Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 23:48:08

Player: Trione

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (97)      485
Value Destroyed (2250)     2250
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (222)                222
              TOTAL SCORE: 9657

 Bonus
-------
High Alert Combat Kills    222

 Cogmind 
---------
Core Integrity             0/1600
Matter                     203/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (11) -----
  Enhanced Optical Array
  Advanced Signal Interpreter
           Graphene Brace
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Nuclear Pulse Array

 Peak State 
------------
>            --- POWER ------------
       Light Fission Core
       Light Quantum Reactor
>            --- PROPULSION -------
    Improved Flight Unit
      Cooled VTOL Module
             Nuclear Pulse Array
             Impulse Thruster
             Impulse Thruster
             Impulse Thruster
             Diametric Drive
             Impulse Thruster Array
>            --- UTILITY ----------
    Enhanced Optical Array
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Improved Transmission Jammer
             Graphene Brace
    Improved Shock Absorption System
             Hacking Suite
             Hacking Suite
    Advanced System Shield
    Advanced Drone Bay
>            --- WEAPON -----------
    Enhanced Nova Cannon
        Mini Grenade Launcher
>            --- INVENTORY --------
       Micro Antimatter Reactor
             Nuclear Pulse Array
    Improved Hardlight Generator
  Long-range Missile Launcher
[Rating: 153]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Flight Unit
  Treads                   Improved Treads
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               8    | .   .   1   1   1   1   1   .   1   1   1   
  Utility                  9    | .   .   1   1   .   1   1   2   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             191  | 7   13  19  25  16  15  13  5   20  21  37  
  Power                    16   | 2   .   2   1   2   1   1   1   1   2   3   
    Engine                 6    | 2   .   2   .   1   1   .   .   .   .   .   
    Core                   4    | .   .   .   1   1   .   1   .   .   1   .   
    Reactor                6    | .   .   .   .   .   .   .   1   1   1   3   
  Propulsion               40   | 2   2   2   12  1   1   4   .   3   5   8   
    Treads                 15   | 2   2   2   8   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   2   .   .   2   .   
    Flight                 21   | .   .   .   4   1   1   2   .   3   3   7   
  Utility                  69   | 1   1   5   3   8   10  5   4   13  8   11  
    Device                 34   | .   .   1   .   2   3   2   1   11  4   10  
    Storage                7    | 1   .   1   .   2   2   1   .   .   .   .   
    Processor              3    | .   .   .   .   1   1   .   1   .   .   .   
    Hackware               8    | .   .   .   .   1   1   2   1   1   1   1   
    Protection             17   | .   1   3   3   2   3   .   1   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   10  10  9   5   3   3   .   3   6   15  
    Energy Gun             7    | 2   3   .   1   1   .   .   .   .   .   .   
    Energy Cannon          23   | .   4   5   4   .   .   1   .   1   2   6   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               24   | .   3   5   4   3   1   .   .   1   2   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   1   2   2   .   1   2   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   .   1   .   
Parts Lost                 45   | .   .   3   1   .   1   .   .   .   8   32  
  Power                    8    | .   .   2   .   .   1   .   .   .   2   3   
  Propulsion               15   | .   .   .   .   .   .   .   .   .   3   12  
  Utility                  16   | .   .   1   .   .   .   .   .   .   2   13  
  Weapon                   6    | .   .   .   1   .   .   .   .   .   1   4   
  Highest Loss Streak      25   | .   .   2   1   .   1   .   .   .   4   25  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   94  97  94  98  99  94  94  93  91  82  
  Engine                   4    | .   14  9   3   1   6   5   2   .   .   .   
  Core                     3    | .   .   .   5   13  6   5   5   1   1   3   
  Reactor                  1    | .   .   .   .   .   .   .   2   7   6   3   
  Treads                   12   | .   28  33  31  .   .   .   .   .   .   .   
  Flight                   20   | .   .   .   1   38  40  35  36  33  30  31  
  Device                   8    | .   .   4   9   6   7   8   10  13  14  16  
  Storage                  6    | .   14  11  9   7   6   5   5   4   3   .   
