Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.11 @ 19:28:50 Player: MetallicSaladFork Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (568) 568 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1273) 1273 TOTAL SCORE: 3461 Bonus ------- Follower Combat Kills 173 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 70/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Targeting Computer Improved Targeting Computer Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Improved Ion Engine Micro Nuclear Core Carbon-fiber Leg Medium Storage Unit Advanced Recoil Stabilizer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Recoil Stabilizer > --- WEAPON ----------- Autogun Barrage Gun > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Carbon-fiber Leg Medium Storage Unit [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Sensor Array Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 53 | 5 14 20 . 3 11 Power 6 | 1 2 2 . . 1 Engine 6 | 1 2 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 5 7 . 2 4 Treads 2 | . . 2 . . . Leg 14 | . 5 3 . 2 4 Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 4 7 . . 3 Device 3 | . 2 . . . 1 Storage . | . . . . . . Processor 7 | . . 6 . . 1 Hackware . | . . . . . . Protection 4 | . 2 1 . . 1 Artifact . | . . . . . . Weapon 13 | 2 3 4 . 1 3 Energy Gun 3 | . . 1 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 2 3 . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 3 8 . . 4 Power 3 | . 1 1 . . 1 Propulsion 4 | . 1 2 . . 1 Utility 3 | . . 2 . . 1 Weapon 5 | . 1 3 . . 1 Highest Loss Streak 6 | . 3 6 . . 3 To Critical Strikes . | . . . . . . Average Backups 4 | 2 4 4 5 4 4 Power 1 | . . . 2 2 1 Propulsion 1 | 1 2 2 2 1 1 Utility 1 | . . . 1 1 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 8 | . 2 1 . . 5 Power 4 | . . 1 . . 3 Propulsion 2 | . 1 . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 96 96 100 100 99 Engine 11 | . 13 10 11 11 10 Leg 22 | . 27 20 22 22 22 Device 4 | . 19 7 . . . Processor 33 | . . 27 44 44 43 Protection 2 | . 5 8 . . . Energy Gun 7 | . . 3 11 11 9 Ballistic Gun 14 | . 27 16 11 11 12 Peak Build Rating 27 | 5 7 14 14 19 27 Average Rating 14 | 2 6 11 14 16 21 On Entrance 9 | . 5 7 14 14 19 Avg Prop Armor Cover (%) 12 | . . 12 . . . Naked Turns . | . . . . . . Heaviest Build 24 | 5 11 15 9 12 24 Greatest Support 40 | 20 20 40 20 25 30 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 3 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 915 | 250 213 308 12 36 96 Remotely . | . . . . . . Salvage Created 835 | . 325 510 . . . Parts 58 | . 21 37 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 38 | . . . . . 38 Prevented 13 | . . . . . 13 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 9 11 . . . Guns 20 | . 9 11 . . . Classes Destroyed 7 | . 4 3 . . . Builder 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 8 | . 6 2 . . . Grunt 9 | . 3 6 . . . Brawler 1 | . . 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 5 | . 3 5 . . . Combat Bots Only 5 | . 3 5 . . . Max Kills in Single Turn 2 | . 2 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 307 | 3 77 169 . . 58 Missed 89 | . 22 51 . . 16 Hits 218 | 3 55 118 . . 42 Melee 2 | . . 2 . . . Projectile 216 | 3 55 116 . . 42 Critical Strikes 5 | . 1 2 . . 2 Damage Taken 2857 | 38 641 1241 . . 937 Core 542 | . 133 290 . . 119 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 32 | . . 28 . . 4 Core Remaining (%) 73 | 100 46 . . . . Volleys Fired 95 | . 39 51 . . 5 Largest 2 | . 2 2 . . 2 Hottest 100 | . 40 60 . . 100 Shots Fired 181 | . 78 96 . . 7 Gun 181 | . 78 96 . . 7 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 174 | . 78 90 . . 6 Thermal 7 | . . 6 . . 1 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | . 9 26 . . 5 Robot Miss Streak 5 | . 5 3 . . 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 5 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 130 | . 46 81 . . 3 Core Hits 51 | . 20 31 . . . Critical Kills 2 | . 2 . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | . 2 1 . . . Destroy 3 | . 