Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.28 @ 13:40:24 // AFD2020/Player2 Player: Terminus Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (30) 6000 Robots Destroyed (302) 1510 Value Destroyed (12739) 12739 Prototype IDs (55) 1100 Alien Tech Used (1) 200 Bonus (28367) 28367 TOTAL SCORE: 53416 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3237 Follower Combat Kills 7237 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 15000 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1660 Friendly Fire -2367 Cogmind --------- Core Integrity 0/1300 Matter 52/300 Energy 1094/1100 System Corruption 7% Temperature Cool (6) Movement Walking (120) Ox1 Location -3/Testing Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (3) --- Myomer Exoskeleton > --- UTILITY (14) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Experimental Sensor Array Advanced Signal Interpreter Assembled Combat Suite Armor Integrity Analyzer Advanced Transmission Jammer Assembled Alloy Armor Hacking Suite System Mapper GOLEM Unit > --- WEAPON (2) ------- Hypervelocity Multirail Tesla Bomb Launcher > --- INVENTORY (28) --- Vortex Chain Reactor Enhanced Biometal Leg Enhanced Biometal Leg Improved Cooling System Improved Cooling System Advanced Energy Well (800) Advanced Energy Well (800) Advanced Energy Well (800) Makeshift Sensor Array Advanced Signal Interpreter Particle Accelerator Zionite Weapon Casing Zionite Weapon Casing Layered Medium Armor Plating Layered Medium Armor Plating SHELL Armor Advanced Force Field Experimental System Shield Makeshift System Restoration Module Dimensional Node Initializer Transdimensional Reconstructor Compact HERF Cannon Improved Proton Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Enhanced Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Advanced Hacking Suite Improved System Shield GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Vortex Chain Reactor Improved Cooling System Improved Cooling System Improved Energy Well Improved Energy Well Makeshift Sensor Array Experimental Sensor Array Particle Accelerator Zionite Weapon Casing Zionite Weapon Casing Layered Medium Armor Plating System Mapper Experimental System Shield Makeshift System Restoration Module GOLEM Unit Dimensional Node Initializer Transdimensional Reconstructor Proton Cannon Proton Cannon Long-range Proton Cannon Nova Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Tesla Bomb Launcher Improved Plasma Cutter [Rating: 173] Favorites ----------- Power Assembled Flux Generator Engine Cooled Ion Engine Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Leg Assembled Alloy Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 2 . . . 1 1 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 205 | 8 6 1 28 2 3 2 23 12 . 5 7 26 5 3 . . 3 . 24 . . 3 3 7 4 . 9 3 9 9 Power 10 | 1 3 . 3 . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Engine 9 | 1 3 . 3 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 28 | 2 1 1 8 . . 1 7 . . . . 2 . 2 . . 1 . . . . . . 1 . . 1 . . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 28 | 2 1 1 8 . . 1 7 . . . . 2 . 2 . . 1 . . . . . . 1 . . 1 . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 106 | 2 . . 8 1 3 . 7 6 . . 4 11 2 1 . . . . 23 . . 3 3 6 3 . 6 3 8 6 Device 39 | . . . . . . . 3 3 . . 2 3 2 . . . . . 9 . . 3 1 4 2 . 2 1 1 3 Storage 20 | 2 . . 4 . 3 . 1 . . . . . . . . . . . 4 . . . . 1 . . . 1 3 1 Processor 8 | . . . . . . . . 1 . . 2 . . 1 . . . . . . . . . . . . 1 . 2 1 Hackware 8 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . 2 . 1 1 Protection 31 | . . . 4 1 . . 3 1 . . . 8 . . . . . . 8 . . . 2 . 1 . 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 3 2 . 9 1 . 1 9 5 . 4 3 12 3 . . . 2 . 1 . . . . . 1 . 2 . 1 2 Energy Gun 13 | 1 1 . 8 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Energy Cannon 24 | . . . 1 . . 1 6 3 . 3 2 6 1 . . . . . 1 . . . . . . . . . . . Ballistic Gun 4 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . . . . . 2 . . 1 . 5 2 . . . 2 . . . . . . . 1 . 2 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 4 . . . . . . . 2 5 . . . . 1 . . . . 2 . . 1 . 2 . 1 3 Parts Lost 42 | . . . 5 . . 1 7 1 . 1 . 7 . . . . 1 . 3 . . . 1 2 . . 5 7 . 1 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 2 . . . 1 . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . Utility 22 | . . . 1 . . . 3 . . . . 5 . . . . . . 1 . . . 1 1 . . 5 4 . 1 Weapon 12 | . . . 2 . . 1 3 1 . . . . . . . . . . 2 . . . . . . . . 3 . . Highest Loss Streak 5 | . . . 2 . . 1 2 1 . 1 . 3 . . . . 1 . 2 . . . 1 1 . . 4 5 . 1 Average Slot Usage (%) 91 | . 99 100 98 100 100 100 99 99 100 93 91 90 83 86 86 86 84 86 87 88 88 87 88 88 88 89 88 88 90 86 Engine 5 | . 13 14 10 11 11 11 9 14 15 15 15 6 . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 5 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 5 4 4 Leg 18 | . 28 28 21 22 22 22 27 23 23 16 15 19 23 20 20 20 19 20 17 17 17 16 17 14 15 15 15 15 14 10 Device 10 | . . . . . . . 9 14 15 15 14 8 13 13 13 13 13 13 10 11 11 11 11 15 15 15 15 12 14 17 Storage 24 | . 28 28 32 33 33 33 27 23 23 23 23 24 23 26 26 26 26 26 23 23 23 23 23 21 21 21 21 21 19 19 Processor 4 | . . . . . . . . 6 7 7 7 1 . 6 6 6 6 6 5 5 5 5 5 5 5 5 5 7 6 9 Hackware 2 | . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 9 5 5 5 10 10 8 Protection 5 | . . . 9 11 11 11 8 . . . . 6 . . . . . . 5 5 5 5 5 5 9 10 9 5 8 5 Energy Gun 3 | . 10 14 20 22 22 18 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 9 | . . . . . . 