Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.21 @ 15:28:08 Player: Thqwib-Linux Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (4755) 4755 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3689) 3689 TOTAL SCORE: 13614 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1377 Follower Combat Kills 835 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/850 Matter 26/300 Energy 247/290 System Corruption 6% Temperature Cool (1) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Potential Leg > --- UTILITY (6) ------ Improved Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Pulse Rifle > --- INVENTORY (5) ---- Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Armored Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Matter Compressor Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Force Rifle Coil Gun Coil Gun Helical Railgun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core Armored Leg Armored Leg Armored Leg Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Kinecellerator Weapon Cycler Phase Shifter Improved Hardlight Generator Shield Generator Improved Hacking Suite Gatling Laser Minigun Gauss Rifle KE Penetrator Rocket Array [Rating: 90] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Potential Leg Leg Potential Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Force Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Slots Evolved 8 | . . . . . 4 2 . 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . . . . 1 1 . 2 . . Weapon 2 | . . . . . 1 1 . . . . Parts Attached 94 | . 12 9 1 4 9 3 11 3 3 39 Power 13 | . 2 2 . . 1 . 1 . 1 6 Engine 8 | . 2 2 . . . . . . . 4 Core 5 | . . . . . 1 . 1 . 1 2 Reactor . | . . . . . . . . . . . Propulsion 25 | . 5 4 1 1 2 . 5 . . 7 Treads . | . . . . . . . . . . . Leg 25 | . 5 4 1 1 2 . 5 . . 7 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | . 2 . . . 3 2 4 2 . 12 Device 9 | . . . . . 1 1 . 2 . 5 Storage 4 | . 1 . . . 1 . . . . 2 Processor 8 | . 1 . . . 1 1 3 . . 2 Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . . 1 . . 3 Artifact . | . . . . . . . . . . . Weapon 31 | . 3 3 . 3 3 1 1 1 2 14 Energy Gun 4 | . . 1 . . . . . 1 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 23 | . 2 2 . 1 3 1 1 . 1 12 Ballistic Cannon 2 | . 1 . . 1 . . . . . . Launcher 2 | . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . 1 . 6 Parts Lost 26 | . 1 . . . . . 3 . . 22 Power 4 | . 1 . . . . . . . . 3 Propulsion 5 | . . . . . . . 1 . . 4 Utility 6 | . . . . . . . 1 . . 5 Weapon 11 | . . . . . . . 1 . . 10 Highest Loss Streak 16 | . 1 . . . . . 2 . . 16 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 6 6 8 9 9 8 11 9 9 18 18 Power 2 | 1 . 1 1 2 3 4 2 2 2 2 Propulsion 2 | 4 1 2 2 2 . . . 2 5 3 Utility 5 | . 2 3 3 4 3 4 3 2 4 7 Weapon 3 | 1 1 2 2 1 1 2 2 3 5 5 Tool/Special . | . . . . . . . . . . . Unused Backups 29 | . 9 . 1 . 2 . 3 . 2 12 Power 6 | . . . . . 2 . 2 . 2 . Propulsion 5 | . 4 . 1 . . . . . . . Utility 11 | . 2 . . . . . 1 . . 8 Weapon 7 | . 3 . . . . . . . . 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 97 100 100 100 99 99 99 98 99 96 Engine 4 | . 14 14 14 14 . . . . . 2 Core 3 | . . . . . 8 7 7 6 6 3 Leg 27 | . 28 28 28 28 35 29 29 26 26 25 Device 6 | . . . . . 8 7 . 11 13 8 Storage 8 | . 14 14 14 14 9 7 5 6 6 6 Processor 16 | . 6 14 14 14 9 14 22 20 20 19 Protection 1 | . 6 . . . . . . . . 3 Energy Gun 6 | . 7 12 14 2 . . . 3 12 5 Ballistic Gun 17 | . 17 15 14 14 17 23 27 23 7 19 Ballistic Cannon 1 | . 2 . . 10 9 7 2 . . . Peak Build Rating 90 | 6 9 9 12 12 40 47 57 70 78 90 Average Rating 54 | 6 7 8 10 11 36 46 53 66 77 78 On Entrance 31 | 6 6 8 9 12 11 40 47 57 70 78 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . 8 Naked Turns 48 | . . . . . . . . . . 