2 1 . . . Melee Attacks 3 | . 3 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1084 | 8 376 651 . . 49 Guns 1059 | . 373 637 . . 49 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 25 | 8 3 14 . . . Kinetic 995 | . 373 583 . . 39 Thermal 64 | . . 54 . . 10 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 8 8 8 3 Average Corruption 7 | . . 7 8 8 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . 12 . 1 . Message Errors 2 | . . 2 . . . Matter Fused 5 | . . 4 . 1 . Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . 1 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | 4 . . . . . Shots . | . . . . . . Rammed 2 | 2 . . . . . Targets Rammed 8 | 2 2 4 . . . Kicked 6 | . 2 4 . . . Crushed . | . . . . . . Highest Temperature 41 | . 37 41 . . 36 Average Temperature 11 | . 12 9 . . 22 Received Heat Transfer 747 | 18 306 393 . . 30 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . . 125 . . 25 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 120 | . 76 120 30 . . Initial 30 | . . 16 30 . . Average 38 | . 27 55 28 . . Influence Increases 754 | . 269 327 . . 158 Destroy 0b10 Robot/C 480 | . 180 220 . . 80 Destroy 0b10 Robot/NC 20 | . 15 5 . . . Destroy Leader 84 | . 44 40 . . . Allied During Kill 78 | . . . . . 78 Successful Hack 17 | . . 17 . . . Lose Combat Pursuer 75 | . 30 45 . . . Influence Decreases 690 | . 228 289 59 20 94 Entered New Map 94 | . . 25 49 20 . Time Decay 451 | . 203 214 10 . 24 Lost Part 105 | . 25 50 . . 30 Lost Ally 40 | . . . . . 40 Squads Dispatched 4 | . 2 2 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | 1 18 16 . . 12 Peak Tracking Total 8 | 1 3 8 . . 8 Tactical Retreats 4 | . 2 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 2 3 . . 2 Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 6 9 . . 6 Successful 12 | . 3 7 . . 2 Failed 9 | . 3 2 . . 4 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 9 | . 6 3 . . . Fabricators . | . . . . . . Repair Stations 9 | . . 6 . . 3 Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 3 . . . Record 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 4 . . 1 Scan Component 4 | . . 3 . . 1 Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 2 . . 2 Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . 1 . . . . Non-combat . | . . . . . . Combat 1 | . 1 . . . . Robot Hacks Applied 2 | . 2 . . . . parse_system 2 | . 2 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 13 | . . . . 12 1 Largest Group 12 | . . . . 12 12 Highest-Rated Group 373 | . . . . 373 373 Highest-Rated Ally 42 | . . . . 42 42 Total Orders . | . . . . . . Ally Attacks 49 | . . . . . 49 Total Damage 670 | . . . . . 670 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 879 | . 649 230 . . . Sensors 781 | . 551 230 . . . Structural 493 | . 371 122 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3846 | 54 659 547 23 2103 460 Spaces Moved 2594 | 59 383 261 20 1519 352 Core 30 | 29 . 1 . . . Treads 9 | . . 9 . . . Legs 2511 | . 383 237 20 1519 352 Wheels 44 | 30 . 14 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 50 120 120 120 Average Speed 118 | 65 120 120 120 120 120 Slowest Speed 160 | 80 120 160 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 13 | . . . . . 13 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 34 | 6 37 23 11 91 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3209 | 75 518 410 19 1799 388 Wait 376 | . 53 49 . 272 2 Move 2589 | 59 382 260 19 1518 351 Hop . | . . . . . . Pick Up 48 | 9 14 17 . 3 5 Fast Attach 7 | . 1 2 . . 4 Attach 21 | 5 4 10 . 1 1 Detach . | . . . . . . Swap 30 | . 10 11 . 2 7 Drop 32 | 1 10 6 . 3 12 Fire 95 | . 39 51 . . 5 Melee 3 | . 3 . . . . Ram 1 | 1 . . . . . Kick 6 | . 2 4 . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 55 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 483 | -10/Materials | Lost 3 parts (1p1n1w) 641 | -10/Materials | Core integrity fell below 50% 651 | -10/Materials | Discovered new exit (range 8) 703 | -10/Materials | Discovered new exit (range 9) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Utility x2 857 | -9/Materials | Build established: Scavenger-Mutant 984 | -9/Materials | Core integrity fell below 50% 1029 | -9/Materials | Lost 6 parts (1p2n2u1w) 1208 | -9/Materials | Repaired Lgt. Assault Rifle 1238 | -9/Materials | Discovered new exit (range 15) 1261 | -9/Materials | Entered Mines 1272 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1284 | -9/Mines | Entered Zion 1335 | -7/Zion | System corruption cleaned by Quarantine Array 1390 | -7/Zion | Gained Derelict followers 1538 | -7/Zion | Learned location of Warlord (-5) 1636 | -7/Zion | Met Imprinter 1659 | -7/Zion | Imprinted 1661 | -7/Zion | Declared Zion's savior 1962 | -7/Zion | Gained Derelict followers 2467 | -7/Zion | Build established: Mutant 3177 | -7/Zion | Discovered new exit (range 16) 3387 | -7/Zion | Entered Proximity Caves 3387 | -6/Proximity Caves | Accompanied by 12 allies 3389 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 3451 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 3779 | -6/Proximity Caves | Core integrity fell below 20% 3787 | -6/Proximity Caves | 0b10 base defense nominally successful 3826 | -6/Proximity Caves | Crushed by falling debris 3847 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- destabilized by an explosion. Dropped Lgt. Assault Rifle. Acquired Barrage Gun. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Imp. Targeting Computer destroyed. System corrupted by crushing effect (+3). Imp. Heat Sink crushed. Acquired 9 matter. Penetrated by Slug. Acquired Lyr. Medium Armor Plating. Acquired 26 matter. Penetrated by Slug. CT-L2T(g) destroyed. Imp. Deuterium Engine destroyed. Dropped Carbon-fiber Leg. Barrage Gun destroyed. Slug penetrates Wall. Dropped Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | "##??????????????????????????????????????????????? | | ""##?????????????????????????????????????????????? | | ""##????????????????????????????????????????????? | | ""#????????????????????????????????????????????? | | "#????????????????##??????????????????????????? | | #??????????????#??!#?????????????????????????? | | #???????????????!##%#####????????????????????? | | #????????????????*%=%%# #????????????????????? | | #?????????????????#!%m#!?#???????????????????? | | #?????????????????##!|#% #???????????????????? | | #????????????????##;#ls##????????????????????? | | #???????????????## #%b%%##???????????????????? | | #??????????????## ##[gs! ####????????????????? | | #????##???????## ####@== ; #????????????????? | | #????# ##????#########M= ###????????????????? | | ##???# ######[###%"#"b #??????????????????? | | &#???# [!%=|%|*%%%%%% %##??????????????????? | | ##????# ! *!%=%!=%%= [* "?????????????? | | #?????# *%%[%#######%%%# #?????????????? | | ####### =!##!#?????# =######????????????????? | | ## ##?##?????# #?????????????????????? | | =/ ##????????# #?????????????????????? | | *%/= #????????# #?????????????????????? | | % /%[ ##??????? ??????????????????????? | | /! =|[ #???????###??????????????????????? | | / %! #????????????????????????????????? | | ####!# # #?????????????????????????????? | | +#######??## ##?????????????????????????????? | | ?????????### ##??????????????????????????????? | | ?????????? ##???????????????????????????????? | | ???????? #????????????????????????????????? | | #??????? #????????????????????????????????? | | #??????? ????????????????????????????????? | | #???????? ????????????????????????????????? | | #???????? ????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 23 Recoil Reduction 6 Salvage Targeting 1 Item Schematics ----------------- Imp. Thermal Generator | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 65% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Robot Respite Storm Trooper The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed DeflectorArcVibroblade Manual? 0 Play Time 01:50:24 Cumulative 4.4 hours Start 2026.10.11 @ 16:39:33 End 2026.10.11 @ 19:28:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 10% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2102a680-bb13-4017-954e-59dd00cdc4dd