3 14 13 15 14 14 12 14 13 13 13 10 13 10 11 11 11 11 10 9 10 9 9 8 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 188 | 15 16 16 61 61 69 70 90 99 95 98 98 136 136 137 137 137 137 137 177 177 177 177 177 180 182 182 182 178 188 184 Greatest Support 100 | 20 20 20 26 26 26 28 47 47 47 47 32 84 84 84 80 80 88 88 88 88 88 88 88 88 85 85 90 100 100 100 Greatest Overweight (x) 6 | 2 . . 6 2 2 2 2 2 2 3 3 3 1 1 1 1 2 1 2 2 2 2 2 2 2 2 2 2 3 3 Average Overweight (x) 1 | . . . 2 2 2 2 1 1 2 2 2 1 1 1 1 1 1 1 1 2 2 1 1 2 2 2 1 1 1 1 Largest Inventory Capacity 28 | 8 8 8 22 20 22 22 24 24 24 24 24 24 24 24 24 24 24 24 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 24 | 6 8 8 19 20 20 22 22 24 24 24 24 24 24 24 24 24 24 24 25 28 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 2 8 8 20 20 20 22 22 24 24 24 24 24 24 24 24 24 24 24 25 27 28 28 28 26 28 27 28 27 28 28 Average Carried 23 | 1 5 8 18 20 20 21 21 23 24 23 23 23 23 23 24 24 23 24 23 26 27 27 27 25 26 26 27 26 27 27 Final Capacity 28 | 8 8 8 20 20 22 22 24 24 24 24 24 24 24 24 24 24 24 24 28 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 2 8 8 20 20 20 22 21 24 24 24 23 24 24 24 24 24 24 24 25 27 28 28 27 26 26 27 25 27 28 27 Class Distribution -------------------- 45% | Hauler-Golem 40% | Hauler-Mutant 8% | Hacker-Golem 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Golem | -6/Proximity Caves Hauler-Golem | -6/Factory Hauler-Golem | -6/Lower Caves Hauler-Golem | -6/Lower Caves Hauler-Golem | -6/Data Miner Hauler-Golem | -5/Proximity Caves Hauler-Golem | -5/Factory Hauler-Golem | -5/Upper Caves Hauler-Golem | -5/Upper Caves Hauler-Golem | -5/Zhirov Hauler-Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Hauler-Golem | -4/Upper Caves Hauler-Golem | -4/Upper Caves Hauler-Golem | -4/Warlord Hauler-Golem | -3/Proximity Caves Hacker-Golem | -3/Research Hacker-Golem | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Matter Collected 3137 | 298 164 60 326 20 . 50 231 95 30 79 50 466 95 30 . . 85 . 248 42 7 . 123 75 7 33 157 105 151 110 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14488 | 86 391 75 1177 36 . 206 1081 323 . 222 . 1114 428 553 154 . 421 242 1565 51 237 . 289 531 . . 905 419 1627 2355 Parts 638 | 1 31 3 82 5 . 13 52 22 . 7 . 9 13 33 8 . 17 6 84 6 8 . 10 17 . . 26 9 89 87 Haulers Intercepted 13 | . . . 5 . . . 5 1 . . . . . 1 . . . . . . . . . 1 . . . . . . Recyclers Shooed 8 | . 1 1 . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 186 | . . . . . . . . . . 8 1 . 12 . 11 . . 9 . 7 22 . 22 . . 1 69 24 . . Prevented 32 | . . . . . . . . . . . . . 5 . . . . . . 1 3 . . . . 2 21 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Combat Hostiles Destroyed 242 | . 6 2 17 2 . 6 18 5 . 4 . 43 7 10 3 . 4 4 25 1 6 . 7 3 . . 15 6 20 28 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 32 | . 6 2 12 2 . 5 2 . . . . . . . . . . . . . . . . . . . . . . 3 Cannons 126 | . . . . . . 1 11 5 . . . 9 2 10 3 . . 4 24 1 6 . 7 3 . . 7 6 16 11 AOE 59 | . . . 5 . . . 4 . . 4 . 31 3 . . . . . 1 . . . . . . . 5 . 3 3 Classes Destroyed 23 | 1 4 . 8 . . . 1 1 . . . 3 . . . . . . 1 . . . . . . . 1 1 . 2 Worker 7 | . . . 3 . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . Builder 10 | . 1 . 1 . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 3 2 Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . . . 5 . . . 5 1 . . . . . 1 . . . . . . . . . 1 . . . . . . Recycler 9 | 1 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 12 | . 2 . 2 . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 1 Swarmer 40 | . 3 . 3 2 . 2 3 1 . 4 . . . 4 . . . . 4 . 3 . 4 . . . 4 . 3 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 76 | . 3 2 9 . . 4 7 1 . . . . 7 2 1 . . 1 5 . 2 . 2 3 . . 5 3 6 13 Brawler 6 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 1 . 2 Duelist 8 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . 5 Protector 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Sentry 19 | . . . 3 . . . 5 2 . . . . . 1 1 . . 1 5 . . . . . . . . . 1 . Demolisher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Hunter 15 | . . . . . . . 3 . . . . . . . 1 . . 2 3 1 . . . . . . . 1 2 2 Programmer 21 | . . . . . . . . 1 . . . . . 3 . . . . 4 . . . 1 . . . . . 8 4 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 31 | . . . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . Golem 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 29 | 1 3 1 7 2 . 2 4 2 . 4 . 29 5 5 2 . 4 2 6 1 3 . 3 4 . . 11 2 8 14 Combat Bots Only 29 | . 2 1 6 2 . 2 4 2 . 4 . 29 5 5 2 . 4 2 5 1 3 . 3 2 . . 11 2 5 14 Max Kills in Single Turn 9 | 1 2 1 2 1 . 1 1 1 . 2 . 9 2 1 1 . 2 1 2 1 1 . 1 2 . . 2 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . . . 2 . . . 1 . . 2 . 9 2 . . . . . 1 . . . . . . . 2 . 2 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Damage Taken 14531 | . 246 97 1045 62 . 208 1198 316 . 31 . 1567 387 469 46 . 136 229 1948 84 198 . 414 515 . . 1289 1513 1207 1326 Core 1340 | . 72 24 83 . . 49 91 14 . . . 152 94 33 . . . . 52 27 78 . 40 24 . . 115 135 93 164 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 53 | 100 . 9 . . . 24 69 . . . . . 33 . . . . 76 . . . . 51 . . . . 68 . . Volleys Fired 903 | 3 29 16 82 4 . 11 71 49 . 18 . 71 20 39 10 . 6 19 85 7 21 . 39 21 7 1 60 39 90 85 Largest 2 | 2 2 2 2 2 . 2 2 2 . 2 . 2 1 2 2 . 2 2 2 2 2 . 2 2 2 2 2 2 2 2 Hottest 145 | 40 60 60 90 90 . 101 128 125 . 130 . 145 65 50 50 . 86 50 75 50 50 . 50 50 50 50 50 50 50 50 Shots Fired 1575 | 6 56 31 163 8 . 22 128 69 . 32 . 117 20 78 20 . 11 38 149 14 40 . 77 42 14 2 72 65 165 136 Gun 288 | 6 56 31 154 8 . 19 6 . . . . . . . . . . . . . . . . . . . . . . 8 Cannon 1195 | . . . 9 . . 3 117 69 . 29 . 90 11 78 20 . 1 38 149 14 40 . 77 42 14 2 61 65 160 106 Launcher 92 | . . . . . . . 5 . . 3 . 27 9 . . . 10 . . . . . . . . . 11 . 