Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 23:48:08 Player: Trione Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (2250) 2250 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 9657 Bonus ------- High Alert Combat Kills 222 Cogmind --------- Core Integrity 0/1600 Matter 203/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Peak State ------------ > --- POWER ------------ Light Fission Core Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Cooled VTOL Module Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Transmission Jammer Graphene Brace Improved Shock Absorption System Hacking Suite Hacking Suite Advanced System Shield Advanced Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Mini Grenade Launcher > --- INVENTORY -------- Micro Antimatter Reactor Nuclear Pulse Array Improved Hardlight Generator Long-range Missile Launcher [Rating: 153] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Improved Treads Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 8 | . . 1 1 1 1 1 . 1 1 1 Utility 9 | . . 1 1 . 1 1 2 1 1 1 Weapon . | . . . . . . . . . . . Parts Attached 191 | 7 13 19 25 16 15 13 5 20 21 37 Power 16 | 2 . 2 1 2 1 1 1 1 2 3 Engine 6 | 2 . 2 . 1 1 . . . . . Core 4 | . . . 1 1 . 1 . . 1 . Reactor 6 | . . . . . . . 1 1 1 3 Propulsion 40 | 2 2 2 12 1 1 4 . 3 5 8 Treads 15 | 2 2 2 8 . . . . . . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . 2 . . 2 . Flight 21 | . . . 4 1 1 2 . 3 3 7 Utility 69 | 1 1 5 3 8 10 5 4 13 8 11 Device 34 | . . 1 . 2 3 2 1 11 4 10 Storage 7 | 1 . 1 . 2 2 1 . . . . Processor 3 | . . . . 1 1 . 1 . . . Hackware 8 | . . . . 1 1 2 1 1 1 1 Protection 17 | . 1 3 3 2 3 . 1 1 3 . Artifact . | . . . . . . . . . . . Weapon 66 | 2 10 10 9 5 3 3 . 3 6 15 Energy Gun 7 | 2 3 . 1 1 . . . . . . Energy Cannon 23 | . 4 5 4 . . 1 . 1 2 6 Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 24 | . 3 5 4 3 1 . . 1 2 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 12 | . . . . 1 2 2 . 1 2 4 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 . Parts Lost 45 | . . 3 1 . 1 . . . 8 32 Power 8 | . . 2 . . 1 . . . 2 3 Propulsion 15 | . . . . . . . . . 3 12 Utility 16 | . . 1 . . . . . . 2 13 Weapon 6 | . . . 1 . . . . . 1 4 Highest Loss Streak 25 | . . 2 1 . 1 . . . 4 25 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 97 94 98 99 94 94 93 91 82 Engine 4 | . 14 9 3 1 6 5 2 . . . Core 3 | . . . 5 13 6 5 5 1 1 3 Reactor 1 | . . . . . . . 2 7 6 3 Treads 12 | . 28 33 31 . . . . . . . Flight 20 | . . . 1 38 40 35 36 33 30 31 Device 8 | . . 4 9 6 7 8 10 13 14 16 Storage 6 | . 14 11 9 7 6 5 5 4 3 . Processor 4 | . . . . 6 7 11 10 9 8 8 Hackware 6 | . . . . 5 8 7 14 14 13 13 Protection 6 | . 8 17 16 2 1 . . . 3 1 Energy Gun 3 | . 16 2 4 3 . . . . . . Energy Cannon 6 | . 11 18 12 . . . . 1 . 1 Launcher 1 | . . . . 6 5 . . . 2 1 Slashing Weapon 2 | . . . . 3 6 5 5 3 3 1 Peak Build Rating 153 | 6 10 15 30 39 54 69 86 119 127 153 Average Rating 60 | 4 7 13 21 37 48 66 81 111 120 131 On Entrance 48 | . 6 10 14 30 38 51 69 86 113 114 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 14 16 24 28 25 27 35 36 52 53 55 Greatest Support 89 | 40 46 69 89 25 30 37 37 52 57 57 Greatest Overweight (x) 1 | . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 6 8 8 10 8 8 10 10 10 8 5 Most Carried 10 | 6 8 10 10 9 10 10 10 10 10 5 Average Carried 8 | 3 7 7 9 7 8 9 9 9 8 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 8 10 10 9 10 10 10 10 5 2 Class Distribution -------------------- 40% | Mutant 25% | Hacker-Scout 11% | Sprinter 9% | Hacker-Sprinter 4% | Hacker-Ninja 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2516 | 233 207 335 285 112 300 95 . 62 484 403 Remotely . | . . . . . . . . . . . Salvage Created 2824 | . 376 526 681 73 223 147 . 62 312 424 Parts 178 | . 34 42 35 7 18 1 . 6 15 20 Haulers Intercepted 8 | . 1 2 5 . . . . . . . Recyclers Shooed 4 | . . . 1 . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 52 | . 11 14 12 3 3 . . . 1 8 Guns 5 | . 2 1 2 . . . . . . . Cannons 11 | . 1 4 6 . . . . . . . AOE 35 | . 8 8 4 3 3 . . . 1 8 Classes Destroyed 13 | . 8 2 1 . 1 . . . 1 . Worker 9 | . . 1 . . 3 . . . 5 . Builder 10 | . 1 4 1 . 1 . . 1 1 1 Tunneler 1 | . 1 . . . . . . . . . Hauler 8 | . 1 2 5 . . . . . . . Recycler 6 | . 1 . . . 1 1 . . 1 2 Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . 1 . . . 1 . . . . . Watcher 8 | . 2 2 1 1 . . . 1 1 . Swarmer 28 | . 8 3 3 3 3 . . . . 8 Cutter 1 | . . . . . . . . . 1 . Grunt 16 | . 3 7 6 . . . . . . . Duelist 2 | . . . 2 . . . . . . . Sentry 5 | . . 4 1 . . . . . . . Best Kill Streak 10 | . 10 10 5 3 5 1 . 1 7 7 Combat Bots Only 7 | . 6 7 5 3 3 . . . 1 5 Max Kills in Single Turn 5 | . 3 5 2 2 4 1 . 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 2 2 2 3 . . . 1 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 590 | . 22 72 56 . 16 . 2 30 87 305 Missed 238 | . 5 14 10 . 11 . . 19 50 129 Damage Taken 7296 | . 159 780 909 . 127 . 44 251 1037 3989 Core 1964 | . 14 103 60 . . . 23 37 114 1613 Absorbed by Shields 16 | . . . . . . . . 10 . 6 Redirected to Shielding 43 | . . 43 . . . . . . . . Regen/Repaired (Parts) 97 | . . . 97 . . . . . . . Core Remaining (%) 94 | 100 94 74 89 100 100 100 98 97 92 . Volleys Fired 176 | . 30 40 41 4 5 2 . 6 12 36 Largest 2 | . 2 2 2 1 1 1 . 1 1 1 Hottest 120 | . 110 120 120 30 43 90 . 90 90 120 Shots Fired 257 | . 51 67 72 4 7 2 . 6 12 36 Gun 45 | . 22 3 20 . . . . . . . Cannon 149 | . 21 51 45 . . 2 . 6 3 21 Launcher 63 | . 8 13 7 4 7 . . . 9 15 Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 193 | . 42 54 65 . . 2 . 6 3 21 Explosive 63 | . 8 13 7 4 7 . . . 9 15 Electromagnetic 1 | . 1 . . . . . . . . . Robot Hit Streak 12 | . 6 5 12 . 2 . . . . 1 Robot Miss Streak 6 | . 4 3 4 . . . . . 5 6 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 140 | . 21 34 45 2 15 3 . 3 11 6 Core Hits 147 | . 28 36 32 8 11 1 . 2 10 19 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . 1 1 1 . . . . . . . Burn 3 | . 1 1 1 . . . . . . . Melee Attacks 129 | . . . . 3 22 34 3 18 37 12 Impact . | . . . . . . . . . . . Slashing 129 | . . . . 3 22 34 3 18 37 12 Piercing . | . . . . . . . . . . . Sneak Attacks 21 | . . . . 2 4 1 . 1 9 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8218 | . 885 1484 1406 335 1170 230 . 236 849 1623 Guns 439 | . 136 39 264 . . . . . . . Cannons 1294 | . 210 524 560 . . . . . . . Explosions 4037 | . 539 921 582 197 498 . . . 136 1164 Melee 2448 | . . . . 138 672 230 . 236 713 459 Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 1803 | . 346 563 824 . 70 . . . . . Explosive 3967 | . 539 921 582 197 428 . . . 