Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 00:09:57 Player: Bsuter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (3207) 3207 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (835) 835 TOTAL SCORE: 8107 Bonus ------- Follower Combat Kills 269 Met Imprinter 300 Was Imprinted 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (5) ------ Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Drone Bay (1/1) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit System Shield Mini Grenade Launcher Makeshift Hammer Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Flak Gun Flak Gun > --- INVENTORY -------- Micro Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Medium Storage Unit Hardened Light Armor Plating Hacking Suite Hacking Suite Heavy Assault Rifle Improved Grenade Launcher Power Maul [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Hacking Drone Bay Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 3 | . . . . 2 1 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 88 | . 14 11 12 16 29 4 . 2 . Power 7 | . 3 2 . . 2 . . . . Engine 5 | . 2 2 . . 1 . . . . Core 2 | . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 29 | . 3 4 5 7 9 1 . . . Treads . | . . . . . . . . . . Leg 23 | . 3 4 5 3 8 . . . . Wheel 1 | . . . . . 1 . . . . Hover 4 | . . . . 4 . . . . . Flight 1 | . . . . . . 1 . . . Utility 19 | . 3 . . 5 6 3 . 2 . Device 7 | . 1 . . 3 1 . . 2 . Storage 2 | . 1 . . . 1 . . . . Processor 3 | . 1 . . . 2 . . . . Hackware 3 | . . . . . 1 2 . . . Protection 4 | . . . . 2 1 1 . . . Artifact . | . . . . . . . . . . Weapon 33 | . 5 5 7 4 12 . . . . Energy Gun 14 | . 1 1 4 2 6 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | . 3 3 3 2 3 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . 1 . . . 1 . . . . Slashing Weapon 1 | . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 1 2 . . 2 . Parts Lost 26 | . . 4 . 3 19 . . . . Power 3 | . . 1 . . 2 . . . . Propulsion 11 | . . 2 . 1 8 . . . . Utility 4 | . . . . . 4 . . . . Weapon 8 | . . 1 . 2 5 . . . . Highest Loss Streak 16 | . . 3 . 2 16 . . . . To Critical Strikes . | . . . . . . . . . . Average Backups 7 | . 7 8 10 9 9 4 5 4 5 Power . | . 1 1 . . . . . . . Propulsion 1 | . 3 . 1 3 1 . . . . Utility 3 | . 1 5 4 3 3 2 2 2 2 Weapon 2 | . 1 1 3 1 2 2 3 2 3 Tool/Special . | . . . . . . . . . . Unused Backups 26 | . 12 5 4 1 1 . . . 3 Power 5 | . 2 1 1 . 1 . . . . Propulsion 8 | . 7 . . 1 . . . . . Utility 9 | . 2 4 2 . . . . . 1 Weapon 4 | . 1 . 1 . . . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 80 | . 98 94 100 93 90 41 46 43 38 Engine 5 | . 6 7 11 9 6 . . . . Core 1 | . 7 2 . . . . . . . Leg 20 | . 27 31 33 21 26 . . . . Flight 1 | . . . . . . 5 7 7 7 Device 2 | . 4 . . 11 . . . 6 7 Storage 6 | . 14 11 11 9 6 . . . . Processor 11 | . 8 11 11 9 14 15 15 7 7 Hackware 5 | . . . . . 4 11 15 15 15 Protection 3 | . . . . 3 8 5 7 4 . Energy Gun 6 | . 7 11 11 8 6 . . . . Ballistic Gun 12 | . 19 19 21 18 12 . . . . Peak Build Rating 46 | . 10 15 19 29 46 19 19 35 22 Average Rating 22 | . 8 11 16 21 36 17 19 23 22 On Entrance 14 | 6 6 9 15 17 25 11 19 19 22 Avg Prop Armor Cover (%) 4 | . . . . . 4 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 11 19 26 29 36 47 3 3 7 1 Greatest Support 70 | 20 20 33 30 42 70 5 5 5 5 Greatest Overweight (x) 3 | . 1 1 . 3 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 5 5 5 5 Average Capacity 8 | . 8 10 10 10 9 5 5 5 5 Most Carried 10 | . 10 10 10 10 10 5 5 5 5 Average Carried 7 | . 