5 22 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 84 | 6 38 16 16 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Thermal 1122 | . 18 15 16 . . . 86 69 . 29 . 12 11 78 20 . 1 38 148 14 40 . 77 42 14 2 61 65 160 106 Explosive 14 | . . . . . . . 2 . . 3 . 9 . . . . . . . . . . . . . . . . . . Electromagnetic 355 | . . . 131 8 . 22 40 . . . . 96 9 . . . 10 . 1 . . . . . . . 11 . 5 22 Robot Hit Streak 19 | 5 8 15 15 3 . 5 18 11 . 8 . 13 5 12 8 . 3 6 16 10 6 . 8 11 . . 12 14 18 19 Robot Miss Streak 7 | . 5 3 7 5 . 4 4 1 . . . 3 3 3 1 . 1 3 3 1 4 . 6 2 . . 2 3 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 877 | 5 32 20 124 4 . 17 82 29 . 7 . 70 12 43 10 . 5 15 86 6 18 . 33 30 . . 40 34 73 82 Core Hits 529 | 2 14 5 58 2 . 11 38 10 . 7 . 127 12 14 3 . 11 4 37 1 7 . 8 13 . . 35 14 43 53 Critical Hits 17 | . 1 1 1 . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . 10 Critical Kills 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 12 | . . 1 1 . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . 6 Melee Attacks 26 | . . . . . . . . 8 . . 18 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . . . 8 . . 18 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38254 | 60 442 267 2526 48 . 248 2230 1014 . 498 . 4816 1039 2083 294 . 466 634 3971 305 727 . 1220 1491 . . 3442 1619 4284 4530 Guns 2945 | 60 442 267 1743 48 . 179 79 . . . . . . . . . . . . . . . . . . . . . . 127 Cannons 25136 | . . . 121 . . 69 1788 804 . 158 . 1365 393 1964 294 . . 634 3658 305 727 . 1220 1372 . . 1913 1619 3837 2895 Explosions 9963 | . . . 662 . . . 363 . . 340 . 3451 646 119 . . 466 . 313 . . . . 119 . . 1529 . 447 1508 Melee 210 | . . . . . . . . 210 . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 881 | 60 378 157 159 . . . . . . . . . . . . . . . . . . . . . . . . . . 127 Thermal 25450 | . 64 110 847 . . . 1288 804 . 158 . 546 603 2083 294 . . 634 3938 305 727 . 1220 1491 . . 1987 1619 3837 2895 Explosive 2811 | . . . . . . . 155 . . 340 . 2316 . . . . . . . . . . . . . . . . . . Electromagnetic 8902 | . . . 1520 48 . 248 787 . . . . 1954 436 . . . 466 . 33 . . . . . . . 1455 . 447 1508 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 210 | . . . . . . . . 210 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 2 2 2 2 . 1 . . . . . 4 4 4 4 5 . . . 4 5 3 7 Average Corruption 3 | . . . . . . . . 1 2 2 2 . 1 . . . . . 3 4 4 4 4 . . . 1 4 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 196 | . . . . . . . . 9 2 8 2 . . . . . . . 32 21 14 7 17 . . . 2 32 18 32 Message Errors 52 | . . . . . . . . 2 1 3 . . . . . . . . 9 8 3 4 4 . . . . 7 3 8 Matter Fused 46 | . . . . . . . . . . . . . . . . . . . 3 6 . 3 6 . . . . 16 2 10 Heat Flow Errors 18 | . . . . . . . . 3 . 1 1 . . . . . . . 5 1 1 . 3 . . . . . . 3 Energy Discharges 18 | . . . . . . . . 1 . . 1 . . . . . . . 4 5 2 . 1 . . . 1 2 1 . Data Loss (minor) 25 | . . . . . . . . 1 1 3 . . . . . . . . 7 1 3 . . . . . . 2 4 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Targeting Errors 26 | . . . . . . . . 2 . . . . . . . . . . 3 . 3 . 1 . . . . 4 7 6 Weapon Failures 8 | . . . . . . . . . . 1 . . . . . . . . 1 . 2 . 1 . . . 1 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1701 | . . . 19 . . . 13 78 . 31 . 171 5 253 . . . 50 161 . 25 . 126 66 . . 211 29 276 187 Projectiles 1399 | . . . . . . . 13 36 . 20 . 27 5 244 . . . 50 161 . 25 . 126 66 . . 206 29 276 115 Explosions 260 | . . . 19 . . . . . . 11 . 144 . 9 . . . . . . . . . . . . 5 . . 72 Melee 42 | . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 473 | . . . 156 . . . 6 . . . . . 6 135 . . . . . . . . . . . . 17 . . 153 Shots 14 | . . . 3 . . . 1 . . . . . 1 2 . . . . . . . . . . . . 1 . . 6 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 270 | . 8 24 228 72 . 126 99 225 . 92 192 130 36 11 . . 12 . 221 129 73 . 270 4 . . 26 14 16 255 Average Temperature 40 | . 5 14 43 31 . 44 25 34 . 19 107 53 14 11 . . 9 . 76 75 44 . 80 1 . . 15 14 10 95 Received Heat Transfer 2343 | . 84 42 285 21 . 99 351 6 . 9 . 225 144 39 . . 18 . 174 . . . 60 105 . . 96 216 120 249 Effects 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 24 | . . . . . . . 1 . . . . 3 2 . . . 4 . . . . . . . . . 3 . 1 10 Combat Hostiles 24 | . . . . . . . 1 . . . . 3 2 . . . 4 . . . . . . . . . 3 . 1 10 Parts Fried 57 | . . . 6 . . . 2 . . . . . 2 . . . 13 . 1 . . . . . . . 7 . 4 22 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . . 1 . . . 1 4 . . . . . 1 . . . 1 2 . . . 2 1 . . 2 1 2 2 Heat Transferred 16697 | . 150 250 1206 . . . 2066 1082 . 222 . 316 430 1150 175 . . 331 2143 150 400 . 675 875 . . 908 837 1881 1450 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . 8 . . . 1 . . . . 4 2 . . . . . . . . . . 1 . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Peak Influence 3178 | 5 535 155 748 301 . 262 643 483 . . . . . 757 . . . . 1372 . . . . 757 . . . . 1575 3178 Average Influence 464 | 1 237 120 514 206 . 176 364 337 . . . . . 239 . . . . 560 . . . . 516 . . . . 455 1325 Maximum Alert Level 5 | . 2 . 3 1 . 1 2 2 . . . . . 3 . . . . 4 . . . . 3 . . . . 4 5 Low Security (%) 28 | 100 32 100 8 34 . 73 18 . . . . . . 72 . . . . 30 . . . . 5 . . . . 28 . Level 1 25 | . 57 . 21 65 . 26 36 81 . . . . . 5 . . . . 6 . . . . 14 . . . . 20 . Level 2 27 | . 10 . 54 . . . 44 18 . . . . . 15 . . . . 26 . . . . 70 . . . . 40 . Level 3 11 | . . . 15 . . . . . . . . . . 5 . . . . 22 . . . . 9 . . . . 2 55 Level 4 5 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . 8 24 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . 3 . 8 . . . 7 8 . . . . . 6 . . . . 14 . . . . 2 . . . . 9 19 Investigation 8 | . 2 . . . . . 3 1 . . . . . . . . . . 1 . . . . . . . . . . 1 Extermination 14 | . . . . . . . . 