Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.16 @ 11:22:24 Player: OccultOnion Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (826) 826 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2581 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 197/300 Energy 98/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Medium Storage Unit Trap Scanner Heavy Particle Gun Heavy Particle Gun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Treads Aluminum Leg Carbon-fiber Leg Improved VTOL Module > --- UTILITY ---------- (None) > --- WEAPON ----------- Improved Light Cannon Maul > --- INVENTORY -------- Aluminum Leg Medium Storage Unit Heavy Particle Gun Heavy Particle Gun [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 21 | . . 5 16 Power 1 | . . . 1 Engine 1 | . . . 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | . . 1 7 Treads 1 | . . . 1 Leg 4 | . . . 4 Wheel 2 | . . 1 1 Hover . | . . . . Flight 1 | . . . 1 Utility 4 | . . 2 2 Device 1 | . . . 1 Storage 2 | . . 2 . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | . . 2 6 Energy Gun 1 | . . . 1 Energy Cannon 2 | . . 2 . Ballistic Gun . | . . . . Ballistic Cannon 2 | . . . 2 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 19 | . . 2 17 Power 2 | . . . 2 Propulsion 8 | . . . 8 Utility 1 | . . . 1 Weapon 8 | . . 2 6 Highest Loss Streak 10 | . . 1 10 Average Slot Usage (%) 70 | . 85 81 52 Engine 8 | . 14 11 3 Treads 1 | . . . 2 Leg 19 | . 28 22 10 Wheel 5 | . . 11 6 Flight 2 | . . . 5 Device 1 | . . . 2 Storage 12 | . 14 21 7 Energy Gun 12 | . 28 8 . Energy Cannon 4 | . . 7 6 Ballistic Cannon 1 | . . . 3 Impact Weapon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 29 | 14 14 28 29 Greatest Support 26 | 20 20 16 26 Greatest Overweight (x) 7 | . . 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 30 | . 8 30 10 Average Capacity 8 | . 8 9 7 Most Carried 8 | . 8 8 6 Average Carried 6 | . 7 6 4 Final Capacity 10 | 8 8 10 5 Final Carried 8 | 6 8 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 337 | 182 24 44 87 Remotely . | . . . . Salvage Created 804 | . 160 372 272 Parts 52 | . 12 27 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 18 | . 4 6 8 Guns 7 | . 4 2 1 Cannons 4 | . . 1 3 AOE 6 | . . 2 4 Classes Destroyed 5 | . 1 3 1 Builder 4 | . . 4 . Watcher 1 | . . 1 . Grunt 13 | . 4 4 5 Duelist 1 | . . . 1 Sentry 4 | . . 2 2 Best Kill Streak 8 | . 2 8 7 Combat Bots Only 7 | . 2 3 7 Max Kills in Single Turn 5 | . 1 5 3 Gunslinging . | . . . . Exploded 3 | . . 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2353 | . 90 316 1947 Core 642 | . 24 65 553 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 90 83 . Volleys Fired 69 | . 8 34 27 Largest 2 | . 2 2 2 Hottest 112 | . 80 112 112 Shots Fired 92 | . 16 44 32 Gun 51 | . 16 29 6 Cannon 36 | . . 15 21 Launcher 5 | . . . 5 Special . | . . . . Kinetic 10 | . . . 10 Thermal 6 | . . . 6 Explosive 5 | . . . 5 Electromagnetic 71 | . 16 44 11 Robot Hit Streak 9 | . 6 6 9 Robot Miss Streak 4 | . 2 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 50 | . 11 22 17 Core Hits 32 | . 6 12 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 5 | . . . 5 Impact 5 | . . . 5 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2058 | . 150 970 938 Guns 430 | . 150 189 91 Cannons 604 | . . 297 307 Explosions 1024 | . . 484 540 Melee . | . . . . Ramming . | . . . . Kinetic 82 | . . . 82 Thermal 216 | . . 125 91 Explosive 899 | . . 359 540 Electromagnetic 861 | . 150 486 225 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 16 | . 3 . 16 Average Corruption 4 | . 2 . 16 Corruption Purged . | . . . . Effects 3 | . 2 . 1 Message Errors 2 | . 1 . 1 Matter Fused 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 103 | . . 80 23 Projectiles 75 | . . 52 23 Explosions 28 | . . 28 . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 73 | . . 60 13 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 150 | . 126 136 150 Average Temperature 55 | . 49 67 39 Received Heat Transfer 873 | . 48 141 684 Siege Activations . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles 1 | . . 1 . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 285 | . . 100 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 400 | . 149 340 400 Initial 143 | . . 62 143 Average 180 | . 74 186 272 Maximum Alert Level 2 | . . 1 2 Low Security (%) 70 | . 100 62 47 Level 1 29 | . . 37 50 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 8 11 18 Peak Tracking Total 10 | . 2 6 10 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 3 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 1 2 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 12 | . 4 2 6 Successful 9 | . 2 2 5 Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . 