 5 18 13 5 19 Guns 17 | . 8 . . . . 9 Cannons 51 | . . 5 18 13 5 10 AOE 1 | . 1 . . . . . Classes Destroyed 14 | . 7 2 . . 3 2 Worker 11 | . 1 . 4 2 . 4 Builder 7 | . 2 . 2 1 . 2 Tunneler 1 | . . . . . . 1 Hauler 7 | . 1 . 3 1 . 2 Recycler 9 | . 2 . 5 1 . 1 Watcher 10 | . 3 1 1 3 . 2 Swarmer 13 | . 4 . . 2 . 7 Saboteur 1 | . . . . . . 1 Grunt 25 | . 5 1 6 8 . 5 Brawler 2 | . . 1 1 . . . Sentry 19 | . . 3 11 3 . 2 Specialist 1 | . . . . . 1 . Hunter 5 | . . . . . 3 2 Programmer 3 | . . . . . 1 2 Best Kill Streak 18 | . 3 3 4 3 4 18 Combat Bots Only 5 | . 3 3 4 3 4 5 Max Kills in Single Turn 3 | . 3 1 2 2 1 2 Gunslinging 1 | . 1 . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Damage Taken 3386 | . 234 50 423 633 285 1761 Core 578 | . 61 21 61 256 33 146 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 75 . 79 53 95 . Volleys Fired 222 | . 41 12 60 35 12 62 Largest 4 | . 2 2 2 4 4 4 Hottest 156 | . 78 78 78 156 156 156 Shots Fired 625 | . 82 24 117 138 48 216 Gun 147 | . 62 . . . . 85 Cannon 478 | . 20 24 117 138 48 131 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 619 | . 76 24 117 138 48 216 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 6 | . 6 . . . . . Robot Hit Streak 32 | . 19 9 31 20 13 32 Robot Miss Streak 3 | . 2 1 2 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 436 | . 65 18 77 85 35 156 Core Hits 182 | . 24 7 36 32 14 69 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . . . 7 3 2 3 Blast 15 | . . . 7 3 2 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8546 | . 957 380 1783 1821 662 2943 Guns 1608 | . 601 . . . . 1007 Cannons 6805 | . 275 380 1783 1821 632 1914 Explosions 81 | . 81 . . . . . Melee . | . . . . . . . Ramming 52 | . . . . . 30 22 Kinetic 8324 | . 787 380 1783 1821 632 2921 Thermal 81 | . 81 . . . . . Explosive . | . . . . . . . Electromagnetic 89 | . 89 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 57 | . 19 . 14 24 . . Projectiles 57 | . 19 . 14 24 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 63 | . 2 . 4 15 11 31 Impact 1 | . . . . . . 1 Kinetic 60 | . 2 . 4 15 10 29 Secondary 2 | . . . . . 1 1 Self-Inflicted Damage 20 | . 20 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed 5 | . . . . . 3 2 Kicked 5 | . . . . . 3 2 Crushed . | . . . . . . . Highest Temperature 686 | . 99 96 405 686 198 236 Average Temperature 103 | . 25 31 80 191 117 18 Received Heat Transfer 1104 | . 108 18 228 369 12 369 Effects 24 | . . . 3 21 . . Shutdowns 9 | . . . 1 8 . . Energy Bleed 3 | . . . . 3 . . Interference 4 | . . . 2 2 . . Matter Decay 4 | . . . . 4 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (core) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . 100 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Peak Influence 326 | . 210 163 228 263 91 326 Initial 24 | . . . 13 24 6 . Average 64 | . 24 62 130 106 17 112 Maximum Alert Level 1 | . 1 . 1 1 . 1 Low Security (%) 92 | 100 97 100 85 79 100 85 Level 1 7 | . 2 . 14 20 . 14 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 2 . 7 4 2 7 Investigation 7 | . 2 . 3 1 . 1 Extermination 2 | . . . . . 1 1 Reinforcement 3 | . . . . . 1 2 Assault . | . . . . . . . Garrison 10 | . . . 4 3 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Distress Signals 3 | . . . . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 13 6 19 19 13 31 Peak Tracking Total 7 | . 2 3 4 3 6 7 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Traps Triggered 6 | . 4 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . . 6 Reprogrammed 6 | . . . . 6 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Machines Disabled 7 | . . . 4 1 1 1 Max in Single Turn 1 | . . . 1 1 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Machines Accessed 19 | . 6 1 6 2 3 1 Terminals 17 | . 6 1 6 2 1 1 Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 66 | . 18 8 21 10 6 3 Successful 51 | . 14 6 15 8 5 3 Failed 15 | . 4 2 6 2 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 63 | . 18 8 21 10 3 3 Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 49 | . 14 6 15 8 3 3 Record 22 | . 6 3 9 4 . . Prototype ID Bank 4 | . 1 . 1 2 . . Open Door 2 | . . . 2 . . . Emergency Access Points 2 | . . 1 . . 1 . Terminal Index 1 | . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 2 | . . . 1 . 1 . Locate Traps 4 | . 1 . 1 1 . 1 Disarm Traps 1 | . . . . . . 1 Reprogram Traps 1 | . . . . 1 . . Dispatch Records 3 | . 2 . . . . 1 Maintenance Status 1 | . 1 . . . . . Patrol Status 1 | . . . . . 1 . Investigation Status 1 | . . 1 . . . . Recall Assault 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 1 5 2 . 1 Full Trace Events 10 | . 3 1 4 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 4 | . . . . . 