2 . . . . . 2 . . . . 4 . . . . . . . . . 3 3 Reinforcement 27 | . 1 . 5 . . . 1 2 . . . . . 2 . . . . 3 . . . . . . . . . 5 8 Assault 18 | . . . 3 . . . 2 . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 7 Garrison 9 | . . . . . . . 1 3 . . . . . 1 . . . . 4 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 3 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Distress Signals 14 | . 1 . 5 . . . 2 . . . . . . . . . . . 3 . . . . 2 . . . . 1 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Times Spotted 503 | . 14 7 69 8 . 9 46 12 . 2 . 81 12 15 3 . 2 3 50 1 9 . 14 14 . . 33 17 44 38 Peak Tracking Total 39 | . 3 3 9 4 . 3 6 5 . 1 . 39 4 5 2 . 4 2 5 1 3 . 4 5 . . 8 6 10 12 Tactical Retreats 15 | . 1 . 1 1 . . . . . . . 4 1 . . . . . 1 . 1 . . 1 . . 2 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Traps Triggered 11 | . 1 . 3 . . . 2 . . . . . . 1 . . . . 2 . . . . . . . 2 . . . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . 6 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Machines Disabled 93 | . . . 6 1 . 1 5 3 . . . 4 . 17 . . 1 . 16 . . . . 6 . . 1 1 6 25 Max in Single Turn 5 | . . . 2 . . 1 1 1 . . . . . 5 . . 1 . 2 . . . . 4 . . . 1 1 2 Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Machines Accessed 80 | . 6 . 5 . 1 . 12 4 . 1 . . . 8 . . 4 . 15 2 3 4 . 2 . 1 2 1 4 5 Terminals 47 | . 5 . 5 . . . 9 3 . . . . . 7 . . . . 11 . . . . 1 . . . . 3 3 Fabricators 5 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 1 Repair Stations 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 257 | . 17 . 15 . 5 . 34 16 . 1 . . . 22 . . 28 . 43 5 12 17 . 9 . 1 3 1 12 16 Successful 176 | . 12 . 6 . 5 . 17 9 . 1 . . . 12 . . 28 . 24 5 12 17 . 6 . 1 3 1 10 7 Failed 81 | . 5 . 9 . . . 17 7 . . . . . 10 . . . . 19 . . . . 3 . . . . 2 9 Catastrophic 9 | . 1 . 1 . . . 3 1 . . . . . 1 . . . . 1 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . 12 . 12 . . . 20 11 . . 1 . . 16 . . . . 27 . . . . 7 . . . . 9 10 Terminals 151 | . 16 . 15 . . . 30 12 . . . . . 19 . . . . 32 . . . . 7 . . . . 9 11 Fabricators 15 | . . . . . . . . 4 . . . . . 3 . . . . 2 . . . . . . . . . 3 3 Repair Stations 11 | . . . . . . . . . . . . . . . . . . . 9 . . . . 2 . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 122 | . 6 . 5 . 5 . 9 3 . 1 . . . 7 . . 28 . 9 5 12 17 . 3 . 1 3 1 4 3 Record 38 | . . . . . 5 . . . . . . . . . . . 11 . . 4 10 5 . . . . 2 1 . . Part Schematic 13 | . . . . . . . 1 . . . . . . 1 . . 7 . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . Open Door 6 | . . . . . . . . . . 1 . . . . . . . . . 1 2 . . . . 1 1 . . . Branch Access Points 7 | . . . . . . . 1 1 . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . Terminal Index 4 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 9 | . 2 . 1 . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . Unreport Threat 10 | . . . 3 . . . 3 . . . . . . 1 . . . . 2 . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 11 | . 3 . 1 . . . 1 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . Fabricator Hacks 9 | . . . . . . . . 3 . . . . . 1 . . . . 2 . . . . . . . . . 2 1 Load Schematic 5 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 1 Build 4 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . Repair Station Hacks 8 | . . . . . . . . . . . . . . . . . . . 6 . . . . 2 . . . . . . Scan Component 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . Repair 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 Insert Component 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Analyze 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 32 | . 6 . 1 . . . 5 3 . . . . . 4 . . . . 7 . . . . 1 . . . . 4 1 Terminals 30 | . 5 . 1 . . . 4 3 . . . . . 4 . . . . 7 . . . . 1 . . . . 4 1 Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assimilate 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Botnet 26 | . 5 . 1 . . . 4 3 . . . . . 4 . . . . 4 . . . . 1 . . . . 3 1 Disrupt 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 5 . 5 . . . 10 4 . . . . . 8 . . . . 14 . . . . 2 . . . . 4 5 Full Trace Events 5 | . . . . . . . 2 1 . . . . . . . . . . 1 . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 2 . . . . . . 1 . . 7 . . . . 4 . . . . . . . 1 Parts Built 7 | . . . . . . . . 2 . . . . . 2 . . . . 1 . . . . . . . . . 2 . Matter 606 | . . . . . . . . 146 . . . . . 212 . . . . 102 . . . . . . . . . 146 . Time 229 | . . . . . . . . 36 . . . . . 106 . . . . 51 . . . . . . . . . 36 . Total Part Build Rating 25 | . . . . . . . . 6 . . . . . 12 . . . . 1 . . . . . . . . . 6 . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . Time 115 | . . . . . . . . . . . . . . . . . . . 75 . . . . 40 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . 3 . Machine Destruction 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Total Allies 6 | . 1 3 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Largest Group 4 | . 1 4 1 1 1 1 1 1 1 1 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 284 | . 57 97 71 73 73 74 83 93 95 95 284 284 112 125 123 123 134 134 150 143 144 148 151 167 167 168 181 178 209 207 Highest-Rated Ally 209 | . 57 57 71 73 73 74 83 93 95 95 96 107 112 125 123 123 134 134 150 143 144 148 151 167 167 168 181 178 209 207 Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 862 | . 26 18 107 7 . 20 70 18 . 1 . 224 21 19 7 . 4 9 81 2 18 . 26 19 . . 24 29 54 58 Total Damage 47779 | . 336 273 2396 206 . 604 2040 950 . 60 . 8884 945 2405 359 . 182 223 5468 181 559 . 1078 1134 . . 2202 2001 6293 9000 Kills 342 | . 8 6 37 6 . 4 25 8 . 1 . 47 5 16 2 . . 2 37 1 3 . 10 8 . . 13 11 40 52 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 12 | . . . . 2 . . . . . 