Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.13 @ 00:35:46 Player: liability Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3607) 3607 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (525) 525 TOTAL SCORE: 8112 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 81/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Wheel Advanced Weight Redist. System Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit > --- WEAPON ----------- Advanced Beam Rifle Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Hacking Suite Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Gauss Cannon Remote Datajack [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Mini Assault Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . . . . 3 . . Utility 1 | . . . . . . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 57 | 7 6 1 2 . 7 34 . Power 11 | 1 . . 1 . 1 8 . Engine 8 | 1 . . 1 . 1 5 . Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 21 | 2 3 . . . 2 14 . Treads 6 | . 1 . . . . 5 . Leg 11 | 2 . . . . . 9 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . 2 . . . 2 . . Utility 10 | 2 1 1 . . 2 4 . Device 4 | 1 . 1 . . 2 . . Storage 4 | 1 1 . . . . 2 . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 15 | 2 2 . 1 . 2 8 . Energy Gun 2 | . 1 . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 . . . . . 5 . Ballistic Cannon 2 | . . . . . . 2 . Launcher 3 | . 1 . . . 1 1 . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . Parts Lost 25 | . . . . . 1 20 4 Power 6 | . . . . . . 5 1 Propulsion 10 | . . . . . 1 9 . Utility 1 | . . . . . . . 1 Weapon 8 | . . . . . . 6 2 Highest Loss Streak 10 | . . . . . 1 10 4 To Critical Strikes 1 | . . . . . . 1 . Average Backups 5 | 1 4 5 4 5 4 6 7 Power . | . . . 1 1 . . . Propulsion 1 | . . 2 2 2 . 1 2 Utility 1 | . 1 . 1 1 1 1 1 Weapon 2 | . 1 1 . . 1 2 2 Tool/Special . | . . . . . . . . Unused Backups 16 | 2 4 . . . 1 2 7 Power 2 | . 1 . . . 1 . . Propulsion 6 | 2 1 . . . . 1 2 Utility 3 | . 2 . . . . . 1 Weapon 4 | . . . . . . 1 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 81 | . 90 71 83 85 83 80 49 Engine 9 | . 13 14 14 14 9 8 . Core 2 | . . . . . . 4 10 Treads 8 | . 4 . . . . 10 14 Leg 10 | . 14 . . . . 11 . Flight 5 | . 2 28 28 28 30 3 . Device 7 | . 14 14 14 14 16 4 . Storage 6 | . 12 . . . . 5 4 Processor 2 | . . . . . . 3 . Protection 2 | . . . . . . 3 4 Energy Gun 4 | . 11 . . . . 3 . Ballistic Gun 7 | . 5 14 26 28 9 5 4 Ballistic Cannon 6 | . . . . . . 9 10 Launcher 3 | . 9 . . . 8 2 . Peak Build Rating 39 | 7 8 8 15 7 27 39 33 Average Rating 24 | 4 7 5 6 7 22 32 21 On Entrance 11 | . 7 5 5 7 7 27 33 Avg Prop Armor Cover (%) 5 | . . . . . . 5 . Naked Turns 15 | . . . . . . . 15 Heaviest Build 95 | 15 92 9 8 8 17 95 85 Greatest Support 79 | 20 20 8 8 8 22 79 60 Greatest Overweight (x) 30 | . 30 1 . . 1 3 2 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 25 | 8 25 5 5 5 5 20 20 Average Capacity 14 | 6 19 5 5 5 5 15 14 Most Carried 10 | 4 9 5 5 5 5 10 8 Average Carried 5 | 1 4 4 4 5 4 6 6 Final Capacity 20 | 8 5 5 5 5 5 20 5 Final Carried 8 | 1 5 5 5 5 5 8 5 Class Distribution -------------------- 42% | Scavenger-Skirmisher 32% | Mutant 22% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 3059 | 194 472 26 . 87 252 2028 . Remotely . | . . . . . . . . Salvage Created 3153 | 89 302 26 . 87 407 2242 . Parts 202 | 6 24 5 . 8 25 134 . Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 3 | . