Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.30 @ 11:09:38 Player: Elxavo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (345) 345 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (697) 697 TOTAL SCORE: 2642 Bonus ------- Follower Combat Kills 97 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Makeshift Power Source Makeshift System Shield Authchip [R/Combat] Authchip [Device] Authchip [Weapon] Makeshift Sword CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector Advanced Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Shock Rifle Makeshift Sword > --- INVENTORY -------- Makeshift Power Source Aluminum Leg Aluminum Leg Makeshift System Shield Authchip [R/Combat] Authchip [Device] Authchip [Weapon] Light Assault Rifle Heavy Assault Rifle CR-A16's Pointy Stick [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 24 | 6 3 7 . 5 3 Power 5 | 1 1 1 . 1 1 Engine 4 | 1 1 1 . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . 2 . . 2 Treads 2 | 2 . . . . . Leg 4 | . . 2 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 1 1 . 2 . Device 3 | 1 . 1 . 1 . Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 1 1 3 . 2 . Energy Gun 4 | . 1 2 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . . 4 . . 10 Power 2 | . . 1 . . 1 Propulsion 6 | . . 2 . . 4 Utility 2 | . . . . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 7 | . . 3 . . 7 To Critical Strikes . | . . . . . . Average Backups 9 | 6 8 8 7 9 9 Power 1 | . 1 2 2 1 1 Propulsion 2 | 3 4 3 2 2 1 Utility 3 | . 1 1 1 3 4 Weapon 2 | 1 1 1 2 2 2 Tool/Special . | . . . . . . Unused Backups 11 | 2 . 2 . 1 6 Power 2 | . . . . 1 1 Propulsion 4 | 2 . 2 . . . Utility 4 | . . . . . 4 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 86 88 99 85 Engine 10 | . 14 10 11 11 6 Treads 3 | . 28 15 . . . Leg 18 | . . 6 22 22 16 Device 22 | . 14 22 22 25 16 Storage 11 | . 14 11 11 11 11 Processor 6 | . . . . 6 11 Energy Gun 10 | . 14 10 11 11 8 Ballistic Gun 9 | . 14 11 11 9 4 Slashing Weapon 1 | . . . . 1 5 Peak Build Rating 26 | 7 8 13 13 26 26 Average Rating 20 | 5 7 11 13 23 24 On Entrance 11 | . 7 8 13 13 26 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 26 | 10 17 25 25 26 22 Greatest Support 40 | 40 40 40 20 20 20 Greatest Overweight (x) 3 | . . 1 1 1 3 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 8 10 10 7 10 10 Average Carried 9 | 6 8 8 7 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 8 10 7 7 10 7 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 507 | 286 42 89 . 53 37 Remotely . | . . . . . . Salvage Created 484 | 83 42 289 . . 70 Parts 38 | 9 5 18 . . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 2 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 3 8 . . 1 Guns 12 | . 3 8 . . 1 Classes Destroyed 4 | 1 1 2 . . . Tunneler 4 | 4 . . . . . Swarmer 6 | . 3 3 . . . Grunt 2 | . . 2 . . . Sentry 4 | . . 3 . . 1 Best Kill Streak 3 | 1 3 3 . . 1 Combat Bots Only 3 | . 3 3 . . 1 Max Kills in Single Turn 2 | 1 2 1 . . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 211 | . 41 65 . . 105 Missed 73 | . 13 15 . . 45 Hits 138 | . 28 50 . . 60 Projectile 138 | . 28 50 . . 60 Critical Strikes 1 | . . . . . 1 Damage Taken 1958 | . 218 676 . . 1064 Core 434 | . 24 130 . . 280 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 82 | 28 11 28 . 1 14 Largest 2 | 1 2 2 . 2 2 Hottest 79 | 20 70 79 . 79 73 Shots Fired 125 | 28 22 54 . 2 19 Gun 125 | 28 22 54 . 2 19 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 76 | 28 11 28 . 1 8 Thermal 38 | . 11 26 . 1 . Explosive . | . . . . . . Electromagnetic 11 | . . . . . 11 Robot Hit Streak 17 | 9 2 16 . . 17 Robot Miss Streak 3 | 2 3 3 . . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 78 | 20 9 39 . . 10 Core Hits 35 | 10 4 17 . . 4 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 4 | . 1 3 . . . Burn 3 | . 1 2 . . . Destroy 1 | . . 1 . . . Melee Attacks 9 | . . . . 9 . Impact . | . . . . . . Slashing 9 | . . . . 9 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 872 | 159 100 471 . . 142 Guns 872 | 159 100 471 . . 142 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 464 | 159 50 188 . . 67 Thermal 333 | . 50 283 . . . Explosive . | . . . . . . Electromagnetic 75 | . . . . . 75 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 170 | . 170 98 . 12 36 Average Temperature 41 | . 83 35 . 8 10 Received Heat Transfer 261 | . . 135 . . 126 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 6 . . . Heat Transferred 1135 | . 222 913 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 70 | 5 70 70 8 . . Initial 8 | . . . 8 . . Average 18 | . 19 34 2 . . Influence Increases 522 | 20 85 213 . . 204 Destroy 0b10 Robot/C 320 | . 60 160 . . 100 Destroy 0b10 Robot/NC 20 | 20 . . . . . Destroy Leader 80 | . 10 50 . . 20 Allied During Kill 24 | . . . . . 24 Successful Hack 2 | . . 2 . . . Destroy Structure 1 | . . 1 . . . Lose Combat Pursuer 75 | . 15 . . . 60 Influence Decreases 522 | 20 85 190 23 . 204 Entered New Map 15 | . . . 15 . . Time Decay 409 | 20 85 150 8 . 146 Lost Part 58 | . . 40 . . 18 Lost Ally 40 | . . . . . 40 Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 6 12 . . 15 Peak Tracking Total 5 | . 3 4 . . 