48 Heaviest Build 83 | 11 18 19 19 20 58 62 62 62 66 83 Greatest Support 100 | 20 20 20 20 20 80 80 98 98 98 100 Greatest Overweight (x) 1 | . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 Average Capacity 16 | 8 8 10 10 10 19 20 17 20 20 19 Most Carried 20 | 6 9 10 10 10 11 12 16 13 20 20 Average Carried 14 | 6 6 8 9 9 8 11 9 9 19 18 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 5 Final Carried 20 | 6 9 8 10 10 11 12 10 13 20 1 Class Distribution -------------------- 34% | Gunner 20% | Scavenger-Mutant 16% | Commander-Gunner 11% | Scavenger-Gunner 9% | Scavenger-Skirmisher 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/DSF Scavenger-Gunner | -6/Factory Commander-Gunner | -6/Garrison Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Matter Collected 3468 | 200 255 243 . 192 130 . 329 . 27 2092 Remotely . | . . . . . . . . . . . Salvage Created 4670 | . 515 252 . 108 284 . 425 32 27 3027 Parts 275 | . 40 20 . 11 15 . 24 1 . 164 Haulers Intercepted 7 | . 1 . . . . . . . . 6 Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Combat Hostiles Destroyed 82 | . 15 9 . 6 4 . 9 . . 39 Guns 62 | . 9 9 . 2 2 . 7 . . 33 Cannons 14 | . 6 . . 4 2 . 2 . . . AOE 6 | . . . . . . . . . . 6 Classes Destroyed 20 | . 5 . . . 2 . 2 1 . 10 Worker 2 | . . . . . . . . . . 2 Builder 3 | . . . . . . . . . . 3 Tunneler 3 | . 1 . . 1 . . . . . 1 Hauler 7 | . 1 . . . . . . . . 6 Recycler 1 | . . . . . 1 . . . . . Mechanic 3 | . 1 . . . . . . . . 2 Operator 2 | . . . . . . . . . . 2 Watcher 3 | . . . . . . . . 1 . 2 Swarmer 17 | . 6 5 . 4 . . . . . 2 Cutter 3 | . . . . . . . 3 . . . Saboteur 2 | . . . . . . . . . . 2 Grunt 30 | . 9 4 . 2 1 . 3 . . 11 Brawler 1 | . . . . . . . . . . 1 Duelist 3 | . . . . . . . . . . 3 Protector 2 | . . . . . . . . . . 2 Sentry 11 | . . . . . 3 . . . . 8 Demolisher 1 | . . . . . . . . . . 1 Specialist 4 | . . . . . . . 3 . . 1 Hunter 3 | . . . . . . . . . . 3 Programmer 5 | . . . . . . . . . . 5 Best Kill Streak 9 | . 5 3 . 4 2 . 4 1 . 9 Combat Bots Only 7 | . 5 3 . 4 2 . 4 . . 7 Max Kills in Single Turn 3 | . 1 1 . 2 1 . 1 1 . 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Hostile Shots Fired 642 | . 53 65 . 25 10 . 65 . . 424 Missed 214 | . 16 26 . 8 5 . 23 . . 136 Hits 428 | . 37 39 . 17 5 . 42 . . 288 Melee 35 | . . . . . . . 8 . . 27 Projectile 393 | . 37 39 . 17 5 . 34 . . 261 AOE 9 | . . 6 . . . . 2 . . 1 Critical Strikes 26 | . 1 . . 1 . . 6 . . 18 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 7343 | . 414 541 . 193 75 . 1008 . 63 5049 Core 1089 | . 85 69 . 43 . . 18 . . 874 Absorbed by Shields 338 | . . . . . . . . . . 338 Regen/Repaired (Parts) 212 | . . . . . . 59 . . . 153 Core Remaining (%) 79 | 100 . . . 21 100 . 97 . . . Volleys Fired 240 | . 47 29 . 17 9 . 18 2 10 108 Largest 4 | . 2 2 . 2 3 . 4 4 3 4 Hottest 188 | . 60 85 . 53 79 . 112 151 188 178 Shots Fired 679 | . 92 59 . 34 27 . 72 8 17 370 Gun 618 | . 77 59 . 17 18 . 61 8 13 365 Cannon 52 | . 15 . . 17 9 . 11 . . . Launcher 9 | . . . . . . . . . 4 5 Special . | . . . . . . . . . . . Kinetic 542 | . 76 36 . 34 27 . 72 7 1 289 Thermal 128 | . 16 23 . . . . . 1 12 76 Explosive 9 | . . . . . . . . . 4 5 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | . 11 7 . 10 7 . 12 3 6 23 Robot Miss Streak 5 | . 4 3 . 2 1 . 3 1 2 5 Penetration Max 3 | . . . . . . . 1 . . 3 Secondary Targets 12 | . . 3 . . . . 2 . . 7 Max Gunslinging Chain 1 | . . 1 . . . . 1 . . 1 Shots Hit Robots 426 | . 53 36 . 24 18 . 51 3 3 238 Core Hits 230 | . 25 17 . 10 10 . 20 2 4 142 Critical Kills 8 | . . . . . . . 1 . . 7 Critical Parts Destroyed 15 | . . 1 . 1 . . 1 . . 12 Critical Strikes 29 | . 1 4 . 1 1 . 3 . . 19 Burn 3 | . . 3 . . . . . . . . Destroy 23 | . . 1 . 1 . . 2 . . 