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 72 | . 10 . . 2 8 52 . Guns 34 | . 6 . . 2 2 24 . Cannons 21 | . . . . . . 21 . AOE 17 | . 4 . . . 6 7 . Classes Destroyed 16 | 2 5 . . . 4 5 . Worker 9 | . . . . . 1 8 . Builder 10 | . 2 . . . 1 7 . Tunneler 5 | 1 . 1 . . . 3 . Hauler 1 | . . . . . . 1 . Recycler 6 | 1 . . . . 1 4 . Mechanic 2 | . 1 . . . . 1 . Operator 2 | . . . . . 1 1 . Watcher 5 | . 2 . . . 1 2 . Swarmer 14 | . 6 . . . . 8 . Cutter 2 | . . . . . . 2 . Grunt 33 | . 4 . . 2 5 22 . Brawler 2 | . . . . . . 2 . Duelist 1 | . . . . . . 1 . Sentry 5 | . . . . . 2 3 . Hunter 7 | . . . . . 1 6 . Programmer 8 | . . . . . . 8 . Best Kill Streak 11 | 1 4 1 . 2 9 11 . Combat Bots Only 7 | . 3 . . 2 7 7 . Max Kills in Single Turn 4 | 1 3 1 . 1 2 4 . Gunslinging . | . . . . . . . . Exploded 3 | . 2 . . . 2 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 592 | . 63 2 . 9 27 480 11 Missed 215 | . 27 1 . 3 16 167 1 Hits 377 | . 36 1 . 6 11 313 10 Melee 27 | . . . . . . 17 10 Projectile 350 | . 36 1 . 6 11 296 . AOE 3 | . . . . . . 3 . Critical Strikes 18 | . 1 . . . . 15 2 Damage Taken 4516 | . 339 11 . 60 173 3599 334 Core 824 | . 47 . . 23 26 472 256 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1314 | . 108 3 . 20 47 1049 87 Regen/Repaired (Parts) 49 | . . . . . . 49 . Core Remaining (%) 89 | 100 . . . 72 95 . . Volleys Fired 213 | 4 32 1 . 7 22 146 1 Largest 3 | 2 2 1 . 2 2 3 3 Hottest 140 | 40 95 20 . 40 50 140 108 Shots Fired 470 | 8 50 1 . 14 39 355 3 Gun 282 | 8 44 1 . 14 22 192 1 Cannon 141 | . . . . . . 139 2 Launcher 46 | . 6 . . . 17 23 . Special 1 | . . . . . . 1 . Kinetic 334 | 8 33 1 . 14 22 253 3 Thermal 89 | . 11 . . . . 78 . Explosive 46 | . 6 . . . 17 23 . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | 4 11 12 . 13 19 22 7 Robot Miss Streak 6 | 3 3 . . 1 1 6 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . . . . . 3 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 326 | 5 34 1 . 10 27 246 3 Core Hits 212 | 3 22 1 . 5 27 154 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 18 | . 1 . . . . 17 . Burn 5 | . . . . . . 5 . Destroy 2 | . 1 . . . . 1 . Blast 11 | . . . . . . 11 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9585 | 61 844 14 . 117 896 7604 49 Guns 3575 | 61 409 14 . 117 200 2756 18 Cannons 2598 | . . . . . . 2567 31 Explosions 3344 | . 428 . . . 696 2220 . Melee . | . . . . . . . . Ramming 68 | . 7 . . . . 61 . Kinetic 4993 | 61 314 14 . 117 200 4238 49 Thermal 1384 | . 95 . . . . 1289 . Explosive 3140 | . 428 . . . 696 2016 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 Average Corruption 6 | . . . . . . 6 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 54 | . . . . . . 50 4 Message Errors 13 | . . . . . . 11 2 Matter Fused 11 | . . . . . . 10 1 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 4 | . . . . . . 4 . Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 6 | . . . . . . 6 . Data Loss (major) 8 | . . . . . . 8 . Misfires 2 | . . . . . . 2 . Alerts 3 | . . . . . . 3 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 181 | . 27 . . . 12 142 . Projectiles 36 | . . . . . . 36 . Explosions 145 | . 27 . . . 12 106 . Melee . | . . . . . . . . Knockbacks 22 | . . . . . . 22 . Impact . | . . . . . . . . Kinetic 22 | . . . . . . 22 . Secondary . | . . . . . . . . Self-Inflicted Damage 194 | . 43 . . . 42 109 . Shots 9 | . 4 . . . 