Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 02:09:23 Player: Ozmotoz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (32) 160 Value Destroyed (1061) 1061 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 3992 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 517/550 Matter 277/300 Energy 261/265 System Corruption 11% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Beam Rifle Latent Energy Streamer Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Ion Engine Improved Heat Sink Improved Heat Sink Large Storage Unit Heavy EM Pulse Gun Small Laser Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Latent Energy Streamer Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Small Laser Datajack [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Latent Energy Streamer Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . . . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 27 | 6 6 1 8 . 1 2 3 Power 2 | 1 . . 1 . . . . Engine 2 | 1 . . 1 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 4 . 3 . . . 1 Treads 4 | 2 2 . . . . . . Leg 6 | . 2 . 3 . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 4 | 1 . . 2 . . 1 . Device 1 | . . . . . . 1 . Storage 2 | 1 . . 1 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 11 | 2 2 1 2 . 1 1 2 Energy Gun 4 | . . 1 1 . . 1 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 6 | 2 2 . 1 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 1 | . . . 1 . . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 82 85 93 100 100 100 77 Engine 11 | . 14 14 11 11 11 11 9 Treads 2 | . 21 . . . . . . Leg 28 | . 6 28 33 33 33 33 24 Device 1 | . . . . . . 9 9 Storage 11 | . 14 14 11 11 11 11 9 Processor 7 | . . . 9 11 11 1 . Energy Gun 11 | . . 10 17 22 13 11 9 Energy Cannon 5 | . . . . . 8 11 9 Ballistic Gun 13 | . 26 17 11 11 11 11 7 Naked Turns . | . . . . . . . . Heaviest Build 34 | 13 13 13 24 24 31 34 34 Greatest Support 40 | 40 40 20 30 30 30 30 30 Greatest Overweight (x) 1 | . . . 1 . 1 1 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 Most Carried 10 | 5 8 8 8 6 10 9 9 Average Carried 6 | 1 3 7 7 6 7 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 8 | 1 8 8 6 6 8 8 8 Class Distribution -------------------- 70% | Scavenger-Skirmisher 22% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 708 | 192 204 57 82 19 . 100 54 Remotely . | . . . . . . . . Salvage Created 1236 | . 292 127 178 . . 152 487 Parts 77 | . 18 5 23 . . 8 23 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . 5 3 5 . . 3 8 Guns 14 | . 5 3 3 . . 1 2 AOE 8 | . . . 2 . . 2 4 Classes Destroyed 10 | . 3 . 5 . . 1 1 Worker 2 | . . . 2 . . . . Builder 2 | . . . 1 . . . 1 Hauler 1 | . . . 1 . . . . Recycler 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . . . . . . . 1 Swarmer 3 | . . . 3 . . . . Grunt 18 | . 5 3 1 . . 2 7 Brawler 1 | . . . . . . 1 . Sentry 2 | . . . 1 . . . 1 Best Kill Streak 6 | . 4 2 6 . . 3 4 Combat Bots Only 4 | . 4 2 3 . . 3 4 Max Kills in Single Turn 4 | . 1 1 4 . . 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 107 | . 29 20 37 . . 9 12 Missed 27 | . 7 2 11 . . 5 2 Damage Taken 1147 | . 278 264 307 . . 142 156 Core 299 | . 51 145 70 . . . 33 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 83 | . . . . . . . 83 Core Remaining (%) 67 | 100 . 21 . . . 82 . Volleys Fired 63 | 1 18 14 11 . . 7 12 Largest 3 | 2 2 2 3 . . 3 3 Hottest 139 | 40 40 60 108 . . 123 139 Shots Fired 141 | 2 36 28 33 . . 14 28 Gun 136 | 2 36 28 33 . . 13 24 Cannon 5 | . . . . . . 1 4 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 86 | 2 36 19 11 . . 6 12 Thermal 32 | . . 9 11 . . 7 5 Explosive . | . . . . . . . . Electromagnetic 23 | . . . 11 . . 1 11 Robot Hit Streak 14 | . 14 5 7 . . 4 4 Robot Miss Streak 7 | . 2 2 7 . . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 74 | . 22 20 14 . . 7 11 Core Hits 48 | . 