Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 21:29:37 Player: Togure Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (49) 245 Value Destroyed (1450) 1450 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6075 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Fusion Compressor Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Titanium Leg VSS Leg Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Core Analyzer Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Reaction Control System Improved Trap Extractor Improved EM Shotgun Shock Rifle Field Laser Heavy Plasma Cannon Advanced Assault Cannon [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Advanced Assault Cannon Energy Gun Field Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . Utility 5 | . . . . 2 1 . . . 2 Weapon 2 | . . . . . 1 1 . . . Parts Attached 53 | 5 6 3 6 5 4 4 5 . 15 Power 9 | 1 . . 1 1 1 1 . . 4 Engine 4 | 1 . . . 1 1 . . . 1 Core 5 | . . . 1 . . 1 . . 3 Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 3 3 . 1 . 3 . 4 Treads . | . . . . . . . . . . Leg 16 | 2 . 3 3 . 1 . 3 . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 10 | 1 2 . . 2 1 1 1 . 2 Device 2 | . . . . . . . . . 2 Storage 3 | 1 2 . . . . . . . . Processor 2 | . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 3 | . . . . 2 . 1 . . . Artifact . | . . . . . . . . . . Weapon 18 | 1 4 . 2 2 1 2 1 . 5 Energy Gun 6 | . 2 . . . 1 . . . 3 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 6 | 1 2 . 2 . . . . . 1 Ballistic Cannon 5 | . . . . 2 . 2 1 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 3 Parts Lost 29 | . . . . . . . 2 12 15 Power 4 | . . . . . . . . 1 3 Propulsion 10 | . . . . . . . 1 5 4 Utility 6 | . . . . . . . 1 2 3 Weapon 9 | . . . . . . . . 4 5 Highest Loss Streak 12 | . . . . . . . 2 12 10 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 4 8 13 12 13 11 9 8 8 5 Power 1 | 1 1 2 1 1 1 1 1 1 1 Propulsion 1 | 2 4 3 2 2 1 . . . . Utility 2 | . 1 4 4 4 3 3 2 2 . Weapon 4 | 1 1 3 5 5 6 5 4 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . . 5 8 3 1 1 1 . 3 Power 4 | . . . 2 . . . . . 2 Propulsion 4 | . . 4 . . . . . . . Utility 5 | . . 1 1 1 . 1 . . 1 Weapon 9 | . . . 5 2 1 . 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 94 100 99 99 96 99 97 79 38 Engine 5 | . 14 14 1 6 7 2 . . 1 Core 2 | . . . 9 2 . 3 6 3 2 Leg 24 | . 28 28 43 36 30 32 31 24 4 Device 1 | . . . . . . . . . 4 Storage 13 | . 26 28 22 18 15 8 6 6 1 Processor 5 | . . . . . 5 6 9 13 10 Protection 6 | . . . . 17 15 17 15 10 . Energy Gun 2 | . 5 . . . 5 2 . . 2 Ballistic Gun 9 | . 18 28 22 12 . . . . 2 Ballistic Cannon 7 | . . . . 6 15 23 26 20 1 Peak Build Rating 54 | 5 10 16 23 26 35 45 54 54 45 Average Rating 26 | 3 7 14 21 24 32 43 48 42 27 On Entrance 22 | . 5 10 16 23 26 33 45 54 10 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 11 41 41 41 47 57 64 62 61 33 Greatest Support 89 | 20 20 29 57 57 57 66 89 89 60 Greatest Overweight (x) 11 | . 2 2 . . 1 . 1 11 10 Average Overweight (x) . | . 1 1 . . . . . 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 12 15 15 15 15 15 15 15 8 Most Carried 15 | 7 11 15 15 15 15 11 11 8 9 Average Carried 9 | 5 8 13 12 13 11 9 8 8 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 11 15 14 15 11 9 8 8 2 Class Distribution -------------------- 57% | Mutant 27% | Tank 11% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 1537 | 222 68 126 186 196 . . 322 64 353 Remotely . | . . . . . . . . . . Salvage Created 1336 | . 91 142 264 181 . . 173 137 348 Parts 92 | . 2 14 23 17 . . 