2 3 . Rammed 3 | . . . . . . 3 . Targets Rammed 8 | . 1 . . . . 7 . Kicked 5 | . 1 . . . . 4 . Crushed . | . . . . . . . . Highest Temperature 491 | . 66 . . 4 10 491 78 Average Temperature 129 | . 19 . . 2 5 139 45 Received Heat Transfer 1125 | . 141 . . 42 18 924 . Effects 24 | . . . . . . 24 . Shutdowns 9 | . . . . . . 9 . Energy Bleed 3 | . . . . . . 3 . Interference 8 | . . . . . . 8 . Matter Decay 3 | . . . . . . 3 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 2628 | . 222 . . . . 2406 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Maximum Alert Level 2 | . . . . . 1 2 . Low Security (%) 49 | 100 100 100 . 100 70 28 100 Level 1 35 | . . . . . 29 50 . Level 2 14 | . . . . . . 21 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 479 | 5 108 14 . 40 286 479 58 Initial 103 | . . 9 . . 6 103 58 Average 201 | . 27 7 . 13 110 279 22 Influence Increases 2617 | 10 318 5 . 50 360 1873 1 Destroy 0b10 Robot/C 1460 | . 200 . . 40 160 1060 . Destroy 0b10 Robot/NC 200 | 10 25 5 . . 25 135 . Destroy Leader 362 | . 34 . . 10 52 266 . Allied During Kill 1 | . . . . . . 1 . Successful Hack 21 | . 4 . . . . 17 . Disable Machine 198 | . 9 . . . 27 162 . Destroy Structure 255 | . 46 . . . 96 112 1 Lose Combat Pursuer 120 | . . . . . . 120 . Influence Decreases 2617 | 10 287 36 . 30 114 1936 204 Entered New Map 344 | . . 22 . . 14 163 145 Time Decay 2014 | 10 287 14 . 30 90 1553 30 Lost Part 219 | . . . . . 10 200 9 Lost Ally 40 | . . . . . . 20 20 Squads Dispatched 29 | . . . . . 3 26 . Investigation 2 | . . . . . . 2 . Extermination 6 | . . . . . . 6 . Reinforcement 10 | . . . . . 3 7 . Assault 1 | . . . . . . 1 . Garrison 10 | . . . . . . 10 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 2 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals 2 | . . . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 16 2 . 2 10 94 5 Peak Tracking Total 9 | . 4 2 . 2 4 9 5 Tactical Retreats 5 | . . . . . . 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 7 | . 1 . . . . 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled 22 | . 1 . . . 3 18 . Max in Single Turn 3 | . 1 . . . 1 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 9 | . 1 . 2 . 1 5 . Terminals 3 | . 1 . . . . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 22 | . 3 . 2 . 3 14 . Successful 16 | . 3 . 2 . 1 10 . Failed 5 | . . . . . 2 3 . Catastrophic . | . . . . . . . . Database Lockouts 1 | . . . . . . 1 . Manual 3 | . . . 2 . . 1 . Terminals 6 | . 3 . . . . 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 6 | . . . . . 3 3 . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . . . 7 . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 3 . 2 . . 2 . Record 1 | . . . 1 . . . . Open DSF 2 | . . . . . . 2 . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 3 | . . . . . 1 2 . Scan Component 2 | . . . . . 1 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . . 5 . Insert Component 1 | . . . . . . 1 . Analyze 2 | . . . . . . 2 . Retrieve Study 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 5 | . 1 . . . 1 3 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . Parts Repaired 1 | . . . . . . 1 . Time 19 | . . . . . . 19 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies 2 | . . . . . . 1 1 Largest Group 1 | . . . . . . 1 1 Highest-Rated Group 32 | . . . . . . 32 31 Highest-Rated Ally 32 | . . . . . . 32 31 Total Orders 5 | . . . . . . 5 . STAY 2 | . . . . . . 