2 2 . 1 . . 1 . . . 1 2 . . . 1 . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 37 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 25 7 Traps 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 1 Emergency Access 19 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 8 6 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Turns Passed 30569 | 77 519 508 2624 1209 353 201 1699 1299 689 1022 2014 2088 600 1857 537 486 259 460 2844 898 634 417 857 314 590 456 901 1267 1683 1207 Spaces Moved 13525 | 52 297 263 1128 646 194 83 900 588 371 504 880 695 264 844 284 297 111 232 1152 453 295 129 302 99 281 229 410 342 655 545 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 13513 | 40 297 263 1128 646 194 83 900 588 371 504 880 695 264 844 284 297 111 232 1152 453 295 129 302 99 281 229 410 342 655 545 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 180 180 180 150 153 183 183 185 160 169 163 163 163 163 163 163 186 186 163 163 186 186 186 156 156 156 120 Average Speed 174 | 105 120 120 189 180 180 180 151 175 183 185 214 192 169 163 163 163 165 163 168 186 186 185 177 186 186 186 178 156 178 154 Slowest Speed 300 | 150 120 120 300 180 180 180 185 183 183 215 215 230 169 169 163 163 190 163 186 186 186 186 186 190 186 186 186 175 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 Exploration Rate (%) 54 | 5 68 54 93 94 59 26 89 21 55 64 81 71 50 36 45 56 77 52 30 80 49 60 53 4 52 48 62 74 23 60 Regions Visited 30 Branch Regions 22 Pre-discovered Areas 14 | . 1 . . . 1 . 1 . . . 2 . 1 . . . 1 . . 2 1 3 . . 1 . . . . . Known Exits Taken 20 | . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . . 1 1 . . . . . . . . . . . . . . 1 . . Scrap Searched 12 | . . . . . . 1 . . 4 1 1 . 1 . 1 . . . . 1 . . 1 . . 1 . . . . Spaces Dug 209 | . . . . . . . 10 15 . 8 3 7 9 6 4 . . 6 17 6 4 . 18 . 14 2 8 14 39 19 Terrain Destroyed 626 | . . . 58 . . . 36 15 . 20 3 29 12 64 12 . . 21 64 8 24 . 49 42 14 2 15 29 72 37 Melee 9 | . . . . . . . . 6 . . 3 . . . . . . . . . . . . . . . . . . . Projectile 404 | . . . . . . . 4 9 . 9 . 2 1 28 12 . . 21 61 8 24 . 49 8 14 2 14 29 72 37 AOE 213 | . . . 58 . . . 32 . . 11 . 27 11 36 . . . . 3 . . . . 34 . . 1 . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Total 18926 | 64 403 425 1452 685 200 112 1113 771 381 558 974 1330 398 1252 338 299 174 276 1903 496 339 308 544 197 342 258 532 1013 1005 784 Wait 3939 | . 61 143 155 28 1 15 80 101 11 25 52 507 103 346 45 3 45 26 618 33 22 168 199 69 42 28 42 622 231 118 Move 13494 | 51 296 262 1127 645 193 82 899 587 370 503 879 694 263 843 283 296 110 231 1151 452 294 128 301 98 280 228 408 341 654 545 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 149 | 2 7 1 34 3 . 2 20 9 . 2 8 8 2 9 . . 4 . 8 2 1 2 . 1 . 1 4 1 9 9 Fast Attach 43 | 7 3 . 8 . . . . . . 1 1 8 . 1 . . 1 . 3 . . 3 . 2 1 . 3 . . 1 Attach 55 | . . . 7 . . 1 9 4 . . 5 3 . 1 . . . . 5 . . . 1 2 2 . 4 . 6 5 Detach 21 | . . . . . . . . . . . 1 2 4 . . . 2 . 2 . . 1 . . 3 . 2 1 1 2 Swap 108 | 1 3 1 13 2 3 1 14 8 . 4 1 15 5 1 . . 2 . 16 . . 1 2 3 1 . 2 3 3 3 Drop 184 | . 4 2 26 3 3 . 20 5 . 5 9 22 1 11 . . 4 . 15 2 . 5 2 1 5 . 6 6 11 16 Fire 903 | 3 29 16 82 4 . 11 71 49 . 18 . 71 20 39 10 . 6 19 85 7 21 . 39 21 7 1 60 39 90 85 Melee 26 | . . . . . . . . 8 . . 18 . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 18) 313 | -10/Materials | Build established: Mutant 435 | -10/Materials | Core integrity fell below 50% 531 | -10/Materials | Discovered new exit (range 14) 597 | -10/Materials | Entered Mines 597 | -10/Mines | Accompanied by 1 ally 604 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 699 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 731 | -10/Mines | Excavation squad dispatched 731 | -10/Mines | A large section of the Mines collapsed 731 | -10/Mines | Core integrity fell below 20% 981 | -10/Mines | Excavation squad dispatched 1070 | -10/Mines | Discovered new exit (range 7) 1105 | -10/Mines | Entered Materials 1105 | -9/Materials | Accompanied by 1 ally 1105 | -9/Materials | Evolved 2 slots: Utility x2 1618 | -9/Materials | Build established: Hauler-Mutant 1811 | -9/Materials | Discovered new exit (range 16) 2306 | -9/Materials | Discovered new exit (range 15) 2705 | -9/Materials | First assault squad dispatched 3230 | -9/Materials | Discovered new exit (range 13) 3584 | -9/Materials | Core integrity fell below 50% 3698 | -9/Materials | Discovered new exit (range 15) 3729 | -9/Materials | Entered Mines 3729 | -9/Mines | Accompanied by 1 ally 3907 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4007 | -9/Mines | Discovered new exit (range 13) 4054 | -9/Mines | Learned 2 Materials zone layouts 4477 | -9/Mines | Learned Materials interactive machine intel 4860 | -9/Mines | Discovered new exit (range 11) 4861 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4867 | -9/Mines | Found Prototype Device 4929 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4931 | -9/Mines | Discovered new exit (range 5) 4938 | -9/Mines | Entered Exiles 4938 | -9/Exiles | Accompanied by 1 ally 4965 | -9/Exiles | Discovered new exit (range 15) 4987 | -9/Exiles | Met 8R-AWN 5014 | -9/Exiles | Met EX-HEX 5061 | -9/Exiles | Met EX-BIN 5142 | -9/Exiles | Met EX-DEC 5174 | -9/Exiles | Learned location of Zion (-7) 5269 | -9/Exiles | Discovered new exit (range 14) 5291 | -9/Exiles | Entered Mines 5291 | -8/Mines | Accompanied by 1 ally 5468 | -8/Mines | Discovered new exit (range 14) 5492 | -8/Mines | Entered Materials 5492 | -8/Materials | Accompanied by 1 ally 5492 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5493 | -8/Materials | Identified exit to Factory 5494 | -8/Materials | Loaded intel: 18 interactive