20 7 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 23 9 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 48 | . 2 5 8 10 . . 9 5 9 Guns 26 | . 2 5 8 8 . . . . 3 Cannons 20 | . . . . 2 . . 9 5 4 AOE 1 | . . . . . . . . . 1 Classes Destroyed 6 | . 1 1 3 . . . . . 1 Worker 1 | . . . 1 . . . . . . Swarmer 29 | . . 3 2 7 . . 9 3 5 Grunt 13 | . 2 2 3 1 . . . 2 3 Duelist 2 | . . . 2 . . . . . . Sentry 3 | . . . 1 2 . . . . . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 2 3 4 4 . . 6 3 4 Combat Bots Only 6 | . 2 3 3 4 . . 6 3 4 Max Kills in Single Turn 3 | . 1 1 3 1 . . 1 2 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 525 | . 11 29 42 51 . . 56 139 197 Missed 157 | . 1 5 18 17 . . 15 30 71 Hits 368 | . 10 24 24 34 . . 41 109 126 Melee 1 | . . . 1 . . . . . . Projectile 367 | . 10 24 23 34 . . 41 109 126 AOE 1 | . . . . . . . . . 1 Critical Strikes 8 | . . . . 3 . . 1 1 3 Actively Blocked 2 | . . . . 2 . . . . . Damage Taken 6134 | . 138 262 245 363 . . 614 2048 2464 Core 1728 | . . 52 54 15 . . 24 576 1007 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 85 | . . . . 52 . . 10 23 . Core Remaining (%) 81 | 100 . 79 86 97 100 . . 29 . Volleys Fired 101 | 1 9 11 12 20 . . 14 13 21 Largest 4 | 1 2 2 2 2 . . 2 4 3 Hottest 193 | 20 60 46 50 80 . . 80 160 193 Shots Fired 214 | 1 18 22 24 40 . . 28 36 45 Gun 117 | 1 18 22 24 30 . . . . 22 Cannon 97 | . . . . 10 . . 28 36 23 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 180 | 1 9 22 24 40 . . 28 36 20 Thermal 24 | . . . . . . . . . 24 Explosive . | . . . . . . . . . . Electromagnetic 10 | . 9 . . . . . . . 1 Robot Hit Streak 7 | . 7 5 7 5 . . 3 3 6 Robot Miss Streak 9 | . 4 2 5 9 . . 6 5 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . 1 3 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 106 | . 11 12 17 20 . . 9 12 25 Core Hits 69 | 1 5 8 14 11 . . 9 11 10 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . . 2 . . . 1 2 Burn 1 | . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . 1 Blast 3 | . . . . 2 . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2594 | 9 122 231 325 434 . . 264 406 803 Guns 1172 | 9 122 226 325 248 . . . . 242 Cannons 1361 | . . . . 186 . . 264 406 505 Explosions 56 | . . . . . . . . . 56 Melee . | . . . . . . . . . . Ramming 5 | . . 5 . . . . . . . Kinetic 1933 | 9 40 226 325 434 . . 264 406 229 Thermal 554 | . . . . . . . . . 554 Explosive . | . . . . . . . . . . Electromagnetic 102 | . 82 . . . . . . . 20 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 4 . . . . 11 11 Average Corruption 2 | . . . 3 . . . . 11 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . 1 . . . . 1 6 Message Errors 3 | . . . 1 . . . . 1 1 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 77 | . . . . 2 . . 2 . 73 Projectiles 77 | . . . . 2 . . 2 . 73 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 13 | . . . . 3 . . . 9 1 Impact . | . . . . . . . . . . Kinetic 11 | . . . . 3 . . . 7 1 Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 465 | . 118 4 1 16 . . . 465 352 Average Temperature 146 | . 66 3 1 9 . . . 259 171 Received Heat Transfer 1361 | . 78 51 72 117 . . . 540 503 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 923 | . . . . . . . . . 923 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 162 | . 50 90 96 162 52 . . . 111 Initial 52 | . . . . 27 52 . . . . Average 22 | . 4 19 33 95 8 . . . 15 Influence Increases 1305 | . 50 120 196 274 . . 210 110 345 Destroy 0b10 Robot/C 960 | . 40 100 160 200 . . 180 100 180 Destroy 0b10 Robot/NC 5 | . . . 5 . . . . . . Destroy Leader 170 | . 10 20 30 40 . . 30 10 30 Disable Machine 15 | . . . . . . . . . 