Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 06:01:31 Player: Rocket Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2678) 2678 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7473 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 296/300 Energy 99/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel IFF Parser Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Seismic Detector Improved Melee Analysis Suite Transmission Jammer Phase Shifter Improved Heavy Armor Plating EM Shield Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Great Maul Greatsword Spear > --- INVENTORY -------- Improved Titanium Leg Layered Light Armor Plating Improved Shield Generator [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 9 | . . . 2 2 2 1 2 Weapon 2 | . . 2 . . . . . Parts Attached 98 | 7 4 5 14 15 28 9 16 Power 15 | 1 . 1 1 1 4 3 4 Engine 8 | 1 . 1 . 1 2 2 1 Core 6 | . . . 1 . 2 1 2 Reactor 1 | . . . . . . . 1 Propulsion 25 | 2 . 2 3 2 9 . 7 Treads . | . . . . . . . . Leg 25 | 2 . 2 3 2 9 . 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 . . 4 5 11 6 4 Device 16 | 1 . . . 3 3 5 4 Storage 1 | 1 . . . . . . . Processor 3 | . . . . 1 1 1 . Hackware 5 | . . . 4 . 1 . . Protection 7 | . . . . 1 6 . . Artifact . | . . . . . . . . Weapon 26 | 2 4 2 6 7 4 . 1 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 16 | 1 3 2 6 2 2 . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . . . . 1 1 . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 34 | . . . 1 2 2 . 29 Power 6 | . . . . 1 1 . 4 Propulsion 8 | . . . . . . . 8 Utility 14 | . . . . 1 . . 13 Weapon 6 | . . . 1 . 1 . 4 Highest Loss Streak 10 | . . . 1 2 1 . 10 To Critical Strikes . | . . . . . . . . Average Backups 4 | . 4 7 6 4 4 4 2 Power . | . . 1 . . . . . Propulsion 1 | . . . . 1 2 1 2 Utility 1 | . . 2 2 . 1 2 . Weapon 1 | . 1 2 3 3 1 . . Tool/Special . | . . . . . . . . Unused Backups 14 | 1 1 4 3 1 . 2 2 Power 2 | . . 1 . 1 . . . Propulsion 2 | . 1 . . . . . 1 Utility 8 | . . 3 2 . . 2 1 Weapon 2 | 1 . . 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 99 99 99 97 92 86 71 Engine 5 | . 13 11 7 2 2 8 . Core 1 | . . . 1 4 2 . 1 Leg 14 | . 28 22 18 15 13 11 8 Device 11 | . 14 11 3 10 10 11 16 Storage 2 | . 14 11 4 . . . . Processor 3 | . . . . 1 4 5 4 Hackware 21 | . . . 27 30 26 23 18 Protection 3 | . . . . . 8 4 3 Ballistic Gun 12 | . 16 43 35 22 5 . . Impact Weapon 2 | . . . . . 2 4 4 Slashing Weapon 2 | . . . . . 4 5 1 Piercing Weapon 3 | . . . . 2 6 5 4 Peak Build Rating 85 | 7 7 10 26 43 61 74 85 Average Rating 43 | 5 6 9 22 35 51 67 58 On Entrance 28 | . 7 7 10 26 43 61 74 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 18 | . . . . . . . 18 Heaviest Build 43 | 12 14 19 23 29 32 43 43 Greatest Support 56 | 20 20 20 20 34 56 56 56 Greatest Overweight (x) 2 | . . . 1 . 1 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 8 6 5 5 5 5 Most Carried 8 | 1 8 8 8 5 5 5 5 Average Carried 4 | . 4 7 6 4 4 4 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 1 8 8 5 5 5 5 3 Class Distribution -------------------- 53% | Hacker-Gladiator 19% | Hacker-Gunner 10% | Mutant 8% | Hacker-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Gladiator | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2059 | 297 112 84 573 53 465 303 172 Remotely . | . . . . . . . . Salvage Created 2882 | 116 195 228 510 68 664 609 492 Parts 194 | 9 28 14 27 3 47 41 25 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 57 | . 