machine locations 5608 | -8/Materials | Identified Exp. Sensor Array 5843 | -8/Materials | Discovered exit to Factory (range 16) 6464 | -8/Materials | Garrison activated, responded to threat 7092 | -8/Materials | First assault squad dispatched 7136 | -8/Materials | Discovered exit to Factory (range 16) 7191 | -8/Materials | Entered Factory 7191 | -7/Factory | Accompanied by 1 ally 7191 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7309 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 7333 | -7/Factory | Identified exit to Storage 7333 | -7/Factory | Identified exit to Lower Caves 7859 | -7/Factory | Garrison activated, responded to threat 8490 | -7/Factory | Entered Lower Caves 8490 | -7/Lower Caves | Accompanied by 1 ally 9083 | -7/Lower Caves | Discovered new exit (range 8) 9094 | -7/Lower Caves | Identified exit to Lower Caves 9179 | -7/Lower Caves | Entered another Lower Caves area 9179 | -7/Lower Caves | Accompanied by 1 ally 9283 | -7/Lower Caves | Learned 12 Factory zone layouts 9885 | -7/Lower Caves | Discovered new exit (range 14) 9915 | -7/Lower Caves | Identified exit to Zion 9950 | -7/Lower Caves | Learned Factory stockpile data 10201 | -7/Lower Caves | Entered Zion 10201 | -7/Zion | Accompanied by 1 ally 10278 | -7/Zion | Received a visual enhancement algorithm 10306 | -7/Zion | System corruption cleaned by Quarantine Array 10821 | -7/Zion | Found Prototype Processor 10821 | -7/Zion | Identified Exp. Armor Integrity Analyzer 10827 | -7/Zion | Found Prototype Processor 10845 | -7/Zion | Identified Exp. Signal Interpreter 10852 | -7/Zion | Found Exp. Signal Interpreter 11274 | -7/Zion | Learned location of Recycling (-7) 11566 | -7/Zion | Learned location of 1 exit from Factory 11585 | -7/Zion | Given A8's code to call for help 11872 | -7/Zion | Discovered new exit (range 4) 11875 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12011 | -7/Zion | Found Prototype Hackware 12141 | -7/Zion | Identified exit to Deep Caves 12177 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12178 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12215 | -7/Zion | Entered Deep Caves 12215 | -7/Deep Caves | Accompanied by 3 allies 12612 | -7/Deep Caves | Attacked by Z-Imprinter 12637 | -7/Deep Caves | Destroyed Z-Imprinter 12671 | -7/Deep Caves | Found Prototype Protection 12672 | -7/Deep Caves | Identified Zio. Weapon Casing 12797 | -7/Deep Caves | Z-Facility disabled 12817 | -7/Deep Caves | Found Zio. Weapon Casing 12839 | -7/Deep Caves | Found Zio. Weapon Casing 12860 | -7/Deep Caves | Found Zio. Weapon Casing 12892 | -7/Deep Caves | Found Zio. Weapon Casing 13191 | -7/Deep Caves | Discovered new exit (range 6) 13286 | -7/Deep Caves | Exposed GOLEM chamber 13296 | -7/Deep Caves | Spotted as-92154 13312 | -7/Deep Caves | Destroyed as-92154 13342 | -7/Deep Caves | Triggered Deep Caves wall 13363 | -7/Deep Caves | Spotted AS-92866 13373 | -7/Deep Caves | Spotted AS-61860 13373 | -7/Deep Caves | Allies destroyed AS-92866 13378 | -7/Deep Caves | Destroyed 29 combat bots 13384 | -7/Deep Caves | Lost 3 parts (1n2u) 13395 | -7/Deep Caves | Allies destroyed AS-61860 13438 | -7/Deep Caves | Triggered Deep Caves wall 13548 | -7/Deep Caves | Spotted as-93825 13557 | -7/Deep Caves | Destroyed as-93825 13577 | -7/Deep Caves | Found GOLEM Unit 13589 | -7/Deep Caves | Found GOLEM Unit 13596 | -7/Deep Caves | Found GOLEM Unit 13893 | -7/Deep Caves | Build established: Hauler-Golem 13915 | -7/Deep Caves | Found Prototype Energy Gun 13915 | -7/Deep Caves | Identified AWS/Thermal 14303 | -7/Deep Caves | Entered Proximity Caves 14303 | -6/Proximity Caves | Accompanied by 1 ally 14562 | -6/Proximity Caves | Core integrity fell below 50% 14835 | -6/Proximity Caves | Discovered new exit (range 12) 14903 | -6/Proximity Caves | Entered Factory 14903 | -6/Factory | Accompanied by 1 ally 14903 | -6/Factory | Evolved 2 slots: Utility x2 14904 | -6/Factory | Identified exit to Lower Caves 15155 | -6/Factory | Discovered new exit (range 11) 15856 | -6/Factory | Fabricated Cmb. Gravmag System? 16360 | -6/Factory | Garrison activated, responded to threat 16760 | -6/Factory | Entered Lower Caves 16760 | -6/Lower Caves | Accompanied by 1 ally 16966 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17137 | -6/Lower Caves | Encountered a Warlord checkpoint 17210 | -6/Lower Caves | Discovered new exit (range 9) 17231 | -6/Lower Caves | Identified exit to Lower Caves 17297 | -6/Lower Caves | Entered another Lower Caves area 17297 | -6/Lower Caves | Accompanied by 1 ally 17585 | -6/Lower Caves | Learned Factory terminal intel 17625 | -6/Lower Caves | Discovered new exit (range 9) 17780 | -6/Lower Caves | Identified exit to Data Miner 17783 | -6/Lower Caves | Entered Data Miner 17783 | -6/Data Miner | Accompanied by 1 ally 17783 | -6/Data Miner | Discovered new exit (range 6) 17815 | -6/Data Miner | Met Data Miner 17850 | -6/Data Miner | Learned location of Section 7 (-2) 17850 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17873 | -6/Data Miner | Received God Mode back door access code from Data Miner 17901 | -6/Data Miner | Data Conduit disabled 18007 | -6/Data Miner | Identified exit to Proximity Caves 18042 | -6/Data Miner | Entered Proximity Caves 18042 | -5/Proximity Caves | Accompanied by 1 ally 18490 | -5/Proximity Caves | Discovered new exit (range 9) 18496 | -5/Proximity Caves | Spotted B-75 Beast 18499 | -5/Proximity Caves | Identified exit to Factory 18502 | -5/Proximity Caves | Entered Factory 18502 | -5/Factory | Accompanied by 1 ally 18502 | -5/Factory | Evolved 2 slots: Utility x2 18503 | -5/Factory | Loaded intel: 20 terminal locations 19521 | -5/Factory | Identified