5 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 6 | . 2 4 . . . Successful 4 | . 2 2 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual 1 | . . . . 1 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 2 Highest-Rated Group 154 | . . . . 154 78 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 31 | . . . . . 31 Total Damage 491 | . . . . . 491 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3632 | 33 269 337 55 2559 379 Terrain 1316 | . . 337 55 924 . Seismic 3632 | 33 269 337 55 2559 379 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4207 | 264 269 337 55 2559 723 Spaces Moved 2230 | 124 145 135 32 1424 370 Core 9 | 3 . . . . 6 Treads 364 | 121 145 98 . . . Legs 1857 | . . 37 32 1424 364 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 175 175 105 Average Speed 174 | 157 160 164 175 175 185 Slowest Speed 245 | 160 160 175 175 175 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 25 24 11 88 64 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2434 | 169 161 202 31 1481 390 Wait 54 | . . 25 . 29 . Move 2225 | 123 144 134 31 1423 370 Hop . | . . . . . . Pick Up 26 | 10 3 5 . 8 . Fast Attach 8 | 6 . . . 2 . Attach 10 | . 1 5 . 1 3 Detach . | . . . . . . Swap 8 | . 2 2 . 2 2 Drop 12 | 2 . 3 . 6 1 Fire 82 | 28 11 28 . 1 14 Melee 9 | . . . . 9 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 265 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Discovered new exit (range 5) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Utility x2 691 | -9/Materials | Discovered new exit (range 15) 738 | -9/Materials | Central database locked down 799 | -9/Materials | Lost 3 parts (1p2n) 871 | -9/Materials | Entered Mines 920 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 926 | -9/Mines | Entered Zion 980 | -7/Zion | Given the Hacking Drone Bay 980 | -7/Zion | Found Prototype Device 981 | -7/Zion | Identified Hacking Drone Bay 1002 | -7/Zion | Build established: Scavenger-Mutant 1034 | -7/Zion | Learned location of Data Miner (-6) 1530 | -7/Zion | Found CR-A16's Pointy Stick 1667 | -7/Zion | Learned location of Warlord (-5) 1716 | -7/Zion | Learned location of 1 exit from Factory 1719 | -7/Zion | Learned Factory machine intel 2136 | -7/Zion | Build established: Mutant 2335 | -7/Zion | Met Imprinter 2386 | -7/Zion | Imprinted 2388 | -7/Zion | Declared Zion's savior 3469 | -7/Zion | Discovered new exit (range 10) 3485 | -7/Zion | Entered Proximity Caves 3485 | -6/Proximity Caves | Accompanied by 2 allies 3675 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4165 | -6/Proximity Caves | Spotted B-75 Beast 4178 | -6/Proximity Caves | Core integrity fell below 50% 4200 | -6/Proximity Caves | Core integrity fell below 20% 4208 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04058_ Searching scrap... 04058_ Found Matter Compressor. 04058_ Found 39 Matter. 04059_ Acquired 7 matter. 04060_ Acquired derelict log, extracted data. World map updated: -5/Factory. 04172_ Aluminum Leg+ destroyed. 04177_ Knocked back. 04180_ Lgt. Assault Rifle destroyed. 04181_ Acquired 7 matter. 04183_ Lgt. Nuclear Core destroyed. 04183_ Aluminum Leg+ destroyed. 04183_ Hvy. Assault Rifle destroyed. 04185_ Acquired 3 matter. 04187_ Acquired 4 matter. 04196_ Aluminum Leg+ destroyed. 04199_ Hacking Drone Bay destroyed. 04207_ C-30 ARC bursts open, deploying its payload. 04207_ L-41 Fighter unfolds itself. 04207_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ????????????????## ##????????????????????????????? | | ???????????????## #????????????????????????????? | | ???????????????# %%#????????????????????????????? | | ???????????????##% ##????????????????????????????? | | ????????????????## ##????????????????????????????? | | ????????????????#; ##???????????????????????????? | | ???????????????## ##??????????????????????????? | | ?????########### #??????????????????????????? | | ????## % ####???????????????????????? | | ????# #;###???????##????????????? | | ????# ## #????????????? | | ???## @ #???????????? | | #?## ### #??????????? | | ### ##?# #??????????? | | #?# ##??????????? | | ### #?# ######### #???????????? | | #####?# ##?????????? ##???????????? | | ##???# ;###?????????????????????????? | | #??? g;#????????????????????????????? | | #?? lg#?????????????????????????????? | | ### #; g #?????????????????????????????? | | ## BB #?????????????????????????????? | | ### BB #?????????????????????????????? | | ##??# ?????????????????????????????? | | #????## ??????????????????????????????? | | ???????# ?????????????????????????????????? | | # #?????# ???????????????????????????????????? | | #??????###?????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###???###????????????????????????????????????????? | | ### #????????????????????????????????????????? | | #????????????????????????????????????????? | | #?????????????????????????????????????????? | | ### ##?????????????????????????????????????????? | | #?????#??????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercelightSlugDoublenader Manual? 0 Play Time 00:39:04 Cumulative 54.4 hours Start 2026.03.30 @ 10:28:23 End 2026.03.30 @ 11:09:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 76659142-e084-4d61-b0d2-1d9c3a7c2c60