  Processor                4    | .   .   .   .   6   7   11  10  9   8   8   
  Hackware                 6    | .   .   .   .   5   8   7   14  14  13  13  
  Protection               6    | .   8   17  16  2   1   .   .   .   3   1   
  Energy Gun               3    | .   16  2   4   3   .   .   .   .   .   .   
  Energy Cannon            6    | .   11  18  12  .   .   .   .   1   .   1   
  Launcher                 1    | .   .   .   .   6   5   .   .   .   2   1   
  Slashing Weapon          2    | .   .   .   .   3   6   5   5   3   3   1   
Peak Build Rating          153  | 6   10  15  30  39  54  69  86  119 127 153 
  Average Rating           60   | 4   7   13  21  37  48  66  81  111 120 131 
  On Entrance              48   | .   6   10  14  30  38  51  69  86  113 114 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 14  16  24  28  25  27  35  36  52  53  55  
  Greatest Support         89   | 40  46  69  89  25  30  37  37  52  57  57  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  5   
  Average Capacity         8    | 6   8   8   10  8   8   10  10  10  8   5   
  Most Carried             10   | 6   8   10  10  9   10  10  10  10  10  5   
  Average Carried          8    | 3   7   7   9   7   8   9   9   9   8   4   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 6   8   10  10  9   10  10  10  10  5   2   

 Class Distribution 
--------------------
 40% | Mutant
 25% | Hacker-Scout
 11% | Sprinter
  9% | Hacker-Sprinter
  4% | Hacker-Ninja
  4% | Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -6/Factory
           Scout | -5/Factory
    Hacker-Scout | -4/Factory
    Hacker-Scout | -3/Research
    Hacker-Scout | -2/Research
 Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           2516 | 233 207 335 285 112 300 95  .   62  484 403 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2824 | .   376 526 681 73  223 147 .   62  312 424 
  Parts                    178  | .   34  42  35  7   18  1   .   6   15  20  
Haulers Intercepted        8    | .   1   2   5   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   1   .   1   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  52   | .   11  14  12  3   3   .   .   .   1   8   
  Guns                     5    | .   2   1   2   .   .   .   .   .   .   .   
  Cannons                  11   | .   1   4   6   .   .   .   .   .   .   .   
  AOE                      35   | .   8   8   4   3   3   .   .   .   1   8   
Classes Destroyed          13   | .   8   2   1   .   1   .   .   .   1   .   
  Worker                   9    | .   .   1   .   .   3   .   .   .   5   .   
  Builder                  10   | .   1   4   1   .   1   .   .   1   1   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   2   5   .   .   .   .   .   .   .   
  Recycler                 6    | .   1   .   .   .   1   1   .   .   1   2   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   
  Watcher                  8    | .   2   2   1   1   .   .   .   1   1   .   
  Swarmer                  28   | .   8   3   3   3   3   .   .   .   .   8   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    16   | .   3   7   6   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   4   1   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   10  10  5   3   5   1   .   1   7   7   
  Combat Bots Only         7    | .   6   7   5   3   3   .   .   .   1   5   
Max Kills in Single Turn   5    | .   3   5   2   2   4   1   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   2   2   3   .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        590  | .    22   72   56   .    16   .    2    30   87   305  
  Missed                   238  | .    5    14   10   .    11   .    .    19   50   129  
Damage Taken               7296 | .    159  780  909  .    127  .    44   251  1037 3989 
  Core                     1964 | .    14   103  60   .    .    .    23   37   114  1613 
  Absorbed by Shields      16   | .    .    .    .    .    .    .    .    10   .    6    
  Redirected to Shielding  43   | .    .    43   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   97   | .    .    .    97   .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  94   74   89   100  100  100  98   97   92   .    
Volleys Fired              176  | .    30   40   41   4    5    2    .    6    12   36   
  Largest                  2    | .    2    2    2    1    1    1    .    1    1    1    
  Hottest                  120  | .    110  120  120  30   43   90   .    90   90   120  
Shots Fired                257  | .    51   67   72   4    7    2    .    6    12   36   
  Gun                      45   | .    22   3    20   .    .    .    .    .    .    .    
