Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.21 @ 20:56:51 Player: CrossedViper Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (518) 518 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1538 Bonus ------- None Cogmind --------- Core Integrity 384/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (4) ------- Medium Laser Medium Laser Medium Laser Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Medium Storage Unit High-capacity Storage Unit Huge Storage Unit Medium Laser Beam Cannon Light Assault Rifle Improved Light Cannon Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Medium Laser Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Medium Storage Unit High-capacity Storage Unit Huge Storage Unit Medium Laser Beam Cannon Light Assault Rifle Improved Light Cannon Mining Claw [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 17 | 6 7 4 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 5 . Device 2 | . 2 . Storage 4 | 1 3 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 1 3 Energy Gun 3 | . 1 2 Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 10 | 1 11 12 Power . | . . 1 Propulsion 2 | 1 2 3 Utility 2 | . 2 3 Weapon 5 | . 5 4 Tool/Special . | . . . Unused Backups 10 | . 1 9 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 5 | . 1 4 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 13 | . 14 11 Treads 27 | . 28 22 Device 13 | . 13 11 Storage 13 | . 14 11 Energy Gun 10 | . 6 32 Ballistic Gun 19 | . 21 11 Peak Build Rating 12 | 6 8 12 Average Rating 8 | 5 7 11 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 46 | 10 46 37 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 20 15 Average Capacity 14 | 7 14 15 Most Carried 14 | 4 14 13 Average Carried 10 | 1 11 12 Final Capacity 15 | 8 15 15 Final Carried 13 | 4 13 13 Class Distribution -------------------- 86% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 534 | 267 205 62 Remotely . | . . . Salvage Created 736 | 26 544 166 Parts 50 | 2 40 8 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 17 | . 14 3 Guns 17 | . 14 3 Classes Destroyed 8 | 1 5 2 Worker 1 | . . 1 Tunneler 1 | 1 . . Hauler 2 | . 2 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 6 | . 6 . Grunt 10 | . 8 2 Sentry 1 | . . 1 Best Kill Streak 5 | 1 5 2 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 62 | . 55 7 Missed 15 | . 13 2 Hits 47 | . 42 5 Projectile 47 | . 42 5 Critical Strikes 1 | . 1 . Damage Taken 512 | . 444 68 Core 73 | . 57 16 Absorbed by Shields . | . . . Core Remaining (%) 88 | 100 77 . Volleys Fired 81 | 5 66 10 Largest 4 | 2 2 4 Hottest 173 | 40 70 173 Shots Fired 184 | 10 134 40 Gun 184 | 10 134 40 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 119 | 10 99 10 Thermal 65 | . 35 30 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | 4 9 8 Robot Miss Streak 6 | 4 4 6 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 100 | 5 76 19 Core Hits 49 | 4 37 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1079 | 48 769 262 Guns 1053 | 48 743 262 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 26 | . 26 . Kinetic 587 | 48 492 47 Thermal 466 | . 251 215 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 4 . Average Corruption 3 | . 3 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 10 | . 10 . Message Errors 3 | . 3 . Matter Fused 1 | . 1 . Heat Flow Errors 1 | . 1 . Energy Discharges 1 | . 1 . Data Loss (minor) 2 | . 2 . Misfires 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 4 | . 4 . Targets Rammed 4 | . 4 . Kicked . | . . . Crushed . | . . . Highest Temperature 299 | . 226 299 Average Temperature 91 | . 64 141 Received Heat Transfer 222 | . 198 24 Effects 1 | . . 1 Energy Bleed 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1369 | . 740 629 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 173 | 5 173 72 Initial 55 | . 3 55 Average 77 | . 89 47 Influence Increases 565 | 5 462 98 Destroy 0b10 Robot/C 340 | . 280 60 Destroy 0b10 Robot/NC 35 | 5 25 5 Destroy Leader 98 | . 78 20 Successful Hack 47 | . 34 13 Select Force Hacks 30 | . 30 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 512 | . 336 176 Entered New Map 78 | . 2 76 Time Decay 434 | . 334 100 Squads Dispatched 7 | . 5 2 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement 4 | . 3 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 6 | . 4 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 26 6 Peak Tracking Total 4 | . 4 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 7 | . 5 2 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 23 | . 14 9 Successful 13 | . 7 6 Failed 9 | . 7 2 Catastrophic . | . . . Database Lockouts 1 | . . 1 Manual 15 | . 12 3 Terminals 18 | . 12 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 6 | . 3 3 Record 1 | . 1 . Part Schematic 2 | . 2 . Robot Analysis 1 | . . 1 Dispatch Records 1 | . . 1 Hauler Manifests 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 3 | . . 3 Insert Component 2 | . . 2 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 5 2 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . 2 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1511 | . 1292 219 Seismic 1511 | . 1292 219 Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1639 | 119 1301 219 Spaces Moved 780 | 60 621 99 Core 2 | 2 . . Treads 778 | 58 621 99 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 168 | 156 170 160 Slowest Speed 240 | 160 240 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 4 76 11 Regions Visited 2 Branch Regions . Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 956 | 74 748 134 Wait 48 | . 29 19 Move 778 | 59 620 99 Hop . | . . . Pick Up 18 | 4 13 1 Fast Attach 10 | 6 3 1 Attach 3 | . 1 2 Detach . | . . . Swap 7 | . 6 1 Drop 7 | . 6 1 Fire 81 | 5 66 10 Melee . | . . . Ram . | . . . Kick . | . . . Crush 4 | . 4 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 724 | -10/Materials | Discovered new exit (range 14) 995 | -10/Materials | Discovered new exit (range 5) 1421 | -10/Materials | Entered another Materials area 1421 | -9/Materials | Evolved 2 slots: Weapon x2 1611 | -9/Materials | Central database locked down 1640 | -9/Materials | Self-destructed Last Messages --------------- 2x Lrg. Storage Unit 2x Imp. Assault Rifle A-02 Transporter 2x Lrg. Storage Unit 1x Beam Cannon A-02 Transporter 2x Hvy. Assault Rifle 3x Mining Laser A-02 Transporter 3x Mining Laser 2x Rocket Launcher 1x Med. Armor Plating A-02 Transporter 3x Imp. Flight Unit The analysis for a given robot confers +5% to hit and +10% damage against it, as well as -5% to its accuracy when under fire from one. View all analyses in possession via the status screen. 01638_ Acquired 9 matter. 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