10 4 12 1 14 9 7 Melee 28 | . . . . . 13 8 7 Guns 17 | . . 4 12 1 . . . AOE 10 | . 10 . . . . . . Classes Destroyed 14 | 2 5 1 1 . 3 2 . Worker 4 | . 3 . . . . 1 . Builder 3 | . . . . . . 1 2 Tunneler 6 | 2 1 . . 1 2 . . Hauler 1 | . 1 . . . . . . Recycler 1 | 1 . . . . . . . Mechanic 1 | . . . . . . 1 . Operator 1 | . . . . . 1 . . Watcher 5 | . 3 1 1 . . . . Swarmer 17 | . 9 . 4 . 4 . . Grunt 22 | . 1 2 6 1 6 2 4 Duelist 2 | . . . . . 1 1 . Sentry 5 | . . 2 1 . . 1 1 Hunter 7 | . . . 1 . 1 3 2 Programmer 4 | . . . . . 2 2 . Best Kill Streak 8 | 3 8 2 3 1 4 2 3 Combat Bots Only 6 | . 6 2 3 1 3 2 3 Max Kills in Single Turn 5 | 1 5 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 . . . . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 533 | . 28 10 50 4 107 50 284 Missed 183 | . 13 4 14 1 31 22 98 Hits 350 | . 15 6 36 3 76 28 186 Melee 8 | . . . . . 1 4 3 Projectile 342 | . 15 6 36 3 75 24 183 AOE 2 | . . . . . . . 2 Critical Strikes 14 | . . . . . 4 2 8 Part Disruptions 1 | . . . . 1 . . . Damage Taken 6394 | . 116 77 663 120 1185 548 3685 Core 1782 | . 8 38 164 . 243 166 1163 Absorbed by Shields 189 | . . . . . . 48 141 Redirected to Shielding 10 | . . . . . 10 . . Ignored by Resistances 5 | . . . . . . 5 . Regen/Repaired (Parts) 39 | . . . . . . 39 . Core Remaining (%) 87 | 100 96 90 70 100 71 83 . Volleys Fired 68 | 9 18 7 27 4 2 . 1 Largest 4 | 2 2 4 4 4 2 . 1 Hottest 149 | 60 60 80 92 149 46 . 75 Shots Fired 201 | 18 30 28 108 13 3 . 1 Gun 189 | 18 22 28 108 9 3 . 1 Cannon 3 | . . . . 3 . . . Launcher 9 | . 8 . . 1 . . . Special . | . . . . . . . . Kinetic 171 | 9 14 28 108 9 3 . . Thermal 21 | 9 8 . . 3 . . 1 Explosive 9 | . 8 . . 1 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 4 4 17 18 3 1 . . Robot Miss Streak 6 | 2 3 3 6 2 1 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 227 | 10 14 17 63 8 43 27 45 Core Hits 110 | 4 26 8 27 3 15 13 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . Critical Strikes 10 | . . 1 . . 4 3 2 Destroy 1 | . . 1 . . . . . Smash 1 | . . . . . 1 . . Sever 6 | . . . . . 2 3 1 Impale 2 | . . . . . 1 . 1 Melee Attacks 176 | . . . . 2 65 44 65 Impact 21 | . . . . . 6 6 9 Slashing 75 | . . . . . 35 30 10 Piercing 80 | . . . . 2 24 8 46 Sneak Attacks 13 | . . . . 1 5 5 2 Combat Hostiles 3 | . . . . . 1 2 . Follow-up Attacks 25 | . . . . . 9 8 8 Damage Inflicted 7594 | 124 1027 218 918 171 2050 1474 1612 Guns 1511 | 124 146 218 912 96 15 . . Cannons . | . . . . . . . . Explosions 887 | . 881 . . 6 . . . Melee 5190 | . . . . 69 2035 1474 1612 Ramming 6 | . . . 6 . . . . Kinetic 1434 | 80 113 218 912 96 15 . . Thermal 77 | 44 33 . . . . . . Explosive 881 | . 881 . . . . . . Electromagnetic 6 | . . . . 6 . . . Impact 652 | . . . . . 287 80 285 Slashing 2664 | . . . . . 1217 1188 259 Piercing 1874 | . . . . 69 531 206 1068 Highest Corruption 20 | . . . 1 . 3 3 20 Average Corruption 2 | . . . 1 . 2 2 19 Corruption Purged 3 | . . . . . . 3 . Corruption Blocked . | . . . . . . . . Effects 19 | . . . 3 . 11 2 3 Message Errors 9 | . . . 2 . 6 1 . Matter Fused 3 | . . . . . 2 . 1 Heat Flow Errors 3 | . . . 1 . 2 . . Energy Discharges 1 | . . . . . . 1 . Alerts 1 | . . . . . 1 . . Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 547 | . 6 . . 47 261 178 55 Projectiles . | . . . . . . . . Explosions 6 | . 6 . . . . . . Melee 541 | . . . . 47 261 178 55 Knockbacks 3 | . . . . . . 1 2 Impact 3 | . . . . . . 1 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 76 | . . . . 76 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . 2 . . . . Kicked 2 | . . . 2 . . . . Crushed . | . . . . . . . . Highest Temperature 222 | . . 18 222 196 198 . 3 Average Temperature 48 | . . 9 42 97 100 . 3 Received Heat Transfer 884 | . . 24 189 27 90 108 446 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 5 | . . . . . 4 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 175 | 100 75 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 97 | 100 87 100 81 100 100 100 100 Level 1 2 | . 12 . 18 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 251 | 10 251 101 232 89 100 98 47 Initial 101 | . . 101 16 89 . 19 47 Average 39 | 1 62 45 116 22 43 18 13 Influence Increases 1820 | 15 313 107 392 69 400 261 263 Destroy 0b10 Robot/C 1140 | . 200 80 240 20 280 180 140 Destroy 0b10 Robot/NC 110 | 15 40 5 5 5 15 15 10 Destroy Leader 252 | . 48 22 52 . 50 50 30 Successful Hack 33 | . . . . 5 . 6 22 Disable Machine 75 | . 15 . 30 30 . . . Destroy Structure 60 | . 10 . 5 9 10 10 16 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 135 | . . . 45 . 45 . 45 Influence Decreases 1805 | 15 72 308 234 267 359 204 346 Entered New Map 346 | . . 140 24 109 . 22 51 Time Decay 1294 | 15 72 168 200 148 339 182 170 Lost Part 165 | . . . 10 10 20 . 125 Squads Dispatched 16 | . 2 . 2 2 4 4 2 Investigation 4 | . 1 . 1 . . 1 1 Extermination 5 | . . . . 1 2 2 . Reinforcement 7 | . 1 . 1 1 2 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 4 | . 2 . . . 1 1 . Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 93 | . 17 6 17 1 19 16 17 Peak Tracking Total 7 | . 7 2 4 1 4 3 5 Tactical Retreats 6 | . . . 1 . 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 2 . 1 1 1 2 . Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 5 | . 1 . 2 2 . . . Max in Single Turn 2 | . 1 . 1 2 . . . Garrison Access 3 | . . . . 1 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 19 | . 2 1 2 5 4 3 2 Terminals 10 | . 2 . 2 3 2 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 1 . 1 . 1 1 Garrison Access 3 | . . . . 1 1 1 . Total Hacks 48 | . 3 4 7 9 8 8 9 Successful 36 | . 2 2 5 7 6 8 6 Failed 10 | . 1 1 2 1 2 . 3 Catastrophic 1 | . . . 1 . . . . Database Lockouts 2 | . . 1 . 1 . . . Manual 17 | . 1 . 4 4 3 . 5 Terminals 27 | . 3 . 7 6 5 . 6 Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . . . . . . 4 . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . 4 . 2 . 3 3 Garrison Access 4 | . . . . 1 2 1 . Terminal Hacks 19 | . 2 . 5 5 4 . 3 Record 4 | . 2 . 1 1 . . . Part Schematic 1 | . . . . . . . 1 Level Access Points 2 | . . . 1 1 . . . Branch Access Points 1 | . . . . . 1 . . Terminal Index 3 | . . . . 1 1 . 1 Fabricator Index 2 | . . . . . 1 . 1 Scanalyzer Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 3 | . . . . 2 1 . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 4 | . . . . . . 4 . Scan Component 2 | . . . . . . 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . 2 . 1 . 3 3 Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Retrieve Study 7 | . . 2 . 1 . 1 3 Garrison Access Hacks 3 | . . . . 