exit to Upper Caves 19521 | -5/Factory | Discovered new exit (range 19) 19702 | -5/Factory | First assault squad dispatched 19882 | -5/Factory | Repaired Hcp. Storage Unit 20392 | -5/Factory | Repaired Exp. Sensor Array 20520 | -5/Factory | Discovered new exit (range 15) 20725 | -5/Factory | Fabricated Hcp. Storage Unit? 20768 | -5/Factory | Garrison activated, responded to threat 21248 | -5/Factory | Repaired Imp. Medium Armor Plating 21346 | -5/Factory | Entered Upper Caves 21346 | -5/Upper Caves | Accompanied by 1 ally 21547 | -5/Upper Caves | Learned location of Armory (-4) 21557 | -5/Upper Caves | Encountered a Warlord checkpoint 21901 | -5/Upper Caves | Learned Extension security intel 21901 | -5/Upper Caves | Learned Factory garrison access intel 22223 | -5/Upper Caves | Discovered new exit (range 10) 22241 | -5/Upper Caves | Identified exit to Upper Caves 22244 | -5/Upper Caves | Entered another Upper Caves area 22244 | -5/Upper Caves | Accompanied by 1 ally 22300 | -5/Upper Caves | Discovered new exit (range 3) 22303 | -5/Upper Caves | Identified exit to Factory 22414 | -5/Upper Caves | Learned 8 Research zone layouts 22414 | -5/Upper Caves | Learned Factory trap positions 22414 | -5/Upper Caves | Learned Extension emergency access door positions 22414 | -5/Upper Caves | Learned Extension terminal intel 22414 | -5/Upper Caves | Learned Research garrison access intel 22414 | -5/Upper Caves | Learned Factory garrison access intel 22419 | -5/Upper Caves | Identified exit to Zhirov 22503 | -5/Upper Caves | Learned Factory terminal intel 22512 | -5/Upper Caves | Encountered a Warlord checkpoint 22737 | -5/Upper Caves | Crushed by falling debris 22878 | -5/Upper Caves | Entered Zhirov 22878 | -5/Zhirov | Accompanied by 1 ally 22879 | -5/Zhirov | Discovered new exit (range 3) 22883 | -5/Zhirov | Identified exit to Proximity Caves 22915 | -5/Zhirov | Met Zhirov 22948 | -5/Zhirov | Learned location of Quarantine (-2) 22948 | -5/Zhirov | Learned location of Command (-1) 22965 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22993 | -5/Zhirov | Found Alien Artifact 22993 | -5/Zhirov | Identified Integrated Reactor 22993 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 23019 | -5/Zhirov | Found Alien Artifact 23295 | -5/Zhirov | Entered Proximity Caves 23295 | -4/Proximity Caves | Accompanied by 1 ally 23954 | -4/Proximity Caves | Discovered exit to Factory (range 12) 24152 | -4/Proximity Caves | Entered Factory 24152 | -4/Factory | Accompanied by 1 ally 24152 | -4/Factory | Evolved 2 slots: Utility x2 24153 | -4/Factory | Identified exit to Armory 24154 | -4/Factory | Loaded intel: 118 trap records 24155 | -4/Factory | Loaded intel: 21 terminal locations 24156 | -4/Factory | Loaded intel: 4 garrison access locations 24161 | -4/Factory | Identified exit to Upper Caves 24161 | -4/Factory | Identified exit to Extension 24349 | -4/Factory | Repaired Exp. Sensor Array 24402 | -4/Factory | First assault squad dispatched 24453 | -4/Factory | Found Prototype Launcher 24466 | -4/Factory | Entered Upper Caves 24466 | -4/Upper Caves | Accompanied by 1 ally 24567 | -4/Upper Caves | Identified Tesla Bomb Launcher 24865 | -4/Upper Caves | Encountered a Warlord checkpoint 25025 | -4/Upper Caves | Discovered new exit (range 17) 25052 | -4/Upper Caves | Identified exit to Upper Caves 25056 | -4/Upper Caves | Entered another Upper Caves area 25056 | -4/Upper Caves | Accompanied by 3 allies 25244 | -4/Upper Caves | Encountered a Warlord checkpoint 25433 | -4/Upper Caves | Discovered new exit (range 15) 25459 | -4/Upper Caves | Identified exit to Warlord 25512 | -4/Upper Caves | Entered Warlord 25512 | -4/Warlord | Accompanied by 3 allies 25778 | -4/Warlord | Found Prototype Reactor 25792 | -4/Warlord | Found Prototype Hackware 25890 | -4/Warlord | Visited the Vortex Lab 25901 | -4/Warlord | Warlord's base attacked by MAIN.C 26251 | -4/Warlord | Warlord forces counterattacked 26279 | -4/Warlord | Destroyed 11 combat bots 26334 | -4/Warlord | Spotted B-86 Titan 26334 | -4/Warlord | Spotted B-90 Cyclops 26335 | -4/Warlord | Spotted Striker 26344 | -4/Warlord | Allies destroyed B-90 Cyclops 26362 | -4/Warlord | Crushed by falling debris 26376 | -4/Warlord | Discovered new exit (range 14) 26393 | -4/Warlord | Lost 4 parts (4u) 26395 | -4/Warlord | Identified exit to Proximity Caves 26413 | -4/Warlord | Entered Proximity Caves 26413 | -3/Proximity Caves | Accompanied by 1 ally 26547 | -3/Proximity Caves | Found Alien Artifact 26777 | -3/Proximity Caves | Spotted B-86 Titan 26786 | -3/Proximity Caves | Destroyed B-86 Titan 27304 | -3/Proximity Caves | Discovered new exit (range 7) 27306 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27357 | -3/Proximity Caves | Lost 5 parts (3u2w) 27680 | -3/Proximity Caves | Entered Research 27680 | -3/Research | Accompanied by 1 ally 27680 | -3/Research | Evolved 2 slots: Utility x2 27682 | -3/Research | Loaded intel: 4 garrison access locations 27715 | -3/Research | Identified System Mapper 27906 | -3/Research | Discovered new exit (range 14) 28015 | -3/Research | Build established: Hacker-Golem 28266 | -3/Research | Fabricated Adv. Signal Interpreter (x2) 28342 | -3/Research | Identified exit to Research 28494 | -3/Research | Identified exit to Testing 28936 | -3/Research | Crushed by falling debris 29214 | -3/Research | First assault squad dispatched 29363 | -3/Research | Entered Testing 29363 | -3/Testing | Accompanied by 1 ally 29792 | -3/Testing | Identified Exp. System Shield 29863 | -3/Testing | First assault squad dispatched 29899 | -3/Testing | Found Prototype Processor 29991 | -3/Testing | Crushed by falling debris 30100 | -3/Testing | Identified Exp. Target Analyzer 30103 | -3/Testing | Found Prototype Protection 30185 | -3/Testing | Found Prototype Leg 30185 | -3/Testing | Identified Myomer Exoskeleton 30412 | -3/Testing | High security lockdown imminent 30492 | -3/Testing | High security lockdown engaged 30493 | -3/Testing | Build established: Hacker-Mutant 30503 | -3/Testing | Found Prototype Ballistic Gun 30505 | -3/Testing | Identified Hyp. Multirail 30507 | -3/Testing | Destroyed 14 combat bots 30541 | -3/Testing | Core integrity fell below 50% 30564 | -3/Testing | Core integrity fell below 20% 30570 | -3/Testing | Core destroyed Last Messages --------------- 30555_ Destroyed Adv. Heat Sink. 30555_ HV Slug penetrates G-67 Veteran. 