Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 12:49:18 Player: Abishua Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (398) 398 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1568 Bonus ------- None Cogmind --------- Core Integrity 252/400 Matter 300/300 Energy 14/100 System Corruption 0% Temperature Cool (12) Movement Walking (130) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (3) ------ Heat Sink Heat Sink Large Storage Unit > --- WEAPON (3) ------- Medium Laser Medium Laser Beam Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Particle Charger Particle Charger Particle Charger Improved Power Shielding Improved Power Shielding Tractor Beam Medium Laser Medium Laser Medium Laser Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Particle Charger > --- WEAPON ----------- Medium Laser Medium Laser Medium Laser > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Particle Charger Particle Charger Particle Charger Improved Power Shielding Tractor Beam Medium Laser Medium Laser Assault Rifle [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 23 | 8 6 . 9 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 3 1 . 2 Treads . | . . . . Leg 5 | 2 1 . 2 Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 . 4 Device 4 | . 1 . 3 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 3 3 . 2 Energy Gun 7 | 2 3 . 2 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 1 . 3 Power 3 | . 1 . 2 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 3 | . 1 . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 94 100 97 Engine 12 | . 13 14 10 Leg 25 | . 28 28 22 Device 15 | . 9 14 20 Storage 12 | . 14 14 11 Energy Gun 27 | . 19 28 33 Ballistic Gun 2 | . 8 . . Naked Turns . | . . . . Heaviest Build 33 | 12 13 13 33 Greatest Support 34 | 20 20 20 34 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 9 | 6 8 8 12 Most Carried 15 | 4 8 8 15 Average Carried 7 | 2 5 8 10 Final Capacity 15 | 8 8 8 15 Final Carried 14 | 4 8 8 14 Class Distribution -------------------- 62% | Mutant 37% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 485 | 310 80 20 75 Remotely 30 | . . . 30 Salvage Created 657 | 68 245 7 337 Parts 26 | 1 12 1 12 Haulers Intercepted . | . . . . Recyclers Shooed 2 | 1 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 10 | . 2 1 7 Guns 9 | . 2 1 6 Classes Destroyed 5 | 1 2 1 1 Recycler 3 | 1 2 . . Watcher 1 | . 1 . . Swarmer 1 | . . 1 . Grunt 7 | . 2 . 5 Sentry 2 | . . . 2 Best Kill Streak 4 | 1 2 1 4 Combat Bots Only 4 | . 2 1 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 823 | . 154 . 669 Core 163 | . 15 . 148 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 . 94 . Volleys Fired 54 | 10 19 1 24 Largest 3 | 2 2 2 3 Hottest 156 | 60 100 100 156 Shots Fired 126 | 20 37 2 67 Gun 126 | 20 37 2 67 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 25 | 10 15 . . Thermal 91 | . 22 2 67 Explosive . | . . . . Electromagnetic 10 | 10 . . . Robot Hit Streak 19 | 4 5 2 19 Robot Miss Streak 3 | 3 3 . 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 85 | 11 23 1 50 Core Hits 27 | 2 10 1 14 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 1 . 5 Burn 5 | . . . 5 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1014 | 136 263 13 602 Guns 1014 | 136 263 13 602 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 208 | 68 140 . . Thermal 738 | . 123 13 602 Explosive . | . . . . Electromagnetic 68 | 68 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 363 | . 31 9 363 Average Temperature 168 | . 12 6 200 Received Heat Transfer 408 | . 93 . 315 Effects 6 | . . . 6 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 7 | . . . 7 Heat Transferred 2470 | . 287 37 2146 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 192 | 5 80 51 192 Initial 31 | . 3 31 19 Average 50 | 2 54 38 75 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 13 | . 3 . 10 Peak Tracking Total 6 | . 3 . 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 2 | . 1 . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 1 . 1 Successful 2 | . 1 . 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Record 1 | . 1 . . Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 822 | 134 197 183 308 Spaces Moved 464 | 81 98 150 135 Core 6 | 6 . . . Treads . | . . . . Legs 443 | 60 98 150 135 Wheels 15 | 15 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 111 120 120 131 Slowest Speed 195 | 120 120 120 195 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 6 13 45 10 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 606 | 101 142 152 211 Wait 38 | . 6 . 32 Move 461 | 80 97 149 135 Hop . | . . . . Pick Up 19 | 3 8 1 7 Fast Attach 9 | 6 1 . 2 Attach 4 | . 1 . 3 Detach 1 | . . . 1 Swap 10 | 2 4 . 4 Drop 10 | . 6 1 3 Fire 54 | 10 19 1 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 4) 325 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 333 | -10/Mines | Assembled infested the area 338 | -10/Mines | Assisted by a Guerilla fighting off Assembled 499 | -10/Mines | Discovered new exit (range 13) 515 | -10/Mines | Entered Materials 515 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 823 | -9/Materials | Self-destructed Last Messages --------------- 00772_ Particle Charger destroyed. 00778_ G-34 Mercenary heat damages Ion Engine. 00778_ Heat Sink melted. 00778_ G-34 Mercenary destroyed. 00779_ Overheating: Energy bleed (-21). 00787_ G-34 Mercenary destroyed. 00794_ Power failure, Lgt. Ion Engine shutdown. 00798_ Lgt. Ion Engine destroyed. 00804_ Power failure, Lgt. Ion Engine shutdown. 00807_ R-06 Scavenger collects Lgt. Armor Plating. 00810_ Lgt. Ion Engine destroyed. 00811_ G-47 Trooper heat damages Aluminum Leg, Imp. Heat Sink, Aluminum Leg, Lgt. Nuclear Core. 00813_ R-06 Scavenger collects Ion Engine. 00815_ Acquired Heat Sink. 00816_ R-06 Scavenger collects Sml. Laser. 00820_ Destroyed Lgt. Nuclear Core. 00820_ G-47 Trooper destroyed. 00820_ Switching to secondary target: Y-45 Defender. 00821_ Acquired 45 matter. 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