  Cannon                   149  | .    21   51   45   .    .    2    .    6    3    21   
  Launcher                 63   | .    8    13   7    4    7    .    .    .    9    15   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  193  | .    42   54   65   .    .    2    .    6    3    21   
  Explosive                63   | .    8    13   7    4    7    .    .    .    9    15   
  Electromagnetic          1    | .    1    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    6    5    12   .    2    .    .    .    .    1    
  Robot Miss Streak        6    | .    4    3    4    .    .    .    .    .    5    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           140  | .    21   34   45   2    15   3    .    3    11   6    
  Core Hits                147  | .    28   36   32   8    11   1    .    2    10   19   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    1    1    .    .    .    .    .    .    .    
    Burn                   3    | .    1    1    1    .    .    .    .    .    .    .    
Melee Attacks              129  | .    .    .    .    3    22   34   3    18   37   12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 129  | .    .    .    .    3    22   34   3    18   37   12   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            21   | .    .    .    .    2    4    1    .    1    9    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8218 | .    885  1484 1406 335  1170 230  .    236  849  1623 
  Guns                     439  | .    136  39   264  .    .    .    .    .    .    .    
  Cannons                  1294 | .    210  524  560  .    .    .    .    .    .    .    
  Explosions               4037 | .    539  921  582  197  498  .    .    .    136  1164 
  Melee                    2448 | .    .    .    .    138  672  230  .    236  713  459  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1803 | .    346  563  824  .    70   .    .    .    .    .    
  Explosive                3967 | .    539  921  582  197  428  .    .    .    136  1164 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2448 | .    .    .    .    138  672  230  .    236  713  459  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    2    .    2    .    2    12   
  Average Corruption       2    | .    .    .    .    .    1    .    2    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    3    .    .    .    1    3    
    Message Errors         2    | .    .    .    .    .    1    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            635  | .    35   16   11   .    129  56   .    37   128  223  
  Projectiles              5    | .    .    5    .    .    .    .    .    .    .    .    
  Explosions               239  | .    35   11   11   .    9    .    .    .    4    169  
  Melee                    391  | .    .    .    .    .    120  56   .    37   124  54   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      271  | .    .    .    108  .    48   .    .    .    .    115  
  Shots                    7    | .    .    .    3    .    1    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        394  | .    270  365  222  105  292  120  .    203  251  394  
  Average Temperature      87   | .    105  135  67   32   95   27   .    45   78   115  
  Received Heat Transfer   816  | .    42   264  315  .    .    .    9    36   108  42   
  Effects                  8    | .    .    3    .    .    1    .    .    .    .    4    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           2    | .    .    1    .    .    .    .    .    .    .    1    
    Interference           4    | .    .    1    .    .    1    .    .    .    .    2    
    Short Circuit          1    | .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    2    1    4    .    .    .    .    .    .    .    
  Heat Transferred         4046 | .    925  1295 1776 .    50   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             1148 | .    356  568  461  328  719  444  148  303  910  1148 
  Initial                  489  | .    .    72   180  172  160  263  79   77   170  489  
  Average                  348  | .    178  302  322  224  383  346  101  147  476  724  
Maximum Alert Level        4    | .    1    2    2    1    3    2    .    1    3    4    
  Low Security (%)         30   | 100  60   33   11   23   23   8    100  87   15   .    
  Level 1                  38   | .    39   32   83   76   34   51   .    12   34   .    
  Level 2                  17   | .    .    34   4    .    27   39   .    .    18   38   
  Level 3                  12   | .    .    .    .    .    14   .    .    .    32   58   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    3    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    2    1    2    .    6    1    .    2    6    6    
  Investigation            11   | .    .    .    .    .    4    1    .    1    2    3    
  Extermination            2    | .    .    .    .    .    .    .    .    .    1    1    
  Reinforcement            12   | .    2    1    2    .    1    .    .    1    3    2    
  Assault                  1    | .    .    .    .    .    1    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    1    2    
Construction Impeded       2    | .    .    1    1    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           10   | .   3   .   3   .   .   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              220  | .   18  22  16  2   24  2   1   12  51  72  
  Peak Tracking Total      25   | .   6   7   6   1   5   3   1   7   17  25  
  Tactical Retreats        28   | .   1   1   .   1   3   2   .   1   9   10  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            3    | .   .   .   .   .   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          21   | .   1   3   3   .   9   3   .   1   .   1   
  Max in Single Turn       6    | .   1   1   2   .   6   1   .   1   .   1   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          46   | .   2   3   1   2   12  5   3   3   4   11  
  Terminals                35   | .   2   2   .   2   8   4   1   2   4   10  
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   1   .   1   
Total Hacks                104  | .   4   7   2   4   23  21  6   5   7   25  
  Successful               40   | .   2   6   2   3   6   9   2   1   1   8   
  Failed                   64   | .   2   1   .   1   17  12  4   4   6   17  
    Catastrophic           20   | .   .   .   .   1   6   1   1   2   3   6   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   4   5   .   3   12  13  1   3   7   4   
  Terminals                85   | .   4   6   .   4   18  18  1   3   7   24  
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   .   2   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   3   3   2   .   1   
Terminal Hacks             21   | .   .   1   .   1   2   8   1   .   1   7   
  Prototype ID Bank        2    | .   .   1   .   .   1   .   .   .   .   .   