7 8 9 9 9 4 5 4 5 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 Final Carried 10 | 6 8 10 10 10 5 5 5 5 5 Class Distribution -------------------- 29% | Gunner 26% | Hacker-Mutant 12% | Scavenger-Gunner 9% | Scavenger-Mutant 9% | Mutant 7% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Matter Collected 2571 | 200 263 232 430 382 936 92 . 36 . Remotely . | . . . . . . . . . . Salvage Created 4036 | . 230 415 1402 675 1314 . . . . Parts 234 | . 15 24 85 36 74 . . . . Haulers Intercepted 10 | . . 2 6 1 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 67 | . 4 7 19 12 25 . . . . Melee 2 | . . 1 . 1 . . . . . Guns 58 | . 4 6 19 9 20 . . . . AOE 7 | . . . . 2 5 . . . . Classes Destroyed 15 | . 4 4 3 . 4 . . . . Worker 10 | . . 1 2 2 5 . . . . Builder 3 | . . . 1 . 2 . . . . Hauler 10 | . . 2 6 1 1 . . . . Recycler 6 | . 1 . . 1 4 . . . . Mechanic 2 | . . . 1 1 . . . . . Operator 4 | . 1 . 1 1 1 . . . . Watcher 2 | . . . . . 2 . . . . Swarmer 10 | . 1 . . 3 6 . . . . Grunt 27 | . 3 4 7 7 6 . . . . Brawler 2 | . . . 1 . 1 . . . . Duelist 4 | . . 1 2 1 . . . . . Sentry 18 | . . 2 10 1 5 . . . . Specialist 1 | . . . . . 1 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 5 | . . . . . 5 . . . . Best Kill Streak 6 | . 2 2 4 6 5 . . . . Combat Bots Only 4 | . 2 2 3 3 4 . . . . Max Kills in Single Turn 4 | . 1 1 1 4 3 . . . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 2 . . . . Melee 1 | . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Hostile Shots Fired 517 | . 25 40 34 40 357 7 11 . 3 Missed 179 | . 6 10 13 10 131 2 5 . 2 Hits 338 | . 19 30 21 30 226 5 6 . 1 Melee 12 | . . 11 . 1 . . . . . Projectile 326 | . 19 19 21 29 226 5 6 . 1 Critical Strikes 15 | . . 4 . 2 9 . . . . Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 5323 | . 239 609 487 478 3277 108 105 . 20 Core 1174 | . 53 152 131 125 560 64 69 . 20 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 64 | . . 64 . . . . . . . Core Remaining (%) 71 | 100 78 . 29 77 . . . . . Volleys Fired 231 | . 32 36 49 32 82 . . . . Largest 3 | . 2 3 3 3 3 . . . . Hottest 131 | . 60 96 121 118 131 . . . . Shots Fired 604 | . 61 94 147 92 210 . . . . Gun 594 | . 61 94 147 92 200 . . . . Cannon . | . . . . . . . . . . Launcher 10 | . . . . . 10 . . . . Special . | . . . . . . . . . . Kinetic 386 | . 46 60 98 64 118 . . . . Thermal 208 | . 15 34 49 28 82 . . . . Explosive 10 | . . . . . 10 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | . 6 14 10 11 19 . . . . Robot Miss Streak 6 | . 6 2 3 5 6 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . Shots Hit Robots 403 | . 29 66 86 60 162 . . . . Core Hits 288 | . 13 18 46 31 180 . . . . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . Critical Strikes 11 | . 2 2 3 2 2 . . . . Burn 7 | . . 1 2 2 2 . . . . Destroy 3 | . 2 . 1 . . . . . . Sever 1 | . . 1 . . . . . . . Melee Attacks 36 | . 5 2 23 1 1 . . 4 . Impact 10 | . 5 . . . 1 . . 4 . Slashing 26 | . . 2 23 1 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7924 | . 334 759 1447 1095 4289 . . . . Guns 6365 | . 331 702 1414 829 3089 . . . . Cannons . | . . . . . . . . . . Explosions 1475 | . . . 33 242 1200 . . . . Melee 81 | . . 57 . 24 . . . . . Ramming 3 | . 3 . . . . . . . . Kinetic 4179 | . 265 451 930 592 1941 . . . . Thermal 2681 | . 66 251 484 479 1401 . . . . Explosive 980 | . . . 33 . 947 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 81 | . . 57 . 24 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 . . . 7 7 7 7 . Average Corruption 3 | . 1 . . . 