1 1 1 . Seal Access 3 | . . . . 1 1 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 1 2 3 3 1 2 Full Trace Events 3 | . . . 1 . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 128 | . . . . . 128 . . Total Part Build Rating 16 | . . . . . 16 . . Part Studies Acquired 6 | . . 2 . 1 . . 3 Parts Repaired 2 | . . . . . . 2 . Time 64 | . . . . . . 64 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 3823 | 41 290 340 191 483 1191 934 353 IFF 243 | . . . . . . . 243 Structural 170 | . . . . . . . 170 Seismic 3541 | 41 290 340 191 483 1191 895 110 Machine Analysis 97 | . . . . . . 97 . Triangulation 122 | . . . . . 122 . . Jamming 1616 | . . . . 142 591 600 283 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 4537 | 144 290 340 446 510 1269 934 604 Spaces Moved 2704 | 89 163 269 236 374 779 512 282 Core 43 | 3 . . . . . . 40 Treads . | . . . . . . . . Legs 2661 | 86 163 269 236 374 779 512 242 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 102 120 50 Average Speed 115 | 117 120 105 126 114 114 120 112 Slowest Speed 200 | 120 120 120 175 130 185 120 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 5 39 27 23 7 21 11 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 34 | . . . . 11 10 5 8 Terrain Destroyed 44 | . 10 . . 11 10 5 8 Melee 24 | . . . . 1 10 5 8 Projectile . | . . . . . . . . AOE 20 | . 10 . . 10 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3701 | 107 226 311 323 447 1054 764 469 Wait 516 | . 28 15 26 29 141 174 103 Move 2697 | 88 162 268 235 373 778 511 282 Hop . | . . . . . . . . Pick Up 52 | 2 8 8 5 6 10 9 4 Fast Attach 53 | 7 2 . 1 9 16 8 10 Attach 19 | . . 2 4 1 3 2 7 Detach 1 | . . . . . . 1 . Swap 59 | . 5 3 9 8 18 11 5 Drop 88 | 1 3 8 14 15 33 12 2 Fire 68 | 9 18 7 27 4 2 . 1 Melee 140 | . . . . 2 53 31 54 Ram 1 | . . . . . . . 1 Kick 2 | . . . 2 . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 11) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Weapon x2 447 | -9/Materials | Central database locked down 667 | -9/Materials | Discovered new exit (range 11) 745 | -9/Materials | Build established: Gunner 775 | -9/Materials | Entered another Materials area 775 | -8/Materials | Evolved 2 slots: Utility x2 977 | -8/Materials | Identified exit to Factory 1045 | -8/Materials | Build established: Hacker-Gunner 1221 | -8/Materials | Entered Factory 1221 | -7/Factory | Evolved 2 slots: Utility x2 1371 | -7/Factory | Central database locked down 1396 | -7/Factory | Identified exit to Factory 1731 | -7/Factory | Entered another Factory area 1731 | -6/Factory | Evolved 2 slots: Utility x2 1747 | -6/Factory | Identified exit to Lower Caves 1747 | -6/Factory | Identified exit to Extension 1996 | -6/Factory | Build established: Hacker-Mutant 2363 | -6/Factory | Build established: Hacker-Gladiator 2700 | -6/Factory | Fabricated Imp. Thunder Leg? 2955 | -6/Factory | Cargo convoy interrupted 2985 | -6/Factory | Discovered new exit (range 6) 3000 | -6/Factory | Entered another Factory area 3000 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3066 | -5/Factory | Repaired Great Maul 3094 | -5/Factory | Repaired Seismic Detector 3809 | -5/Factory | Discovered new exit (range 15) 3934 | -5/Factory | Entered another Factory area 3934 | -4/Factory | Evolved 2 slots: Utility x2 4101 | -4/Factory | Lost 10 parts (2p2n5u1w) 4395 | -4/Factory | Lost 8 parts (1p2n4u1w) 4421 | -4/Factory | Spotted B-86 Titan 4506 | -4/Factory | Core integrity fell below 50% 4514 | -4/Factory | System corruption reached 10% 4520 | -4/Factory | Released all parts (4) 4524 | -4/Factory | Core integrity fell below 20% 4538 | -4/Factory | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 04515_ System corrupted by crushing effect (+1). 