15 Destroy Structure 35 | . . . 1 4 . . . . 30 Lose Combat Pursuer 120 | . . . . 30 . . . . 90 Influence Decreases 1260 | . 50 120 130 224 116 . 174 146 300 Entered New Map 111 | . . . . 39 64 . . 8 . Time Decay 919 | . 50 120 130 185 52 . 164 38 180 Lost Part 230 | . . . . . . . 10 100 120 Squads Dispatched 7 | . . . . . 1 1 . . 5 Investigation . | . . . . . . . . . . Extermination 4 | . . . . . 1 1 . . 2 Reinforcement 3 | . . . . . . . . . 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 4 | . . . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 3 5 9 14 . . 9 11 30 Peak Tracking Total 11 | . 2 3 6 5 . . 5 8 11 Tactical Retreats 5 | . . . . 2 . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 5 | . . 1 2 . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 5 | . 2 1 1 . . . 1 . . Terminals 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . 3 1 2 . . . 1 . . Successful 6 | . 2 1 2 . . . 1 . . Failed 1 | . 1 . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 2 1 . . . . 1 . . Record 2 | . 2 . . . . . . . . Open Door 2 | . . 1 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 4480 | 71 586 530 369 410 361 267 555 100 1231 Spaces Moved 2242 | 49 262 229 215 242 190 214 378 35 428 Core 205 | 9 . . . . . . . 6 190 Treads . | . . . . . . . . . . Legs 2037 | 40 262 229 215 242 190 214 378 29 238 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 117 125 125 118 118 128 50 Average Speed 170 | 107 201 206 124 125 178 118 131 173 246 Slowest Speed 600 | 120 260 260 125 125 195 118 192 600 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 1 1 Exploration Rate (%) 23 | 5 46 56 21 21 4 5 55 7 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 2 | . . 1 . . . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 38 | . . . . 3 . . 9 11 15 Melee . | . . . . . . . . . . Projectile 30 | . . . . 3 . . 9 11 7 AOE 8 | . . . . . . . . . 8 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 2694 | 66 303 266 295 311 212 229 407 48 557 Wait 184 | . 16 6 34 28 15 5 3 1 76 Move 2233 | 48 261 228 214 241 189 213 377 34 428 Hop . | . . . . . . . . . . Pick Up 72 | 12 8 10 13 10 1 3 4 . 11 Fast Attach 8 | . 1 . . . . . . . 7 Attach 29 | 5 1 . 2 2 2 3 2 . 12 Detach . | . . . . . . . . . . Swap 25 | . 4 3 7 3 2 2 3 . 1 Drop 40 | . 3 7 13 7 3 3 3 . 1 Fire 101 | 1 9 11 12 20 . . 14 13 21 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 645 | -10/Materials | Discovered new exit (range 5) 658 | -10/Materials | Entered Mines 778 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 929 | -10/Mines | Learned 4 Materials zone layouts 1061 | -10/Mines | Discovered new exit (range 10) 1188 | -10/Mines | Entered Materials 1188 | -9/Materials | Evolved 2 slots: Propulsion x2 1189 | -9/Materials | Identified exit to Materials 1557 | -9/Materials | Entered another Materials area 1557 | -8/Materials | Evolved 2 slots: Utility x2 1963 | -8/Materials | Discovered new exit (range 4) 1967 | -8/Materials | Entered Factory 1967 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2073 | -7/Factory | Discovered new exit (range 10) 2129 | -7/Factory | Identified exit to Factory 2303 | -7/Factory | Build established: Tank 2328 | -7/Factory | Entered another Factory area 2328 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2449 | -6/Factory | Discovered new exit (range 12) 2462 | -6/Factory | Identified exit to Lower Caves 2595 | -6/Factory | Entered Lower Caves 2619 | -6/Lower Caves | Encountered a Warlord checkpoint 3122 | -6/Lower Caves | Discovered new exit (range 14) 3137 | -6/Lower Caves | Identified exit to Lower Caves 3150 | -6/Lower Caves | Entered another Lower Caves area 3199 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3227 | -6/Lower Caves | Discovered new exit (range 8) 3230 | -6/Lower Caves | Crushed by falling debris 3230 | -6/Lower Caves | System corruption reached 10% 3244 | -6/Lower Caves | Core integrity fell below 50% 3247 | -6/Lower Caves | Identified exit to Factory 3250 | -6/Lower Caves | Entered Factory 3250 | -5/Factory | Evolved 2 slots: Utility x2 3266 | -5/Factory | Lost 12 parts (1p5n2u4w) 3537 | -5/Factory | Build established: Mutant 4159 | -5/Factory | Spotted B-75 Beast 4328 | -5/Factory | Crushed by falling debris 4427 | -5/Factory | System corruption reached 10% 4429 | -5/Factory | Core integrity fell below 50% 4468 | -5/Factory | Core integrity fell below 20% 4481 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04420_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04428_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 04428_ Critical hit (Meltdown: +320). 04428_ Carbon-fiber Leg destroyed. 04433_ System corrupted: Energy discharge (-31). 04447_ Identified Hvy. Gatling Laser. 04448_ Identified Imp. EM Shotgun. 04449_ Chain reaction triggered in Lgt. Nuclear Core. 04449_ S-27 Virus destroyed. 04455_ Dropped Lgt. Angular Momentum Engine. 04456_ Imp. EM Shotgun destroyed. 04457_ System corrupted: Substantial component data lost. 04467_ Hvy. Gatling Laser destroyed. 04468_ U-05 Engineer lays Concrete. 04469_ U-05 Engineer builds a Wall. 04469_ U-05 Engineer lays Concrete. 04472_ U-05 Engineer builds a Wall. 04473_ U-05 Engineer lays Concrete. 04476_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | "??" # """ #???????????????? | | "??? "" "" # """ #???????????????? | | ???? ""R"" # """ #???????????????? | | ?????? """" # #???????????????? | | ??????? # """ #???????????????? | | ???????? # """ #???????????????? | | ???????? ###### # """ #???????????????? | | ??????????????# # ??? #???????????????? | | ??????????????# ##############?????????????????? | | ?????????###### # #?????????????????? | | ########## + ! #?????????????????? | | % # #?????????????????? | | ########## # #?????????????????? | | ########## ###### #?????????????????? | | #????# #?????????????????? | | #????# #?????????????????? | | #????# #?????????????????? | | #????# #?????????????????? | | % "%" ###????# #?????????????????? | | " """ #??????# #?????????????????? | | " """ "Y" #??????# #?????????????????? | | " """ """ #??????#######s######?????????????????? | | #????????????#p#??????????????????????? | | ! #????????????#s#??????????????????????? | | #### #????????????#s#??????????????????????? | | ???# #????????????#@#??????????????????????? | | ###""# #????????????#s#??????????????????????? | | # #????????????#s#??????????????????????? | | # ## ""?????#s#??????????????????????? | | / / ""???? suR#?????????????????????? | | #% # ""????! u#?????????????????????? | | ###### #? ?? + ????????????????????? | | """" #????? #??#?###?? ! # ????????????????????? | | """" #????? ????????# # ???????????????????? | | """" #### #??????# ###???????????????????? | | """" + H #???# #?????????????????????? | | """"%#### ##?????#######?????????????????????? | | """" #?????? #??????????????????????????????????? | | #??????##???????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Core Analysis 6 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayArchitectLoader Manual? 0 Play Time 01:32:11 Cumulative 30.8 hours Start 2025.06.01 @ 16:50:33 End 2025.06.01 @ 21:29:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1b20227-9a17-469f-ac0f-519fb554fd22