3 7 7 7 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . 4 . . . 14 8 3 . . Message Errors 8 | . 1 . . . 4 3 . . . Matter Fused 6 | . . . . . 4 1 1 . . Heat Flow Errors 4 | . 1 . . . 2 1 . . . Energy Discharges 2 | . . . . . . . 2 . . Parts Rejected 2 | . . . . . 2 . . . . Data Loss (minor) 6 | . 1 . . . 2 3 . . . Alerts 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 347 | . . . 42 . 305 . . . . Shots 7 | . . . 1 . 6 . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 325 | . 323 152 177 165 325 103 . . . Average Temperature 76 | . 90 39 49 56 103 58 . . . Received Heat Transfer 1080 | . 84 144 123 261 405 27 27 . 9 Effects 5 | . 1 . . . 4 . . . . Shutdowns 1 | . 1 . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . Interference 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . Heat Transferred 5235 | . 150 720 1240 829 2296 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 1 1 . . . . Low Security (%) 80 | . 100 100 72 31 83 . . . . Level 1 19 | . . . 27 68 16 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 375 | . 65 62 338 345 375 . . . . Initial 147 | . . . 18 135 147 . . . . Average 110 | . 13 13 148 238 133 . . . . Influence Increases 2936 | . 221 228 976 425 981 45 60 . . Destroy 0b10 Robot/C 1520 | . 80 140 560 240 500 . . . . Destroy 0b10 Robot/NC 195 | . 10 15 65 30 75 . . . . Destroy Leader 406 | . 10 34 184 42 136 . . . . Allied During Kill 62 | . . . 62 . . . . . . Successful Hack 28 | . . 8 6 2 12 . . . . Disable Machine 210 | . 15 . 60 75 60 . . . . Destroy Structure 110 | . 1 1 24 21 63 . . . . Lose Combat Pursuer 405 | . 105 30 15 15 135 45 60 . . Influence Decreases 2936 | . 221 182 700 423 936 287 65 122 . Entered New Map 676 | . . . 28 187 177 137 25 122 . Time Decay 1812 | . 221 152 474 206 569 150 40 . . Lost Part 250 | . . 30 . 30 190 . . . . Lost Ally 198 | . . . 198 . . . . . . Squads Dispatched 24 | . 1 2 7 2 12 . . . . Investigation 3 | . . 1 1 . 1 . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 9 | . 1 1 1 2 4 . . . . Assault 2 | . . . 2 . . . . . . Garrison 6 | . . . 3 . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Distress Signals 8 | . . . 2 4 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 158 | . 16 10 34 22 62 3 8 . 3 Peak Tracking Total 9 | . 3 3 5 4 9 3 4 . 3 Tactical Retreats 18 | . 6 2 1 1 4 2 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 12 | . 4 1 3 . 4 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 14 | . 1 . 4 5 4 . . . . Max in Single Turn 3 | . 1 . 1 3 3 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 22 | . 3 3 9 1 5 1 . . . Terminals 16 | . 3 2 9 . 2 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 47 | . 5 6 16 6 13 1 . . . Successful 19 | . 1 3 3 5 6 1 . . . Failed 27 | . 4 3 12 1 7 . . . . Catastrophic 6 | . . . 5 . 1 . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 35 | . 13 3 13 . 3 . . 3 . Terminals 28 | . 5 4 16 . 3 . . . . Fabricators 8 | . . . . . 8 . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . . . 6 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 1 3 . . 1 . . . Record 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . Open Door 3 | . . . 2 . . 1 . . . Fabricator Hacks 4 | . . . . . 4 . . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 2 | . . . . . 2 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . . . 5 2 . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 2 | . . . . 2 . . . . . Retrieve Study 4 | . . . . 2 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 2 6 . 