2 . 4 Terminals 10 | . 4 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 4 | . 1 . 3 Terminal Index 1 | . . . 1 Alert Level 1 | . . . 1 Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 . 2 Terminals 3 | . 1 . 2 Botnet 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 815 | . 301 174 340 Spaces Moved 531 | 1 215 76 239 Core 85 | . . . 85 Treads 15 | . . . 15 Legs 259 | 1 215 . 43 Wheels 172 | . . 76 96 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 120 120 100 50 Average Speed 108 | 120 120 112 95 Slowest Speed 400 | 120 120 115 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 20 | 2 38 18 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . . . 5 Terrain Destroyed 108 | . . 64 44 Melee 5 | . . . 5 Projectile 2 | . . . 2 AOE 101 | . . 64 37 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 678 | . 246 121 311 Wait 12 | . 5 4 3 Move 528 | . 214 75 239 Hop . | . . . . Pick Up 26 | . 10 2 14 Fast Attach . | . . . . Attach 20 | . . 5 15 Detach 5 | . . 1 4 Swap 1 | . . . 1 Drop 12 | . 9 . 3 Fire 69 | . 8 34 27 Melee 5 | . . . 5 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 15) 219 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 339 | -9/Materials | Build established: Mutant 465 | -9/Materials | Discovered new exit (range 11) 476 | -9/Materials | Entered another Materials area 476 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 623 | -8/Materials | Core integrity fell below 50% 664 | -8/Materials | Lost 10 parts (2p5n1u2w) 665 | -8/Materials | Core integrity fell below 20% 716 | -8/Materials | Destroyed 7 combat bots 789 | -8/Materials | Crushed by falling debris 789 | -8/Materials | System corruption reached 10% 816 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00750_ U-05 Engineer builds a Wall. 00750_ U-05 Engineer lays Concrete. 00755_ U-05 Engineer builds a Wall. 00766_ U-05 Engineer lays Concrete. 00769_ U-05 Engineer builds a Wall. 00789_ The unstable cave ceiling collapses. 00789_ Crushed by falling debris. 00789_ Aluminum Leg destroyed. 00789_ System corrupted by crushing effect (+3). 00789_ Imp. Light Cannon destroyed. 00789_ System corrupted by crushing effect (+2). 00789_ Adv. Treads destroyed. 00789_ System corrupted by crushing effect (+5). 00789_ Carbon-fiber Leg destroyed. 00789_ System corrupted by crushing effect (+3). 00789_ Maul destroyed. 00789_ System corrupted by crushing effect (+3). 00809_ Acquired Visual Processing Unit. 00812_ Acquired Trap Scanner. 00815_ WIG9WV%LB=,TWYE1TJB,S6FGFG7T Map ----- +----------------------------------------------------+ | ???????????????????????# ##??????? | | ???????????????????????# """ #???????? | | ???????????????????????# """ #???????? | | ???????????????????????# """ #???????? | | ???????????????????????#! #???????? | | ???????????????????????# """ #???????? | | ???????????????????????# """ #???????? | | ??????????????########## """ #####???? | | ??????????????# # ### ##### | | ??????????????# """ #####+#### # # # | | ??????????????# Y" + ########### | | ??????????????# """ #### # [ | | ??????????????# #?## #! | | ??????????????# """ #??# / | | ??????????????# """ #??# # " | | ??????????????# """ #??# # [ | | ??????????????# #?## ########### | | ?????#################/### ######???? | | ?????# # #????????? | | ?????# # T #????????? | | ?????# ! # u #????????? | | ?????# / + u####### #????????? | | ?????# # k#############????????? | | ?????# """ """ # # #???????????? | | ?????# """ """ # # #???????????? | | ?????# """ """ #@ # ########????? | | ?????########### /g # #????? | | ?????????#?????# %# # #????? | | ???????????????# # # """ #????? | | ???????????????# # # """ #????? | | ???????????????# # # """ #????? | | ?????????????### [# # #????? | | ???????????????# !%#######+#####+###????? | | ???????????????# *####### ### #????? | | ?????????????#?#% ###### | | ?????????????#?# ###### | | ???????????????# ##???# ##???? | | ????#????? ????# ######/#### #????? | | ????????????"??# # #??? ###????? | | ???????????????# # "" #???????????? | | ???????????????# # """ #???????????? | | ???????????????# # S" #????#??????? | | ??????????? ???+ / #???????????? | | ???????????????# # """ #?????#?????? | | ??????#######??# # """ ##??????????? | | ?????## #### # """ #??????????? | | ??????# # ##??????????# | | ??????# T ##########????#??????? | | ??????# #???????????? #??????? | | ??????# ###+################ #### #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportSalvageNetwork Manual? 0 Play Time 00:11:42 Cumulative 98.2 hours Start 2021.12.16 @ 11:12:24 End 2021.12.16 @ 11:22:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 201 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e32ade85-f501-41d5-a666-1e210a766acf