2 . FOLLOW 2 | . . . . . . 2 . GUARD 1 | . . . . . . 1 . Ally Attacks 15 | . . . . . . 6 9 Total Damage 248 | . . . . . . 144 104 Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Field Lobotomies 1 | . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Active Infowar (turns) 3025 | 8 926 45 162 105 199 1580 . Optics 1580 | . . . . . . 1580 . Terrain 4 | . . 4 . . . . . Seismic 1841 | 8 926 45 162 105 199 396 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 4789 | 82 930 45 162 105 199 3156 110 Spaces Moved 3556 | 49 398 104 406 220 309 2001 69 Core 51 | 9 2 . . . . . 40 Treads 666 | . 67 . . . . 570 29 Legs 926 | 40 178 . . . . 708 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1913 | . 151 104 406 220 309 723 . Fastest Speed 31 | 50 37 37 37 37 31 34 50 Average Speed 108 | 107 202 37 37 37 33 125 145 Slowest Speed 1550 | 120 1550 117 37 37 114 400 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . . 3 . 3 . Potential Cave-ins 7 | . . . . . . 7 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 63 34 72 45 29 45 36 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . . . . . 17 . . Terrain Destroyed 299 | . 41 . . . 96 161 1 Melee . | . . . . . . . . Projectile 18 | . . . . . . 17 1 AOE 281 | . 41 . . . 96 144 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 4077 | 71 475 109 416 225 367 2337 77 Wait 109 | . 4 . . 2 17 79 7 Move 3539 | 48 397 103 405 214 308 1995 69 Hop 5 | . . . . 2 . 3 . Pick Up 75 | 10 14 1 2 . 7 41 . Fast Attach 4 | . . 1 1 . . 2 . Attach 52 | 7 7 . 2 . 5 31 . Detach 15 | . 7 1 1 . 1 5 . Swap 24 | . 5 . 3 . 3 13 . Drop 32 | 2 8 2 2 . 4 14 . Fire 213 | 4 32 1 . 7 22 146 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . 1 . . . . 4 . Crush 3 | . . . . . . 3 . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 695 | -10/Materials | Discovered new exit (range 7) 978 | -10/Materials | Discovered new exit (range 10) 992 | -10/Materials | Discovered new exit (range 12) 1013 | -10/Materials | Entered Mines 1048 | -10/Mines | Discovered new exit (range 5) 1057 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1057 | -10/Mines | Discovered new exit (range 5) 1058 | -10/Mines | Entered Exiles 1059 | -10/Exiles | Identified exit to Mines 1082 | -10/Exiles | Met 8R-AWN 1087 | -10/Exiles | Met EX-HEX 1101 | -10/Exiles | Met EX-DEC 1154 | -10/Exiles | Met EX-BIN 1158 | -10/Exiles | Aligned with FarCom system 1158 | -10/Exiles | Given EX-Vault access code 1179 | -10/Exiles | Opened EX-Vault 1182 | -10/Exiles | Found Field Lobotomy Kit 1193 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1220 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1220 | -10/Exiles | Entered Mines 1233 | -9/Mines | Discovered new exit (range 8) 1293 | -9/Mines | Assembled infested the area 1320 | -9/Mines | Discovered new exit (range 11) 1325 | -9/Mines | Entered Materials 1325 | -8/Materials | Evolved 4 slots: Propulsion x3, Weapon x1 1451 | -8/Materials | Discovered new exit (range 15) 1494 | -8/Materials | Destroyed 7 combat bots 1524 | -8/Materials | Entered Factory 1524 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1540 | -7/Factory | Identified exit to DSF 1545 | -7/Factory | Central database locked down 1709 | -7/Factory | Build established: Skirmisher 1725 | -7/Factory | Repaired Lgt. Deuterium Engine 1752 | -7/Factory | Assimilated Y-54 Guardian with FLK Orb 1919 | -7/Factory | Lost 3 parts (2n1w) 2342 | -7/Factory | Build