Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.18 @ 22:21:46 Player: Burgers_Lettuce Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (950) 950 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2250 Bonus ------- None Cogmind --------- Core Integrity 302/400 Matter 289/300 Energy 265/265 System Corruption 0% Temperature Cool (141) Movement Core (300) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Wheel > --- UTILITY (3) ------ Small Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (6) ---- Ion Engine Light Treads Compact Wheel Compact Wheel Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Wheel > --- UTILITY ---------- Small Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon Autogun > --- INVENTORY -------- Ion Engine Light Treads Compact Wheel Compact Wheel Light Assault Rifle Light Assault Rifle [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 36 | 7 13 2 14 Power 11 | 1 6 1 3 Engine 9 | 1 4 1 3 Core 2 | . 2 . . Reactor . | . . . . Propulsion 8 | 3 2 . 3 Treads 3 | 1 1 . 1 Leg . | . . . . Wheel 5 | 2 1 . 2 Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 . 4 Device 1 | . 1 . . Storage 1 | 1 . . . Processor 2 | . . . 2 Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 10 | 2 3 1 4 Energy Gun 4 | 1 2 . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 1 1 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . 2 . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 5 | . 2 . 3 Highest Loss Streak 2 | . 1 . 2 Average Slot Usage (%) 93 | . 89 100 97 Engine 10 | . 10 9 11 Core 2 | . 3 4 . Treads 12 | . 13 14 11 Wheel 12 | . 13 14 11 Storage 12 | . 14 14 11 Processor 4 | . . . 10 Protection 8 | . 4 14 10 Energy Gun 8 | . 12 14 3 Energy Cannon 4 | . . . 9 Ballistic Gun 15 | . 14 14 17 Naked Turns . | . . . . Heaviest Build 24 | 10 14 14 24 Greatest Support 23 | 20 10 10 23 Greatest Overweight (x) 7 | . 1 1 7 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 6 6 6 6 Average Carried 5 | 3 5 6 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 6 6 6 6 Class Distribution -------------------- 78% | Mutant 10% | Scavenger-Tank 5% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 800 | 255 196 23 326 Remotely . | . . . . Salvage Created 1204 | . 509 43 652 Parts 94 | . 32 7 55 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 31 | . 13 3 15 Guns 24 | . 13 3 8 Cannons 7 | . . . 7 Classes Destroyed 6 | . 1 1 4 Worker 1 | . . . 1 Recycler 1 | . . . 1 Watcher 3 | . . . 3 Swarmer 10 | . . 3 7 Grunt 16 | . 13 . 3 Sentry 5 | . . . 5 Best Kill Streak 4 | . 2 2 4 Combat Bots Only 4 | . 2 2 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1395 | . 699 56 640 Core 258 | . 137 23 98 Absorbed by Shields . | . . . . Core Remaining (%) 68 | 100 . 36 . Volleys Fired 115 | . 65 5 45 Largest 3 | . 2 2 3 Hottest 147 | . 70 85 147 Shots Fired 244 | . 115 10 119 Gun 204 | . 115 10 79 Cannon 40 | . . . 40 Launcher . | . . . . Special . | . . . . Kinetic 141 | . 71 5 65 Thermal 103 | . 44 5 54 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 21 | . 8 6 21 Robot Miss Streak 4 | . 3 1 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 150 | . 79 5 66 Core Hits 62 | . 31 4 27 Critical Hits 6 | . . . 6 Critical Kills 4 | . . . 4 Critical Parts Destroyed 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1891 | . 775 72 1044 Guns 1337 | . 775 72 490 Cannons 554 | . . . 554 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 714 | . 364 7 343 Thermal 1177 | . 411 65 701 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 31 | . . . 31 Projectiles 31 | . . . 31 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 836 | . 144 108 836 Average Temperature 132 | . 45 49 208 Received Heat Transfer 585 | . 393 . 192 Effects 21 | . . . 21 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 6 | . . . 6 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 4 | . . . 4 Damage (major) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 2596 | . 1079 148 1369 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 377 | . 265 161 377 Initial 76 | . . 76 62 Average 151 | . 116 136 210 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 69 | 100 93 100 31 Level 1 30 | . 6 . 68 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 5 . 4 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 6 | . 3 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . 4 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 27 4 25 Peak Tracking Total 5 | . 5 3 5 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 4 . 4 Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 14 . 13 Successful 13 | . 8 . 5 Failed 14 | . 6 . 8 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 19 | . 9 . 10 Terminals 21 | . 10 . 11 Fabricators . | . . . . Repair Stations 6 | . 4 . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 . 2 Terminal Index 2 | . 1 . 1 Alert Level 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 2 . 3 Terminals 5 | . 2 . 3 Botnet 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 . 4 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1510 | 59 749 92 610 Spaces Moved 788 | 54 378 74 282 Core 2 | 1 . . 1 Treads 10 | . . . 10 Legs . | . . . . Wheels 776 | 53 378 74 271 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 90 Average Speed 90 | 79 88 90 96 Slowest Speed 400 | 80 90 90 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 51 26 30 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1386 | 66 693 90 537 Wait 421 | . 226 8 187 Move 785 | 53 377 73 282 Hop . | . . . . Pick Up 8 | 5 3 . . Fast Attach 22 | 7 8 1 6 Attach 2 | . 1 . 1 Detach 2 | 1 . . 1 Swap 12 | . 4 1 7 Drop 19 | . 9 2 8 Fire 115 | . 65 5 45 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 505 | -10/Materials | Repaired Wheel 533 | -10/Materials | Repaired Lgt. Treads 535 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Core integrity fell below 50% 809 | -10/Materials | Entered Mines 893 | -10/Mines | Discovered new exit (range 9) 901 | -10/Mines | Entered Materials 901 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1511 | -9/Materials | Self-destructed Last Messages --------------- 01473_ K-01 Serf collects debris. 01475_ Overheating: Imp. Ion Engine damaged (-7). 01476_ Overheating: System interference. 01476_ Autogun temporarily disabled. 01476_ Signal Interpreter temporarily disabled. 01478_ K-01 Serf collects debris. 01478_ Acquired 58 matter. 01479_ Power failure, Imp. Ion Engine shutdown. 01479_ Overheating: System interference. 01479_ Adv. Beam Cannon temporarily disabled. 01480_ Overheating: Signal Interpreter damaged (-6). 01481_ Overheating: Signal Interpreter damaged (-4). 01481_ Overheating: Autogun damaged (-4). 01481_ Overheating: Broken Beam Rifle damaged (-8). 01484_ Wheel permanently disabled. 01484_ Overheating: Short circuit. 01487_ Overheating: Energy bleed (-39). 01488_ Overheating: Core damaged (-60). 01504_ Broken Beam Rifle destroyed. 01508_ Autogun destroyed. 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T !#????# "????+ ####?????????? | | ##/### !#?????="????# ?????????? | | # #### !!##?????[%????# ??????????? | | ### ###??#+###########/#???# ???????????? | | ### #????# # # ##### #????????????? | | + #????# # ^ #????????????? | | ### #????# """ #????# ##???????????? | | #?# #????# """ #????# T#???????????? | | ######?# #????# """ #????#=/ """ ##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 44 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointBombSteel Manual? 0 Play Time 00:55:41 Cumulative 29.2 hours Start 2021.07.18 @ 12:07:18 End 2021.07.18 @ 22:21:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb8d9076-4ae2-4cb1-a09d-8753fc12e8e6