4 . Authchips . | . . . . . . . Time 148 | . . . . . 148 . Total Part Build Rating 22 | . . . . . 22 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Turns Passed 6973 | 82 2700 539 1297 850 812 693 Spaces Moved 2111 | 59 681 193 387 273 286 232 Core 21 | 21 . . . . . . Treads . | . . . . . . . Legs 2090 | 38 681 193 387 273 286 232 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 260 260 260 192 195 Average Speed 269 | 114 345 260 260 260 209 198 Slowest Speed 680 | 300 680 260 330 260 330 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 6 92 19 62 25 8 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 19 | . 3 1 6 9 . . Melee . | . . . . . . . Projectile 16 | . . 1 6 9 . . AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Total 2902 | 70 951 207 558 332 464 320 Wait 462 | . 204 . 95 7 148 8 Move 2105 | 58 680 192 386 272 285 232 Hop . | . . . . . . . Pick Up 24 | 5 10 . 2 . 5 2 Fast Attach 22 | 7 8 . 4 . 1 2 Attach 18 | . 1 2 . 3 3 9 Detach 6 | . 3 . 2 . 1 . Swap 18 | . 3 1 4 3 5 2 Drop 15 | . 1 . . 12 1 1 Fire 222 | . 41 12 60 35 12 62 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . . . . 3 2 Crush . | . . . . . . . Escape Stasis 5 | . . . 5 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 16) 83 | -11/Junkyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Power x1 154 | -10/Materials | Identified exit to Materials 154 | -10/Materials | Discovered exit to Materials (range 10) 191 | -10/Materials | Identified exit to Mines 191 | -10/Materials | Discovered exit to Mines (range 16) 302 | -10/Materials | Build established: Hacker-Mutant 610 | -10/Materials | Discovered exit to Materials (range 16) 1366 | -10/Materials | Discovered exit to Materials (range 16) 2783 | -10/Materials | Entered another Materials area 2783 | -9/Materials | Evolved 2 slots: Propulsion x2 3234 | -9/Materials | Identified exit to Storage 3234 | -9/Materials | Discovered exit to Storage (range 8) 3322 | -9/Materials | Entered Storage 4238 | -9/Storage | Garrison activated, responded to threat 4603 | -9/Storage | Identified exit to Materials 4603 | -9/Storage | Discovered exit to Materials (range 5) 4619 | -9/Storage | Entered Materials 4619 | -8/Materials | Evolved 2 slots: Weapon x2 4849 | -8/Materials | Garrison activated, responded to threat 4924 | -8/Materials | Build established: Hacker-Gunner 5421 | -8/Materials | Identified exit to Factory 5421 | -8/Materials | Discovered exit to Factory (range 5) 5469 | -8/Materials | Entered Factory 5469 | -7/Factory | Evolved 2 slots: Utility x2 5722 | -7/Factory | Fabricated Imp. Coolant Injector (x2) 5948 | -7/Factory | Fabricated Power Sword (x2) 6164 | -7/Factory | Cargo convoy interrupted 6273 | -7/Factory | Identified exit to Factory 6273 | -7/Factory | Discovered exit to Factory (range 4) 6281 | -7/Factory | Entered another Factory area 6281 | -6/Factory | Evolved 2 slots: Utility x2 6746 | -6/Factory | Garrison activated, responded to threat 6814 | -6/Factory | Lost 6 parts (1p1n4w) 6955 | -6/Factory | Cargo convoy interrupted 6974 | -6/Factory | Self-destructed Last Messages --------------- 06962_ Slug penetrates Subcomponent Replicator. 06963_ M-28 Smith repairs O-24 Administrator. 06963_ Acquired 13 matter. 06963_ Subcomponent Replicator disabled. 06965_ K-01 Serf collects debris. 06965_ Subcomponent Replicator disabled. 06966_ Penetrated by Slug. 06966_ Imp. Assault Rifle destroyed. 06968_ Imp. Cooling System destroyed. 06968_ K-01 Serf collects debris. 06969_ Slug penetrates Subcomponent Replicator. 06969_ Penetrated by Slug. 06969_ Subcomponent Replicator disabled. 06970_ K-01 Serf collects debris. 06972_ System corrupted: Heat flow error (+241). 06972_ M-28 Smith repairs P-60 Hacker. 06972_ Slug penetrates Subcomponent Replicator. 06972_ Autogun destroyed. 06973_ K-01 Serf collects debris. 06974_ M-28 Smith repairs Shock Rifle. 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"" #????# [[[ ??? | | ?????????????????? #????# ! ?? | | ?????????????????? ! #????# ? | | ?????????????????? ######????# ? | | ???????????????????###+###??????????###+#########? | | ??????????????????????????????????????? ????????? | | ???????????????????????????????????????! ????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 31 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Coolant Injector | x2 | -7/Factory | Preloaded Power Sword | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeBehemothFalx Manual? 0 Play Time 00:39:15 Cumulative 1381.5 hours Start 2023.04.14 @ 20:14:04 End 2023.04.14 @ 20:51:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 855 Rogue 62 Adventurer 0 Explorer 793 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf0c98f1-e298-47c2-b693-d02bf2e4ba1d