5 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 36 | . . . . . 36 . . . . Total Part Build Rating 3 | . . . . . 3 . . . . Part Studies Acquired 4 | . . . . 2 2 . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total Allies 20 | . . . 12 . . . . 8 . Largest Group 10 | . . . 10 . . . . 8 . Highest-Rated Group 259 | . . . 88 . . . . 259 . Highest-Rated Ally 40 | . . . 31 . . . . 40 . Total Orders . | . . . . . . . . . . Ally Attacks 89 | . . . 89 . . . . . . Total Damage 940 | . . . 940 . . . . . . Kills 11 | . . . 11 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Active Infowar (turns) 381 | . 259 . . 114 8 . . . . Sensors 381 | . 259 . . 114 8 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 3 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Turns Passed 6724 | . 795 679 1200 436 1785 308 82 1438 1 Spaces Moved 8262 | 1 530 387 769 226 1414 815 234 3885 1 Core 482 | . . . . . 382 100 . . . Treads . | . . . . . . . . . . Legs 2906 | 1 530 387 769 190 1029 . . . . Wheels 3 | . . . . . 3 . . . . Hover 36 | . . . . 36 . . . . . Flight 4835 | . . . . . . 715 234 3885 1 Fastest Speed 35 | 120 120 120 120 105 50 35 35 35 35 Average Speed 65 | 120 120 121 120 114 99 36 35 35 35 Slowest Speed 230 | 120 190 190 120 230 190 50 35 115 35 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 1 69 42 89 28 35 64 56 93 1 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 2 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 4 | . . . . . . 2 . 2 . Spaces Dug 6 | . 1 . 4 . 1 . . . . Terrain Destroyed 123 | . 1 . 22 17 83 . . . . Melee 6 | . 1 . 4 . 1 . . . . Projectile . | . . . . . . . . . . AOE 117 | . . . 18 17 82 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total 9038 | . 623 527 911 345 1629 820 233 3949 1 Wait 259 | . 14 68 30 31 64 . . 52 . Move 8251 | . 529 386 768 225 1413 812 233 3884 1 Hop 1 | . . . . . . 1 . . . Pick Up 42 | . 10 10 7 7 5 2 . 1 . Fast Attach 45 | . 8 7 4 10 12 2 . 2 . Attach 30 | . 3 4 . 7 13 2 . 1 . Detach 13 | . . 1 . 6 4 . . 2 . Swap 44 | . 7 4 10 8 15 . . . . Drop 81 | . 14 9 18 18 18 1 . 3 . Fire 231 | . 32 36 49 32 82 . . . . Melee 36 | . 5 2 23 1 1 . . 4 . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . Rewire 2 | . . . 2 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 254 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered exit to Materials (range 4) 674 | -10/Materials | Build established: Scavenger-Mutant 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 974 | -9/Materials | Lost 3 parts (1p1n1w) 1097 | -9/Materials | Discovered new exit (range 15) 1147 | -9/Materials | Identified exit to Mines 1389 | -9/Materials | Repaired Aluminum Leg 1450 | -9/Materials | Discovered new exit (range 5) 1455 | -9/Materials | Identified exit to Storage 1475 | -9/Materials | Entered Storage 1534 | -9/Storage | Build established: Gunner 1741 | -9/Storage | Core integrity fell below 50% 1802 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1914 | -9/Storage | Garrison activated, responded to threat 1966 | -9/Storage | Lost 7 allies 2249 | -9/Storage | Discovered new exit (range 15) 2261 | -9/Storage | Met a pair of Derelict thieves 2303 | -9/Storage | Identified exit to Materials 2587 | -9/Storage | Central database locked down 2675 | -9/Storage | Entered Materials 2675 | -8/Materials | Evolved 2 slots: Utility x2 3103 | -8/Materials | Discovered new exit (range 3) 3104 | -8/Materials | Identified exit to Factory 3111 | -8/Materials | Entered Factory 3111 