established: Scavenger-Skirmisher 2356 | -7/Factory | Garrison activated, responded to threat 2456 | -7/Factory | Garrison activated, responded to threat 3005 | -7/Factory | Cargo convoy interrupted 3062 | -7/Factory | Destroyed 7 combat bots 3114 | -7/Factory | Garrison activated, responded to threat 3121 | -7/Factory | Core integrity fell below 50% 3147 | -7/Factory | Lost 10 parts (2p5n3w) 3429 | -7/Factory | Build established: Skirmisher 3524 | -7/Factory | First assault squad dispatched 3610 | -7/Factory | Allied Derelicts emerged from ambush trap array 3709 | -7/Factory | Garrison activated, responded to threat 3848 | -7/Factory | Build established: Scavenger-Skirmisher 4680 | -7/Factory | Sucked down chute 4680 | -7/Factory | Entered Waste 4681 | -7/Waste | Met a frightened Derelict 4703 | -7/Waste | Spotted C-40 Crusher 4729 | -7/Waste | Spotted C-40 Crusher 4744 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4749 | -7/Waste | Spotted C-40 Crusher 4750 | -7/Waste | Spotted C-40 Crusher 4751 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4752 | -7/Waste | Spotted C-40 Crusher 4752 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4783 | -7/Waste | Lost 4 parts (1p1u2w) 4786 | -7/Waste | Core integrity fell below 20% 4790 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Gauss Rifle+ crushed. Lgt. Treads crushed. Lgt. Nuclear Core destroyed. Lgt. Treads crushed. Gauss Cannon crushed. Lgt. Treads crushed. Hrd. Heavy Armor Plating destroyed. Mni. Assault Cannon crushed. Lgt. Treads crushed. Hcp. Storage Unit crushed. System corrupted: Matter fused (-7). Lgt. Treads crushed. Hcp. Storage Unit crushed. Gauss Cannon crushed. Hacking Suite crushed. Lgt. Treads crushed. Gauss Cannon crushed. Remote Datajack+ crushed. System corrupted: Lgt. Nuclear Core rejected. Lgt. Nuclear Core crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????#CC #???????????????????? | | ????????????????????????#CC #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# CC #???????????????????? | | ????????????????????????#@CC #???????????????????? | | ????????????????????????#CCCC#???????????????????? | | ????????????????????????#CCCC#???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#CC #???????????????????? | | ????????????? ???????#CC #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????#???????? | | ????????????# #??????# #????????? ????????? | | ??????????### ######## ######## #???????? | | ??????????# ???????? | | ??????????# ??????? | | ??????????# ??????? | | ??????????# ??????? | | ???????????## ######## ######## #???????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #??# #?????## #???????????????????? | | ] #### #######" #???????????????????? | | *[ #???????????????????? | | ! #???????????????????? | | #???????????????????? | | #???????????????????? | | #### ######## #???????????????????? | | #??#| #??????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Deuterium Engine | 2% | -7/Factory Studied --------- Remote Datajack | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Deductive Reasoning Heavy Suspicion Jackpot Let's See Who's Tougher Significant Disruption Sixth Sense Challenges ------------ None Game ------ Seed HybridShiftActivator Manual? 0 Play Time 01:21:12 Cumulative 5.2 hours Start 2026.02.12 @ 23:15:08 End 2026.02.13 @ 00:35:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92b79033-df91-4a8c-aaa9-269d9f707cef