136 1164 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2448 | . . . . 138 672 230 . 236 713 459 Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . 2 . 2 . 2 12 Average Corruption 2 | . . . . . 1 . 2 . 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . . . . . 3 . . . 1 3 Message Errors 2 | . . . . . 1 . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 635 | . 35 16 11 . 129 56 . 37 128 223 Projectiles 5 | . . 5 . . . . . . . . Explosions 239 | . 35 11 11 . 9 . . . 4 169 Melee 391 | . . . . . 120 56 . 37 124 54 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 271 | . . . 108 . 48 . . . . 115 Shots 7 | . . . 3 . 1 . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 394 | . 270 365 222 105 292 120 . 203 251 394 Average Temperature 87 | . 105 135 67 32 95 27 . 45 78 115 Received Heat Transfer 816 | . 42 264 315 . . . 9 36 108 42 Effects 8 | . . 3 . . 1 . . . . 4 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 2 | . . 1 . . . . . . . 1 Interference 4 | . . 1 . . 1 . . . . 2 Short Circuit 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 7 | . 2 1 4 . . . . . . . Heat Transferred 4046 | . 925 1295 1776 . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1148 | . 356 568 461 328 719 444 148 303 910 1148 Initial 489 | . . 72 180 172 160 263 79 77 170 489 Average 348 | . 178 302 322 224 383 346 101 147 476 724 Maximum Alert Level 4 | . 1 2 2 1 3 2 . 1 3 4 Low Security (%) 30 | 100 60 33 11 23 23 8 100 87 15 . Level 1 38 | . 39 32 83 76 34 51 . 12 34 . Level 2 17 | . . 34 4 . 27 39 . . 18 38 Level 3 12 | . . . . . 14 . . . 32 58 Level 4 . | . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 2 1 2 . 6 1 . 2 6 6 Investigation 11 | . . . . . 4 1 . 1 2 3 Extermination 2 | . . . . . . . . . 1 1 Reinforcement 12 | . 2 1 2 . 1 . . 1 3 2 Assault 1 | . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . 1 2 Construction Impeded 2 | . . 1 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 3 . 3 . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 220 | . 18 22 16 2 24 2 1 12 51 72 Peak Tracking Total 25 | . 6 7 6 1 5 3 1 7 17 25 Tactical Retreats 28 | . 1 1 . 1 3 2 . 1 9 10 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 21 | . 1 3 3 . 9 3 . 1 . 1 Max in Single Turn 6 | . 1 1 2 . 6 1 . 1 . 1 Garrison Access 3 | . . . . . . 1 . 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 46 | . 2 3 1 2 12 5 3 3 4 11 Terminals 35 | . 2 2 . 2 8 4 1 2 4 10 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . Garrison Access 4 | . . . . . . 1 1 1 . 1 Total Hacks 104 | . 4 7 2 4 23 21 6 5 7 25 Successful 40 | . 2 6 2 3 6 9 2 1 1 8 Failed 64 | . 2 1 . 1 17 12 4 4 6 17 Catastrophic 20 | . . . . 1 6 1 1 2 3 6 Database Lockouts . | . . . . . . . . . . . Manual 52 | . 4 5 . 3 12 13 1 3 7 4 Terminals 85 | . 4 6 . 4 18 18 1 3 7 24 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . Scanalyzers 3 | . . 1 . . . . 2 . . . Garrison Access 9 | . . . . . . 3 3 2 . 1 Terminal Hacks 21 | . . 1 . 1 2 8 1 . 1 7 Prototype ID Bank 2 | . . 1 . . 1 . . . . . Level Access Points 5 | . . . . 1 . 1 1 . 1 1 Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 3 | . . . . . 1 1 . . . 1 Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . 2 . . . . Locate Traps 5 | . . . . . . 2 . . . 3 Patrol Status 1 | . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 2 | . . 