13 8 10 . . 5 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2442 | . 243 239 579 10 . 281 1090 Guns 915 | . 243 239 194 . . 76 163 Cannons . | . . . . . . . . Explosions 1500 | . . . 375 . . 205 920 Melee . | . . . . . . . . Ramming 27 | . . . 10 10 . . 7 Kinetic 595 | . 243 182 73 . . 12 85 Thermal 279 | . . 57 92 . . 64 66 Explosive 375 | . . . 375 . . . . Electromagnetic 1166 | . . . 29 . . 205 932 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 4 11 Average Corruption 6 | . . . . . . 4 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 5 6 Message Errors 2 | . . . . . . . 2 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 3 | . . . . . . 2 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 96 | . . . 16 . . . 80 Projectiles . | . . . . . . . . Explosions 96 | . . . 16 . . . 80 Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 135 | . . . 84 . . 51 . Shots 2 | . . . 1 . . 1 . Rammed . | . . . . . . . . Targets Rammed 4 | . . . 2 1 . . 1 Kicked 4 | . . . 2 1 . . 1 Crushed . | . . . . . . . . Highest Temperature 323 | . 18 99 253 . . 323 123 Average Temperature 82 | . 8 43 90 . . 173 21 Received Heat Transfer 462 | . 174 174 15 . . 18 81 Effects 2 | . . . 1 . . 1 . Energy Bleed 1 | . . . 1 . . . . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 562 | . . 125 200 . . 150 87 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Latent Energy Used 778 | . . . . . . 123 655 LE Corruption 13 | . . . . . . 2 11 Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 450 | . 160 100 217 84 . 96 450 Initial 84 | . . 5 39 84 . . 37 Average 98 | . 59 53 65 84 . 91 298 Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 86 | 100 100 100 92 100 . 100 24 Level 1 6 | . . . 7 . . . 33 Level 2 6 | . . . . . . . 42 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 1 | . 1 . . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 32 | . 9 4 7 . . 3 9 Peak Tracking Total 4 | . 4 2 3 . . 3 4 Tactical Retreats 3 | . . 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 7 | . . . 2 . . . 5 Max in Single Turn 3 | . . . 2 . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 10 | . 2 1 2 . 4 . 1 Terminals 5 | . 2 1 2 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 60 | . 5 1 3 . 49 . 2 Successful 55 | . 2 . 2 . 49 . 2 Failed 5 | . 3 1 1 . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 9 | . 5 1 3 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 53 | . 2 . 2 . 49 . . Record 49 | . . . . . 49 . . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 1 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 32 | . . . . . . . 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 2527 | 121 323 131 317 154 1092 168 221 Spaces Moved 1390 | 79 156 65 185 128 628 75 74 Core 18 | 18 . . . . . . . Treads 170 | 61 109 . . . . . . Legs 1202 | . 47 65 185 128 628 75 74 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 190 Average Speed 154 | 134 147 120 120 120 170 190 190 Slowest Speed 190 | 160 160 120 190 120 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 30 13 28 31 94 17 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 159 | . . . 10 . . 12 137 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 159 | . . . 10 . . 12 137 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 1644 | 92 216 91 253 128 650 86 128 Wait 126 | . 22 8 40 . 18 2 36 Move 1383 | 78 155 64 184 127 627 74 74 Hop . | . . . . . . . . Pick Up 33 | 7 13 2 5 . 3 1 2 Fast Attach . | . . . . . . . . Attach 17 | 6 4 . 5 . . . 2 Detach . | . . . . . . . . Swap 10 | . 2 1 3 . 1 2 1 Drop 8 | . 2 2 3 . 1 . . Fire 63 | 1 18 14 11 . . 7 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . 2 1 . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 14) 445 | -10/Materials | Entered Mines 525 | -10/Mines | Discovered new exit (range 9) 543 | -10/Mines | Core integrity fell below 50% 576 | -10/Mines | Entered Materials 576 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 830 | -9/Materials | Discovered new exit (range 13) 893 | -9/Materials | Entered Mines 974 | -9/Mines | Learned 4 Materials zone layouts 1010 | -9/Mines | Build established: Scavenger-Skirmisher 1042 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1042 | -9/Mines | Discovered new exit (range 5) 1047 | -9/Mines | Entered Exiles 1064 | -9/Exiles | Discovered new exit (range 15) 1082 | -9/Exiles | Met 8R-AWN 1099 | -9/Exiles | Met EX-HEX 1134 | -9/Exiles | Met EX-BIN 1179 | -9/Exiles | Aligned with FarCom system 1181 | -9/Exiles | Given EX-Vault access code 1243 | -9/Exiles | Opened EX-Vault 1249 | -9/Exiles | Found Prototype Energy Cannon 1276 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1276 | -9/Exiles | Identified Latent Energy Streamer 1324 | -9/Exiles | Met EX-DEC 1388 | -9/Exiles | Learned location of Zion (-6) 1529 | -9/Exiles | Discovered new exit (range 15) 1661 | -9/Exiles | Visited The Gauntlet 2139 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 2139 | -9/Exiles | Entered Mines 2288 | -8/Mines | Discovered new exit (range 10) 2307 | -8/Mines | Entered Materials 2307 | -8/Materials | Evolved 2 slots: Utility x2 2308 | -8/Materials | Identified exit to Factory 2434 | -8/Materials | System corruption reached 10% 2525 | -8/Materials | Repaired Hvy. Assault Rifle 2528 | -8/Materials | Self-destructed Last Messages --------------- A&P/H0IZ5Z9CVN3 N7TBC4TPJW7=O# K-01 Serf collects debris. Kicked A-02 Transporter out of the way. K-01 Serf collects debris. Connecting with Repair Station... Current location identified: Materials >>Scan(Hvy. Assault Rifle) Scanning Hvy. Assault Rifle... Ready to Repair: Hvy. Assault Rifle Rating: 2 Time: 32 >>Repair Repairing Hvy. Assault Rifle... ETC: 32 System corrupted: Heat flow error (+162). System corrupted: Matter fused (-8). Repair station completes Hvy. Assault Rifle repairs. Acquired Hvy. Assault Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????? ???????????????????????? | | ???????????????# # """# ?????????? | | ???????????????# # """# "?????????? | | ???????????????# # """# "?????????? | | ???????????????# "" # # "?????????? | | ???????????????# "Tg ########## ?????????? | | ???????????????# "" ########## ?????????? | | ???????????????# "?????????? | | ???????????????# g "?????????? | | ???????????????# #### "?????????? | | ??????????????? ####+######## ?????????? | | ??????????????? # #??# ?????????? | | ??????????g ??? Y # """g #??# "?????????? | | ??????????? ??? # "R #??# "?????????? | | ????? ?###+##? # """@ #??# "?????????? | | ????? ## ####### #??# ?????????? | | ?????? "" " #???# """ #??# ?????????? | | ???####"" " #???# """ #### ????????? | | ???? " " #???# """ / ????????? | | ?? ?"" " " #???# # ????????? | | ?+ "" " " ##??#####+#### ????????? | | ?? "" " " ######## #####?????????? | | ??? " " ## # #######+######?????????? | | ????""" """"""" # # ## ?????????? | | ????""" " #####" # ## """ """ ?????????? | | ????????# *= # ## """ """ ?????????? | | ????????# %=% # # ## = " " """ ?????????? | | ????????# %=[ # # ## #????????? | | ????????# ####=% # # ##"""""""""##??????????? | | #####???## ##?##* # # # " "###????????? | | ??# #???#% # " " " " ???????? | | # #???# """" " " " ???????? | | ? """ / #??## = %%[[ " ???????? | | ?""""" # #??#" =% % " ""????????? | | ??"""" # #??## * #""?????????? | | ??"""" ?# #???## #""""""" =#???????????? | | ??"?" ?#####????#%# # #???????????? | | ???? ???????????#[## # # # #???????????? | | ???####???????????# ##################???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed MatterDynamicBank Manual? 0 Play Time 00:20:50 Cumulative 13.5 hours Start 2024.04.15 @ 01:44:35 End 2024.04.15 @ 02:09:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bde9b6fd-1b07-48fc-81da-d180f3700416