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3279 | -7/Factory | Fabricated Hacking Suite (x1) 3363 | -7/Factory | Allied Derelicts emerged from ambush trap array 3733 | -7/Factory | Discovered new exit (range 16) 3815 | -7/Factory | Identified exit to Lower Caves 4208 | -7/Factory | Garrison activated, responded to threat 4528 | -7/Factory | Build established: Tank 4654 | -7/Factory | Cargo convoy interrupted 4712 | -7/Factory | Core integrity fell below 50% 4744 | -7/Factory | Lost 16 parts (2p6n3u5w) 4896 | -7/Factory | Entered Lower Caves 4903 | -7/Lower Caves | Learned Factory terminal intel 5001 | -7/Lower Caves | Encountered a Warlord checkpoint 5031 | -7/Lower Caves | Discovered new exit (range 13) 5035 | -7/Lower Caves | Identified exit to Lower Caves 5134 | -7/Lower Caves | Core integrity fell below 20% 5145 | -7/Lower Caves | Attracted the attention of an 0b10 base 5204 | -7/Lower Caves | Entered another Lower Caves area 5215 | -7/Lower Caves | Learned 12 Factory zone layouts 5230 | -7/Lower Caves | Learned Factory interactive machine intel 5239 | -7/Lower Caves | Build established: Hacker-Mutant 5275 | -7/Lower Caves | Learned location of Zion (-7) 5284 | -7/Lower Caves | Discovered new exit (range 8) 5286 | -7/Lower Caves | Identified exit to Zion 5286 | -7/Lower Caves | Entered Zion 5298 | -7/Zion | System corruption cleaned by Quarantine Array 5394 | -7/Zion | Given the Hacking Drone Bay 5395 | -7/Zion | Found Prototype Device 5395 | -7/Zion | Identified Hacking Drone Bay 5406 | -7/Zion | Learned Factory emergency access door positions 5418 | -7/Zion | Learned 4 Factory zone layouts 5494 | -7/Zion | Learned location of Warlord (-5) 5616 | -7/Zion | Met Imprinter 5624 | -7/Zion | Imprinted 5626 | -7/Zion | Declared Zion's savior 5702 | -7/Zion | Learned location of Armory (-4) 5951 | -7/Zion | Discovered new exit (range 10) 5954 | -7/Zion | Identified exit to Proximity Caves 5998 | -7/Zion | Gained Derelict followers 6209 | -7/Zion | Found Prototype Device 6209 | -7/Zion | Identified Phasing AFG 6724 | -7/Zion | Entered Proximity Caves 6725 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06258_ Acquired 4 matter. 06391_ J9-Q3M(z) searches inside the Twisted Machinery. 06395_ J9-Q3M(z) pokes at the Twisted Machinery. 06450_ UK-SQX(z) rummages through the Twisted Machinery. 06521_ 38-5W4(z) sifts through the Twisted Machinery. 06656_ H8-LVC(z) toys with the Twisted Machinery. 06665_ 30-69L(z) fiddles with the Twisted Machinery. 06671_ Connecting with Deep Containment System... 06686_ Dropped Power Maul. 06686_ Acquired Mak. Hammer. 06689_ J9-Q3M(z) uncovers a bit of Twisted Machinery. LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????###??????????????????????? | | ??????????????????????## #??????????????????????? | | ?????????????????????## #??????????????????????? | | ????????????????# ### @#??????????????????????? | | ????????????????# #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????## g ##??????????????????????? | | ???????????????# g g## ##???????????????????????? | | ???????????????####??##?????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Aluminum Leg | 28% | -9/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Katana | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed ShadeKineticSlamshotty Manual? 0 Play Time 01:42:03 Cumulative 27.0 hours Start 2026.09.03 @ 14:59:09 End 2026.09.04 @ 00:09:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f092e36c-a884-4b08-bda3-b79616223850