1 . . . . 1 . . . Insert Component 2 | . . 1 . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 . 1 Seal Access 3 | . . . . . . 1 . 1 . 1 Unauthorized Hacks 9 | . 2 4 . 2 1 . . . . . Terminals 8 | . 2 4 . 2 . . . . . . Assimilate 2 | . 1 1 . . . . . . . . Botnet 5 | . 1 2 . 2 . . . . . . Operators 1 | . . 1 . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . Haulers 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 35 | . 2 2 . 1 10 3 2 3 3 9 Full Trace Events 11 | . . . . . 4 1 . 1 2 3 Feedback Events 3 | . . . . . 2 . . . . 1 Corruption 3 | . . . . . 2 . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 32 | . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . 1 1 . . . . . . . . Largest Group 2 | . 1 2 1 . . . . . . . Highest-Rated Group 20 | . 10 20 10 . . . . . . . Highest-Rated Ally 10 | . 10 10 10 . . . . . . . Total Orders 14 | . . 6 2 . . . . . . 6 STAY 4 | . . 3 1 . . . . . . . FOLLOW 4 | . . 3 1 . . . . . . . EXPLORE 5 | . . . . . . . . . . 5 RETURN 1 | . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . 5 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4327 | 72 544 506 693 198 434 348 118 330 569 515 Spaces Moved 7511 | 40 269 219 314 401 1232 887 367 921 1628 1233 Core 8 | 6 . . . . . . . . . 2 Treads 808 | 34 269 219 286 . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6695 | . . . 28 401 1232 887 367 921 1628 1231 Fastest Speed 16 | 50 160 160 101 28 24 22 22 19 16 17 Average Speed 37 | 143 160 160 154 28 24 23 22 19 18 21 Slowest Speed 160 | 160 160 160 160 28 28 24 22 24 23 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 60 | . . . . 4 11 1 . 7 15 22 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 41 28 42 13 36 31 11 32 44 50 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 159 | . . 7 . 1 11 27 3 16 24 70 Terrain Destroyed 559 | . 37 96 26 32 84 27 3 17 67 170 Melee 71 | . . . . 1 7 26 3 11 17 6 Projectile 30 | . . . . . . 1 . 6 3 20 AOE 458 | . 37 96 26 31 77 . . . 47 144 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8485 | 51 331 304 446 473 1316 953 397 1019 1801 1394 Wait 333 | . . 9 49 34 36 1 16 34 104 50 Move 7384 | 39 268 218 313 392 1209 884 366 906 1598 1191 Hop 57 | . . . . 4 11 1 . 7 14 20 Pick Up 79 | 5 10 11 6 9 8 8 4 4 5 9 Fast Attach 49 | 6 1 2 10 2 1 2 . 3 7 15 Attach 53 | . . 4 4 4 4 5 2 4 8 18 Detach 16 | . . . . . 3 3 . 1 1 8 Swap 89 | 1 12 13 11 10 10 6 3 13 6 4 Drop 86 | . 10 7 12 11 7 7 3 7 9 13 Fire 176 | . 30 40 41 4 5 2 . 6 12 36 Melee 129 | . . . . 3 22 34 3 18 37 12 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . 16 . 18 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Qua) -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 16) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Accompanied by 1 ally 617 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 845 | -9/Materials | Destroyed 7 combat bots 1090 | -9/Materials | Discovered new exit (range 15) 1123 | -9/Materials | Entered another Materials area 1123 | -8/Materials | Accompanied by 1 ally 1123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1176 | -8/Materials | Repaired Imp. Treads 1752 | -8/Materials | Discovered new exit (range 15) 1816 | -8/Materials | Entered Factory 1816 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1857 | -7/Factory | Discovered new exit (range 