19 Blast 3 | . 1 . . . 1 . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9717 | . 736 454 . 374 241 6 876 57 50 6923 Guns 7482 | . 493 434 . 105 154 . 728 57 50 5461 Cannons 728 | . 239 . . 254 87 . 148 . . . Explosions 1356 | . . . . . . . . . . 1356 Melee . | . . . . . . . . . . . Ramming 151 | . 4 20 . 15 . 6 . . . 106 Kinetic 6694 | . 645 208 . 359 241 . 876 57 17 4291 Thermal 1884 | . 87 226 . . . . . . 33 1538 Explosive 988 | . . . . . . . . . . 988 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 6 6 6 6 . . . . . 6 Average Corruption 3 | . 3 6 6 6 . . . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 79 | . 12 15 12 9 . . . . . 31 Message Errors 12 | . 4 2 3 1 . . . . . 2 Matter Fused 23 | . 1 5 5 3 . . . . . 9 Heat Flow Errors 7 | . . 1 1 2 . . . . . 3 Energy Discharges 10 | . 1 2 2 2 . . . . . 3 Parts Fused 2 | . . 1 . . . . . . . 1 Data Loss (minor) 10 | . 3 2 1 1 . . . . . 3 Data Loss (major) 3 | . . 1 . . . . . . . 2 Misfires 4 | . 1 1 . . . . . . . 2 Alerts 4 | . . . . . . . . . . 4 Weapon Failures 4 | . 2 . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 137 | . . . . 13 . . . . . 124 Projectiles 13 | . . . . 13 . . . . . . Explosions 124 | . . . . . . . . . . 124 Melee . | . . . . . . . . . . . Knockbacks 12 | . 3 . . 5 1 . 1 . . 2 Impact 2 | . . . . . . . . . . 2 Kinetic 9 | . 3 . . 4 1 . 1 . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . 2 Shots . | . . . . . . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 16 | . 1 4 . 1 . 1 . . . 9 Kicked 14 | . 1 4 . 1 . 1 . . . 7 Crushed . | . . . . . . . . . . . Highest Temperature 368 | . 60 279 196 269 7 . 20 52 92 368 Average Temperature 91 | . 12 96 169 64 6 . 10 27 43 109 Received Heat Transfer 1846 | . 165 174 . 96 27 . 162 . . 1222 Effects 5 | . . 1 . . . . . . . 4 Energy Bleed 2 | . . 1 . . . . . . . 1 Interference 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 1 . . . . . . . 4 Heat Transferred 2862 | . 200 740 . . . . . . 75 1847 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Maximum Alert Level 5 | . 1 . . . . . 1 . 2 5 Low Security (%) 44 | 100 75 100 . 100 100 100 77 100 9 7 Level 1 16 | . 24 . . . . . 22 . 50 11 Level 2 15 | . . . . . . . . . 39 21 Level 3 1 | . . . . . . . . . . 4 Level 4 16 | . . . . . . . . . . 41 Level 5 . | . . . . . . . . . . . High Security 5 | . . . . . . . . . . 13 Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . Peak Influence 1988 | . 256 187 . 80 111 32 261 143 564 1988 Initial 296 | . . 92 . . . 30 . 136 29 296 Average 498 | . 102 128 . 21 50 7 144 92 370 1003 Influence Increases 4594 | . 458 265 . 145 196 34 291 66 535 2604 Destroy 0b10 Robot/C 1980 | . 300 180 . 120 80 . 180 . . 1120 Destroy 0b10 Robot/NC 140 | . 15 . . 5 5 . 5 5 . 105 Destroy Leader 468 | . 62 40 . 20 30 . 30 2 . 284 Allied During Kill 261 | . . . . . . . . . . 261 Successful Hack 74 | . 5 . . . 5 34 . 14 . 16 Disable Machine 405 | . . 15 . . 15 . . 30 . 345 Anti-Garrison Action 650 | . . . . . . . . . 500 150 Destroy Structure 181 | . 1 . . . 1 . 1 . 35 143 Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 420 | . 75 30 . . 60 . 75 . . 180 Influence Decreases 2616 | . 221 351 151 145 128 102 30 285 13 1190 Entered New Map 740 | . . 145 151 . . 38 . 125 13 268 Time Decay 1556 | . 211 206 . 145 128 64 . 160 . 642 Lost Part 260 | . 10 . . . . . 30 . . 220 Lost Ally 60 | . . . . . . . . . . 60 Squads Dispatched 43 | . 3 . . . 1 . 4 . . 35 Investigation 1 | . 1 . . . . . . . . . Extermination 5 | . . . . . . . . . . 5 Reinforcement 17 | . 2 . . . 1 . 4 . . 10 Assault 17 | . . . . . . . . . . 17 Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Distress Signals 5 | . . . . 1 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 161 | . 26 15 . 