  Level Access Points      5    | .   .   .   .   1   .   1   1   .   1   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   1   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   .   2   .   .   .   3   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   1   .   .   .   .   1   .   .   .   
  Insert Component         2    | .   .   1   .   .   .   .   1   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   1   .   1   
  Seal Access              3    | .   .   .   .   .   .   1   .   1   .   1   
Unauthorized Hacks         9    | .   2   4   .   2   1   .   .   .   .   .   
  Terminals                8    | .   2   4   .   2   .   .   .   .   .   .   
    Assimilate             2    | .   1   1   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   2   .   2   .   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   2   2   .   1   10  3   2   3   3   9   
  Full Trace Events        11   | .   .   .   .   .   4   1   .   1   2   3   
  Feedback Events          3    | .   .   .   .   .   2   .   .   .   .   1   
    Corruption             3    | .   .   .   .   .   2   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               2    | .   1   1   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   1   2   1   .   .   .   .   .   .   .   
  Highest-Rated Group      20   | .   10  20  10  .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  10  10  .   .   .   .   .   .   .   
Total Orders               14   | .   .   6   2   .   .   .   .   .   .   6   
  STAY                     4    | .   .   3   1   .   .   .   .   .   .   .   
  FOLLOW                   4    | .   .   3   1   .   .   .   .   .   .   .   
  EXPLORE                  5    | .   .   .   .   .   .   .   .   .   .   5   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   5   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               4327 | 72   544  506  693  198  434  348  118  330  569  515  
Spaces Moved               7511 | 40   269  219  314  401  1232 887  367  921  1628 1233 
  Core                     8    | 6    .    .    .    .    .    .    .    .    .    2    
  Treads                   808  | 34   269  219  286  .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6695 | .    .    .    28   401  1232 887  367  921  1628 1231 
  Fastest Speed            16   | 50   160  160  101  28   24   22   22   19   16   17   
  Average Speed            37   | 143  160  160  154  28   24   23   22   19   18   21   
  Slowest Speed            160  | 160  160  160  160  28   28   24   22   24   23   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            60   | .    .    .    .    4    11   1    .    7    15   22   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    41   28   42   13   36   31   11   32   44   50   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 159  | .    .    7    .    1    11   27   3    16   24   70   
Terrain Destroyed          559  | .    37   96   26   32   84   27   3    17   67   170  
  Melee                    71   | .    .    .    .    1    7    26   3    11   17   6    
  Projectile               30   | .    .    .    .    .    .    1    .    6    3    20   
  AOE                      458  | .    37   96   26   31   77   .    .    .    47   144  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      8485 | 51   331  304  446  473  1316 953  397  1019 1801 1394 
  Wait                     333  | .    .    9    49   34   36   1    16   34   104  50   
  Move                     7384 | 39   268  218  313  392  1209 884  366  906  1598 1191 
  Hop                      57   | .    .    .    .    4    11   1    .    7    14   20   
  Pick Up                  79   | 5    10   11   6    9    8    8    4    4    5    9    
  Fast Attach              49   | 6    1    2    10   2    1    2    .    3    7    15   
  Attach                   53   | .    .    4    4    4    4    5    2    4    8    18   
  Detach                   16   | .    .    .    .    .    3    3    .    1    1    8    
  Swap                     89   | 1    12   13   11   10   10   6    3    13   6    4    
  Drop                     86   | .    10   7    12   11   7    7    3    7    9    13   