30555_ G-67 Veteran suffers critical hit. 30555_ G-67 Veteran destroyed. 30557_ HV Slug penetrates G-67 Veteran. 30557_ G-67 Veteran suffers critical hit. 30557_ Destroyed Unknown Reactor. 30559_ HV Slug penetrates G-67 Veteran. 30559_ G-67 Veteran suffers critical hit. 30559_ Destroyed Flexi-carbon Leg. 30559_ HV Slug penetrates G-67 Veteran. 30559_ G-67 Veteran suffers critical hit. 30559_ G-67 Veteran destroyed. 30561_ HV Slug penetrates L-61 Swordsman. 30561_ L-61 Swordsman suffers critical hit. 30561_ Destroyed Flexi-carbon Leg. 30561_ HV Slug penetrates L-61 Swordsman. 30562_ RSQFQHBJKWR7NW6C&6 DYZQX6% 30565_ HV Slug penetrates L-61 Swordsman. 30565_ L-61 Swordsman destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????7????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????K??K???????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????###???????????????????????????????????????? | | #######"##??????????????????????????????????????? | | # """"" #??????????????????????????????????????? | | # ""R"" #??????????????????????????????????????? | | # " " +??????????????????????????????????????? | | # ! #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # """ #??????????????????????????????????????? | | # """* #??????????????????????????????????????? | | # ! """ #??????????????????????????????????????? | | # #??????????????????????????????????????? | | #######"##??????????????????????????????????????? | | # // #? ########????????????????????????????? | | #! // #?? #????????????????????????????? | | # / ##???? #????????????????????????????? | | # "#??????# ###########+#######??????????# | | # "" "" # #?????# ! ??????? | | # ""S"" ###?????# @ % ! ??????? | | # """" #???????# / =%=* ??????? | | # #???????# %*%%[ ??????? | | ####+####???????# #################!#####+##### | | ??# #????????## ##?????????????# ? # | | ??# ########?# ########??????# """ # | | ??# + ""#?# #??????# " " # | | ??# # """#?# T #??????# " " */ | | ??# #??""""#?# #####+#####???# =%# | | ??# #??g?""#?###### #???# =# | | ??# #?????????????# = #???# # | | ??# #?????????????# """ ##### # | | ??# #?????????????# "" """ + / " ! = =#% | | ?## ##?#####??????# "F """ ##### %* %=%% | | ?# # """ ??????# "" """ #???# *!*%= [%#= | | ?# # """" #?????# "" """ #???#*== %! =# | | ?# + """" #?????# #???############## | | ?# # """ #?????###########????????????????## | | ?# # !#?????????????????????????????????? | | ?### ###?! ] #?????????????????????????????????? | | ???# #?##########?###???############????????????? | | ???# ### !#?# ??? ? #????????????? | | ???# + ] #?# ??? "" ? #????????????? | | ???# ### #?# ??" "" """ #????????????? | | ?### ###=! ][ ] #?# ??" "" " " #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 55 Energy Capacity 1900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 10 Armor Coverage 450 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 8 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 66 Particle Charging 30 Offensive Hacking 34 Defensive Hacking 12 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Hacked Hcp. Storage Unit | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. System Shield | -3/Testing | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Cmb. Gravmag System | x2 | -6/Factory | Preloaded Hcp. Storage Unit | x1 | -5/Factory Adv. Signal Interpreter | x2 | -3/Research Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Utility 7 | . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . Weapon 3 | . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 281 | . 19 5 33 2 . 1 17 13 1 . 1 18 7 19 . . 6 . 33 2 3 2 2 13 . 1 10 3 29 41 Parts Lost 67 | . . 3 3 . . 1 . 1 . . . 5 1 1 . . . . 8 . . . . 1 . . 2 1 10 30 Damage Taken 17554 | . 183 326 1032 42 . 301 500 445 . . . 1221 626 330 236 . 232 294 2206 . 365 . 684 153 . . 790 947 1999 4642 Core 2185 | . 59 72 122 12 . 36 77 65 . . . 31 109 49 88 . . 33 208 . 68 . 15 . . . 21 69 151 900 Player 2/Cogmind (%) 61 | . 45 75 59 100 . 42 45 82 . . . 16 53 59 100 . . 100 80 . 46 . 27 . . . 15 33 61 84 Absorbed by Shields 41 | . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . Damage Inflicted 43409 | . 336 212 2396 206 . 604 2040 950 . 60 . 4575 945 2405 359 . 182 223 5468 181 559 . 1078 1134 . . 2202 2001 6293 9000 Player 2/Cogmind (%) 53 | . 43 44 48 81 . 70 47 48 . 10 . 48 47 53 54 . 28 26 57 37 43 . 46 43 . . 39 55 59 66 Combat Hostiles Destroyed 232 | . 7 5 29 5 . 3 17 5 . 1 . 24 5 9 2 . . 2 23 1 3 . 10 7 . . 13 11 24 26 Player 2/Cogmind (%) 48 | . 53 71 63 71 . 33 48 50 . 20 . 35 41 47 40 . . 33 47 50 33 . 58 70 . . 46 64 54 48 Game ------ Seed FlakAntigravPlating Manual? 0 Play Time 03:20:46 Cumulative 1030.7 hours Start 2020.05.27 @ 20:59:19 End 2020.05.28 @ 13:40:24 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 334 Rogue 334 Adventurer 0 Explorer 0 Win Type - Total 76 Types 14/8/34/5/1/2/12 Lore% 97 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc311292-425c-4f4d-aa6b-50883102fa81