Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.15 @ 17:09:28

Player: Shadow Pussy wanter

Result: Destroyed by as-93851 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (297)      297
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 782

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (20)
Movement                   Rolling (105) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Shotgun
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
  High-capacity Matter Pod (31)
       Improved Terrain Scanner
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Particle Gun
                Shotgun
                Shotgun
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                Shotgun
                Shotgun
>               --- INVENTORY --------
          Light Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Wheel
        Compact Wheel
       Improved Heat Sink
       Improved Terrain Scanner
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Particle Gun
                Shotgun
                Shotgun
                Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 6   9   2   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 2    | .   2   .   
    Leg                    2    | 2   .   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 3    | .   .   3   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   94  85  
  Engine                   14   | .   14  14  
  Treads                   26   | .   27  9   
  Device                   1    | .   1   .   
  Storage                  14   | .   14  14  
  Protection               7    | .   7   4   
  Energy Gun               5    | .   5   .   
  Ballistic Gun            22   | .   22  23  
Naked Turns                .    | .   .   .   
Heaviest Build             57   | 13  57  57  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  4    | 4   2   2   
  Average Overweight (x)   1    | 1   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 7   19  20  
  Most Carried             20   | 8   20  20  
  Average Carried          14   | 4   15  20  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 8   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           471  | 264 189 18  
  Remotely                 .    | .   .   .   
Salvage Created            519  | 90  429 .   
  Parts                    33   | 10  23  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           4    | .   4   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  7    | .   7   .   
  Guns                     7    | .   7   .   
Classes Destroyed          4    | 2   2   .   
  Worker                   1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Recycler                 3    | 1   2   .   
  Grunt                    7    | .   7   .   
Best Kill Streak           3    | 2   3   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               911  | .   301 610 
  Core                     257  | .   84  173 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              31   | 4   27  .   
  Largest                  2    | 2   2   .   
  Hottest                  70   | 70  70  .   
Shots Fired                62   | 8   54  .   
  Gun                      62   | 8   54  .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  39   | 4   35  .   
  Thermal                  23   | 4   19  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | 5   6   .   
  Robot Miss Streak        4    | .   4   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           39   | 5   34  .   
  Core Hits                29   | 4   25  .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Burn                   1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           503  | 58  440 5   
  Guns                     498  | 58  440 .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  5    | .   .   5   
  Kinetic                  297  | 9   288 .   
  Thermal                  201  | 49  152 .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   .   1   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        287  | 40  287 4   
  Average Temperature      102  | 19  116 3   
  Received Heat Transfer   272  | .   192 80  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   2   .   
  Heat Transferred         666  | 148 518 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             142  | 15  142 .   
  Initial                  9    | .   9   .   
  Average                  53   | 5   63  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   7   24  
  Peak Tracking Total      23   | .   3   23  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               3    | .   3   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Robot Analysis           2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               1009 | 151 828 30  
Spaces Moved               389  | 76  297 16  
  Core                     30   | 30  .   .   
  Treads                   285  | .   280 5   
  Legs                     63   | 46  17  .   
  Wheels                   11   | .   .   11  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 105 
  Average Speed            215  | 156 233 155 
  Slowest Speed            260  | 250 260 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 6   43  12  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      501  | 97  385 19  
  Wait                     30   | 4   26  .   
  Move                     387  | 75  296 16  
  Hop                      .    | .   .   .   
  Pick Up                  24   | 8   16  .   
  Fast Attach              10   | 6   4   .   
  Attach                   1    | .   1   .   
  Detach                   2    | .   2   .   
  Swap                     6    | .   4   2   
  Drop                     9    | .   9   .   
  Fire                     31   | 4   27  .   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
  152 | -11/Junkyard  | Entered Materials
  268 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  592 | -10/Materials | Discovered new exit (range 4)
  980 | -10/Materials | Entered Mines
  981 | -10/Mines     | Assembled infested the area
  986 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1004 | -10/Mines     | Core integrity fell below 50%
 1010 | -10/Mines     | Core integrity fell below 20%
 1010 | -10/Mines     | Destroyed by as-93851 with Assembled F-torch

 Last Messages 
---------------
00985_ S-10 Pest destroyed.
00985_ HV Slug penetrates Wall. <x2>
00986_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
00987_ 9U-RF7(h) knocked back.
00987_ S-10 Pest suffers critical hit (Destroy).
00987_ S-10 Pest destroyed.
00989_ HV Slug penetrates Wall. <x2>
00992_ Slammed into S-10 Pest.
00993_ 9U-RF7(h) destroyed.
00994_ S-10 Pest destroyed.
00999_ Acquired 18 matter.
00999_ Lgt. Armor Plating destroyed.
01006_ Knocked back.
01006_ as-42043 destroyed.
01009_ Shotgun destroyed.
01010_ Hvy. Ion Engine destroyed.
01010_ System corrupted by crushing effect (+1).
01010_ Knocked back.

 Map 
-----
+----------------------------------------------------+
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ?????????????????###??????????????? |
|                ????????????????#  ##?????????????? |
|                ???????????????#    #?????????????? |
|                ?????????????##     #?????????????? |
|                ??? ???????###      #?????????????? |
|                ???? ?????##       #??????????????? |
|                ????? ????#        #??????????????? |
|                ?????# ???#        ##?????????????? |
|                ?????#  ?##         #?????????????? |
|                ?????#  ##@  a      #?????????????? |
|                ?????#     aaa     ##?????????????? |
|                ?????#       a    ##??????????????? |
|                ?????#       a##a##???????????????? |
|                ?????##     aa#? #????????????????? |
|                ??????##  ## a#?  ????????????????? |
|                ???????###?# =#? ##???????????????? |
|                ???????????#% #? ##?##????????????? |
|                ??????????##a=##     #????????????? |
|                ??????????#"=a%[#?????????????????? |
|                ??????????#"  = #?????????????????? |
|                ??????????## a%a##????????????????? |
|                ??????????#      ### ##???????????? |
|                ??????????#           #???????????? |
|                ??????????##           #??????????? |
|                ???????????##                ?????? |
|                ????????????##                 ???? |
|                ?????????????#         #####   ???? |
|                ?????????????#   """   #??????????? |
|                ?????????????##  """   #??????????? |
|                ??????????????## """   #??????????? |
|                ???????????????# """  ##??????????? |
|                ????????????????   ??  ???????????? |
|                ????????????????  ????  ??????????? |
|                ????????????????  ?????#??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprinterSurgeRecalibrator
  Manual?         0
Play Time         00:05:34
  Cumulative      133.4 hours
  Start           2023.06.15 @ 17:04:44
  End             2023.06.15 @ 17:09:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          186
  Rogue           186
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          67
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3393257-836e-43ea-944b-55157ccb56e2