  Fire                     176  | .    30   40   41   4    5    2    .    6    12   36   
  Melee                    129  | .    .    .    .    3    22   34   3    18   37   12   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34   | .    .    .    .    .    .    .    .    16   .    18   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory
-5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 2 exits: *Res / *Qua)
-2/Research (discovered 5 exits: *Acc x3 / *Tes x2)
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location      | Event
   44 | -11/Scrapyard | Discovered new exit (range 14)
   73 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 11)
  302 | -10/Materials | Build established: Mutant
  542 | -10/Materials | Discovered new exit (range 16)
  617 | -10/Materials | Entered another Materials area
  617 | -9/Materials  | Accompanied by 1 ally
  617 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  845 | -9/Materials  | Destroyed 7 combat bots
 1090 | -9/Materials  | Discovered new exit (range 15)
 1123 | -9/Materials  | Entered another Materials area
 1123 | -8/Materials  | Accompanied by 1 ally
 1123 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1176 | -8/Materials  | Repaired Imp. Treads
 1752 | -8/Materials  | Discovered new exit (range 15)
 1816 | -8/Materials  | Entered Factory
 1816 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1857 | -7/Factory    | Discovered new exit (range 15)
 1898 | -7/Factory    | Identified exit to Lower Caves
 1910 | -7/Factory    | Identified exit to Factory
 2014 | -7/Factory    | Entered another Factory area
 2014 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2128 | -6/Factory    | Build established: Sprinter
 2275 | -6/Factory    | Spotted B-75 Beast
 2364 | -6/Factory    | First assault squad dispatched
 2444 | -6/Factory    | Discovered new exit (range 9)
 2446 | -6/Factory    | Identified exit to Factory
 2448 | -6/Factory    | Entered another Factory area
 2448 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2652 | -5/Factory    | Identified exit to Factory
 2765 | -5/Factory    | Identified exit to Upper Caves
 2765 | -5/Factory    | Identified exit to Extension
 2796 | -5/Factory    | Entered another Factory area
 2796 | -4/Factory    | Evolved 2 slots: Utility x2
 2810 | -4/Factory    | Identified exit to Research
 2914 | -4/Factory    | Entered Research
 2914 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 2991 | -3/Research   | Build established: Hacker-Scout
 3020 | -3/Research   | Spotted B-86 Titan
 3110 | -3/Research   | Discovered new exit (range 9)
 3111 | -3/Research   | Identified exit to Quarantine
 3144 | -3/Research   | Spotted B-86 Titan
 3229 | -3/Research   | Discovered new exit (range 15)
 3240 | -3/Research   | Identified exit to Research
 3244 | -3/Research   | Entered another Research area
 3244 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3508 | -2/Research   | Spotted B-90 Cyclops
 3513 | -2/Research   | Discovered new exit (range 9)
 3536 | -2/Research   | Identified exit to Testing
 3583 | -2/Research   | Discovered exit to Testing (range 14)
 3594 | -2/Research   | Spotted B-90 Cyclops
 3667 | -2/Research   | Lost 4 parts (1p2n1w)
 3674 | -2/Research   | Identified exit to Access
 3744 | -2/Research   | Search patrols dispatched
 3762 | -2/Research   | Spotted B-90 Cyclops
 3802 | -2/Research   | Lost 3 parts (1p2u)
 3813 | -2/Research   | Entered Access
 3813 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 3842 | -1/Access     | Spotted B-99 Colossus
 4063 | -1/Access     | Search patrols dispatched
 4097 | -1/Access     | Spotted B-99 Colossus
 4118 | -1/Access     | Lost 5 parts (1n3u1w)
 4141 | -1/Access     | Identified exit to Surface
 4238 | -1/Access     | Spotted B-99 Colossus
 4238 | -1/Access     | Spotted B-99 Colossus
 4311 | -1/Access     | Core integrity fell below 50%
 4313 | -1/Access     | Search patrols dispatched
 4314 | -1/Access     | System corruption reached 10%
 4321 | -1/Access     | Core integrity fell below 20%
 4328 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
04317_ Penetrated by Slug. <x2>
04317_ Slug penetrates Sealed Heavy Doors.