6 9 . 13 1 . 91 Peak Tracking Total 14 | . 7 4 . 4 6 . 5 1 . 14 Tactical Retreats 16 | . 4 3 . . 2 . 3 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Traps Triggered 14 | . 5 . . . . . 1 . 3 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Machines Disabled 32 | . . 1 . . 1 . . 2 4 24 Max in Single Turn 4 | . . 1 . . 1 . . 1 1 4 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 3 | . . . . . . . . . 3 . Phase Generator 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Machines Accessed 20 | . 2 . 1 . 1 5 . 3 . 8 Terminals 8 | . 1 . . . 1 3 . 2 . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 6 | . 1 . . . . 1 . . . 4 Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 2 | . . . . . . 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 42 | . 6 . 1 . 2 14 . 4 . 15 Successful 21 | . 3 . 1 . 1 6 . 2 . 8 Failed 20 | . 3 . . . 1 7 . 2 . 7 Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts 1 | . . . . . . 1 . . . . Manual 14 | . 4 . 1 . 2 6 . 1 . . Terminals 19 | . 4 . . . 2 8 . 2 . 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 10 | . 2 . . . . 2 . . . 6 Recycling Units 3 | . . . . . . . . . . 3 Scanalyzers 6 | . . . . . . 4 . . . 2 Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 5 | . 1 . 1 . . 2 . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open DSF 2 | . . . . . . 1 . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . 1 . . . . 2 . . . 4 Scan Component 3 | . . . . . . 1 . . . 2 Repair 3 | . . . . . . 1 . . . 2 Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 3 Process 1 | . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . 1 . . . 1 Retrieve Study 2 | . . . . . . 1 . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 3 | . 1 . . . 1 1 . . . . Terminals 3 | . 1 . . . 1 1 . . . . Botnet 3 | . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 2 . . . 1 5 . 2 . 7 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 1 . . . 1 Parts Repaired 3 | . . . . . . 1 . . . 2 Time 95 | . . . . . . 13 . . . 82 Parts Recycled . | . . . . . . . . . . . Recycled Matter 10 | . . . . . . . . . . 10 Retrieved Matter 10 | . . . . . . . . . . 10 Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . 10 . Machine Destruction 10 | . . . . . . . . . 10 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 8 . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Total Allies 10 | . . . . . . . . . 10 . Largest Group 10 | . . . . . . . . . 10 10 Highest-Rated Group 446 | . . . . . . . . . 446 446 Highest-Rated Ally 95 | . . . . . . . . . 95 95 Initial Warlord ECA Mod 15 | . . . . . . . . 9 9 15 Total Orders . | . . . . . . . . . . . Ally Attacks 56 | . . . . . . . . . . 56 Total Damage 3876 | . . . . . . . . . . 3876 Kills 25 | . . . . . . . . . . 25 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Active Infowar (turns) 284 | . . . . . . 279 3 . . 2 Optics 2 | . . . . . . . . . . 2 Terrain 282 | . . . . . . 279 3 . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Turns Passed 6909 | 3 632 433 290 445 402 281 377 334 1045 2667 Spaces Moved 4823 | 3 376 268 238 291 278 246 251 227 807 1838 Core 86 | . . . . . . . . . . 86 Treads . | . . . . . . . . . . . Legs 4737 | 3 376 268 238 291 278 246 251 227 807 1752 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 105 105 71 107 107 50 Average Speed 108 | 120 120 120 120 120 105 105 101 107 107 103 Slowest Speed 200 | 120 120 120 120 120 105 105 107 107 107 200 Overloaded Moves 108 | . . . . . . . 30 . . 78 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 2 49 58 61 61 25 6 65 6 98 41 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 8 | . . . . . . . . . . 8 Terrain Destroyed 213 | . . . . . . . 3 . 69 141 Melee . | . . . . . . . . . . . Projectile 34 | . . . . . . . 