15) 1898 | -7/Factory | Identified exit to Lower Caves 1910 | -7/Factory | Identified exit to Factory 2014 | -7/Factory | Entered another Factory area 2014 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2128 | -6/Factory | Build established: Sprinter 2275 | -6/Factory | Spotted B-75 Beast 2364 | -6/Factory | First assault squad dispatched 2444 | -6/Factory | Discovered new exit (range 9) 2446 | -6/Factory | Identified exit to Factory 2448 | -6/Factory | Entered another Factory area 2448 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2652 | -5/Factory | Identified exit to Factory 2765 | -5/Factory | Identified exit to Upper Caves 2765 | -5/Factory | Identified exit to Extension 2796 | -5/Factory | Entered another Factory area 2796 | -4/Factory | Evolved 2 slots: Utility x2 2810 | -4/Factory | Identified exit to Research 2914 | -4/Factory | Entered Research 2914 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2991 | -3/Research | Build established: Hacker-Scout 3020 | -3/Research | Spotted B-86 Titan 3110 | -3/Research | Discovered new exit (range 9) 3111 | -3/Research | Identified exit to Quarantine 3144 | -3/Research | Spotted B-86 Titan 3229 | -3/Research | Discovered new exit (range 15) 3240 | -3/Research | Identified exit to Research 3244 | -3/Research | Entered another Research area 3244 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3508 | -2/Research | Spotted B-90 Cyclops 3513 | -2/Research | Discovered new exit (range 9) 3536 | -2/Research | Identified exit to Testing 3583 | -2/Research | Discovered exit to Testing (range 14) 3594 | -2/Research | Spotted B-90 Cyclops 3667 | -2/Research | Lost 4 parts (1p2n1w) 3674 | -2/Research | Identified exit to Access 3744 | -2/Research | Search patrols dispatched 3762 | -2/Research | Spotted B-90 Cyclops 3802 | -2/Research | Lost 3 parts (1p2u) 3813 | -2/Research | Entered Access 3813 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3842 | -1/Access | Spotted B-99 Colossus 4063 | -1/Access | Search patrols dispatched 4097 | -1/Access | Spotted B-99 Colossus 4118 | -1/Access | Lost 5 parts (1n3u1w) 4141 | -1/Access | Identified exit to Surface 4238 | -1/Access | Spotted B-99 Colossus 4238 | -1/Access | Spotted B-99 Colossus 4311 | -1/Access | Core integrity fell below 50% 4313 | -1/Access | Search patrols dispatched 4314 | -1/Access | System corruption reached 10% 4321 | -1/Access | Core integrity fell below 20% 4328 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04317_ Penetrated by Slug. 04317_ Slug penetrates Sealed Heavy Doors. 04317_ P-80 Master resets P-80 Master, system corruption cleaned. 04318_ Slug penetrates B-99 Colossus. 04318_ Penetrated by Slug. 04320_ Slug penetrates B-99 Colossus. 04320_ Penetrated by Slug. 04321_ Drone sends a signal. 04321_ Penetrated by Slug. 04322_ Adv. System Shield destroyed. 04323_ Slug penetrates H-88 Terminator. 04323_ Penetrated by Slug. 04324_ Slug penetrates P-80 Master. 04324_ Penetrated by Slug. 04326_ C-30 ARC bursts open, deploying its payload. 04326_ H-88 Terminator unfolds itself. 04326_ Drone sends a signal. 04327_ Penetrated by Slug. 04327_ Slug penetrates B-99 Colossus. Map ----- +----------------------------------------------------+ | ???????# ! T?????????? | | ???????? 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