04317_ P-80 Master resets P-80 Master, system corruption
  cleaned.
04318_ Slug penetrates B-99 Colossus.
04318_ Penetrated by Slug. <x3>
04320_ Slug penetrates B-99 Colossus.
04320_ Penetrated by Slug.
04321_ Drone sends a signal.
04321_ Penetrated by Slug. <x2>
04322_ Adv. System Shield destroyed.
04323_ Slug penetrates H-88 Terminator.
04323_ Penetrated by Slug.
04324_ Slug penetrates P-80 Master.
04324_ Penetrated by Slug.
04326_ C-30 ARC bursts open, deploying its payload.
04326_ H-88 Terminator unfolds itself. <x2>
04326_ Drone sends a signal.
04327_ Penetrated by Slug.
04327_ Slug penetrates B-99 Colossus.

 Map 
-----
+----------------------------------------------------+
| ???????#         !                     T?????????? |
| ????????                              "??????????? |
| ?????????                          !/["?#????????? |
| ???????????                        !/[""?????????? |
| ?????????????#                     /[ #??????#???? |
| ?????????????#    =                   ??????   ??? |
| ?????????????#   |%!                 ???????   ??? |
| ########+##??#                     ?????????  !??? |
|           ####           #######/########???   ??? |
|           +              +              #???  #??? |
|           ####/###########              #???  #??? |
|           #?!   ?????????#              #??? ^#??? |
|      !    #     ?????????#!        %    #???  #??? |
|           #      ????????#              ##??  #??? |
|           #   [  ????????#=             "#??  #??? |
|           ########???????###############"###  #??? |
|           #????????????????????????????#####  #??? |
| =         #????#########????????????"#######  #??? |
|           #????#       "????????????"         #??? |
|           #????#       "????????????"         #??? |
| ####+###########       "????????????"         #??? |
|       hBB              "????????????"         #??? |
|       nBB    %h        "???????<????"         #??? |
|              h h h     "????????????"         #??? |
|      h         h hh  pp""""?????????"         #??? |
| ##"="###########   gBBpp @"?????????"         #??? |
|    ###?????????#    BBp""""?????????"""" """  #??? |
|    #???????????#      %"????????????""""T"""  #??? |
| = =#???????????#########????????????"#######  #??? |
| %  ##########??????????????????????????????#  #??? |
| !  #        #??????????????????????????????#  #??? |
|    "        #????????#####?????????????????#  #??? |
|    #    =   ########?    ####??????????????#   ??? |
|    # "      #      ##       ###????????????      ? |
| #/##"""     #                 #######              |
| # ## """    +                            %         |
| # ##  "     #                                %+    |
| # ##        #    ! #          #########            |
| # ##        #      #         ##????????????        |
|   #############+####      #  #?????????????        |
| # #????????????????       #  #?????????????#   ?   |
| # #????????????????       +  #?????????????#  #?   |
| # #????????????????"""""  #  #?????????????#  #?   |
| # #????????????????"""""  #  #?????????????#  #?## |
| # #????????????????"""""  #  #?????????????    ??? |
| # #????????????????"""""  #  #?????????????    ??? |
| # #??????????????? """""  #  #?????????????    ??? |
| # #???????????????     ?  #  #?????????????     ?? |
| # #??????????????? ?????? #  #?????????????     ?? |
| ? ????????????????????????#  #?????????????     ?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          39
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             300
Resistance: EX             50
Weapon Shielding           33
Evasion (%)                76
Recoil Reduction           4
Offensive Hacking          32
Defensive Hacking          24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableFluxStorm
  Manual?         0
Play Time         02:13:28
  Cumulative      1337.8 hours
  Start           2024.09.23 @ 21:31:22
  End             2024.09.23 @ 23:48:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          482
  Rogue           482
  Adventurer      0
  Explorer        0
Win Type          -
  Total           30
  Types           14/2/8/0/0/0/6/0/0
Lore%             80
Gallery%          90
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              14/CherryShadow
Map View          64x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a42b0569-8151-437a-9ed3-765bf2d86e4d