2 . . 32 AOE 178 | . . . . . . . . . 69 109 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar Fac Total 6038 | 2 471 326 245 357 371 268 327 313 980 2378 Wait 572 | . 12 9 . 41 63 13 24 76 19 315 Move 4814 | 2 375 267 237 290 277 245 250 227 806 1838 Hop . | . . . . . . . . . . . Pick Up 71 | . 10 . 4 1 7 3 12 5 10 19 Fast Attach 24 | . . . . . . 1 5 . 1 17 Attach 35 | . 3 . . 1 5 3 3 2 1 17 Detach 8 | . 1 . . . 1 1 1 . 2 2 Swap 69 | . 9 9 1 3 4 1 9 1 2 30 Drop 66 | . 13 8 3 3 5 . 5 . 6 23 Fire 240 | . 47 29 . 17 9 . 18 2 10 108 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 14 | . 1 4 . 1 . 1 . . . 7 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 123 | . . . . . . . . . 123 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 16) 341 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 12) 636 | -10/Materials | Entered Mines 703 | -10/Mines | Build established: Scavenger-Mutant 743 | -10/Mines | Discovered new exit (range 10) 876 | -10/Mines | Core integrity fell below 50% 931 | -10/Mines | Discovered new exit (range 7) 1064 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1064 | -10/Mines | Discovered new exit (range 5) 1069 | -10/Mines | Entered Exiles 1085 | -10/Exiles | Discovered new exit (range 15) 1103 | -10/Exiles | Met 8R-AWN 1120 | -10/Exiles | Met EX-HEX 1154 | -10/Exiles | Met EX-BIN 1168 | -10/Exiles | Aligned with FarCom system 1169 | -10/Exiles | Given EX-Vault access code 1196 | -10/Exiles | Opened EX-Vault 1204 | -10/Exiles | Found Potential Leg 1206 | -10/Exiles | Found Potential Leg 1234 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1267 | -10/Exiles | Met EX-DEC 1346 | -10/Exiles | Discovered new exit (range 12) 1359 | -10/Exiles | Left Exiles lab with Potential Leg 1359 | -10/Exiles | Entered Mines 1363 | -9/Mines | Learned location of Storage (-7) 1404 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1436 | -9/Mines | Assembled infested the area 1441 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1751 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1792 | -9/Mines | Discovered new exit (range 10) 1804 | -9/Mines | Entered Materials 1804 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1984 | -8/Materials | Discovered new exit (range 16) 2110 | -8/Materials | Build established: Scavenger-Skirmisher 2206 | -8/Materials | Entered Factory 2206 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2291 | -7/Factory | Identified exit to DSF 2338 | -7/Factory | Repaired Aluminum Leg 2362 | -7/Factory | Discovered new exit (range 10) 2417 | -7/Factory | Central database locked down 2487 | -7/Factory | Entered DSF 2527 | -7/DSF | Additional patrols routed to DSF 2763 | -7/DSF | Discovered new exit (range 16) 2810 | -7/DSF | Build established: Gunner 2823 | -7/DSF | Sterilization system engaged 2843 | -7/DSF | Ambient heat levels rising (+10) 2858 | -7/DSF | Ambient heat levels rising (+10) 2864 | -7/DSF | Entered Factory 2864 | -6/Factory | Evolved 2 slots: Utility x2 3164 | -6/Factory | Build established: Scavenger-Gunner 3198 | -6/Factory | Identified exit to Garrison 3198 | -6/Factory | Entered Garrison 3198 | -6/Garrison | Discovered recently destroyed garrison 3301 | -6/Garrison | Phase Generator disabled 3309 | -6/Garrison | Garrison Relay disabled 3398 | -6/Garrison | Garrison Relay disabled 3466 | -6/Garrison | Found embedded Infiltrators 3553 | -6/Garrison | Build established: Gunner 3584 | -6/Garrison | Garrison Relay disabled 3648 | -6/Garrison | Discovered new exit (range 8) 3793 | -6/Garrison | Discovered new exit (range 14) 3862 | -6/Garrison | Build established: Commander-Gunner 4014 | -6/Garrison | Discovered new exit (range 11) 4243 | -6/Garrison | Entered Factory 4243 | -6/Factory | Accompanied by 10 allies 4274 | -6/Factory | Allied Derelicts emerged from ambush trap array 4298 | -6/Factory | Found Prototype Launcher 4298 | -6/Factory | Identified Rocket Array 4302 | -6/Factory | Found Rocket Array 4668 | -6/Factory | Repaired Imp. Light Armor Plating 4727 | -6/Factory | P-60 Hacker assimilated allied Slayer 5a 4759 | -6/Factory | Lost 8 allies 5005 | -6/Factory | Build established: Gunner 5205 | -6/Factory | Garrison activated, responded to threat 5293 | -6/Factory | First assault squad dispatched 5453 | -6/Factory | Destroyed 7 combat bots 5623 | -6/Factory | Repaired Imp. Titanium Leg 5781 | -6/Factory | Cargo convoy interrupted 6029 | -6/Factory | Build established: Scavenger-Gunner 6077 | -6/Factory | Found Prototype Device 6077 | -6/Factory | Identified Exp. EM Disruption Field 6355 | -6/Factory | Build established: Gunner 6554 | -6/Factory | High security lockdown imminent 6634 | -6/Factory | High security lockdown engaged 6829 | -6/Factory | Garrison activated, responded to threat 6833 | -6/Factory | Destroyed 7 combat bots 6844 | -6/Factory | Released all parts (6) 6845 | -6/Factory | Core integrity fell below 50% 6849 | -6/Factory | Core integrity fell below 20% 6875 | -6/Factory | Lost 16 parts (2p3n4u7w) 6886 | -6/Factory | Discovered new exit (range 9) 6910 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06845_ Slammed into G-67 Veteran. 06846_ Critical hit (Burn: +50). 06846_ M-28 Smith repairs G-67 Veteran. 06846_ C-45 Heavy ARC bursts open, deploying its payload. 06846_ H-66 Slayer unfolds itself. 06846_ M-28 Smith unfolds itself. 06848_ Slug penetrates Wall. 06851_ Penetrated by Slug. 06853_ Slug penetrates Wall. 06858_ KWGYDU%LLZF3Q5UNYG&FBCTS7/S R 06869_ Dropped Imp. Signal Interpreter. 06871_ Acquired Pulse Rifle. 06877_ System corrupted: Component data lost. 06880_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06884_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 06886_ EXIT=FOUND 06903_ Acquired Imp. Targeting Computer. 06904_ ALERT: Heavy assault forces dispatched. 06910_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###+###?????????????????????? | | ###########+####### #?????????????????????? | | ############??????????? | | ???????????? | | ?????????????? | | ?######### ??????????????? | | ?????????# """ """ ###############????????? | | ########## """ """ # * #????????? | | """ """ " " + #????????? | | ! "T" # """"""""" ]#????????? | | """ [[ """% # #????????? | | """ [[[ #####+### ## """"""""" ?????????? | | """ [[ #?? ## @# #????????? | | ## ## ;##+#########???????????? | | ## # ## #???????????????????? | | ## # H ????????????w??????? | | ## # ## ???????????????????? | | ############ ## # #### ??????????????????? | | ????????????x ##! # ???# ??????????????????? | | ???????????? ## # ???#+## ?????????????????? | | ???????????? ## # ??????? ?????????????????? | | ???????????? ######## ??????? ????????????????? | | ???????????x? ???????? ???????? ????????????????? | | ?????????????????????? ???????? ???????????????? | | ?????????????????????? ????????? ???????????????? | | ?????????????????????? ??????????##??????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 800 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 34% | -7/Factory Imp. Light Armor Plating | 42% | -6/Factory Imp. Titanium Leg | 69% | -6/Factory Studied --------- Hvy. Assault Rifle | -7/Factory | Hacked Arm. Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed ScatterLongswordWall Manual? 0 Play Time 01:25:58 Cumulative 35.5 hours Start 2026.03.21 @ 13:57:14 End 2026.03.21 @ 15:28:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 32 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0b0b4fa-b934-479e-9490-47a692df50ba