04515_ System corrupted by crushing effect (+4). 04515_ System corrupted by crushing effect (+5). 04517_ Penetrated by Slug. 04520_ System corrupted: Matter fused (-6). 04520_ Released Flexi-carbon Leg. 04520_ Released Imp. Melee Analysis Suite. 04520_ Released Hacking Suite. 04520_ Released IFF Parser. 04520_ Acquired Imp. Medium Armor Plating. 04522_ Acquired IFF Parser. 04522_ Knocked back. 04523_ Penetrated by Slug. 04523_ Critical hit (Burn: +50). 04526_ Slug penetrates Wall. 04527_ B-86 Titan activates siege mode. 04529_ Penetrated by Slug. 04529_ Slug penetrates Construction Platform. 04529_ Construction Platform disabled. 04529_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????###################??????????????? | | ????????????????# """"""" """"""" #??????????????? | | ????????????????# """"""" """"""" #??????????????? | | ????????????????# """"""" """"""" #??????????????? | | ????????????????# """"" """"""" #??????????????? | | ?????????????##?# #??????????????? | | ???????????### ## #??????????????? | | ???????????# " #??????????????? | | ??????#######"" ""###@#########??????????????? | | ??????# " ???????????????????? | | ??????# ; ??????????????????? | | ??????# % ?????????????????? | | ?????## g % """ """ ???????????????? | | ?????#" = """ """ #??????????????? | | ????##" / """ """ #??????????????? | | ????#"%[! % ?????????????????? | | ????###!= BB""" ?????????????????? | | ??????# BB""?? ?????????????????? | | ??????# ; "???? ????????????????? | | ??????#"####" ; ????? ?????????????????? | | ??????# #??##""" ; ;;# ????????????????????????? | | ??????# #???# ! # ?????????????????????????? | | ??????# #???# # ?????????????????????????? | | ??????# #???? "" "" !? ?????????????????????????? | | ??????# #???? "" "??????????????????????????????? | | ??????# #?????"?? "??????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #??????????????? ??????????????????????? | | ??????# #????????#+#### ?????????????????????? | | ??????# #??????? ?????????????????????? | | ??????# ######## #????????????????????? | | ??????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 750 Resistance: EM 25 Power Shielding 33 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 75 Melee Accuracy 6 Offensive Hacking 40 Item Schematics ----------------- Imp. Thunder Leg | -5/Factory | Scanalyzed Lrg. Storage Unit | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Thunder Leg | x2 | -6/Factory | Preloaded Repaired ---------- Great Maul | 74% | -5/Factory Seismic Detector | 70% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Titanium Leg | -7/Factory | Hacked Imp. Thunder Leg | -4/Factory | Hacked Greatsword | -4/Factory | Hacked Spear | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultGravjetModule Manual? 0 Play Time 00:56:13 Cumulative 80.3 hours Start 2026.02.05 @ 04:20:53 End 2026.02.05 @ 06:01:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1235620-8400-4d3e-aace-37510863be62